When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
-Skype name (Optional, for server OOC chat): None yet
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve rp’ed for years on play-by-post sites. I love writing and storytelling and developing rich characters in the process.
-Define Power-gaming in your own words: “Bunnying”, or assuming other’s actions. For example: “Steve stabbed John and John fell to his knees”, vs, “Steve thrust his sword toward John.”
-Define Meta-gaming in your own words: Having OOC knowledge IC. For example, knowing a language or skill your character wouldn’t know IC.
----IC Info----
-Character name: Laine
-Character race: High Elf
-Character age: 28
-Character Occupation: None
-Character description:
Typical to most elves, Laine carries herself with a natural elegance, careening her way through life in a graceful, unhurried fashion. Her strict upbringing has ingrained meticulous posture in the young girl, as to be seen hunched or slouching would dishonor her family. Standing shorter than most elves, the High Elf still stands above most human women at 5’9. She has light colored hair which she usually wears down in loose curls, and her pale complexion is nearly milky in natural light. Her coloring is rather monotone but far from dull, only to be contrasted by bright, curious emerald eyes. Her features, like most elves, are soft and delicate, and one might even consider her classically pretty. She has a willowy frame and is built lightly, but what she lacks in strength she makes up for in personality.
-Character personality and traits:
Outspoken and truly a free spirit, Laine prefers the comforts of the the wilds than marbled city walls. Like most elves, she holds an affinity to nature, and can easily lose track of time exploring and listening to the sounds of the forest. In Laine’s eyes, cities are an eyesore and pollute the rich earth that Kinos worked so hard for, and it is a very rare occurrence to even step foot into such a place. Cities represent stability and security, whereas the wilds offer fluidity and freedom. It could be noted then, that the girl has a slight phobia of commitment, preferring to live without obligation.
Her free-thinking and easy going nature often caused rifts between her and her family growing up. While she was diligent in her studies in magic, she was often caught daydreaming in other subjects, or debating philosophy with her professors. Elven society was strict and traditional, and Laine often pushed the boundaries through a tireless curiosity that few could contend with.
She is not innately racist like most elves her kind but still holds a mild prejudice against other races, although this may be because she has met so very few in her life.
-Character biography:
Born in the trees at the highest point of the Elven society, just beneath the moonlight. Laine came into the world bright eyed and curious, two qualities that did not fade as the years passed. Her mother would recollect her birth story time and time again, about how she was not born wailing like most babies, but intensely quiet. Intensely quiet but alert and observant, taking it all in around her like she was trying to understand the inner-workings of some sort of complex puzzle.
“Such a hushed little thing.” Her mother would say, and it stayed that way up until she began to piece language together. It took her longer than most toddlers for Laine to speak her first words, but when she finally did, the tranquil and easy tempered baby was just a memory of the distant past. Laine was hopelessly curious about the world around her, and it wasn’t unusual for her to be chattering from dawn to dusk.
As she matured, her independence blossomed and a sense of wanderlust appeared. She often challenged her superior's line of thinking, for nothing more than being strong willed and not easily surrendering to convention. As she reached adolescence it became clear to her that her race was far more interested in keeping stability and structure through old-timey conventions, rather than improving those same conventions through trial, error, and exploration. Not a scholar by any means, but just as hungry for knowledge, Laine would often sneak away at night to meet with other forward thinkers of her community and the occasional half elf vagrant of the woods. They would discuss the pitfalls of the Elven society and muse over literature and art over mead and homebrewed wines.
Her mother was a homemaker and portraitist, her father in politics. Her father was intensely dedicate to his work, which caused the couple to have Laine very late in life. As an only child, Laine was given her parent’s undivided attention. Her mother is a nurturing and soft woman, and Laine shares her enthusiasm for the arts and academic pursuits. Her father more stern and unyielding, he was an accomplished mage and pushed Laine in her arcana studies as soon as she showed an affinity for it.
It wasn’t until her 28th birthday that she made the leap to move out on her own. As much as the treetop community nurtured and cared for her, a deeply rooted sense of adventure pulled her in another direction, and she soon felt tied down and smothered in the Elven society. It was then, that Laine set off on her own.
And her story begins!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
Scenario 1: You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Noon. The glint of the sun made it’s presence known in the midday, bold and beautiful but bright. Emerald eyes squinted as the girl preened her way through the bustle of the market, weaving in and out of waving hands and chattering shoppers. Humans. Awkward and stumpy, albeit amusing at times. Laine huffed slightly, carrying herself with purpose and heading toward the outside edges of the district when she was cut short by a gentle tugging at her purse. Swiftly motioning to her belt, but it was too late.
It wasn’t hard to find the tiny perpetrator, as the child scurried off beneath the crowd. The High Elf let out a puff of air, clearly surprised but surprisingly bemused. She flew after the thief, a mousy haired Human boy who didn’t look like he could be any older than 10, although she couldn’t be sure.
“Brazen little thing aren’t you?” She chirped, and with a swift scoop of her hand attempted to snatch her belongings from his grasp. “Is that how you properly treat a lady? Is that how you were raised?” The words escaped her before she had given them much thought, and pale cheeks flushed at the realization that the statement could have easily come from her father, rather than her own lips. Standing a little straighter, she offered a hand to the boy. “Come. We’ll get you a hot meal and something proper to wear, no need to thieve it.”
Scenario 2: You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
There was a crispness in the air, a cooling bite that the forest only provided in the earliest hours of the morning. Laine stepped lightly through the forest, relishing in the sounds of wakening birds, the smell of earth and wet leaves. It was home, the forest was, the place she felt most at ease. Most at home.
Her mind was jostled by a yelp, followed by a shadow of grey fur as the mother wolf presented itself. Green eyes flitted to the puppies, retreating to the safety of a nearby bush, but the mother stay still and whining. She took a few steps closer, finally eyeing the glint of metal of the bear trap. “Ah.” She breathed the word, her lips turning into a frown. As she stepped closer she outstretched a hand to sniff, and speaking slow and deliberate in hopes to calm the creature. “Such a device does not belong in the woods, hm?”
Coming to a squat, the young elf stilled just beside the trapped wolf, in hopes to gain enough trust to unfasten the lock. “It is these inventions that keep man and beast from ever finding peace, and I am sorry for that.” Her hands lowered and unfastened the hook that kept the spring, un-pronging the teeth and setting the trap free. Realizing it’s freedom at once, the wolf sprang from her place toward the bush that held her pups, only pausing for a moment to take one last glance at the woman, as if a silent appreciation. She was badly wounded and a full recovery was uncertain, but her fate in the Gods hands now.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
High elves are known for their relationship with magic, and Laine comes from a long line of mages. Although her mother pursued other interests, her father studied Elementalism (Earth) and Holy, and became quite accomplished through dedication and patience to the art. Although her relationship with her father was never very close due to the high demands of his work, he made a point to spend the time to teach her the foundational aspects of Elementalism as soon as she showed a natural inclination in her abilities to cast.
She was 15 when her magic blossomed, and it presented itself (ironically) during one of Laine and her father’s more heated arguments. She had been caught sneaking down to the surface again, something her father had forbade. During a brief moment of lapse of judgement, Laine had raised her voice at him, in turn unknowingly casting a gust of wind and sending a flower pot crashing to the floor. She was promptly sent to the city’s academy where she was encouraged to refine her skills and further her education.
Most High Elves would agree that magic is a dear gift by Bothimir and only bestowed upon the worthy, although Laine prefers to consider herself just lucky, or perhaps just given the right set of genetics. Still, her magic is dear to her, something special that resides in her body and something she thinks shape her as an elf. Her magic studies were the only ones in school she worked diligently for, and it seemed to give her purpose and something to look forward to in a society she otherwise felt very detached from.
She practices Elementalism, specializing in air, but holds interests in water and fire as well. When not in the forest, she can be found in the library reading texts on the subject and furthering her knowledge. Upon leaving her home in the trees, she will set out to find a mentor in magic to deepen her understanding for the practice.
-Please give an example in your own words describing the limitations placed upon those who use magic:
It takes dedication, time, and patience, much like mastery of any other skill. Where those who practice with weapons require physical exertion, mages tire out the body and the mind. Only a certain amount of spells can be cast before reaching complete exhaustion and possibly physical harm.
-Please give a description of the magic system in your own words:
Magic requires artifacts in order to cast and the power of the spell is dependent on the caster’s ability and the artifacts power. This trinket offers as a channel for the magic to pass through into the physical plane, but needs to be used with care, as too much power through a weaker artifact can destroy the item.
-You are given a very basic trinket of air, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
At it’s most basic level, a trinket of air can manipulate the physical plane on a small scale. Light gusts of wind perhaps, maybe to dust those hard to reach places? As her skill increases, air can be used to form a protective shell, and allow her to breath underwater for a time, or form a light invisible “armor” around her. At later levels, maybe the air can be manipulate to cast a spark of electricity!
-Skype name (Optional, for server OOC chat): Perhaps later?
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played Half-Life 2 RP on Gary’s Mod, and have some experience with Minecraft RP.
-Define Power-gaming in your own words:
Power-gaming/Power-emoting is when a player forces a scenario onto another without letting them influence the outcome. e.g.Player X punches Player Y’s face and shatters all his teeth.
-Define Meta-gaming in your own words:
Meta-gaming would be using information a character would not have or know, gained through Out Of Character interactions.
----IC Info----
-Character name: Wyr Ordomir
-Character race: Dwarf
-Character age: 100
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Carpenter(Builder), Soldier.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Wyr stands at 4’2” with the stout frame typical of a dwarf. His hair is gray and is about medium length, but is incredibly messy and unruly; definitely unkept. His beard is surprisingly short for a dwarf, and is equally unkept. His dark brown eyes are emphasized by his more tinted complexion. He wears an unfitted human tunic and pant combination that he “altered”(ripped) to better fit his figure. The removed sleeves are for the same purpose, and for unrestricted arm movement. The small bag over his shoulder contains tools for construction purposes. He also uses a monocle to adjust his diminishing eyesight.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): It was said that back in the day of his youth, Wyr Ordomir was quite the friendly fellow. Always seen at tavern, as a proper dwarf should, after a hard days work, talking and singing with his kinsmen. His age has, however, reduced that gregarious nature to something resembling a pebble. As a dwarf of few words, he has received an unfriendly reputation. However, his stoic exterior only masks a simple curiosity that is satiated through respectful observation. In other words, he is a skilled listener.
