-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying for four years now. I've been a moderator on a few older servers, and lead lore/event teams on another. Examples of servers I've been on include Tales of Castem, Chronicles of Haeriven, Kaldor, Alaurin, and Trials of the World.
-Define Power-gaming in your own words:
Power-gaming is when a player is forcing actions onto another player, shrugging off the actions of another, or trying to hop around any negative consequences that come their way. As a note, I've had to define power-gaming, meta-gaming, and god-modding so many times now, and yet I still don't have a definition that I can directly draw from. I just try to go off the top of my head, so if it's too vague or something, please let me know and I'll try and explain more.
-Define Meta-gaming in your own words:
Using information IC, that you know or have learned OOC, that your character should not know. This can be to their benefit, or it can guide them to a specific conclusion that they would not have reached without divine intervention from the player.
-Define Role-Playing in your own words:
Role-playing is acting as a character in a fictional environment for various reasons, mostly entertainment. You are literally playing the role of a person other than yourself. Or you could role-play as yourself, but that is less common.
----IC Info----
-Character name: Dandy Brooks
-Character race: Human
-Character gender: Female
-Character age: 21
-Character Occupation:Odd Job Worker; Aspires to be a Party Magician/Magic Show Host
-Character description:
Dandy has long, straight red hair that flows down her back, and a bright smile on her face. Her eyes shine under her usually energetic and positive personality with a hazel hue, and usually compliment her hair as they revert to a green-ish color. Her skin is tanned and she is a bit short, standing at 5'3". Her height makes her light-weighted, though physically she looks to be slightly thicker than average.
She wears nice black shoes, and tries to keep herself dressed well. She usually prefers darker blacks or slate grays, and will accent her outfit with deeper blues. Dandy also enjoys accessorizing with a tie or a brooch when dressing for a job or a formal affair.
-Character personality and traits:
Dandy is usually quite positive and energetic. She enjoys moving around, and finds it difficult to sit still for too long. Dandy will find times to relax, though it is rather uncommon, and when she does she tries to find somewhere comfortable in case she falls asleep. This is because she has slight fits of narcolepsy due to her bad sleeping habits. She stays awake by talking to others or working on magic tricks. She does go to sleep at night, but she's a night owl at heart that finds it easier to be awake when the moon is up.
While she is genuinely optimistic and talkative when she is feeling alright, she will exaggerate when putting on a show. She acts more grandiose, wishing to wow her audience. Her flaws, however, come in a subtler form. She allows people to take advantage of her quite often, and while she knows to stop this sort of interaction before it puts her in harm's way, she will still allow herself to be used by others. This may come from her desire to please other people, or it could be a form of naivety. She is also of average intelligence, but prides herself in how observant she can be of the things going on around her. The times that she is concentrating on something are the only times one would notice her being relatively quiet.
Her magic, after practice, is able to bend to her creativity, making it malleable. Her magic is primarily focused around harmless images, lights, and illusions that are meant to impress and wow others, and while she has attempted to use it for various acts of slighting others in the past, she prefers to stay away from doing such things. It is also more likely that she will fail at this, as she does not practice her ability to fool or manipulate others. She has not practiced this ability for any form of combat, though she would try and fool people into believing she has more powerful magic than she really has. Once again, this can fail and look very bad.
-Character biography:
Dandy grew up in an average town, where not much happened on a daily basis. Her father worked in the local bank, and her mother frequented the market stalls to sell her handmade crafts. Their family brought in a fair amount of money, and they were able to live peacefully. Dandy grew up quickly in their eyes, and as she got a bit older, she had to start thinking about how she was going to support herself in the future.
She didn’t feel that she had a good hand for physical crafts, and the bank work bored her to death. She didn’t want to follow either of her parents, so they suggested some jobs closer to the castle. Dandy was never impressed; she didn’t care about bringing in money, though she would find out later how important such a thing is. Dandy wanted to express herself and make others smile.
Then, something finally caught her eye. As she walked through the town, she noted a post on the bulletin board that had information about a local magic-teaching initiative. Magic sounded very interesting to her – the ability to create something from seemingly nothing. She knew very little about magic, and never inquired about it before, but now she wanted to go and see if she could learn how to use it.
She went on her way and found where they were teaching, and the group greeted her warmly. They only had three classes at the time because of their limited resources and artifacts, which included fire, earth, and illusion. She tried to learn fire magic, and then earth magic, over a short amount of time after classes started, and failed miserably. She was amazed at the results of those that were good with the craft, but she did not find any interest in doing it herself. She couldn’t stay with the first two classes, and finally looked to the third. The first two elements were very simple, but the third made Dandy think when she finally thought about it. Illusions. The thought of creating illusions of any kind interested her – what were the limits to what she could create? How could she use illusions? She wanted to learn more about them, which prompted her to take the class. It was a simple class where she and one other student would come every day, in the afternoon, and stay for a few hours to practice. They would channel their energies through the artifact, and try to perform certain tasks given by the instructor. After some time, the students each got their own, weak, artifact to practice with when more resources came in from the city. Dandy was intrigued, and while she was actually progressing at an average pace, it felt to her like she was becoming a master at the craft in no time at all. She loved the fact that she could create vague images from her mind, and even though it put a strain on her, mentally and emotionally, she couldn’t stop thinking about it. Both students passed the basic courses, and were released from the class with their new knowledge.
The other student left, but Dandy stayed behind to talk to the teacher. She wanted to experiment with her magic more, but the teachers needed to keep their artifacts for future students. However, they could how passionate she was about it. They did not let her take an artifact for herself, but they would allow her to borrow one from time to time so that she may practice – perhaps one day she would earn one to keep for herself. She created blurry images of what appeared to be flying objects, and quickly fading, faint lights. Her magical abilities were progressing, and she wondered why no one had ever made a show out of such imagery before. Perhaps she could be the first one to do so, if she could only hone this skill. She knew she couldn’t have been the first to have the idea, but the fact that she had the idea at all made her want to chase it down.
When she told her parents of what she wanted to do as her ‘career,’ they were furious. Dandy could never make enough money to sustain herself with such nonsense. They forbade her to chase such a fantasy, and attempted to get her to work in the market alongside her mother, making stuffed animals. She returned her artifact to the teachers one last time before going to pack her things, and she snuck out of the house when the moon was high. She did not want to be chained to some simple job. Even if it killed her, magic was where she wanted to keep her focus. If she didn’t keep finding a way to practice, she would eventually lose this thing that she wanted so badly. First, she had to find an artifact to use in her shows. Then she needed to settle down somewhere. Perhaps, until she could get settled with doing official shows, she could do odd jobs for people in order to get by. With her bag over her shoulder, she left town on the morning’s first ship, and set sail to wherever the waves would take her. And wherever they needed a huge stockpile of apples, because that’s what this ship was delivering apparently.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of
people around you, still gathering their items as they prepare to shut
down their many stands. Suddenly you feel a gentle lifting of your coin
purse as a child graces you and soon after they take off sprinting. You
have been robbed.
Dandy stands there, a little shocked, as she watches the child run off with her coin purse. She looks down and pats her side again to make sure that she was really robbed. She frowns.
“Aw, man. I need to get another coin purse…” She only had a few coins in her purse to begin with. If the child had asked, she would have given everything she had to help them. The poor kid must be desperate, if they had to steal from her. Good thing she wasn’t wearing her better clothes, or the child may have been disappointed, thinking they would reap in a lot of money.
“Well…uh…” Dandy looked around. No one else noticed that she got robbed, and the kid was already gone. If she caught the guards, even if they caught the kid, did she really want to put the guards through that much trouble for a few coins? Especially since the kid probably needed it more than she did. She sighed, and continued walking to her next destination, making a mental note to find some way to get a new coin purse. And some more money.
You’re heading back to the city through the woods when you hear a
whining coming from nearby. Upon further investigation you come across a
grey-coloured wolf that appears to have its leg caught in a bear trap.
Around it is three smaller lumps of fur, obviously puppies belonging to
the trapped mother. Without help, they’ll all die, but wolf skins are
quite valuable too, not to mention that the nearby farms suffer quite a
bit from the wolf population.
Dandy bites her lip, cringing at the sounds of pain that the wolf was releasing. She wanted to help, but had to consider a lot of things. What if, when she tried to help the wolf, it bit at her? She couldn’t afford the local medical care. And if she released the wolf, she didn’t have anything to bandage it up with. Could she really do anything at all?
The wolf whined again, and she covered her ears, frowning. She mouthed the words ‘I’m sorry’ and turned around, walking away very quickly. She was feeling very guilty, but she couldn’t do anything for the poor little animal…that may also be feeling very violent. She would just need to forget that this ever happened to get over the lump in her conscience.
Extra notes: Maybe I’ll have a theme song later. That would be very nice. Also, I really enjoy the artifact system for magic. It's nice and different from what I've seen in RP for a while.
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Dandy chased magic on a whim after catching a glimpse of a simple flyer on the town’s notice board. She did not understand anything about magic, and was lucky that she was born with any magical potential at all. Perhaps it was fate that she would chase magic, since she was born with it. However, she never thought of such things. The only thing on her mind was how awestruck she was by the thought of what magic is.
When she arrived at the magic lessons, the teachers had to evaluate her, along with the rest of the students, to pinpoint who could, and could not, use magic. When they found who their students would be, they divided them up and let them choose their classes. After failing with Fire and Earth magic, Dandy pursued Illusion magic. She practiced with it for quite a while, passing the basic courses, and then practiced even further outside of the classes. She wanted to learn to create amazing images – Illusion magic would allow her daydreams to come to life, if she tried hard enough.
They didn’t look real yet, but it was enough to keep her going. The images were very pretty, and acted as a catalyst for Dandy’s attempt to create magic shows. She thought of casting a wave of doves over a crowd of excited viewers, and launching bolts of fire into the sky. Such things were beyond her, but perhaps someday she would be able to do that for people. Of course, her parents would not allow her to pursue such a goal, which prompted her to run away.
Dandy is now without a magical artifact, and has been for a little while. Whether it is a weak artifact or not, she seeks out an illusionary artifact that she may use for her shows. She will need to practice once she obtains one, but after she does she plans to host magic shows to amaze an audience, no matter how big or small.
-Please give an example in your own words describing the limitations placed upon those who use magic:
If a magic user attempts to force too much of their magical energies through an artifact, the artifact may end up blowing up in their face. If a magician overuses their magical talent, it can cause various strains on the body such as a migraine, a seizure, or at worst, death. Though these are only examples of what fate can come to those who misuse, or abuse, magic beyond their capabilities.
-Please give a description of the magic system in your own words:
The magic system on this server is very different from those that I have seen in the past, and I am quite fond of it. Rather than using spells, or runes, or freelance manipulation of the elements, this server’s magic system is based around the use of artifacts. Artifacts are physical objects, of many kinds, that a mage can channel their essence into to produce various magical outcomes. A magic user may only manipulate a set number of different magical skills, based on such things as their race and lineage. This number may be anywhere between one to four different magical abilities. The aspects of magic, for this server, include Holy, Dark, Alteration, Illusion, Telekinetic, and the many Elements the world as to offer.
(Personally, I also wished we had some Druidry here. Maybe in the future? Maybe not? Either way, I’m just going to put that out there. Turning into animals and talking to plants is kind of cool, among various other uses for such a craft.)
-You are given a weak trinket of illusion, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With my newfound knowledge thanks to the moderators, I now know the extent of a weak trinket of Illusion. A weak trinket of illusion is capable of creating vague images of things that the caster is familiar with, or, I would assume, creating subtle visual distortions akin to weak heat waves on a hot summer day. Sounds and smells do not become very possible until the moderate level of illusion.
Note: I have rewritten the parts of my app that I was asked to expand on - the bio and character description - and have also edited a few other parts of my application. Thank you!
----OOC Info----
-Minecraft IGN: Rain0611
-Skype name (Optional, for server OOC chat): devilynn4
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, I have played on many other servers, such as Erecia or Asmalur. Most of these servers were shut down, sady. I have also roleplayed on other platforms; forums, and such.
-Define Power-gaming in your own words:
Power-gaming is to do something that your character would not realistically be able to do IC. It could also be taking control of another player’s actions.
-Define Meta-gaming in your own words:
Meta-gaming is to take information you have learned OOC and to use it to your benefit IC.
-Define Role-Playing in your own words:
Role-playing is to act out the personality and actions of a character that has been created by you.
----IC Info----
-Character name: Everia Faelyn
-Character race: Half-Elf
-Character gender: Female
-Character age: 22
-Character Occupation:
Everia aspired to practice medicine. Ever since a young age, the profession has intrigued her. Everia has studied the practiced, though never pursued it, believing that she would not be good enough.
At the age of 17, Everia made her way by entertaining. Her enticing body attracted many customers, men and women alike. Everia craved the emotional attention of others, though when she found none, she settled for sexual gratification in its place. Currently unemployed, she no longer does this for a living - though she would not turn down the opportunity to make money in exchange for pleasure.
-Character description:
Everia stands at a height of 6’3, shorter than most High-Elves due to her human blood. Her skin has olive undertones, much like her father’s. Her eyes are set deep under her strong brows, dark brown flecks married to lighter hues, accented by the dark circles below. Long, brown lashes frame her almond-shaped eyes. Her cheekbones are set high in her face, and her jawline sharp. Tendrils of soft brown hair falls down her back, tied with a piece of string. A band keeps her hair from falling into her eyes. Her small, pointed ears poke up out of her hair, accessorized with small gold rings. Her petite pink lips form many different expressions, from a playful smirk, to a frustrated scowl. A rounded, button nose sits above her mouth.
She has a lean build, with well-rounded curves. She’s agile, with long, muscled legs. Her movements are smooth, seeming to look as though every move is thought out. She wears a forest green robe, tied together with a leather belt. Beneath her robe, she wears brown shorts. On her sizable feet, she wears comfortable leather shoes that slip on and off with ease. On her hip, she sports a small pouch, used to carry coins and other small trinkets.
-Character personality and traits:
Everia displays an outward appearance of confidence and cunning. She’s able to charm her way into the hearts of many, and doesn’t have much trouble getting what she wants.
Never having much respect for rules, she does as she wishes - though, she usually requires justification for breaking the rules.
Her values and opinions can be quite easily swayed by those who she looks up to.
Everia drinks quite often, enjoying the mind-numbing, tingling sensation it brings her. Her alternative is sex, providing pleasure and distraction.
Underneath the facade of a confident, collect Half-Elf, Everia is a bit of a mess. Always being a bit of an outsider, Everia craves affection from others - hoping to get the attention she never received from her mother. Once Everia opens up to somebody, they will be a trusted person in her life for a long time. Never feeling like she’s quite good enough, Everia often times doesn’t challenge herself, settling for things within her grasp; causing uniformity within her life.
Another welcome distraction is playing her lute. Playing for years now, Everia is a very talented musician. The pleasant notes strummed from the strings brings her happiness, though she only ever plays in private, or those closest to her.
-Character biography:
A modest tavern sitting on the side of the street was lit up, light pouring out of its windows. Inside, the atmosphere was happy and thunderous. Men and women were laughing and chattering with one another. Sitting along the bar, a young Elven woman exchanges smalls smiles and jokes with a dark haired man. Getting up, they make their way out of tavern, their drunken laughter echoing. The next morning, the Elf woke, rolling over in bed to find the other side empty.
The day Everia came into the world wasn’t much different than any other. Her mother, Myrrh, gave birth to her alone, her High-Elven family having disowned her and friends outcasting her due to her having relations with a human.
Everia grew up in the city of Barkamstead, spending most of her days lonely. Myrrh spent her days locked away in her room, never looking Everia’s way, much less wasting her breath to speak to her. She was careful not to disturb Myrrh, not wanting to unleash her wrath of complaints. Outside of her home, she was mistreated by most of the other children, because of her human blood, though Everia pretended not to mind. Because of her affinity for nature, she was often found out in the woods, which she considered to be her private sanctuary - away from those who considered her a plague.
While alone out in the woods, she often imagined her family closer, with a present father and a loving mother. She craved the acceptance from her mother, though knew that she would never get it - she had already disappointed her mother by being born. She supposed she would just have to make do with what she had.
Walking through the market at the young age of 8, she spotted something which caught her eye - a vendor selling musical instruments. She made her way over to the stand, reaching up to pluck the strings of the instrument on display, a smile cracking as a few measly notes resonated. She jumped as the vendor began to talk to her, explaining that the small string instrument was called a lute. Quickly emptying her pockets, she bought the lute. Walking home, she plucked out a ham-handed tune, the start of a joyous hobby. Her mother often complained as she played it, threatening to throw out the thing, though Everia continued to play her lute, becoming quite talented with practice.
One day, around the age of 12, Everia found a small injured cat on the side of the road while walking through the city. She picked up the poor creature, bringing it home. She named the cat simply “Cat”, and brought it back to health. As she cared for the cat, she found that she enjoyed practicing medicine, and thus her aspiration was born. She began to study the practice, hoping to become a healer as she grew older. Myrrh soon squashed this dream, frequently telling her that she would never achieve her goal.
As she reached the age of 16, Everia developed a stereotypical teenage attitude. She started picking fights with her mother, who responded with fiery insults. Soon, the only conversations that existed within the household were hostile ones. As a result, she started to frequently visit the tavern down the street, referring to this as her “home away from home”. It was here where she first began to entertain men and sell her body. Though she craved emotional attention, the sexual was enough to feel valid and passionate, and in order to keep those feelings, she continued to sell her body.
On nights she was not… working, she was often drinking. Feeling dejected and sorry for herself, she allowed alcohol to bring her comfort. Returning home at night drunk, she would shut herself in her room only to stare at a wall. Feeling a mix of emotions, she would let a few tears slip before turning to sleep to numb her mind.
In an attempt to get away from her mother, she moved out. Most nights she spends sleeping in an Inn. Having free rein over her life, she’s anxious to make a life for herself.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Everia pushes through the crowds, making her way towards the inn she was currently residing at. She sighs, her aching feet pushing her to get home. As she reaches the markets’ exit, she feels a small hand snatch her coin pouch. She whirls around and spots the small child. She immediately takes off after the child, her long legs allowing her to quickly catch up to the street rat. “Hey! You there, boy!” She catches his wrist tightly, taking her coin pouch back before releasing him. “It’s not polite to take what does not belong to you.” Her upper lip curls, aggravated at the inconvenience of having to chase after the boy. She watches the child scurry away as she returns the pouch to it’s rightful place at her hip.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Her eyes take in the pitiful sight of the injured mother and it’s cubs. She quickly leaned down to examine the wolf’s leg, whispering nurturing words to the creature. Everia attempted to pry apart the teeth of the bear trap, but found herself too weak to do it. Clicking her tongue at herself, she stood up. She began walking away, sorry that she couldn’t have done more to help - though she knew the wolves would have ended up the same either way.
There are a few things I need you to change and if you're still willing to join the server afterwards then brilliant. First I need you to improve your character description, Two lines doesn't do it for me and I want to know some more details about his appearance, Help me paint a picture with my mind.
Other things is that I think the times in which you did things like swinging a warhammer with one hand as a five year old is excessive, No matter if you were 'bred' for it, That's something that would not be able to be done at that age, Warhammers are heavy weaponry and for that fact, Heavy to use. Another is if Gount was indeed pin-cushioned then no amount of adrenaline would have kept him alive long enough for the people to stack up the bodies, light them and then set sail fully.
