Overall, your application flows rather smoothly through the majority of points needed to tie a character to the setting! However, there are a few issues which will need to be addressed before I can accept you. The first is the farmland near Barkamsted. Note that, while around 17 years ago before Barkamsted became the last safe bastion of man there was land available, afterward any land that was not within Barkamsted's walls had become enemy land. Only farms directly within the safety of Barkamsted would be active. That said, the city itself did not have the space to provide many acres of land for farmland to begin with.
Furthermore, it should be mentioned that there were no stewards in Barkamsted. Barkamsted and the entirety of the kingdom were and are currently led by a King and his court, all player characters, following the death of Lord Daniel Barkam. As an aside, those who serve Aderoth or any of the Gods in general do not have titles such as "Father," for reference! Aderoth's champions are known as Priests and Paladins, but for those who serve them through their churches for example, they are given the title of stewards.
Your magic application is missing just a bit of detail but is otherwise acceptable. Your limitations paragraph fails to mention the difference in magic casting across races, in that some of them have a great many number of aspects while some have none at all or one at best.
Once edits have been made, please send a poke my way and another review will follow!
Less of a review but more of a notice, your application will be handled soon! Currently, specific whitelisters are in charge of handling Alba and Half-Dwarf applications. They have been alerted of your application, and you may expect one to go over it in the near!
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes! I've roleplayed the majority of my life and love it to death! I've RP'd on other servers, D&D, and other various methods for RP. I've also been a staff member on a roleplay server in charge of events and other stuff! It's lasted quite a while, I still am in fact! I've always loved RP and have much much experience in it.
-Define Power-gaming in your own words:
To act upon someone and give them no chance to reflect, dodge, or counter in any way. For instance, I stab you in the gut after doing several pirouettes leading into a neck snap killing you instantly! Now, that's a harsh example. But you get the idea! It gave no chance for my target to fight back.
-Define Meta-gaming in your own words:
Using any knowledge one has out of character whilst in character. For instance I learn someone is plotting a plan to kill the king through my friend Jim, who says Jimmy (A character) plans to kill said king. When I learn of this, I proceed to attack Jimmy in the street, or even just talk to him more than I had been.
-Define Role-Playing in your own words:
Well, I'd say role-playing is getting into, and playing, a character. Immersing yourself within a world and becoming something else for a period of time. Growing and developing a character and getting fully immersed into them. That's what I'd call role-play.
----IC Info----
-Character name:
Gwynris Leswin Duraseul
-Character race:
Half-dwarf
-Character gender:
Female
-Character age:
22
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Gwynris Leswin Duraseul looks to be a half dwarf hailing from the northern regions of the world, this is shown rather clearly in her pale skin and clothing really meant for the colder regions of the world. She's still rather short, about 5'8" in height and of a bulky, yet still feminine build. She more has an athletic gladiators build of sorts, and plenty of non-visible scars covering her battle from spars and fights of the like, and she has one especially clear one going over her eye, a common scar really. She has long and wild flaming red hair that twirls into a braid she has draped across her chest.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Gwynris is a kind soul, but also a fiery one. She had the qualities of a leader but can often forget where her skills fall short, overestimating her own abilities. She can have a real temper in times of stress as well, not one to stay calm in a moment of panic really, and a fiery rage if you were to fall short or wrong her in any ways, vengeance is something Gwyn does not view as innately wrong. However in the end she means well, she often shoots her goals high and reaches to achieve them by most any means. She does hold some semblance of honor however, having the (large amount of) pride a dwarf would normally have. She's a natural leader who desires to have a greater importance in the lands, having a normally decent sense of morality and direction and a kind heart beneath that fiery cold exterior.
-Character biography (At least three paragraphs describing your character's history and experiences):
Upon a quiet night within a village, Peter Duraseul, a stout ginger dwarf, and Anara Wrest, a beautiful human woman, had a chance encounter, they'd always fancied each other, but the thoughts of the common people dictated such a love was something that could never go far. They'd had what one would call a forbidden love in a way, something Peter insisted would truly be fine, he claimed he’d protect his love from the disapproval of the people. But Anara disagreed, it was too dangerous for both of them. It’d stay a secret forever, until it was safe. However… safety is often but an illusion, as one night, a love making would get a tad too passionate, and from the flames of passion only birth danger, and children… as soon it was clear Anara was pregnant. They pushed it off for a time, claiming perhaps it was simply weight, other things of that sort… but it became harder and harder to ignore. The fights began, people were asking Anara questions, she could only avoid her family for so long and they’d most definitely notice at some point. They argued to no end, rumors began to circulate… and Anara would make a rash decision, of course as with most rash decisions, not telling Peter a word of it. Upon the morrow, she left would travel with a band of merchants to Barremsted. They were not kind to Anara, and cared not that she was with child. They would abuse the girl, and her desperation for a ride. Passion is not always a two sided card sadly. After a night of torture, whilst the men slept, Anara would leave their band of carts in the night, and happen upon a cabin. Within, she’d find a family of sorts, the father of the family however missing, out hunting. A mother and her children, a boy and a girl, would take Anara in. Doing their best to help her in what came only a few short moments later, the birth of a child.
When the morning came, Gwynris was named. She was given a middle name, Leswin, of which Anara claimed was her true surname. The family would decide to allow Anara and Gwynris to stay in their home for a time, but only until the mother and child were of good health. And so the months went by, the young baby appearing to be but a healthy human, to her mother’s joy. However, not all had joy that evening, Peter was riding from town to town, searching for his love who’d left and stole his child into a dangerous and war-torn world. Peter searched throughout the lands, but he found no traces of her. However, whilst Peter desperately searched for his daughter, she began to develop. Eventually crawling became walking, and walking became running. Words began to come through, her first one being a cuss she’d echoed from her mother, arguing with the father of the house. At this point Anara and her daughter had overstayed their welcome. Five years they’d spent with the family… they would ask Anara over and over when they would finally be taking their leave, she’d always tell them soon enough they’d leave, but she could not afford to do so in life or health yet, manipulating their pity for just a little longer. However Anara was not the kindest woman, and an overstayed welcome is eventually ended, and as such, their stay would come to an end. One evening, the whole family sat at the table, eating, when the man of the home started an argument with Anara, common place to be blunt. The father of the house was a pitiful excuse of a man, ragged torn clothes and an unkempt face, a rough mouth and a tendency to fall back from the slightest thing of which opposed him. He however, had snapped a bit this time… he said they had no more food for the girls, and soon the war would rage through the lands, shouting and roaring. Anara was simply quiet… and so he made himself clear he was not simply playing this time. He tore Anara out of the house by her arm, all followed him outside as he threw her into the snow, shouting and screaming… tears clattered down a young and confused Gwynris’s face.
He tossed Anara into the snow with a clash of shouts and swears, echoing throughout the forests. Unfortunately, the man whom prided himself on hunting, didn’t see any dangers in his actions. Thus, he gave no time to prepare for the growls circling them. Two dire wolves, showing themselves slowly from within the forests around them. One quickly seized it’s moment with the father, placing a large paw on his legs and clamping his jaws around his torso, tearing the man in half. The second would begin to circle Anara, Gwynris could only watch the monstrous beasts of giant size, and cry. Anara told her to run, an order which the shocked Gwynris froze upon, the young girl couldn’t react… but the young boy of the house, would grab Gwynris by the arm, running for himself, the dire wolf would snap at the two running, reaching out to graze it’s claw down the young girls eye… however, Anara stabbed the wolf in the leg, and it’s attention was shifted, and her fate sealed along with the rest of the family. The two children took their final gift from their parents and ran until their feet bled and they could run no more. Gwynris and the boy ran, they ran until they reached a safe alcove in a few rocks. While not the brightest idea, but still the boy took charge, he was older, about 14. He was just as distraught as the much younger Gwyn was. He coughed a lot, Gwynris though him to be sick… she tried to ask him about it. But he told her to stay quiet, he made a fire, and he did his best to calm the child… internalizing his own panic, it wasn’t the time… this would stay with Gwynris… she could barely function while this boy was entirely calm… she wouldn’t forget this way of acting. Morning came and they traveled to the nearest town, which happened to be Barremsted. Really, they simply followed the road until they found civilizations, bleeding feet, pained bones, the boy would sit down to rest on the side of the road. He told Gwynris to continue on, he said he’d be fine, Gwynris didn’t believe him… but he shouted for her to continue, and so she did. She never saw the boy again, she can’t even remember his name to this day. But life went on, as her mother had willed her to make such happen. She’d spend a few days on the streets of Barremsted, noticeably filthy at this point. But Gwynris survived, and her name traveled ever so slightly. She survived off of what she could beg for, scrounge around and find. No one quite cared about someone else’s homeless child, someone else’s problem. A number of weeks passed, Gwynris was losing hope… growing more and more starved every time the sun shown itself. Finally, Peter found the girl he’d been hearing about… years upon years of having his daughter missing the dwarf gazed down on the girl with the name he’d given to his love so long ago. He had his daughter finally, and he gave her back her last name finally, Gwynris Duraseul.
They united, and Gwynris told her father of all that had happened, they wept together for hours. Eventually however, they did stop weeping. And began to celebrate, and mourn over, the dead. Peter made it clear Gwynris was his daughter, and prepared to take pride in her no matter what after the acts her mother had taken. And they did their best to move on, which surprisingly, wasn’t impossible. Peter had already done his fair share of mourning, and Gwynris was so young, and her life with her mother so cruel, that the path to recovery was not impossible. Within a year the girl found herself a bit once more, finding some energy and exploring with a new found curiosity of the world, now that it wasn’t so… deadly. Her father kept a watchful eye, and she was not a dull kid. She could climb trees and knew never to go too deep into the woods, the wolves were in the woods… Gwyn now hated the wolves with all her heart. A fear… a respect of sorts but… a fear nonetheless. They’d be singed into her mind as the horrors of the woods, dire wolves especially. She had thoughts now however, she could not be as helpless as she was when her mother took her, when the wolves then took her mother, when they ran even. Gwynris would be better, and when she told her father of how she felt, he agreed to help her. He wasn’t an expert in all things, but he did his best to teach the girl how to hold and swing a weapon. His range was limited.. literally, he could not teach anything beyond normal weapon combat. Peter only had a few experiences in fights after all. Gwynris would have much more, she had a bit of a temper, a fire within her that burned to lead and fight. She’s get into quarrels over what was right, sometimes things that were petty, or not right on her end at all really. But she at least knew how to get herself out of them. In time, they moved on from the woman whom abused them, and remembered fondly on the times she was kind, warm, a mother.
Eventually, Gwynris grew into a young woman. Her fire returned quickly and only grew as she aged, her father’s died out a bit… he was a kind and comical man still, but he was old, and had been through quite a bit. This fire created a short temper to be blunt, and desire to mean more than she did. Despite her dwarven father, he held onto their familial relation being adoptive publicly. Gwynris was believed to be but a human, even she questioned this… as Peter never really confirmed if they had blood or not. She was not stupid however, she still had her curiosities, and her assumptions. She was a kind spirited girl despite her temper at times, she joked and had fun, she was charismatic like her father. The girl was coming into her own however, hunting on her own, exploring further on her own, and dreaming on her own. She'd decide it was time to act on those dreams, saying goodbye to her father, and take her leave to Falkvard. She’d visit her father of course, he was never too far. With some tears, many hugs, and a somber farewell for now, Gwynris took off to find a real place in the world. She'd travel through many scenarios before coming to her current standing however! Meet friends, lose friends. She was once attacked by pillagers, she killed one of these men whilst taking her escape in the night. Another encounter was with a wolf pack... she struggled, but did manage to take out two of the wolves, the others would flee at the sight of their pack mates being sent into a shallow grave, Gwynris herself would flee of course, she feared wolves… she wouldn’t be chasing them any time soon. Gwyn encountered many other situations in the wilds, travelling further and further until she'd finally arrive to where she currently resided, what awaits next for the fiery spirited girl only the gods could tell.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Gwyn would glance around, a tad unknowingly... and then very angrily, searching eyes as she's take off into a full sprint. Gwynris saw not that her robber was a child... but she'd likely have chased nonetheless, not knowing how else to handle this situation really... Gwyn was not the fastest to ever be, but she was clever, eyeing the child quickly taking shelter behind a building when the crowds favored a disappearing act... with that knowledge, she'd turn the corner quickly, a small blade drawn, and grab at the arm of the boy. She'd stare angrily, catching her breath a few moments... now seeing that this is but a child. She'd stare a few moments longer.. and then sigh, reaching to pull her coin back. "You're a little **** ya know that..? Stealing will get you killed." she would move her dagger a bit in his direction threateningly, then place but one single coin of the lowest value in his hand "Don't be an idiot and get caught if you're going to do it.." The boy was likely scared, but Gwyn didn't care.. at all really. She had her coins back and that's what mattered in that moment. She'd simply take her leave... the guards can catch the boy doing the same act another day she'd imagine.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population
Gwynris would stare upon the beast trapped… she found it hard to feel anything, such an apex predator was idiotic enough to be trapped. To think she feared the things… however, she feared no cubs. Someone who fears the a child of an animal is but a fool. She however didn’t believe the cubs should die for their mothers failure to be the predator she should be. Gwyn would stare at the wolf… unable to bring herself to come close to the things she feared.. She’d toss her coat over the wolf, and to her best open the bear trap with her boot and a stick… if she succeeded, she’d jump back rather quickly, and take her leave as quickly as possible. And if she failed well… she’d put the mother out of its misery and scoop the cubs into a bag, so she could perhaps find some way to not kill the young beasts. She would not sell them however.
Extra notes (Optional, could include theme songs, pictures, etc.): Not in particular!
-Do you have any prior roleplay-related experience, if so could you give an example?
I have previous roleplay experience in many forms. I have RPd on multiple MCRP servers such as Alaurin and ThroneCraft, though the vast majority of my experience comes in the form of actively playing Dungeons and Dragons for the past 8 years of my life, as well as other tabletop RPGs.
-Define Power-gaming in your own words:
Power gaming is forcing an action IRP upon another character unfairly. It concerns emotes that speak in absolutes, giving no chance for the other party to do anything about it. Within power gaming also comes God-modding, which is giving your character an unfair advantage, anywhere from a simple unfair advantage to outright invincibility. It concerns any aspect of a character that could be deemed as unbalanced or unfair.
-Define Meta-gaming in your own words:
Metagaming is the act of using information gained OOC in an IC scenario, leading to your character knowing things that they very well shouldn’t, and often abusing such knowledge. It concerns any knowledge that is not common or gained through legitimate RP.
-Define Role-Playing in your own words:
Roleplaying is to act as an assumed character or identity that one is not. Taking upon a mantel that one does not hold, anywhere from an entirely different personality and appearance, to a small aspect of one's identity. It is assuming a role, and playing it out.
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Bard/Entertainer
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Gwendolin, preferably called Gwen, is of average height at 5'7", keeping a relatively medium build. At first glance, many would think her an exceptionally short half-elf, with smooth and beautiful features, brown hair that falls in gentle waves, and ever so slightly pointed ears. Though this is not the case upon closer inspection, as her body far more so resembles that of a human in her slightly wider build, small amount of pudge, and hazel irises. Despite her humanity however, she holds herself with the grace of a dancer, with her body maintaining a good amount of lithe muscle.
Gwen's expression is almost locked in a perpetual cheery smile, with curious and warm eyes. She holds a few scars about her body, though none major, as well as a few tattoos. Upon her left forearm is a design of an empty skull, surrounded by luscious flowers. Across her lower back is a design indicating a decaying butterfly framed by Celtic-like knots, and finally a series of birds flying upward across her right back/shoulder, upon close inspection, they seem to be crows or ravens.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Gwen is usually a very bright and cheery, holding a large amount of energy within her mannerisms. She is perky and talkative, being a very outgoing and extroverted individual. She always wants to hear the story of another, often urging in depth conversations. From her bardic nature, she loves storytelling, dancing, and music, while holding herself to a high standard in her own partaking upon these things. She tends to lack large amounts of shame, being decently flirtatious and is usually an open book concerning much of her normal life.
