The Meaning of Life, the Universe, and Everything.
Location:
Michigan
Join Date:
9/21/2013
Posts:
141
Minecraft:
BunniWabbit/BunniRabbit
Member Details
----OOC Info----
-Minecraft IGN: BunniRabbit
-Skype name: justmari7
-Do you have any prior roleplay-related experience, if so could you give an example?: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC, Solstice
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Laniya Amore
-Character race: Human
-Character age: 23
-Character Occupation: Undecided
-Character description: Laniya stands at a height of 5’3 and weighs 115 pounds. She has vibrant light blonde hair she inherited from her mother and bright blue eyes she inherited her father. She can be seen wearing a brown and blue top with matching brown pants.
-Character personality and traits: Laniya often comes off as insensitive tends to get wrapped up in her own tasks and curiosity, may come off as a distant person, though once spending a various amount of time with Laniya , you will see she isn’t as insensitive as you think.
Laniya is a very independent person, she doesn’t have to rely on others for favors. Laniya is very knowledgeable, loving to learn about new things and various types of training. Laniya is an evaluator, she likes to evaluate every situation carefully before acting. Laniya being so stubborn, leads to her own deception in many cases.
-Character biography: [First entry in her diary, this entry is written in very neat hand writing.]
I had no normal childhood. From birth I was raised by a family friend Malachi, he was like a father to me, more than my real father to be exact.Born March fifth, to Amalia Rose Amore and Eluri Amore. My mother and father was never ready to be parents. They were too busy trying to keep their crops growing and their animals fed. Malachi was thirty three when I was born. He had no children of his own. I was like his daughter. He loved me like I was his own.
When I turned two Malachi had put together a birthday party for me, Amalia was excited because she had got to invite all of her friends to show off what a beautiful girl I was. Little did Amalia know, I was the definition of a rascal and was very impolite. That birthday party was a disaster, I had thrown cake on Maria and got it all in her hair. I got icing all over Kassandras’ dress. Amalia was very upset. I had disappointed her. Malachi and I both had disappointed her. Eluri thought it was hilarious. He had known all along, that I was not princess Amalia dreamed of me to become.
[This concludes the end of this journal entry.]
[Entry two.]
Sharp knives lay flat on the table, chopped carrots in a bowl. a steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar wooden dagger was laying on the counter. It reminded me of how much I missed Malachi, he died three years ago. I remember not going anywhere and not speaking to anyone. I was devastated. God he would be happy to see me know. Cooking soup, aspiring to be an archer like he was. Though he wasn't too much of a friendly person. Have courage and be daring. Living up to those rules. I often find myself raiding abandoned homes. Trying to be a decent mentor to the homeless children who roam the streets in search for their next meal. I'm sure he would tell me how wrong it is to help those lesser than I, but I could never turn my head to a helpless child. People on the other hand, they are different. "Never waste your breath on someone who can be a waste of time."
[This concludes the end of this journal entry]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed: Laniya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Laniya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Laniya a pitiful look saying, “I’m sorry miss, I was starving.” Laniya unfazed by the unapologetic apology says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Laniya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Laniya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as Laniya hears the whimpers from all four wolves as she tried to squirm her way out of the bear trap. Slowly approaching the wolf Laniya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Laniya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the beartrap open, Laniya then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Laniya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. Laniya begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
The Meaning of Life, the Universe, and Everything.
Location:
Michigan
Join Date:
9/21/2013
Posts:
141
Minecraft:
BunniWabbit/BunniRabbit
Member Details
----OOC Info----
-Minecraft IGN: BunniRabbit
-Skype name: Bunni | Bunneh
-Do you have any prior roleplay-related experience, if so could you give an example?: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC, Solstice
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Laniya Amore
-Character race: Human
-Character age: 23
-Character Occupation: Undecided
-Character description: Laniya stands at a height of 5’3 and weighs 115 pounds. She has vibrant light blonde hair she inherited from her mother and bright blue eyes she inherited her father. She can be seen wearing a brown and blue top with matching brown pants.
-Character personality and traits: Laniya often comes off as insensitive tends to get wrapped up in her own tasks and curiosity, may come off as a distant person, though once spending a various amount of time with Laniya , you will see she isn’t as insensitive as you think.
Laniya is a very independent person, she doesn’t have to rely on others for favors. Laniya is very knowledgeable, loving to learn about new things and various types of training. Laniya is an evaluator, she likes to evaluate every situation carefully before acting. Laniya being so stubborn, leads to her own deception in many cases.
-Character biography: [First entry in her diary, this entry is written in very neat hand writing.]
I had no normal childhood growing up in Barkamsted. From birth I was raised by a family friend Malachi, he was like a father to me, more than my real father to be exact.Born March fifth, to Amalia Rose Amore and Eluri Amore. My mother and father was never ready to be parents. They were too busy trying to keep their crops growing and their animals fed. Malachi was thirty three when I was born. He had no children of his own. I was like his daughter. He loved me like I was his own.
When I turned two Malachi had put together a birthday party for me, Amalia was excited because she had got to invite all of her friends to show off what a beautiful girl I was. Little did Amalia know, I was the definition of a rascal and was very impolite. That birthday party was a disaster, I had thrown cake on Maria and got it all in her hair. I got icing all over Kassandras’ dress. Amalia was very upset. I had disappointed her. Malachi and I both had disappointed her. Eluri thought it was hilarious. He had known all along, that I was not princess Amalia dreamed of me to become.
[This concludes the end of this journal entry.]
[Entry two.]
Sharp knives lay flat on the table, chopped carrots in a bowl. a steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar wooden dagger was laying on the counter. It reminded me of how much I missed Malachi, he died three years ago fighting in the war against the Pact. I remember not going anywhere and not speaking to anyone. I was devastated. I can't help but blame the Alliance for allowing him to fight, he still could have been here with me on this very day. He was such a stubborn old man who didn't care what others think. I remember the day he left he told me he had to fight for what is right and regain land for the next of children to come. God he would be happy to see me know. Cooking soup, aspiring to be an archer like he was, hopefully I can become as good as he was to fight for the Alliance to defend my home. Though he wasn't too much of a friendly person. Have courage and be daring. Living up to those rules. I often find myself raiding abandoned homes. Trying to be a decent mentor to the homeless children who roam the streets in search for their next meal. I'm sure he would tell me how wrong it is to help those lesser than I, but I could never turn my head to a helpless child. People on the other hand, they are different. "Never waste your breath on someone who can be a waste of time.
[This concludes the end of this journal entry]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed: Laniya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Laniya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Laniya a pitiful look saying, “I’m sorry miss, I was starving.” Laniya unfazed by the unapologetic apology says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Laniya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Laniya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as Laniya hears the whimpers from all four wolves as she tried to squirm her way out of the bear trap. Slowly approaching the wolf Laniya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Laniya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the beartrap open, Laniya then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Laniya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. Laniya begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
-Skype name (Optional, for server chat): kenstructor
-Do you have any prior roleplay-related experience, if so could you give an example?
Recently on a sever with some members here.
-Define Power-gaming in your own words:
Power-gaming is forcing actions against another player. E.G. /me slices you in half, obviously you can not instantly slice someone in half. If they have a weapon they could parry it, if they have armor they wouldn't be sliced in half, probably just a scratch.
-Define Meta-gaming in your own words:
Meta-gaming is using OOC obtained information IC. E.G. I read about a character on the forum then act IC as if I know all about them.
----IC Info----
-Character name: Kerthack
-Character race: Dwarf
-Character age: 22
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Mostly a laborer. He is still young for a dwarf and can be an eager apprentice.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Kerthack is around average height for a dwarf at 4' 2" with slightly pale skin, thick dark brown hair and a curly beard. He appears to be muscular but it's a bit hard to tell since he is a bit pudgy with a round belly. Most of the time he wears dirty brown leather clothing preferring comfort over style.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Kerthack is very eager to learn everything he can about the old dwarven ways and their crafts. He despises the cult and the races that fought with them because he thinks they denied him his true heritage as a dwarf. He is somewhat adventurous and is looking for an opportunity to make a name for himself. In the mean time he tries to stay busy so he can earn enough to drink and be merry while also seeking opportunities to learn of dwarven ways.
-Character biography (At least three paragraphs describing your character's history and experiences):
Kerthack's history is another casualty of the long war with the cult. He has been told that both his parents disappeared while trying to obtain access to the mountain of Thonduhm by a secret tunnel. The location of the tunnel and the reason they were going there were never known. Growing up without a real family in the city of Barkamsted left Kerthack with a deep hatred for the cult races.
He learned to get along with the humans and elves who would take him in at times. He would always repay their generosity by doing labour for them, putting his strong dwarven physique to good use. Mostly that included chopping wood, digging, harvesting, gathering, or simply moving piles of things here and there. The other children of the city weren't always so kind though, he was sometimes teased for his short stature. This would usually always result in a wrestling match that Kerthack didn't always win, especially when outnumbered.
Kerthack was recently become homeless again after getting in a fight with some younger children and breaking one of their arms. He was told he "overstayed his welcome." Left with just his clothes he is again looking for a place to stay.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Come back here you filthy good for nothing runt!" Kerthack takes off after the child just as a shopkeeper carrying a basket of apples crosses his path. Unable to stop Kerthack runs right into the shopkeeper sending the basket flying into the air as the man struggles to keep on his feet. Apples spill out onto the street as the shopkeeper yells at Kerthack. "Watch where you're going dwarf! Now come back and help clean this up." Seeing that he could never catch the child Kerthack returns to help pick up the apples. "Sorry Sir, I didn't see you there." Kerthack said as he slipped an apple into his pocket while putting the rest in the basket. Kerthack felt no remorse for taking the apple since the money he had for dinner was just stolen from him.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"Today his my lucky day." Kerthack said to himself. He grabbed his wood cutting axe and tried to kill the mother wolf without ruining the hide. After making a sloppy kill since he didn't have a sharp knife or the proper knowledge of how to hunt he looked at the remaining pups. "Can't have you growing up to cause trouble for the farmers." He said to the pups as he brought the axe down on them swiftly. When they were all dead he took the slightly mangled wolf to the market.
-Do you have any prior roleplay-related experience, if so could you give an example? I usually play role-play servers and we just all have fun a get deep into the topic or theme of the role play for instance if we did a hospital we would have a role like doctor or nurse basic role play things.
-Define Power-gaming in your own words: Person making there own decisions and breaking the RP aspect and ruin other players experience.
-Define Meta-gaming in your own words: A friend finds out that someone is gonna kill you and he tells you over skype, Etc.. then using the info to kill the person before he trys to kill you.
----IC Info----
-Character name: Syndra Vashti
-Character race: High Elf
-Character age: 27
-Character Occupation: Thief
-Character description: Syndra is a short High Elf standing at seven feet tall. Her hair which once was a Light Brown, has been changed to a pure brown through his own preference. Syndra's eyes are a Blue Shade. Though her job makes her a cunning, stealthy person who is found in dark clothing. Usually away from most people and watching them.
-Character personality and trait: Syndra is a rather charismatic individual. Syndra sees it as a necessity in her line of work and for her overall goals in life. Syndra is also a bit of a con artist by trade. Her time in bars has given him a sense of people with the riches that she requires to keep herself alive and nourished.
-Character biography: Syndra lived through many inconveniences in her life.The elders of his city had told the populace that they would be safe in the tree tops, well away from the Orcs, Trolls, and Goblins below them. Syndra trusted the elders word because she thought that they wanted to protect people. When the enemy where around and Syndra was hiding in trees a orc spotted he from a far and she ran to the castle for safety. She was far from ready to be a suitable fighter seeing she never had training though she still fought to defend her city she had found shelter in.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
With the child already taking off Syndra would chase the kid with a smile on her face. This had once been a respectable town at least, but with the almost constant arrival of refugees in the couple of years it has change faster than anyone thought. Syndra would let out a breath as she through the crowd, her hand grabbed coin purses as she bumped into people at the stands. Pouch after pouch Syndra grabbed them from the sides of the other townsfolk. When ally finished collecting the coin purses she would run to a ally and make her way on to a roof where she would deposit all of her stolen money.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
Syndra would attempt to open the trap she cant pry it open so she gets a stick to use to open the trap.As she opend the cage the wolf came up to ally and looked at her and ally touched the wolfs fur and pet the wolf softly and slowly to not startle the wolf. The wolf had managed to walk a couple of feet on her sore leg before she couldn't walk anymore. Syndra carried the wolf to a small hut in the outer side of the forest asking the nearest person to help this poor creature. When Syndra found someone they refused to help but Syndra kept at try to convince the man to help her save the wolf and the cubs so they don't get killed at night. Syndra and the man patched up the wolf and gave it meat so it wont be hungry and lead the wolf back into the woods and let it go on with its family of cubs.
-Do you have any prior roleplay-related experience, if so could you give an example?:[/b]
I have played the elder scrolls series, witcher and both Guild Wars.
-Define Power-gaming in your own words:[/b]
My definition of powergaming, in real-life RPG's min-maxing is a big
one, but basically I consider it to be gaming in order to maximize your
own power, ignoring things like story and their own character's goals. I
guess, on this form of RP, it would be overpowering your character with
traits they shouldn't have.
-Define Meta-gaming in your own words:[/b]
My definition of metagaming is, put simply, thinking and acting out
of character and out of story, such as, again in real life, knowing a
monster's weakness your character should not know because you saw the
dm's notes or own the monster manual.
----IC Info----[/b]
-Character name:[/b]
Syndra
-Character race:[/b]
High Elf
-Character age:[/b]
34
-Character Occupation:[/b]
Bartender at the pub
-Character description:[/b]
Syndra was born with long brown hair, but she dyes it
blue. Syndra is about 6'7" and her wardrobe mainly consists of vibrant colors
clothing of various brightnesses, although she does favor one purple dress
in particular, which she wears only on Wednesdays. Syndra has mostly
flawless tan skin with the exception of a single good - Sized scar on her left foot from dropping a plank on hit.
-Character personality and traits:[/b]
Syndra maintains a mostly sad and lonely life
outlook on the world, and as many a patron has found out, she is quick
reject men hitting on her with a soft slap to the cheek. Otherwise
she's mostly a reserved girl, wearing a smile while taking orders, but
she seeks more to life ever since she lost her family. But what she
doesn't know is that she's a born saleswoman who could sell water to a
drowning man. She's been thinking of leaving her job recently, to go
pursue something... more interesting.