Thank you for the application. It was a really nice read. By the looks of it, Evie has not been captain for five or six years which we think is long enough for it to not be an issue. Welcome to Saphriel!
Thank you for the application. There is just a slight issue that we are having with the magical portion of the application. In the character's biography, you mention some of the feats that they accomplished with magic... Unfortunately, we don't allow characters to join with much more than a basic understanding of their aspect. Additionally, the things that Dandy has done surpass the ability of a weak illusion trinket. The most that can normally be accomplished with that level of trinket is to create a vague image of something that the caster is familiar with. Sounds and smells don't really come into play until the moderate level.
Thank you for the application. There is just a slight issue that we are having with the magical portion of the application. In the character's biography, you mention some of the feats that they accomplished with magic... Unfortunately, we don't allow characters to join with much more than a basic understanding of their aspect. Additionally, the things that Dandy has done surpass the ability of a weak illusion trinket. The most that can normally be accomplished with that level of trinket is to create a vague image of something that the caster is familiar with. Sounds and smells don't really come into play until the moderate level.
Okay, apologies for that. I was not sure how the scaling for trinkets, and the abilities used with them, worked in regards to power level. This isn't a big deal to change, as well as the feats. If I were to edit the post and dumb down the magic experience, would that be good, or should I re-post the whole thing?
EDIT: I just went ahead and edited the original post, so if I have to re-post it I'll just copy it. And if not, it's there and ready to be evaluated by you lovely folks.
-Skype name (Optional, for server OOC chat): live:nathanmusgrave
-Do you have any prior role play-related experience, if so could you give an example?
I played a little bit of Minecraft rp, not a ton experience in it but I've played a ton of Garry's mod rp so i understand how to rp.
-Define Power-gaming in your own words: Giving your character beyond believable and possible powers like instant killing someone before they can make their own action.
-Define Meta-gaming in your own words: Using information gained from OOC to better role play and abuse the knowledge to help give reason to do something.
-Define Role-Playing in your own words: Going into character and acting as your role/ position in society.
----IC Info----
-Character name: Devin Hunter
-Character race: Human
-Character gender: Male
-Character age: 21
-Character Occupation: Lumberjack
-Character description: Shorter in height compared to most males with brown curly hair and hazel eyes. Well toned muscles from years of work. Has a very nice charming smile. Has well toned skin from being outside often. Hair is medium length just above the ear and has short bangs.
-Character personality and traits: Devin is a quiet guy who doesn't like to talk much at all or being the center of attention, he just sits in the back, listens, and observes. Through his shell he is a nice fellow who like to make people laugh. He enjoys time alone reading or listening to music. Devin has OCD with numbers, specifically the number 4 for no real reason, but if he taps his fingers on his table he has to do it 4 times.
-Character biography: Early in Devin's childhood during a normal day, bandits raided his parents farm. With the threat of the bandits slaughtering all the livestock and burning the crops and being left with nothing Devin's parents attempted to fight back only to be killed on the spot. Devin was left alone, scared and lonely he ran to the nearest civilization searching for somewhere he may stay. He came across a village by the name of Falkvard. He was taken in by and older man who was in the lumber business, this man was Devin's father to him and his only family. As Devin aged his father started asking Devin to help with the lumber starting only with carrying the logs to cutting the trees himself. Devin has a small amount of friends but loves them all. One of Devin's first friends has been his friend since he was a child his name is Caleb. Devin and Caleb as children would always run around pretending to be heroes with amazing powers until they eventually matured. Another friend of Devin's is Andre meeting him only recently he and Andre have had a good friendship where both are very knowledgeable of surrounding the area and tend to go out and camp together. When Devin was 18 his father passed away in his sleep of old age. In his father's will Devin inherited the farm, the business and the surrounding land. Since then Devin has been independent and hard working, making his own money from lumber and lives in his fathers old house. Devin has grown tired of the old farm his father left him and begun to adventure out and begin his own life and make his living from the ground up.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Devin shouting " Hey, Come back!" begins to go after the child but remembers in his childhood how he lost his parents and thinks how maybe this kid can only survive through acts like this. Deciding not to do any further chasing Devin goes back home and begins to think of how to regain the lost coins taking no further actions.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Thinking about the local farms and their problems involving wolves in the area Devin makes his decision. Deciding the mother is bleeding out and isn't going to make it much further Devin puts the large animal out of its misery. Releasing the dead wolf's leg from the trap he then turns to the puppies. Knowing the puppies wont survive without its mother he slays them too. Taking the bodies with him to skin and sell the pelts
-Skype name (Optional, for server OOC chat): MasterMetaphor
-Do you have any prior role play-related experience, if so could you give an example? I do indeed. I have role played on multiple medieval servers such as Gildorym, MassiveCraft, and Alaurin. As well as experience in alternative roleplay genres such steampunk, cyberpunk, and ancient roleplay.
-Define Power-gaming in your own words: Power-gaming is the act of forcing an action or refusing to take damage. It is also making a character too powerful or untouchable.
-Define Meta-gaming in your own words: Meta-gaming is the act of using knowledge gained Out Of Character in a In Character scenario or giving Out Of Character knowledge to another player In Character.
-Define Role-Playing in your own words: Role-play is creating a character and living out the life of the character in a set environment. This includes developing relationships and creating a standard of living for said character.
----IC Info----
-Character name: Darion
-Character race: Human
-Character gender: Male
-Character age: 23
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Blacksmith, Hunter
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Darion is a human male, standing at 6' 4", a 3 foot shoulder span, and large barrel-chested build. He has a scar across his face and tattoos on his arms, inked on through a series of needle-points and ink along with a brand on his upper left arm. His hair is a deep red color which compliments his tanned skin and blue eyes. He often remains silent, only speaking when he has something worth saying.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Darion's personality revolves around his hatred for civilization, his disdain for government, and his rage upon any who would claim themselves to be a leader but sit quietly while suffering endures and prospers under their reign. Darion's general experience with people of all races is mostly negative slowly creating an anti-social personality disorder that eventually turned into hatred for many. It was this personality disorder that made him become a wandering hermit, never wanting to stay in a city or settlement longer than he needed to. However this hatred does not extend to those who has formed a relation of some sort with him. Darion sees value in life, regardless of race, however won't often step forth to save it unless he is directly involved with the person or creature in some way and understands the principles of hunting and over hunting, never killing more than he needs and finding a use for multiple parts of the carcass and burying what he doesn't use. Darion learnt from a young age the cruelty and waste of people of all races. He saw that no race was infallible, though they may claim as such. Every living being is capable of morality and thus evil exists. Some see evil as a presence that may threaten entire kingdoms, but true evil threatens individual lives. Ruining happy lifestyles of those too weak or few to fight back. Destroying families for only a palm of silver. In Darion's eyes this was true evil, the gods spoke not unto these wicked ones, they did not enact divine vengeance upon those who torture and hurt so many. They do not rage out at the slave traders, nor bandits, nor the malcontent of the world. In his eyes the gods hold no use for they care not for those who pray hardest to them. The struggling mother, the desperate father, the dying child. Where is their retribution? Where is their revenge? These questions and many more plague Darion's mind. He has become a man who does not willingly associate with other people, preferring to live in the wilds and forests of the world. Fending off animals, running from beasts he could never hope to overcome. Running. Always running. Perhaps trying to escape his own mortality...or maybe to escape himself.
-Character biography (At least three paragraphs describing your character's history and experiences):
Darion was born to a northern woman named Veronica, a slave taken by sea-raiders. His existence began as a slave child, branded from birth, bred for the sole purpose of being sold later on for a high price. His mother had little control of her own destiny, and his father was none other than a slave trader. Darion's mother was purchased along with many other women to breed strong stock. There was no love, there was no passion, there was no joy. Darion was worth no more than a sack of silver to his father and the same went for his half-siblings and mother. One day Darion, 5 years old, was taken out of his confined prison like home and walked through town with shackles on his hands and feet. He saw the people, the merchants, the slavers, This was his first time walking among them. When they reached a pit in the ground with railing around it. He looked in to see a starved dog, snarling and barking at the people as they threw stones and sticks at it. Darion watched it in horror hoping to not get closer to such a beast. Suddenly his shackles were removed and he was tossed into the pit with the dog who backed up and snarled at him. The merchants cheered and a club was throw in by him. He grabbed it and stood shakily to his feet, looking to the dog with fear. He quickly realized what this was; a fight to amuse passing wealthy men and merchants. The dog lunged at Darion, his small body tossed back by the force. It bit into the club and struggled with Darion before ripping it from one of his small hands, his right hand holding fast to it as the dog bit into his arm and he screamed. He begged for help, begging for someone to save him, but all he saw were the faces of the slavers and merchants cheering on the dog as they held their bets. Darion couldn't think, he only knew this dog was going to kill him. The dog bit deeper into his arm as blood flowed forth and Darion's mind raced with fear and terror. He was going to die unless he acted. 'Die...I'm going to die' he thought as the pain pulsed through his small body. 'I-...I don't want to die!'. Darion swung the hammer and smacked the dog off of him. His body went hot and he screamed at the dog. He felt his body rush with rage knowing if he didn't kill the dog it would kill him. The dog lunged at him once more and Darion screamed as he bashed its head in. The dog lay dead but Darion continued to scream and beat the dog with all his might, shattering and breaking its corpse as the merchants and slavers watched. At first it was silence but then they cheered for him. They cheered for the boy who was beating a dead dog. Darion looked around but he no longer saw people. No, these were monsters in human clothing. He realized then that people are cruel and hateful, incapable of any compassion towards something with no worth. Darion was taken from the ring still panicking and his wounds treated as he was reshackled. His father looked at him content, like one looks at a prize trophy. Darion never learnt his father's name, he never asked either, to do so would mean to end up like the others who disobeyed, dead. As Darion grew older his mother spent whatever time she could with him, he was her pride and joy, as he was her first child. She taught him things to do in the solace and quiet, things like carving driftwood into shapes, how to write, and basic reading. Though his life was not his own, his mother wanted nothing more than to keep him safe, and one fateful day she got her opportunity. Darion's father had left to do some trading when the village came under attack by an army, seeking to disrupt and end the slave trade in the village. However the raiders, bandits, and slave owners fought back, even going as far as killing the slaves so they could not be freed. In all this confusion Darion's mother, Veronica, leapt forth with Darion, only 7 years old, and an old dagger. Many slaves took off after them, following them away from the perilous fight.
For days they kept moving, stopping only to find food. His mother told Darion to find firewood as she dug around in the ground. Darion returned to his mother, striking a flint rock against her iron dagger to make a spark on a small pile of brush and pine needles. She started the fire and had Darion set down the wood. They sat at their fire as a sound was heard from the forest, rustling, lights appearing through the trees, and the barking of dogs. Some slave traders had followed them, and there were many of them. Veronica panicked and grabbed Darion, taking off into a sprint, she hoped she could out run them. As Darion layed in her arms he heard a sound and watched his mother's face wince in pain. She kept running as arrows flew past them. Veronica looked over at a ledge, running to it and looking down at the roaring river below. Veronica looked back at the quickly approaching slave traders and raiders, then to her son. She kissed his head and whispered to him "I love you" before jumping off the ledge to the roaring rapids below.
Darion awoke, laying on the beach, his entire body hurt but he couldn't move, the pain was excruciating. He managed only to look over at his mother, who lay there beside him, an arrow shoved clean through her, it was then Darion realized what the sound he heard was. It was the arrow that pierced his mother. Soon another horrifying realization hit him, she wasn't breathing. The arrow had gone deeper from the fall and now Darion, unable to move or even look away, was left staring at his mother's corpse. He tried to scream but his throat hurt far too much, he could only make out raspy gasps as he cried, staring at his mother who had given everything to keep him alive. And now he was left alone, no one to help him, unable to move his broken legs and arms as they throbbed in agony. He laid there for two whole days listening to the sound of the world. The birds chirped, the water roared, the wind blew through the trees, and the various animals chimed in from time to time changing the tune of this pathetic existence of his. But then one morning, he heard a new sound, footsteps. He mustered every last bit of strength he had just to look towards this wondrous new sound. He saw an old man, large in build, holding a fishing rod in one hand and a tackle box in the other. The old man dropped both when he laid eyes on them, the dead woman and the small child lying by her. Darion cried, he cried and he screamed for help. The old man rushed to him, examining his body, and an expression of horror crossed his face at the sight. A child with mangled arms and legs, tossed about by the rapids and left to lay on the very beach he fished on. The old man rushed to the treeline, disappearing for many minutes. Darion thought he was left alone once more, that he was too broken to be worth anything to anyone. He saw the world as his father would. That because he was broken he was worth nothing. but then the old man came back with a stretcher, gently sliding it beneath Darion. The old man looked at Veronica, his instinct told him she was already dead and had been for some time. He carefully carried Darion back to his home where he laid him on a bed and began to set his arms and legs back in place. The process was agonizing for Darion, one that made him pass out cold. When he came to, he heard the sound of metal being smashed together, the sound rung out, like a beautiful bell ringing. He listened to it, still unable to move. The sound stopped and soon after the old man walked back in. He looked at Darion and knelt beside him, asking him "Ye a'ight?". Darion struggled to move at all but he managed to give him a nod. Darion asked, "Why did you save me? I don't have any value no more". The old man glared at him and asked in turn, "What makes ye t'ink ye got no value?". Darion looked at him and said, "My body is broken....I can't do anything...I'm useless and must be thrown away." The old man shook his head and said, "Nay lad, every life be precious, even da lives o' da animals in da woods. We hunt 'em but we also protect 'em. Tis a give an' take. Every un 'as value. Regardless who it be". Darion stared at him in wonder. 'Everything has value? Even me?' he thought to himself. Darion gulped and asked the old man, "What was that sound just now, the ringing sound. When you were outside". The old man looked at him and raised an eyebrow before saying, "Twas me forge, I make tools, nails an' 'inges fer nearby villages". At this word 'forge' he asked, "What does a forge do?". The old man smiles and said, "Tis where blacksmiths work and live most deir days". Darion's eyes lit up, he didn't know what blacksmithing entailed, only that he wanted to make the beautiful sound he had heard. The ringing sound that was so short yet sounded so sweet, like a bell. Darion looked up at him in wonder as he asked, "What is your name?". The old man smiled brightly as he said "Gount...people call me Master Gount, an yer name?". Smiled back just as bright, "Darion".
It was 3 years later, Darion, 10 years old now, helped out at the forge. He got materials, moved water, sorted the tools and even learned how to make basic nails. But today was to be no ordinary day. For today Darion began his true apprenticeship under Gount. Today he would learn to truly work metal. Darion was excited as could be at the prospect of finally making that sound he loved to hear so much. Gount was much older now as well, getting into his late 50s. Darion was anxious to begin his training. They day passed quickly as Darion struggled to just dent the metal, withstand the hot heat of the mighty forge, and lift the metal with tongs. The day ended but Darion's blacksmith training had only begun. Many years later Darion was a much larger, stronger boy. Darion, now 16, had learnt all Gount had to teach him. Except one thing. Gount had left to go get the materials for this last lesson, when he returned he had a cart, loaded with materials, some Darion had never seen before. Gount smiled at Darion, but Darion did not smile back. Darion asked him sternly, "How much was all dis?". Gount kept smiling as he said, "I spent almost all me silver I 'ad left on dese 'ere materials, dis lesson be da most important o' all. Learning ta smith stronger metal". Darion was still angered by the old man spending so much money but he let it go. He realized Gount wanted this to be the best lesson yet as it was their final lesson. Gount, 63 at this point, had worked his body to the bone over his lifetime and in his old age the toll was great for him to do anything. From now on Darion would run the Smithy and take care of Gount as he had taken care of him. But first they had to complete their final lesson. Darion asked him, "What tis dis metal an' what makes it so special?". Gount looked at him and said, "Dis metal tis stronger. Da process be longer an' far more tryin'. Be ye ready, Darion?". Darion smiled and nodded. Gount responded in kind and began to unload the materials. Darion assisted him and helped him lay everything out. Soon the process began and by the end of it Darion had learnt the crafting of steel. Darion was proud of himself and this pride shined forth from Gount as well, knowing he had taught Darion all he knew and could finally live the rest of his life peacefully. Unfortunately there are no such happy endings in the real world. These years of tranquility were but a calm in the ever raging storm of life, and now that storm was coming back to strip away what happiness Darion had found.
A mere 2 years later Darion had proven himself a great blacksmith. He made tools for the farmers, arrow heads for the hunters and even made equipment for himself, such as a spear. The hunters taught him fletching so that he might make arrows as well, though it took him awhile to get the hang of it. Failing many times before finally making a single functioning arrow. Darion began hunting small animals and prey so that he might save some money on buying food, giving what he caught to the hunters and received a portion back, cleaned and sometimes even cooked. Life was good and the world was calm in this remote place he called home. But all that changed one day when the raiders attacked. Raiders attacking was nothing new and most times the village guards could handle them. But this time it wasn't just a raid, it was a full on attack, many ships and men landed. Darion looked out over the treeline from the smithy and saw smoke and fire rising into the sky. Gount had gone out earlier that day to get some medicine from the herbalist within the village. Darion panicked and the night he lost his mother flashed back to him and he grabbed his head as it throbbed violently. Darion regained himself after a time, grabbed his spear and bow and took off towards the village to assist. However by the time he arrived the village was engulfed, the raider ships sailing away with whatever they could carry. Darion wandered into the burning village and at its center was piles of slain guards and raiders. But it was what was at its heart that shook Darion to the core. Gount had been rammed through with a pike and pinned to a wall, his axe still firmly in his hand. Darion looked at Gount with fear and denial before rushing to him. Gount looked up at Darion and with the last of his energy said, "Leave me...leave this place...tis...no longer safe....run". With these final words Gount died, his injuries severe and his willpower and adrenaline being the only thing that let him hold out this long. Darion collapsed and cried. He cried and thought back to his mother, who had given everything to save him. And now Gount who dedicated his life to raising him. Darion's mind went around in circles almost endlessly before finally he screamed out. He cursed the names of the gods, cursed the raiders, and most of all he cursed himself. It was hours before Darion regained himself, the village now smoldering ruins. He stood up and walks outward. He was broken and silent.
He knew not where he would go or even what he would do. But he swore he would never trust again. He would only survive for himself. He owed that to his mother, Veronica, and to his master, Gound. He would live to find a reason to keep living, regardless of how far he would go or how long he must wait. He would keep moving, always moving. The nightmares of his past still haunting him to this day in his dreams.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
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Darion looks back at the child running, he didn't have much silver to begin with and assumed the child must need it more. He keeps walking, wanting nothing more than to get out of the town and back to his campsite as quickly as he could.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
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Darion looks at the wolf, approaching it slowly. As he approaches the wolf would growl at him, her pups nearby and defenseless. Darion goes to release the trap but the wolf would lash out biting into his arm. He winces at the pain but continues to release the trap, then glaring at the mother wolf before flinging her off his arm. The pups scurry behind her as she limps, she will likely be killed by anther predator in her current state but that wasn't his concern. He examines his wound and reaches into his satchel grabbing a flask of water and some wrappings. Washes off the wound and wraps it, he would treat it fully when he reached the city and got more supplies.