In the shadows, however, Gwen metaphorically undergoes a drastic transformation to her ideals. In reality, the cheery and kind nature is a facade, designed to hide her malicious and diabolical nature to the public while she conducts her dark ambitions in secret. She is a sadistic, cruel, uncaring individual who finds great glee in torture and torment, utilizing her necromancy through wicked and cryptic songs. She has a disdain for life and mortality, viewing the world as a cesspool of mistakes and hatred. Despite this nature, however, her goals are not innately evil: she seeks the secret to immortality, and in a sort of megalomania, power beyond life. This does not, however, stop her from often taking the roll of a villain in her conquest.
In both states, she shares a few quirks. She has arachnophobia, oddly enough, and generally despises insects or arachnids and will drop any facade of kindness when confronted, often spouting profanities and other rude words of anger while stomping it to a pulp. She also has a horrid gambling addiction, perhaps contributing to her games of life and death.
-Character biography (At least three paragraphs describing your character's history and experiences):
Gwendolin Azeralil was born to a half-elven mother and a human father. Her childhood, against her current nature, was exceptional. Both parents loved her dearly, often pampering the young girl and looking highly upon her. From a young age, she was a prodigy in the arts, being an exceptional musician and dancer very early on, holding many friends and generally being a well-liked young lady. As she aged, she progressed from a cute and lovable little artist to a beautiful, social, friendly bard, though the relocation to Barkamsted at the young age of 7 tested her, pushing their safety to the edge and paying the price for it. Their cottage was ransacked by orcish invaders not weeks before, prompting their retreat and overall giving the young girl a distrust for the greenskinned kind, of all sorts. Though the fear didn't last long, as when she was 16, she took to traveling about the surrounding farmsteads and hamlets, sharing her music and stories while picking up as many more as she could along the way.
During her adventures, however, word came to her of a grim event: her mother had fallen ill and passed, and her father, in his grief, took his own life shortly after. With sorrow in her heart Gwen returned home, to the old cottage that marked her upbringing. Warm memories flooded her mind of all the wonderful times she shared with her family, only more as she entered the building. The smell of delicious home made food, the warmth of the fireplace, so much joy... now reduced to a dreary dusty shack. She took about the house for a short while, before entering her parents' room. Their old bead, her father's small corner library and desk, it was all there... though just before she chose to leave, the wind blew throughout the room through an open window. Gwen scowled, storming over and shutting the flimsy window, just as another gust came... a cold whistling still remaining. Confused, she followed the noise and chill, soon coming across a secret panel beneath the large bed. With great effort she moved the bed aside, and swung the trap door open, revealing a cold and dark cellar that released a musty plume of old air and dust. Curiosity overtook her fear, as she descended into its depths. Within, she found a small stone sanctum, with bones and ancient books upon a worn bookshelf, a candled altar. Investigating the shelves and the altar, she came across dozens of dark tomes that spoke of necromancy and accursed magic, the raising of the dead, curses and hexes, and most importantly a worn research journal written in her mother's hand. Cracking its dusty seal she found within rituals, alchemical recipes, and black spells all concerning the forces of life and death. The later parts of this journal were contributed to one concept and one concept only: immortality. Gwen looked up in disbelief, as her eyes were drawn to a final thing within the corner of the room, one she had missed before... an instrument rack, where a lute sat untouched. Making her way over and removing the object from its stand, glancing it over. Beautiful craftsmanship, expertly made and tuned to perfection, and within its center hole, magical runes engraved in secret. Taking the lute and her mother's journal, she departed the secret alcove and fled the old cottage, confusion and curiosity inhabiting her mind.
Gwen took to studying her mother's journal, soon discovering that this lute was made for her by her mother, who turned out to be a dark sorceress of her own. Gwendolin's innate magic was known by her mother, and she planned to take her daughter under her wing into the powers of life and death, though not for sinister motives... she used these powers for her own protection and research, not antagonizing of the innocents. However in Gwen's reading of her mother's work, the aspects... got to her. The promise of endless life, the power, it was all so alluring... but the dark arts were not for her innocent and emotionally unstable eyes so soon after her parent's death, and such an event in compilation drove her mad. Her mother died while researching immortality, her father following suit, such grief and ironic agony... Gwen could not allow this to happen to her. And with the dark writings within her mind and the wicked magic pulling at her being, she changed... she was to do what she wanted, what she needed, and not a soul was going to get in her way. Taking this new magical trinket and her limited knowledge of the dark arts, she continued on her adventures, though now holding not such bubbly motives, but she used her profession as a guise, her travel to escape being found. She was to become one of the most powerful necromancers of this age, she was to discover the secret of immortality through undeath, and she was to make those beneath her bow.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Gwen sighed, shaking her head. She watched the little child run off through the crowd, the poor kid seemed rather clumsy, and dirty... generally in a rough place. Though she had a decent amount of money in that pouch, and reluctantly she took off jogging after the small child, keeping a close eye upon them and tracking their path, following suit. Following the young boy down an alley and around a few bends, she found the lad aggressively jiggling a door in attempts to get it open, as his young eyes fell upon her in fear. The alley had come to a dead end, and Gwen now blocked the exit.
Crossing her arms and raising her eyebrow, she looked to the child with slight disappointment, slight understanding, though by majority a playfulness. She approached slowly and gently, crouching down in front of the boy as we stood paralyzed in fear and guilt. She simply outstretched her hand and looked into the boy's eyes, and knowing exactly what she meant he reluctantly plopped the pouch in her palm, as she closed her grip and put it back upon her belt. "Tell you what, kid." Gwen spoke softly and smoothly, with a sweetness in her tone. "You give me the last few coins you thought you could slip away without me noticing, and I'll play a song for you." Looking to her, he nodded. Gwen, with a smile in return, stood and withdraw her lute from her back, beginning to sing and play. The song was beautiful, emotional, as all her songs were, telling a story through it like a proper bard of a young man who stole from the rich and gave to the poor. She enthralled herself, closing her eyes and continuing, and when she opened her eyes smiling wide... the boy was yet again gone. In private and frustrated, Gwen scowled, replacing her instrument across her back and returning to the street. If the boy showed himself again, he would simply have to pay up, one way or another.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Briefly inspecting the mother's wounds, and glancing at the pups curled up, she sighed. Humanity was dreadful, barely worth the souls they possessed... and these little wolves had lives ahead of them, but their mother wasn't going to be going anywhere, and Gwen barely knew any sort of medicinal practice aside from that required for basic necromancy. But then, her eyes settled upon the bear trap... just like the intelligent races really, to set up dangerous traps without even being nearby to watch them. Careless, ignorant, dreadful... all while Gwen had a soft spot for animals. She approached the wolf carefully, as it growled in defiance and concern. The animal was panicking and in pain, it knew no better. Not knowing what else to do, Gwen first spoke softly to it, then began to sing a soothing tune. This seemed to calm the hound, at least long enough for Gwen to approach fully and pry the trap off the wolf's leg. Immediately the mother darted away in a painful limp, the pups following suit. The necromancer knew what it was like to lose family, she wasn't going to see it happen this way.
The next morning, the old farmer stepped out from his abode, stretching and looking about for another day's work. No wolves! How wonderful, he thought. Looking to the sky in joy and turning towards the fields, the very first step he took resounded with a metallic click, and a mechanical snap. His very own bear trap had found its way home, and was now clamped across his calf down to the bone. The man screamed in agony, collapsing to the ground as his family came to rescue the poor fool, as Gwen watched from the treeline, a devilish and proud smirk upon her face.
Extra notes (Optional, could include theme songs, pictures, etc.):
Theme song: Necromancin Dancin by Bear Ghost
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc.)
Gwendolin receives her magical abilities from her elven ancestry. Though she herself is not a half-elf, her grandfather was a high elf with magical potential, passing such to Gwen's own mother, and this magical energy passed on to the young girl. Though the majority of the life she's lived thus far she's been in the dark about her magic, upon finding her mother's research and the trinket made for her she discovered her abilities and pursued them. Not only did the impact of her parent's death drive her to instability, the research her mother left pulled her into the darkness and opened the window for necromancy.
Gwen is driven to enhancing her magical potential for a multitude of reasons. She desires unlimited power due to her megalomania, striving for strength and domination. She despises the mortal races and wishes to rule over them with an iron fist, if for no other reason than the pride that comes from it. The far more acceptable reason for her to practice her magic is to carry on in her mother's desires. Her mother wanted Gwen to pursue the magic and strive for greatness in one of the most difficult endeavors known, and with the innate ability she wishes to pursue her mother's dying wish. Finally, Gwen's primary and final goal: achieving immortality. Through the powers of life and death, endless existence could be achieved, throwing away the curse of aging and dying for an immortal and unstoppable life.
As stated multiple times, Gwen will undoubtedly strive for necromancy. Her goals and nature align entirely with it, and the draw is undeniable. She will of course branch into the other dark magics as well, as they are innately within the same domain and would be easily pursued by comparison to enhance her power. Once fully integrated into the dark arts, she would likely expand outward to illusion, being very useful for disguising herself and her nature and manipulating those around her. Finally, she would likely come last to the aspect of earth, to coincide with her necromantic ability, and bring ruin.
-Please give an example in your own words describing the limitations a drawbacks placed upon those who use magic: (This should be at least one well-crafted paragraph): Magic is for the most part unbound, with no innate spells or things of the sort existing. This leads to all magic being freeform, the caster being in control and having the freedom to be creative. This, however, comes with danger. If one were to abuse their power, or exceed their potential, the risk is great. Much like straining a muscle and pulling it as a result, one can do the same with their mind when dealing with magic, leading to a multitude of side effects rising to the levels of even outright death, should they go too far. However, lesser side effects include nausea, headaches, and even physical injury. Overall, this concept is called overcasting. It takes an exceptionally long time to rise to higher levels of power, and trying to do so before capable can cut a magical journey very short. In addition, there are a few mechanical restrictions to magic, those being the necessity for a trinket to be on one's person, the necessity for line of sight to the target of the magic, and the trinket limitations based upon level and aspect.
-Please give a description of the magic system in your own words: Magic requires special trinkets that function very much like magical focuses; conduits of innate power. One also requires the blessing from the god Bothimir to even consider practicing magic, as well as racial magical potential which varies on the levels of aspects each race is capable of practicing. These conduits and powers must match, and vary between schools/subdivisions known as Aspects. In order for casting to work efficiently, the trinket used must be of an acceptable level, else it will likely break and cause damage, physical or mental, to the caster as well. Excelling in magic requires training, practice, and study, much like building muscle.
-You are given a weak trinket of darkness, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Gwendolin, being who she is and what she desires to be, would unfortunately be unable to harness any powers of necromancy with such a weak trinket, however this would not stop her form utilizing it to its fullest to resemble her desires. A basic trinket would be used to make shadows ripple and fluctuate for aspects of fear, make a small shadow beneath one's feet as a scare tactic/surprise factor, and at most blot out the light of a single small light source, such as a candle, with great concentration.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
Thank you for your edits! Something of note for your application however is that, at the time of Klein's purchase of the acreage, there would be no one to purchase it from with the fall of the majority of the Human kingdom. With that said, you should be good to go! Welcome to Saphriel and I hope you enjoy your stay!
An overall interesting character concept and approach, but with several details to work through! To start, I would like to see more around the beginning of the character's biography about how the Pact War had affected her family. Note that the very maximum age she would have been able to leave to Barkamsted moderately safely would be age 7, as Barkamsted had quickly become the last safe bastion of the Alliance 17 years ago. Furthermore, know that your character may not enter the server with any advanced knowledge in dark magic! That must be learned ICly on-server, with most information if any gathered from the texts she had found being rather common knowledge and myth.
That said, your magic application requires a fair bit of work! While the magic biography itself is good, your magic description is quite short and lackluster, and your magic limitations page misses many key details. In these two, there should be included details such as the necessity of a trinket to cast magic, the limitations of aspects per race, the risks of overcasting and what overcasting means, sight being a necessity to cast, having Bothimir's gift to begin with, each trinket being specific in aspect and level, and so on and so forth. Furthermore, your understanding of dark magic seems a touch off! Please refer to the magic examples sheet to fix this, as weak-level dark magic and dark magic in general is generally incapable of accelerating decay, wilting flowers, or animating dead creatures without their soul. In fact, weak-level dark magic is incapable of any necromancy!
Please edit the application as is necessary, and give a poke once done for another review!
-Do you have any prior roleplay-related experience, if so could you give an example? Yeah. Many MCRP servers over 5+ yrs.
-Define Power-gaming in your own words: Power-Gaming is forcing an action onto another character. You can only emote your actions - the player upon which they're being inflicted will emote the outcome. You can stab away, but they can block.
-Define Meta-gaming in your own words: Meta-Gaming is the usage of OOC information in RP. Whether you heard it on the forums, an OOC chat, or through mates on discord, you may not allow it to sway your decisions IC in any way, shape or form. Only your character's knowledge can be used IC.
-Define Role-Playing in your own words: The act of creating a character and writing their actions, dialogue, and other properties. Writing their world and life, whilst always sticking to their beliefs and feelings, not your own.
----IC Info----
-Character name: Serah Grey
-Character race: Human
-Character gender: Female
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): She has a merchant’s eye. An opportunist; an entrepreneur. She’s got a fair handle on seafaring, too.
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A petite, dirty-blond. She has sea-blue eyes; dreamy at times, purposeful at others. There is a splash of freckling across her nose, which is a small and dainty thing. Her cheekbones are high, but one of her front teeth has the slightest of crooks. She dresses the part of a woman of means.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Serah is a witty one. ‘Flirtatious for fun’ is an easy way to put things. She is quick on her feet, and nothing is off-limits. Her smile lets her get away with it, too. She’s kind, but opportunistic. She’s seen what the world is, and does not wish to fall prey to its misgivings. Ambition; thrift; a worldliness. Those are the traits of Serah Grey.
-Character biography (At least three paragraphs describing your character's history and experiences):
Serah was born in Falkvard. Her childhood started easy enough, as her father was a wealthy merchant with connections all across the land. There was little to say of her early upbringing; she learned her numbers and tongues, class and eloquence. Her father was her preferred parent, and she was his little girl. As soon as she was walking, he had her working the family business.
Thrift was an interesting thing. It was about smiles and connections, but cold-cunning as well. It was a balanced she learned quickly—better than her father, even. He soon had her joining voyages across the waters to treat with connections in foreign lands. This is what developed her taste for adventure.
The family uprooted when she was fifteen. This new place was different; far more heartless, conniving; each was out for themselves. And not just in a business sense, but on the streets, too. She spent more and more time on the seas, as to avoid such a home world.
Opportunity; that is what brought her back. It came with war. When such broke out in the homeland, she returned in its wake. And such is when the story begins.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each): You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
She sighed. It was not her day, to be sure. Damned little cutpurse, oh my. He needed it more than she, surely—yes, it would put food on his table. She wouldn’t report it, not this time. “Goodness me, what a place.” Her countenance was an amused one at this point. Her blue eyes trailed him as he darted off. “Just be sure that you use it well,” she murmured, to no ears but her own.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
They would sell well, wouldn’t they. That was her initial thought, at least. The fighting pits in this region were lucrative, and they would pay well for a few of these mutts. The mother was finished, Serah was certain of that. Either that or they die.
She had a change of heart during the trip home; she was brought to the royals instead. They would treat the pups right, she was sure of it.
Thank you for applying! After a read through your application, I'll have to deny it on account of missing a lot of important information connecting to the server. For a start, it skims over the Pact War completely, which would perhaps not affect Serah too horribly directly due to her birth near its end. However, I would like to see detail added to how it would have affected her and her family, as it was difficult to have much wealth so soon after a war. Falkvard would not be retaken until approximately 4 years after her birth, furthermore. In addition, sea travel is not very possible without extreme losses currently in Saphriel, with the waters filled with creatures which take down trading and military ships alike the further one goes out. Few lands are even known to exist by the common public. The biography in general feels very short and lacking in detail in summary, so please work on lengthening and refining it!
Once edits have been made, please poke me and another review will follow!