-Character biography (At least three paragraphs describing your character's history and experiences):
Wyr Ordomir was born in one of the subservient, and less impressive underground cities to Thonduhm. His father, Vyn, was a miner for the city, while his mother, Grendla, stayed home to raise his far younger triplet brothers. As the oldest, Wyr apprenticed Vyn in the mines when he turned 20. For the next 10 years, he enjoyed the task of collecting minerals, clearing tunnels, and building supports alongside his father(and drinking a few pints of ale at the tavern afterwards, of course). He enjoyed that simple life, however, it would not last. With reports of Pact raids on various Human and Elf settlements, Vyn and Grendla decided it would be safer to move to Thonduhm. Grendla left for Thonduhm first with the 3 younger brothers and most of their wealth to find a home, while Vyn and Wyr stayed to work in the mines. This foresight proved beneficial, as the rest of the city was evacuated months later.
((I’m not entirely sure what the layout of Thonduhm is, or what the dwarven defensive infrastructure looks like, so I’m being as general as possible))
Although the Ordomir family had a roof over their head(for all that matters inside a mountain), it was difficult to find work with the increase of immigrants and refugees entering Thonduhm. Smiths, merchants, chefs, and even the mines were turning away immigrant laborers. With no other option, and with the help of a well placed recruitment crier, Vyn and Wyr joined the army. There they were trained for a measly three weeks before being sent on active duty. However, during this time in the dwarven military, the main duty of the soldiers was to act as a police force within Thonduhm as the population swelled. As such, Wyr spent most of his days “patrolling” the city, admiring its grand architecture and supports(as well as enjoying a few pints at the local tavern when the superiors weren’t looking), when not breaking up fights and resolving conflicts. The more peaceful times in his patrols would ultimately be the reason why Wyr chose to transfer to the engineer corp, where he reinforced existing walls, constructed various defensive fortifications, and learned the importance of improvisation.
As the conflict escalated, and the Alliance between man and elves(and dwarves) was founded, Vyn and Wyr were sent to the front lines. Wyr, as an engineer, was sent to a relatively safe position on the front where he developed fortifications. On the other hand, Vyn, was in great danger as a regular soldier. When the news of his father’s death finally arrived, it did not hit him as hard as it perhaps should have. The messenger recalled finding Wyr digging a trench, and when he was given the news, he never stopped working or seemed to acknowledge it. Not knowing what to do, the messenger simply left. Some of the other engineers thought that the news was simply too much for him to handle, and he closed himself off from his emotions. Whatever the reason, he developed a quiet, deliberate demeanor, much to the dislike of his fellows and friends. As the years passed and the conflict continued, Wyr gained a reputation as being both intimidating and anti-social among his peers. He didn’t mind it(after all, it was true), but it did lead to some distrust among his fellow engineers. He noticed he was sent on solo jobs most of the time, and only rarely worked with others.
It was on one of these jobs near the end of the war that he was sent to evaluate and repair some fortifications on the front, that he noticed a familiar face. It was one of his younger brothers, wearing the armor of a soldier. They had not seen each other in a long time, but both were quite affectionate, and they talked for quite a while before hearing a horn in the distance. The brother, as well as the other dwarven soldiers, ran towards their rally, while Wyr, confused, ran around in circles. Thankfully, one of the captains noticed his engineer uniform, and ordered him to retreat and head back to his unit. Wyr prayed for his brother’s safety as he ran away from the yells and clashing steel of the battle. However, as he ran, he found new engagements between the armies of men and elves, and the Pact. Realizing that he had stumbled upon a rather large conflict, Wyr frantically ran in whichever direction to avoid the fighting, and continued until he couldn’t hear any at all. Hopelessly lost at this point, and with night approaching, he dug himself a little hole and camouflaged the entrance. There he slept in relative peace until morning, where he began to search for his unit.
Wyr wandered for months, running across various human refugee camps and settlements, but wasn’t ever able to find the dwarven military. For security, he decided to join one of these refugee groups for the time being, and moved across the countryside, fleeing the fluctuating frontline. Eventually his refugee group ran into a dwarven group. He approached them, and noticed that there were a surprising amount of soldiers among them. He learned that Thonduhm had fallen, and that the rest of the survivors were heading for Barkamsted to the west. The two groups merged, and continued their journey westward. Perhaps he would find the rest of his family there, perhaps he would not.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Wyr would sprint/fastwaddle in the general direction of the child. However, his poor eyesight would not give him enough incentive to keep looking for more than a few minutes. With a sigh, Wyr would head to the tavern and inform the bartender that he is unable to pay his tab and would need a few more days.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
As Wyr is walking back from the mine, he would come across the trapped wolf. Examining the situation, even if he were to release the mother wolf, her leg would cripple her for the rest of her life. Her leg might also hinder her ability to take care of her pups, which would lead to their deaths anyways. With a heavy heart, Wyr would attempt to separate the pups from the mother, despite her aggressive and melancholic yelps. Putting the pups in a knapsack, he would walk towards the city, leaving the mother in the trap.
-Skype name (Optional, for server OOC chat): haywiremc
-Do you have any prior roleplay-related experience, if so could you give an example? yes, I have played on multiple role-play servers Like Lotc and AoA
-Define Power-gaming in your own words: When you do things unrealistic
-Define Meta-gaming in your own words: When you use things OOC in RP to your advantage
----IC Info----
-Character name: Damiskol Tilaal
-Character race: Dark elf
-Character age: 49
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Blacksmith
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Damiskol Tilaal, rather tall for a dark elf, has a scar one his right eye from an affection of the eye. He doesn't have much from being poor most of his life but what he has he uses in the best way. His left hand his stronger than his right from using it more due from the blindness in one eye made him him more dependent on his left side. He has a tribal tattoo to show that he wants more in life than he has.The clothes on his were stolen from a theft.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Damiskol is very smart and always is looking for more knowledge about the past and future to come. He searches for answers in magic and often goes adrift making him seem rather weird and paranoid. He Is good at archery with his left eye because he needed to get food when he was little and the only way to get it was to hunt it. He doesn't talk much of his parents because he can't stand them any longer, he blames them for him having such a hard life.
-Character biography (At least three paragraphs describing your character's history and experiences):
Damiskol Tilaal, Had a hard life from the beginning... When Damiskol was younger, He was rather poor, and often slept on the streets of Barkamsted.
His parents didn't care much for him, so he had to beg for everything Damiskol needed. When he had gotten an eye affection and couldn't treat it he lost his eye. From then his life got worse as people stopped helping him out on the streets, He went into a state of spending hours at libraries and in nature to think about his life. In the woods, Damiskol learned how to use a bow, and started practicing more and more ; which strengthen hisleft eye as well as his archery skills. The more he read and relied on nature, the more he began to strengthen him self and became a blacksmith whenhe realized he needed silver. From his knowledge of books he quickly picked up the skill and started work as a apprentence in a local smiths shop. This also made him a bit more resistant to heat from him constantly working in it. He became an actual blacksmith when his mentor died from a unknown cause. He then sold the shop and went off on adventures to do what any young boy would do, to have fun while you still can. On his adventures he crossed many vampires, wolves, and orcs but the gods was on his side and he mostly out smarted them. One day, He heard about how there was only one city left,and it was barkemstad, so he went back to where it allstarted for one last memory. He was expecting to die in battle but when he came out with out a scratch he decided to write about his tales and continue on.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
*feels the coin pouch leave my coat* *glances just intime to see a small boy run of with my coin* "Hey! Kid! bring that back! *starts to push through the crowd of people to catch the small boy* *we finally get to an opening, and I see a family of 3 sitting in the grass* "Oh... so uh kid .. What was the money you stole for?" (kid):"It was for my family.. I'M sorry we are justsohungry" *sighs* "keep the silver boy" *walks off*
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Thinks about the wolf* *walks up to the trap* "Hey there lil guy... you seem to be in pain, well don't worry I will let you out" *Started to open the bear trap* * wolf then lunges at me * "Argg!" *As the wolf bits me out of rage and fear* "Get off me!" *the wolf then mauls me to death..*
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been part of many roleplaying communities since December of 2014 so A lot of experience!
-Define Power-gaming in your own words: When someone has an outcome of something they would normally have no control over, say for example someone emoting killing someone with an arrow when they have steel armor on.
-Define Meta-gaming in your own words: When OOC information is used in Rp, say for example someone finding a character with what they had said in OOC.
----IC Info----
-Character name: Suxir Tabien
-Character race: Dark Elf
-Character age: 49
-Character Occupation: Blacksmithing.
-Character description: Standing at 6' 2'', Suxir's complexion is a shade of midnight blue and his eyes are like burning embers… they could have been seen from miles away. While his build is mid-way and, his elven body is quick and agile even though he massively doubts his own speed and strength. His clothing mainly consists of a soft matte grey color, fits his toned body smoothly almost like a second skin and a blue open over coat with a belt slung over his shoulder, reaching down to past his waist.
-Character personality and traits: Suxir has the “Itch” for knowledge, especially when any kind of magic is involved, this is weird for dark elves because no dark elf has ever been capable for magic yet he looks to magic for answers due to him not understanding it. Any failure he's met with in has been put away with his determination due to his competitive nature. His stressful view on life means he acts rather sudden and rash in stressful situations, yet this can also be his downfall as he might freak out in the wrong time and cause trouble. He doesn’t have much reason to fight, He sees the best in people.