-Skype name (Optional, for server OOC chat): kmoney207
-Do you have any prior roleplay-related experience, if so could you give an example? I have played on a fantasy server for about 4 months
-Define Power-gaming in your own words: Forcing actions on another player
-Define Meta-gaming in your own words: Using ooc knowledge in rp
-Define Role-Playing in your own words: Acting as another person
----IC Info----
-Character name: Ronan Byrd
-Character race: High Elf
-Character gender: Male
-Character age: 130
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Merchant
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A 6'5 Elf with white hair, and icy blue eyes. He wears a red coat, a bronze chestplate, and has a rudimentary Iron gladius. He looks to be fairly lanky, and not overly muscled.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): He is not very strong, but dexterous and good with slight of hand. He loves playing cards and gambling, but is absurdly greedy, a true penny pincher.
-Character biography (At least three paragraphs describing your character's history and experiences): Our character is born in a distant land, to a pure elven family. His Father, Ian Byrd, was a moderately wealthy man, and had a lovely wife name Mary. He had a great childhood, and was a part of his parents caravan. He traveled the world, always wondering at magic, and his dreams as a child were, "I wanna be a Spellsword!" He trained with his father in the art of the sword, and his parents were both magically gifted, but never trained due to superstition. They are currently 250 and 270 years old. After his 125th birthday, he set out on his own, determined to find his own path.
He arrived in Barkamstead just before the his training with his father coming in handy when he was ambushed by robbers on the way in. After 'Dealing' with them (Giving them his money) he rushed to the nearest tavern. He now has his iron gladius, his chestplate. red coat, and very little money. With this, his Journey for Big money, Big women, and Big fun, begins....
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
He stops, looking dumbfounded, but takes off running after them, shouting "Hey! You get back here Thieves!" He would then dash after them as they dart into an alley, but they have disappeared into the woodwork, and his coin is now gone. Ronan looks around dejected, and kicks at the dirt, trudging away and giving up on his money.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
With an evil smile, he would withdraw his gladius and butcher the animals, skinning them and taking their meat. Then he goes and parades them around town, claiming how he killed them with a single sword strike. Afterwards he would go and sell them, making a tidy profit and go and spend the rest of the night in an inn, drinking the night away.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic. (We only accept high quality[/b] magic applications!)
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Thank you for taking the time to fix the discrepancy with the magical limitations! Everything else about the application was good. Welcome to Saphriel!
Thank you for the interest in our server, but we would like to see this application expanded upon largely. The biography simply is not long enough for us to garner an understanding for the character. The personality and descriptions could also do with some more information to further flesh out the character.
The only change I can see that you actually made was to your description and even that isn't expanding upon his appearance rather adding part of his personality, You can add much more description to a character than two lines and I really need it to be at least a paragraph.
Again it also seems you didn't change your biography at all from what I can see, A club is the same situation it's still a heavy weapon and you're character is still a child that would not be strong enough to cave somethings skull in.
We really would like to see every section of this application to be expanded. Currently, there is not enough information for us to properly gauge you as a roleplayer or your character, Ronan.
----OOC Info---- -Minecraft IGN:
Cabbage__ -Skype name (Optional, for server OOC chat):
legofreak1973 -Do you have any prior roleplay-related experience, if so could you give an example?
With a deep passion for medieval history (and fantasy), I have strived to connect with certain roleplay games and events to experience much of the medieval/fantasy world. Past experiences include devoting about 200 hours into "Rise of Kings", a medieval/fantasy roleplay server not too different from this one. I also regularly entertain myself with hours upon hours of heavily modded Skyrim (I know, not exactly 'roleplay', but I put myself into my character's shoes as best as possible, which is why I think Skyrim is the greatest roleplaying game. Oh geez, I'm rambling aren't I.) and several sessions of Dungeons & Dragons. -Define Power-gaming in your own words:
Powering gaming is when a person goes above and beyond to enhance the position they are in (in such a way that they only consider themselves and may take away from the experience of others). -Define Meta-gaming in your own words:
Metagaming is when a player uses OOC knowledge to benefit their IC selves.
-Define Role-Playing in your own words:
I tend to believe that role-playing is more than acting as your character. Personally, I see roleplaying as truly embracing a specific backstory, set of skills, traits, and overall character to essentially become that person. For example, I normally choose characters who are close to an image of myself, so that instead of stopping and thinking about what my character would do, it would come to me instinctively, as if I was that person. ----IC Info---- -Character name:
Lios Aeries (formerly Lios Vossen) -Character race:
Human
-Character gender:
Male
-Character age:
17 and 5 months -Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
Diplomat, who would represent a noble house and negotiate with rival houses or lessers to better the noble house they represent. -Character description (At least one to two paragraphs describing your character’s visual appearance.):
A lean, somewhat pale man of 5'2", with dark brown hair that gently flows over his scalp, swirling up slightly just above his forehead (a simple style). Relatively small, hazel eyes draw away from his always slightly-pretentious smirk. A man of class, he wears a dark gray cloak with jade colored highlights. Underneath, a loose white undershirt with several pockets for carrying contracts hangs above a pair of loose fitting trousers held up only by a tight black belt with diminutive golden detailing along the top half, which covers a large scar spanning the length of his right calf. What most people miss from a first glance is Lios' slightly pointed ears, which are the only evidence of his grandfather's father's feisty actions with a young elven woman, who became Lady Vossen, protector of a minor hold before The Pact invaded. Dangling underneath his undershirt is a silver owl, the sigil of his old house. He keeps it under his shirt to ensure that no-one can identify him by simply glancing at him. -Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Lios is a cunning and knowledgeable figure, one who may at first be seen as someone of low birth who was lucky to rise to near-nobility, yet he deliberately acts and dresses this way to ensure his safety. He is a man that likes to make well-thought decisions to better himself, with a small network of spies and trustworthy associates to report to him on the activities of different areas. Lios actively deceives people from the shadows to do 'dirty work' for him. He is not only intelligent on many matters, but also wise, knowing when to speak up, or when to hold is actions and wait for another opportunity. Whatever puts him in a better position is the choice he'll make. -Character biography (At least three paragraphs describing your character's history and experiences):
As a young and irresponsible child, Lios lived comfortably in a large noble house, where his entire family resided. As the head of one of the largest houses in the region, Tyrell Vossen, Lios' father, would regularly teach Lios the ways in which to control money, and how to make a profit, although the young boys mind would drift away from his father's teachings on to something far more interesting, such as a single leaf gently floating through the air till it positioned itself atop a pile of lesser leaves. As a child, he would regularly venture into the woods with his young wolf pup, Axel, who was given to him by his mother on his fifth birthday. His mother used to sit with him and tell him stories of the family's history, such as how they have inherintly pure-blonde hair after Aderoth kissed their ancestors heads. Lios knew such tales were just that, but enjoyed the comfort that was harboured by his mother's voice.
One day that sticks to Lios' mind vividly, is the day his sister was sold off to the other noble house in the hold, House Earlreach, to bring about friendlier relations after several large disputes between the two houses. Tyrell knew that bonding the two families together would bring about an age of happiness, but Lios took pride in his already reputable name, unaware of the dangers that come with it. He had heard of distant noble houses being completely decimated by those they call "The Pact", who at the time had been gaining large distances towards their city. Lios did not know the exact distance, but being young, sat and imagined his noble and mighty father to tear through the whole lot of them and be home in time for some home-made onion and radish soup.
On the first day of winter, when night came about at a far too early time Lios found himself and Axel waltzing their way back to the township to have some supper when the feint sound of screaming and crying started to ring through the thick trees. With wits about, Lios stuck to the treeline until well after dark, when he saw several large groups of mounted orcs and other beings he was unaware even existed leaving the town. 'The Pact...' he thought. After waiting for a further amount of time, and with the moon now gaining height, he ran back through the main gates, asking a dying guard what had happened, only to be told of Lady Earlreach's instructions to keep the gate open for the night as they were waiting on Lord Earlreach's late return. Lios quickly made his way to his large manor, which now sat as a few foundations, with the rest diminished to a crisp by the flames of war. With only a coin purse and a few books, he set off down the street, ready to follow the smaller roads to Barkamsted.
As he was traversing another village which he could only barely recognise as one of Earlreach's, a small man with leather armour aproached him, with a large bear imprinted on the front, the sigil of Earlreach. Lios knew he had to be careful after such recent events, and quickly tried to avoid an encounter with the now alerted soldier. As the disgruntled man approached, Lios knew he had to talk his way out of this one. He tried to convince the man that he was just trying to find his parents, who were of common birth, but the informed soldier took one glance at the silver owl necklace dangling around the young boys neck, and quickly drew his sword before swinging it. Young Lios ducked before losing his balance and falling to the ground. As he opened his eyes, he was met with the glaze of a now dead soldier, with blood seeping out of his forhead, where a thin arrow had pierced his skull. Looking further upwards, Lios saw Axel next to him, who had been mortally struck by the falling blade, protecting its master from harm. Lios quickly rolled over to see three men approaching, two of which hard large longbows with arrows drawn, pointing straight at the quivering boy. As Lios started praying to Udero before hearing a familiar voice. As the young boy rose, he noticed the familiar face from which the voice was projecting from. Sir Rogar Aeries, a Vossen loyalist. He informed young Lios of the uprising in his home town, and how House Earlreach had planned the orc invasion. After questioning him on the matter, Rogar informed Lios of his position of a Diplomat, and how only the smartest diplomats have extensive networks of whisperes to report every house action.
Rogar knew that Lios' name was a serious threat to the boy's safety, and decided to adopt him under the name of Aeries. He would be trained to become an experiened Diplomat under the eyes of Rogar. Being taken back to the hold where Rogar was stationed, Rogar trained Lios for years, until the age of 16, before allowing him to represent his own house under a secret name, and strike a deal with a rival house.
After concluding negotiations, Lios led the head of the rival house, who was more than happy to meet Rogar, back to his new home. As Lios saw his work as finished for the day, he headed to his small house to read up on the past history of the house he was just negotiating with, only to find that they were extremely deceptive and rarely to be trusted. As the morning sun shone onto Lios' face, as it did every morning, he rose to head back to Rogars noble house to check up on the further negotiations. Walking in through to the kitchen, he found Rogar sprawled over the floor, with internal organs splattered across the wooden flooring. With no-one else to serve in the town, he decided he had enough knowledge and skill to start his own life in Barkamsted, hoping to work his way up the social ladder as a young Diplomat.
Behind his slight smirk, Lios now knows that no-one is to be trusted, no matter how close they may be. The only person that now matters to him is himself, and with plans for an intracate spy network, he hopes to be in control of what happens to the people around him, without getting his hands dirty. If all his former encounters with treason and murder have taught him something, its that war is a game of deception, best played from the shadows.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
I act as if I didn't feel it at all. A few coins gone isn't the end of all life. Well, it might be for that child. Later that night, I discuss with a few associates in the city if they have also been pickpocketed by a young child lately. After a few weeks, a report, and more importantly, a name. I find the house that the boy lives in, and dispatch a few friends from the city guard, bribing them with half of what they recover. They return just after midnight, with three fingers and two coinpurses. I chuck them two fingures and half of the contents of one coinpurse, chuckling as they leave with a confused look on their face. A profit well earned.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation, you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Having a soft spot for such animals, I would lift the pups up and hold them in one hand, while I gently cut the throat of the mother. I know she wont survive the injuries, so putting her out of her pain is the only sensible thing, I believe. I take the pups back to Barkamsted and sell three of them a trader who promises not to skin them. He better keep his promise, as some of his inventory managers might just report back to someone if they find wolf pelts on their shelves. As for the fourth, I decide to raise him as my own, giving him the title of Axel. A trustworthy friend.
Extra notes (Optional, could include theme songs, pictures, etc.):
Soundtrack:
Meant to envoke the feeling of deception, but not sure if that's the kind of thing you want when you list theme songs.
-Skype name (Optional, for server OOC chat): cmccoy816
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve been roleplaying since mid-high school, and am now still a roleplay nerd in college. I've been on Hollow world, Aeither, lotc, Alaurin, and Gildorian (never banned, just burnt out for various reasons).
-Define Power-gaming in your own words: Using unrealistic amounts of power or forcing actions onto others.
-Define Meta-gaming in your own words: Using ooc knowledge ic to an unrealistic degree.
-Define Role-Playing in your own words: acting out a character that is separate from yourself.
----IC Info----
-Character name: Victros (last name unknown)
-Character race: Human
-Character gender: Male
-Character age: 10
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): None, but he loves to learn. He knows how to do basic counting and fish currently.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A young, dark tanned boy with bright eyes and a confident smile. His hair is a bit long, but is tamed with a ponytail and a bit of trimming (unless left unattended by adults too long), being the color of raven’s feathers. He has little scarring other than on his hands and arms here or there for rather unremarkable things like a bite from an animal or an unfortunate accident during his favorite pastime, fishing. The boy’s tan eyes are often full of curiosity and delight in discovering new things about the world, or with fear as curiosity takes a wrong turn.
Victros has gigantisum. While this won’t be evident in his early years, headaches, joint pains, a big nose, and other traits will begin to appear as he enters his early teens. As he gets older, he will need heavy medical treatment to stay alive, as well as medicines to help handle the pain of his disease.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Victros tries his hardest to be the definition of “a good boy”. He’s very polite and eager to learn things (even if he secretly doesn’t have an interest in learning, but the teacher seems like they’re friendly and eager to teach). He loves fishing, but has a deathly fear of cats thanks to a bad experience in his earlier childhood that may hinder his ability to be friends with certain beings. Vic’s favorite pastime is fishing or swimming in the ocean which he has a deep fascination with, and enjoys exotic sea food (though he’d happily chow down on nearly anything at any amount).
-Character biography (At least three paragraphs describing your character's history and experiences): Born to a shopkeeper and his wife in a port town across the sea, Victros was lead to believe that Aderoth, all that is good in the world, was to be kept at heart when decision making was made. That is to say, do what you believe he’d want you to do, not what you actually want to do. He kept up praying with his father and helped tend the shop until he was about seven, when his father bought him some second hand mail armor in order to start training with a good friend of his, a captain in the town’s guard. He’d barely learned how to hold a sword before raiders suddenly bombarded the town to pillage it for the goods being shipped in for trade. With the lack of preparation, the guard struggled hard, but began to fall prey to the relentless horde, and with a last ditch effort to survive, the young boy hid as he’d been instructed to, but hid in a small trading ship that quickly left the port before the inland raiders breached the dock area.
Knowing he’d be hurt for being a stowaway and still shaken from the raid, the boy hid in the ship and found food and water while the sailors slept at night and muffling any weeping that he had a hard time controlling at the time. When the boat finally reached a port, he snuck out to travel in this new land in hopes that Aderoth would see him safely somewhere new.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Victros turns quickly chases after the other child, eventually tackling them to the ground. After a bit of struggling and brawling with the (assumingly) equal size child, he tosses some coins back at them and turns to run off quickly with what coins he has left. As much as he needs the coin to have meals, he knows others suffer from poverty like he does. Sharing, even in this violent chase, seems like the best option.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Victros, not wanting to be eaten alive by the wolf, waits a long while for it to pass out before quickly unlatching it’s leg and wrapping up the wound to stop it from bleeding more with ruddy bandages he’d found near a hospital. The farmers may complain about the wolves, but it’s not as if they’d know he helped them. Not to mention he’d feel better about not thinking about dying puppies that day.
Extra notes (Optional, could include theme songs, pictures, etc.):
There are a few small things I'd like you to change before I can let you onto the server. The first being I'd like you to expand upon the description a bit more, Give some favourite clothes posture, As I often say help me to paint a picture with the description.
The next is that you seemed to only have one relatively small event in your backstory and at 17 It's something that is not really possible, For a Dark Elf being 17 would be around the same as being 10 years old. So having killed many bears and then a assumed giant bear alone seems highly unlikely.
Finally I'd like to apologise for missing your application, I am honestly not sure how I managed that mishap.
First things first, your app was really nice to read through, Though there are some things that we can't let in. We cannot allow you to start as a noble unfortunately, and But 17 years ago all the noble houses were practically wiped out in full being the ones you mentioned. Assuming they are in Saphriel because you noted about him following a small path to Barkamsted. Some other things to note apart from being able to start as a high position you cannot start with spies so those would have to be earned IRP.
Again, The application was very well written though.
-Do you have any prior roleplay-related experience, if so could you give an example?:
Yep! I've been on multiple servers. LotC, Crystal Isles, Alaurin, etc. Lots and lots of roleplay.
-Define Power-gaming in your own words: Power-gaming is essentially forcing an action upon another character, without giving them time to react. You can't immediately hit a character and say exactly where and what damage it does.
-Define Meta-gaming in your own words:
Meta-gaming is using out of character information for your own personal gain in character. Just because you know ooc does not mean your character knows, they have to be told ic.
-Define Role-Playing in your own words: Role-playing is creating a character and stepping in to their shoes to write a story with others. It's a pretty complicated process of creating the character, fleshing them out, etc.
----IC Info---- -Character name: Calden Daermod
-Character race: High Elf
-Character gender: Male
-Character age: 52
-Character Occupation: Calden is a young carpenter, though he was apprenticed under a mage for a majority of his childhood. As well as this, he has experience in simple things such as collecting lumber.
-Character description: With bright silver-blue hair, Calden stands at 6 feet, 4 inches, rather short for a High Elf. His skin is a light peachy color and is spotted with small, scattered freckles. He is rather young in appearance, appearing to be physically around nineteen or twenty years old. His eyes are a deep silver-blue color that matches his hair. Calden wears an outfit with a brown coat and a cloak over it. Occasionally, he wears a mask that resembles a fox or a cat, colored black and gold.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Calden is a playful man, acting quite joyful around most. However, while retaining his childish joy, he is mature in almost all situations and stays calm under stress. He pays close attention to almost everything around him and seems to be on edge at nearly all times. However, he still manages to be playful and fun to be around. He's friendly and kind to almost everyone he sees, and does his best to sort out differences rather than not making a friend with someone who probably dislikes him.
-Character biography (At least three paragraphs describing your character's history and experiences):
He cocked his head to the side with a calculating look, staring deep in to the eyes of the chicken near him. He was told to stay away from the farm animals, but they were so fascinating, so entrancing with their different colored feathers and the sounds they made. Creeping closer, Calden's eyes raised as the chicken's head turned to stare back at him with a cluck. He continued, even closer, before leaping at the poor animal.
With a screech and a cluck, the chicken bounded away faster than Calden could ever catch up, headed back toward the group of chickens that pecked at the ground around nine feet away.
Shaking his head, he collected his wits, dusting himself off and turning his head as a voice spoke nearby.
"Calden, you know we tell you to stay away from the animals for a reason, and it is exactly that. Don't you understand that frightening them isn't nice? You're still considered a child to us, but you are older than you appear. You should know this by now," the voice spoke. It was attached to a tall, curvy woman with deep blonde hair and golden eyes. She stood much, much taller than Calden, and wore a flowing, beautiful red and white dress. Her weight was resting on her left leg, hip out, and her arms were folded with a sort of grace that Calden couldn't begin to understand.
"I know that!" the young boy argued, "I was just trying to get a closer look!"
The woman, with a deep and drawn out sigh, drew up her dress and started forward for Cal. As she leaned down, crouching in front of her son, she reached forward. The light haired boy flinched and turned his head away, expecting a knock upside the head. With gentle, slender fingers, his mother plucked a few feathers from his head with a soft smile.