-Character biography:[/b]
Syndra was born to a rich high elf family. Her father is
still alive and is a veteran, dismissed from combat due to an injury
that prevented him from walking. That injury was a cannon shot straight
to the right leg. Her mother was a false priestess who claimed to be a
direct descendant of Aderoth himself, who inherited a fortune from her
father, a merchant whose name was known across the world. Using this
money, she built a church to Aderoth and has been scamming donations out
of people since, although Syndra mostly prayed to Udero, regardless of her
phony claims. For many years Syndra lived a sheltered life, possibly
helping to build her depressed attitude. Every day, nothing changed.
Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch,
medicinal and alchemical lessons (her favorite time of day), Supper,
usually alongside her parent's rich friends, and their rude obnoxious
children, go to bed. Wash, rinse, repeat. She couldn't handle the
monotony, so, on November 20th, six days after
her 34th birthday, she ran off into the woods, taking 3 days' supply of
food from the kitchen, and a magical black leather bracelet of illusions
from her father's collection of historical artifacts. Of course, she
did not know it was magical, and simply thought it would be a valuable
sell.With that, she took off into the night. She encountered a pack of 5
wolves on her way to the main town, and couldn't fight them off, but
suddenly the began glowing a deep blue and a large cloud of black smoke
appeared around her and the wolves. Afraid and confused, Syndra continued
running towards town as 4 of the wolves were lost in the smokescreen,
but not before the other wolf managed to get a good slash at her left
calf. When she got to town, she immediately went to a doctor to fix her
leg, bought some hair dye, and looked for a place to stay as well as
work, as she decided it would be best for her to disappear into a new
identity. She found work at a pub, and when she told her story to him,
he allowed her free living upstairs in the inn as long as she continued
working at the bar.
-Please give us a short RP response to these two scenarios.[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they[/i]
prepare to shut down their many stands. Suddenly you feel a gentle [/i]
lifting of your coin purse as a child graces you and soon after they [/i]
take off sprinting. You have been robbed.[/i]
I leave the child alone, as I don't know the child's situation, and I don't
carry more money than I need when I go to town. I would also tell the
constabulary to look out for this kid, to prevent future robberies. But
otherwise I would take no action, and there would have been nothing I
could do to get my money back anyways, as I'm not exactly good at
navigation.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation [/i]
you come across a grey-coloured wolf that appears to have its leg caught[/i]
in a bear trap. Around it is three smaller lumps of fur, obviously [/i]
puppies belonging to the trapped mother. Without help, they’ll all die, [/i]
but wolf skins are quite valuable too, not to mention that the nearby [/i]
farms suffer quite a bit from the wolf population.[/i]
At this point, there's nothing I can really do for the mom, but I
would take one or two of the puppies with me as pets, so they can live
in relative comfort and safety. Besides, I've always wanted a pet, and
dogs are ridiculously expensive, so maybe taking care of the little guy
would make my life a bit more interesting.
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
Yes! Last summer I participated in a RP server in the pirate genre. How ever the server while big and very well built recieved very few players besides the mods and builders. I was very sad to never see its full potential. But I love RPG that is serious![/b]
-Define Power-gaming in your own words: Power Gaming is where one gives their character impossible or over powered atrributes making themselves higher than all else.[/b]
-Define Meta-gaming in your own words: Meta gaming is using outside knowledge in game. So say if you see something on the forums about a secret. Your character can't go there UNLESS you learn about in game.[/b]
----IC Info----[/b]
-Character name:Edward Eldredge[/b]
-Character race: Human[/b]
-Character age: 24[/b]
-Character Occupation [i]Black Smith[/i][/b]
-Character description[/b]: My character Edward, is a strong muscular man. He has green eyes and furry eyebrows. He is somewhat unshaven and very hairy, except for on his arms due to his hair burning because of the intense heat he is almost always near. He has a bit of a wild look to him, but also appears as a friendly man, who loves to talk. He has brown hair that probably needs a good trim to. He has a hidden tattoo on his back of his family coat of arms. He is the only remaining direct son of his family.[/b]
-Character personality and traits[/b]: Edward is a simple man. He is a great blacksmith. While he is strong, he is also very gentle. He loves the company of others and is a great listener. He loves to cook too! He loves to have an occasional pet such as a dog at home. He appreciates the smaller things in life. He is very humbled, but alone. He hopes to find a companion that he can come home to and maybe even possibly have children with.[/b]
-Character biography [/b](At least three paragraphs describing your character's history and experiences)[/i][/b]: Edward was born in a large family. At the age of 5 he had already mastered fighting for food with his siblings. He loved to win. At the age of 8, he and a few of his brothers got in a fight. They knocked over everything in their path, including a table that had candles on it. The house caught fire. Edward noticed the smoke and scrambled away. However no one else seemed to notice until it was too late. The house with a straw roof was a disaster waiting to happen. He ran out side with the family dog, Sam, chasing after. The dog and Edward were the only survivors.[/b]
Edward and Sam walked into town, not knowing what to do. Their he found his mother's brother, John. His Uncle worked at a flour mill, where he got Edward hired. He lived with his uncle until he was 16. At this point he was rather strong and taller. He then found a job that he felt better suited him. A black smiths apprentice. He didn't know why he liked it, but just something about it seemed appealing. He quickly picked up new techniques from his mentor, Ethan. One day after work, he decided to go on a walk with Sam. Sam was rather quite old and growing weaker. While walking along the trails, Edward heard a deep growling noise. Suddenly a large black beast pranced on him. Edward quickly through the beast off of him and ran. When Edward finally stopped to catch his breath he realized Sam was no longer with him.[/b]
Since then, Edward quickly became humbled, but mastered Black Smithing. He bought his own forge and got to work. He made a variety of beautiful swords, and soon sold them to buy a small home. He has made a few friends from a local bar and has them over for a nicely cooked meal. Edward sometimes takes walks down that same trail that Sam passed on, equipped with his trusty sword, in hopes to avenge his faithful companion. He also has been looking into religion, for a better understanding of the meaning of this life.[/b]
-Please give us a short RP response to these two scenarios. [/b](At least one paragraph for each.)[/i][/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.[/b]
Edward quickly locks his view onto the child, and chases. The child is no match to Edwards long legs. Edward picks the child up and snatches the coin purse back. He then finds the mother of the child and lets her know of what happened. The mother is impressed with Edward's kindness and scolds the child.[/b]
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.[/b]
The wolf, Edward realizes, looks strikingly like Sam, however he knows that it isn't possible due to the fact the wolf is female. Because of his love and connections through the canine family he quickly helps the wolf out. He reaches into his pack and feeds the wolf and her kin, before letting her go. The wolf while walking away quickly licks and bows her head to Edward. The wolf than carries on her way nudging her pups along.[/b]
-Do you have any prior roleplay-related experience, if so could you give an example?
I'm a long time table-top roleplay fan, everything from the classic D&D to FATE, mostly as a DM or a GM but with a great passion for playing the game as well, in terms of digital RPing, I've played on several Minecraft RP servers, including LOTC (Lord of the Craft) LOTW (Lords of the West) and a few different Fallout servers. My time on them was fun, however, the servers all seemed to shut down, close, or change dramatically and forced me away, which is why I am now looking for a new server.
-Define Power-gaming in your own words:
Power gaming is the abuse of a mechanic in order to manipulate events to give their character power in the game. Most commonly, this manifests in either their character suddenly gaining abilities/traits they did not previously have whenever it would be useful, OR 'Puppeteer' other characters actions (even more commonly in a fight) in order to, and I quote 'Utterly curbstomp #rek-em' unquote, by not letting them do anything or instantly killing them without prior comunication.
-Define Meta-gaming in your own words:
Meta-gaming is the abuse of information that your character would not have access to, but you as the player somehow do. Just because Character A Tells Character C that he hates Character B, Character F who is half-way across the city would not know this information, even if he is best buds with character C IRL.
----IC Info----
-Character name: Carrion Crow.
-Character race:Human
-Character age:
30 (He acts a lot older then he is.)
-Character Occupation
Mercenary for hire
-Character description
Carrion is a broad shoulders, slightly taller then average man,with long thick blond hair that rolls down to his shoulders and seems to have been cut with some sort of crude blade by the uneven nature of it. His hair is oily and normally pressed to his face and neck with sweat, sticking easily to his sharp pointed head, with more in common with a diamond then an egg. his head is covered by a a big (scowling) mouth, with cracked lips, busted by both repeated lack of water, and a few good hits. His nose looks to have once fit his face, but it now twists slightly, a remaining injury from a fight, a brake that never healed quite right.
His most noticeable features however, are his eyes, a dark green color that seems to move about any room with a slow methodical plan. Above his eye, thick bushy eyebrows seem to weigh down his eyes to a constant accusing squint. His ears are mismatched, with a huge chunk missing out of his right ear, leaving him partially deaf.
His head is supported up by a large, meaty neck, pulsing with muscles and veins, with broad and worn shoulders, constantly down, as if held by a phantom weight. His arms are long and thick, covered with bruises and scratches, but with well defined and toned muscles that seem to budge out wildly, ending in meaty hands thick with callouses from holding a massive shield or wielding a heavy axe. His legs are far less notable, but still provide the base for his body. With toned and well used legs, more use to standing their ground against a blow instead of running away.
His clothing of choice is simple, focusing more on practicality then looks, the garments take on a very patchwork look, with bits of hard tough leather interspersed with a metal plate, or a bit of chain-mail. The whole thing has obviously been made by hand and by a very unskilled hand at that. However it shows no sign of falling apart.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Carrion tends to stomp around as if he were wearing heavy armor and carrying a shield off to war, regardless of his real load or location. Though many would say he is a 'man of few words' but many more would find that to be quite far from the truth. He just rarely cares to give people the thoughts in his mind, being quite the chatty person when the right company (and amount of alcohol) comes his way.
Carrion has a very bitter worldview, taking from the old saying of 'Live and let Live' to heart, in that he (and to his thoughts, most people) could give less of a care about others and their problems, and that the world works on the fact that if other people don't wrong him, he won't go out of his way to wrong them.
Carrion is a very slow, thoughtful man, having lived (barely) past the years where he had the folly to be impulsive and quick in his actions. He likes to move with a plan and with a partner if he can. However, he is use to having to strike it out on his own and knows how to watch his own back if he has too.
Carrion has a special place in his heart for Orcs, which is about the same place that he thinks they are all gonna burn after he finishes killing them. He is as relentless in this as he is cold. Not to say this hatred makes him stupid, he'll still ask for pay, though he will take a fraction of his normal cost if it ends up getting an axe into one of those nasty buggers heads.
-Character biography
On the edges of the wilderness, far to the west, far from the Jagged Mountains and seemingly far from the Pact and the war, there was once a family. An odd one, yes, but a family none the less. A small farm, growing potatoes and carrots stood, all owned and built by a single, strong stoic man, by the name of Robert Crow. The man lived a tough, but fair life, he always traded for fair value, always stayed honest and drank only as much as he could afford. For many years, Robert thought his life was perfect. The war was a million miles away and the city nearby would hold any attack in his mind, so why would he worry?
Then he met his wife. Tall, dark haired and at the time, covered in blood. A confused huntress, one who's quarry had led her off the path and onto Roberts farm. Robert was not a bold man, but he was one of manners. He offered her food and a roof over her head for the night. Claira on the other hand, was quite the bold woman and was more then happy to do and say the things Robert could not. By the next morning, they both knew that they had found the one of them. An odd pair. But a happy one.
It wasn't long before Claira Crow had a child, and two years after that, had another one. She named them Carrion Crow, the firstborn and Mort Crow for the second. (Robert detested the names, but his wife had ways of convincing him that the names fit her children) for years, the family lived on that small plot of land, working and playing and hunting, for a long time, Carrion Crow lived a happy life, learning from his father many of the values he took to heart. However, things changed for the worst, when his mother finally said 'yes' to take him and his brother out on a hunt.
It was a warm day, Father was tending the farm, leaving the two boys to their mother, she had agreed to take Carrion and Mort out on a simple hunt, something that overjoyed both of the boys. Carrion was fifteen at the time, his younger brother was thirteen. Together, they set out into the woods, following an old path into the forest, a path that led away from the secluded home they had known for so long and unknowingly, towards a town under attack.
Carrion remembers very little about the trip towards the old farm, he remembers his mother smiling, his brother running around and plenty of boring trees, yet can't for the life of him remember much else about the hours they must of spent in there, what was fresh in his mind, was when he and his family broke through the treeline, seeing an old farm, seemingly normal, but oddly quiet. Claira seemed to linger for a moment, before turning to head back, just in time to hear the loud scream of a woman from within the wooden cabin that sat on the farm. Carrion remembers looking to his mother and her saying "Look after your brother and stay, here!" Before taking off sprinting towards the home, jumping over the fence and making a mad dash towards the door.
Being but boys, they did not heed her words, following quickly after, climbing on bales of hay outside, prying out a old bit of wood to have a perfect view of the events in the cabin. Claira and her boys saw the same thing, a man, the farmer most likely, laying on the ground, fresh red blood pooling from his body and what seemed to by the wife, currently crying as for lack of better words an orc had forced her down on the table and was trying to 'climb on' her as Carrion's brother put at the time. Without a word or a second though, Carrion's mother took out her bow, notched an arrow and put one right through the Orc's eye.
As the Orc slid to the ground, Claira dropped the bow and ran to help the woman, Carrion saw the second Orc approaching from behind, but could not find the will to make a sound, only able to watch the events unfold before him.
The orc brought up an axe and brought it down on his mother's shoulder, causing her to cry out in pain, however, instead of going down, she turned around and attempted to smash her head into his nose. When that failed to do anything more then make the orc scoff, she switched tactics and quickly pulled the axe from her shoulder and with a clean swipe, brought it across the Orc's throat.
Claira Crow stood there for a moment, victorious, bleeding heavily, but still alive, Carrion still remembers the joy he felt, he couldn't help it, he stood up and cried "Yeah! Go Mom!" causing a startled Claira to drop the axe and stare up bewildered at her sons, Carrion will never forget her looking right into his eyes and smiling. In that moment, the world didn't exist, the Orc running from the hallway didn't exist.