-Character biography: Suxir grew up within the Walls of tree trunks of an isolated Dark elf village. His childhood was mostly spent pottering around with his head in a books, because he was scared of the creatures outside the village. He became fascinated at all the knowledge but soon enough he had read all the books in the village and to an extent wanted to know more knowledge, knowing the only way to leave the village was to become a soldier. His dad Roux was in-charge of protecting the village and often away so he couldn’t train him. But that didn’t stop him on his quest of knowledge. He studied the arts of archery, then he started practicing all night just stopping to do his village dues but the people of the village got to him and he slowly started to settle down his acts of practice. By this point Suxir is 24 and almost at the Sexual maturity level and nearly stopped his quest for knowledge, and started seeing more in the female dark elves then he started falling in-love with leiz brean, they made each other happy and at the age of 31 he married her forgetting almost about the quest he once had. One day he came across his old journal and thought of how silly it was for him wanting to leave the protection of the walls. He has now sank in with the normal elves; not wanting to leave the protected village. When he was 33, his dad didn’t return from a scout mission and Suxir had gotten rather worried that the worst has happen, later that week orcs came into the village killing mostly everyone in the village including Leiz. Suxir was in rage that this has happened but he knew that if he didn’t leave he would die. He grabbed his journal with all his old notes, and his hunting bow then ran for the hole in the wooden wall. In the woods he mostly hid from creatures and went days without eating which was okay because of his metabolism. After a month, He didn’t know what to do with his life anymore and started looking back at his old notes. Suxir thought well to hell with it, and started back on the only thing he could do in his life.( He basically lost everything and is now following his child hood dream) He often wondered into old ruins such has abandoned towers and old burned down houses (lel at skyrim input) after 2 years of just wondering He decided to settle in a village near where he wanted to settle down again (he clearly had a mid-life crisis lol) He then became an apprentice of a blacksmith, because he needed silver to buy basic needs now that he was back in a society. For the next eight years he practiced the art of crafting and is well known in the local village to be quite good for the village standards, not knowing what good crafting looked like. Suxir is now 42 and feels unsatisfied with most of his younger years and starts reading books again, But he started stealing books because his addiction for knowledge was getting out of control and he took more than books. He now couldn’t control himself, he was a theft with a taste of books. Life rages up and he starts writing books in his spare time to ease the pain of him wanting to steal things that was nice. He is currently working on a book called “Between the Hops” based on the next chapter of his life, the book will be whatever he makes of his life for the next few years.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Suxir glances down at his belt where his coin once was and darts after the child without a second thought. After chasing the child through streets and alleyways, he begins to slow down and eventually stops. "Kid get back here!" he sighs, looking down at the spot where his money once was. "I really need that money to buy another book..." He turns and begin to investigate the area where he last saw the young boy, sees the dark elf’s eyes through a crate he snatched toward the crate. "Kid, you don’t have to steal things." Grabs the coin pouch and gives him half back. “Next time ask nicely’ walks away
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Stares at the wolf mother and the trio of pups for a while before walking over to the puppies. "I can't believe I'm doing this..." he mumbles as he approaches them and picks up the puppies. Then he takes the puppies back to his home and takes care of them. They then became his life-long companion
-Skype name (Optional, for server OOC chat): Theavichi
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, 3 MineCraft RP servers, plus chatroom RP.
-Define Power-gaming in your own words: When you force your characters actions onto another character or somehow control someone else’s character without their permission.
-Define Meta-gaming in your own words:Having your character have knowledge that they shouldn't know.
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Miner
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Skinny, long black hair, one brown eye and one red. One of her eyes is red due to a nasty bar fight. Any time that Jessica gets angry, active, or her adrenaline starts to run her red eye becomes more intense, due to the blood rush and activity of the blood vessels in her eye.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): She misses her brother greatly and it often weighs down on her. Her mind is usually elsewhere on her past lives and a crippling regret.She likes to be alone, but wants a friend, just one best friend.
She's triying to find the purpose in life. Having lost herself when her brother died, she is on a constant venture. She knows there's some purpose, some reason, some thing making her live, and she wants to find it.
-Character biography (At least three paragraphs describing your character's history and experiences)::Jessica Palmer is a cold girl From a port town, Riverwake. She's had a lot of bad experiences and the scars to prove it, both emotional and physical. It all started out on a cold day when she was born. It was especially rough that day. Nothing went right that day, Jessica was born pre-maturely,which started a string of mistakes and bad luck in her life.
It started off poorly after her birth. Her family was cold and distant and cared little for her. To them, she was just a free slave. They only had to feed her and give her shelter, and thus they treated her as such. From a young age of five she was called from her room to work, eat, and go back to her room. If she disobeyed they beat her relentlessly, nearly killing her once or twice. She never met any of her aunts, uncles, or cousins. The only family she knew was her younger brother, Michael Palmer.
Micheal was an optimist. Even when his parents beat him he always had a smile. He looked on the brighter side of life even in the darkest times. He was shorter and weaker than her but was her best friend. Her only friend, really. Jessica always dreamed of removing him from the abusive situation they lived in.
After 10 years, the opportunity presented itself. She got free. She ran into the night, and tasted her freedom. She ran to the city guards to tell them of what was happening. But they laughed at her, and ignored it. So, she did the next best thing. She went into alleyways, crevices, and the sewers of the city trying to find someone to get them out. She did, some man promised to free Jessica and Micheal for a small sum of money!
Jessica agreed to this and went home. The next day she woke up and went downstairs to discover her "Freedom." She went into the kitchen and found the corpses of her mother and father in the floor. Both cut open, their inside having been fished out of their bodies.
Jessica panicked and hurried upstairs to grab Micheal and prevent him from seeing the scene. She picked him up and shoved his face into her chest. She ran downstairs and outside to the open air. She took deep breaths, hyper-ventilating and running into town. She ended up passing out infront of a general store.
Jessica woke up in an orphanage, where she told them she had no parents. Her and Michael lived there for many years. However, Michael quickly became sick. She went out to search for a cure.
She went to many different doctors, librarys, and mages. She desperately tried to find a cure, it had been a few years since he had gotten sick, and she learnt nothing of his disease. She started to drown her sorrow in taverns, lying about her age to get drinks. On her 18th birthday, she got especially drunk and threw a bottle at a large ship captain. This was a poor choice as the crew got up to beat her near to death, bursting blood vessels in her eye and turning it bright red.
She quikly tried to focus on her tasks after her fight. Her mind on her brother she looked for a cure she could never find. It was mere hours after she decided to set her life straight that she got word of his passing. The illness had taken over him and he had passed on.
She felt lost in a sea of her own depression. The world seemed to spin and she got incredibly dizzy. She stumbled around as if she was drunk, but she had been sober for hours. The world suddenly seemed so large, yet so small at the same time. She knew she could never go back, she didn't have a home. She needed to forget. She needed the tavern.
She went back to hard drinking. She seemed constantly drunk, until she snuck up on a boat she heard about in the tavern. The boat was ship-wrecked and she washed up on a shore, she quickly found war against the pact, or refugee's from it She was rushed, along with other refugee's, away from the warring aramies and to Barakamstead.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jessica grabs the brat by their throat and quickly brings them face to face with her. She snatches her coin bag back, then looks the punk dead in the eye and says, "not today, buddy." She then proceeds to throw the kid down and infront of her. She waits for the kid to catch themselves and starts running. After the kid did, she would dash forward and kick the kid hard in the rear, making them stumble forward and run faster. Afterwards, she'd growl to herself and go to the tavern to get drunk.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jessica walked up to the mother wolf and inspected the issue. She quickly set the pups aside, wrapping them in a blanket she was carrying wit her. She then put the mother wolf out of her misery, and salvaged what she could from the now dead corpse of the wolf. She took the hide, meat, and some teeth, letting nothing go to waste.She then took the three pups back home, where she would raise them as her own, for companions, and hunting.
-Skype name (Optional, for server OOC chat):
Dannae.Elizabeth
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been playing for about 8 months on the server Adventure Network. I am taking a break for personal reasons, but still want to roleplay. I was a mayor in one town, then a mayor in another town in a different nation. I had a lot of action.
-Define Power-gaming in your own words:
Power gaming is when you over power your char. Either you give it ridiculous strength that is beyond the norms or that character description, or you make the char attack someone without a chance to reply.
-Define Meta-gaming in your own words:
Meta gaming is using information learned ooc in character.This could be from anything such as finding out a character you were looking for in character told you where they were in ooc chat, and you when and found them immediatly irp. It could also be where you hear about someone being a vampire ooc and you go find them and start hinting irp that you cant stand this life and wished you were something else irp. THose are just simple examples that I can think of from lore that I have read.
----IC Info----
-Character name:
Arwen Galadriel
-Character race:
High Elf
-Character age:
36
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
I would like Arwen to be a brewer using her family recipes but she also has a gift of sight.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A tall, beautiful lady elf. She has dyed black hair, flowing to her lower back. She is quite slim, with a little muscle in her arms that is barely defined. She is about 6'2" and is graceful. Her sapphire blue eyes shine when she is happy and frightening when she is angry, like a sea in a storm. She wears a deep blue dress that is in a medium v cut, the sleeves are off of her shoulders. She wears sensible blue flats.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Arwen is a kind soul from day to day. She is soft spoken in polite conversation. However, when she gets angry, which happens rarely, but happens, she turns into this beautiful monster. Her eyes almost glow with energy, getting brighter blue, her whole being seems electrified. She will not stop until the subject of her anger is gone, or vanquished. She is very defensive of her family, and will fight to the death for them.
-Character biography (At least three paragraphs describing your character's history and experiences):
Arwen is the youngest daughter from a fairly popular man. He didn't have a fancy job, but he was kind and social to all that met him. Arwen in the meanwhile, was quite like her mother. Her mother was a simple seamstress in the village they lived. She would do her work for free for that were in need, or charge for those that were wealthy. Growing up she went to school lo learn the language of the elves and to learn the history of all the races. She was extraordinary at school and learned quickly.
After she was finished with school, she helped her mother with her seamstress business for many years. One year, when she was about 23, her uncle came into town. He was a great brewer and had many recipes from the family brewery recipe book. He kept it very close to him. Somedays, when the humans drank all of his supplies, he would ask Arwen to help him collect the supplies for him to brew. After a year of helping him, he would allow her to assist in the brews themselves. She learned many over the course of many years. While she did not have the skill of her uncle, she was quite popular with the humans from her drinks, and her beauty.