"I'll let these feathers and the dirt on your pants be your punishment in this situation. And you'll be washing those pants yourself, dear," she said. Her voice, to Calden, sounded like wind chimes in a cool summer breeze. "Now, go apologize to Richard for scaring his chickens, hmh? We'll return home together. I will wait here, Cal."
With a protesting groan and a scowl, Calden stood and dusted himself off, before heading toward the small farmstead a ways ahead. Richard was an older human man with a scruffy beard and grey on the sides of his head. He was built like a bull, all muscle and gruff, but he was a kind-hearted man. Not only this, but he was the young boy's mentor. Calden had taken a liking toward the art of carpentry, watching Richad with wide, entranced eyes as he would size down pieces of wood to make a chair. The little boy called it magic. When the man would correct him, he would simply argue, and Richard would give him a smile.
Richard had been teaching Calden in the ways of carpentry for some years now. He was like a father to him when he hadn't one, his father having been long gone by the time he was born. Cal was unsure just how long it had been, as time seemed to pass quickly for him. Each year Calden grew, he watched his mentor grow older. He watched his hair go grey in more than just the sides, watched the man grow a little more frail; but Richard never acknowledged it, until one day he sat the elf down, speaking to him in a soft, fatherly tone.
"Calden, my boy." Even with his age, his voice was still a baritone in the elf's ears. "You are aware that humans and elves - we have different life spans- yes?"
Cal nodded with furrowed brows. "Of course I know .. why wouldn't I? I mean - mother has reminded me almost every year."
Richard nodded back at his apprentice. "Then you know that I will be long gone by the time that you grow old."
"I .." Calden paused, putting a hand to his chin, "I've .. never really thought about it, sir. I mean, I've thought about it in passing- but never actively ..-"
"I know, my boy. But you must understand, this is natural. You will miss me, and I will miss you .." he paused, jaw clenching, "but you must understand. This is something that must happen, you realize? Calden - I am ill. I do not know how much time I will have left, but I plan to teach you everything I know in the time that I have." As Calden's mouth opened to protest, Richard made a quiet shushing sound, "please. Listen to me, let me finish."
Reluctantly Calden closed his mouth and glanced away as his master spoke. "I have no sons, no daughters. No one to carry out my legacy .. but I have you, Calden. You have been more like my son than anyone else, and I know that you, even without your father .. I know that you see me as your own parent."
"I do, but ..-" he was cut off short once more with a shake of the human man's head. "You will be in my will, my boy. It is simple as that - but when I .. pass. You must keep going, you must continue my work. You must not stop carpentry. Do you understand?"
A new found determination was bubbling in to the elf's throat. He gave a strangled sound, and stood up, nodding repeatedly. "Yes sir!" he said, voice raised. "I will do everything you ask, I'll be the best student you could ever have, sir!" He relaxed at the smile that graced his master's face.
Richard died two months later. Calden was told that he passed peacefully in his sleep. The walk from the farmstead to his home in the trees was longer than ever the day after the funeral. There was an emptiness in his chest, a pang that held all of the emotions he did not dare to show. Sorrow, anger, fear. What would he do now? Sure, he had been taken under the wing of Vamir Endithas, an old mage. It took a week for him to decide, until he finally settled on a decision. He would take care of the farmstead for years until he finished his training under Vamir - after all, the farmstead was his now, along with everything in it. Richard had no family, no one close to him but Calden's own family. Many frowned upon it and were glad to see the human go, but Cal refused to leave the farmstead to rot. He would stay, and when the time came, he would go, leaving everything behind him.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
With a deep, deep sigh, Calden rushes after the child, sprinting as fast as he can. "Wait!" he shouts, "gods dammit, just hold on a minute-!" he pauses, and groans as the child turns a corner, before heading after them once more. If he manages to catch up, he swoops the child up in his arms and plucks the coin purse from them, setting them back down. "You know, you could get in a lot of trouble for smoething like that," he sighs as he looks through the purse. "Next time, try lifting the purse a bit more lightly. Go after the rich-looking ones, hm? Doubt they'd miss the coin." He plucks half of the coins from inside his purse, handing it to the child and ruffling their hair. "You be careful now. If you need anything, you can find me in the market place."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Calden rubs his cheek as he observes the trapped wolves, eyebrows furrowed. He did need the money, but ..
With another pause he creeps forward, tenderly reaching down to undo the bear trap. "Just a moment," he says in a hushed, calm whisper, "it'll be alright." The mother wolf observes him with narrowed, cautious eyes, snarling when he gets close, but he continues otherwise. "I know. It hurts, I understand, but in order for me to free you, I need you to stay still." He was aware that the wolf likely could not understand him, but he had a hope in his chest that the wolf would understand his tone of voice and gentle grasp enough to understand that he did not mean any harm. With trembling fingertips he undoes the bear trap and rips off the sleeve of his coat, tying up the injury and stepping back to allow the mother and pups room.
Extra notes (Optional, could include theme songs, pictures, etc.):
Just a side note here, I know that the backstory seems a little short and only focuses on one situation, but this was the most important thing that happened in Calden's life. His life was generally spent in one place doing multiple things, as he had a pretty happy life and childhood, aside from one thing that will be introduced below in the magic application. I like to keep things a bit hidden, other than the absolutely most important things, so people can learn things about my character purely through roleplay.
Also, picture of my skin:
______________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
A sick, painful crack ran up his arm, burning deep in to his hand. Blood dripped down the pale skin of the limb, streaming until it met with the deep brown of the wood beneath.
"You indulge far too much in your so-called peace. You really think a mage with good intentions would come to a place like this?" the voice snarled, digging itself in to his head, burying itself and burrowing a hole in to his very soul. A tenseness filled the air with the man's words. Blood. So much blood. Why was there so much blood - where had it come from?
Nothing felt right, nothing felt quite real, either. There was no life in the man's face- he was tall, pale, his expression seeming as if it was carved in to porcelain. The room was broken apart, furniture spread across the floor carelessly as if due to a simple wind storm. The space was filled with a deep, empty silence that stood apart from the glow of the fire burning in the rusted hearth.
Calden wanted to yell. Wanted to scream at the top of his lungs, bare his teeth, rip the man's throat out with his fingers. He wanted to curse him, break his limbs one by one. He wanted to humiliate him and make him feel the pain that he felt. But no matter how much he wanted to, no matter how hard he tried, only one word left his pale, bloody lips.
"Why?" he croaked. How odd. He didn't say that; at least he didn't mean to. He had planned to swear at him and yell at the top of his lungs at the man, his mentor, the one who had taught him everything he knew of magic, like he wanted to. But then again, it was all beginning to make sense. He finally understood why Vamir didn't teach him anything that could be used against him, didn't teach him anything that would have been useful in a fight against a powerful mage. He had played with his head, played with his mind, twisting him around his little finger, and Calden had never questioned it, not once. Cal never questioned it because he was so excited to learn, so excited to live up to the name that his father left behind. To be a good mage, to learn all of the secrets. That was why he had never questioned why he was learning simple alteration and elemental magic. Party tricks. That was all they were, and he had been fooled in to thinking that he could use it to help people.
Calden could feel his hand going numb, kneeling to the ground. His mentor spoke, but the words were a muddled mess in his ears. All he could hear was the rush of blood, he could hear his very life draining from him. Could feel it.
The first touch he felt from Vamir was like an explosion. It filled him with hot fire and hatred, searing his skin with pain. His head throbbed, his chest ached. His mentor wrapped something around his arm, speaking softly in to the elf's ear. "Now, now, my young student," he said, "I can't have you bleeding out on me. After all, how will you find me and live out my legacy once more if you're dead?"
The chuckle that followed made him sick to his stomach. So that's what he wanted. A puppet - a game. He did all of this, ripped his home, his family, his mother away. For a simple game. Fine, Calden thought numbly. I'll play your game. I'll play your game, and I'll become stronger, until I can finally rip the breath from your lungs myself. Ah, yes .. that's what he needed. The tinge of hope, of satisfaction from the thought. Calden grasped at it as if he were pulling at strings, gripping the single line of thread and wrapping himself in it. He would become grander than his mentor, than the father that left him behind. He wouldn't seek revenge, oh no. He would show his mentor what a monster he could be.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic, like any other system, has limitations. In order to get better at magic, it takes a very, very long amount of time and training. You must be taught how to use magic if you are lucky enough to be born with the ability. Even then, however, it takes years upon years to begin to build up your potential. The ability to learn magic and how much is affected by race and how long you have trained. Dark Elves are completely unable to learn magic. Even when you learn magic, you start very small and are unable to do most things. As previously stated, you must train hard and often to be able to even grasp your true potential. To use magic, you must have an artifact that can be used to channel your magic through, and even then, you must learn to use it and the tier of your artifact can affect your abilities, from weak artifacts to divine. Pushing yourself in magic can lead to serious injury or death. You also only start with one aspect.
-Please give a description of the magic system in your own words:
The magic system is complicated and much more different than many other servers. Magic on Saphriel requires the use of artifacts, objects that can be used to channel your magic through in order to cast what others would call "spells", though this is not the exactly correct word, because there are no spells or incantations on Saphriel. There are a set amount of aspects of magic that different races can know or learn. High Elves have the most potential, being able to learn four, and Dark Elves having the least, being unable to use magic at all (zero aspects). Humans are able to learn three, Dwarves and Ca'Liar are able to learn two, and Goblins and Orcs are able to learn one. Each artifact has a specific strength level (Weak, Feeble, Moderate, Medium, Strong, Powerful, Wondrous, or Divine). Each tier of strength is able to do different levels of magic. Artifacts, while having tiers, also have set things that they can do, such as elemental magic or alteration.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With a weak trinket of water, so to say, there would be a multitude of possibilities even for a weak trinket. Calden would experiment with the trinket every chance he gets, using it in different ways to affect the world around him. He would attempt to manipulate the water in rivers and ponds, then move on to slightly bigger things, like picking up a small amount of water and moving it somewhere else, experimenting to see if he could transport anything, for example a very small tadpole or a leaf in the water. Because he wouldn't have had much practice yet, he would have turned to his teacher in order to ensure that he wouldn't be attempting something that would strain himself too much or hurt himself.
Reworking some parts of my application as requested [/b]
----OOC Info----[/b]
-Minecraft IGN:[/b]
Cabbage__
-Skype name (Optional, for server OOC chat):[/b]
legofreak1973
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
With a deep passion for medieval history (and fantasy), I have strived to connect with certain roleplay games and events to experience much of the medieval/fantasy world. Past experiences include devoting about 200 hours into "Rise of Kings", a medieval/fantasy roleplay server not too different from this one. I also regularly entertain myself with hours upon hours of heavily modded Skyrim (I know, not exactly 'roleplay', but I put myself into my character's shoes as best as possible, which is why I think Skyrim is the greatest roleplaying game. Oh geez, I'm rambling aren't I.) and several sessions of Dungeons & Dragons.
-Define Power-gaming in your own words:[/b]
Powering gaming is when a person goes above and beyond to enhance the position they are in (in such a way that they only consider themselves and may take away from the experience of others).
-Define Meta-gaming in your own words:[/b]
Metagaming is when a player uses OOC knowledge to benefit their IC selves.
-Define Role-Playing in your own words:[/b]
I tend to believe that role-playing is more than acting as your character. Personally, I see roleplaying as truly embracing a specific backstory, set of skills, traits, and overall character to essentially become that person. For example, I normally choose characters who are close to an image of myself, so that instead of stopping and thinking about what my character would do, it would come to me instinctively, as if I was that person.
----IC Info----[/b]
-Character name:[/b]
Lios Aeries (formerly Lios Vossen)
-Character race:[/b]
Human
-Character gender:[/b]
Male
-Character age:[/b]
27 and 1 month
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):[/b]
He does not have an occupation, but has had experience as a diplomat, and would like to continue down that path, as someone who would represent a person for a fee and negotiate on behalf of that person.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):[/b]
A lean, somewhat pale man of 5'2", with dark brown hair that gently flows over his scalp, swirling up slightly just above his forehead (a simple style). Relatively small, hazel eyes draw away from his always slightly-pretentious smirk. A man of class, he wears a dark gray cloak with jade colored highlights. Underneath, a loose white undershirt with several pockets for carrying contracts hangs above a pair of loose fitting trousers held up only by a tight black belt with diminutive golden detailing along the top half, which covers a large scar spanning the length of his right calf. What most people miss from a first glance is Lios' slightly pointed ears, which are the only evidence of his grandfather's father's feisty actions with a young elven woman, who became Lady Vossen, protector of a minor hold before The Pact invaded. Dangling underneath his undershirt is a silver owl, the sigil of his old house. He keeps it under his shirt to ensure that no-one can identify him by simply glancing at him.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):[/b]
Lios is a cunning and knowledgeable figure, one who may at first be seen as someone of low birth who was lucky to rise to near-nobility, yet he deliberately acts and dresses this way to ensure his safety. He is a man that likes to make well-thought decisions to better himself, and actively deceives people from the shadows to do 'dirty work' for him. He is not only intelligent on many matters, but also wise, knowing when to speak up, or when to hold is actions and wait for another opportunity. Whatever puts him in a better position is the choice he'll make.
-Character biography (At least three paragraphs describing your character's history and experiences):[/b]
Lios was born in a small town known as Mirfield, which was located close to the swampy lands that had seen rapid growth from the ever-ageing refuge known as Barkamsted. Lios knew little about the town, only that it was west from his corner of the world, but not by far, a day's ride at most.
As a young and irresponsible child, Lios lived happily in a relatively comfortable house, where his entire family resided. As the head of a fairly well-off house, Tyrell Vossen, Lios' father, would regularly teach Lios the ways in which to control money, and how to make a profit, although the young boys mind would drift away from his father's teachings on to something far more interesting, such as a single leaf gently floating through the air till it positioned itself atop a pile of lesser leaves. As a child, he would regularly venture into the woods with his young wolf pup, Axel, who was given to him by his mother on his fifth birthday. His mother used to sit with him and tell him stories of the family's history, such as how they have inherently pure-blonde hair after Aderoth kissed their ancestors heads. Lios knew such tales were just that, but enjoyed the comfort that was harbored by his mother's voice.
One day that sticks to Lios' mind vividly, is the day his sister was sold off to the other main house in the hold, House Earlreach, to bring about friendlier relations after several large disputes between the two houses. Tyrell knew that bonding the two families together would bring about an age of happiness in the dark times of war, but Lios took pride in his already somewhat reputable name, unaware of the dangers that come with it. He had heard of distant noble houses being completely decimated by those they call "The Pact", who at the time had been gaining large distances towards their town. Lios did not know the exact distance, but being young, sat and imagined his noble and mighty father to tear through the whole lot of them and be home in time for some house-made onion and radish soup.
On the first day of winter, when night came about at a far too early time Lios found himself and Axel waltzing their way back to the township to have some supper when the feint sound of screaming and crying started to ring through the thick trees. With wits about, Lios stuck to the treeline until well after dark, when he saw several large groups of mounted orcs and other beings he was unaware even existed leaving the town. 'The Pact...' he thought. After waiting for a further amount of time, and with the moon now gaining height, he ran back through the main gates, asking a dying guard what had happened, only to be told of Lady Earlreach's instructions to keep the gate open for the night as they were waiting on Lord Earlreach's late return. Lios quickly made his way to his former abode, which now sat as a few foundations, with the rest diminished to a crisp by the flames of war. With only a coin purse and a few books, he set off down the street, ready to follow the smaller roads to Barkamsted.
As he was traversing another village which he could only barely recognise as one of Earlreach's, a large orc with a minimal armour and no markings, lending little knowledge to Lios in the now difficult situation. Lios knew he had to be careful after such recent events, and quickly tried to avoid an encounter with the now alerted brute. As the disgruntled creature approached, Lios resorted to the only thing he knew how to do. Talk. He tried to convince the man that he was just trying to scavenge for some food, but the barbaric-looking orc took no notice of the boys persuasion, and with one glance at the silver owl necklace dangling around the young boys neck, he quickly drew his sword before swinging it. Young Lios ducked before losing his balance and falling to the ground. As he opened his eyes, he was met with the glaze of a now dead orc, with blood seeping out of his forehead, where a thin arrow had pierced his skull. Looking further upwards, Lios saw Axel next to him, who had been mortally struck by the falling blade, protecting its master from harm. Lios quickly rolled over to see three men approaching, two of which hard large longbows with arrows drawn, pointing straight at the quivering boy. He started praying to Udero before hearing a familiar voice. As the young boy rose, he noticed the familiar face from which the voice was projecting from. Sir Rogar Aeries, a close friend of his family. He informed young Lios of the uprising in his home town, and how he knew that House Earlreach had planned the orc invasion. After questioning him on the matter, Rogar informed Lios of his position of a Diplomat, and ensured the boy would be safe under his wing.
Rogar knew that Lios was not safe in the surrounding holds, not with the Pact so close. He would be trained as an apprentice Diplomat under the eyes of Rogar. Being taken back to Barkansted where Rogar was stationed, he trained Lios for years, until the age of 27, before allowing him to represent his own house under a secret name, and strike a deal with a rival house.
After concluding negotiations, Lios led the head of the rival house, who was more than happy to meet Rogar, back to his new home. As Lios saw his work as finished for the day, he headed to his small house to read up on the past history of the house he was just negotiating with, only to find that they were extremely deceptive and rarely to be trusted. As the morning sun shone onto Lios' face, as it did every morning, he rose to head back to Rogars house to check up on the further negotiations. Walking in through to the kitchen, he found Rogar sprawled over the floor, with internal organs splattered across the wooden flooring. With no-one else to rely on, Lios knew he had to take matters into his own hands. He decided to adopt the name of Aeries, as a nod to his former friend, and lived on the streets for several weeks before deciding that enough time had passed for him to start another life, as a new person, with new skills, in the town of Barkamsted.
Behind his slight smirk, Lios now knows that no-one is to be trusted, no matter how close they may be. The only person that now matters to him is himself. If all his former encounters with treason and murder have taught him something, its that war is a game of deception, best played from the shadows.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.[/b]
I act as if I didn't feel it at all. A few coins gone isn't the end of all life. Well, it might be for that child. Later that night, I discuss with a few associates in the city if they have also been pick-pocketed by a young child lately. After a few weeks, a report, and more importantly, a name. I find the house that the boy lives in, and kindly ask a few city guards for some help with my small dilemma, bribing them with half of what they recover. They return just after midnight, with three fingers and two coin-purses. I chuck them two fingers and half of the contents of one coin-purse, chuckling as they leave with a confused look on their face. A profit well earned.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation, you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.[/b]
Having a soft spot for such animals, I would lift the pups up and hold them in one hand, while I gently cut the throat of the mother. I know she wont survive the injuries, so putting her out of her pain is the only sensible thing, I believe. I take the pups back to Barkamsted and sell three of them a trader who promises not to skin them. If he does, I will not mind, as I have learnt that no-one can truly be trusted anywhere, and besides, a few dead wolves don't affect my position. As for the fourth, I decide to raise him as my own, giving him the title of Axel. A trustworthy friend.
----OOC Info----
-Minecraft IGN: ChaosXYZ
-Skype name: black_acexyz
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying for four years now. I've been a moderator on a few older servers, and lead lore/event teams on another. Examples of servers I've been on include Tales of Castem, Chronicles of Haeriven, Kaldor, Alaurin, and Trials of the World.