Carrion couldn't deny that his mothers head, detached from her shoulders, flying through the air, did though.
They all stood there, the Orc, his mothers decapitated corpse and the two suddenly horrified boys, within moments the silence was broken by a bloodthirsty war-cry, causing the boys to scatter, each in their own direction, while his brother booked it back across the field, Carrion knew he couldn't outrun the Orc and made a break for the old barn nearby.
When Carrion reached the barn, he heard the Orc coming from behind him, throwing himself into the barn, he attempted to crawl through the hay to safety, however, he felt the Orc's meaty arm grab his leg, lifting him up and throwing him towards the wall of the barn.When Carrion's world stopped spinning, he saw the Orc sprinting towards him, weapon raised, ready to kill, in a moment of extreme luck somehow Carrion not only managed to roll away, but also catch the Orc's leg, bringing the beast down on his back, stunning it momentarily.
Carrion looked around wildly, his eyes catching the old woodcutters axe embedded into one of the supports of the barn, without a second thought, he pried the axe from the support, jumping onto the Orc's chest, he weilded the axe in one hand, the other clenched into a fist and brought the axe up above his head.
And he swung.
Carrion remembered the sound the most, the sound of bone and flesh parting like kindling, feeling the blood on his face as the Orc became still, the axe chopping his nose almost in half. Carrion took a moment to breath, a breath he would need, as a moment later, the Orc's meaty hand suddenly jerked to life and wrapped around his throat. Carrion could only sputter in surpise, the Orc's eyes were open and hungry for blood, as red lines dripped down his face. Carrion tried to break the grasp on his neck to no avail. He was trapped in a dead man's grip, the only way to get out, would be to survive.
Carrion lifted the axe above his head, and brought it down with a sickening squelching sound, the Orc roared in pain, but did not stop, Carrion brought it up again and yet again the Orc's grip remained, though his face was but a tattered mess of blood.
Carrion felt the world slip away, sound became distant, little grey dots threatened to overtake his entire world, however, something more pushed him on, something else gave him one last try, as he held the axe, bloody and used, in his hand, the other trying to free himself from his death. He felt his whole body turn as he used what little air he had left to let out a cry of anger (which came out more like a deflating balloon) and brought the axe down in the already deep trench on the orc's face.
The Orc's grip tightened, threatening to pop his head off, before it finally relaxed, the fingers sliding from his throat and laying still on the ground.
Carrion gasped, coughing, even though the hand was gone, it still felt like someone was grasping at him, his arms, tired from the stress burned just as badly as his throat did.
Carrion stumbled out of the barn, axe unknowingly still clenched in his grip, unable to let go of the weapon. Covered in blood, Carrion looked back at the barn, suddenly before even he could think it, he ran back inside and spit on the corpse of the Orc, swearing at him with every word he knew how to cuss with. Satisfied, Carrion walked back outside. This time, he saw guards and his father, along with his brother, running towards him.
"Son! Son oh thank Demosto you are okay...your mother...she...oh son, the town is on fire, the-the pact is upon us, we have to go, now!" Carrion could only nod at his fathers words, being pulled along, his mind no longer at that farm.
Many years passed, moving away from the Pact, in this time, Carrion grew cold and bitter, a taste for death haunted him, his mother had died because she, bless her heart, had tried to help someone without a second thought. He would not end up like that. He would fight, he would train and he wouldn't lift a damn finger to help a soul, unless they brought coin.
Carrion Crow left his life behind for one that tempts many, a life of coin, women and blood. He keeps his feelings and his business separate entirely, well almost entirely.
He'll give you a damn good discount if he gets to kill a few Orcs along the way.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Carrion tried quickly to move around the many people around him, he was in an abnormal hurry, he hated walking around with too much coin on him, but he needed to pick up some supplies and by everyone's actions, he was already running late. However, the sudden movement against him gave a momentary pause to his stride, turning to see the child running, he felt a lump form in his throat as he confirmed his suspicions that his coins were no longer on his person. Looking at the child, already half way across the square, he turned to see the stall he needed, almost completely closed. Looking helplessly, he siged, balled his hands into fist, looked towards the child and began to run. He may have been slow, but he had one advantage, he was tall, strong and above all intimidating.
The child might have been able to slip in-between the people, Carrion simply went through them barreling his way towards the child. When he got close enough he reached out to grab the child by the back of his shirt, however, what he was not expecting was for the child to turn around, an old dagger in his hand as he attempted to thrust it at his hand. Without even thinking, Carrion's arm flew back as his leg came up, smashing into the childs jaw. He winced at the crack the sound made as the child fell back grabbing at his face, moaning and crying. Carrion became aware that he had drawn a small group of onlookers. Sighing, Carrion walked to the fearful kid, snatched his coin purse and turned, his face stoic
"Don't steal kid, but if ya do, make sure you choose a better target." without another word, Carrion would push his way back through the crowd, not letting his face twist into a tired sadness until he was sure that he wasn't being watched.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Carrion hated the woods, despised them for a long time, he had the blood of a hunter in him, the skills to navigate any area, but he preferred the city for many reasons. The situation before him was one such reason. He had been tasked to disarm a bunch of traps a group of careless hunters left scattered about the woods and paths. He thought he had found all of them, but it was clear that one more was remaining. Unsheathing his axe, Carrion would begin a slow approach towards the wolf, just because it was trapped didn't mean those jaws were any less dangerous to him. The wolf snarled as he approached, the small balls of fur quickly huddling behind the mother. Carrion could only looked down at the wolf, his axe raised now above his head. The wolf did not look away, did not seem to beg. It only looked at him and seemed to cover her cubs with her tail. Mothering instinct.
Carrion brought his axe down, hard. He was almost surprised with how easily the bear trap shattered.
Within seconds, the wolf was on him, it knocked Carrion flat onto his back, he swore loudly as he fumbled to grab his dagger, but a small part of his mind told him it was already too late, if the wolf bit down on his face, he would be pup chow by noon. The wolf however, did not bite down, it only seemed to look at him, staring him down, as if judging him. Carrion was still, calmly looking back at the wolf. After a moment, the wolf seemed satisfied, or at the very least, bored, by whatever it found in his eyes. With a loud bark, the wolf began to limp into the forest, it's pups following obediently. It turned at the edge of the brush and gave a small snort in his general direction, Carrion never could tell if it was one of dismissal, or respect.
After a moment, Carrion stood back up brushing himself off and muttering "Stupid that was...should'a skinned it, made a nice rug outta those damned dogs...going soft on myself...maybe I'll hug an Orc next week..." Yet no mater how much he berated himself, there was the stupidest little smile he couldn't wipe of his face for the rest of the day.
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
-Skype name (Optional, for server OOC chat): Forgot it
-Do you have any prior roleplay-related experience, if so could you give an example? I have been to many "role playing servers and attempted it but most time the other person breaks role. I love to role play, Occasionally I will find a good server that is strict Roleplay but I haven't been very lucky...
-Define Power-gaming in your own words: I believe Power gaming is much like God Modder which is giving your character multiple things that don't fit. For example... Scenario: The villain took the princess and is running with her. The hero retrieves a bazooka out of nowhere and kills him, but not the princess.
-Define Meta-gaming in your own words: Meta-gaming is giving your character out of game knowledge or letting them magically know something. I.E: A Vampire approaches my human Character. Somehow I sense that they are a vampire and run away even though there was no way of telling.
----IC Info---- -Character name: Rosette Noir
-Character race: Human
-Character age: 17
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Haven't Decided yet/Unemployed
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Rosette is a beautiful young girl with blonde hair and green eyes. She has fair skin and he hair drops down her back. She wears a white and blue corset dress and a golden circlet made of lapis on her head. Rosette always dresses properly and elegant. Around her neck lies a locket that she found in the woods and doesn't open.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Rosette is a wealthy and kind to all. However, she kind and gullible which tends to get her in trouble when they combine. She falls in love too easily since she has never really loved someone before. Rosette is also intellectual and book-smart but not street-smart (I.E She is smart when it comes to subjects like English, Science, Math, Etc. but she wouldn't know how to bait a hook.). Rosettes hobbies include picking herbs (Botany/Alchemy) and reading. She also posses the gift of magic but doesn't understand what it is or how to use it.
-Character biography (At least three paragraphs describing your character's history and experiences): Rosette grew up in a wealthy family. Her father was a merchant and one of the best. Her mother, Eyvette, and father, Charlie, were loved extremely by Rosette. They lived in a chateau near a cliff which overlooked the ocean. One day as Rosette returned home after picking herbs for her tea she saw her home was aflame. Rosette was aghast(Not the mob). She fell to her knees crying and felt something she had never felt before. It was different than grief or any of the other feelings. When she looked up at the ruins of her house, the fire was out. In disbelief she ran into the ruin and found the nearly ash corpses of her beloved parents. With no belongings, Rosette decided that staying would remind her of too many bad memories so she moved away. Before she called for a carriage a man stopped her. He claimed he was her father's advisor, though she had never seen him before. He told Rosette that her family's wealth was locked away in the bank two days before the fire and said she was the rightful heir of the fortune. Astonished, Rosette claimed the money and hired a private escort to a far away land where she will begin her new life. One thing Rosette was never certain about was how her house distinguished it's flames instantaneously even though it is impossible. Brushing off her final thought, she drifted to sleep.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed. You chase after the little crook calling out to him. You chase him into a dark alley where he is cornered. "I nearly lost you." You said, catching your breath. "Lady I'm sorry! Look you can have the money back. Just please don't turn me in." His voice cracking with fear. You look at him deciding what to do when a smile emerges on your face. "How about you come and live with me? I give you a clean bed and meals as long as you quit your thieving." The young man was astonished at the proposal. "Really? Just like that? B-but I just stole--" You cut him off, " It's alright. I think I would be doing everybody a favor by having you a reason not to steal. Now come on, home is this way." You say leading him out of the alley towards your home.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population. You slowly approach the wolf. You would feel guilty if you left it or skinned it but might die trying to rescue it. You rest your hand on it's head and it gives out a whimper. Slowly you reach down and open the bear trap. In a swift motion the wolf jumps up and hovers over you and you are now on the ground. It begins to growl and lowers its head to your face. You squint your eyes closed expecting the worst when you fell a wet warm object on your face. You peek one eye open to see the wolf licked you. When you stand up the wolf came over and allowed you to touch it. You pick up your things and begin walking back to town. Every now and then you peek behind you and see the wolf and its cubs are following you. You have made a friend of life.
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, where he obtained his magic, where he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph): Those who use magic are born with the ability to do such things. They need to find a trinket or something that will give them access to one of the four magic traits(Earth Air Fire Water). It is VERY difficult for them to use magic and takes a lot of training. When they do this training, it pays off by unlocking new abilities. How much magic is not based off of the user but the trinket. If the trinket is overwhelmed and using too much magic the trinket will shatter or even explode.
-Please give a description of the magic system in your own words: Magic is a very rare thing to see and very difficult to perform. Not everyone can do magic, you must be born with the ability to control your own energy.
-You are given a very basic trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: My character found a locket in the forest one day while picking herbs and flowers. When she touched it, it made her feel differently, like she saw nature differently. (The locket is a trinket for earth magic) Since then weird things in her life have been happening but she never associated it with the locket.
You start with one aspect only. You gain the other two of your own choice through further RP, however you will not be able to attain them immediately.
First, I'd like to apologize for the extremely long wait for a response to your application. Now, this application has a few problems. If you could please expand your character biography to the required 3 paragraphs it would make it much less choppy because there would be more information given. The magic section also requires a 3 paragraph biography that you did not include. You did not explain what you would be able to do with the earth trinket either. I understand the character you've created wouldn't understand what the trinket really is, but the scenario is to simply see if you understand what you would and would not be able to do with a very basic trinket. Note that you wouldn't be starting with this trinket anyways. There are some grammatical errors here and there, a read through when you're done should probably catch them and also bolding all of the fields would make it easier for us to read. We appreciate your application and you may reapply 2 more times if need be. If you do reapply, please do so with a new post rather than editing the current one.
No idea. I think it is concobnhair, but not sure. Chances are, someone knows it, anyways
-Do you have any prior roleplay-related experience, if so could you give an example?
Hmmm, the 12 versions before this, along with Aeonis and some small roleplay servers.
-Define Power-gaming in your own words:
Also known as power-emoting, it is when you roleplay in a really dipshit, op way. (I.E. *EmberDip smacks down DaltonTrollkins' blade and cuts his head clean off!* As you can see,
Mr. Trollkins had no way to defend himself, in an unfair, but quite satisfying, scenario.)
-Define Meta-gaming in your own words:
Using OOC info to gain an advantage IC.
----IC Info----
-Character name: Odesine Gully (Or was it Fully? Hmm...)
-Character race: Human
-Character age: Incalculably old (Think an old geezer, but even older)
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Odesine was a fairly powerful wizard back in his prime, but unfortunately, those days are past. These days, he is lucky to remember where he left his bed! It was in the bedroom yesterday...hmm, not in the living room...Because Odesine is retired, and feeble, he tends to stay at home, asking often, much to his Grandson, Mleza's distress, what he is always doing in the basement ("Really, you young'uns should be out and about, having adventures and many salacious matters with women...*Dreams back to the old day...*).
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Odesine stands at a fairly tall (for a human) 6'8". From what anyone can tell, he has been wearing the same style of robes for as long as living memory. They are white with steadily graying shoulders, and some odd sigil on the front of his tabard. His hair is as white (and gray) as his robes, while his eyes are dark blue, and have mild exotropia (cross-eyed away from the other eye) on both sides. The general muscular form of his body is what one might expect from a severely elderly specimen; feeble. On physical terms, he poses little to no threat to anything but a mouse, of which his only possible method of attack would be to fall on it, which would hurt the old windbag more than the mouse (he would probably break a hip in the process).
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Odesine is a rather peculiar old man, of which his peculiarness could be attributed to his extremely senile tendencies, and complete blindness to anything his dear grandson, Andrei, might be doing at the moment. He likes to talk about when he "was a wee young lad, like you young'uns", and is prone to remembering spells from his past, which, upon casting, seem to do nothing at all. Odesine never seems to be disappointed. He has a knack for utterly bemusing and befuddling anyone who crosses his path, and disarming hostile individuals with seemingly blithering responses and forgetful fretting. He tends to offer people butter, even though he never seems to have any. If he offers you a potato, however, never take it. A potato from Odesine means that you somehow managed to get past his senility and truly **** him off. If you do accept the potato, do NOT eat it, it is either poisoned, or rotten. The effects will likely not be pleasant.