Over the course of the next few years, she started having these visions while she dreamt. She told her mother of these and she just smiled before telling a story. She told Arwen of how every woman in her mothers family had the gift of sight, and most of the time it was only when they were dreaming. It could be of the past, or the near future. However, the future was dangerous since one action could easily change the outcome of the vision. She warned her daughter to not take too much stock in these visions and to live life to the fullest. She warned this because Arwen had an aunt that also had the "sight" and she was driven mad by it. Arwen understood and tried to ignore the visions the best she could. However, when one day the vision was about a man coming for her, she trusted her gut feelings and fled her hometown with nothing but a note to show that she was there. She left her hometown and went on a journey to save herself from this evil that was hunting her.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Arwen is walking in the market, looking for the final necessities for her new life. She had new clothes and some dried food in her pack. In the last stall that was still unpacked, there was a beautiful trinket that reminded her of her mother's hazel eyes. She went to go purchase this piece of home, yet she felt a slight tug on her belt. She looked down and saw her purse was missing! She looked all around looking for it, when suddenly she saw a young human child running from her, her purse in hand. Arwen started to scurry after the child as quickly as she could without drawing too much attention to herself. Just as she was nearing the boy, just as he was almost within reach, Arwen runs smack into a burly man, stopping her in her tracks and making her fall to the ground. She looks up, breath caught in her chest as she sees the child round a corner and disappear. Scowling, she looks up to the man who sees her and chuckles... TBC
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
In her travels, Arwen was walking along a trail. It was obviously used often as the road was full of prints. Human, dwarf, Elf, and what was this? A wolf print. Hmm. Arwen went to investigate the wolf prints seeing as they normally don't run along busy streets. She went and found a full grown mother wolf locked in a trap, her young cubs howling at her to awaken. Arwen felt deep pity for these animals. Those pups being so vulnerable without their mother, who was either dead or very close to it. Arwen decided to act. After carefully extracting the pups from the mother, and tying them in her shawl, she went carefully over to the adult wolf. Arwen went over and saw that the animal was breathing but very shallowly. She went to the wolf, freed it after a lot of work prying the trap open,and got some supplies. She got out a splint and some elvish herbs to help with pain and applied it to the animals wound. Arwen wasn't sure whether that would actually help the animal, but she couldn't just leave it to die. Luckily the animal had not awoken and she was safe. She went to get the pups and returned them to their mother who was starting to rouse. Arwen quickly deposited the cubs and left. She did all she could for the animals. She only hoped that a farmer or hunter would not find them and make her work all for naught.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/18/2011
Posts:
123
Member Details
----OOC Info----
-Minecraft IGN: UofMTigerFan
-Skype name (Optional, for server OOC chat): uofmtigerfan
-Do you have any prior roleplay-related experience, if so could you give an example? Hahaha...all the RPCraft servers, Fallout: Sins of Our Fathers owner/admin, Fallout: Ashes of Our Fathers owner, Fallout: A Nuclear Winter admin, Iron Hearts and Starlit Skies, Silver Age, LotC, Illiac Bay, TESVI: Akavir, and...that's all I can think of.
-Define Power-gaming in your own words: Forcing your actions onto another person and god modding, where you can destroy the world with a sneeze or something.
-Define Meta-gaming in your own words: Meta is where you take information that you've gotten OOCly and use it ICly, from places such as Skype, PMs, carrier pigeon, smoke signals, or telegram.
----IC Info----
-Character name: Jacob Silverblood
-Character race: Human
-Character age: 29
-Character Occupation: Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jacob is a burly and rather hairy man, standing around 6'3. The mercenary has rather unkempt dark brown hair, the same with his bushy beard. His face has a light tan to it, from often being outside, but he has generally fair skin. His eyes are a dark brown to match his eyes, if not a bit darker. His body is quite toned and holds a few scars from fighting the Pact or bandits, most of those are on his arms and not near the vital organs inside of his chest or on his head.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jacob generally acts as if he's a nice person, trying to defend the good people and using his mercenary work as a way of bettering the Alliance and himself, but in truth he has rather underhanded motives. He isn't evil when it comes to these, even if people find out his true motives it's not like he wants to hurt anyone. He just wants to be able to profit. A lot. All in all he's a good guy, likes kids, pays his taxes, and is a blast to have a drink with as long as he's not buying.
-Character biography (At least three paragraphs describing your character's history and experiences): Jacob, like many others, lost much when the Alliance was pushed far, far back. His family once had a rather large mercenary company, usually they worked in things that the guard had no jurisdiction on or simply saw as either too dangerous or too far out for them to deal with, or perhaps even a bit...at odds with the law. Still, the company was destroyed, scattered apart and slaughtered for the most part when trying to defend cities and townships.
The Silverblood family struggled to grow back in strength. Jacob's mother, Helane, had to become a barmaid due to the fact that she couldn't rely on the company to support her family while the father, Gerald, had to recover from his wounds sustained. The man couldn't fight any more, not since he took serious wounds to his legs, preventing the man from being able to run or walk properly. That finally told Jacob that he needed to start picking up his sword and earning a living. The boy had been soft when young, suckling at the teat of the riches so readily available to him, never having lifted a finger to fight a day in his life. No one could afford to live that way any longer however. Taking up his father's armor, blade, and shield, Jacob set out to train himself by taking on a nearby group of bandits...that didn't quite end well, with the young Silverblood being rather badly scratched up at the end, not having killed a single bandit, yet this didn't stop him.
Years passed and Jacob continued to train on bandits or by offering his services with the name Silverblood behind it. Many were drawn to the illustrious name and it's connotation of success, but it quickly lost it's luster during Jacob's early years gathering what gold he could scrape by. Still, over time he finally was well enough trained and with a stable...enough life that he felt he could finally start to build the life he once had. But they would need more than just silver and blood this time. This time they would be diamonds.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jacob lets out a low sigh as he feels the sudden lightness at his hip. That's been rather common and even something he had once considered, not that his family would ever let him do such a thing. Spotting the child running, Jacob shakes his head and runs right on after, not touching his blade however. Surely a big man in armor would easily be enough to threaten the child into giving it back, or at least scare him into dropping it. Plus the man can keep up and overtake him due to how athletic he is. Once reaching the boy, he goes to push him against one of the walls with a sigh. "Give me the gold back, I really don't want to hurt you...and if you do, I'll buy you a sweetroll."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jacob pauses at seeing this, a faint grin crossing his face. He chuckles and walks over towards the small furballs of the puppies, going to scoop up the pups. They could be trained perhaps, valuable as guard dogs. Diamond dogs. Though the mother couldn't quite be trained, too old and likely damaged from the bear trap. Setting the puppies down a small distance away, Jacob returns and sighs, drawing his blade and swiftly striking down the mother as painlessly as possible before drawing a skinning knife, taking it's pelt and slinging it over his shoulder and returning for the pups, carrying it all back to town.
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played on AoA and Valeanor
-Define Power-gaming in your own words: Making your character be to powerful
-Define Meta-gaming in your own words: Using outside information to benefit you in game
----IC Info----
-Character name: Kain Bonwood
-Character race: Human
-Character age: 23
-Character Occupation: Huntsman
-Character description: Kain is 5'11 has pale blue eyes and dark hair/beard. He slicks most of his hair back into a tight pony tail and wears dark leather pants and a black jerkin and a white undershirt. Kain keeps a sword strapped to his right leg and is left handed.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Kain is a lover of fine wine and fine women He strives to be a gentlemen and to be good for the people around him. Unfortunately he has a addictive personality and is easily lead astray from the path of goodness. Kain will often times find himself getting into drunken brawls over a women. He is strong of heart and strong of spirit. And a lover of all.
-Character biography (At least three paragraphs describing your character's history and experiences):
Kain was born in the city of Barkemstad where his mother died at childbirth and his father would blame Kain. Kains childhood was a tough one and his only friend was an old crone that ran the brothel and was a close friend to his late mother. But when Kain was about 9 years old his father was sent off to fight off the Orcs that where coming down from he mountain...
Sadly his father died in battle and his Sword was retrieved by one of his comrades and given to kain. Alone and scared now that he was an orphan he was adopted by the women of the brothel and was taught the secrets of wine and women by those who provide it the most.
After living with the women of cloth for about 6 years a friendly huntsman came by looking for Kain. After the man introduces himself as his uncle Stefon Van Bon. Kain was in complete shock at this man but after Stefon Explained himself that he has been hunting orcs since Kain was born and apon returning home he wished to take Kain up on as an apprentice hunter and they set off until his uncle is killed by a monstrous Orc when Kain was 22
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Kain chuckles a tiny bit watching the child run off with the pouch and from an inside pocked pulls out the real coin purse. He sees the bread merchant closing up shot and quickly goes and buys two loafs and quickly sets off to find the child. After searching for him for a few hours he finally finds the child in a back alleyway, laughs and throws the tow loafs of bread at the kid without saying anything and goes home.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Kain finds the wolf mother and the three pups and starts to form a plan*
*Kain walks up to the mother wolf that is caught in the bear trap and says "Shh its gonna all be ok" *He takes out a knife* "All okay.." He grabs the mother snout, closing her gnashing teeth together, and slits her throat watching the life fade out of her eyes*
*He sighs and looks down at what he as done and proceeds to skin her corpse. Once he was finished and had her skin all packed up in his pack he noticed the pups* "Crap.. What am I gonna do with you three? Your to small to skin and not big enough to survive on your own.." *Kain takes out a wool blanket and makes a makeshift cradle to carry the pups away*
*Kain walks to the farmstead and collects his reward but insists instead of gold and silver he instead wants help to raise the pups himself*
-Skype name (Optional, for server OOC chat): I will share my Skype in a Private Message, it’s a security risk to accept random contact requests at this time.
-Do you have any prior roleplay-related experience, if so could you give an example? I have roleplayed for about 6 years now and have a fair bit of experience. Most of it was online with friends and the only RP that I have seriously done is when I have played DnD and Pathfinder. I feel it also helpful to mention I have written short stories for my friends before and can easily write long replies that are both descriptive and meaningful. One of my favorite experiences was a game of pathfinder where I was a mage kitsune rouge with a team. I would often play pranks on them and brought a lot of laughter to the game but was also an ally to the team.
-Define Power-gaming in your own words: Ignoring or warping the current rules and world to fit around your character as well as ignore and forcing your will upon other characters in the game unfairly. As well as taking advantage of unfair knowledge not gained in game.
-Define Meta-gaming in your own words: Taking knowledge gained from outside the game and bringing it into your character, or taking knowledge gained from out of character experiences to change how your character reacts to situations in game in order to avoid or alter an event.
----IC Info---- -Character name: Clover Kyrie
-Character race: Half High Elf
-Character age: 23
-Character Occupation: Herbalist/Rouge
-Character description: Unlike her sister, Valerie, Clover stands at a little under 6’ tall and is often teased for it by her full blood kin, and even some family. She is a tad pale skinned and will often be wearing colorful clothing when in town or at home. When in the woods she will often will wear colors to match her surroundings along with a Blue-Gray Cloak. She has blond-white hair down to her shoulders that she often leaves untidy, but will braid it or put it in a ponytail when convenient.
Due to her eating habits she is a tad rounded in her legs and gut but nothing to noticeable when wearing loose fitting garments and has small, durable hands that are usually dirty in some way, usually from herbs.