Hi there and thank you for applying to our server! Whilst the application checks out for the most part, and you have a good sense of the Pact War's effects and how it would have changed his family's income, I want you to go into a few things for me so I know you have a good handle on the lore of our game. How did the Pact War effect his father before the war ended? What kind of family was he from, what relationship did he have with the boy's mother? Or was it a one-night stand? As well, how did his father/mother feel about having a half-breed child? Being a half-breed hardly ever comes without conflict so it is important noting their relationships.
Please elaborate on this and update me when you're ready!
Welcome to the server! One note I want to add, it's called Barkamsted, not Barremsted. It'll be easier to remember once you're in-game but just to remind you incase someone starts correcting you in-game!
-Do you have any prior roleplay-related experience, if so could you give an example?
A lot, actually. I've been a DM of various tabletop games for over 10 years now, been roleplaying on minecraft since beta. More recently, I was part of the Thronecraft and Alaurin servers. Lildeadwalker and Cinder can speak on my behalf
-Define Power-gaming in your own words:
To twist and bend the established rules for your own personal gain as a player or a character. To abuse mechanics surrealistically in order to gain an edge. Can also be said of someone who simply refuses to concede a fair defeat.
-Define Meta-gaming in your own words:
Applying external knowledge of the modern world into your character. The easiest examples are often made during medical scenes where newer players tend to treat wounds and diseases as would a first responder of the modern world. Things just didn't work that way back then.
-Define Role-Playing in your own words:
It's a broad term. I define it by simply saying that it's pretending to be someone you're not. In all of its complexity, it's pretty much creating a person of its own and setting it out against odds of another imagined world.
----IC Info----
-Character name: Merielle
-Character race: Half-elf
-Character gender: Female
-Character age: 24
-Character Occupation: Priestess of Perities. Well, soon-to-become one, that is! She's also a hunter and tanner for praying does not feed one's stomach.
-Character description :
The half elf has inherited much of her complexion from her human parent. With a sun-kissed tan, brown hair and matching brown eyes, it's no surprise that people often end up shocked to learn of her actual heritage. Thankfully, Merielle has never been one to appreciate crowds or nosy passerbys and appreciates her less... Flashy appearance. Two inches past six foot tall, she retains the grace, height and voice of her high-elven mother.
With her hair almost always attached loosely behind, she keeps her flowing hair tucked behind her ears. A staple of her fashion is also her beloved cape. An art piece of its own, Merielle and her parents have spent so much time making and adjusting it to her growing body that it's basically part of her now. Designed with alternating colors of the woodlands, the cloak works wonders when the half-elf is on the prowl, hiding between the trees.
-Character personality and traits :
Despite her mother's attempt at teaching her a shred of modesty, Merielle has retained none of it. The woods she grew in ingrained in her mind that comfort and needs went well beyond appearance and poise. A woman of few words out in the woods, her tongue tends to let go of her mind the second it dips in a pint of ale. To the half-elf, friendship is an important and hard to earn privilege. She has places to be, preys to stalk and hides to tan and will only truly open up to someone who can either assist in her duties or has a personality worth losing time over.
-Character biography :
Everyone's heard the tale at least once. The oldest romance in the book. Half-elves are the shame of elven society and yet their very existence proves that elvish culture may not be as closed as one may think it to be. Merielle saw the day under the shade of an oak tree deep in the wildest reaches of the woods. A man, her human of a father, held her first, wiping out her visage whilst her pleading mother cooed for her firstborn child. Soon reunited, the embrace brought about a gentle autumn breeze, omen of the upcoming cold season. After a deserved rest and much consideration, the couple decided that with the baby born before the anticipated season, they would avoid the city they had set out to and turned around back to their homestead deep in the woodland.
Hours away from the closest village, Merielle spent her first years under the care of her parents in a sturdy hut surrounded by a sunny clearing. Her mother, a frontier guard for the elves, would leave about once every season for two to three weeks to report back to the elven city, even further into the woods. Her father, a hunter enamored by the elf he had met many years ago in this very clearing, had worked passionately to set up the family so far up the woods, away from prying eyes. With no other kids to play with and profiting from no other attention than her parents and the curious gaze of the humans down the mountain, Merielle quickly learned to keep her own mind busy. She would seek out either of her parents to teach her archery, her father to teach her tanning and woodworking or her mother to teach her of nature and elvish songs.
Behind the cabin was a workshop set to tend the prizes of the hunts and work out wood for the house. Right next to it was a small well along with a crude altar to Perities. The whole family met there once every season and would hold a night as vigil to gain the favors of the divinity. Good hunts, lucky out-of-season forages and an ever-ending well were all good fortunes attributed to the gods and thanked in full. That aspect of Merielle's family life touched her deeply and she often headed to the altar alone in order to "Converse" to the god, asking tips on how best to sharpen her arrows or about which kind of flowers her mother would appreciate best for her return from the elven homelands. More often than not answered by her father the night after, it still remained an important ritual.
When adulthood came, most teen grow up to become dissociative of their parents. Their mind twists and they often need no reason to leave home. To Merielle, it was nothing like that. With an aged father and an immaculate mother, she left her family home with few but great memories and a handful of farewell tears. Merielle set out to see the world, seek out Perities and perhaps establish her own cabin somewhere. Perhaps she could teach those city folks about the great huntress of the woods and how best to earn the goddess's favor.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Merielle feels the shifts and instantly calls out a "No!" in distress. Setting her eyes on the child, she dashes after it, clumsily moving through the crowd while the urchin breezes through his favored terrain. On the prowl, the half-elf cuts through an alley thinking herself advantaged. The second she turned corner, she was met with a tall wooden fence set there by one of the building owners. She watched between the bars as the child vanished out into the crowd. The huntress lowered her look with a defeated expression. Cities were so... Unfair.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
The huntress would almost immediately recognize what creature the whimpers belonged to. Cautiously approaching to notice the wolf, she immediately pulled out her bow and locked on an arrow. She spun on herself, turning her back on the snared wolf and glancing around the woods. Wolves were pack hunters and it was not unlikely that some others had been attracted by the cries for help. Especially with the cubs around. With no sound to warrant her current level of caution, she lowered her weapon and undid her cloak.
She wrapped the camouflage garment around her arm in a thick roll and held it in front of the wolf to protect herself from its bite. Setting her heel on the furthest part of the trap, she used her unprotected arm to pull on the closest part of the mechanism whilst her foot pushed it apart. Not enough to rearm it, it did provide an opportunity for the wolf to free herself. Merielle immediately sprung backwards and walked off whilst facing the wolf to react in case of aggression. The lupine did no such thing and instead checked upon her cubs before picking one up and limping out in the woods.
Merielle knew the wolf would most likely end up dying from its wounds to its leg. But the cubs would be brought back to the pack. No hunters deserved to become the hunted. Not that way, at least.
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic.
Merielle is not proficient in magic and is not seeking mentorship. She focuses her learning on the ways of Perities, the bow and tanning.
Thank you for applying! Having gone over your application, for the most part it is well-done, the OOC section meeting all marks and the RP scenarios and character details being done to the expected quality. However, your backstory is heavily lacking several primary details. The first of which is the Pact War, which lasted ~71 years. Manadh Calad and the Elven city of Silvrenmir would have fallen 46 years ago, long before she was born, and with Barkamsted becoming the last safe haven of Alliance races 17 years ago it would be rather unlikely for a family to survive outside of the city. As a side note, Perities does not have 'priests!' There are followers and worshipers of Perities, but beyond God Champions there are no spokespersons for their faith. Rather, no recognized or accepted title for such.
Once edits have been made to adjust for these, please poke and another review will follow!
Due to the Minecraft Forums closing down on June 16th 2019, The Realm of Saphriel applications thread is moving to Planet Minecraft! Therefore all future applications should be made over there! Please click this linkand sign up to PMC to apply to us from now on, and thank you for your understanding.
We will no longer be accepting new applications through this website, but we will try to finish any edits to pending applicants!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/17/2011
Posts:
57
Minecraft:
Letholldus
Xbox:
whiisperer
PSN:
whiisperer
Member Details
WE'RE BACK, APPS MAY RESUME ON THIS PAGE!
Due to Minecraft forums not closing down, we'll resume accepting apps here, the Planet Minecraft page will remain for the time being but this will once again take back over as our primary thread.
--OOC Information—
Minecraft IGN: Xaevial
Prior Roleplay Experience: DIfferent Rp servers: LotC, Lanthyr, Aethier.
Define Power-gaming in your own words: Powergaming could be seen as the act of Emoting in a way that is not logical and or possible for you character
Define Meta-gaming in your own words: Meta gaming is the act of putting information into play irply that was gained oocly, usually something that your character wouldn't know unless told
Define Role-Playing in your own words: Roleplay is another form of acting: steping outside of ones own character and playing this new identity out in whatever way
--IC Information—
Character name: Allanon
Race: Human
Age: 16
Gender: Male
Character Description:
You'd have the pleasure of setting your eyes on a male who stood at 6'0 with rich brown skin and decently kept hair which didn't grow pass his ears
Character Occupation: (Optional)
TBD
Character Personality/Traits:
The comedic guy: Allanon is an up-beat type guy who is rather flirty almost. seeming conceited at times. with such being said he does have his own flaws hear and there, coming off as selfish at times he is the type of guy who doesn't really care unless it benefits him in some way.
Character Biography:
born into that of Barkamsted, Allanon grew up with that of his mother who knew not of who his father might be. He would spend most of his free time picking pockets if able and lazing around with not much else on his mind
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do? As things grew dire, Allanon would perhaps take advantage of the chaos, going to do that of which he does best: Pick pockets the guards, the citizens, anyone he can get to
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do? A male of the curious sort Allanon would indeed venture further ever so cautiously to find the root of such noise.
[header=r]
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
The man he never new: his father Allanon's mother was something short of a harlot who doesn't really know which man may be Allanon's father but little do the two of them know, he was a Dark Mage passing through town who payed for a special night with The lad's mother though soon never to be seen again of which he inherited Dark Magic as well as Telekinesis but from his mother Lightning Elemenal magic
Please describe the magic system, including its limitations in your own words:
Without any form of spells or lessons In order to cast any form of magic one would need to stream their 'mana'/energy into that of a trinket in order to enact some sort of magical feat
With magic seeming to be something that is currently widespread it's dangers are something to behold especially that of its backlash including that of, Migraines, Seizures and if your really unfortunate: Death!!!.
Please describe how you would use a weak trinket with your characters first/only aspect:
After acquiring his first Dark trinket he'd begin to practice vigorously soon taking his thieving nature to whole new heights: upon entering the well lit guild hall the male would inhale sharply as he clenched his trinket intensely followed by it being encumbered in a dark aura. with this all the torches within the hall would be blown out as he began to sweat heavily, though soon enough he'd advance into such as he aimed to rob the guild blind.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
--OOC Information— Minecraft IGN: alenn98 Prior Roleplay Experience: About 6 years. Mostly on LoTC, CMRP, my own RP server which had 20-30 active members a day. Define Power-gaming in your own words: Powergaming is a kind of game whose center of gravity lies in developing a players character so that it is as strong as possible and people who do powergaming decide the fate of characters of the other players without giving them time to write their own decision or action that would reverse the fate of their character.
Define Meta-gaming in your own words: Its using OOC information for your own advantage IC.
Define Role-Playing in your own words: It´s a type of game in which players take the role of fictional characters for which they act in the game itself.
--IC Information— Character name: Faeldir Aenoria Race: Half-Elf Age: 25 years Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Faeldir is Half-Elf near his adulthood. He is 6´5 tall with mesomorph body type, OOC refered to "Jiří Procházka". He has tattoo on his right forearm which has war meanings. He has shorter hairs which has white to light grey colour. His eyes are dark blue and he has darker eyebrows. He inherited pale skin and elf like shaped face from his mother. Even though he has many elven features, he still resembles a human being very strongly. He has a scar across his left eye, which, thanks to luck, didn't hit the eyeball. he has another bunch of scars across his left hand, chest and back where the scars partially obscure other groups of tattoos with religious and war meaning.
Character Occupation: (Optional)
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Jobless for now
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Faelder hides his nature very much and does not reveal it until he trusts someone. He is unmercifulness and quarrelsome when he is in presence of orcs and goblins or individuals who think that half breeds shouldn´t have right to live. But he is also reliable and loyal companion who would never betray his close ones. His leadership is not bad. Even though his origin he can gain authority and trust very fast. He has sence of resourcefulness but he is also ambitious when picking his new comrades. He is persistent but he lack patience and self-control in problem situations, mainly when he is near orcs. He always want to learn and explore new things and skills. He once loved, but then teribble things happened and he is mostly on his own in forests, hills and swamps. The "Lone Wolf" .. they call him ..
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Faeldir is Half-Elf born in the city of Barkamsted to an elven mother who took shelter here after city of Silivrenmîr was attacked by the Pact. His father fought in army of the Alliance against the Pact. He never met his father so he was raised by his mother and his uncle, his father´s brother named Asgrim Aenoria. When Faeldir was 6 years old his mother died in strange accident. Their house burned and the fire spread quickly. Asgrim tried to save both Faeldir and his mother, but each of them was in a different place in the house. Asgrim thought it was just an accident because the bakers next to their house started to burn, but Faeldir began to think about this at a later age and he thinks it might have been because the fact that he is Half-Elf and the elves with the people didn't like these half-breeds too much.
His uncle then took care about him. Asgrim was hard on Faeldir and rarely praised him. He received soldier-like education and he was later left for a few months in the city to take care for his own. Faeldir did everything he could to survive, including theft and other low society stuff. When Faeldir was 18 years old he met the daughter of a local blacksmith. She was a young, beautiful girl who had the flame of her father and her mother's passion. Faeldir fell in love with her, and she also fell in love with him, often they went to the woods and hills where Faeldir knew it very well. But her father found out and forbade her to associate with Faeldir. But she disobeyed and often escaped home at night just for a few minutes with Faeldir. One night in winter they met again, but this time she wore a winter fur coat and satchel with few supplies. She convinced Faeldir to escape to the places where they used to go together until her father forbade it. Faeldir did not hesitate for a second, took his uncle's bow and dagger and ran away with her. They reached the deep forest and still did not stop. They wanted to get as far away from the city as it was possible. The weather was inclined, snowing, and new snow covered their tracks. But that night, the weather was not their greatest enemy. They reached a small gorge and a wolf appeared in front of them. When they wanted to turn back to take another path, there were more, and soon even more of them emerged from the dark night. Its pointless to write what happened next .. it was the saddest night in his life. Covered by the blood of his love and wolves, Faeldir could do nothing but curse himself because he decided to escape with her and expose her to danger. In the morning he dug a grave for his beloved and decided not to return to the city. He would have been killed for sure.
Faeldir then for 5 years became a mercenary in the ranks of people. He had no love, neither for humans nor elves, for he though they were all hypocrites that value the purity of their race and do not recognize the half-breeds. He took every dirty job and tried to find his meaning in life. Then he left his job as mercenary and wandered throught the country alone. At the age of 25 he decided to return to the city and so he did. Only the gods know what destiny awaits him now
Other/Extra: (Images, notes, etc.) ----------
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Faeldir does not lose alertness for any second. Awaiting any aggresive act from Pact races he carefully puts hand on his sword just in case something happens. Trying to get out of the middle of riot he watch for any threat that may attack him. Faeldir would rather leave city for few days than doing something he would regret later.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Faeldir does not know what it is and therefore prefers to pull his sword out of the hilt. When he comes to find out that it is only a dog that was trapped in a fishing net and twigs and moss fell on him. He frees the dog and continues to explore, but still wonders how the net and the dog got there
Prior Role play Experience: I've played D&D for three years now, and I've played Lotc for a few months.
Define Power-gaming in your own words: power gaming is when someone
makes an emote or an action that their persona could not perform. Doing
something too powerful for their persona to do. Or just stating that they attack the person stabbing them from the back, then the person they stabbed died. This being the not letting them fight back variant.
Define Meta-gaming in your own words: Using knowledge your character
doesn't know, like a username seen in chat, or a location with
screen-sharing.