-Character biography (At least three paragraphs describing your character's history and experiences):
Odesine grew up in a small family, as the youngest of three sons. His mother died during his birth, and so his father resented him always. His father was a blacksmith, producing all of the metal tools and toys of the small village they lived in. The village had a population of about 70-90 people, split in about 9 families, with more family members in villages and towns nearby. Growing up, Odesine and his brothers learned the trade of his father, but always felt different from everyone else, on a fundamental level.
His eldest brother, Edwin, could produce a wisp of air, that would casually blow by, as befitting his passive personality. Additionally, there almost always seemed to be a breeze whenever Edwin was around, outside, like the wind favored him. Kendle, the middle son, was a very brash child, who was remarkably blunt and unafraid of rough play. He was energetic, and excelled at almost all things physical. Naturally, fire seemed to favor him. Their father favored Kendle the most, as the fires of the forge always seemed to burn brighter and hotter when Kendle was around, and Kendle was the most eager to learn the smithing trade. One of the few detriments to Kendle's personality was his tendency to apathy. He is impatient, and doesn't care for others' opinions, will gladly make enemies, and was a bully when he was younger.
Odesine had the weakest of the three brothers' inward talents. He could feel the ground around him, it's stillness, yet constant vibrations, but also it's great expanse; the sheer enormity of it, but wasn't all too good at any manipulations of earth, being barely able to move a pebble without direct contact. However, simply his sense of the ground was enough for him when he was young, and brought him solidity. He was the calmest of the three, and generally neutral. While Edwin was passive, and Kendle was aggressive, Odesine could be both. Edwin was content to merely go with the flow, Kendle wished to always be brighter and hotter, Odesine, could be the rock-solid foundation that gives stability, or the tremors before the quake that rattles everything down.
Their talents were never truly strong, but they did increase as they grew older, and really took off when they each managed to find their own artifact. Edwin became very talented at directing and sustaining winds, and even pacifying storms. He was a boon to sailers, and was payed very handsomely to partake on voyages. Kendle became an incredible blacksmith, truly following in and surpassing their father's work, but was not truly satisfied with the work. He had a bit more of a bloodlust than forging could sate. He went on to become a magical dueler, and a battle wizard for the army when dueling simply wasn't enough.
Odesine was content to simply live. He learned the lands workings, the bittersweet motions of the land beneath civilization's feet, and helped whenever anyone called. He could ensure that the ground where a building was going to be built is nice and solid, or fix the cracks of a basement or cellar, as long as the walls did not contain non-earth materials like wood or ice. He was content to give in to the Earth, and to take in from the Earth as well. He grew steadily stronger until events from the world at large came to pull him in. He learned that his brother Edwin, for all his windly-talents, had met the storm he could not calm, and died at sea. He learned that Kendle, for all his bloodlust, was putting whole foreign towns to the pyre in the name of the country. And so Odesine was guilty for not interacting with the world, and his brothers more. He resolved that even if he could no longer help Edwin, he would do his damnedest to help Kendle, even if it meant putting an end to his madness any way possible.
The travel was long and harsh, but ultimately Odesine reached Kendle, in the wake of another burning town, with the nauseating stench of cooked human flesh permeating the air. He urged Kendle to stop this, to halt his flaming conquest, and to come with Odesine, back to their hometown. Maybe Kendle could find some peace in fire, other than the insatiable scorching of all things, Odesine argued. But Kendle would have none of it. He was too far gone, too much enjoying the insanity of the destruction of all. And so the great battle between the two brothers began. As the fight continued, more of the surrounding area became altered. Sudden pits and walls were crafted of the earth, and much was burnt. Eventually, Odesine separated Kendle from his artifact, destroyed it, and incapacitated his brother.
Looking upon the destruction of the landscape, of everything it took to subdue his brother, and remembering that his father had already passed a few years ago, and Edwin's death was fresh in his memory, grief came easily to Odesine. When he finally finished his grieving, some sobering thoughts came to him. What could he do about his brother? Where could he go? He was still easily as insane as before the fight, and what would happen if he got his hands upon another artifact? The whole fiasco would occur all over again. As he pondered such thoughts, a man, clothed all in black, began speaking to him.
Odesine jumped, startled by his appearance. How had he snuck up on Odesine? He had long grown used to passively feeling the area around him through the earth. Was the man a magic-user as well? He did look pretty suspicious, as nothing was visible but his eyes, due to all the black cloth. But the man was speaking, "I see that you have a prisoner, but are unsure of what to do with him." Odesine sighed, "Yes, he is my brother, so I will not kill him, but he is a danger to all for as long as he exists, due to his magic." "What if there were a solution to his magic," The man asked. "What if it could be taken away?" Odesine looked upon him with suspicion. "And how would this be done? It sounds unnatural." The man answers, "Oh, but it is unnatural, however, you do not seem to have many options, do you?" Odesine sighs again, "You are right, it appears I don't. Describe it to me, and I will think on it." "It would involve removing the magic from the individual, and placing it into something else, more specifically, someone else. The receiver must also be related to the vic-- err, benefactor, as well. Otherwise, this process would have been duplicated many times by other magicians." Odesine stares levelly at the man. No, not a man anymore, but some twisted sorceror. "So you are saying that I must remove his magic, and transfer it into myself?" "Yes." "And what would be the potential detriments of doing this? I expect such a thing will not come without a curse." "You are correct, it will hurt a little." Odesine thinks about it. He replies, "I do not have many options, but with this, my brother might be able to be contained like a regular prisoner, and actually live without my fear of harm to anyone else. I will do it."
And so, the thing shows him the process. As it begins, Odesine feels an odd expanding feeling within himself. The feeling rapidly grows into a density sitting at his center, tearing at the edges, causing tremendous internal pain. "Argggh, what is this?" "Perhaps I should have mentioned, but even though he is a relative, the magic within him is not meant to be kept within another person. The magic of one person is different to another's, and so they cannot simply meld together." Odesine grimaces, and manages to spit out, "You tricked me!" "Yes, I did, and the process is irreversible. You are stuck with it, and, by the way, the pain may fade eventually, but the impact will never truly end. Well, it might, if you kill your brother." The thing Odesine will not call a man smirked, which was only slightly noticeable by the slight movement of the cloths covering his face. "No! I will not! That was the entire reason for doing this! I will have to live with it, and at whatever cost, I will repay you in like, someday!" Odesine chases off the thing.
As the aberration had said, the pain faded eventually, but Odesine still felt the change left on his psyche. He left his brother imprisoned in a fortress far away from any of the towns that were razed, in the event anyone related to those lost tried to find his brother for vengeance. Remembering what occurred when he stayed isolated from the world, Odesine joined the army in his brother's place, as a mediator. One who went and solved conflicts, rather that starting them, or finishing them through aggressive means. To all who worked with him, it always seemed as though he carried a great weight around inside him. During his time in the army, he noticed the takeoff of the conflict with the Pact. Although he did remember hearing of them from his time of isolation, and some of the battles his brother had with them (Kendle stopped bothering with the pact eventually; he preferred more of the helpless kind of victim for his bloodlust), he had always thought of them as merely at the border. Now, 40 years after the conflict had begun, the Pact was starting to pick up pace, and push into the Alliance lands. This only created more work for Odesine, as hysteria spread greater, and tension increased.
He did eventually meet a woman that he could love, and they have a child. A boy, who grew to become a great bard, and an even greater lover of all relationships promiscuous among women. Although he had some of the fire of Kendle, it was more in passion than the literal form of fire. He resolved to watch his child's children, for fear of another Kendle appearing.
As the Pact pushed in, they engulfed the fortress that Kendle was imprisoned at, and much to Odesine's dismay, stories from the fleeing defenders said that the stones of the wall of Kendle's cell had been burnt along the edges, like they had been blown outwards. Odesine feared for the worst. If Kendle somehow had managed to get his magic back, and the Pact promised him the bloodlust he would undoubtedly require, the Alliance would have one more enemy to fight.
As the years went by, and the Pact gained more land, Odesine felt more of an effect on his psyche. It felt almost like the density within him was decreasing, but also unraveling his mind. Was Kendle somehow reabsorbing his magic? Perhaps this was that creature's plan all along...
As Odesine grew more and more feeble, he fell back to the City, to return to one of the last living descendants of his son in the hopes he could help Odesine. Unfortunately, this one, one of the last, was also one of the worst. Odesine had been watching this one carefully. However, he was growing desperate, and perhaps this one, his grandson, could at the least take care of him until he figured out how to counter this effect. As he reached the district where his grandson lived, he could feel his will starting to give way to the inexorable effect of the drain. His memory started to go. As he knocked desperately on the door ---
Andrei Mleza opens the door and peers at the old man standing there. "Um, may I help you?" The old man smiles and says, "Hello, sonny, would you happen to be Mleza?" "Yes, that is I." "Well, I can't quite remember why I am here, or where I was before this, buuuuuuut, I'm yer gramps! Would you like some butter?" Mleza stares.
Sorry if this seems like a life story, buuuuuuut it is!!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Odesine in his prime, as a mediator:
"Hmm... perhaps the child will find a better use for the coin than I would have. Aderoth knows I didn't need it. Maybe the child will grow up to save the Alliance from the Pact." Odesine shrugs. "Either way, I simply must stop those feuding merchants. They should be around here somewhere..."
Odesine, currently:
"Ugh, the nerve of children theses days! Luckily, everyone knows a wise man keeps his money in his shoe!" Odesine pulls a pouch from his shoe. "Hmm, it feels awfully light...How dare that child! It got my shoe-purse as well! What about my third purse, in me undergarment? A-ha! No self-respecting child would looks in a geezer's robes! I didn't put much in here, however...It might be just enough for some butter; Andrei does put so much on his baked potatoes, I've almost run out!" Odesine wanders off....
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Odesine in his prime:
"Hmm, I shall take the pelt of the mother, and sell it for whatever money I can get for it. The more money I have, the more I can help the Alliance. What shall happen to the three pups, however? I shall raise them, and the strongest and most intelligent one will help me in my duties. The other two will be given to anyone that will take them, or become pelts themselves."
Odesine, currently:
"It is a shame that the mother will not survive. Maybe her pelt will go for enough for more butter! As for the pups, maybe I can keep them! Can I Andrei, can I, can I, can I??" Mleza sighs. "Very well. If their become anything less than perfect, however, I will have to restrict your butter stipend, old man!"
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, where he obtained his magic, where he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
My whole backstory centers around it, but if it is unacceptable, I will modify his backstory so that he loses it completely at some point, if you wish. I have heard that no one starts a master in magic, which works fine for my bio, do to the fact he is almost completely senile anyways! Perhaps he will slowly regain some functionality of his memories and magic, allowing him to regrow to some of his former self.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
It requires extensive training to become proficient (I like to think of it like becoming a pilot for the Air Force, or big planes like an airliner; You need a lot of hours :P), and you will still not become ridiculously powerful, merely proficient. No fire-tornado-lightning storms for you, sonny!
I do like the artifact part of the magical lore, because it is a significant limiter and balance on what magic-users can do. Of course, they can probably do something without one, but as I tried to put it in my backstory, it is the equivalent of a breathe of air, or moving but a pebble. The artifact system also means that if you can separate a magician from his/her/it's artifact, they cannot do any fully tangible magic. This gives an advantage to those who don't use magic, in that if you can get close enough to a magician, or shoot them in the hand with an arrow, or some such, you have a chance of disarming them.
-Please give a description of the magic system in your own words:
To perform magic, you must A) Do a good magical application. Possess a magical artifact that serves as the focal point of your magical energies, of which have only been made by an ancient civilization, in a time of questionably superior technology, and unquestionably superior and more common magic. Without said magical artifact, you can perform zero magic of any effect, and probably look like a wannabe magician, wearing some robes.
-You are given a very basic trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: (You can choose fire, water, earth or air for this and this will reflect on what magic your character will start with)
With a very basic trinket of earth, Odesine, currently, wouldn't have a clue what to do. Through extensive amounts of time, effort, and meditation, and a large amount of prodding by Mleza, Odesine might begin to realize his connection to earth again. However, his senility still does not grant him any remembrance of his abilities. It will likely take a long, long time and much relearning before he begins his spells again.
You start with one aspect only. You gain the other two of your own choice through further RP, however you will not be able to attain them immediately.
I can see the amount of time and work that has been put into this application with a product that isn't half bad. Before you come on the server, there are some things that you need to be made aware of though. One is that magic is more a rare thing, a gift that few possess. In your backstory, it seems that everyone involved is capable of wielding magic, as well as has some sort of connection to one of the magic types and it's just not quite realistic in our lore. Also, in your backstory the sorcerer clothed in black appeared rather randomly, but I suppose it was only to aid your story and isn't really a problem.
Now although I have accepted your main application, I am going to deny the magic section for a couple reasons. Now you didn't write the magic biography for the reason that your backstory was entirely centered around magic and I allowed that, so note that is not a reason the magic app is being denied. A reason it is being denied, however, is a general lack of quality. It seems that each of your answers could use a bit of expansion overall. You also slightly contradicted yourself by saying that you can probably do some magic without a trinket, but you can not do any magic without one. Also, in the RP example try to include one or two things that he might be able to do with the trinket. You can reapply for in one week if you wish. This is simply to give you time to see how other people roleplay their magical capabilities, so perhaps it will give you some ideas!
We apologize for the extreme delay on a response to your application and we look forward to seeing you on the server.
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
----OOC Info----
-Minecraft IGN: BunniRabbit
-Skype name: justmari7
-Do you have any prior roleplay-related experience, if so could you give an example?: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC, Solstice
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Laniya Amore
-Character race: Human
-Character age: 23
-Character Occupation: Undecided
-Character description: Laniya stands at a height of 5’3 and weighs 115 pounds. She has vibrant light blonde hair she inherited from her mother and bright blue eyes she inherited her father. She can be seen wearing a brown and blue top with matching brown pants.