-Character personality and traits: Being raised along with her sister by their human father, she is often level headed and very much mature; but only when she needs to be. Unlike her sister she tends to display very childish mannerisms from time to time openly in public and is very easygoing and cheerful when not agitated. When people start to grate on her nerves she will keep it to herself unless they keep going at it. At the point her temper boils over she becomes very caustic and will often spit insults she will regret and apologize for later, if she can.
When alone she prefers to walk in the woods or study her herbs for different effects and combinations. In a way she becomes very closed off and can stay inside for days, batting away at any attempts to remove her from her work. This is either because she is thinking about her medicine or is experiencing the random bouts of depression that haunt her.
Her most noticeable trait is her defense of those she perceives as innocent and her adherence to true justice, regardless of the rules or social norms around her. If friends or family are attacked she will often retort in the manner they were attacked, be it verbal or physical. If she or a friend are seriously wronged she will often resort to going being everyone’s back to get revenge against the person. In this way is where her true anger boils over to, and will often not feel regret for committing such actions.
This combined with her natural hardheadedness and determination on the few things she finds interest in make her both intelligent, yet rash and uneducated at times.
-Character biography: Clover was born along with her sister, Valerie, inside the town of Barkamsted. She would shadow her sister as they played throughout the town, but would often stay home. This was because for the longest time she was very easily scared and counted on her older sister to protect her from the human and full blooded elf children that would often bully and tease them, which often left her crying to her sister.
When her sister got poisoned by the vines on some of the older trees that dotted the woods, this changed however. She was scared to death that she was going to lose her only sister and for the longest time she blamed herself what had happened. She decided before her sister had fully recovered that she had to be just as strong as her sister was and that they would both have to protect each other from then on.
Unfortunately for her, this decision had a bigger effect on her then she could have imagined. Not being very strong, she relied on trickery and stealing to get her way and protect herself when people were doing her wrong, and eventually she picked up a habit of stealing small items for fun, though she would never tell her sister out of fear that she would be upset with her.
Besides dealing with depression before her sister was hurt, the event only worsened it. She often struggles with bouts of deep sadness and will shut herself out from the world, it at times gets so bad she loses her ability to feel emotions properly and drive her insane. This is often the reasons she disappears for long periods of time at least one time every 4 seasons.
The one positive effect though was she learned to become a lot more extroverted then she was as a child, which allowed her to learn a lot more about the world and become self-reliant. Although there are times when she will break down and retreat to the safety of her home.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
“Hm? What’s this? A fellow pickpocket have we?” Clover muttered under her breath as she followed the kid through the crowed, trying to avoid bumping the other pedestrians flooding the market. She was slowly catching up to the child as they both ducked and weaved through the crowed in some perverse dance. When she finally had gained on him, she caught the kid by the scruff of their garment as they were passing one of the gaps between the markets buildings, dragging the little thieve along with her as she ducked into it.
“Why hello there little one, it seems you have come into possession of my coin purse” She said jeeringly, as she placed her hand over the kid’s mouth to prevent him from screaming. “That was awfully naughty of you” She said as she carefully picked her purse off of child. “This was my favorite purse, sister made it herself for me” she spoke in a vain tone as she poured out a few coins and slipped them into the kid’s pocket. “Losing it would have broken my heart, it would have been much less painful for me if it somehow got a hole in it, I probably wouldn’t have minded a few coins falling through it as long as my precious purse was safe. Who knows, maybe someone who needed the coins more than I do might come across them” Clover said in a soft tone as she winked, releasing the child before slipping back into the market.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Tears slowly welled up into Clover’s eyes as she looked upon the trapped mother and her pups slowly approaching the trapped she-wolf as she leaned low “Who in Demosto’s name can do such things…” She whispered softly as she slowly reached out her hand to the wolf. She was barely able to recoil her hand as the anxious and scared mother snapped at her hand. Clover slowly skirted around the mother, the pups skirting away from her to hid behind their mother. “Don’t you worry little ones, I am here to help your mother” she cooed softly as she examined the trap and where it had clamped down onto the she-wolfs leg.
The skin was raw and beginning to bleed. If she didn’t get out now she would surely die from infection if the hunter didn’t get to her first. “Please Kinos, let me help this family” she said as she slowly reached for the trap. Both Clover and the wolf eye’d each other as the wolf began to grow slowly, but not snapping yet. Clover slowly pressed her wait into the mouth of the trap as she tried to free the wolf’s leg. As the trap creaked the she-wolf jolted at Clover, making her jump only slightly but she did not remover her hands as she pressed just enough for the wolf to wiggles its way out of the trap, daring toward the edge of the clearing with her pups trailing just behind her.
“There you go, take care of yourself and your little ones my friend” Clover stood up slowly as the mother stared at her before slinking into the pushes with her pups.
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application: Being a partial descendant of elves, she would have the potential to channel magic in her bloodline. This along with the traumatizing incident that happened to her sister at an early age that scared her emotionally, would lead her to pursue anything that might help her sister, not matter what it was or what the cost.
She would have first learned it after her sister, Valerie, started using it to pursue possible remedies to heal those who had been inflicted with wounds, especially one effected by poisons. Seeing as the medicines of the time had their limitations, Clover herself would wish to pursue magic and see if she could find a way to cure her sister with something born from both the realm of magic and medicines. Also being protective by nature also, saw it as a way to protect her sister.
While she will strive to learn the art of Healing, she also sees use for basic spells in other areas. As they all seem as a useful tool just as one would look at a hammer, but has no intent in becoming proficient at them.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph): Magic in this realm is something of a lost art. Those who do manage to possess it would most likely have little knowledge of how its true nature is and how to use in meaningfully. With the world having been ravaged by constant war, most who are proficient at it would be scattered about or dead. The use of the magic itself is most likely draining and can take its toll on someone inexperienced in the arts of magic, possibly even killing the over confident rookie mage.
As for Clover herself, being a half Elf would hamper the abilities Elves are born with and make it hard for her to become proficient at it, even with her hard headed determination for her crafts, and possibly hampering her when she is upset.
-Please give a description of the magic system in your own words: Magic by its very nature is mysterious and hard to control. While being a useful tool to those who wield it, it can also be a dangerous one. There is a lot more to it than just waving a magic wand about, and carelessness with such items could lead do a unfortunate and unintentional situation. Magic is both a gift and a curse to those who wield it, and needs to be treated with responsibility; or might it should it destroy its master.
-You are given a very basic trinket of water, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Water is the giver and sustainer of all life, and it can also take that life away in a violent surge. I would most likely practice with such a trinket on moving water about small quantities to help clean a wound or to fill small bottles for my equipment. I might also try to use such a trinket to dry things off by pulling the water out slow
If accepted, will contact a mutually known member of staff for this
-Do you have any prior roleplay-related experience, if so could you give an example?
Oh man, I’ve been roleplaying for almost 5 years now. I used to moderate on Aeonis way back in the day, and I’ve been between servers as they come and go since then.
-Define Power-gaming in your own words:
Power gaming is like an action form of Mary Sue/Gary Stu, in which a character is made out to be much more powerful than they actually are. This can include anything from forcing other players to do actions by strongarming them (e.g Gary: *Gary slices off Guy’s head. Guy is dead now*) or doing actions their character wouldn’t be able to do otherwise (e.g Gary: *Gary conjures up the energy of those around them, holding his arms above his head as he prepares for a massive attack*). Death avoidance can peek into the realm of power gaming occasionally.
-Define Meta-gaming in your own words:
Meta gaming is as simple as using information that your character would not know otherwise for IC reasons. This could be as simple as your character knowing a tidbit of history they wouldn’t or couldn’t know (e.g the history of the ancients), or as complex as knowing the location and passcode to your friend’s secret base hidden far beyond reach.
----IC Info----
-Character name: Kidron
-Character race: Dark Elf
-Character age: 100
-Character Occupation:
Hunting, mercenary work, guard, whatever sends extra coin his way (as long as it doesn’t involve excessive entanglement). His curiosity may get the better of him on occasion, however.
-Character description:
Standing at six feet, one inch in height, Kidron is not a small man when compared to his rather human dominated dwellings. His over-all muscle structure resembles that of a well-practiced human; he is no hulking brute, however. A darker complexion hides him well in shadow, although his white hair, usually pulled back into a ponytail, often proves a disadvantage. Like most Elves, his facial features are of those sought after by the usually rather ugly human race, something that he often takes advantage of for fun, or work.
He hides his scars of war and hardship underneath clothing and armour, and has unusually (but not drastically) pointed incisors.
-Character personality and traits:
His personality is often best equated to the dark hurry of winter waters. Quick, silent, curious to open opportunities, and deadly if not respected. With no real affiliation, he keeps to himself and tends to be neutral to all happenings, although he may entangle himself if he feels it will be entertaining or worthwhile for future ventures. His central personality would best be described as “Exception driven”, for he may not steal usually, but there could arise a situation where it would benefit him too much to pass the opportunity. Although seemingly immoral, deviant, and often plainly selfish, he maintains empathy highly to those he may find acquaintance in (rarely does this happen however). His nearly dominating senses of curiosity and sport leave him to enjoy taverns, and he often populates them as a guard, or even a bartender on one occasion.
-Character biography (At least three paragraphs describing your character's history and experiences):
Formerly a simple man from a simple family, Kidron refuses to remember the mundane tranquility that existed before the war. His life before existed of keeping the land, hunting, and other various homestead tasks. His father was a traveler in his days, and shared with his sons often the knowledge and wisdom of his travels. Kidron was the youngest of the 3 brothers, and by the time the war hit his own homestead, he was already a man. The first interaction with the Pact was small, and merely consisted of Goblins that were too quick to stop from destroying their crops before escaping. Being the best hunter in his family, he took it upon himself to track down the then-unknown culprits and bring them to responsibility for their actions. What he discovered was a full wave of Pact monstrosities, with creatures he had only heard from far-off legends that his father had heard on his former travels.
With the speed, force, and gracefulness of rushing wind, he returned to his home as soon as he possibly could. What he found was incomprehensible; his entire family was gone, uprooted. Only his belongings remained. With little time to dwell on the implications of this, he simply gathered his belongings and what little supply was left and made way towards a human town he vaguely knew the location of due to former trade trips with his father.
He could tell when he arrived that conflict was in the air. The war panic had caused the humans to be on edge, and incredibly militant against freeloaders. So, he leant himself out as a mercenary, a rather active job opportunity at that time, as the humans still had money to spend on cannon fodder. It was that year he fought his first battle, and nearly lost his life. Had it not been for his speed, he would have never escaped. He continued this cycle of travel, battle, and defeat for decades, staying nearly constantly on the front lines of the retreating front of war.