Define Role-Playing in your own words: Playing in the role of not you,
but the persona you applied for and got accepted in, Also sticking to
that role, such as playing an elven farmer, while in real life you might
be a teenager in high school.
--IC Information—
Character name: Falden Felsow
Race: Ash Elf
Age: 32
Gender: Male (attack helicopter)
Character Description:
(At least one to two paragraphs describing your character’s physical
appearance, including height, eye color, and skin tone.)
An ash elf man with soot-like skin, looking young, although you never know with elves.
shorter than average height for ash elves at 5,11 (5ft11) having deep blue eyes. along with having white hair, as normal. wearing a black robe.
Character Occupation: (Optional) good at telling stories and repairing or building walls, Bardic mason, depending on which pays the most.
(For us to understand your characters starting skillset, your character
still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
He is a man of little patience for
mercenaries, believing that all matters may be solved through diplomacy.
He is almost always willing to give one to someone who needs a
helping hand, and being of strict morals, but not all good.
He believes that he can only kill someone who has killed, that he must use his little power to avenge and to save. He has seen death and hates it.
(At least one to two paragraphs describing their personality traits and/or quirks.)
Falden grew up living in a small fishing village for the younger years of his life, his father a high elf and mother a dark elf, which they had hoped would turn out in a baby ash elf, but been wrong. They feared what would happen if he left the village the the large world. The village had 17 houses in it, being rather small but making a decent living in fish and at times lumber, although there wasn't that much wood around. The town also had an in where they got visited at times by a bard, who fascinated Falden and he decided several times he was going to become one, studying some books the bard let him read of wondrous tales, although they weren't exactly always real. He read about magic and other wondrous things. He had never believed it until later, as they never saw magic in that village. Sure it existed, but no one except the bard claimed to have ever really seen it. They had happiness until the soldiers came, they shouted and hustled, proclaiming that there were orcs coming. Orcs scared these people, as they had little defenses, and they quickly evacuated. It was a few days journey to barkamstead, the one place they could be safe. When they arrived they were greeted and then given free roam. Some bought houses that could afford it, others went in the slums and sewers and lived where they could. It was his family that had to live in the sewers, and on their way to find somewhere to sleep above ground, before they found their unluckiness, people shouted profanity at Falden, calling ash elves scum and monstrous freaks. He had never had prejudice before, some people were surprised as they had never seen an ash elf, but in his small town, they were accepting. When they reached the sewers it smelled awful, but they went on having had to at times deal with week-old fish. When they found a quiet spot they sat down, rested, and soon fell asleep. When Falden woke up he felt his dad on top of him, and his face covered in what he hoped was mud. He crawled out from underneath and saw that his mother and father had stab wounds all over, and no money or any valuables. He realized they must have been mugged. He couldn't believe someone could just kill like that, it was inhumane and heartless. He decided he had better go on, and on deeper in hoping that he could find a safe place, he went on until he got tireder, and tireder, and nearly fell asleep. He was hugging the wall and suddenly tripped, kicking a stone and somehow opening up the wall. When he looked in he saw a corridor without poop going into the already dark beyond. He went through, seeing a lever that shut it, and went in. He kept on going for a few minutes before falling asleep, dirty and raged. Later he woke up to see a little light ahead, he got up, his muscles aching from bad sleep and constant wandering, but followed the light to a little room. It had water dripping in that he didn't know if it was safe or not, but went and drank it as he was parched. Next he saw stale , moldy bread on a table next to... a book? He had only seen 5 books in his life before this one, the town law book, and some the bard had that he taught Falden to read with. He nibbled at the bread that tasted horrible as he read the bad, scrawled handwriting. it told the account of a man who had been living here a while, a goblin who designed this place with his little funds, he was a fugitive and had no money, but was a great engineer. He made the mechanism, designed for clean water to drip through only slightly, in order for it not to be noticed, but enough to live by, and also stole bread he put down here. He then writes that he is making a risky move, and if this is found then he is likely dead. He then gets sick from the bread after reading, and pukes all over the floor, wondering what happened to the goblin. He drifts off to sleep, stomach empty but helpless as he thinks this. "get up!" he hears right before a sharp kick to his side, followed by an "OWW! ****!" a word his mother told him not to say. When he get s up he sees a goblin, stinky, skinny and oh so ugly. The first thing he asks is "Who are-" he gets cut off by a slap and question of "who are you and why are you in my home?" Then seeing his book in the boys hands and saying, "Ah, i am the author of that, so you going to turn me in for a little extra food?" Falden immediately answers, "No! I'm only looking. But I am Falden Felsow, and it is a pleasure to meet you. Oh and I'm a homeless kid who would like your help as I am starving to death." The goblin sizes him up, patting him down and only finding a poop covered, starving, fish-scale covered pitiable ash elf child. he then, wordlessly takes a piece of semi-fresh bread from his coat and gives it to him, seeing the puke and simply saying, "Clean that up as I explain, i could use a servant." Wordlessly, Falden starts shoveling the vomit to the corner of the room seeming to be meant for pooping and peeing. all the while the goblin goes on "I am a fugitive goblin you can know as Master, and I will be you master. My risky gambit was stealing a little charm, oh, and try to report me, you won't be able to get the passageway open. You can help me as a distraction, every pickpocket needs one. Also I will need you to identify something for me." At this point the vomit hd been shoveled and Falden was sitting patiently. His Master took a grubby hand out of his coat and pulled out a golden amulet. Falden just looked at it quizzically and said "I'm no jeweler, I can't Identify that." His master said, "Just grab it!" Falden did as he was asked and grabbed it, suddenly feeling a fire withing it, feeling power that was fully unusable for him for some reason. He said to his Master that there was fire inside it, as it daunted on the goblin that this ash elf had no idea of his abilities. He explained to Falden "Listen, you ash elves have a chance to be able to identify magic items, and use the enchanted ones more easily, with increased power and less time in between, or less energy drained. This appears to be an amulet of fire." Falden is a bit taken aback by this, but feels happy he was able to please this kind goblin. The goblin asked him how willing he was to help him pickpocket, at which Falden responded with saying "I have no ways to live other than that, so sure." The goblin nodded, the pointed to a bucket of mortar, and a pile pile of bricks, then ordered "Repair the wall, fell in to disrepair in my absence!" Falden did as the goblin commanded, and he would do this job for years to come. As he works repairing the wall, The goblin tells Falden of Behmos, his diety, as he is a thief by nature, and teaches Falden about who Behmos is. Years later Falden is outside a shop, hood up to conceal his race and face. A man he knows as his target walks out, and he walks and bumps into him, apologizing as he sees his Master snatch the targets coin purse, the walks off as the man goes on his way as well, then goes back to the hideout having succeeded. The trip is uneventful and he enters. The goblin gives him all the profit and says, well kid, You have been a help,it isn't much, but I want you to go off on your own now, farewell. Falden hadn't gotten good at thieving, but he was a good distraction, and had learned to sweet talk out of things. He goes and wanders, not sure where to go in the city as for the first time, he is free.
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a role play response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races.
They're quickly gaining the attention of the guards as the situation
escalates. Your character is somehow swept up into the crowd as the
situation grows more dangerous, what do they do?
They look around, annoying they left the inn before nightfall as they had planned, but decide they might as well have some fun. They start pushing up diagonal to the front, remembering that it's hopeless going against the tide, and then starts documenting it, as literature is his fun. He takes and inkwell, quill, and parchment and starts writing a chapter in a book of his adventures, then gets up and puts his stuff away, before rejoining the crowd, yelling for peace and mocking the legal system, trying to geta rise before dissapearing leaving the raging town to rejoin the road he so often travels.
For whatever reason, your character finds themselves in an ancient
tomb, the walls thick with brambles and foliage. From up ahead, you spy
what appears to be a shambling mound of something. It pauses, quivers
and moans. What do they do?
They take out their bow, thinking of whether he should attack it, before puting it back and writing out a map. He would get a good idea of the best route as he sneaks back to the nearest town to hire a clumsy mercenary he can publicize the tale of, until he is about 199 meters away before entering a steady jog. He hopes no one saw as he doesn't want to be branded a coward.
-Magic Biography; Explain your character's magic through backstory application: (At least 3 well-crafted paragraphs. You must describe why your Ash Elf can use their form of magic, where they discovered they were magically gifted, and what benefits this brings to your Ash Elf. We will not accept magic applications that are simply "My Ash Elf can use their magic because this and wants to use it because it'll help him and for RP!)
His Master took a grubby hand out of his coat and pulled out a golden amulet, then said "Identify this!" Falden just looked at it quizzically and said "I'm no jeweler, I can't Identify that." His master said, "Just grab it!" Falden did as he was asked and grabbed it, suddenly feeling a fire withing it, feeling power that was fully unusable for him for some reason. He said to his Master that there was fire inside it, as it daunted on the goblin that this ash elf had no idea of his abilities. He explained to Falden "Listen, you ash elves have a chance to be able to identify magic items, and use the enchanted ones more easily, with increased power and less time in between, or less energy drained. This appears to be an amulet of fire."
Falden wasn't sure how to think of this, after all, magic was such a strange thing. He had heard most ash elves had magic capability, but he had always assumed that people just thought that due to there being so few of them. Falden had not even known magic was for a fact either until he entered Barkamsted, but another time he had his magic capability assured was when he met a noble, one who had very good vision too apparently.
Falden was waiting out for the distraction part of his Master's heist when suddenly he heard someone near him say "hey, you! ash elf, right?" Falden turned slowly, used to being ignored and said "Yes, feel free to mock me for being a minority, seeing as I have nothing better to do!" The man he saw looked to be wealthy, and a human in his mid-twenties. "No no no! I just wanted to talk to you, not mock you. My name is Rodger, by the way." Said the stranger who Falden now knew to be Rodger. Falden responded with "My name is Fell, (He lied about this) nice to meet you, now what do you want to talk to me about?" Rodger seemed a little off-guard at the abruptness of Falden, but went on. "Well, you see... There is this ring I inherited from my newly deceased grandmother, she had many weird oddments but this one was well hidden and very secure, so I wanted to have it appraised, and heard Ash-elves can do that." Falden was a little annoyed and muttered something about everyone calling him a jeweler but said "Fine, place it in my palm." Rodger did so a little hesitantly after Falden raised his open hand. Falden scrunched his eyes, thinking before saying, "Well, your grandmother must have been a lucky woman, as this is a medium level holy trinket!" Rodger was so stunned with joy that he didn't notice his coin purse disappear as Falden patted his back in congratulations.
-Please explain, in your own words, the limits Ash Elves have placed on them: (This should be one to two well-made paragraphs)
Ash elves are unable to use trinkets at all. Unlike most races, that once they have a trinket they can use magic, and become better at it. All that Ash elves can do is know the alignment of a trinket, in this way is the only that they can interact with trinkets. This is something no other race has, causing them some deep roleplay restraints.
Any other race could find a trinket and become a sorcerer, or witch, or wizard, or sorceresss. An Ash elf however is completely blocked from this. Even if an ash self had a trinket of the highest power, they could only know the alignment. Any other race would be able to use the power in it, although they would have to learn how to harness it first, the Ash elf does not have this option.
Although ash elves have limitations, they also have advantages. An ash elf can grab an item that might provide a light, and this light in the hands of an ash elf would be amplified. Or for a combat item, maybe it is meant to catch something on fire, an ash elf could already know this about the item when they first grab it, and then use that sword with more power than any average magicaly gifted human. An ash elf could have and item that takes a day before it's next use, and then only take most of the day, being another beniifit. The last thing is that an ash elf could take an item with the drawback of taking the users energy, and not use as much energy as a different race such as a human.
-Please give a description of the magic system in your own words:
No longer can people (other than certain races races with exceptions) just have magic, but instead they must find a trinket that has it. There are some born able to cast magic, others who are born unoble, and magic varies much. Trinkets have varying power levels, not just being able to conjure a giant wall of fire with a really weak fire trinket. While the most powerful trinket could do wondrous things. If one was to take a very weak trinket and attempt to make a high level spell, then the trinket might explode or just lose it's power. There are also items imbued with magic being enchanted. These items have a power that might be usable once a day or just each time take power from the wielder. There are some people who were simply born unlucky, and they have no magical ability. Magic is a fickle thing with complex functions, with going to enchanted items with many functions to trinkets of varying abilities. There is also the matter of getting power with magic. One must hone their trinket for better use, also mages can only aspect in 1-4 types depending on race, while they can go to only medium level in the other types. Using multiple magic types at once is also hard, along with casting under pressure as one needs focus. Also one can not aspect in holy and dark magic.
--OOC Information—
Minecraft IGN: Boxboiy
Prior Roleplay Experience: LOTC for 2 years.
Define Power-gaming in your own words: When a player gives himself an advantage irp by making himself powerful, or doing unrealistic emotes, such as running up to someone and saying *Kills*.
Define Meta-gaming in your own words: Meta Gaming is when you use info that was attained ooc, in rp. An example would be getting on when a friend messaged you saying hes getting his toes grabbed by an old man, then getting on and stopping it.
Define Role-Playing in your own words: Roleplaying allows people to do things, or be things they wouldnt be able to be/do, in a pretend or virtual space. Like kids sword fighting with foam swords, or a D&D campaign where your an orc.
--IC Information—
Character name: Phor'ed
Race: Goblin
Age: 12
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Phore'ed appears to be a fairly normal Goblin, his body thin, at a short 3'5. Ed has a big, hard, protruding forehead. His eyes are spread far apart, and black as obsidian. The goblins head is tattered with bruises and scars from aggresivelly pummeling others with his strong head, but also suffers balance issues due to his massive forehead. His skin is normal, a dark shade of green. He normally wears a simple leather tabard, and perhaps a small pouch secured to his side.
Character Occupation: (Optional)
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Phore is a little **** head. He will flee if he feels the situation is unbenifiting to him, and belittle, and take advantage of the weak. His ego can be a bit large at times, taking pride in his unusual head shape. The Lil gobbo would never pass on charging a homeless man literally head on. He is usually violent, but turns into a little ***** when someone stronger confronts him.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Phore'ed was raised in a huge family of goblins, all of varying size and intellect. They all lived in a small hut, deep within the swamplands in the Swamplands. Many of his extended family, and his own father, had participated in the Pact Wars. But after most of them had died, their orphaned children congragated at his Parents, thus giving him many brothers and sisters. Ed sadly decided to leave them after they had forgotten to feed him the 5th time. He wandered around Saphriel for a time, before turning 12. He decided he was going to do something nice and worthwhile, instead of picking up oddjobs across the swamps. Phore'ed thought deeply, on his leather sleeping bag on the side of an old swamp willow, about what he wanted to do. He was a good tinkerer, as every goblin was, and realized he had a knack for things that went boom. Ed started reminiscing on one particular event that happend in his childhood. Phore'ed had stolen a pack of firecrackers as a kid, and snuck up on a gobbo guard, depositing a pack of lit firecrackers into a crevice in his armor. The Guard shouted "WUBBAH?" as Ed as slipped the firecrackers in, making him dash away deep into the city. As he ran, he heard a loud pop, then the screaming of agony accompanied with whistling of the combusting crackers. Big forehead goblin realized the crackers probably werent powerful enough to kill the man, thankfully. But he would love to recreate the event, with a bigger explosion. On his enemies.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Phore'ed would wonder to himself why he is in such a dangerous situation, before shoving his way back, away from the chaos. Ed would try to disguise himself, as to avoid attention from humans, and stick to the shadows. He would then regroup with his gobbo brothers, and plan what to do about the pact, and the humans.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Phore'ed takes off toward the nearest exit, pausing to take anything of value. He would look steal a few glances at the creature as he left, and finally reach an exit. He told his friends of the monster, and to perhaps have some of them tag along next time, and clear the tomb of beasts.
[header=r]
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Please describe the magic system, including its limitations in your own words:
(Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
Please describe how you would use a weak trinket with your characters first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
https://docs.google.com/document/d/1Ck_4Epr_dxO5_XgyAxWSeyvXsBLM3j-eJ17MjDXJcIk/edit?usp=sharing
Application is within the link.