-Character personality and traits: Laniya often comes off as insensitive tends to get wrapped up in her own tasks and curiosity, may come off as a distant person, though once spending a various amount of time with Laniya , you will see she isn’t as insensitive as you think.
Laniya is a very independent person, she doesn’t have to rely on others for favors. Laniya is very knowledgeable, loving to learn about new things and various types of training. Laniya is an evaluator, she likes to evaluate every situation carefully before acting. Laniya being so stubborn, leads to her own deception in many cases.
-Character biography: [First entry in her diary, this entry is written in very neat hand writing.]
I had no normal childhood. From birth I was raised by a family friend Malachi, he was like a father to me, more than my real father to be exact.Born March fifth, to Amalia Rose Amore and Eluri Amore. My mother and father was never ready to be parents. They were too busy trying to keep their crops growing and their animals fed. Malachi was thirty three when I was born. He had no children of his own. I was like his daughter. He loved me like I was his own.
When I turned two Malachi had put together a birthday party for me, Amalia was excited because she had got to invite all of her friends to show off what a beautiful girl I was. Little did Amalia know, I was the definition of a rascal and was very impolite. That birthday party was a disaster, I had thrown cake on Maria and got it all in her hair. I got icing all over Kassandras’ dress. Amalia was very upset. I had disappointed her. Malachi and I both had disappointed her. Eluri thought it was hilarious. He had known all along, that I was not princess Amalia dreamed of me to become.
[This concludes the end of this journal entry.]
[Entry two.]
Sharp knives lay flat on the table, chopped carrots in a bowl. a steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar wooden dagger was laying on the counter. It reminded me of how much I missed Malachi, he died three years ago. I remember not going anywhere and not speaking to anyone. I was devastated. God he would be happy to see me know. Cooking soup, aspiring to be an archer like he was. Though he wasn't too much of a friendly person. Have courage and be daring. Living up to those rules. I often find myself raiding abandoned homes. Trying to be a decent mentor to the homeless children who roam the streets in search for their next meal. I'm sure he would tell me how wrong it is to help those lesser than I, but I could never turn my head to a helpless child. People on the other hand, they are different. "Never waste your breath on someone who can be a waste of time."
[This concludes the end of this journal entry]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed: Laniya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Laniya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Laniya a pitiful look saying, “I’m sorry miss, I was starving.” Laniya unfazed by the unapologetic apology says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Laniya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Laniya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as Laniya hears the whimpers from all four wolves as she tried to squirm her way out of the bear trap. Slowly approaching the wolf Laniya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Laniya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the beartrap open, Laniya then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Laniya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. Laniya begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
I edited my application
----OOC Info----
-Minecraft IGN: BunniRabbit
-Skype name: Bunni | Bunneh
-Do you have any prior roleplay-related experience, if so could you give an example?: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC, Solstice
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Laniya Amore
-Character race: Human
-Character age: 23
-Character Occupation: Undecided
-Character description: Laniya stands at a height of 5’3 and weighs 115 pounds. She has vibrant light blonde hair she inherited from her mother and bright blue eyes she inherited her father. She can be seen wearing a brown and blue top with matching brown pants.
-Character personality and traits: Laniya often comes off as insensitive tends to get wrapped up in her own tasks and curiosity, may come off as a distant person, though once spending a various amount of time with Laniya , you will see she isn’t as insensitive as you think.
Laniya is a very independent person, she doesn’t have to rely on others for favors. Laniya is very knowledgeable, loving to learn about new things and various types of training. Laniya is an evaluator, she likes to evaluate every situation carefully before acting. Laniya being so stubborn, leads to her own deception in many cases.
-Character biography: [First entry in her diary, this entry is written in very neat hand writing.]
I had no normal childhood growing up in Barkamsted. From birth I was raised by a family friend Malachi, he was like a father to me, more than my real father to be exact.Born March fifth, to Amalia Rose Amore and Eluri Amore. My mother and father was never ready to be parents. They were too busy trying to keep their crops growing and their animals fed. Malachi was thirty three when I was born. He had no children of his own. I was like his daughter. He loved me like I was his own.
When I turned two Malachi had put together a birthday party for me, Amalia was excited because she had got to invite all of her friends to show off what a beautiful girl I was. Little did Amalia know, I was the definition of a rascal and was very impolite. That birthday party was a disaster, I had thrown cake on Maria and got it all in her hair. I got icing all over Kassandras’ dress. Amalia was very upset. I had disappointed her. Malachi and I both had disappointed her. Eluri thought it was hilarious. He had known all along, that I was not princess Amalia dreamed of me to become.
[This concludes the end of this journal entry.]
[Entry two.]
Sharp knives lay flat on the table, chopped carrots in a bowl. a steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar wooden dagger was laying on the counter. It reminded me of how much I missed Malachi, he died three years ago fighting in the war against the Pact. I remember not going anywhere and not speaking to anyone. I was devastated. I can't help but blame the Alliance for allowing him to fight, he still could have been here with me on this very day. He was such a stubborn old man who didn't care what others think. I remember the day he left he told me he had to fight for what is right and regain land for the next of children to come. God he would be happy to see me know. Cooking soup, aspiring to be an archer like he was, hopefully I can become as good as he was to fight for the Alliance to defend my home. Though he wasn't too much of a friendly person. Have courage and be daring. Living up to those rules. I often find myself raiding abandoned homes. Trying to be a decent mentor to the homeless children who roam the streets in search for their next meal. I'm sure he would tell me how wrong it is to help those lesser than I, but I could never turn my head to a helpless child. People on the other hand, they are different. "Never waste your breath on someone who can be a waste of time.
[This concludes the end of this journal entry]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed: Laniya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Laniya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Laniya a pitiful look saying, “I’m sorry miss, I was starving.” Laniya unfazed by the unapologetic apology says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Laniya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Laniya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as Laniya hears the whimpers from all four wolves as she tried to squirm her way out of the bear trap. Slowly approaching the wolf Laniya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Laniya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the beartrap open, Laniya then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Laniya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. Laniya begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
Language, rolls, and builder apps available on our forums!
Come check it out!
http://therealmofsaphriel.enjin.com/home
We also have demons! And who doesn't like demons! Well except humans, elves, dwarfs, half elves, and every non-evil character....Fun stuff
Click on the damn dragon! I'll give you tacos!
-OOC Info----
-Minecraft IGN: kenstructor
-Skype name (Optional, for server chat): kenstructor
-Do you have any prior roleplay-related experience, if so could you give an example?
Recently on a sever with some members here.
-Define Power-gaming in your own words:
Power-gaming is forcing actions against another player. E.G. /me slices you in half, obviously you can not instantly slice someone in half. If they have a weapon they could parry it, if they have armor they wouldn't be sliced in half, probably just a scratch.
-Define Meta-gaming in your own words:
Meta-gaming is using OOC obtained information IC. E.G. I read about a character on the forum then act IC as if I know all about them.
----IC Info----
-Character name: Kerthack
-Character race: Dwarf
-Character age: 22
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Mostly a laborer. He is still young for a dwarf and can be an eager apprentice.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Kerthack is around average height for a dwarf at 4' 2" with slightly pale skin, thick dark brown hair and a curly beard. He appears to be muscular but it's a bit hard to tell since he is a bit pudgy with a round belly. Most of the time he wears dirty brown leather clothing preferring comfort over style.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Kerthack is very eager to learn everything he can about the old dwarven ways and their crafts. He despises the cult and the races that fought with them because he thinks they denied him his true heritage as a dwarf. He is somewhat adventurous and is looking for an opportunity to make a name for himself. In the mean time he tries to stay busy so he can earn enough to drink and be merry while also seeking opportunities to learn of dwarven ways.
-Character biography (At least three paragraphs describing your character's history and experiences):
Kerthack's history is another casualty of the long war with the cult. He has been told that both his parents disappeared while trying to obtain access to the mountain of Thonduhm by a secret tunnel. The location of the tunnel and the reason they were going there were never known. Growing up without a real family in the city of Barkamsted left Kerthack with a deep hatred for the cult races.
He learned to get along with the humans and elves who would take him in at times. He would always repay their generosity by doing labour for them, putting his strong dwarven physique to good use. Mostly that included chopping wood, digging, harvesting, gathering, or simply moving piles of things here and there. The other children of the city weren't always so kind though, he was sometimes teased for his short stature. This would usually always result in a wrestling match that Kerthack didn't always win, especially when outnumbered.
Kerthack was recently become homeless again after getting in a fight with some younger children and breaking one of their arms. He was told he "overstayed his welcome." Left with just his clothes he is again looking for a place to stay.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
"Come back here you filthy good for nothing runt!" Kerthack takes off after the child just as a shopkeeper carrying a basket of apples crosses his path. Unable to stop Kerthack runs right into the shopkeeper sending the basket flying into the air as the man struggles to keep on his feet. Apples spill out onto the street as the shopkeeper yells at Kerthack. "Watch where you're going dwarf! Now come back and help clean this up." Seeing that he could never catch the child Kerthack returns to help pick up the apples. "Sorry Sir, I didn't see you there." Kerthack said as he slipped an apple into his pocket while putting the rest in the basket. Kerthack felt no remorse for taking the apple since the money he had for dinner was just stolen from him.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"Today his my lucky day." Kerthack said to himself. He grabbed his wood cutting axe and tried to kill the mother wolf without ruining the hide. After making a sloppy kill since he didn't have a sharp knife or the proper knowledge of how to hunt he looked at the remaining pups. "Can't have you growing up to cause trouble for the farmers." He said to the pups as he brought the axe down on them swiftly. When they were all dead he took the slightly mangled wolf to the market.
----OOC Info----
-Minecraft IGN: CubWolf
-Skype name: dthay9
-Do you have any prior roleplay-related experience, if so could you give an example? I usually play role-play servers and we just all have fun a get deep into the topic or theme of the role play for instance if we did a hospital we would have a role like doctor or nurse basic role play things.
-Define Power-gaming in your own words: Person making there own decisions and breaking the RP aspect and ruin other players experience.
-Define Meta-gaming in your own words: A friend finds out that someone is gonna kill you and he tells you over skype, Etc.. then using the info to kill the person before he trys to kill you.
----IC Info----
-Character name: Syndra Vashti
-Character race: High Elf
-Character age: 27
-Character Occupation: Thief
-Character description: Syndra is a short High Elf standing at seven feet tall. Her hair which once was a Light Brown, has been changed to a pure brown through his own preference. Syndra's eyes are a Blue Shade. Though her job makes her a cunning, stealthy person who is found in dark clothing. Usually away from most people and watching them.
-Character personality and trait: Syndra is a rather charismatic individual. Syndra sees it as a necessity in her line of work and for her overall goals in life. Syndra is also a bit of a con artist by trade. Her time in bars has given him a sense of people with the riches that she requires to keep herself alive and nourished.
-Character biography: Syndra lived through many inconveniences in her life.The elders of his city had told the populace that they would be safe in the tree tops, well away from the Orcs, Trolls, and Goblins below them. Syndra trusted the elders word because she thought that they wanted to protect people. When the enemy where around and Syndra was hiding in trees a orc spotted he from a far and she ran to the castle for safety. She was far from ready to be a suitable fighter seeing she never had training though she still fought to defend her city she had found shelter in.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
With the child already taking off Syndra would chase the kid with a smile on her face. This had once been a respectable town at least, but with the almost constant arrival of refugees in the couple of years it has change faster than anyone thought. Syndra would let out a breath as she through the crowd, her hand grabbed coin purses as she bumped into people at the stands. Pouch after pouch Syndra grabbed them from the sides of the other townsfolk. When ally finished collecting the coin purses she would run to a ally and make her way on to a roof where she would deposit all of her stolen money.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
Syndra would attempt to open the trap she cant pry it open so she gets a stick to use to open the trap.As she opend the cage the wolf came up to ally and looked at her and ally touched the wolfs fur and pet the wolf softly and slowly to not startle the wolf. The wolf had managed to walk a couple of feet on her sore leg before she couldn't walk anymore. Syndra carried the wolf to a small hut in the outer side of the forest asking the nearest person to help this poor creature. When Syndra found someone they refused to help but Syndra kept at try to convince the man to help her save the wolf and the cubs so they don't get killed at night. Syndra and the man patched up the wolf and gave it meat so it wont be hungry and lead the wolf back into the woods and let it go on with its family of cubs.
---OOC Info----[/b]
-Minecraft IGN:[/b]
CubWolf
-Skype name:[/b]
dthay9
-Do you have any prior roleplay-related experience, if so could you give an example?:[/b]
I have played the elder scrolls series, witcher and both Guild Wars.
-Define Power-gaming in your own words:[/b]
My definition of powergaming, in real-life RPG's min-maxing is a big
one, but basically I consider it to be gaming in order to maximize your
own power, ignoring things like story and their own character's goals. I
guess, on this form of RP, it would be overpowering your character with
traits they shouldn't have.
-Define Meta-gaming in your own words:[/b]
My definition of metagaming is, put simply, thinking and acting out
of character and out of story, such as, again in real life, knowing a
monster's weakness your character should not know because you saw the
dm's notes or own the monster manual.
----IC Info----[/b]
-Character name:[/b]
Syndra
-Character race:[/b]
High Elf
-Character age:[/b]
34
-Character Occupation:[/b]
Bartender at the pub
-Character description:[/b]
Syndra was born with long brown hair, but she dyes it
blue. Syndra is about 6'7" and her wardrobe mainly consists of vibrant colors
clothing of various brightnesses, although she does favor one purple dress
in particular, which she wears only on Wednesdays. Syndra has mostly
flawless tan skin with the exception of a single good - Sized scar on her left foot from dropping a plank on hit.
-Character personality and traits:[/b]
Syndra maintains a mostly sad and lonely life
outlook on the world, and as many a patron has found out, she is quick
reject men hitting on her with a soft slap to the cheek. Otherwise
she's mostly a reserved girl, wearing a smile while taking orders, but
she seeks more to life ever since she lost her family. But what she
doesn't know is that she's a born saleswoman who could sell water to a
drowning man. She's been thinking of leaving her job recently, to go
pursue something... more interesting.