When the Elves finally joined the war, he retreated from his job as a sell-sword and took a personal vendetta against the Pact, arranging an attack with other sell-sword comrades that killed every single one except for him. So he moved on to the path of isolation, removing his antiquated pre-war morals with ones that would suit his needs, and his needs alone. He would take jobs that others would not do, which seemed to be common in more places than others. The impending doom upon some human townships caused massive infighting, and Kidron allowed himself to be a tool to such practices, as long as the coin was right and the job was somewhat entertaining.
As the war drew to a close, however, Kidron feared for his life as there were little settlements that had not been overtaken. At the word of the fall of the Dwarven capital, he vanished from all sight, retreating far into the woods where he may train and study. Some had tried to sing him what he thought was a siren’s song, telling of a safe haven of refugees where the defeated would end up, and decades in seclusion, made his travels to discover Barkamsted.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
An instant frown found it’s home as he felt the deft, but untrained and amateur hands brush against his side. With a few long strides, he was upon the child as the child attempted to escape in an alleyway. His arm lifted him as a strong wind would lift paper, holding him by the offending arm: “It is stupid to steal from those more experienced than yourself. Explain your actions, child.”
The child, nearly soiling himself in the powerful presence of an otherwise ordinary looking man, struggled to find words, drowning in the fear of the soon to come. “M-my family…”
Kidron smirked and gave a brief chuckle: “Is your family worth the loss of your hands?” He shook his head and removed the coin purse from his clutching, disgusting hands, and threw the child aside forcefully. “Do not steal from me again, or you will have no hands to steal.” He tossed aside two coins, worth a small amount, but just enough to help the boy. With a silent force, Kidron turned and strode out of the alleyway, back into the throng of the crowd.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Kidron crouched low, approaching the situation with a mindful eye. His eyes found themselves upon a wolf with fur not too dissimilar to his own hair, caught in a trap that he oft has to avoid in these parts of the woods; far enough out to be beyond the average travel of a layman that would get trapped in it, but close enough to be within a somewhat safe distance from Barkamsted. He knew this part of the woods well, and the generally favorable reaction to those who kill wolves.
Aware of the way that wolves often act as pest, Kidron plotted his actions. Pulling his dagger, his silent feet led him to his target.He went unnoticed, for the pups attention had been consumed by the danger of the mother. It was only when he was upon them did the mother finally realize the approach, and by then it was too late. With a swift action, he stuck out and dispatched all four of the wolves in a fashion so that he would damage their pelts in a very minor way.
Kidron quietly gathered the animals onto a spare piece of twine after being field gutted, and made his way back to the city with his hunt, making sure to pass by a farm or two on his way back, assuring himself a free meal if not a trade offer.
@kokorokid
ACCEPTED
The biography is a bit short, but a decent application nonetheless. We appreciate your application and look forward to seeing you on the server!
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
----OOC Info----
-Minecraft IGN: Sunnwine
-Skype name (Optional, for server OOC chat): None yet
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve rp’ed for years on play-by-post sites. I love writing and storytelling and developing rich characters in the process.
-Define Power-gaming in your own words: “Bunnying”, or assuming other’s actions. For example: “Steve stabbed John and John fell to his knees”, vs, “Steve thrust his sword toward John.”
-Define Meta-gaming in your own words: Having OOC knowledge IC. For example, knowing a language or skill your character wouldn’t know IC.
----IC Info----
-Character name: Laine
-Character race: High Elf
-Character age: 28
-Character Occupation: None
-Character description:
Typical to most elves, Laine carries herself with a natural elegance, careening her way through life in a graceful, unhurried fashion. Her strict upbringing has ingrained meticulous posture in the young girl, as to be seen hunched or slouching would dishonor her family. Standing shorter than most elves, the High Elf still stands above most human women at 5’9. She has light colored hair which she usually wears down in loose curls, and her pale complexion is nearly milky in natural light. Her coloring is rather monotone but far from dull, only to be contrasted by bright, curious emerald eyes. Her features, like most elves, are soft and delicate, and one might even consider her classically pretty. She has a willowy frame and is built lightly, but what she lacks in strength she makes up for in personality.
-Character personality and traits:
Outspoken and truly a free spirit, Laine prefers the comforts of the the wilds than marbled city walls. Like most elves, she holds an affinity to nature, and can easily lose track of time exploring and listening to the sounds of the forest. In Laine’s eyes, cities are an eyesore and pollute the rich earth that Kinos worked so hard for, and it is a very rare occurrence to even step foot into such a place. Cities represent stability and security, whereas the wilds offer fluidity and freedom. It could be noted then, that the girl has a slight phobia of commitment, preferring to live without obligation.
Her free-thinking and easy going nature often caused rifts between her and her family growing up. While she was diligent in her studies in magic, she was often caught daydreaming in other subjects, or debating philosophy with her professors. Elven society was strict and traditional, and Laine often pushed the boundaries through a tireless curiosity that few could contend with.
She is not innately racist like most elves her kind but still holds a mild prejudice against other races, although this may be because she has met so very few in her life.
-Character biography:
Born in the trees at the highest point of the Elven society, just beneath the moonlight. Laine came into the world bright eyed and curious, two qualities that did not fade as the years passed. Her mother would recollect her birth story time and time again, about how she was not born wailing like most babies, but intensely quiet. Intensely quiet but alert and observant, taking it all in around her like she was trying to understand the inner-workings of some sort of complex puzzle.
“Such a hushed little thing.” Her mother would say, and it stayed that way up until she began to piece language together. It took her longer than most toddlers for Laine to speak her first words, but when she finally did, the tranquil and easy tempered baby was just a memory of the distant past. Laine was hopelessly curious about the world around her, and it wasn’t unusual for her to be chattering from dawn to dusk.
As she matured, her independence blossomed and a sense of wanderlust appeared. She often challenged her superior's line of thinking, for nothing more than being strong willed and not easily surrendering to convention. As she reached adolescence it became clear to her that her race was far more interested in keeping stability and structure through old-timey conventions, rather than improving those same conventions through trial, error, and exploration. Not a scholar by any means, but just as hungry for knowledge, Laine would often sneak away at night to meet with other forward thinkers of her community and the occasional half elf vagrant of the woods. They would discuss the pitfalls of the Elven society and muse over literature and art over mead and homebrewed wines.
Her mother was a homemaker and portraitist, her father in politics. Her father was intensely dedicate to his work, which caused the couple to have Laine very late in life. As an only child, Laine was given her parent’s undivided attention. Her mother is a nurturing and soft woman, and Laine shares her enthusiasm for the arts and academic pursuits. Her father more stern and unyielding, he was an accomplished mage and pushed Laine in her arcana studies as soon as she showed an affinity for it.
It wasn’t until her 28th birthday that she made the leap to move out on her own. As much as the treetop community nurtured and cared for her, a deeply rooted sense of adventure pulled her in another direction, and she soon felt tied down and smothered in the Elven society. It was then, that Laine set off on her own.
And her story begins!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
Scenario 1:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Noon. The glint of the sun made it’s presence known in the midday, bold and beautiful but bright. Emerald eyes squinted as the girl preened her way through the bustle of the market, weaving in and out of waving hands and chattering shoppers. Humans. Awkward and stumpy, albeit amusing at times. Laine huffed slightly, carrying herself with purpose and heading toward the outside edges of the district when she was cut short by a gentle tugging at her purse. Swiftly motioning to her belt, but it was too late.
It wasn’t hard to find the tiny perpetrator, as the child scurried off beneath the crowd. The High Elf let out a puff of air, clearly surprised but surprisingly bemused. She flew after the thief, a mousy haired Human boy who didn’t look like he could be any older than 10, although she couldn’t be sure.
“Brazen little thing aren’t you?” She chirped, and with a swift scoop of her hand attempted to snatch her belongings from his grasp. “Is that how you properly treat a lady? Is that how you were raised?” The words escaped her before she had given them much thought, and pale cheeks flushed at the realization that the statement could have easily come from her father, rather than her own lips. Standing a little straighter, she offered a hand to the boy. “Come. We’ll get you a hot meal and something proper to wear, no need to thieve it.”
Scenario 2:
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
There was a crispness in the air, a cooling bite that the forest only provided in the earliest hours of the morning. Laine stepped lightly through the forest, relishing in the sounds of wakening birds, the smell of earth and wet leaves. It was home, the forest was, the place she felt most at ease. Most at home.
Her mind was jostled by a yelp, followed by a shadow of grey fur as the mother wolf presented itself. Green eyes flitted to the puppies, retreating to the safety of a nearby bush, but the mother stay still and whining. She took a few steps closer, finally eyeing the glint of metal of the bear trap. “Ah.” She breathed the word, her lips turning into a frown. As she stepped closer she outstretched a hand to sniff, and speaking slow and deliberate in hopes to calm the creature. “Such a device does not belong in the woods, hm?”
Coming to a squat, the young elf stilled just beside the trapped wolf, in hopes to gain enough trust to unfasten the lock. “It is these inventions that keep man and beast from ever finding peace, and I am sorry for that.” Her hands lowered and unfastened the hook that kept the spring, un-pronging the teeth and setting the trap free. Realizing it’s freedom at once, the wolf sprang from her place toward the bush that held her pups, only pausing for a moment to take one last glance at the woman, as if a silent appreciation. She was badly wounded and a full recovery was uncertain, but her fate in the Gods hands now.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
High elves are known for their relationship with magic, and Laine comes from a long line of mages. Although her mother pursued other interests, her father studied Elementalism (Earth) and Holy, and became quite accomplished through dedication and patience to the art. Although her relationship with her father was never very close due to the high demands of his work, he made a point to spend the time to teach her the foundational aspects of Elementalism as soon as she showed a natural inclination in her abilities to cast.
She was 15 when her magic blossomed, and it presented itself (ironically) during one of Laine and her father’s more heated arguments. She had been caught sneaking down to the surface again, something her father had forbade. During a brief moment of lapse of judgement, Laine had raised her voice at him, in turn unknowingly casting a gust of wind and sending a flower pot crashing to the floor. She was promptly sent to the city’s academy where she was encouraged to refine her skills and further her education.
Most High Elves would agree that magic is a dear gift by Bothimir and only bestowed upon the worthy, although Laine prefers to consider herself just lucky, or perhaps just given the right set of genetics. Still, her magic is dear to her, something special that resides in her body and something she thinks shape her as an elf. Her magic studies were the only ones in school she worked diligently for, and it seemed to give her purpose and something to look forward to in a society she otherwise felt very detached from.