This application is Pending.
Overall, your application flows rather smoothly through the majority of points needed to tie a character to the setting! However, there are a few issues which will need to be addressed before I can accept you. The first is the farmland near Barkamsted. Note that, while around 17 years ago before Barkamsted became the last safe bastion of man there was land available, afterward any land that was not within Barkamsted's walls had become enemy land. Only farms directly within the safety of Barkamsted would be active. That said, the city itself did not have the space to provide many acres of land for farmland to begin with.
Furthermore, it should be mentioned that there were no stewards in Barkamsted. Barkamsted and the entirety of the kingdom were and are currently led by a King and his court, all player characters, following the death of Lord Daniel Barkam. As an aside, those who serve Aderoth or any of the Gods in general do not have titles such as "Father," for reference! Aderoth's champions are known as Priests and Paladins, but for those who serve them through their churches for example, they are given the title of stewards.
Your magic application is missing just a bit of detail but is otherwise acceptable. Your limitations paragraph fails to mention the difference in magic casting across races, in that some of them have a great many number of aspects while some have none at all or one at best.
Once edits have been made, please send a poke my way and another review will follow!
Less of a review but more of a notice, your application will be handled soon! Currently, specific whitelisters are in charge of handling Alba and Half-Dwarf applications. They have been alerted of your application, and you may expect one to go over it in the near!
Le revisions have been made.
Revisions as per requested.
-Minecraft IGN:
Lildeadwalker
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes! I've roleplayed the majority of my life and love it to death! I've RP'd on other servers, D&D, and other various methods for RP. I've also been a staff member on a roleplay server in charge of events and other stuff! It's lasted quite a while, I still am in fact! I've always loved RP and have much much experience in it.
-Define Power-gaming in your own words:
To act upon someone and give them no chance to reflect, dodge, or counter in any way. For instance, I stab you in the gut after doing several pirouettes leading into a neck snap killing you instantly! Now, that's a harsh example. But you get the idea! It gave no chance for my target to fight back.
-Define Meta-gaming in your own words:
Using any knowledge one has out of character whilst in character. For instance I learn someone is plotting a plan to kill the king through my friend Jim, who says Jimmy (A character) plans to kill said king. When I learn of this, I proceed to attack Jimmy in the street, or even just talk to him more than I had been.
-Define Role-Playing in your own words:
Well, I'd say role-playing is getting into, and playing, a character. Immersing yourself within a world and becoming something else for a period of time. Growing and developing a character and getting fully immersed into them. That's what I'd call role-play.
----IC Info----
-Character name:
Gwynris Leswin Duraseul
-Character race:
Half-dwarf
-Character gender:
Female
-Character age:
22
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Gwynris Leswin Duraseul looks to be a half dwarf hailing from the northern regions of the world, this is shown rather clearly in her pale skin and clothing really meant for the colder regions of the world. She's still rather short, about 5'8" in height and of a bulky, yet still feminine build. She more has an athletic gladiators build of sorts, and plenty of non-visible scars covering her battle from spars and fights of the like, and she has one especially clear one going over her eye, a common scar really. She has long and wild flaming red hair that twirls into a braid she has draped across her chest.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Gwynris is a kind soul, but also a fiery one. She had the qualities of a leader but can often forget where her skills fall short, overestimating her own abilities. She can have a real temper in times of stress as well, not one to stay calm in a moment of panic really, and a fiery rage if you were to fall short or wrong her in any ways, vengeance is something Gwyn does not view as innately wrong. However in the end she means well, she often shoots her goals high and reaches to achieve them by most any means. She does hold some semblance of honor however, having the (large amount of) pride a dwarf would normally have. She's a natural leader who desires to have a greater importance in the lands, having a normally decent sense of morality and direction and a kind heart beneath that fiery cold exterior.
-Character biography (At least three paragraphs describing your character's history and experiences):
Upon a quiet night within a village, Peter Duraseul, a stout ginger dwarf, and Anara Wrest, a beautiful human woman, had a chance encounter, they'd always fancied each other, but the thoughts of the common people dictated such a love was something that could never go far. They'd had what one would call a forbidden love in a way, something Peter insisted would truly be fine, he claimed he’d protect his love from the disapproval of the people. But Anara disagreed, it was too dangerous for both of them. It’d stay a secret forever, until it was safe. However… safety is often but an illusion, as one night, a love making would get a tad too passionate, and from the flames of passion only birth danger, and children… as soon it was clear Anara was pregnant. They pushed it off for a time, claiming perhaps it was simply weight, other things of that sort… but it became harder and harder to ignore. The fights began, people were asking Anara questions, she could only avoid her family for so long and they’d most definitely notice at some point. They argued to no end, rumors began to circulate… and Anara would make a rash decision, of course as with most rash decisions, not telling Peter a word of it. Upon the morrow, she left would travel with a band of merchants to Barremsted. They were not kind to Anara, and cared not that she was with child. They would abuse the girl, and her desperation for a ride. Passion is not always a two sided card sadly. After a night of torture, whilst the men slept, Anara would leave their band of carts in the night, and happen upon a cabin. Within, she’d find a family of sorts, the father of the family however missing, out hunting. A mother and her children, a boy and a girl, would take Anara in. Doing their best to help her in what came only a few short moments later, the birth of a child.
When the morning came, Gwynris was named. She was given a middle name, Leswin, of which Anara claimed was her true surname. The family would decide to allow Anara and Gwynris to stay in their home for a time, but only until the mother and child were of good health. And so the months went by, the young baby appearing to be but a healthy human, to her mother’s joy. However, not all had joy that evening, Peter was riding from town to town, searching for his love who’d left and stole his child into a dangerous and war-torn world. Peter searched throughout the lands, but he found no traces of her. However, whilst Peter desperately searched for his daughter, she began to develop. Eventually crawling became walking, and walking became running. Words began to come through, her first one being a cuss she’d echoed from her mother, arguing with the father of the house. At this point Anara and her daughter had overstayed their welcome. Five years they’d spent with the family… they would ask Anara over and over when they would finally be taking their leave, she’d always tell them soon enough they’d leave, but she could not afford to do so in life or health yet, manipulating their pity for just a little longer. However Anara was not the kindest woman, and an overstayed welcome is eventually ended, and as such, their stay would come to an end. One evening, the whole family sat at the table, eating, when the man of the home started an argument with Anara, common place to be blunt. The father of the house was a pitiful excuse of a man, ragged torn clothes and an unkempt face, a rough mouth and a tendency to fall back from the slightest thing of which opposed him. He however, had snapped a bit this time… he said they had no more food for the girls, and soon the war would rage through the lands, shouting and roaring. Anara was simply quiet… and so he made himself clear he was not simply playing this time. He tore Anara out of the house by her arm, all followed him outside as he threw her into the snow, shouting and screaming… tears clattered down a young and confused Gwynris’s face.
He tossed Anara into the snow with a clash of shouts and swears, echoing throughout the forests. Unfortunately, the man whom prided himself on hunting, didn’t see any dangers in his actions. Thus, he gave no time to prepare for the growls circling them. Two dire wolves, showing themselves slowly from within the forests around them. One quickly seized it’s moment with the father, placing a large paw on his legs and clamping his jaws around his torso, tearing the man in half. The second would begin to circle Anara, Gwynris could only watch the monstrous beasts of giant size, and cry. Anara told her to run, an order which the shocked Gwynris froze upon, the young girl couldn’t react… but the young boy of the house, would grab Gwynris by the arm, running for himself, the dire wolf would snap at the two running, reaching out to graze it’s claw down the young girls eye… however, Anara stabbed the wolf in the leg, and it’s attention was shifted, and her fate sealed along with the rest of the family. The two children took their final gift from their parents and ran until their feet bled and they could run no more. Gwynris and the boy ran, they ran until they reached a safe alcove in a few rocks. While not the brightest idea, but still the boy took charge, he was older, about 14. He was just as distraught as the much younger Gwyn was. He coughed a lot, Gwynris though him to be sick… she tried to ask him about it. But he told her to stay quiet, he made a fire, and he did his best to calm the child… internalizing his own panic, it wasn’t the time… this would stay with Gwynris… she could barely function while this boy was entirely calm… she wouldn’t forget this way of acting. Morning came and they traveled to the nearest town, which happened to be Barremsted. Really, they simply followed the road until they found civilizations, bleeding feet, pained bones, the boy would sit down to rest on the side of the road. He told Gwynris to continue on, he said he’d be fine, Gwynris didn’t believe him… but he shouted for her to continue, and so she did. She never saw the boy again, she can’t even remember his name to this day. But life went on, as her mother had willed her to make such happen. She’d spend a few days on the streets of Barremsted, noticeably filthy at this point. But Gwynris survived, and her name traveled ever so slightly. She survived off of what she could beg for, scrounge around and find. No one quite cared about someone else’s homeless child, someone else’s problem. A number of weeks passed, Gwynris was losing hope… growing more and more starved every time the sun shown itself. Finally, Peter found the girl he’d been hearing about… years upon years of having his daughter missing the dwarf gazed down on the girl with the name he’d given to his love so long ago. He had his daughter finally, and he gave her back her last name finally, Gwynris Duraseul.
They united, and Gwynris told her father of all that had happened, they wept together for hours. Eventually however, they did stop weeping. And began to celebrate, and mourn over, the dead. Peter made it clear Gwynris was his daughter, and prepared to take pride in her no matter what after the acts her mother had taken. And they did their best to move on, which surprisingly, wasn’t impossible. Peter had already done his fair share of mourning, and Gwynris was so young, and her life with her mother so cruel, that the path to recovery was not impossible. Within a year the girl found herself a bit once more, finding some energy and exploring with a new found curiosity of the world, now that it wasn’t so… deadly. Her father kept a watchful eye, and she was not a dull kid. She could climb trees and knew never to go too deep into the woods, the wolves were in the woods… Gwyn now hated the wolves with all her heart. A fear… a respect of sorts but… a fear nonetheless. They’d be singed into her mind as the horrors of the woods, dire wolves especially. She had thoughts now however, she could not be as helpless as she was when her mother took her, when the wolves then took her mother, when they ran even. Gwynris would be better, and when she told her father of how she felt, he agreed to help her. He wasn’t an expert in all things, but he did his best to teach the girl how to hold and swing a weapon. His range was limited.. literally, he could not teach anything beyond normal weapon combat. Peter only had a few experiences in fights after all. Gwynris would have much more, she had a bit of a temper, a fire within her that burned to lead and fight. She’s get into quarrels over what was right, sometimes things that were petty, or not right on her end at all really. But she at least knew how to get herself out of them. In time, they moved on from the woman whom abused them, and remembered fondly on the times she was kind, warm, a mother.
Eventually, Gwynris grew into a young woman. Her fire returned quickly and only grew as she aged, her father’s died out a bit… he was a kind and comical man still, but he was old, and had been through quite a bit. This fire created a short temper to be blunt, and desire to mean more than she did. Despite her dwarven father, he held onto their familial relation being adoptive publicly. Gwynris was believed to be but a human, even she questioned this… as Peter never really confirmed if they had blood or not. She was not stupid however, she still had her curiosities, and her assumptions. She was a kind spirited girl despite her temper at times, she joked and had fun, she was charismatic like her father. The girl was coming into her own however, hunting on her own, exploring further on her own, and dreaming on her own. She'd decide it was time to act on those dreams, saying goodbye to her father, and take her leave to Falkvard. She’d visit her father of course, he was never too far. With some tears, many hugs, and a somber farewell for now, Gwynris took off to find a real place in the world. She'd travel through many scenarios before coming to her current standing however! Meet friends, lose friends. She was once attacked by pillagers, she killed one of these men whilst taking her escape in the night. Another encounter was with a wolf pack... she struggled, but did manage to take out two of the wolves, the others would flee at the sight of their pack mates being sent into a shallow grave, Gwynris herself would flee of course, she feared wolves… she wouldn’t be chasing them any time soon. Gwyn encountered many other situations in the wilds, travelling further and further until she'd finally arrive to where she currently resided, what awaits next for the fiery spirited girl only the gods could tell.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Gwyn would glance around, a tad unknowingly... and then very angrily, searching eyes as she's take off into a full sprint. Gwynris saw not that her robber was a child... but she'd likely have chased nonetheless, not knowing how else to handle this situation really... Gwyn was not the fastest to ever be, but she was clever, eyeing the child quickly taking shelter behind a building when the crowds favored a disappearing act... with that knowledge, she'd turn the corner quickly, a small blade drawn, and grab at the arm of the boy. She'd stare angrily, catching her breath a few moments... now seeing that this is but a child. She'd stare a few moments longer.. and then sigh, reaching to pull her coin back. "You're a little **** ya know that..? Stealing will get you killed." she would move her dagger a bit in his direction threateningly, then place but one single coin of the lowest value in his hand "Don't be an idiot and get caught if you're going to do it.." The boy was likely scared, but Gwyn didn't care.. at all really. She had her coins back and that's what mattered in that moment. She'd simply take her leave... the guards can catch the boy doing the same act another day she'd imagine.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population
Gwynris would stare upon the beast trapped… she found it hard to feel anything, such an apex predator was idiotic enough to be trapped. To think she feared the things… however, she feared no cubs. Someone who fears the a child of an animal is but a fool. She however didn’t believe the cubs should die for their mothers failure to be the predator she should be. Gwyn would stare at the wolf… unable to bring herself to come close to the things she feared.. She’d toss her coat over the wolf, and to her best open the bear trap with her boot and a stick… if she succeeded, she’d jump back rather quickly, and take her leave as quickly as possible. And if she failed well… she’d put the mother out of its misery and scoop the cubs into a bag, so she could perhaps find some way to not kill the young beasts. She would not sell them however.
Extra notes (Optional, could include theme songs, pictures, etc.): Not in particular!
Character theme for now (for the memes):
----OOC Info----
-Minecraft IGN: DoodleMonkey
-Do you have any prior roleplay-related experience, if so could you give an example?
I have previous roleplay experience in many forms. I have RPd on multiple MCRP servers such as Alaurin and ThroneCraft, though the vast majority of my experience comes in the form of actively playing Dungeons and Dragons for the past 8 years of my life, as well as other tabletop RPGs.
-Define Power-gaming in your own words:
Power gaming is forcing an action IRP upon another character unfairly. It concerns emotes that speak in absolutes, giving no chance for the other party to do anything about it. Within power gaming also comes God-modding, which is giving your character an unfair advantage, anywhere from a simple unfair advantage to outright invincibility. It concerns any aspect of a character that could be deemed as unbalanced or unfair.
-Define Meta-gaming in your own words:
Metagaming is the act of using information gained OOC in an IC scenario, leading to your character knowing things that they very well shouldn’t, and often abusing such knowledge. It concerns any knowledge that is not common or gained through legitimate RP.
-Define Role-Playing in your own words:
Roleplaying is to act as an assumed character or identity that one is not. Taking upon a mantel that one does not hold, anywhere from an entirely different personality and appearance, to a small aspect of one's identity. It is assuming a role, and playing it out.
----IC Info----
-Character name: Gwendolin Azeralil
-Character race: Human
-Character gender: Female
-Character age: 24
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Bard/Entertainer
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Gwendolin, preferably called Gwen, is of average height at 5'7", keeping a relatively medium build. At first glance, many would think her an exceptionally short half-elf, with smooth and beautiful features, brown hair that falls in gentle waves, and ever so slightly pointed ears. Though this is not the case upon closer inspection, as her body far more so resembles that of a human in her slightly wider build, small amount of pudge, and hazel irises. Despite her humanity however, she holds herself with the grace of a dancer, with her body maintaining a good amount of lithe muscle.