-Define Power-gaming in your own words:
Power-gaming is when a player is forcing actions onto another player, shrugging off the actions of another, or trying to hop around any negative consequences that come their way. As a note, I've had to define power-gaming, meta-gaming, and god-modding so many times now, and yet I still don't have a definition that I can directly draw from. I just try to go off the top of my head, so if it's too vague or something, please let me know and I'll try and explain more.
-Define Meta-gaming in your own words:
Using information IC, that you know or have learned OOC, that your character should not know. This can be to their benefit, or it can guide them to a specific conclusion that they would not have reached without divine intervention from the player.
-Define Role-Playing in your own words:
Role-playing is acting as a character in a fictional environment for various reasons, mostly entertainment. You are literally playing the role of a person other than yourself. Or you could role-play as yourself, but that is less common.
----IC Info----
-Character name: Dandy Brooks
-Character race: Human
-Character gender: Female
-Character age: 21
-Character Occupation: Odd Job Worker; Aspires to be a Party Magician/Magic Show Host
-Character description:
Dandy has long, straight red hair that flows down her back, and a bright smile on her face. Her eyes shine under her usually energetic and positive personality with a hazel hue, and usually compliment her hair as they revert to a green-ish color. Her skin is tanned and she is a bit short, standing at 5'3". Her height makes her light-weighted, though physically she looks to be slightly thicker than average.
She wears nice black shoes, and tries to keep herself dressed well. She usually prefers darker blacks or slate grays, and will accent her outfit with deeper blues. Dandy also enjoys accessorizing with a tie or a brooch when dressing for a job or a formal affair.
-Character personality and traits:
Dandy is usually quite positive and energetic. She enjoys moving around, and finds it difficult to sit still for too long. Dandy will find times to relax, though it is rather uncommon, and when she does she tries to find somewhere comfortable in case she falls asleep. This is because she has slight fits of narcolepsy due to her bad sleeping habits. She stays awake by talking to others or working on magic tricks. She does go to sleep at night, but she's a night owl at heart that finds it easier to be awake when the moon is up.
While she is genuinely optimistic and talkative when she is feeling alright, she will exaggerate when putting on a show. She acts more grandiose, wishing to wow her audience. Her flaws, however, come in a subtler form. She allows people to take advantage of her quite often, and while she knows to stop this sort of interaction before it puts her in harm's way, she will still allow herself to be used by others. This may come from her desire to please other people, or it could be a form of naivety. She is also of average intelligence, but prides herself in how observant she can be of the things going on around her. The times that she is concentrating on something are the only times one would notice her being relatively quiet.
Her magic, after practice, is able to bend to her creativity, making it malleable. Her magic is primarily focused around harmless images, lights, and illusions that are meant to impress and wow others, and while she has attempted to use it for various acts of slighting others in the past, she prefers to stay away from doing such things. It is also more likely that she will fail at this, as she does not practice her ability to fool or manipulate others. She has not practiced this ability for any form of combat, though she would try and fool people into believing she has more powerful magic than she really has. Once again, this can fail and look very bad.
-Character biography:
Dandy grew up in an average town, where not much happened on a daily basis. Her father worked in the local bank, and her mother frequented the market stalls to sell her handmade crafts. Their family brought in a fair amount of money, and they were able to live peacefully. Dandy grew up quickly in their eyes, and as she got a bit older, she had to start thinking about how she was going to support herself in the future.
She didn’t feel that she had a good hand for physical crafts, and the bank work bored her to death. She didn’t want to follow either of her parents, so they suggested some jobs closer to the castle. Dandy was never impressed; she didn’t care about bringing in money, though she would find out later how important such a thing is. Dandy wanted to express herself and make others smile.
Then, something finally caught her eye. As she walked through the town, she noted a post on the bulletin board that had information about a local magic-teaching initiative. Magic sounded very interesting to her – the ability to create something from seemingly nothing. She knew very little about magic, and never inquired about it before, but now she wanted to go and see if she could learn how to use it.
She went on her way and found where they were teaching, and the group greeted her warmly. They only had three classes at the time because of their limited resources and artifacts, which included fire, earth, and illusion. She tried to learn fire magic, and then earth magic, over a short amount of time after classes started, and failed miserably. She was amazed at the results of those that were good with the craft, but she did not find any interest in doing it herself. She couldn’t stay with the first two classes, and finally looked to the third. The first two elements were very simple, but the third made Dandy think when she finally thought about it. Illusions. The thought of creating illusions of any kind interested her – what were the limits to what she could create? How could she use illusions? She wanted to learn more about them, which prompted her to take the class. It was a simple class where she and one other student would come every day, in the afternoon, and stay for a few hours to practice. They would channel their energies through the artifact, and try to perform certain tasks given by the instructor. After some time, the students each got their own, weak, artifact to practice with when more resources came in from the city. Dandy was intrigued, and while she was actually progressing at an average pace, it felt to her like she was becoming a master at the craft in no time at all. She loved the fact that she could create vague images from her mind, and even though it put a strain on her, mentally and emotionally, she couldn’t stop thinking about it. Both students passed the basic courses, and were released from the class with their new knowledge.
The other student left, but Dandy stayed behind to talk to the teacher. She wanted to experiment with her magic more, but the teachers needed to keep their artifacts for future students. However, they could how passionate she was about it. They did not let her take an artifact for herself, but they would allow her to borrow one from time to time so that she may practice – perhaps one day she would earn one to keep for herself. She created blurry images of what appeared to be flying objects, and quickly fading, faint lights. Her magical abilities were progressing, and she wondered why no one had ever made a show out of such imagery before. Perhaps she could be the first one to do so, if she could only hone this skill. She knew she couldn’t have been the first to have the idea, but the fact that she had the idea at all made her want to chase it down.
When she told her parents of what she wanted to do as her ‘career,’ they were furious. Dandy could never make enough money to sustain herself with such nonsense. They forbade her to chase such a fantasy, and attempted to get her to work in the market alongside her mother, making stuffed animals. She returned her artifact to the teachers one last time before going to pack her things, and she snuck out of the house when the moon was high. She did not want to be chained to some simple job. Even if it killed her, magic was where she wanted to keep her focus. If she didn’t keep finding a way to practice, she would eventually lose this thing that she wanted so badly. First, she had to find an artifact to use in her shows. Then she needed to settle down somewhere. Perhaps, until she could get settled with doing official shows, she could do odd jobs for people in order to get by. With her bag over her shoulder, she left town on the morning’s first ship, and set sail to wherever the waves would take her. And wherever they needed a huge stockpile of apples, because that’s what this ship was delivering apparently.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of
people around you, still gathering their items as they prepare to shut
down their many stands. Suddenly you feel a gentle lifting of your coin
purse as a child graces you and soon after they take off sprinting. You
have been robbed.
Dandy stands there, a little shocked, as she watches the child run off with her coin purse. She looks down and pats her side again to make sure that she was really robbed. She frowns.
“Aw, man. I need to get another coin purse…” She only had a few coins in her purse to begin with. If the child had asked, she would have given everything she had to help them. The poor kid must be desperate, if they had to steal from her. Good thing she wasn’t wearing her better clothes, or the child may have been disappointed, thinking they would reap in a lot of money.
“Well…uh…” Dandy looked around. No one else noticed that she got robbed, and the kid was already gone. If she caught the guards, even if they caught the kid, did she really want to put the guards through that much trouble for a few coins? Especially since the kid probably needed it more than she did. She sighed, and continued walking to her next destination, making a mental note to find some way to get a new coin purse. And some more money.
You’re heading back to the city through the woods when you hear a
whining coming from nearby. Upon further investigation you come across a
grey-coloured wolf that appears to have its leg caught in a bear trap.
Around it is three smaller lumps of fur, obviously puppies belonging to
the trapped mother. Without help, they’ll all die, but wolf skins are
quite valuable too, not to mention that the nearby farms suffer quite a
bit from the wolf population.
Dandy bites her lip, cringing at the sounds of pain that the wolf was releasing. She wanted to help, but had to consider a lot of things. What if, when she tried to help the wolf, it bit at her? She couldn’t afford the local medical care. And if she released the wolf, she didn’t have anything to bandage it up with. Could she really do anything at all?
The wolf whined again, and she covered her ears, frowning. She mouthed the words ‘I’m sorry’ and turned around, walking away very quickly. She was feeling very guilty, but she couldn’t do anything for the poor little animal…that may also be feeling very violent. She would just need to forget that this ever happened to get over the lump in her conscience.
Extra notes: Maybe I’ll have a theme song later. That would be very nice. Also, I really enjoy the artifact system for magic. It's nice and different from what I've seen in RP for a while.
Only fill out
below if you want your character to have magic capabilities. If you
don't fill this out, then your character will be incapable of performing
any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Dandy chased magic on a whim after catching a glimpse of a simple flyer on the town’s notice board. She did not understand anything about magic, and was lucky that she was born with any magical potential at all. Perhaps it was fate that she would chase magic, since she was born with it. However, she never thought of such things. The only thing on her mind was how awestruck she was by the thought of what magic is.
When she arrived at the magic lessons, the teachers had to evaluate her, along with the rest of the students, to pinpoint who could, and could not, use magic. When they found who their students would be, they divided them up and let them choose their classes. After failing with Fire and Earth magic, Dandy pursued Illusion magic. She practiced with it for quite a while, passing the basic courses, and then practiced even further outside of the classes. She wanted to learn to create amazing images – Illusion magic would allow her daydreams to come to life, if she tried hard enough.
They didn’t look real yet, but it was enough to keep her going. The images were very pretty, and acted as a catalyst for Dandy’s attempt to create magic shows. She thought of casting a wave of doves over a crowd of excited viewers, and launching bolts of fire into the sky. Such things were beyond her, but perhaps someday she would be able to do that for people. Of course, her parents would not allow her to pursue such a goal, which prompted her to run away.
Dandy is now without a magical artifact, and has been for a little while. Whether it is a weak artifact or not, she seeks out an illusionary artifact that she may use for her shows. She will need to practice once she obtains one, but after she does she plans to host magic shows to amaze an audience, no matter how big or small.
-Please give an example in your own words describing the limitations placed upon those who use magic:
If a magic user attempts to force too much of their magical energies through an artifact, the artifact may end up blowing up in their face. If a magician overuses their magical talent, it can cause various strains on the body such as a migraine, a seizure, or at worst, death. Though these are only examples of what fate can come to those who misuse, or abuse, magic beyond their capabilities.
-Please give a description of the magic system in your own words:
The magic system on this server is very different from those that I have seen in the past, and I am quite fond of it. Rather than using spells, or runes, or freelance manipulation of the elements, this server’s magic system is based around the use of artifacts. Artifacts are physical objects, of many kinds, that a mage can channel their essence into to produce various magical outcomes. A magic user may only manipulate a set number of different magical skills, based on such things as their race and lineage. This number may be anywhere between one to four different magical abilities. The aspects of magic, for this server, include Holy, Dark, Alteration, Illusion, Telekinetic, and the many Elements the world as to offer.
(Personally, I also wished we had some Druidry here. Maybe in the future? Maybe not? Either way, I’m just going to put that out there. Turning into animals and talking to plants is kind of cool, among various other uses for such a craft.)
-You are given a weak trinket of illusion, you haven't had much
practice with magic yet, but you will try your best. Describe some
things you could/would do with this trinket:
With my newfound knowledge thanks to the moderators, I now know the extent of a weak trinket of Illusion. A weak trinket of illusion is capable of creating vague images of things that the caster is familiar with, or, I would assume, creating subtle visual distortions akin to weak heat waves on a hot summer day. Sounds and smells do not become very possible until the moderate level of illusion.
----OOC Info----
-Minecraft IGN: Rain0611
-Skype name (Optional, for server OOC chat): devilynn4
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, I have played on many other servers, such as Erecia or Asmalur. Most of these servers were shut down, sady. I have also roleplayed on other platforms; forums, and such.
-Define Power-gaming in your own words:
Power-gaming is to do something that your character would not realistically be able to do IC. It could also be taking control of another player’s actions.
-Define Meta-gaming in your own words:
Meta-gaming is to take information you have learned OOC and to use it to your benefit IC.
-Define Role-Playing in your own words:
Role-playing is to act out the personality and actions of a character that has been created by you.
----IC Info----
-Character name: Everia Faelyn
-Character race: Half-Elf
-Character gender: Female
-Character age: 22
-Character Occupation:
Everia aspired to practice medicine. Ever since a young age, the profession has intrigued her. Everia has studied the practiced, though never pursued it, believing that she would not be good enough.
At the age of 17, Everia made her way by entertaining. Her enticing body attracted many customers, men and women alike. Everia craved the emotional attention of others, though when she found none, she settled for sexual gratification in its place. Currently unemployed, she no longer does this for a living - though she would not turn down the opportunity to make money in exchange for pleasure.
-Character description:
Everia stands at a height of 6’3, shorter than most High-Elves due to her human blood. Her skin has olive undertones, much like her father’s. Her eyes are set deep under her strong brows, dark brown flecks married to lighter hues, accented by the dark circles below. Long, brown lashes frame her almond-shaped eyes. Her cheekbones are set high in her face, and her jawline sharp. Tendrils of soft brown hair falls down her back, tied with a piece of string. A band keeps her hair from falling into her eyes. Her small, pointed ears poke up out of her hair, accessorized with small gold rings. Her petite pink lips form many different expressions, from a playful smirk, to a frustrated scowl. A rounded, button nose sits above her mouth.
She has a lean build, with well-rounded curves. She’s agile, with long, muscled legs. Her movements are smooth, seeming to look as though every move is thought out. She wears a forest green robe, tied together with a leather belt. Beneath her robe, she wears brown shorts. On her sizable feet, she wears comfortable leather shoes that slip on and off with ease. On her hip, she sports a small pouch, used to carry coins and other small trinkets.
-Character personality and traits:
Everia displays an outward appearance of confidence and cunning. She’s able to charm her way into the hearts of many, and doesn’t have much trouble getting what she wants.
Never having much respect for rules, she does as she wishes - though, she usually requires justification for breaking the rules.
Her values and opinions can be quite easily swayed by those who she looks up to.
Everia drinks quite often, enjoying the mind-numbing, tingling sensation it brings her. Her alternative is sex, providing pleasure and distraction.
Underneath the facade of a confident, collect Half-Elf, Everia is a bit of a mess. Always being a bit of an outsider, Everia craves affection from others - hoping to get the attention she never received from her mother. Once Everia opens up to somebody, they will be a trusted person in her life for a long time. Never feeling like she’s quite good enough, Everia often times doesn’t challenge herself, settling for things within her grasp; causing uniformity within her life.
Another welcome distraction is playing her lute. Playing for years now, Everia is a very talented musician. The pleasant notes strummed from the strings brings her happiness, though she only ever plays in private, or those closest to her.
-Character biography:
A modest tavern sitting on the side of the street was lit up, light pouring out of its windows. Inside, the atmosphere was happy and thunderous. Men and women were laughing and chattering with one another. Sitting along the bar, a young Elven woman exchanges smalls smiles and jokes with a dark haired man. Getting up, they make their way out of tavern, their drunken laughter echoing. The next morning, the Elf woke, rolling over in bed to find the other side empty.
The day Everia came into the world wasn’t much different than any other. Her mother, Myrrh, gave birth to her alone, her High-Elven family having disowned her and friends outcasting her due to her having relations with a human.
Everia grew up in the city of Barkamstead, spending most of her days lonely. Myrrh spent her days locked away in her room, never looking Everia’s way, much less wasting her breath to speak to her. She was careful not to disturb Myrrh, not wanting to unleash her wrath of complaints. Outside of her home, she was mistreated by most of the other children, because of her human blood, though Everia pretended not to mind. Because of her affinity for nature, she was often found out in the woods, which she considered to be her private sanctuary - away from those who considered her a plague.
While alone out in the woods, she often imagined her family closer, with a present father and a loving mother. She craved the acceptance from her mother, though knew that she would never get it - she had already disappointed her mother by being born. She supposed she would just have to make do with what she had.
Walking through the market at the young age of 8, she spotted something which caught her eye - a vendor selling musical instruments. She made her way over to the stand, reaching up to pluck the strings of the instrument on display, a smile cracking as a few measly notes resonated. She jumped as the vendor began to talk to her, explaining that the small string instrument was called a lute. Quickly emptying her pockets, she bought the lute. Walking home, she plucked out a ham-handed tune, the start of a joyous hobby. Her mother often complained as she played it, threatening to throw out the thing, though Everia continued to play her lute, becoming quite talented with practice.
One day, around the age of 12, Everia found a small injured cat on the side of the road while walking through the city. She picked up the poor creature, bringing it home. She named the cat simply “Cat”, and brought it back to health. As she cared for the cat, she found that she enjoyed practicing medicine, and thus her aspiration was born. She began to study the practice, hoping to become a healer as she grew older. Myrrh soon squashed this dream, frequently telling her that she would never achieve her goal.
As she reached the age of 16, Everia developed a stereotypical teenage attitude. She started picking fights with her mother, who responded with fiery insults. Soon, the only conversations that existed within the household were hostile ones. As a result, she started to frequently visit the tavern down the street, referring to this as her “home away from home”. It was here where she first began to entertain men and sell her body. Though she craved emotional attention, the sexual was enough to feel valid and passionate, and in order to keep those feelings, she continued to sell her body.
On nights she was not… working, she was often drinking. Feeling dejected and sorry for herself, she allowed alcohol to bring her comfort. Returning home at night drunk, she would shut herself in her room only to stare at a wall. Feeling a mix of emotions, she would let a few tears slip before turning to sleep to numb her mind.
In an attempt to get away from her mother, she moved out. Most nights she spends sleeping in an Inn. Having free rein over her life, she’s anxious to make a life for herself.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Everia pushes through the crowds, making her way towards the inn she was currently residing at. She sighs, her aching feet pushing her to get home. As she reaches the markets’ exit, she feels a small hand snatch her coin pouch. She whirls around and spots the small child. She immediately takes off after the child, her long legs allowing her to quickly catch up to the street rat. “Hey! You there, boy!” She catches his wrist tightly, taking her coin pouch back before releasing him. “It’s not polite to take what does not belong to you.” Her upper lip curls, aggravated at the inconvenience of having to chase after the boy. She watches the child scurry away as she returns the pouch to it’s rightful place at her hip.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Her eyes take in the pitiful sight of the injured mother and it’s cubs. She quickly leaned down to examine the wolf’s leg, whispering nurturing words to the creature. Everia attempted to pry apart the teeth of the bear trap, but found herself too weak to do it. Clicking her tongue at herself, she stood up. She began walking away, sorry that she couldn’t have done more to help - though she knew the wolves would have ended up the same either way.
Denied
There are a few things I need you to change and if you're still willing to join the server afterwards then brilliant. First I need you to improve your character description, Two lines doesn't do it for me and I want to know some more details about his appearance, Help me paint a picture with my mind.
Other things is that I think the times in which you did things like swinging a warhammer with one hand as a five year old is excessive, No matter if you were 'bred' for it, That's something that would not be able to be done at that age, Warhammers are heavy weaponry and for that fact, Heavy to use. Another is if Gount was indeed pin-cushioned then no amount of adrenaline would have kept him alive long enough for the people to stack up the bodies, light them and then set sail fully.