She practices Elementalism, specializing in air, but holds interests in water and fire as well. When not in the forest, she can be found in the library reading texts on the subject and furthering her knowledge. Upon leaving her home in the trees, she will set out to find a mentor in magic to deepen her understanding for the practice.
-Please give an example in your own words describing the limitations placed upon those who use magic:
It takes dedication, time, and patience, much like mastery of any other skill. Where those who practice with weapons require physical exertion, mages tire out the body and the mind. Only a certain amount of spells can be cast before reaching complete exhaustion and possibly physical harm.
-Please give a description of the magic system in your own words:
Magic requires artifacts in order to cast and the power of the spell is dependent on the caster’s ability and the artifacts power. This trinket offers as a channel for the magic to pass through into the physical plane, but needs to be used with care, as too much power through a weaker artifact can destroy the item.
-You are given a very basic trinket of air, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
At it’s most basic level, a trinket of air can manipulate the physical plane on a small scale. Light gusts of wind perhaps, maybe to dust those hard to reach places? As her skill increases, air can be used to form a protective shell, and allow her to breath underwater for a time, or form a light invisible “armor” around her. At later levels, maybe the air can be manipulate to cast a spark of electricity!
----OOC Info----
-Minecraft IGN: regicider8
-Skype name (Optional, for server OOC chat): Perhaps later?
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played Half-Life 2 RP on Gary’s Mod, and have some experience with Minecraft RP.
-Define Power-gaming in your own words:
Power-gaming/Power-emoting is when a player forces a scenario onto another without letting them influence the outcome. e.g. Player X punches Player Y’s face and shatters all his teeth.
-Define Meta-gaming in your own words:
Meta-gaming would be using information a character would not have or know, gained through Out Of Character interactions.
----IC Info----
-Character name: Wyr Ordomir
-Character race: Dwarf
-Character age: 100
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Carpenter(Builder), Soldier.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Wyr stands at 4’2” with the stout frame typical of a dwarf. His hair is gray and is about medium length, but is incredibly messy and unruly; definitely unkept. His beard is surprisingly short for a dwarf, and is equally unkept. His dark brown eyes are emphasized by his more tinted complexion. He wears an unfitted human tunic and pant combination that he “altered”(ripped) to better fit his figure. The removed sleeves are for the same purpose, and for unrestricted arm movement. The small bag over his shoulder contains tools for construction purposes. He also uses a monocle to adjust his diminishing eyesight.
Wyr's Skin
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): It was said that back in the day of his youth, Wyr Ordomir was quite the friendly fellow. Always seen at tavern, as a proper dwarf should, after a hard days work, talking and singing with his kinsmen. His age has, however, reduced that gregarious nature to something resembling a pebble. As a dwarf of few words, he has received an unfriendly reputation. However, his stoic exterior only masks a simple curiosity that is satiated through respectful observation. In other words, he is a skilled listener.
-Character biography (At least three paragraphs describing your character's history and experiences):
Wyr Ordomir was born in one of the subservient, and less impressive underground cities to Thonduhm. His father, Vyn, was a miner for the city, while his mother, Grendla, stayed home to raise his far younger triplet brothers. As the oldest, Wyr apprenticed Vyn in the mines when he turned 20. For the next 10 years, he enjoyed the task of collecting minerals, clearing tunnels, and building supports alongside his father(and drinking a few pints of ale at the tavern afterwards, of course). He enjoyed that simple life, however, it would not last. With reports of Pact raids on various Human and Elf settlements, Vyn and Grendla decided it would be safer to move to Thonduhm. Grendla left for Thonduhm first with the 3 younger brothers and most of their wealth to find a home, while Vyn and Wyr stayed to work in the mines. This foresight proved beneficial, as the rest of the city was evacuated months later.
((I’m not entirely sure what the layout of Thonduhm is, or what the dwarven defensive infrastructure looks like, so I’m being as general as possible))
Although the Ordomir family had a roof over their head(for all that matters inside a mountain), it was difficult to find work with the increase of immigrants and refugees entering Thonduhm. Smiths, merchants, chefs, and even the mines were turning away immigrant laborers. With no other option, and with the help of a well placed recruitment crier, Vyn and Wyr joined the army. There they were trained for a measly three weeks before being sent on active duty. However, during this time in the dwarven military, the main duty of the soldiers was to act as a police force within Thonduhm as the population swelled. As such, Wyr spent most of his days “patrolling” the city, admiring its grand architecture and supports(as well as enjoying a few pints at the local tavern when the superiors weren’t looking), when not breaking up fights and resolving conflicts. The more peaceful times in his patrols would ultimately be the reason why Wyr chose to transfer to the engineer corp, where he reinforced existing walls, constructed various defensive fortifications, and learned the importance of improvisation.
As the conflict escalated, and the Alliance between man and elves(and dwarves) was founded, Vyn and Wyr were sent to the front lines. Wyr, as an engineer, was sent to a relatively safe position on the front where he developed fortifications. On the other hand, Vyn, was in great danger as a regular soldier. When the news of his father’s death finally arrived, it did not hit him as hard as it perhaps should have. The messenger recalled finding Wyr digging a trench, and when he was given the news, he never stopped working or seemed to acknowledge it. Not knowing what to do, the messenger simply left. Some of the other engineers thought that the news was simply too much for him to handle, and he closed himself off from his emotions. Whatever the reason, he developed a quiet, deliberate demeanor, much to the dislike of his fellows and friends. As the years passed and the conflict continued, Wyr gained a reputation as being both intimidating and anti-social among his peers. He didn’t mind it(after all, it was true), but it did lead to some distrust among his fellow engineers. He noticed he was sent on solo jobs most of the time, and only rarely worked with others.
It was on one of these jobs near the end of the war that he was sent to evaluate and repair some fortifications on the front, that he noticed a familiar face. It was one of his younger brothers, wearing the armor of a soldier. They had not seen each other in a long time, but both were quite affectionate, and they talked for quite a while before hearing a horn in the distance. The brother, as well as the other dwarven soldiers, ran towards their rally, while Wyr, confused, ran around in circles. Thankfully, one of the captains noticed his engineer uniform, and ordered him to retreat and head back to his unit. Wyr prayed for his brother’s safety as he ran away from the yells and clashing steel of the battle. However, as he ran, he found new engagements between the armies of men and elves, and the Pact. Realizing that he had stumbled upon a rather large conflict, Wyr frantically ran in whichever direction to avoid the fighting, and continued until he couldn’t hear any at all. Hopelessly lost at this point, and with night approaching, he dug himself a little hole and camouflaged the entrance. There he slept in relative peace until morning, where he began to search for his unit.
Wyr wandered for months, running across various human refugee camps and settlements, but wasn’t ever able to find the dwarven military. For security, he decided to join one of these refugee groups for the time being, and moved across the countryside, fleeing the fluctuating frontline. Eventually his refugee group ran into a dwarven group. He approached them, and noticed that there were a surprising amount of soldiers among them. He learned that Thonduhm had fallen, and that the rest of the survivors were heading for Barkamsted to the west. The two groups merged, and continued their journey westward. Perhaps he would find the rest of his family there, perhaps he would not.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Wyr would sprint/fastwaddle in the general direction of the child. However, his poor eyesight would not give him enough incentive to keep looking for more than a few minutes. With a sigh, Wyr would head to the tavern and inform the bartender that he is unable to pay his tab and would need a few more days.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
As Wyr is walking back from the mine, he would come across the trapped wolf. Examining the situation, even if he were to release the mother wolf, her leg would cripple her for the rest of her life. Her leg might also hinder her ability to take care of her pups, which would lead to their deaths anyways. With a heavy heart, Wyr would attempt to separate the pups from the mother, despite her aggressive and melancholic yelps. Putting the pups in a knapsack, he would walk towards the city, leaving the mother in the trap.
-Minecraft IGN: HaywireMC
-Skype name (Optional, for server OOC chat): haywiremc
-Do you have any prior roleplay-related experience, if so could you give an example? yes, I have played on multiple role-play servers Like Lotc and AoA
-Define Power-gaming in your own words: When you do things unrealistic
-Define Meta-gaming in your own words: When you use things OOC in RP to your advantage
----IC Info----
-Character name: Damiskol Tilaal
-Character race: Dark elf
-Character age: 49
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Blacksmith
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Damiskol Tilaal, rather tall for a dark elf, has a scar one his right eye from an affection of the eye. He doesn't have much from being poor most of his life but what he has he uses in the best way. His left hand his stronger than his right from using it more due from the blindness in one eye made him him more dependent on his left side. He has a tribal tattoo to show that he wants more in life than he has.The clothes on his were stolen from a theft.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Damiskol is very smart and always is looking for more knowledge about the past and future to come. He searches for answers in magic and often goes adrift making him seem rather weird and paranoid. He Is good at archery with his left eye because he needed to get food when he was little and the only way to get it was to hunt it. He doesn't talk much of his parents because he can't stand them any longer, he blames them for him having such a hard life.
-Character biography (At least three paragraphs describing your character's history and experiences):
Damiskol Tilaal, Had a hard life from the beginning... When Damiskol was younger, He was rather poor, and often slept on the streets of Barkamsted.
His parents didn't care much for him, so he had to beg for everything Damiskol needed. When he had gotten an eye affection and couldn't treat it he lost his eye. From then his life got worse as people stopped helping him out on the streets, He went into a state of spending hours at libraries and in nature to think about his life. In the woods, Damiskol learned how to use a bow, and started practicing more and more ; which strengthen hisleft eye as well as his archery skills. The more he read and relied on nature, the more he began to strengthen him self and became a blacksmith whenhe realized he needed silver. From his knowledge of books he quickly picked up the skill and started work as a apprentence in a local smiths shop. This also made him a bit more resistant to heat from him constantly working in it. He became an actual blacksmith when his mentor died from a unknown cause. He then sold the shop and went off on adventures to do what any young boy would do, to have fun while you still can. On his adventures he crossed many vampires, wolves, and orcs but the gods was on his side and he mostly out smarted them. One day, He heard about how there was only one city left,and it was barkemstad, so he went back to where it allstarted for one last memory. He was expecting to die in battle but when he came out with out a scratch he decided to write about his tales and continue on.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
*feels the coin pouch leave my coat* *glances just intime to see a small boy run of with my coin* "Hey! Kid! bring that back! *starts to push through the crowd of people to catch the small boy* *we finally get to an opening, and I see a family of 3 sitting in the grass* "Oh... so uh kid .. What was the money you stole for?" (kid):"It was for my family.. I'M sorry we are justsohungry" *sighs* "keep the silver boy" *walks off*
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Thinks about the wolf* *walks up to the trap* "Hey there lil guy... you seem to be in pain, well don't worry I will let you out" *Started to open the bear trap* * wolf then lunges at me * "Argg!" *As the wolf bits me out of rage and fear* "Get off me!" *the wolf then mauls me to death..*
The big picture
-Minecraft IGN HaywireMC
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been part of many roleplaying communities since December of 2014 so A lot of experience!