-Character biography:[/b]
Syndra was born to a rich high elf family. Her father is
still alive and is a veteran, dismissed from combat due to an injury
that prevented him from walking. That injury was a cannon shot straight
to the right leg. Her mother was a false priestess who claimed to be a
direct descendant of Aderoth himself, who inherited a fortune from her
father, a merchant whose name was known across the world. Using this
money, she built a church to Aderoth and has been scamming donations out
of people since, although Syndra mostly prayed to Udero, regardless of her
phony claims. For many years Syndra lived a sheltered life, possibly
helping to build her depressed attitude. Every day, nothing changed.
Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch,
medicinal and alchemical lessons (her favorite time of day), Supper,
usually alongside her parent's rich friends, and their rude obnoxious
children, go to bed. Wash, rinse, repeat. She couldn't handle the
monotony, so, on November 20th, six days after
her 34th birthday, she ran off into the woods, taking 3 days' supply of
food from the kitchen, and a magical black leather bracelet of illusions
from her father's collection of historical artifacts. Of course, she
did not know it was magical, and simply thought it would be a valuable
sell.With that, she took off into the night. She encountered a pack of 5
wolves on her way to the main town, and couldn't fight them off, but
suddenly the began glowing a deep blue and a large cloud of black smoke
appeared around her and the wolves. Afraid and confused, Syndra continued
running towards town as 4 of the wolves were lost in the smokescreen,
but not before the other wolf managed to get a good slash at her left
calf. When she got to town, she immediately went to a doctor to fix her
leg, bought some hair dye, and looked for a place to stay as well as
work, as she decided it would be best for her to disappear into a new
identity. She found work at a pub, and when she told her story to him,
he allowed her free living upstairs in the inn as long as she continued
working at the bar.
-Please give us a short RP response to these two scenarios.[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they[/i]
prepare to shut down their many stands. Suddenly you feel a gentle [/i]
lifting of your coin purse as a child graces you and soon after they [/i]
take off sprinting. You have been robbed.[/i]
I leave the child alone, as I don't know the child's situation, and I don't
carry more money than I need when I go to town. I would also tell the
constabulary to look out for this kid, to prevent future robberies. But
otherwise I would take no action, and there would have been nothing I
could do to get my money back anyways, as I'm not exactly good at
navigation.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation [/i]
you come across a grey-coloured wolf that appears to have its leg caught[/i]
in a bear trap. Around it is three smaller lumps of fur, obviously [/i]
puppies belonging to the trapped mother. Without help, they’ll all die, [/i]
but wolf skins are quite valuable too, not to mention that the nearby [/i]
farms suffer quite a bit from the wolf population.[/i]
At this point, there's nothing I can really do for the mom, but I
would take one or two of the puppies with me as pets, so they can live
in relative comfort and safety. Besides, I've always wanted a pet, and
dogs are ridiculously expensive, so maybe taking care of the little guy
would make my life a bit more interesting.
I dont want magic abilities.
Thanks for Reading Again have a nice day.
I moved my app to the enjin forum
A lot of good events lately enjoying the server thanks for making it
So cool that the server is open now, I hope to join soon and see what has changed!
----OOC Info----[/b]
-Minecraft IGN: cookie4242[/b]
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
Yes! Last summer I participated in a RP server in the pirate genre. How ever the server while big and very well built recieved very few players besides the mods and builders. I was very sad to never see its full potential. But I love RPG that is serious![/b]
-Define Power-gaming in your own words: Power Gaming is where one gives their character impossible or over powered atrributes making themselves higher than all else.[/b]
-Define Meta-gaming in your own words: Meta gaming is using outside knowledge in game. So say if you see something on the forums about a secret. Your character can't go there UNLESS you learn about in game.[/b]
----IC Info----[/b]
-Character name:Edward Eldredge[/b]
-Character race: Human[/b]
-Character age: 24[/b]
-Character Occupation [i]Black Smith[/i][/b]
-Character description[/b]: My character Edward, is a strong muscular man. He has green eyes and furry eyebrows. He is somewhat unshaven and very hairy, except for on his arms due to his hair burning because of the intense heat he is almost always near. He has a bit of a wild look to him, but also appears as a friendly man, who loves to talk. He has brown hair that probably needs a good trim to. He has a hidden tattoo on his back of his family coat of arms. He is the only remaining direct son of his family.[/b]
-Character personality and traits[/b]: Edward is a simple man. He is a great blacksmith. While he is strong, he is also very gentle. He loves the company of others and is a great listener. He loves to cook too! He loves to have an occasional pet such as a dog at home. He appreciates the smaller things in life. He is very humbled, but alone. He hopes to find a companion that he can come home to and maybe even possibly have children with.[/b]
-Character biography [/b](At least three paragraphs describing your character's history and experiences)[/i][/b]: Edward was born in a large family. At the age of 5 he had already mastered fighting for food with his siblings. He loved to win. At the age of 8, he and a few of his brothers got in a fight. They knocked over everything in their path, including a table that had candles on it. The house caught fire. Edward noticed the smoke and scrambled away. However no one else seemed to notice until it was too late. The house with a straw roof was a disaster waiting to happen. He ran out side with the family dog, Sam, chasing after. The dog and Edward were the only survivors.[/b]
Edward and Sam walked into town, not knowing what to do. Their he found his mother's brother, John. His Uncle worked at a flour mill, where he got Edward hired. He lived with his uncle until he was 16. At this point he was rather strong and taller. He then found a job that he felt better suited him. A black smiths apprentice. He didn't know why he liked it, but just something about it seemed appealing. He quickly picked up new techniques from his mentor, Ethan. One day after work, he decided to go on a walk with Sam. Sam was rather quite old and growing weaker. While walking along the trails, Edward heard a deep growling noise. Suddenly a large black beast pranced on him. Edward quickly through the beast off of him and ran. When Edward finally stopped to catch his breath he realized Sam was no longer with him.[/b]
Since then, Edward quickly became humbled, but mastered Black Smithing. He bought his own forge and got to work. He made a variety of beautiful swords, and soon sold them to buy a small home. He has made a few friends from a local bar and has them over for a nicely cooked meal. Edward sometimes takes walks down that same trail that Sam passed on, equipped with his trusty sword, in hopes to avenge his faithful companion. He also has been looking into religion, for a better understanding of the meaning of this life.[/b]
-Please give us a short RP response to these two scenarios. [/b](At least one paragraph for each.)[/i][/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.[/b]
Edward quickly locks his view onto the child, and chases. The child is no match to Edwards long legs. Edward picks the child up and snatches the coin purse back. He then finds the mother of the child and lets her know of what happened. The mother is impressed with Edward's kindness and scolds the child.[/b]
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.[/b]
The wolf, Edward realizes, looks strikingly like Sam, however he knows that it isn't possible due to the fact the wolf is female. Because of his love and connections through the canine family he quickly helps the wolf out. He reaches into his pack and feeds the wolf and her kin, before letting her go. The wolf while walking away quickly licks and bows her head to Edward. The wolf than carries on her way nudging her pups along.[/b]
----OOC Info----
-Minecraft IGN: spymanx
-Skype name Silver.Bit
-Do you have any prior roleplay-related experience, if so could you give an example?
I'm a long time table-top roleplay fan, everything from the classic D&D to FATE, mostly as a DM or a GM but with a great passion for playing the game as well, in terms of digital RPing, I've played on several Minecraft RP servers, including LOTC (Lord of the Craft) LOTW (Lords of the West) and a few different Fallout servers. My time on them was fun, however, the servers all seemed to shut down, close, or change dramatically and forced me away, which is why I am now looking for a new server.
-Define Power-gaming in your own words:
Power gaming is the abuse of a mechanic in order to manipulate events to give their character power in the game. Most commonly, this manifests in either their character suddenly gaining abilities/traits they did not previously have whenever it would be useful, OR 'Puppeteer' other characters actions (even more commonly in a fight) in order to, and I quote 'Utterly curbstomp #rek-em' unquote, by not letting them do anything or instantly killing them without prior comunication.
-Define Meta-gaming in your own words:
Meta-gaming is the abuse of information that your character would not have access to, but you as the player somehow do. Just because Character A Tells Character C that he hates Character B, Character F who is half-way across the city would not know this information, even if he is best buds with character C IRL.
----IC Info----
-Character name: Carrion Crow.
-Character race:Human
-Character age:
30 (He acts a lot older then he is.)
-Character Occupation
Mercenary for hire
-Character description
Carrion is a broad shoulders, slightly taller then average man,with long thick blond hair that rolls down to his shoulders and seems to have been cut with some sort of crude blade by the uneven nature of it. His hair is oily and normally pressed to his face and neck with sweat, sticking easily to his sharp pointed head, with more in common with a diamond then an egg. his head is covered by a a big (scowling) mouth, with cracked lips, busted by both repeated lack of water, and a few good hits. His nose looks to have once fit his face, but it now twists slightly, a remaining injury from a fight, a brake that never healed quite right.
His most noticeable features however, are his eyes, a dark green color that seems to move about any room with a slow methodical plan. Above his eye, thick bushy eyebrows seem to weigh down his eyes to a constant accusing squint. His ears are mismatched, with a huge chunk missing out of his right ear, leaving him partially deaf.
His head is supported up by a large, meaty neck, pulsing with muscles and veins, with broad and worn shoulders, constantly down, as if held by a phantom weight. His arms are long and thick, covered with bruises and scratches, but with well defined and toned muscles that seem to budge out wildly, ending in meaty hands thick with callouses from holding a massive shield or wielding a heavy axe. His legs are far less notable, but still provide the base for his body. With toned and well used legs, more use to standing their ground against a blow instead of running away.
His clothing of choice is simple, focusing more on practicality then looks, the garments take on a very patchwork look, with bits of hard tough leather interspersed with a metal plate, or a bit of chain-mail. The whole thing has obviously been made by hand and by a very unskilled hand at that. However it shows no sign of falling apart.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Carrion tends to stomp around as if he were wearing heavy armor and carrying a shield off to war, regardless of his real load or location. Though many would say he is a 'man of few words' but many more would find that to be quite far from the truth. He just rarely cares to give people the thoughts in his mind, being quite the chatty person when the right company (and amount of alcohol) comes his way.
Carrion has a very bitter worldview, taking from the old saying of 'Live and let Live' to heart, in that he (and to his thoughts, most people) could give less of a care about others and their problems, and that the world works on the fact that if other people don't wrong him, he won't go out of his way to wrong them.
Carrion is a very slow, thoughtful man, having lived (barely) past the years where he had the folly to be impulsive and quick in his actions. He likes to move with a plan and with a partner if he can. However, he is use to having to strike it out on his own and knows how to watch his own back if he has too.
Carrion has a special place in his heart for Orcs, which is about the same place that he thinks they are all gonna burn after he finishes killing them. He is as relentless in this as he is cold. Not to say this hatred makes him stupid, he'll still ask for pay, though he will take a fraction of his normal cost if it ends up getting an axe into one of those nasty buggers heads.
-Character biography
On the edges of the wilderness, far to the west, far from the Jagged Mountains and seemingly far from the Pact and the war, there was once a family. An odd one, yes, but a family none the less. A small farm, growing potatoes and carrots stood, all owned and built by a single, strong stoic man, by the name of Robert Crow. The man lived a tough, but fair life, he always traded for fair value, always stayed honest and drank only as much as he could afford. For many years, Robert thought his life was perfect. The war was a million miles away and the city nearby would hold any attack in his mind, so why would he worry?
Then he met his wife. Tall, dark haired and at the time, covered in blood. A confused huntress, one who's quarry had led her off the path and onto Roberts farm. Robert was not a bold man, but he was one of manners. He offered her food and a roof over her head for the night. Claira on the other hand, was quite the bold woman and was more then happy to do and say the things Robert could not. By the next morning, they both knew that they had found the one of them. An odd pair. But a happy one.
It wasn't long before Claira Crow had a child, and two years after that, had another one. She named them Carrion Crow, the firstborn and Mort Crow for the second. (Robert detested the names, but his wife had ways of convincing him that the names fit her children) for years, the family lived on that small plot of land, working and playing and hunting, for a long time, Carrion Crow lived a happy life, learning from his father many of the values he took to heart. However, things changed for the worst, when his mother finally said 'yes' to take him and his brother out on a hunt.
It was a warm day, Father was tending the farm, leaving the two boys to their mother, she had agreed to take Carrion and Mort out on a simple hunt, something that overjoyed both of the boys. Carrion was fifteen at the time, his younger brother was thirteen. Together, they set out into the woods, following an old path into the forest, a path that led away from the secluded home they had known for so long and unknowingly, towards a town under attack.
Carrion remembers very little about the trip towards the old farm, he remembers his mother smiling, his brother running around and plenty of boring trees, yet can't for the life of him remember much else about the hours they must of spent in there, what was fresh in his mind, was when he and his family broke through the treeline, seeing an old farm, seemingly normal, but oddly quiet. Claira seemed to linger for a moment, before turning to head back, just in time to hear the loud scream of a woman from within the wooden cabin that sat on the farm. Carrion remembers looking to his mother and her saying "Look after your brother and stay, here!" Before taking off sprinting towards the home, jumping over the fence and making a mad dash towards the door.
Being but boys, they did not heed her words, following quickly after, climbing on bales of hay outside, prying out a old bit of wood to have a perfect view of the events in the cabin. Claira and her boys saw the same thing, a man, the farmer most likely, laying on the ground, fresh red blood pooling from his body and what seemed to by the wife, currently crying as for lack of better words an orc had forced her down on the table and was trying to 'climb on' her as Carrion's brother put at the time. Without a word or a second though, Carrion's mother took out her bow, notched an arrow and put one right through the Orc's eye.
As the Orc slid to the ground, Claira dropped the bow and ran to help the woman, Carrion saw the second Orc approaching from behind, but could not find the will to make a sound, only able to watch the events unfold before him.
The orc brought up an axe and brought it down on his mother's shoulder, causing her to cry out in pain, however, instead of going down, she turned around and attempted to smash her head into his nose. When that failed to do anything more then make the orc scoff, she switched tactics and quickly pulled the axe from her shoulder and with a clean swipe, brought it across the Orc's throat.
Claira Crow stood there for a moment, victorious, bleeding heavily, but still alive, Carrion still remembers the joy he felt, he couldn't help it, he stood up and cried "Yeah! Go Mom!" causing a startled Claira to drop the axe and stare up bewildered at her sons, Carrion will never forget her looking right into his eyes and smiling. In that moment, the world didn't exist, the Orc running from the hallway didn't exist.