Accepted
Thank you for fixing up your application to be in line with our lore. Welcome to the server, we hope to see Lilac in it soon!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Accepted
Thank you for the application. It was a really nice read. By the looks of it, Evie has not been captain for five or six years which we think is long enough for it to not be an issue. Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Pending
Thank you for the application. There is just a slight issue that we are having with the magical portion of the application. In the character's biography, you mention some of the feats that they accomplished with magic... Unfortunately, we don't allow characters to join with much more than a basic understanding of their aspect. Additionally, the things that Dandy has done surpass the ability of a weak illusion trinket. The most that can normally be accomplished with that level of trinket is to create a vague image of something that the caster is familiar with. Sounds and smells don't really come into play until the moderate level.
Accepted
Thank you for expanding your character biography for us! We're now ready to welcome you to the server.
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Okay, apologies for that. I was not sure how the scaling for trinkets, and the abilities used with them, worked in regards to power level. This isn't a big deal to change, as well as the feats. If I were to edit the post and dumb down the magic experience, would that be good, or should I re-post the whole thing?
EDIT: I just went ahead and edited the original post, so if I have to re-post it I'll just copy it. And if not, it's there and ready to be evaluated by you lovely folks.
----OOC Info----
-Minecraft IGN: Alpha_ceph
-Skype name (Optional, for server OOC chat): live:nathanmusgrave
-Do you have any prior role play-related experience, if so could you give an example?
I played a little bit of Minecraft rp, not a ton experience in it but I've played a ton of Garry's mod rp so i understand how to rp.
-Define Power-gaming in your own words: Giving your character beyond believable and possible powers like instant killing someone before they can make their own action.
-Define Meta-gaming in your own words: Using information gained from OOC to better role play and abuse the knowledge to help give reason to do something.
-Define Role-Playing in your own words: Going into character and acting as your role/ position in society.
----IC Info----
-Character name: Devin Hunter
-Character race: Human
-Character gender: Male
-Character age: 21
-Character Occupation: Lumberjack
-Character description: Shorter in height compared to most males with brown curly hair and hazel eyes. Well toned muscles from years of work. Has a very nice charming smile. Has well toned skin from being outside often. Hair is medium length just above the ear and has short bangs.
-Character personality and traits: Devin is a quiet guy who doesn't like to talk much at all or being the center of attention, he just sits in the back, listens, and observes. Through his shell he is a nice fellow who like to make people laugh. He enjoys time alone reading or listening to music. Devin has OCD with numbers, specifically the number 4 for no real reason, but if he taps his fingers on his table he has to do it 4 times.
-Character biography: Early in Devin's childhood during a normal day, bandits raided his parents farm. With the threat of the bandits slaughtering all the livestock and burning the crops and being left with nothing Devin's parents attempted to fight back only to be killed on the spot. Devin was left alone, scared and lonely he ran to the nearest civilization searching for somewhere he may stay. He came across a village by the name of Falkvard. He was taken in by and older man who was in the lumber business, this man was Devin's father to him and his only family. As Devin aged his father started asking Devin to help with the lumber starting only with carrying the logs to cutting the trees himself. Devin has a small amount of friends but loves them all. One of Devin's first friends has been his friend since he was a child his name is Caleb. Devin and Caleb as children would always run around pretending to be heroes with amazing powers until they eventually matured. Another friend of Devin's is Andre meeting him only recently he and Andre have had a good friendship where both are very knowledgeable of surrounding the area and tend to go out and camp together. When Devin was 18 his father passed away in his sleep of old age. In his father's will Devin inherited the farm, the business and the surrounding land. Since then Devin has been independent and hard working, making his own money from lumber and lives in his fathers old house. Devin has grown tired of the old farm his father left him and begun to adventure out and begin his own life and make his living from the ground up.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Devin shouting " Hey, Come back!" begins to go after the child but remembers in his childhood how he lost his parents and thinks how maybe this kid can only survive through acts like this. Deciding not to do any further chasing Devin goes back home and begins to think of how to regain the lost coins taking no further actions.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Thinking about the local farms and their problems involving wolves in the area Devin makes his decision. Deciding the mother is bleeding out and isn't going to make it much further Devin puts the large animal out of its misery. Releasing the dead wolf's leg from the trap he then turns to the puppies. Knowing the puppies wont survive without its mother he slays them too. Taking the bodies with him to skin and sell the pelts
----OOC Info----
-Minecraft IGN: MasterMetaphor
-Skype name (Optional, for server OOC chat): MasterMetaphor
-Do you have any prior role play-related experience, if so could you give an example? I do indeed. I have role played on multiple medieval servers such as Gildorym, MassiveCraft, and Alaurin. As well as experience in alternative roleplay genres such steampunk, cyberpunk, and ancient roleplay.
-Define Power-gaming in your own words: Power-gaming is the act of forcing an action or refusing to take damage. It is also making a character too powerful or untouchable.
-Define Meta-gaming in your own words: Meta-gaming is the act of using knowledge gained Out Of Character in a In Character scenario or giving Out Of Character knowledge to another player In Character.
-Define Role-Playing in your own words: Role-play is creating a character and living out the life of the character in a set environment. This includes developing relationships and creating a standard of living for said character.
----IC Info----
-Character name: Darion
-Character race: Human
-Character gender: Male
-Character age: 23
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Blacksmith, Hunter
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Darion is a human male, standing at 6' 4", a 3 foot shoulder span, and large barrel-chested build. He has a scar across his face and tattoos on his arms, inked on through a series of needle-points and ink along with a brand on his upper left arm. His hair is a deep red color which compliments his tanned skin and blue eyes. He often remains silent, only speaking when he has something worth saying.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Darion's personality revolves around his hatred for civilization, his disdain for government, and his rage upon any who would claim themselves to be a leader but sit quietly while suffering endures and prospers under their reign. Darion's general experience with people of all races is mostly negative slowly creating an anti-social personality disorder that eventually turned into hatred for many. It was this personality disorder that made him become a wandering hermit, never wanting to stay in a city or settlement longer than he needed to. However this hatred does not extend to those who has formed a relation of some sort with him. Darion sees value in life, regardless of race, however won't often step forth to save it unless he is directly involved with the person or creature in some way and understands the principles of hunting and over hunting, never killing more than he needs and finding a use for multiple parts of the carcass and burying what he doesn't use. Darion learnt from a young age the cruelty and waste of people of all races. He saw that no race was infallible, though they may claim as such. Every living being is capable of morality and thus evil exists. Some see evil as a presence that may threaten entire kingdoms, but true evil threatens individual lives. Ruining happy lifestyles of those too weak or few to fight back. Destroying families for only a palm of silver. In Darion's eyes this was true evil, the gods spoke not unto these wicked ones, they did not enact divine vengeance upon those who torture and hurt so many. They do not rage out at the slave traders, nor bandits, nor the malcontent of the world. In his eyes the gods hold no use for they care not for those who pray hardest to them. The struggling mother, the desperate father, the dying child. Where is their retribution? Where is their revenge? These questions and many more plague Darion's mind. He has become a man who does not willingly associate with other people, preferring to live in the wilds and forests of the world. Fending off animals, running from beasts he could never hope to overcome. Running. Always running. Perhaps trying to escape his own mortality...or maybe to escape himself.
-Character biography (At least three paragraphs describing your character's history and experiences):
Darion was born to a northern woman named Veronica, a slave taken by sea-raiders. His existence began as a slave child, branded from birth, bred for the sole purpose of being sold later on for a high price. His mother had little control of her own destiny, and his father was none other than a slave trader. Darion's mother was purchased along with many other women to breed strong stock. There was no love, there was no passion, there was no joy. Darion was worth no more than a sack of silver to his father and the same went for his half-siblings and mother. One day Darion, 5 years old, was taken out of his confined prison like home and walked through town with shackles on his hands and feet. He saw the people, the merchants, the slavers, This was his first time walking among them. When they reached a pit in the ground with railing around it. He looked in to see a starved dog, snarling and barking at the people as they threw stones and sticks at it. Darion watched it in horror hoping to not get closer to such a beast. Suddenly his shackles were removed and he was tossed into the pit with the dog who backed up and snarled at him. The merchants cheered and a club was throw in by him. He grabbed it and stood shakily to his feet, looking to the dog with fear. He quickly realized what this was; a fight to amuse passing wealthy men and merchants. The dog lunged at Darion, his small body tossed back by the force. It bit into the club and struggled with Darion before ripping it from one of his small hands, his right hand holding fast to it as the dog bit into his arm and he screamed. He begged for help, begging for someone to save him, but all he saw were the faces of the slavers and merchants cheering on the dog as they held their bets. Darion couldn't think, he only knew this dog was going to kill him. The dog bit deeper into his arm as blood flowed forth and Darion's mind raced with fear and terror. He was going to die unless he acted. 'Die...I'm going to die' he thought as the pain pulsed through his small body. 'I-...I don't want to die!'. Darion swung the hammer and smacked the dog off of him. His body went hot and he screamed at the dog. He felt his body rush with rage knowing if he didn't kill the dog it would kill him. The dog lunged at him once more and Darion screamed as he bashed its head in. The dog lay dead but Darion continued to scream and beat the dog with all his might, shattering and breaking its corpse as the merchants and slavers watched. At first it was silence but then they cheered for him. They cheered for the boy who was beating a dead dog. Darion looked around but he no longer saw people. No, these were monsters in human clothing. He realized then that people are cruel and hateful, incapable of any compassion towards something with no worth. Darion was taken from the ring still panicking and his wounds treated as he was reshackled. His father looked at him content, like one looks at a prize trophy. Darion never learnt his father's name, he never asked either, to do so would mean to end up like the others who disobeyed, dead. As Darion grew older his mother spent whatever time she could with him, he was her pride and joy, as he was her first child. She taught him things to do in the solace and quiet, things like carving driftwood into shapes, how to write, and basic reading. Though his life was not his own, his mother wanted nothing more than to keep him safe, and one fateful day she got her opportunity. Darion's father had left to do some trading when the village came under attack by an army, seeking to disrupt and end the slave trade in the village. However the raiders, bandits, and slave owners fought back, even going as far as killing the slaves so they could not be freed. In all this confusion Darion's mother, Veronica, leapt forth with Darion, only 7 years old, and an old dagger. Many slaves took off after them, following them away from the perilous fight.
For days they kept moving, stopping only to find food. His mother told Darion to find firewood as she dug around in the ground. Darion returned to his mother, striking a flint rock against her iron dagger to make a spark on a small pile of brush and pine needles. She started the fire and had Darion set down the wood. They sat at their fire as a sound was heard from the forest, rustling, lights appearing through the trees, and the barking of dogs. Some slave traders had followed them, and there were many of them. Veronica panicked and grabbed Darion, taking off into a sprint, she hoped she could out run them. As Darion layed in her arms he heard a sound and watched his mother's face wince in pain. She kept running as arrows flew past them. Veronica looked over at a ledge, running to it and looking down at the roaring river below. Veronica looked back at the quickly approaching slave traders and raiders, then to her son. She kissed his head and whispered to him "I love you" before jumping off the ledge to the roaring rapids below.
Darion awoke, laying on the beach, his entire body hurt but he couldn't move, the pain was excruciating. He managed only to look over at his mother, who lay there beside him, an arrow shoved clean through her, it was then Darion realized what the sound he heard was. It was the arrow that pierced his mother. Soon another horrifying realization hit him, she wasn't breathing. The arrow had gone deeper from the fall and now Darion, unable to move or even look away, was left staring at his mother's corpse. He tried to scream but his throat hurt far too much, he could only make out raspy gasps as he cried, staring at his mother who had given everything to keep him alive. And now he was left alone, no one to help him, unable to move his broken legs and arms as they throbbed in agony. He laid there for two whole days listening to the sound of the world. The birds chirped, the water roared, the wind blew through the trees, and the various animals chimed in from time to time changing the tune of this pathetic existence of his. But then one morning, he heard a new sound, footsteps. He mustered every last bit of strength he had just to look towards this wondrous new sound. He saw an old man, large in build, holding a fishing rod in one hand and a tackle box in the other. The old man dropped both when he laid eyes on them, the dead woman and the small child lying by her. Darion cried, he cried and he screamed for help. The old man rushed to him, examining his body, and an expression of horror crossed his face at the sight. A child with mangled arms and legs, tossed about by the rapids and left to lay on the very beach he fished on. The old man rushed to the treeline, disappearing for many minutes. Darion thought he was left alone once more, that he was too broken to be worth anything to anyone. He saw the world as his father would. That because he was broken he was worth nothing. but then the old man came back with a stretcher, gently sliding it beneath Darion. The old man looked at Veronica, his instinct told him she was already dead and had been for some time. He carefully carried Darion back to his home where he laid him on a bed and began to set his arms and legs back in place. The process was agonizing for Darion, one that made him pass out cold. When he came to, he heard the sound of metal being smashed together, the sound rung out, like a beautiful bell ringing. He listened to it, still unable to move. The sound stopped and soon after the old man walked back in. He looked at Darion and knelt beside him, asking him "Ye a'ight?". Darion struggled to move at all but he managed to give him a nod. Darion asked, "Why did you save me? I don't have any value no more". The old man glared at him and asked in turn, "What makes ye t'ink ye got no value?". Darion looked at him and said, "My body is broken....I can't do anything...I'm useless and must be thrown away." The old man shook his head and said, "Nay lad, every life be precious, even da lives o' da animals in da woods. We hunt 'em but we also protect 'em. Tis a give an' take. Every un 'as value. Regardless who it be". Darion stared at him in wonder. 'Everything has value? Even me?' he thought to himself. Darion gulped and asked the old man, "What was that sound just now, the ringing sound. When you were outside". The old man looked at him and raised an eyebrow before saying, "Twas me forge, I make tools, nails an' 'inges fer nearby villages". At this word 'forge' he asked, "What does a forge do?". The old man smiles and said, "Tis where blacksmiths work and live most deir days". Darion's eyes lit up, he didn't know what blacksmithing entailed, only that he wanted to make the beautiful sound he had heard. The ringing sound that was so short yet sounded so sweet, like a bell. Darion looked up at him in wonder as he asked, "What is your name?". The old man smiled brightly as he said "Gount...people call me Master Gount, an yer name?". Smiled back just as bright, "Darion".
It was 3 years later, Darion, 10 years old now, helped out at the forge. He got materials, moved water, sorted the tools and even learned how to make basic nails. But today was to be no ordinary day. For today Darion began his true apprenticeship under Gount. Today he would learn to truly work metal. Darion was excited as could be at the prospect of finally making that sound he loved to hear so much. Gount was much older now as well, getting into his late 50s. Darion was anxious to begin his training. They day passed quickly as Darion struggled to just dent the metal, withstand the hot heat of the mighty forge, and lift the metal with tongs. The day ended but Darion's blacksmith training had only begun. Many years later Darion was a much larger, stronger boy. Darion, now 16, had learnt all Gount had to teach him. Except one thing. Gount had left to go get the materials for this last lesson, when he returned he had a cart, loaded with materials, some Darion had never seen before. Gount smiled at Darion, but Darion did not smile back. Darion asked him sternly, "How much was all dis?". Gount kept smiling as he said, "I spent almost all me silver I 'ad left on dese 'ere materials, dis lesson be da most important o' all. Learning ta smith stronger metal". Darion was still angered by the old man spending so much money but he let it go. He realized Gount wanted this to be the best lesson yet as it was their final lesson. Gount, 63 at this point, had worked his body to the bone over his lifetime and in his old age the toll was great for him to do anything. From now on Darion would run the Smithy and take care of Gount as he had taken care of him. But first they had to complete their final lesson. Darion asked him, "What tis dis metal an' what makes it so special?". Gount looked at him and said, "Dis metal tis stronger. Da process be longer an' far more tryin'. Be ye ready, Darion?". Darion smiled and nodded. Gount responded in kind and began to unload the materials. Darion assisted him and helped him lay everything out. Soon the process began and by the end of it Darion had learnt the crafting of steel. Darion was proud of himself and this pride shined forth from Gount as well, knowing he had taught Darion all he knew and could finally live the rest of his life peacefully. Unfortunately there are no such happy endings in the real world. These years of tranquility were but a calm in the ever raging storm of life, and now that storm was coming back to strip away what happiness Darion had found.
A mere 2 years later Darion had proven himself a great blacksmith. He made tools for the farmers, arrow heads for the hunters and even made equipment for himself, such as a spear. The hunters taught him fletching so that he might make arrows as well, though it took him awhile to get the hang of it. Failing many times before finally making a single functioning arrow. Darion began hunting small animals and prey so that he might save some money on buying food, giving what he caught to the hunters and received a portion back, cleaned and sometimes even cooked. Life was good and the world was calm in this remote place he called home. But all that changed one day when the raiders attacked. Raiders attacking was nothing new and most times the village guards could handle them. But this time it wasn't just a raid, it was a full on attack, many ships and men landed. Darion looked out over the treeline from the smithy and saw smoke and fire rising into the sky. Gount had gone out earlier that day to get some medicine from the herbalist within the village. Darion panicked and the night he lost his mother flashed back to him and he grabbed his head as it throbbed violently. Darion regained himself after a time, grabbed his spear and bow and took off towards the village to assist. However by the time he arrived the village was engulfed, the raider ships sailing away with whatever they could carry. Darion wandered into the burning village and at its center was piles of slain guards and raiders. But it was what was at its heart that shook Darion to the core. Gount had been rammed through with a pike and pinned to a wall, his axe still firmly in his hand. Darion looked at Gount with fear and denial before rushing to him. Gount looked up at Darion and with the last of his energy said, "Leave me...leave this place...tis...no longer safe....run". With these final words Gount died, his injuries severe and his willpower and adrenaline being the only thing that let him hold out this long. Darion collapsed and cried. He cried and thought back to his mother, who had given everything to save him. And now Gount who dedicated his life to raising him. Darion's mind went around in circles almost endlessly before finally he screamed out. He cursed the names of the gods, cursed the raiders, and most of all he cursed himself. It was hours before Darion regained himself, the village now smoldering ruins. He stood up and walks outward. He was broken and silent.
He knew not where he would go or even what he would do. But he swore he would never trust again. He would only survive for himself. He owed that to his mother, Veronica, and to his master, Gound. He would live to find a reason to keep living, regardless of how far he would go or how long he must wait. He would keep moving, always moving. The nightmares of his past still haunting him to this day in his dreams.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
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Darion looks back at the child running, he didn't have much silver to begin with and assumed the child must need it more. He keeps walking, wanting nothing more than to get out of the town and back to his campsite as quickly as he could.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
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Darion looks at the wolf, approaching it slowly. As he approaches the wolf would growl at him, her pups nearby and defenseless. Darion goes to release the trap but the wolf would lash out biting into his arm. He winces at the pain but continues to release the trap, then glaring at the mother wolf before flinging her off his arm. The pups scurry behind her as she limps, she will likely be killed by anther predator in her current state but that wasn't his concern. He examines his wound and reaches into his satchel grabbing a flask of water and some wrappings. Washes off the wound and wraps it, he would treat it fully when he reached the city and got more supplies.