Gwen's expression is almost locked in a perpetual cheery smile, with curious and warm eyes. She holds a few scars about her body, though none major, as well as a few tattoos. Upon her left forearm is a design of an empty skull, surrounded by luscious flowers. Across her lower back is a design indicating a decaying butterfly framed by Celtic-like knots, and finally a series of birds flying upward across her right back/shoulder, upon close inspection, they seem to be crows or ravens.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Gwen is usually a very bright and cheery, holding a large amount of energy within her mannerisms. She is perky and talkative, being a very outgoing and extroverted individual. She always wants to hear the story of another, often urging in depth conversations. From her bardic nature, she loves storytelling, dancing, and music, while holding herself to a high standard in her own partaking upon these things. She tends to lack large amounts of shame, being decently flirtatious and is usually an open book concerning much of her normal life.
In the shadows, however, Gwen metaphorically undergoes a drastic transformation to her ideals. In reality, the cheery and kind nature is a facade, designed to hide her malicious and diabolical nature to the public while she conducts her dark ambitions in secret. She is a sadistic, cruel, uncaring individual who finds great glee in torture and torment, utilizing her necromancy through wicked and cryptic songs. She has a disdain for life and mortality, viewing the world as a cesspool of mistakes and hatred. Despite this nature, however, her goals are not innately evil: she seeks the secret to immortality, and in a sort of megalomania, power beyond life. This does not, however, stop her from often taking the roll of a villain in her conquest.
In both states, she shares a few quirks. She has arachnophobia, oddly enough, and generally despises insects or arachnids and will drop any facade of kindness when confronted, often spouting profanities and other rude words of anger while stomping it to a pulp. She also has a horrid gambling addiction, perhaps contributing to her games of life and death.
-Character biography (At least three paragraphs describing your character's history and experiences):
Gwendolin Azeralil was born to a half-elven mother and a human father. Her childhood, against her current nature, was exceptional. Both parents loved her dearly, often pampering the young girl and looking highly upon her. From a young age, she was a prodigy in the arts, being an exceptional musician and dancer very early on, holding many friends and generally being a well-liked young lady. As she aged, she progressed from a cute and lovable little artist to a beautiful, social, friendly bard, though the relocation to Barkamsted at the young age of 7 tested her, pushing their safety to the edge and paying the price for it. Their cottage was ransacked by orcish invaders not weeks before, prompting their retreat and overall giving the young girl a distrust for the greenskinned kind, of all sorts. Though the fear didn't last long, as when she was 16, she took to traveling about the surrounding farmsteads and hamlets, sharing her music and stories while picking up as many more as she could along the way.
During her adventures, however, word came to her of a grim event: her mother had fallen ill and passed, and her father, in his grief, took his own life shortly after. With sorrow in her heart Gwen returned home, to the old cottage that marked her upbringing. Warm memories flooded her mind of all the wonderful times she shared with her family, only more as she entered the building. The smell of delicious home made food, the warmth of the fireplace, so much joy... now reduced to a dreary dusty shack. She took about the house for a short while, before entering her parents' room. Their old bead, her father's small corner library and desk, it was all there... though just before she chose to leave, the wind blew throughout the room through an open window. Gwen scowled, storming over and shutting the flimsy window, just as another gust came... a cold whistling still remaining. Confused, she followed the noise and chill, soon coming across a secret panel beneath the large bed. With great effort she moved the bed aside, and swung the trap door open, revealing a cold and dark cellar that released a musty plume of old air and dust. Curiosity overtook her fear, as she descended into its depths. Within, she found a small stone sanctum, with bones and ancient books upon a worn bookshelf, a candled altar. Investigating the shelves and the altar, she came across dozens of dark tomes that spoke of necromancy and accursed magic, the raising of the dead, curses and hexes, and most importantly a worn research journal written in her mother's hand. Cracking its dusty seal she found within rituals, alchemical recipes, and black spells all concerning the forces of life and death. The later parts of this journal were contributed to one concept and one concept only: immortality. Gwen looked up in disbelief, as her eyes were drawn to a final thing within the corner of the room, one she had missed before... an instrument rack, where a lute sat untouched. Making her way over and removing the object from its stand, glancing it over. Beautiful craftsmanship, expertly made and tuned to perfection, and within its center hole, magical runes engraved in secret. Taking the lute and her mother's journal, she departed the secret alcove and fled the old cottage, confusion and curiosity inhabiting her mind.
Gwen took to studying her mother's journal, soon discovering that this lute was made for her by her mother, who turned out to be a dark sorceress of her own. Gwendolin's innate magic was known by her mother, and she planned to take her daughter under her wing into the powers of life and death, though not for sinister motives... she used these powers for her own protection and research, not antagonizing of the innocents. However in Gwen's reading of her mother's work, the aspects... got to her. The promise of endless life, the power, it was all so alluring... but the dark arts were not for her innocent and emotionally unstable eyes so soon after her parent's death, and such an event in compilation drove her mad. Her mother died while researching immortality, her father following suit, such grief and ironic agony... Gwen could not allow this to happen to her. And with the dark writings within her mind and the wicked magic pulling at her being, she changed... she was to do what she wanted, what she needed, and not a soul was going to get in her way. Taking this new magical trinket and her limited knowledge of the dark arts, she continued on her adventures, though now holding not such bubbly motives, but she used her profession as a guise, her travel to escape being found. She was to become one of the most powerful necromancers of this age, she was to discover the secret of immortality through undeath, and she was to make those beneath her bow.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Gwen sighed, shaking her head. She watched the little child run off through the crowd, the poor kid seemed rather clumsy, and dirty... generally in a rough place. Though she had a decent amount of money in that pouch, and reluctantly she took off jogging after the small child, keeping a close eye upon them and tracking their path, following suit. Following the young boy down an alley and around a few bends, she found the lad aggressively jiggling a door in attempts to get it open, as his young eyes fell upon her in fear. The alley had come to a dead end, and Gwen now blocked the exit.
Crossing her arms and raising her eyebrow, she looked to the child with slight disappointment, slight understanding, though by majority a playfulness. She approached slowly and gently, crouching down in front of the boy as we stood paralyzed in fear and guilt. She simply outstretched her hand and looked into the boy's eyes, and knowing exactly what she meant he reluctantly plopped the pouch in her palm, as she closed her grip and put it back upon her belt. "Tell you what, kid." Gwen spoke softly and smoothly, with a sweetness in her tone. "You give me the last few coins you thought you could slip away without me noticing, and I'll play a song for you." Looking to her, he nodded. Gwen, with a smile in return, stood and withdraw her lute from her back, beginning to sing and play. The song was beautiful, emotional, as all her songs were, telling a story through it like a proper bard of a young man who stole from the rich and gave to the poor. She enthralled herself, closing her eyes and continuing, and when she opened her eyes smiling wide... the boy was yet again gone. In private and frustrated, Gwen scowled, replacing her instrument across her back and returning to the street. If the boy showed himself again, he would simply have to pay up, one way or another.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Briefly inspecting the mother's wounds, and glancing at the pups curled up, she sighed. Humanity was dreadful, barely worth the souls they possessed... and these little wolves had lives ahead of them, but their mother wasn't going to be going anywhere, and Gwen barely knew any sort of medicinal practice aside from that required for basic necromancy. But then, her eyes settled upon the bear trap... just like the intelligent races really, to set up dangerous traps without even being nearby to watch them. Careless, ignorant, dreadful... all while Gwen had a soft spot for animals. She approached the wolf carefully, as it growled in defiance and concern. The animal was panicking and in pain, it knew no better. Not knowing what else to do, Gwen first spoke softly to it, then began to sing a soothing tune. This seemed to calm the hound, at least long enough for Gwen to approach fully and pry the trap off the wolf's leg. Immediately the mother darted away in a painful limp, the pups following suit. The necromancer knew what it was like to lose family, she wasn't going to see it happen this way.
The next morning, the old farmer stepped out from his abode, stretching and looking about for another day's work. No wolves! How wonderful, he thought. Looking to the sky in joy and turning towards the fields, the very first step he took resounded with a metallic click, and a mechanical snap. His very own bear trap had found its way home, and was now clamped across his calf down to the bone. The man screamed in agony, collapsing to the ground as his family came to rescue the poor fool, as Gwen watched from the treeline, a devilish and proud smirk upon her face.
Extra notes (Optional, could include theme songs, pictures, etc.):
Theme song: Necromancin Dancin by Bear Ghost
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc.)
Gwendolin receives her magical abilities from her elven ancestry. Though she herself is not a half-elf, her grandfather was a high elf with magical potential, passing such to Gwen's own mother, and this magical energy passed on to the young girl. Though the majority of the life she's lived thus far she's been in the dark about her magic, upon finding her mother's research and the trinket made for her she discovered her abilities and pursued them. Not only did the impact of her parent's death drive her to instability, the research her mother left pulled her into the darkness and opened the window for necromancy.
Gwen is driven to enhancing her magical potential for a multitude of reasons. She desires unlimited power due to her megalomania, striving for strength and domination. She despises the mortal races and wishes to rule over them with an iron fist, if for no other reason than the pride that comes from it. The far more acceptable reason for her to practice her magic is to carry on in her mother's desires. Her mother wanted Gwen to pursue the magic and strive for greatness in one of the most difficult endeavors known, and with the innate ability she wishes to pursue her mother's dying wish. Finally, Gwen's primary and final goal: achieving immortality. Through the powers of life and death, endless existence could be achieved, throwing away the curse of aging and dying for an immortal and unstoppable life.
As stated multiple times, Gwen will undoubtedly strive for necromancy. Her goals and nature align entirely with it, and the draw is undeniable. She will of course branch into the other dark magics as well, as they are innately within the same domain and would be easily pursued by comparison to enhance her power. Once fully integrated into the dark arts, she would likely expand outward to illusion, being very useful for disguising herself and her nature and manipulating those around her. Finally, she would likely come last to the aspect of earth, to coincide with her necromantic ability, and bring ruin.
-Please give an example in your own words describing the limitations a drawbacks placed upon those who use magic: (This should be at least one well-crafted paragraph): Magic is for the most part unbound, with no innate spells or things of the sort existing. This leads to all magic being freeform, the caster being in control and having the freedom to be creative. This, however, comes with danger. If one were to abuse their power, or exceed their potential, the risk is great. Much like straining a muscle and pulling it as a result, one can do the same with their mind when dealing with magic, leading to a multitude of side effects rising to the levels of even outright death, should they go too far. However, lesser side effects include nausea, headaches, and even physical injury. Overall, this concept is called overcasting. It takes an exceptionally long time to rise to higher levels of power, and trying to do so before capable can cut a magical journey very short. In addition, there are a few mechanical restrictions to magic, those being the necessity for a trinket to be on one's person, the necessity for line of sight to the target of the magic, and the trinket limitations based upon level and aspect.
-Please give a description of the magic system in your own words: Magic requires special trinkets that function very much like magical focuses; conduits of innate power. One also requires the blessing from the god Bothimir to even consider practicing magic, as well as racial magical potential which varies on the levels of aspects each race is capable of practicing. These conduits and powers must match, and vary between schools/subdivisions known as Aspects. In order for casting to work efficiently, the trinket used must be of an acceptable level, else it will likely break and cause damage, physical or mental, to the caster as well. Excelling in magic requires training, practice, and study, much like building muscle.
-You are given a weak trinket of darkness, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Gwendolin, being who she is and what she desires to be, would unfortunately be unable to harness any powers of necromancy with such a weak trinket, however this would not stop her form utilizing it to its fullest to resemble her desires. A basic trinket would be used to make shadows ripple and fluctuate for aspects of fear, make a small shadow beneath one's feet as a scare tactic/surprise factor, and at most blot out the light of a single small light source, such as a candle, with great concentration.
You start with one aspect only. You gain the rest of them (How ever many your race may have) of your own choice through further RP, however you will not be able to attain them immediately.
This application is Accepted.
Thank you for your edits! Something of note for your application however is that, at the time of Klein's purchase of the acreage, there would be no one to purchase it from with the fall of the majority of the Human kingdom. With that said, you should be good to go! Welcome to Saphriel and I hope you enjoy your stay!
Server IP: s21.minespan.com:26802
1.9.4 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!):http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack
This application is Pending.
An overall interesting character concept and approach, but with several details to work through! To start, I would like to see more around the beginning of the character's biography about how the Pact War had affected her family. Note that the very maximum age she would have been able to leave to Barkamsted moderately safely would be age 7, as Barkamsted had quickly become the last safe bastion of the Alliance 17 years ago. Furthermore, know that your character may not enter the server with any advanced knowledge in dark magic! That must be learned ICly on-server, with most information if any gathered from the texts she had found being rather common knowledge and myth.
That said, your magic application requires a fair bit of work! While the magic biography itself is good, your magic description is quite short and lackluster, and your magic limitations page misses many key details. In these two, there should be included details such as the necessity of a trinket to cast magic, the limitations of aspects per race, the risks of overcasting and what overcasting means, sight being a necessity to cast, having Bothimir's gift to begin with, each trinket being specific in aspect and level, and so on and so forth. Furthermore, your understanding of dark magic seems a touch off! Please refer to the magic examples sheet to fix this, as weak-level dark magic and dark magic in general is generally incapable of accelerating decay, wilting flowers, or animating dead creatures without their soul. In fact, weak-level dark magic is incapable of any necromancy!
Please edit the application as is necessary, and give a poke once done for another review!
----OOC Info----
Minecraft IGN: Philospho
-Do you have any prior roleplay-related experience, if so could you give an example? Yeah. Many MCRP servers over 5+ yrs.
-Define Power-gaming in your own words: Power-Gaming is forcing an action onto another character. You can only emote your actions - the player upon which they're being inflicted will emote the outcome. You can stab away, but they can block.
-Define Meta-gaming in your own words: Meta-Gaming is the usage of OOC information in RP. Whether you heard it on the forums, an OOC chat, or through mates on discord, you may not allow it to sway your decisions IC in any way, shape or form. Only your character's knowledge can be used IC.
-Define Role-Playing in your own words: The act of creating a character and writing their actions, dialogue, and other properties. Writing their world and life, whilst always sticking to their beliefs and feelings, not your own.
----IC Info----
-Character name: Serah Grey
-Character race: Human
-Character gender: Female
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): She has a merchant’s eye. An opportunist; an entrepreneur. She’s got a fair handle on seafaring, too.
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A petite, dirty-blond. She has sea-blue eyes; dreamy at times, purposeful at others. There is a splash of freckling across her nose, which is a small and dainty thing. Her cheekbones are high, but one of her front teeth has the slightest of crooks. She dresses the part of a woman of means.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Serah is a witty one. ‘Flirtatious for fun’ is an easy way to put things. She is quick on her feet, and nothing is off-limits. Her smile lets her get away with it, too. She’s kind, but opportunistic. She’s seen what the world is, and does not wish to fall prey to its misgivings. Ambition; thrift; a worldliness. Those are the traits of Serah Grey.
-Character biography (At least three paragraphs describing your character's history and experiences):
Serah was born in Falkvard. Her childhood started easy enough, as her father was a wealthy merchant with connections all across the land. There was little to say of her early upbringing; she learned her numbers and tongues, class and eloquence. Her father was her preferred parent, and she was his little girl. As soon as she was walking, he had her working the family business.
Thrift was an interesting thing. It was about smiles and connections, but cold-cunning as well. It was a balanced she learned quickly—better than her father, even. He soon had her joining voyages across the waters to treat with connections in foreign lands. This is what developed her taste for adventure.
The family uprooted when she was fifteen. This new place was different; far more heartless, conniving; each was out for themselves. And not just in a business sense, but on the streets, too. She spent more and more time on the seas, as to avoid such a home world.
Opportunity; that is what brought her back. It came with war. When such broke out in the homeland, she returned in its wake. And such is when the story begins.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each): You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
She sighed. It was not her day, to be sure. Damned little cutpurse, oh my. He needed it more than she, surely—yes, it would put food on his table. She wouldn’t report it, not this time. “Goodness me, what a place.” Her countenance was an amused one at this point. Her blue eyes trailed him as he darted off. “Just be sure that you use it well,” she murmured, to no ears but her own.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
They would sell well, wouldn’t they. That was her initial thought, at least. The fighting pits in this region were lucrative, and they would pay well for a few of these mutts. The mother was finished, Serah was certain of that. Either that or they die.
She had a change of heart during the trip home; she was brought to the royals instead. They would treat the pups right, she was sure of it.