Carrion couldn't deny that his mothers head, detached from her shoulders, flying through the air, did though.
They all stood there, the Orc, his mothers decapitated corpse and the two suddenly horrified boys, within moments the silence was broken by a bloodthirsty war-cry, causing the boys to scatter, each in their own direction, while his brother booked it back across the field, Carrion knew he couldn't outrun the Orc and made a break for the old barn nearby.
When Carrion reached the barn, he heard the Orc coming from behind him, throwing himself into the barn, he attempted to crawl through the hay to safety, however, he felt the Orc's meaty arm grab his leg, lifting him up and throwing him towards the wall of the barn.When Carrion's world stopped spinning, he saw the Orc sprinting towards him, weapon raised, ready to kill, in a moment of extreme luck somehow Carrion not only managed to roll away, but also catch the Orc's leg, bringing the beast down on his back, stunning it momentarily.
Carrion looked around wildly, his eyes catching the old woodcutters axe embedded into one of the supports of the barn, without a second thought, he pried the axe from the support, jumping onto the Orc's chest, he weilded the axe in one hand, the other clenched into a fist and brought the axe up above his head.
And he swung.
Carrion remembered the sound the most, the sound of bone and flesh parting like kindling, feeling the blood on his face as the Orc became still, the axe chopping his nose almost in half. Carrion took a moment to breath, a breath he would need, as a moment later, the Orc's meaty hand suddenly jerked to life and wrapped around his throat. Carrion could only sputter in surpise, the Orc's eyes were open and hungry for blood, as red lines dripped down his face. Carrion tried to break the grasp on his neck to no avail. He was trapped in a dead man's grip, the only way to get out, would be to survive.
Carrion lifted the axe above his head, and brought it down with a sickening squelching sound, the Orc roared in pain, but did not stop, Carrion brought it up again and yet again the Orc's grip remained, though his face was but a tattered mess of blood.
Carrion felt the world slip away, sound became distant, little grey dots threatened to overtake his entire world, however, something more pushed him on, something else gave him one last try, as he held the axe, bloody and used, in his hand, the other trying to free himself from his death. He felt his whole body turn as he used what little air he had left to let out a cry of anger (which came out more like a deflating balloon) and brought the axe down in the already deep trench on the orc's face.
The Orc's grip tightened, threatening to pop his head off, before it finally relaxed, the fingers sliding from his throat and laying still on the ground.
Carrion gasped, coughing, even though the hand was gone, it still felt like someone was grasping at him, his arms, tired from the stress burned just as badly as his throat did.
Carrion stumbled out of the barn, axe unknowingly still clenched in his grip, unable to let go of the weapon. Covered in blood, Carrion looked back at the barn, suddenly before even he could think it, he ran back inside and spit on the corpse of the Orc, swearing at him with every word he knew how to cuss with. Satisfied, Carrion walked back outside. This time, he saw guards and his father, along with his brother, running towards him.
"Son! Son oh thank Demosto you are okay...your mother...she...oh son, the town is on fire, the-the pact is upon us, we have to go, now!" Carrion could only nod at his fathers words, being pulled along, his mind no longer at that farm.
Many years passed, moving away from the Pact, in this time, Carrion grew cold and bitter, a taste for death haunted him, his mother had died because she, bless her heart, had tried to help someone without a second thought. He would not end up like that. He would fight, he would train and he wouldn't lift a damn finger to help a soul, unless they brought coin.
Carrion Crow left his life behind for one that tempts many, a life of coin, women and blood. He keeps his feelings and his business separate entirely, well almost entirely.
He'll give you a damn good discount if he gets to kill a few Orcs along the way.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Carrion tried quickly to move around the many people around him, he was in an abnormal hurry, he hated walking around with too much coin on him, but he needed to pick up some supplies and by everyone's actions, he was already running late. However, the sudden movement against him gave a momentary pause to his stride, turning to see the child running, he felt a lump form in his throat as he confirmed his suspicions that his coins were no longer on his person. Looking at the child, already half way across the square, he turned to see the stall he needed, almost completely closed. Looking helplessly, he siged, balled his hands into fist, looked towards the child and began to run. He may have been slow, but he had one advantage, he was tall, strong and above all intimidating.
The child might have been able to slip in-between the people, Carrion simply went through them barreling his way towards the child. When he got close enough he reached out to grab the child by the back of his shirt, however, what he was not expecting was for the child to turn around, an old dagger in his hand as he attempted to thrust it at his hand. Without even thinking, Carrion's arm flew back as his leg came up, smashing into the childs jaw. He winced at the crack the sound made as the child fell back grabbing at his face, moaning and crying. Carrion became aware that he had drawn a small group of onlookers. Sighing, Carrion walked to the fearful kid, snatched his coin purse and turned, his face stoic
"Don't steal kid, but if ya do, make sure you choose a better target." without another word, Carrion would push his way back through the crowd, not letting his face twist into a tired sadness until he was sure that he wasn't being watched.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Carrion hated the woods, despised them for a long time, he had the blood of a hunter in him, the skills to navigate any area, but he preferred the city for many reasons. The situation before him was one such reason. He had been tasked to disarm a bunch of traps a group of careless hunters left scattered about the woods and paths. He thought he had found all of them, but it was clear that one more was remaining. Unsheathing his axe, Carrion would begin a slow approach towards the wolf, just because it was trapped didn't mean those jaws were any less dangerous to him. The wolf snarled as he approached, the small balls of fur quickly huddling behind the mother. Carrion could only looked down at the wolf, his axe raised now above his head. The wolf did not look away, did not seem to beg. It only looked at him and seemed to cover her cubs with her tail. Mothering instinct.
Carrion brought his axe down, hard. He was almost surprised with how easily the bear trap shattered.
Within seconds, the wolf was on him, it knocked Carrion flat onto his back, he swore loudly as he fumbled to grab his dagger, but a small part of his mind told him it was already too late, if the wolf bit down on his face, he would be pup chow by noon. The wolf however, did not bite down, it only seemed to look at him, staring him down, as if judging him. Carrion was still, calmly looking back at the wolf. After a moment, the wolf seemed satisfied, or at the very least, bored, by whatever it found in his eyes. With a loud bark, the wolf began to limp into the forest, it's pups following obediently. It turned at the edge of the brush and gave a small snort in his general direction, Carrion never could tell if it was one of dismissal, or respect.
After a moment, Carrion stood back up brushing himself off and muttering "Stupid that was...should'a skinned it, made a nice rug outta those damned dogs...going soft on myself...maybe I'll hug an Orc next week..." Yet no mater how much he berated himself, there was the stupidest little smile he couldn't wipe of his face for the rest of the day.
@spymanx
ACCEPTED
A good application!
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
----OOC Info----
-Minecraft IGN: _Rosette_
-Skype name (Optional, for server OOC chat): Forgot it
-Do you have any prior roleplay-related experience, if so could you give an example? I have been to many "role playing servers and attempted it but most time the other person breaks role. I love to role play, Occasionally I will find a good server that is strict Roleplay but I haven't been very lucky...
-Define Power-gaming in your own words: I believe Power gaming is much like God Modder which is giving your character multiple things that don't fit. For example... Scenario: The villain took the princess and is running with her. The hero retrieves a bazooka out of nowhere and kills him, but not the princess.
-Define Meta-gaming in your own words: Meta-gaming is giving your character out of game knowledge or letting them magically know something. I.E: A Vampire approaches my human Character. Somehow I sense that they are a vampire and run away even though there was no way of telling.
----IC Info----
-Character name: Rosette Noir
-Character race: Human
-Character age: 17
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Haven't Decided yet/Unemployed
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Rosette is a beautiful young girl with blonde hair and green eyes. She has fair skin and he hair drops down her back. She wears a white and blue corset dress and a golden circlet made of lapis on her head. Rosette always dresses properly and elegant. Around her neck lies a locket that she found in the woods and doesn't open.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Rosette is a wealthy and kind to all. However, she kind and gullible which tends to get her in trouble when they combine. She falls in love too easily since she has never really loved someone before. Rosette is also intellectual and book-smart but not street-smart (I.E She is smart when it comes to subjects like English, Science, Math, Etc. but she wouldn't know how to bait a hook.). Rosettes hobbies include picking herbs (Botany/Alchemy) and reading. She also posses the gift of magic but doesn't understand what it is or how to use it.
-Character biography (At least three paragraphs describing your character's history and experiences): Rosette grew up in a wealthy family. Her father was a merchant and one of the best. Her mother, Eyvette, and father, Charlie, were loved extremely by Rosette. They lived in a chateau near a cliff which overlooked the ocean. One day as Rosette returned home after picking herbs for her tea she saw her home was aflame. Rosette was aghast(Not the mob). She fell to her knees crying and felt something she had never felt before. It was different than grief or any of the other feelings. When she looked up at the ruins of her house, the fire was out. In disbelief she ran into the ruin and found the nearly ash corpses of her beloved parents. With no belongings, Rosette decided that staying would remind her of too many bad memories so she moved away. Before she called for a carriage a man stopped her. He claimed he was her father's advisor, though she had never seen him before. He told Rosette that her family's wealth was locked away in the bank two days before the fire and said she was the rightful heir of the fortune. Astonished, Rosette claimed the money and hired a private escort to a far away land where she will begin her new life. One thing Rosette was never certain about was how her house distinguished it's flames instantaneously even though it is impossible. Brushing off her final thought, she drifted to sleep.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed. You chase after the little crook calling out to him. You chase him into a dark alley where he is cornered. "I nearly lost you." You said, catching your breath. "Lady I'm sorry! Look you can have the money back. Just please don't turn me in." His voice cracking with fear. You look at him deciding what to do when a smile emerges on your face. "How about you come and live with me? I give you a clean bed and meals as long as you quit your thieving." The young man was astonished at the proposal. "Really? Just like that? B-but I just stole--" You cut him off, " It's alright. I think I would be doing everybody a favor by having you a reason not to steal. Now come on, home is this way." You say leading him out of the alley towards your home.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population. You slowly approach the wolf. You would feel guilty if you left it or skinned it but might die trying to rescue it. You rest your hand on it's head and it gives out a whimper. Slowly you reach down and open the bear trap. In a swift motion the wolf jumps up and hovers over you and you are now on the ground. It begins to growl and lowers its head to your face. You squint your eyes closed expecting the worst when you fell a wet warm object on your face. You peek one eye open to see the wolf licked you. When you stand up the wolf came over and allowed you to touch it. You pick up your things and begin walking back to town. Every now and then you peek behind you and see the wolf and its cubs are following you. You have made a friend of life.
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, where he obtained his magic, where he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph): Those who use magic are born with the ability to do such things. They need to find a trinket or something that will give them access to one of the four magic traits(Earth Air Fire Water). It is VERY difficult for them to use magic and takes a lot of training. When they do this training, it pays off by unlocking new abilities. How much magic is not based off of the user but the trinket. If the trinket is overwhelmed and using too much magic the trinket will shatter or even explode.
-Please give a description of the magic system in your own words: Magic is a very rare thing to see and very difficult to perform. Not everyone can do magic, you must be born with the ability to control your own energy.
-You are given a very basic trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: My character found a locket in the forest one day while picking herbs and flowers. When she touched it, it made her feel differently, like she saw nature differently. (The locket is a trinket for earth magic) Since then weird things in her life have been happening but she never associated it with the locket.
You start with one aspect only. You gain the other two of your own choice through further RP, however you will not be able to attain them immediately.
@Zak293
DENIED
First, I'd like to apologize for the extremely long wait for a response to your application. Now, this application has a few problems. If you could please expand your character biography to the required 3 paragraphs it would make it much less choppy because there would be more information given. The magic section also requires a 3 paragraph biography that you did not include. You did not explain what you would be able to do with the earth trinket either. I understand the character you've created wouldn't understand what the trinket really is, but the scenario is to simply see if you understand what you would and would not be able to do with a very basic trinket. Note that you wouldn't be starting with this trinket anyways. There are some grammatical errors here and there, a read through when you're done should probably catch them and also bolding all of the fields would make it easier for us to read. We appreciate your application and you may reapply 2 more times if need be. If you do reapply, please do so with a new post rather than editing the current one.
Everywhere you look it's just a torch in a hole.
----OOC Info----
-Minecraft IGN:
EmberRip
-Skype name (Optional, for server chat):
No idea. I think it is concobnhair, but not sure. Chances are, someone knows it, anyways
-Do you have any prior roleplay-related experience, if so could you give an example?
Hmmm, the 12 versions before this, along with Aeonis and some small roleplay servers.
-Define Power-gaming in your own words:
Also known as power-emoting, it is when you roleplay in a really dipshit, op way. (I.E. *EmberDip smacks down DaltonTrollkins' blade and cuts his head clean off!* As you can see,
Mr. Trollkins had no way to defend himself, in an unfair, but quite satisfying, scenario.)
-Define Meta-gaming in your own words:
Using OOC info to gain an advantage IC.
----IC Info----
-Character name: Odesine Gully (Or was it Fully? Hmm...)
-Character race: Human
-Character age: Incalculably old (Think an old geezer, but even older)
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Odesine was a fairly powerful wizard back in his prime, but unfortunately, those days are past. These days, he is lucky to remember where he left his bed! It was in the bedroom yesterday...hmm, not in the living room...Because Odesine is retired, and feeble, he tends to stay at home, asking often, much to his Grandson, Mleza's distress, what he is always doing in the basement ("Really, you young'uns should be out and about, having adventures and many salacious matters with women...*Dreams back to the old day...*).
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Odesine stands at a fairly tall (for a human) 6'8". From what anyone can tell, he has been wearing the same style of robes for as long as living memory. They are white with steadily graying shoulders, and some odd sigil on the front of his tabard. His hair is as white (and gray) as his robes, while his eyes are dark blue, and have mild exotropia (cross-eyed away from the other eye) on both sides. The general muscular form of his body is what one might expect from a severely elderly specimen; feeble. On physical terms, he poses little to no threat to anything but a mouse, of which his only possible method of attack would be to fall on it, which would hurt the old windbag more than the mouse (he would probably break a hip in the process).