Extra notes (Optional, could include theme songs, pictures, etc.): http://i.imgur.com/WufiAAX.jpg
----OOC Info----
-Minecraft IGN: WhiteLightning
-Skype name (Optional, for server OOC chat): kmoney207
-Do you have any prior roleplay-related experience, if so could you give an example? I have played on a fantasy server for about 4 months
-Define Power-gaming in your own words: Forcing actions on another player
-Define Meta-gaming in your own words: Using ooc knowledge in rp
-Define Role-Playing in your own words: Acting as another person
----IC Info----
-Character name: Ronan Byrd
-Character race: High Elf
-Character gender: Male
-Character age: 130
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Merchant
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A 6'5 Elf with white hair, and icy blue eyes. He wears a red coat, a bronze chestplate, and has a rudimentary Iron gladius. He looks to be fairly lanky, and not overly muscled.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): He is not very strong, but dexterous and good with slight of hand. He loves playing cards and gambling, but is absurdly greedy, a true penny pincher.
-Character biography (At least three paragraphs describing your character's history and experiences): Our character is born in a distant land, to a pure elven family. His Father, Ian Byrd, was a moderately wealthy man, and had a lovely wife name Mary. He had a great childhood, and was a part of his parents caravan. He traveled the world, always wondering at magic, and his dreams as a child were, "I wanna be a Spellsword!" He trained with his father in the art of the sword, and his parents were both magically gifted, but never trained due to superstition. They are currently 250 and 270 years old. After his 125th birthday, he set out on his own, determined to find his own path.
He arrived in Barkamstead just before the his training with his father coming in handy when he was ambushed by robbers on the way in. After 'Dealing' with them (Giving them his money) he rushed to the nearest tavern. He now has his iron gladius, his chestplate. red coat, and very little money. With this, his Journey for Big money, Big women, and Big fun, begins....
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
He stops, looking dumbfounded, but takes off running after them, shouting "Hey! You get back here Thieves!" He would then dash after them as they dart into an alley, but they have disappeared into the woodwork, and his coin is now gone. Ronan looks around dejected, and kicks at the dirt, trudging away and giving up on his money.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
With an evil smile, he would withdraw his gladius and butcher the animals, skinning them and taking their meat. Then he goes and parades them around town, claiming how he killed them with a single sword strike. Afterwards he would go and sell them, making a tidy profit and go and spend the rest of the night in an inn, drinking the night away.
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic.
(We only accept high quality[/b] magic applications!)
_______________________________________________________________________
Accepted
Thank you for taking the time to fix the discrepancy with the magical limitations! Everything else about the application was good. Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Denied
Thank you for the interest in our server, but we would like to see this application expanded upon largely. The biography simply is not long enough for us to garner an understanding for the character. The personality and descriptions could also do with some more information to further flesh out the character.
Denied
The only change I can see that you actually made was to your description and even that isn't expanding upon his appearance rather adding part of his personality, You can add much more description to a character than two lines and I really need it to be at least a paragraph.
Again it also seems you didn't change your biography at all from what I can see, A club is the same situation it's still a heavy weapon and you're character is still a child that would not be strong enough to cave somethings skull in.
Denied
We really would like to see every section of this application to be expanded. Currently, there is not enough information for us to properly gauge you as a roleplayer or your character, Ronan.
Is my app being ignored on purpose?
----OOC Info----
-Minecraft IGN:
Cabbage__
-Skype name (Optional, for server OOC chat):
legofreak1973
-Do you have any prior roleplay-related experience, if so could you give an example?
With a deep passion for medieval history (and fantasy), I have strived to connect with certain roleplay games and events to experience much of the medieval/fantasy world. Past experiences include devoting about 200 hours into "Rise of Kings", a medieval/fantasy roleplay server not too different from this one. I also regularly entertain myself with hours upon hours of heavily modded Skyrim (I know, not exactly 'roleplay', but I put myself into my character's shoes as best as possible, which is why I think Skyrim is the greatest roleplaying game. Oh geez, I'm rambling aren't I.) and several sessions of Dungeons & Dragons.
-Define Power-gaming in your own words:
Powering gaming is when a person goes above and beyond to enhance the position they are in (in such a way that they only consider themselves and may take away from the experience of others).
-Define Meta-gaming in your own words:
Metagaming is when a player uses OOC knowledge to benefit their IC selves.
-Define Role-Playing in your own words:
I tend to believe that role-playing is more than acting as your character. Personally, I see roleplaying as truly embracing a specific backstory, set of skills, traits, and overall character to essentially become that person. For example, I normally choose characters who are close to an image of myself, so that instead of stopping and thinking about what my character would do, it would come to me instinctively, as if I was that person.
----IC Info----
-Character name:
Lios Aeries (formerly Lios Vossen)
-Character race:
Human
-Character gender:
Male
-Character age:
17 and 5 months
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
Diplomat, who would represent a noble house and negotiate with rival houses or lessers to better the noble house they represent.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A lean, somewhat pale man of 5'2", with dark brown hair that gently flows over his scalp, swirling up slightly just above his forehead (a simple style). Relatively small, hazel eyes draw away from his always slightly-pretentious smirk. A man of class, he wears a dark gray cloak with jade colored highlights. Underneath, a loose white undershirt with several pockets for carrying contracts hangs above a pair of loose fitting trousers held up only by a tight black belt with diminutive golden detailing along the top half, which covers a large scar spanning the length of his right calf. What most people miss from a first glance is Lios' slightly pointed ears, which are the only evidence of his grandfather's father's feisty actions with a young elven woman, who became Lady Vossen, protector of a minor hold before The Pact invaded. Dangling underneath his undershirt is a silver owl, the sigil of his old house. He keeps it under his shirt to ensure that no-one can identify him by simply glancing at him.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Lios is a cunning and knowledgeable figure, one who may at first be seen as someone of low birth who was lucky to rise to near-nobility, yet he deliberately acts and dresses this way to ensure his safety. He is a man that likes to make well-thought decisions to better himself, with a small network of spies and trustworthy associates to report to him on the activities of different areas. Lios actively deceives people from the shadows to do 'dirty work' for him. He is not only intelligent on many matters, but also wise, knowing when to speak up, or when to hold is actions and wait for another opportunity. Whatever puts him in a better position is the choice he'll make.
-Character biography (At least three paragraphs describing your character's history and experiences):
As a young and irresponsible child, Lios lived comfortably in a large noble house, where his entire family resided. As the head of one of the largest houses in the region, Tyrell Vossen, Lios' father, would regularly teach Lios the ways in which to control money, and how to make a profit, although the young boys mind would drift away from his father's teachings on to something far more interesting, such as a single leaf gently floating through the air till it positioned itself atop a pile of lesser leaves. As a child, he would regularly venture into the woods with his young wolf pup, Axel, who was given to him by his mother on his fifth birthday. His mother used to sit with him and tell him stories of the family's history, such as how they have inherintly pure-blonde hair after Aderoth kissed their ancestors heads. Lios knew such tales were just that, but enjoyed the comfort that was harboured by his mother's voice.
One day that sticks to Lios' mind vividly, is the day his sister was sold off to the other noble house in the hold, House Earlreach, to bring about friendlier relations after several large disputes between the two houses. Tyrell knew that bonding the two families together would bring about an age of happiness, but Lios took pride in his already reputable name, unaware of the dangers that come with it. He had heard of distant noble houses being completely decimated by those they call "The Pact", who at the time had been gaining large distances towards their city. Lios did not know the exact distance, but being young, sat and imagined his noble and mighty father to tear through the whole lot of them and be home in time for some home-made onion and radish soup.
On the first day of winter, when night came about at a far too early time Lios found himself and Axel waltzing their way back to the township to have some supper when the feint sound of screaming and crying started to ring through the thick trees. With wits about, Lios stuck to the treeline until well after dark, when he saw several large groups of mounted orcs and other beings he was unaware even existed leaving the town. 'The Pact...' he thought. After waiting for a further amount of time, and with the moon now gaining height, he ran back through the main gates, asking a dying guard what had happened, only to be told of Lady Earlreach's instructions to keep the gate open for the night as they were waiting on Lord Earlreach's late return. Lios quickly made his way to his large manor, which now sat as a few foundations, with the rest diminished to a crisp by the flames of war. With only a coin purse and a few books, he set off down the street, ready to follow the smaller roads to Barkamsted.
As he was traversing another village which he could only barely recognise as one of Earlreach's, a small man with leather armour aproached him, with a large bear imprinted on the front, the sigil of Earlreach. Lios knew he had to be careful after such recent events, and quickly tried to avoid an encounter with the now alerted soldier. As the disgruntled man approached, Lios knew he had to talk his way out of this one. He tried to convince the man that he was just trying to find his parents, who were of common birth, but the informed soldier took one glance at the silver owl necklace dangling around the young boys neck, and quickly drew his sword before swinging it. Young Lios ducked before losing his balance and falling to the ground. As he opened his eyes, he was met with the glaze of a now dead soldier, with blood seeping out of his forhead, where a thin arrow had pierced his skull. Looking further upwards, Lios saw Axel next to him, who had been mortally struck by the falling blade, protecting its master from harm. Lios quickly rolled over to see three men approaching, two of which hard large longbows with arrows drawn, pointing straight at the quivering boy. As Lios started praying to Udero before hearing a familiar voice. As the young boy rose, he noticed the familiar face from which the voice was projecting from. Sir Rogar Aeries, a Vossen loyalist. He informed young Lios of the uprising in his home town, and how House Earlreach had planned the orc invasion. After questioning him on the matter, Rogar informed Lios of his position of a Diplomat, and how only the smartest diplomats have extensive networks of whisperes to report every house action.
Rogar knew that Lios' name was a serious threat to the boy's safety, and decided to adopt him under the name of Aeries. He would be trained to become an experiened Diplomat under the eyes of Rogar. Being taken back to the hold where Rogar was stationed, Rogar trained Lios for years, until the age of 16, before allowing him to represent his own house under a secret name, and strike a deal with a rival house.
After concluding negotiations, Lios led the head of the rival house, who was more than happy to meet Rogar, back to his new home. As Lios saw his work as finished for the day, he headed to his small house to read up on the past history of the house he was just negotiating with, only to find that they were extremely deceptive and rarely to be trusted. As the morning sun shone onto Lios' face, as it did every morning, he rose to head back to Rogars noble house to check up on the further negotiations. Walking in through to the kitchen, he found Rogar sprawled over the floor, with internal organs splattered across the wooden flooring. With no-one else to serve in the town, he decided he had enough knowledge and skill to start his own life in Barkamsted, hoping to work his way up the social ladder as a young Diplomat.
Behind his slight smirk, Lios now knows that no-one is to be trusted, no matter how close they may be. The only person that now matters to him is himself, and with plans for an intracate spy network, he hopes to be in control of what happens to the people around him, without getting his hands dirty. If all his former encounters with treason and murder have taught him something, its that war is a game of deception, best played from the shadows.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
I act as if I didn't feel it at all. A few coins gone isn't the end of all life. Well, it might be for that child. Later that night, I discuss with a few associates in the city if they have also been pickpocketed by a young child lately. After a few weeks, a report, and more importantly, a name. I find the house that the boy lives in, and dispatch a few friends from the city guard, bribing them with half of what they recover. They return just after midnight, with three fingers and two coinpurses. I chuck them two fingures and half of the contents of one coinpurse, chuckling as they leave with a confused look on their face. A profit well earned.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation, you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Having a soft spot for such animals, I would lift the pups up and hold them in one hand, while I gently cut the throat of the mother. I know she wont survive the injuries, so putting her out of her pain is the only sensible thing, I believe. I take the pups back to Barkamsted and sell three of them a trader who promises not to skin them. He better keep his promise, as some of his inventory managers might just report back to someone if they find wolf pelts on their shelves. As for the fourth, I decide to raise him as my own, giving him the title of Axel. A trustworthy friend.
Extra notes (Optional, could include theme songs, pictures, etc.):
Soundtrack:
Meant to envoke the feeling of deception, but not sure if that's the kind of thing you want when you list theme songs.
---OOC Info----
-Minecraft IGN: Onyxmace
-Skype name (Optional, for server OOC chat): cmccoy816
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve been roleplaying since mid-high school, and am now still a roleplay nerd in college. I've been on Hollow world, Aeither, lotc, Alaurin, and Gildorian (never banned, just burnt out for various reasons).
-Define Power-gaming in your own words: Using unrealistic amounts of power or forcing actions onto others.
-Define Meta-gaming in your own words: Using ooc knowledge ic to an unrealistic degree.
-Define Role-Playing in your own words: acting out a character that is separate from yourself.
----IC Info----
-Character name: Victros (last name unknown)
-Character race: Human
-Character gender: Male
-Character age: 10
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): None, but he loves to learn. He knows how to do basic counting and fish currently.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A young, dark tanned boy with bright eyes and a confident smile. His hair is a bit long, but is tamed with a ponytail and a bit of trimming (unless left unattended by adults too long), being the color of raven’s feathers. He has little scarring other than on his hands and arms here or there for rather unremarkable things like a bite from an animal or an unfortunate accident during his favorite pastime, fishing. The boy’s tan eyes are often full of curiosity and delight in discovering new things about the world, or with fear as curiosity takes a wrong turn.
Victros has gigantisum. While this won’t be evident in his early years, headaches, joint pains, a big nose, and other traits will begin to appear as he enters his early teens. As he gets older, he will need heavy medical treatment to stay alive, as well as medicines to help handle the pain of his disease.
(I’ll be refrencing this site as information on gigantisum: http://pituitary.ucla.edu/resources )
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Victros tries his hardest to be the definition of “a good boy”. He’s very polite and eager to learn things (even if he secretly doesn’t have an interest in learning, but the teacher seems like they’re friendly and eager to teach). He loves fishing, but has a deathly fear of cats thanks to a bad experience in his earlier childhood that may hinder his ability to be friends with certain beings. Vic’s favorite pastime is fishing or swimming in the ocean which he has a deep fascination with, and enjoys exotic sea food (though he’d happily chow down on nearly anything at any amount).
-Character biography (At least three paragraphs describing your character's history and experiences): Born to a shopkeeper and his wife in a port town across the sea, Victros was lead to believe that Aderoth, all that is good in the world, was to be kept at heart when decision making was made. That is to say, do what you believe he’d want you to do, not what you actually want to do. He kept up praying with his father and helped tend the shop until he was about seven, when his father bought him some second hand mail armor in order to start training with a good friend of his, a captain in the town’s guard. He’d barely learned how to hold a sword before raiders suddenly bombarded the town to pillage it for the goods being shipped in for trade. With the lack of preparation, the guard struggled hard, but began to fall prey to the relentless horde, and with a last ditch effort to survive, the young boy hid as he’d been instructed to, but hid in a small trading ship that quickly left the port before the inland raiders breached the dock area.
Knowing he’d be hurt for being a stowaway and still shaken from the raid, the boy hid in the ship and found food and water while the sailors slept at night and muffling any weeping that he had a hard time controlling at the time. When the boat finally reached a port, he snuck out to travel in this new land in hopes that Aderoth would see him safely somewhere new.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Victros turns quickly chases after the other child, eventually tackling them to the ground. After a bit of struggling and brawling with the (assumingly) equal size child, he tosses some coins back at them and turns to run off quickly with what coins he has left. As much as he needs the coin to have meals, he knows others suffer from poverty like he does. Sharing, even in this violent chase, seems like the best option.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Victros, not wanting to be eaten alive by the wolf, waits a long while for it to pass out before quickly unlatching it’s leg and wrapping up the wound to stop it from bleeding more with ruddy bandages he’d found near a hospital. The farmers may complain about the wolves, but it’s not as if they’d know he helped them. Not to mention he’d feel better about not thinking about dying puppies that day.
Extra notes (Optional, could include theme songs, pictures, etc.):
Roleplay skin: https://gyazo.com/19865a59a0dd448a148451a1d2912053
Pending
There are a few small things I'd like you to change before I can let you onto the server. The first being I'd like you to expand upon the description a bit more, Give some favourite clothes posture, As I often say help me to paint a picture with the description.
The next is that you seemed to only have one relatively small event in your backstory and at 17 It's something that is not really possible, For a Dark Elf being 17 would be around the same as being 10 years old. So having killed many bears and then a assumed giant bear alone seems highly unlikely.
Finally I'd like to apologise for missing your application, I am honestly not sure how I managed that mishap.
Denied
First things first, your app was really nice to read through, Though there are some things that we can't let in. We cannot allow you to start as a noble unfortunately, and But 17 years ago all the noble houses were practically wiped out in full being the ones you mentioned. Assuming they are in Saphriel because you noted about him following a small path to Barkamsted. Some other things to note apart from being able to start as a high position you cannot start with spies so those would have to be earned IRP.
Again, The application was very well written though.
----OOC Info----
-Minecraft IGN: BirdPrinceCecil
-Skype name (Optional, for server OOC chat): n/a
-Do you have any prior roleplay-related experience, if so could you give an example?:
Yep! I've been on multiple servers. LotC, Crystal Isles, Alaurin, etc. Lots and lots of roleplay.
-Define Power-gaming in your own words: Power-gaming is essentially forcing an action upon another character, without giving them time to react. You can't immediately hit a character and say exactly where and what damage it does.
-Define Meta-gaming in your own words:
Meta-gaming is using out of character information for your own personal gain in character. Just because you know ooc does not mean your character knows, they have to be told ic.
-Define Role-Playing in your own words: Role-playing is creating a character and stepping in to their shoes to write a story with others. It's a pretty complicated process of creating the character, fleshing them out, etc.
----IC Info----
-Character name: Calden Daermod
-Character race: High Elf
-Character gender: Male
-Character age: 52
-Character Occupation: Calden is a young carpenter, though he was apprenticed under a mage for a majority of his childhood. As well as this, he has experience in simple things such as collecting lumber.
-Character description: With bright silver-blue hair, Calden stands at 6 feet, 4 inches, rather short for a High Elf. His skin is a light peachy color and is spotted with small, scattered freckles. He is rather young in appearance, appearing to be physically around nineteen or twenty years old. His eyes are a deep silver-blue color that matches his hair. Calden wears an outfit with a brown coat and a cloak over it. Occasionally, he wears a mask that resembles a fox or a cat, colored black and gold.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Calden is a playful man, acting quite joyful around most. However, while retaining his childish joy, he is mature in almost all situations and stays calm under stress. He pays close attention to almost everything around him and seems to be on edge at nearly all times. However, he still manages to be playful and fun to be around. He's friendly and kind to almost everyone he sees, and does his best to sort out differences rather than not making a friend with someone who probably dislikes him.
-Character biography (At least three paragraphs describing your character's history and experiences):
He cocked his head to the side with a calculating look, staring deep in to the eyes of the chicken near him. He was told to stay away from the farm animals, but they were so fascinating, so entrancing with their different colored feathers and the sounds they made. Creeping closer, Calden's eyes raised as the chicken's head turned to stare back at him with a cluck. He continued, even closer, before leaping at the poor animal.
With a screech and a cluck, the chicken bounded away faster than Calden could ever catch up, headed back toward the group of chickens that pecked at the ground around nine feet away.
Shaking his head, he collected his wits, dusting himself off and turning his head as a voice spoke nearby.
"Calden, you know we tell you to stay away from the animals for a reason, and it is exactly that. Don't you understand that frightening them isn't nice? You're still considered a child to us, but you are older than you appear. You should know this by now," the voice spoke. It was attached to a tall, curvy woman with deep blonde hair and golden eyes. She stood much, much taller than Calden, and wore a flowing, beautiful red and white dress. Her weight was resting on her left leg, hip out, and her arms were folded with a sort of grace that Calden couldn't begin to understand.
"I know that!" the young boy argued, "I was just trying to get a closer look!"