This application is Accepted.
Everything now looks tidied up and ready to go! Thank you for your edits, and welcome to Saphriel!
Server IP: s21.minespan.com:26802
1.9.4 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!):http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack
This application is Denied.
Thank you for applying! After a read through your application, I'll have to deny it on account of missing a lot of important information connecting to the server. For a start, it skims over the Pact War completely, which would perhaps not affect Serah too horribly directly due to her birth near its end. However, I would like to see detail added to how it would have affected her and her family, as it was difficult to have much wealth so soon after a war. Falkvard would not be retaken until approximately 4 years after her birth, furthermore. In addition, sea travel is not very possible without extreme losses currently in Saphriel, with the waters filled with creatures which take down trading and military ships alike the further one goes out. Few lands are even known to exist by the common public. The biography in general feels very short and lacking in detail in summary, so please work on lengthening and refining it!
Once edits have been made, please poke me and another review will follow!
Server IP: s21.minespan.com:26802
1.9.4 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack
----OOC Info----
-Minecraft IGN: Faeborn
-Do you have any prior roleplay-related experience, if so could you give an example?
A lot, actually. I've been a DM of various tabletop games for over 10 years now, been roleplaying on minecraft since beta. More recently, I was part of the Thronecraft and Alaurin servers. Lildeadwalker and Cinder can speak on my behalf
-Define Power-gaming in your own words:
To twist and bend the established rules for your own personal gain as a player or a character. To abuse mechanics surrealistically in order to gain an edge. Can also be said of someone who simply refuses to concede a fair defeat.
-Define Meta-gaming in your own words:
Applying external knowledge of the modern world into your character. The easiest examples are often made during medical scenes where newer players tend to treat wounds and diseases as would a first responder of the modern world. Things just didn't work that way back then.
-Define Role-Playing in your own words:
It's a broad term. I define it by simply saying that it's pretending to be someone you're not. In all of its complexity, it's pretty much creating a person of its own and setting it out against odds of another imagined world.
----IC Info----
-Character name: Merielle
-Character race: Half-elf
-Character gender: Female
-Character age: 24
-Character Occupation: Priestess of Perities. Well, soon-to-become one, that is! She's also a hunter and tanner for praying does not feed one's stomach.
-Character description :
The half elf has inherited much of her complexion from her human parent. With a sun-kissed tan, brown hair and matching brown eyes, it's no surprise that people often end up shocked to learn of her actual heritage. Thankfully, Merielle has never been one to appreciate crowds or nosy passerbys and appreciates her less... Flashy appearance. Two inches past six foot tall, she retains the grace, height and voice of her high-elven mother.
With her hair almost always attached loosely behind, she keeps her flowing hair tucked behind her ears. A staple of her fashion is also her beloved cape. An art piece of its own, Merielle and her parents have spent so much time making and adjusting it to her growing body that it's basically part of her now. Designed with alternating colors of the woodlands, the cloak works wonders when the half-elf is on the prowl, hiding between the trees.
-Character personality and traits :
Despite her mother's attempt at teaching her a shred of modesty, Merielle has retained none of it. The woods she grew in ingrained in her mind that comfort and needs went well beyond appearance and poise. A woman of few words out in the woods, her tongue tends to let go of her mind the second it dips in a pint of ale. To the half-elf, friendship is an important and hard to earn privilege. She has places to be, preys to stalk and hides to tan and will only truly open up to someone who can either assist in her duties or has a personality worth losing time over.
-Character biography :
Everyone's heard the tale at least once. The oldest romance in the book. Half-elves are the shame of elven society and yet their very existence proves that elvish culture may not be as closed as one may think it to be. Merielle saw the day under the shade of an oak tree deep in the wildest reaches of the woods. A man, her human of a father, held her first, wiping out her visage whilst her pleading mother cooed for her firstborn child. Soon reunited, the embrace brought about a gentle autumn breeze, omen of the upcoming cold season. After a deserved rest and much consideration, the couple decided that with the baby born before the anticipated season, they would avoid the city they had set out to and turned around back to their homestead deep in the woodland.
Hours away from the closest village, Merielle spent her first years under the care of her parents in a sturdy hut surrounded by a sunny clearing. Her mother, a frontier guard for the elves, would leave about once every season for two to three weeks to report back to the elven city, even further into the woods. Her father, a hunter enamored by the elf he had met many years ago in this very clearing, had worked passionately to set up the family so far up the woods, away from prying eyes. With no other kids to play with and profiting from no other attention than her parents and the curious gaze of the humans down the mountain, Merielle quickly learned to keep her own mind busy. She would seek out either of her parents to teach her archery, her father to teach her tanning and woodworking or her mother to teach her of nature and elvish songs.
Behind the cabin was a workshop set to tend the prizes of the hunts and work out wood for the house. Right next to it was a small well along with a crude altar to Perities. The whole family met there once every season and would hold a night as vigil to gain the favors of the divinity. Good hunts, lucky out-of-season forages and an ever-ending well were all good fortunes attributed to the gods and thanked in full. That aspect of Merielle's family life touched her deeply and she often headed to the altar alone in order to "Converse" to the god, asking tips on how best to sharpen her arrows or about which kind of flowers her mother would appreciate best for her return from the elven homelands. More often than not answered by her father the night after, it still remained an important ritual.
When adulthood came, most teen grow up to become dissociative of their parents. Their mind twists and they often need no reason to leave home. To Merielle, it was nothing like that. With an aged father and an immaculate mother, she left her family home with few but great memories and a handful of farewell tears. Merielle set out to see the world, seek out Perities and perhaps establish her own cabin somewhere. Perhaps she could teach those city folks about the great huntress of the woods and how best to earn the goddess's favor.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Merielle feels the shifts and instantly calls out a "No!" in distress. Setting her eyes on the child, she dashes after it, clumsily moving through the crowd while the urchin breezes through his favored terrain. On the prowl, the half-elf cuts through an alley thinking herself advantaged. The second she turned corner, she was met with a tall wooden fence set there by one of the building owners. She watched between the bars as the child vanished out into the crowd. The huntress lowered her look with a defeated expression. Cities were so... Unfair.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
The huntress would almost immediately recognize what creature the whimpers belonged to. Cautiously approaching to notice the wolf, she immediately pulled out her bow and locked on an arrow. She spun on herself, turning her back on the snared wolf and glancing around the woods. Wolves were pack hunters and it was not unlikely that some others had been attracted by the cries for help. Especially with the cubs around. With no sound to warrant her current level of caution, she lowered her weapon and undid her cloak.
She wrapped the camouflage garment around her arm in a thick roll and held it in front of the wolf to protect herself from its bite. Setting her heel on the furthest part of the trap, she used her unprotected arm to pull on the closest part of the mechanism whilst her foot pushed it apart. Not enough to rearm it, it did provide an opportunity for the wolf to free herself. Merielle immediately sprung backwards and walked off whilst facing the wolf to react in case of aggression. The lupine did no such thing and instead checked upon her cubs before picking one up and limping out in the woods.
Merielle knew the wolf would most likely end up dying from its wounds to its leg. But the cubs would be brought back to the pack. No hunters deserved to become the hunted. Not that way, at least.
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant[/b] in character practice and experience to become any form of proficient in magic.
Merielle is not proficient in magic and is not seeking mentorship. She focuses her learning on the ways of Perities, the bow and tanning.
This application is Pending.
Thank you for applying! Having gone over your application, for the most part it is well-done, the OOC section meeting all marks and the RP scenarios and character details being done to the expected quality. However, your backstory is heavily lacking several primary details. The first of which is the Pact War, which lasted ~71 years. Manadh Calad and the Elven city of Silvrenmir would have fallen 46 years ago, long before she was born, and with Barkamsted becoming the last safe haven of Alliance races 17 years ago it would be rather unlikely for a family to survive outside of the city. As a side note, Perities does not have 'priests!' There are followers and worshipers of Perities, but beyond God Champions there are no spokespersons for their faith. Rather, no recognized or accepted title for such.
Once edits have been made to adjust for these, please poke and another review will follow!
WE'RE BACK, APPS MAY RESUME ON THIS PAGE!
Due to Minecraft forums not closing down, we'll resume accepting apps here, the Planet Minecraft page will remain for the time being but this will once again take back over as our primary thread.
--OOC Information—
Minecraft IGN: Xaevial
Prior Roleplay Experience: DIfferent Rp servers: LotC, Lanthyr, Aethier.
Define Power-gaming in your own words: Powergaming could be seen as the act of Emoting in a way that is not logical and or possible for you character
Define Meta-gaming in your own words: Meta gaming is the act of putting information into play irply that was gained oocly, usually something that your character wouldn't know unless told
Define Role-Playing in your own words: Roleplay is another form of acting: steping outside of ones own character and playing this new identity out in whatever way
--IC Information—
Character name: Allanon
Race: Human
Age: 16
Gender: Male
Character Description:
You'd have the pleasure of setting your eyes on a male who stood at 6'0 with rich brown skin and decently kept hair which didn't grow pass his ears
Character Occupation: (Optional)
TBD
Character Personality/Traits:
The comedic guy: Allanon is an up-beat type guy who is rather flirty almost. seeming conceited at times. with such being said he does have his own flaws hear and there, coming off as selfish at times he is the type of guy who doesn't really care unless it benefits him in some way.
Character Biography:
born into that of Barkamsted, Allanon grew up with that of his mother who knew not of who his father might be. He would spend most of his free time picking pockets if able and lazing around with not much else on his mind
Other/Extra: (Images, notes, etc.)
Concept art: https://www.pinterest.com/pin/663999538792467749/?nic=1
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do? As things grew dire, Allanon would perhaps take advantage of the chaos, going to do that of which he does best: Pick pockets the guards, the citizens, anyone he can get to
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do? A male of the curious sort Allanon would indeed venture further ever so cautiously to find the root of such noise.
[header=r]
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
The man he never new: his father Allanon's mother was something short of a harlot who doesn't really know which man may be Allanon's father but little do the two of them know, he was a Dark Mage passing through town who payed for a special night with The lad's mother though soon never to be seen again of which he inherited Dark Magic as well as Telekinesis but from his mother Lightning Elemenal magic
Please describe the magic system, including its limitations in your own words:
Without any form of spells or lessons In order to cast any form of magic one would need to stream their 'mana'/energy into that of a trinket in order to enact some sort of magical feat
Please describe how you would use a weak trinket with your characters first/only aspect:
After acquiring his first Dark trinket he'd begin to practice vigorously soon taking his thieving nature to whole new heights: upon entering the well lit guild hall the male would inhale sharply as he clenched his trinket intensely followed by it being encumbered in a dark aura. with this all the torches within the hall would be blown out as he began to sweat heavily, though soon enough he'd advance into such as he aimed to rob the guild blind.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
The above app is a duplicate of one posted on planet minecraft and it has already been answered there.
--OOC Information—
Minecraft IGN: alenn98
Prior Roleplay Experience: About 6 years. Mostly on LoTC, CMRP, my own RP server which had 20-30 active members a day.
Define Power-gaming in your own words: Powergaming is a kind of game whose center of gravity lies in developing a players character so that it is as strong as possible and people who do powergaming decide the fate of characters of the other players without giving them time to write their own decision or action that would reverse the fate of their character.
Define Meta-gaming in your own words: Its using OOC information for your own advantage IC.
Define Role-Playing in your own words: It´s a type of game in which players take the role of fictional characters for which they act in the game itself.
--IC Information—
Character name: Faeldir Aenoria
Race: Half-Elf
Age: 25 years
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Faeldir is Half-Elf near his adulthood. He is 6´5 tall with mesomorph body type, OOC refered to "Jiří Procházka". He has tattoo on his right forearm which has war meanings. He has shorter hairs which has white to light grey colour. His eyes are dark blue and he has darker eyebrows. He inherited pale skin and elf like shaped face from his mother. Even though he has many elven features, he still resembles a human being very strongly. He has a scar across his left eye, which, thanks to luck, didn't hit the eyeball. he has another bunch of scars across his left hand, chest and back where the scars partially obscure other groups of tattoos with religious and war meaning.
Character Occupation: (Optional)
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Jobless for now
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Faelder hides his nature very much and does not reveal it until he trusts someone. He is unmercifulness and quarrelsome when he is in presence of orcs and goblins or individuals who think that half breeds shouldn´t have right to live. But he is also reliable and loyal companion who would never betray his close ones. His leadership is not bad. Even though his origin he can gain authority and trust very fast. He has sence of resourcefulness but he is also ambitious when picking his new comrades. He is persistent but he lack patience and self-control in problem situations, mainly when he is near orcs. He always want to learn and explore new things and skills. He once loved, but then teribble things happened and he is mostly on his own in forests, hills and swamps. The "Lone Wolf" .. they call him ..
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Faeldir is Half-Elf born in the city of Barkamsted to an elven mother who took shelter here after city of Silivrenmîr was attacked by the Pact. His father fought in army of the Alliance against the Pact. He never met his father so he was raised by his mother and his uncle, his father´s brother named Asgrim Aenoria. When Faeldir was 6 years old his mother died in strange accident. Their house burned and the fire spread quickly. Asgrim tried to save both Faeldir and his mother, but each of them was in a different place in the house. Asgrim thought it was just an accident because the bakers next to their house started to burn, but Faeldir began to think about this at a later age and he thinks it might have been because the fact that he is Half-Elf and the elves with the people didn't like these half-breeds too much.
His uncle then took care about him. Asgrim was hard on Faeldir and rarely praised him. He received soldier-like education and he was later left for a few months in the city to take care for his own. Faeldir did everything he could to survive, including theft and other low society stuff. When Faeldir was 18 years old he met the daughter of a local blacksmith. She was a young, beautiful girl who had the flame of her father and her mother's passion. Faeldir fell in love with her, and she also fell in love with him, often they went to the woods and hills where Faeldir knew it very well. But her father found out and forbade her to associate with Faeldir. But she disobeyed and often escaped home at night just for a few minutes with Faeldir. One night in winter they met again, but this time she wore a winter fur coat and satchel with few supplies. She convinced Faeldir to escape to the places where they used to go together until her father forbade it. Faeldir did not hesitate for a second, took his uncle's bow and dagger and ran away with her. They reached the deep forest and still did not stop. They wanted to get as far away from the city as it was possible. The weather was inclined, snowing, and new snow covered their tracks. But that night, the weather was not their greatest enemy. They reached a small gorge and a wolf appeared in front of them. When they wanted to turn back to take another path, there were more, and soon even more of them emerged from the dark night. Its pointless to write what happened next .. it was the saddest night in his life. Covered by the blood of his love and wolves, Faeldir could do nothing but curse himself because he decided to escape with her and expose her to danger. In the morning he dug a grave for his beloved and decided not to return to the city. He would have been killed for sure.
Faeldir then for 5 years became a mercenary in the ranks of people. He had no love, neither for humans nor elves, for he though they were all hypocrites that value the purity of their race and do not recognize the half-breeds. He took every dirty job and tried to find his meaning in life. Then he left his job as mercenary and wandered throught the country alone. At the age of 25 he decided to return to the city and so he did. Only the gods know what destiny awaits him now
Other/Extra: (Images, notes, etc.) ----------
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Faeldir does not lose alertness for any second. Awaiting any aggresive act from Pact races he carefully puts hand on his sword just in case something happens. Trying to get out of the middle of riot he watch for any threat that may attack him. Faeldir would rather leave city for few days than doing something he would regret later.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Faeldir does not know what it is and therefore prefers to pull his sword out of the hilt. When he comes to find out that it is only a dog that was trapped in a fishing net and twigs and moss fell on him. He frees the dog and continues to explore, but still wonders how the net and the dog got there
1
--OOC Information—
Minecraft IGN: simatra
Prior Role play Experience: I've played D&D for three years now, and I've played Lotc for a few months.
Define Power-gaming in your own words: power gaming is when someone
makes an emote or an action that their persona could not perform. Doing
something too powerful for their persona to do. Or just stating that they attack the person stabbing them from the back, then the person they stabbed died. This being the not letting them fight back variant.