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Odesine is a rather peculiar old man, of which his peculiarness could be attributed to his extremely senile tendencies, and complete blindness to anything his dear grandson, Andrei, might be doing at the moment. He likes to talk about when he "was a wee young lad, like you young'uns", and is prone to remembering spells from his past, which, upon casting, seem to do nothing at all. Odesine never seems to be disappointed. He has a knack for utterly bemusing and befuddling anyone who crosses his path, and disarming hostile individuals with seemingly blithering responses and forgetful fretting. He tends to offer people butter, even though he never seems to have any. If he offers you a potato, however, never take it. A potato from Odesine means that you somehow managed to get past his senility and truly **** him off. If you do accept the potato, do NOT eat it, it is either poisoned, or rotten. The effects will likely not be pleasant.
-Character biography (At least three paragraphs describing your character's history and experiences):
Odesine grew up in a small family, as the youngest of three sons. His mother died during his birth, and so his father resented him always. His father was a blacksmith, producing all of the metal tools and toys of the small village they lived in. The village had a population of about 70-90 people, split in about 9 families, with more family members in villages and towns nearby. Growing up, Odesine and his brothers learned the trade of his father, but always felt different from everyone else, on a fundamental level.
His eldest brother, Edwin, could produce a wisp of air, that would casually blow by, as befitting his passive personality. Additionally, there almost always seemed to be a breeze whenever Edwin was around, outside, like the wind favored him. Kendle, the middle son, was a very brash child, who was remarkably blunt and unafraid of rough play. He was energetic, and excelled at almost all things physical. Naturally, fire seemed to favor him. Their father favored Kendle the most, as the fires of the forge always seemed to burn brighter and hotter when Kendle was around, and Kendle was the most eager to learn the smithing trade. One of the few detriments to Kendle's personality was his tendency to apathy. He is impatient, and doesn't care for others' opinions, will gladly make enemies, and was a bully when he was younger.
Odesine had the weakest of the three brothers' inward talents. He could feel the ground around him, it's stillness, yet constant vibrations, but also it's great expanse; the sheer enormity of it, but wasn't all too good at any manipulations of earth, being barely able to move a pebble without direct contact. However, simply his sense of the ground was enough for him when he was young, and brought him solidity. He was the calmest of the three, and generally neutral. While Edwin was passive, and Kendle was aggressive, Odesine could be both. Edwin was content to merely go with the flow, Kendle wished to always be brighter and hotter, Odesine, could be the rock-solid foundation that gives stability, or the tremors before the quake that rattles everything down.
Their talents were never truly strong, but they did increase as they grew older, and really took off when they each managed to find their own artifact. Edwin became very talented at directing and sustaining winds, and even pacifying storms. He was a boon to sailers, and was payed very handsomely to partake on voyages. Kendle became an incredible blacksmith, truly following in and surpassing their father's work, but was not truly satisfied with the work. He had a bit more of a bloodlust than forging could sate. He went on to become a magical dueler, and a battle wizard for the army when dueling simply wasn't enough.
Odesine was content to simply live. He learned the lands workings, the bittersweet motions of the land beneath civilization's feet, and helped whenever anyone called. He could ensure that the ground where a building was going to be built is nice and solid, or fix the cracks of a basement or cellar, as long as the walls did not contain non-earth materials like wood or ice. He was content to give in to the Earth, and to take in from the Earth as well. He grew steadily stronger until events from the world at large came to pull him in. He learned that his brother Edwin, for all his windly-talents, had met the storm he could not calm, and died at sea. He learned that Kendle, for all his bloodlust, was putting whole foreign towns to the pyre in the name of the country. And so Odesine was guilty for not interacting with the world, and his brothers more. He resolved that even if he could no longer help Edwin, he would do his damnedest to help Kendle, even if it meant putting an end to his madness any way possible.
The travel was long and harsh, but ultimately Odesine reached Kendle, in the wake of another burning town, with the nauseating stench of cooked human flesh permeating the air. He urged Kendle to stop this, to halt his flaming conquest, and to come with Odesine, back to their hometown. Maybe Kendle could find some peace in fire, other than the insatiable scorching of all things, Odesine argued. But Kendle would have none of it. He was too far gone, too much enjoying the insanity of the destruction of all. And so the great battle between the two brothers began. As the fight continued, more of the surrounding area became altered. Sudden pits and walls were crafted of the earth, and much was burnt. Eventually, Odesine separated Kendle from his artifact, destroyed it, and incapacitated his brother.
Looking upon the destruction of the landscape, of everything it took to subdue his brother, and remembering that his father had already passed a few years ago, and Edwin's death was fresh in his memory, grief came easily to Odesine. When he finally finished his grieving, some sobering thoughts came to him. What could he do about his brother? Where could he go? He was still easily as insane as before the fight, and what would happen if he got his hands upon another artifact? The whole fiasco would occur all over again. As he pondered such thoughts, a man, clothed all in black, began speaking to him.
Odesine jumped, startled by his appearance. How had he snuck up on Odesine? He had long grown used to passively feeling the area around him through the earth. Was the man a magic-user as well? He did look pretty suspicious, as nothing was visible but his eyes, due to all the black cloth. But the man was speaking, "I see that you have a prisoner, but are unsure of what to do with him." Odesine sighed, "Yes, he is my brother, so I will not kill him, but he is a danger to all for as long as he exists, due to his magic." "What if there were a solution to his magic," The man asked. "What if it could be taken away?" Odesine looked upon him with suspicion. "And how would this be done? It sounds unnatural." The man answers, "Oh, but it is unnatural, however, you do not seem to have many options, do you?" Odesine sighs again, "You are right, it appears I don't. Describe it to me, and I will think on it." "It would involve removing the magic from the individual, and placing it into something else, more specifically, someone else. The receiver must also be related to the vic-- err, benefactor, as well. Otherwise, this process would have been duplicated many times by other magicians." Odesine stares levelly at the man. No, not a man anymore, but some twisted sorceror. "So you are saying that I must remove his magic, and transfer it into myself?" "Yes." "And what would be the potential detriments of doing this? I expect such a thing will not come without a curse." "You are correct, it will hurt a little." Odesine thinks about it. He replies, "I do not have many options, but with this, my brother might be able to be contained like a regular prisoner, and actually live without my fear of harm to anyone else. I will do it."
And so, the thing shows him the process. As it begins, Odesine feels an odd expanding feeling within himself. The feeling rapidly grows into a density sitting at his center, tearing at the edges, causing tremendous internal pain. "Argggh, what is this?" "Perhaps I should have mentioned, but even though he is a relative, the magic within him is not meant to be kept within another person. The magic of one person is different to another's, and so they cannot simply meld together." Odesine grimaces, and manages to spit out, "You tricked me!" "Yes, I did, and the process is irreversible. You are stuck with it, and, by the way, the pain may fade eventually, but the impact will never truly end. Well, it might, if you kill your brother." The thing Odesine will not call a man smirked, which was only slightly noticeable by the slight movement of the cloths covering his face. "No! I will not! That was the entire reason for doing this! I will have to live with it, and at whatever cost, I will repay you in like, someday!" Odesine chases off the thing.
As the aberration had said, the pain faded eventually, but Odesine still felt the change left on his psyche. He left his brother imprisoned in a fortress far away from any of the towns that were razed, in the event anyone related to those lost tried to find his brother for vengeance. Remembering what occurred when he stayed isolated from the world, Odesine joined the army in his brother's place, as a mediator. One who went and solved conflicts, rather that starting them, or finishing them through aggressive means. To all who worked with him, it always seemed as though he carried a great weight around inside him. During his time in the army, he noticed the takeoff of the conflict with the Pact. Although he did remember hearing of them from his time of isolation, and some of the battles his brother had with them (Kendle stopped bothering with the pact eventually; he preferred more of the helpless kind of victim for his bloodlust), he had always thought of them as merely at the border. Now, 40 years after the conflict had begun, the Pact was starting to pick up pace, and push into the Alliance lands. This only created more work for Odesine, as hysteria spread greater, and tension increased.
He did eventually meet a woman that he could love, and they have a child. A boy, who grew to become a great bard, and an even greater lover of all relationships promiscuous among women. Although he had some of the fire of Kendle, it was more in passion than the literal form of fire. He resolved to watch his child's children, for fear of another Kendle appearing.
As the Pact pushed in, they engulfed the fortress that Kendle was imprisoned at, and much to Odesine's dismay, stories from the fleeing defenders said that the stones of the wall of Kendle's cell had been burnt along the edges, like they had been blown outwards. Odesine feared for the worst. If Kendle somehow had managed to get his magic back, and the Pact promised him the bloodlust he would undoubtedly require, the Alliance would have one more enemy to fight.
As the years went by, and the Pact gained more land, Odesine felt more of an effect on his psyche. It felt almost like the density within him was decreasing, but also unraveling his mind. Was Kendle somehow reabsorbing his magic? Perhaps this was that creature's plan all along...
As Odesine grew more and more feeble, he fell back to the City, to return to one of the last living descendants of his son in the hopes he could help Odesine. Unfortunately, this one, one of the last, was also one of the worst. Odesine had been watching this one carefully. However, he was growing desperate, and perhaps this one, his grandson, could at the least take care of him until he figured out how to counter this effect. As he reached the district where his grandson lived, he could feel his will starting to give way to the inexorable effect of the drain. His memory started to go. As he knocked desperately on the door ---
Andrei Mleza opens the door and peers at the old man standing there. "Um, may I help you?" The old man smiles and says, "Hello, sonny, would you happen to be Mleza?" "Yes, that is I." "Well, I can't quite remember why I am here, or where I was before this, buuuuuuut, I'm yer gramps! Would you like some butter?" Mleza stares.
Sorry if this seems like a life story, buuuuuuut it is!!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Odesine in his prime, as a mediator:
"Hmm... perhaps the child will find a better use for the coin than I would have. Aderoth knows I didn't need it. Maybe the child will grow up to save the Alliance from the Pact." Odesine shrugs. "Either way, I simply must stop those feuding merchants. They should be around here somewhere..."
Odesine, currently:
"Ugh, the nerve of children theses days! Luckily, everyone knows a wise man keeps his money in his shoe!" Odesine pulls a pouch from his shoe. "Hmm, it feels awfully light...How dare that child! It got my shoe-purse as well! What about my third purse, in me undergarment? A-ha! No self-respecting child would looks in a geezer's robes! I didn't put much in here, however...It might be just enough for some butter; Andrei does put so much on his baked potatoes, I've almost run out!" Odesine wanders off....
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Odesine in his prime:
"Hmm, I shall take the pelt of the mother, and sell it for whatever money I can get for it. The more money I have, the more I can help the Alliance. What shall happen to the three pups, however? I shall raise them, and the strongest and most intelligent one will help me in my duties. The other two will be given to anyone that will take them, or become pelts themselves."
Odesine, currently:
"It is a shame that the mother will not survive. Maybe her pelt will go for enough for more butter! As for the pups, maybe I can keep them! Can I Andrei, can I, can I, can I??" Mleza sighs. "Very well. If their become anything less than perfect, however, I will have to restrict your butter stipend, old man!"
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, where he obtained his magic, where he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
My whole backstory centers around it, but if it is unacceptable, I will modify his backstory so that he loses it completely at some point, if you wish. I have heard that no one starts a master in magic, which works fine for my bio, do to the fact he is almost completely senile anyways! Perhaps he will slowly regain some functionality of his memories and magic, allowing him to regrow to some of his former self.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
It requires extensive training to become proficient (I like to think of it like becoming a pilot for the Air Force, or big planes like an airliner; You need a lot of hours :P), and you will still not become ridiculously powerful, merely proficient. No fire-tornado-lightning storms for you, sonny!
I do like the artifact part of the magical lore, because it is a significant limiter and balance on what magic-users can do. Of course, they can probably do something without one, but as I tried to put it in my backstory, it is the equivalent of a breathe of air, or moving but a pebble. The artifact system also means that if you can separate a magician from his/her/it's artifact, they cannot do any fully tangible magic. This gives an advantage to those who don't use magic, in that if you can get close enough to a magician, or shoot them in the hand with an arrow, or some such, you have a chance of disarming them.
-Please give a description of the magic system in your own words:
To perform magic, you must A) Do a good magical application.
Possess a magical artifact that serves as the focal point of your magical energies, of which have only been made by an ancient civilization, in a time of questionably superior technology, and unquestionably superior and more common magic. Without said magical artifact, you can perform zero magic of any effect, and probably look like a wannabe magician, wearing some robes.
-You are given a very basic trinket of , you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: (You can choose fire, water, earth or air for this and this will reflect on what magic your character will start with)
With a very basic trinket of earth, Odesine, currently, wouldn't have a clue what to do. Through extensive amounts of time, effort, and meditation, and a large amount of prodding by Mleza, Odesine might begin to realize his connection to earth again. However, his senility still does not grant him any remembrance of his abilities. It will likely take a long, long time and much relearning before he begins his spells again.
You start with one aspect only. You gain the other two of your own choice through further RP, however you will not be able to attain them immediately.
@EmberRip
ACCEPTED
I can see the amount of time and work that has been put into this application with a product that isn't half bad. Before you come on the server, there are some things that you need to be made aware of though. One is that magic is more a rare thing, a gift that few possess. In your backstory, it seems that everyone involved is capable of wielding magic, as well as has some sort of connection to one of the magic types and it's just not quite realistic in our lore. Also, in your backstory the sorcerer clothed in black appeared rather randomly, but I suppose it was only to aid your story and isn't really a problem.
Now although I have accepted your main application, I am going to deny the magic section for a couple reasons. Now you didn't write the magic biography for the reason that your backstory was entirely centered around magic and I allowed that, so note that is not a reason the magic app is being denied. A reason it is being denied, however, is a general lack of quality. It seems that each of your answers could use a bit of expansion overall. You also slightly contradicted yourself by saying that you can probably do some magic without a trinket, but you can not do any magic without one. Also, in the RP example try to include one or two things that he might be able to do with the trinket. You can reapply for in one week if you wish. This is simply to give you time to see how other people roleplay their magical capabilities, so perhaps it will give you some ideas!
We apologize for the extreme delay on a response to your application and we look forward to seeing you on the server.
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
There's an event tomorrow! Yay!
http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/23367811-event-updates/post/last#last
Correct