The woman, with a deep and drawn out sigh, drew up her dress and started forward for Cal. As she leaned down, crouching in front of her son, she reached forward. The light haired boy flinched and turned his head away, expecting a knock upside the head. With gentle, slender fingers, his mother plucked a few feathers from his head with a soft smile.
"I'll let these feathers and the dirt on your pants be your punishment in this situation. And you'll be washing those pants yourself, dear," she said. Her voice, to Calden, sounded like wind chimes in a cool summer breeze. "Now, go apologize to Richard for scaring his chickens, hmh? We'll return home together. I will wait here, Cal."
With a protesting groan and a scowl, Calden stood and dusted himself off, before heading toward the small farmstead a ways ahead. Richard was an older human man with a scruffy beard and grey on the sides of his head. He was built like a bull, all muscle and gruff, but he was a kind-hearted man. Not only this, but he was the young boy's mentor. Calden had taken a liking toward the art of carpentry, watching Richad with wide, entranced eyes as he would size down pieces of wood to make a chair. The little boy called it magic. When the man would correct him, he would simply argue, and Richard would give him a smile.
Richard had been teaching Calden in the ways of carpentry for some years now. He was like a father to him when he hadn't one, his father having been long gone by the time he was born. Cal was unsure just how long it had been, as time seemed to pass quickly for him. Each year Calden grew, he watched his mentor grow older. He watched his hair go grey in more than just the sides, watched the man grow a little more frail; but Richard never acknowledged it, until one day he sat the elf down, speaking to him in a soft, fatherly tone.
"Calden, my boy." Even with his age, his voice was still a baritone in the elf's ears. "You are aware that humans and elves - we have different life spans- yes?"
Cal nodded with furrowed brows. "Of course I know .. why wouldn't I? I mean - mother has reminded me almost every year."
Richard nodded back at his apprentice. "Then you know that I will be long gone by the time that you grow old."
"I .." Calden paused, putting a hand to his chin, "I've .. never really thought about it, sir. I mean, I've thought about it in passing- but never actively ..-"
"I know, my boy. But you must understand, this is natural. You will miss me, and I will miss you .." he paused, jaw clenching, "but you must understand. This is something that must happen, you realize? Calden - I am ill. I do not know how much time I will have left, but I plan to teach you everything I know in the time that I have." As Calden's mouth opened to protest, Richard made a quiet shushing sound, "please. Listen to me, let me finish."
Reluctantly Calden closed his mouth and glanced away as his master spoke. "I have no sons, no daughters. No one to carry out my legacy .. but I have you, Calden. You have been more like my son than anyone else, and I know that you, even without your father .. I know that you see me as your own parent."
"I do, but ..-" he was cut off short once more with a shake of the human man's head. "You will be in my will, my boy. It is simple as that - but when I .. pass. You must keep going, you must continue my work. You must not stop carpentry. Do you understand?"
A new found determination was bubbling in to the elf's throat. He gave a strangled sound, and stood up, nodding repeatedly. "Yes sir!" he said, voice raised. "I will do everything you ask, I'll be the best student you could ever have, sir!" He relaxed at the smile that graced his master's face.
Richard died two months later. Calden was told that he passed peacefully in his sleep. The walk from the farmstead to his home in the trees was longer than ever the day after the funeral. There was an emptiness in his chest, a pang that held all of the emotions he did not dare to show. Sorrow, anger, fear. What would he do now? Sure, he had been taken under the wing of Vamir Endithas, an old mage. It took a week for him to decide, until he finally settled on a decision. He would take care of the farmstead for years until he finished his training under Vamir - after all, the farmstead was his now, along with everything in it. Richard had no family, no one close to him but Calden's own family. Many frowned upon it and were glad to see the human go, but Cal refused to leave the farmstead to rot. He would stay, and when the time came, he would go, leaving everything behind him.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
With a deep, deep sigh, Calden rushes after the child, sprinting as fast as he can. "Wait!" he shouts, "gods dammit, just hold on a minute-!" he pauses, and groans as the child turns a corner, before heading after them once more. If he manages to catch up, he swoops the child up in his arms and plucks the coin purse from them, setting them back down. "You know, you could get in a lot of trouble for smoething like that," he sighs as he looks through the purse. "Next time, try lifting the purse a bit more lightly. Go after the rich-looking ones, hm? Doubt they'd miss the coin." He plucks half of the coins from inside his purse, handing it to the child and ruffling their hair. "You be careful now. If you need anything, you can find me in the market place."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Calden rubs his cheek as he observes the trapped wolves, eyebrows furrowed. He did need the money, but ..
With another pause he creeps forward, tenderly reaching down to undo the bear trap. "Just a moment," he says in a hushed, calm whisper, "it'll be alright." The mother wolf observes him with narrowed, cautious eyes, snarling when he gets close, but he continues otherwise. "I know. It hurts, I understand, but in order for me to free you, I need you to stay still." He was aware that the wolf likely could not understand him, but he had a hope in his chest that the wolf would understand his tone of voice and gentle grasp enough to understand that he did not mean any harm. With trembling fingertips he undoes the bear trap and rips off the sleeve of his coat, tying up the injury and stepping back to allow the mother and pups room.
Extra notes (Optional, could include theme songs, pictures, etc.):
Just a side note here, I know that the backstory seems a little short and only focuses on one situation, but this was the most important thing that happened in Calden's life. His life was generally spent in one place doing multiple things, as he had a pretty happy life and childhood, aside from one thing that will be introduced below in the magic application. I like to keep things a bit hidden, other than the absolutely most important things, so people can learn things about my character purely through roleplay.
Also, picture of my skin:
______________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
A sick, painful crack ran up his arm, burning deep in to his hand. Blood dripped down the pale skin of the limb, streaming until it met with the deep brown of the wood beneath.
"You indulge far too much in your so-called peace. You really think a mage with good intentions would come to a place like this?" the voice snarled, digging itself in to his head, burying itself and burrowing a hole in to his very soul. A tenseness filled the air with the man's words. Blood. So much blood. Why was there so much blood - where had it come from?
Nothing felt right, nothing felt quite real, either. There was no life in the man's face- he was tall, pale, his expression seeming as if it was carved in to porcelain. The room was broken apart, furniture spread across the floor carelessly as if due to a simple wind storm. The space was filled with a deep, empty silence that stood apart from the glow of the fire burning in the rusted hearth.
Calden wanted to yell. Wanted to scream at the top of his lungs, bare his teeth, rip the man's throat out with his fingers. He wanted to curse him, break his limbs one by one. He wanted to humiliate him and make him feel the pain that he felt. But no matter how much he wanted to, no matter how hard he tried, only one word left his pale, bloody lips.
"Why?" he croaked. How odd. He didn't say that; at least he didn't mean to. He had planned to swear at him and yell at the top of his lungs at the man, his mentor, the one who had taught him everything he knew of magic, like he wanted to. But then again, it was all beginning to make sense. He finally understood why Vamir didn't teach him anything that could be used against him, didn't teach him anything that would have been useful in a fight against a powerful mage. He had played with his head, played with his mind, twisting him around his little finger, and Calden had never questioned it, not once. Cal never questioned it because he was so excited to learn, so excited to live up to the name that his father left behind. To be a good mage, to learn all of the secrets. That was why he had never questioned why he was learning simple alteration and elemental magic. Party tricks. That was all they were, and he had been fooled in to thinking that he could use it to help people.
Calden could feel his hand going numb, kneeling to the ground. His mentor spoke, but the words were a muddled mess in his ears. All he could hear was the rush of blood, he could hear his very life draining from him. Could feel it.
The first touch he felt from Vamir was like an explosion. It filled him with hot fire and hatred, searing his skin with pain. His head throbbed, his chest ached. His mentor wrapped something around his arm, speaking softly in to the elf's ear. "Now, now, my young student," he said, "I can't have you bleeding out on me. After all, how will you find me and live out my legacy once more if you're dead?"
The chuckle that followed made him sick to his stomach. So that's what he wanted. A puppet - a game. He did all of this, ripped his home, his family, his mother away. For a simple game. Fine, Calden thought numbly. I'll play your game. I'll play your game, and I'll become stronger, until I can finally rip the breath from your lungs myself. Ah, yes .. that's what he needed. The tinge of hope, of satisfaction from the thought. Calden grasped at it as if he were pulling at strings, gripping the single line of thread and wrapping himself in it. He would become grander than his mentor, than the father that left him behind. He wouldn't seek revenge, oh no. He would show his mentor what a monster he could be.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic, like any other system, has limitations. In order to get better at magic, it takes a very, very long amount of time and training. You must be taught how to use magic if you are lucky enough to be born with the ability. Even then, however, it takes years upon years to begin to build up your potential. The ability to learn magic and how much is affected by race and how long you have trained. Dark Elves are completely unable to learn magic. Even when you learn magic, you start very small and are unable to do most things. As previously stated, you must train hard and often to be able to even grasp your true potential. To use magic, you must have an artifact that can be used to channel your magic through, and even then, you must learn to use it and the tier of your artifact can affect your abilities, from weak artifacts to divine. Pushing yourself in magic can lead to serious injury or death. You also only start with one aspect.
-Please give a description of the magic system in your own words:
The magic system is complicated and much more different than many other servers. Magic on Saphriel requires the use of artifacts, objects that can be used to channel your magic through in order to cast what others would call "spells", though this is not the exactly correct word, because there are no spells or incantations on Saphriel. There are a set amount of aspects of magic that different races can know or learn. High Elves have the most potential, being able to learn four, and Dark Elves having the least, being unable to use magic at all (zero aspects). Humans are able to learn three, Dwarves and Ca'Liar are able to learn two, and Goblins and Orcs are able to learn one. Each artifact has a specific strength level (Weak, Feeble, Moderate, Medium, Strong, Powerful, Wondrous, or Divine). Each tier of strength is able to do different levels of magic. Artifacts, while having tiers, also have set things that they can do, such as elemental magic or alteration.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With a weak trinket of water, so to say, there would be a multitude of possibilities even for a weak trinket. Calden would experiment with the trinket every chance he gets, using it in different ways to affect the world around him. He would attempt to manipulate the water in rivers and ponds, then move on to slightly bigger things, like picking up a small amount of water and moving it somewhere else, experimenting to see if he could transport anything, for example a very small tadpole or a leaf in the water. Because he wouldn't have had much practice yet, he would have turned to his teacher in order to ensure that he wouldn't be attempting something that would strain himself too much or hurt himself.
Application has been updated
Reworking some parts of my application as requested [/b]
----OOC Info----[/b]
-Minecraft IGN:[/b]
Cabbage__
-Skype name (Optional, for server OOC chat):[/b]
legofreak1973
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
With a deep passion for medieval history (and fantasy), I have strived to connect with certain roleplay games and events to experience much of the medieval/fantasy world. Past experiences include devoting about 200 hours into "Rise of Kings", a medieval/fantasy roleplay server not too different from this one. I also regularly entertain myself with hours upon hours of heavily modded Skyrim (I know, not exactly 'roleplay', but I put myself into my character's shoes as best as possible, which is why I think Skyrim is the greatest roleplaying game. Oh geez, I'm rambling aren't I.) and several sessions of Dungeons & Dragons.
-Define Power-gaming in your own words:[/b]
Powering gaming is when a person goes above and beyond to enhance the position they are in (in such a way that they only consider themselves and may take away from the experience of others).
-Define Meta-gaming in your own words:[/b]
Metagaming is when a player uses OOC knowledge to benefit their IC selves.
-Define Role-Playing in your own words:[/b]
I tend to believe that role-playing is more than acting as your character. Personally, I see roleplaying as truly embracing a specific backstory, set of skills, traits, and overall character to essentially become that person. For example, I normally choose characters who are close to an image of myself, so that instead of stopping and thinking about what my character would do, it would come to me instinctively, as if I was that person.
----IC Info----[/b]
-Character name:[/b]
Lios Aeries (formerly Lios Vossen)
-Character race:[/b]
Human
-Character gender:[/b]
Male
-Character age:[/b]
27 and 1 month
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):[/b]
He does not have an occupation, but has had experience as a diplomat, and would like to continue down that path, as someone who would represent a person for a fee and negotiate on behalf of that person.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):[/b]
A lean, somewhat pale man of 5'2", with dark brown hair that gently flows over his scalp, swirling up slightly just above his forehead (a simple style). Relatively small, hazel eyes draw away from his always slightly-pretentious smirk. A man of class, he wears a dark gray cloak with jade colored highlights. Underneath, a loose white undershirt with several pockets for carrying contracts hangs above a pair of loose fitting trousers held up only by a tight black belt with diminutive golden detailing along the top half, which covers a large scar spanning the length of his right calf. What most people miss from a first glance is Lios' slightly pointed ears, which are the only evidence of his grandfather's father's feisty actions with a young elven woman, who became Lady Vossen, protector of a minor hold before The Pact invaded. Dangling underneath his undershirt is a silver owl, the sigil of his old house. He keeps it under his shirt to ensure that no-one can identify him by simply glancing at him.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):[/b]
Lios is a cunning and knowledgeable figure, one who may at first be seen as someone of low birth who was lucky to rise to near-nobility, yet he deliberately acts and dresses this way to ensure his safety. He is a man that likes to make well-thought decisions to better himself, and actively deceives people from the shadows to do 'dirty work' for him. He is not only intelligent on many matters, but also wise, knowing when to speak up, or when to hold is actions and wait for another opportunity. Whatever puts him in a better position is the choice he'll make.
-Character biography (At least three paragraphs describing your character's history and experiences):[/b]
Lios was born in a small town known as Mirfield, which was located close to the swampy lands that had seen rapid growth from the ever-ageing refuge known as Barkamsted. Lios knew little about the town, only that it was west from his corner of the world, but not by far, a day's ride at most.
As a young and irresponsible child, Lios lived happily in a relatively comfortable house, where his entire family resided. As the head of a fairly well-off house, Tyrell Vossen, Lios' father, would regularly teach Lios the ways in which to control money, and how to make a profit, although the young boys mind would drift away from his father's teachings on to something far more interesting, such as a single leaf gently floating through the air till it positioned itself atop a pile of lesser leaves. As a child, he would regularly venture into the woods with his young wolf pup, Axel, who was given to him by his mother on his fifth birthday. His mother used to sit with him and tell him stories of the family's history, such as how they have inherently pure-blonde hair after Aderoth kissed their ancestors heads. Lios knew such tales were just that, but enjoyed the comfort that was harbored by his mother's voice.
One day that sticks to Lios' mind vividly, is the day his sister was sold off to the other main house in the hold, House Earlreach, to bring about friendlier relations after several large disputes between the two houses. Tyrell knew that bonding the two families together would bring about an age of happiness in the dark times of war, but Lios took pride in his already somewhat reputable name, unaware of the dangers that come with it. He had heard of distant noble houses being completely decimated by those they call "The Pact", who at the time had been gaining large distances towards their town. Lios did not know the exact distance, but being young, sat and imagined his noble and mighty father to tear through the whole lot of them and be home in time for some house-made onion and radish soup.
On the first day of winter, when night came about at a far too early time Lios found himself and Axel waltzing their way back to the township to have some supper when the feint sound of screaming and crying started to ring through the thick trees. With wits about, Lios stuck to the treeline until well after dark, when he saw several large groups of mounted orcs and other beings he was unaware even existed leaving the town. 'The Pact...' he thought. After waiting for a further amount of time, and with the moon now gaining height, he ran back through the main gates, asking a dying guard what had happened, only to be told of Lady Earlreach's instructions to keep the gate open for the night as they were waiting on Lord Earlreach's late return. Lios quickly made his way to his former abode, which now sat as a few foundations, with the rest diminished to a crisp by the flames of war. With only a coin purse and a few books, he set off down the street, ready to follow the smaller roads to Barkamsted.
As he was traversing another village which he could only barely recognise as one of Earlreach's, a large orc with a minimal armour and no markings, lending little knowledge to Lios in the now difficult situation. Lios knew he had to be careful after such recent events, and quickly tried to avoid an encounter with the now alerted brute. As the disgruntled creature approached, Lios resorted to the only thing he knew how to do. Talk. He tried to convince the man that he was just trying to scavenge for some food, but the barbaric-looking orc took no notice of the boys persuasion, and with one glance at the silver owl necklace dangling around the young boys neck, he quickly drew his sword before swinging it. Young Lios ducked before losing his balance and falling to the ground. As he opened his eyes, he was met with the glaze of a now dead orc, with blood seeping out of his forehead, where a thin arrow had pierced his skull. Looking further upwards, Lios saw Axel next to him, who had been mortally struck by the falling blade, protecting its master from harm. Lios quickly rolled over to see three men approaching, two of which hard large longbows with arrows drawn, pointing straight at the quivering boy. He started praying to Udero before hearing a familiar voice. As the young boy rose, he noticed the familiar face from which the voice was projecting from. Sir Rogar Aeries, a close friend of his family. He informed young Lios of the uprising in his home town, and how he knew that House Earlreach had planned the orc invasion. After questioning him on the matter, Rogar informed Lios of his position of a Diplomat, and ensured the boy would be safe under his wing.
Rogar knew that Lios was not safe in the surrounding holds, not with the Pact so close. He would be trained as an apprentice Diplomat under the eyes of Rogar. Being taken back to Barkansted where Rogar was stationed, he trained Lios for years, until the age of 27, before allowing him to represent his own house under a secret name, and strike a deal with a rival house.
After concluding negotiations, Lios led the head of the rival house, who was more than happy to meet Rogar, back to his new home. As Lios saw his work as finished for the day, he headed to his small house to read up on the past history of the house he was just negotiating with, only to find that they were extremely deceptive and rarely to be trusted. As the morning sun shone onto Lios' face, as it did every morning, he rose to head back to Rogars house to check up on the further negotiations. Walking in through to the kitchen, he found Rogar sprawled over the floor, with internal organs splattered across the wooden flooring. With no-one else to rely on, Lios knew he had to take matters into his own hands. He decided to adopt the name of Aeries, as a nod to his former friend, and lived on the streets for several weeks before deciding that enough time had passed for him to start another life, as a new person, with new skills, in the town of Barkamsted.
Behind his slight smirk, Lios now knows that no-one is to be trusted, no matter how close they may be. The only person that now matters to him is himself. If all his former encounters with treason and murder have taught him something, its that war is a game of deception, best played from the shadows.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.[/b]
I act as if I didn't feel it at all. A few coins gone isn't the end of all life. Well, it might be for that child. Later that night, I discuss with a few associates in the city if they have also been pick-pocketed by a young child lately. After a few weeks, a report, and more importantly, a name. I find the house that the boy lives in, and kindly ask a few city guards for some help with my small dilemma, bribing them with half of what they recover. They return just after midnight, with three fingers and two coin-purses. I chuck them two fingers and half of the contents of one coin-purse, chuckling as they leave with a confused look on their face. A profit well earned.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation, you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.[/b]
Having a soft spot for such animals, I would lift the pups up and hold them in one hand, while I gently cut the throat of the mother. I know she wont survive the injuries, so putting her out of her pain is the only sensible thing, I believe. I take the pups back to Barkamsted and sell three of them a trader who promises not to skin them. If he does, I will not mind, as I have learnt that no-one can truly be trusted anywhere, and besides, a few dead wolves don't affect my position. As for the fourth, I decide to raise him as my own, giving him the title of Axel. A trustworthy friend.