Define Meta-gaming in your own words: Using knowledge your character
doesn't know, like a username seen in chat, or a location with
screen-sharing.
Define Role-Playing in your own words: Playing in the role of not you,
but the persona you applied for and got accepted in, Also sticking to
that role, such as playing an elven farmer, while in real life you might
be a teenager in high school.
--IC Information—
Character name: Falden Felsow
Race: Ash Elf
Age: 32
Gender: Male (attack helicopter)
Character Description:
(At least one to two paragraphs describing your character’s physical
appearance, including height, eye color, and skin tone.)
An ash elf man with soot-like skin, looking young, although you never know with elves.
shorter than average height for ash elves at 5,11 (5ft11) having deep blue eyes. along with having white hair, as normal. wearing a black robe.
Character Occupation: (Optional) good at telling stories and repairing or building walls, Bardic mason, depending on which pays the most.
(For us to understand your characters starting skillset, your character
still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
He is a man of little patience for
mercenaries, believing that all matters may be solved through diplomacy.
He is almost always willing to give one to someone who needs a
helping hand, and being of strict morals, but not all good.
He believes that he can only kill someone who has killed, that he must use his little power to avenge and to save. He has seen death and hates it.
(At least one to two paragraphs describing their personality traits and/or quirks.)
Falden grew up living in a small fishing village for the younger years of his life, his father a high elf and mother a dark elf, which they had hoped would turn out in a baby ash elf, but been wrong. They feared what would happen if he left the village the the large world. The village had 17 houses in it, being rather small but making a decent living in fish and at times lumber, although there wasn't that much wood around. The town also had an in where they got visited at times by a bard, who fascinated Falden and he decided several times he was going to become one, studying some books the bard let him read of wondrous tales, although they weren't exactly always real. He read about magic and other wondrous things. He had never believed it until later, as they never saw magic in that village. Sure it existed, but no one except the bard claimed to have ever really seen it. They had happiness until the soldiers came, they shouted and hustled, proclaiming that there were orcs coming. Orcs scared these people, as they had little defenses, and they quickly evacuated. It was a few days journey to barkamstead, the one place they could be safe. When they arrived they were greeted and then given free roam. Some bought houses that could afford it, others went in the slums and sewers and lived where they could. It was his family that had to live in the sewers, and on their way to find somewhere to sleep above ground, before they found their unluckiness, people shouted profanity at Falden, calling ash elves scum and monstrous freaks. He had never had prejudice before, some people were surprised as they had never seen an ash elf, but in his small town, they were accepting. When they reached the sewers it smelled awful, but they went on having had to at times deal with week-old fish. When they found a quiet spot they sat down, rested, and soon fell asleep. When Falden woke up he felt his dad on top of him, and his face covered in what he hoped was mud. He crawled out from underneath and saw that his mother and father had stab wounds all over, and no money or any valuables. He realized they must have been mugged. He couldn't believe someone could just kill like that, it was inhumane and heartless. He decided he had better go on, and on deeper in hoping that he could find a safe place, he went on until he got tireder, and tireder, and nearly fell asleep. He was hugging the wall and suddenly tripped, kicking a stone and somehow opening up the wall. When he looked in he saw a corridor without poop going into the already dark beyond. He went through, seeing a lever that shut it, and went in. He kept on going for a few minutes before falling asleep, dirty and raged. Later he woke up to see a little light ahead, he got up, his muscles aching from bad sleep and constant wandering, but followed the light to a little room. It had water dripping in that he didn't know if it was safe or not, but went and drank it as he was parched. Next he saw stale , moldy bread on a table next to... a book? He had only seen 5 books in his life before this one, the town law book, and some the bard had that he taught Falden to read with. He nibbled at the bread that tasted horrible as he read the bad, scrawled handwriting. it told the account of a man who had been living here a while, a goblin who designed this place with his little funds, he was a fugitive and had no money, but was a great engineer. He made the mechanism, designed for clean water to drip through only slightly, in order for it not to be noticed, but enough to live by, and also stole bread he put down here. He then writes that he is making a risky move, and if this is found then he is likely dead. He then gets sick from the bread after reading, and pukes all over the floor, wondering what happened to the goblin. He drifts off to sleep, stomach empty but helpless as he thinks this. "get up!" he hears right before a sharp kick to his side, followed by an "OWW! ****!" a word his mother told him not to say. When he get s up he sees a goblin, stinky, skinny and oh so ugly. The first thing he asks is "Who are-" he gets cut off by a slap and question of "who are you and why are you in my home?" Then seeing his book in the boys hands and saying, "Ah, i am the author of that, so you going to turn me in for a little extra food?" Falden immediately answers, "No! I'm only looking. But I am Falden Felsow, and it is a pleasure to meet you. Oh and I'm a homeless kid who would like your help as I am starving to death." The goblin sizes him up, patting him down and only finding a poop covered, starving, fish-scale covered pitiable ash elf child. he then, wordlessly takes a piece of semi-fresh bread from his coat and gives it to him, seeing the puke and simply saying, "Clean that up as I explain, i could use a servant." Wordlessly, Falden starts shoveling the vomit to the corner of the room seeming to be meant for pooping and peeing. all the while the goblin goes on "I am a fugitive goblin you can know as Master, and I will be you master. My risky gambit was stealing a little charm, oh, and try to report me, you won't be able to get the passageway open. You can help me as a distraction, every pickpocket needs one. Also I will need you to identify something for me." At this point the vomit hd been shoveled and Falden was sitting patiently. His Master took a grubby hand out of his coat and pulled out a golden amulet. Falden just looked at it quizzically and said "I'm no jeweler, I can't Identify that." His master said, "Just grab it!" Falden did as he was asked and grabbed it, suddenly feeling a fire withing it, feeling power that was fully unusable for him for some reason. He said to his Master that there was fire inside it, as it daunted on the goblin that this ash elf had no idea of his abilities. He explained to Falden "Listen, you ash elves have a chance to be able to identify magic items, and use the enchanted ones more easily, with increased power and less time in between, or less energy drained. This appears to be an amulet of fire." Falden is a bit taken aback by this, but feels happy he was able to please this kind goblin. The goblin asked him how willing he was to help him pickpocket, at which Falden responded with saying "I have no ways to live other than that, so sure." The goblin nodded, the pointed to a bucket of mortar, and a pile pile of bricks, then ordered "Repair the wall, fell in to disrepair in my absence!" Falden did as the goblin commanded, and he would do this job for years to come. As he works repairing the wall, The goblin tells Falden of Behmos, his diety, as he is a thief by nature, and teaches Falden about who Behmos is. Years later Falden is outside a shop, hood up to conceal his race and face. A man he knows as his target walks out, and he walks and bumps into him, apologizing as he sees his Master snatch the targets coin purse, the walks off as the man goes on his way as well, then goes back to the hideout having succeeded. The trip is uneventful and he enters. The goblin gives him all the profit and says, well kid, You have been a help,it isn't much, but I want you to go off on your own now, farewell. Falden hadn't gotten good at thieving, but he was a good distraction, and had learned to sweet talk out of things. He goes and wanders, not sure where to go in the city as for the first time, he is free.
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a role play response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races.
They're quickly gaining the attention of the guards as the situation
escalates. Your character is somehow swept up into the crowd as the
situation grows more dangerous, what do they do?
They look around, annoying they left the inn before nightfall as they had planned, but decide they might as well have some fun. They start pushing up diagonal to the front, remembering that it's hopeless going against the tide, and then starts documenting it, as literature is his fun. He takes and inkwell, quill, and parchment and starts writing a chapter in a book of his adventures, then gets up and puts his stuff away, before rejoining the crowd, yelling for peace and mocking the legal system, trying to geta rise before dissapearing leaving the raging town to rejoin the road he so often travels.
For whatever reason, your character finds themselves in an ancient
tomb, the walls thick with brambles and foliage. From up ahead, you spy
what appears to be a shambling mound of something. It pauses, quivers
and moans. What do they do?
They take out their bow, thinking of whether he should attack it, before puting it back and writing out a map. He would get a good idea of the best route as he sneaks back to the nearest town to hire a clumsy mercenary he can publicize the tale of, until he is about 199 meters away before entering a steady jog. He hopes no one saw as he doesn't want to be branded a coward.
-Magic Biography; Explain your character's magic through backstory application: (At least 3 well-crafted paragraphs. You must describe why your Ash Elf can use their form of magic, where they discovered they were magically gifted, and what benefits this brings to your Ash Elf. We will not accept magic applications that are simply "My Ash Elf can use their magic because this and wants to use it because it'll help him and for RP!)
His Master took a grubby hand out of his coat and pulled out a golden amulet, then said "Identify this!" Falden just looked at it quizzically and said "I'm no jeweler, I can't Identify that." His master said, "Just grab it!" Falden did as he was asked and grabbed it, suddenly feeling a fire withing it, feeling power that was fully unusable for him for some reason. He said to his Master that there was fire inside it, as it daunted on the goblin that this ash elf had no idea of his abilities. He explained to Falden "Listen, you ash elves have a chance to be able to identify magic items, and use the enchanted ones more easily, with increased power and less time in between, or less energy drained. This appears to be an amulet of fire."
Falden wasn't sure how to think of this, after all, magic was such a strange thing. He had heard most ash elves had magic capability, but he had always assumed that people just thought that due to there being so few of them. Falden had not even known magic was for a fact either until he entered Barkamsted, but another time he had his magic capability assured was when he met a noble, one who had very good vision too apparently.
Falden was waiting out for the distraction part of his Master's heist when suddenly he heard someone near him say "hey, you! ash elf, right?" Falden turned slowly, used to being ignored and said "Yes, feel free to mock me for being a minority, seeing as I have nothing better to do!" The man he saw looked to be wealthy, and a human in his mid-twenties. "No no no! I just wanted to talk to you, not mock you. My name is Rodger, by the way." Said the stranger who Falden now knew to be Rodger. Falden responded with "My name is Fell, (He lied about this) nice to meet you, now what do you want to talk to me about?" Rodger seemed a little off-guard at the abruptness of Falden, but went on. "Well, you see... There is this ring I inherited from my newly deceased grandmother, she had many weird oddments but this one was well hidden and very secure, so I wanted to have it appraised, and heard Ash-elves can do that." Falden was a little annoyed and muttered something about everyone calling him a jeweler but said "Fine, place it in my palm." Rodger did so a little hesitantly after Falden raised his open hand. Falden scrunched his eyes, thinking before saying, "Well, your grandmother must have been a lucky woman, as this is a medium level holy trinket!" Rodger was so stunned with joy that he didn't notice his coin purse disappear as Falden patted his back in congratulations.
-Please explain, in your own words, the limits Ash Elves have placed on them: (This should be one to two well-made paragraphs)
Ash elves are unable to use trinkets at all. Unlike most races, that once they have a trinket they can use magic, and become better at it. All that Ash elves can do is know the alignment of a trinket, in this way is the only that they can interact with trinkets. This is something no other race has, causing them some deep roleplay restraints.
Any other race could find a trinket and become a sorcerer, or witch, or wizard, or sorceresss. An Ash elf however is completely blocked from this. Even if an ash self had a trinket of the highest power, they could only know the alignment. Any other race would be able to use the power in it, although they would have to learn how to harness it first, the Ash elf does not have this option.
Although ash elves have limitations, they also have advantages. An ash elf can grab an item that might provide a light, and this light in the hands of an ash elf would be amplified. Or for a combat item, maybe it is meant to catch something on fire, an ash elf could already know this about the item when they first grab it, and then use that sword with more power than any average magicaly gifted human. An ash elf could have and item that takes a day before it's next use, and then only take most of the day, being another beniifit. The last thing is that an ash elf could take an item with the drawback of taking the users energy, and not use as much energy as a different race such as a human.
-Please give a description of the magic system in your own words:
No longer can people (other than certain races races with exceptions) just have magic, but instead they must find a trinket that has it. There are some born able to cast magic, others who are born unoble, and magic varies much. Trinkets have varying power levels, not just being able to conjure a giant wall of fire with a really weak fire trinket. While the most powerful trinket could do wondrous things. If one was to take a very weak trinket and attempt to make a high level spell, then the trinket might explode or just lose it's power. There are also items imbued with magic being enchanted. These items have a power that might be usable once a day or just each time take power from the wielder. There are some people who were simply born unlucky, and they have no magical ability. Magic is a fickle thing with complex functions, with going to enchanted items with many functions to trinkets of varying abilities. There is also the matter of getting power with magic. One must hone their trinket for better use, also mages can only aspect in 1-4 types depending on race, while they can go to only medium level in the other types. Using multiple magic types at once is also hard, along with casting under pressure as one needs focus. Also one can not aspect in holy and dark magic.
--OOC Information—
Minecraft IGN: Boxboiy
Prior Roleplay Experience: LOTC for 2 years.
Define Power-gaming in your own words: When a player gives himself an advantage irp by making himself powerful, or doing unrealistic emotes, such as running up to someone and saying *Kills*.
Define Meta-gaming in your own words: Meta Gaming is when you use info that was attained ooc, in rp. An example would be getting on when a friend messaged you saying hes getting his toes grabbed by an old man, then getting on and stopping it.
Define Role-Playing in your own words: Roleplaying allows people to do things, or be things they wouldnt be able to be/do, in a pretend or virtual space. Like kids sword fighting with foam swords, or a D&D campaign where your an orc.
--IC Information—
Character name: Phor'ed
Race: Goblin
Age: 12
Gender: Male
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Phore'ed appears to be a fairly normal Goblin, his body thin, at a short 3'5. Ed has a big, hard, protruding forehead. His eyes are spread far apart, and black as obsidian. The goblins head is tattered with bruises and scars from aggresivelly pummeling others with his strong head, but also suffers balance issues due to his massive forehead. His skin is normal, a dark shade of green. He normally wears a simple leather tabard, and perhaps a small pouch secured to his side.
Character Occupation: (Optional)
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Phore is a little **** head. He will flee if he feels the situation is unbenifiting to him, and belittle, and take advantage of the weak. His ego can be a bit large at times, taking pride in his unusual head shape. The Lil gobbo would never pass on charging a homeless man literally head on. He is usually violent, but turns into a little ***** when someone stronger confronts him.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Phore'ed was raised in a huge family of goblins, all of varying size and intellect. They all lived in a small hut, deep within the swamplands in the Swamplands. Many of his extended family, and his own father, had participated in the Pact Wars. But after most of them had died, their orphaned children congragated at his Parents, thus giving him many brothers and sisters. Ed sadly decided to leave them after they had forgotten to feed him the 5th time. He wandered around Saphriel for a time, before turning 12. He decided he was going to do something nice and worthwhile, instead of picking up oddjobs across the swamps. Phore'ed thought deeply, on his leather sleeping bag on the side of an old swamp willow, about what he wanted to do. He was a good tinkerer, as every goblin was, and realized he had a knack for things that went boom. Ed started reminiscing on one particular event that happend in his childhood. Phore'ed had stolen a pack of firecrackers as a kid, and snuck up on a gobbo guard, depositing a pack of lit firecrackers into a crevice in his armor. The Guard shouted "WUBBAH?" as Ed as slipped the firecrackers in, making him dash away deep into the city. As he ran, he heard a loud pop, then the screaming of agony accompanied with whistling of the combusting crackers. Big forehead goblin realized the crackers probably werent powerful enough to kill the man, thankfully. But he would love to recreate the event, with a bigger explosion. On his enemies.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Phore'ed would wonder to himself why he is in such a dangerous situation, before shoving his way back, away from the chaos. Ed would try to disguise himself, as to avoid attention from humans, and stick to the shadows. He would then regroup with his gobbo brothers, and plan what to do about the pact, and the humans.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Phore'ed takes off toward the nearest exit, pausing to take anything of value. He would look steal a few glances at the creature as he left, and finally reach an exit. He told his friends of the monster, and to perhaps have some of them tag along next time, and clear the tomb of beasts.
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--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Please describe the magic system, including its limitations in your own words:
(Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
Please describe how you would use a weak trinket with your characters first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
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