-Define Power-gaming in your own words: When someone has an outcome of something they would normally have no control over, say for example someone emoting killing someone with an arrow when they have steel armor on.
-Define Meta-gaming in your own words: When OOC information is used in Rp, say for example someone finding a character with what they had said in OOC.
----IC Info----
-Character name: Suxir Tabien
-Character race: Dark Elf
-Character age: 49
-Character Occupation: Blacksmithing.
-Character description: Standing at 6' 2'', Suxir's complexion is a shade of midnight blue and his eyes are like burning embers… they could have been seen from miles away. While his build is mid-way and, his elven body is quick and agile even though he massively doubts his own speed and strength. His clothing mainly consists of a soft matte grey color, fits his toned body smoothly almost like a second skin and a blue open over coat with a belt slung over his shoulder, reaching down to past his waist.
-Character personality and traits: Suxir has the “Itch” for knowledge, especially when any kind of magic is involved, this is weird for dark elves because no dark elf has ever been capable for magic yet he looks to magic for answers due to him not understanding it. Any failure he's met with in has been put away with his determination due to his competitive nature. His stressful view on life means he acts rather sudden and rash in stressful situations, yet this can also be his downfall as he might freak out in the wrong time and cause trouble. He doesn’t have much reason to fight, He sees the best in people.
-Character biography: Suxir grew up within the Walls of tree trunks of an isolated Dark elf village. His childhood was mostly spent pottering around with his head in a books, because he was scared of the creatures outside the village. He became fascinated at all the knowledge but soon enough he had read all the books in the village and to an extent wanted to know more knowledge, knowing the only way to leave the village was to become a soldier. His dad Roux was in-charge of protecting the village and often away so he couldn’t train him. But that didn’t stop him on his quest of knowledge. He studied the arts of archery, then he started practicing all night just stopping to do his village dues but the people of the village got to him and he slowly started to settle down his acts of practice. By this point Suxir is 24 and almost at the Sexual maturity level and nearly stopped his quest for knowledge, and started seeing more in the female dark elves then he started falling in-love with leiz brean, they made each other happy and at the age of 31 he married her forgetting almost about the quest he once had. One day he came across his old journal and thought of how silly it was for him wanting to leave the protection of the walls. He has now sank in with the normal elves; not wanting to leave the protected village. When he was 33, his dad didn’t return from a scout mission and Suxir had gotten rather worried that the worst has happen, later that week orcs came into the village killing mostly everyone in the village including Leiz. Suxir was in rage that this has happened but he knew that if he didn’t leave he would die. He grabbed his journal with all his old notes, and his hunting bow then ran for the hole in the wooden wall. In the woods he mostly hid from creatures and went days without eating which was okay because of his metabolism. After a month, He didn’t know what to do with his life anymore and started looking back at his old notes. Suxir thought well to hell with it, and started back on the only thing he could do in his life.( He basically lost everything and is now following his child hood dream) He often wondered into old ruins such has abandoned towers and old burned down houses (lel at skyrim input) after 2 years of just wondering He decided to settle in a village near where he wanted to settle down again (he clearly had a mid-life crisis lol) He then became an apprentice of a blacksmith, because he needed silver to buy basic needs now that he was back in a society. For the next eight years he practiced the art of crafting and is well known in the local village to be quite good for the village standards, not knowing what good crafting looked like. Suxir is now 42 and feels unsatisfied with most of his younger years and starts reading books again, But he started stealing books because his addiction for knowledge was getting out of control and he took more than books. He now couldn’t control himself, he was a theft with a taste of books. Life rages up and he starts writing books in his spare time to ease the pain of him wanting to steal things that was nice. He is currently working on a book called “Between the Hops” based on the next chapter of his life, the book will be whatever he makes of his life for the next few years.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Suxir glances down at his belt where his coin once was and darts after the child without a second thought. After chasing the child through streets and alleyways, he begins to slow down and eventually stops. "Kid get back here!" he sighs, looking down at the spot where his money once was. "I really need that money to buy another book..." He turns and begin to investigate the area where he last saw the young boy, sees the dark elf’s eyes through a crate he snatched toward the crate. "Kid, you don’t have to steal things." Grabs the coin pouch and gives him half back. “Next time ask nicely’ walks away
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Stares at the wolf mother and the trio of pups for a while before walking over to the puppies. "I can't believe I'm doing this..." he mumbles as he approaches them and picks up the puppies. Then he takes the puppies back to his home and takes care of them. They then became his life-long companion
______________________________________________________________________
The big picture
-Minecraft IGN: Avichi
-Skype name (Optional, for server OOC chat): Theavichi
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, 3 MineCraft RP servers, plus chatroom RP.
-Define Power-gaming in your own words: When you force your characters actions onto another character or somehow control someone else’s character without their permission.
-Define Meta-gaming in your own words:Having your character have knowledge that they shouldn't know.
----IC Info----
-Character name: Jessica "Danger" Palmer
-Character race: High Elf
-Character age: 127
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Miner
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Skinny, long black hair, one brown eye and one red. One of her eyes is red due to a nasty bar fight. Any time that Jessica gets angry, active, or her adrenaline starts to run her red eye becomes more intense, due to the blood rush and activity of the blood vessels in her eye.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): She misses her brother greatly and it often weighs down on her. Her mind is usually elsewhere on her past lives and a crippling regret.She likes to be alone, but wants a friend, just one best friend.
She's triying to find the purpose in life. Having lost herself when her brother died, she is on a constant venture. She knows there's some purpose, some reason, some thing making her live, and she wants to find it.
-Character biography (At least three paragraphs describing your character's history and experiences)::Jessica Palmer is a cold girl From a port town, Riverwake. She's had a lot of bad experiences and the scars to prove it, both emotional and physical. It all started out on a cold day when she was born. It was especially rough that day. Nothing went right that day, Jessica was born pre-maturely,which started a string of mistakes and bad luck in her life.
It started off poorly after her birth. Her family was cold and distant and cared little for her. To them, she was just a free slave. They only had to feed her and give her shelter, and thus they treated her as such. From a young age of five she was called from her room to work, eat, and go back to her room. If she disobeyed they beat her relentlessly, nearly killing her once or twice. She never met any of her aunts, uncles, or cousins. The only family she knew was her younger brother, Michael Palmer.
Micheal was an optimist. Even when his parents beat him he always had a smile. He looked on the brighter side of life even in the darkest times. He was shorter and weaker than her but was her best friend. Her only friend, really. Jessica always dreamed of removing him from the abusive situation they lived in.
After 10 years, the opportunity presented itself. She got free. She ran into the night, and tasted her freedom. She ran to the city guards to tell them of what was happening. But they laughed at her, and ignored it. So, she did the next best thing. She went into alleyways, crevices, and the sewers of the city trying to find someone to get them out. She did, some man promised to free Jessica and Micheal for a small sum of money!
Jessica agreed to this and went home. The next day she woke up and went downstairs to discover her "Freedom." She went into the kitchen and found the corpses of her mother and father in the floor. Both cut open, their inside having been fished out of their bodies.
Jessica panicked and hurried upstairs to grab Micheal and prevent him from seeing the scene. She picked him up and shoved his face into her chest. She ran downstairs and outside to the open air. She took deep breaths, hyper-ventilating and running into town. She ended up passing out infront of a general store.
Jessica woke up in an orphanage, where she told them she had no parents. Her and Michael lived there for many years. However, Michael quickly became sick. She went out to search for a cure.
She went to many different doctors, librarys, and mages. She desperately tried to find a cure, it had been a few years since he had gotten sick, and she learnt nothing of his disease. She started to drown her sorrow in taverns, lying about her age to get drinks. On her 18th birthday, she got especially drunk and threw a bottle at a large ship captain. This was a poor choice as the crew got up to beat her near to death, bursting blood vessels in her eye and turning it bright red.
She quikly tried to focus on her tasks after her fight. Her mind on her brother she looked for a cure she could never find. It was mere hours after she decided to set her life straight that she got word of his passing. The illness had taken over him and he had passed on.
She felt lost in a sea of her own depression. The world seemed to spin and she got incredibly dizzy. She stumbled around as if she was drunk, but she had been sober for hours. The world suddenly seemed so large, yet so small at the same time. She knew she could never go back, she didn't have a home. She needed to forget. She needed the tavern.
She went back to hard drinking. She seemed constantly drunk, until she snuck up on a boat she heard about in the tavern. The boat was ship-wrecked and she washed up on a shore, she quickly found war against the pact, or refugee's from it She was rushed, along with other refugee's, away from the warring aramies and to Barakamstead.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jessica grabs the brat by their throat and quickly brings them face to face with her. She snatches her coin bag back, then looks the punk dead in the eye and says, "not today, buddy." She then proceeds to throw the kid down and infront of her. She waits for the kid to catch themselves and starts running. After the kid did, she would dash forward and kick the kid hard in the rear, making them stumble forward and run faster. Afterwards, she'd growl to herself and go to the tavern to get drunk.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jessica walked up to the mother wolf and inspected the issue. She quickly set the pups aside, wrapping them in a blanket she was carrying wit her. She then put the mother wolf out of her misery, and salvaged what she could from the now dead corpse of the wolf. She took the hide, meat, and some teeth, letting nothing go to waste.She then took the three pups back home, where she would raise them as her own, for companions, and hunting.
----OOC Info----
-Minecraft IGN:
BrownEyedGirl7
-Skype name (Optional, for server OOC chat):
Dannae.Elizabeth
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been playing for about 8 months on the server Adventure Network. I am taking a break for personal reasons, but still want to roleplay. I was a mayor in one town, then a mayor in another town in a different nation. I had a lot of action.
-Define Power-gaming in your own words:
Power gaming is when you over power your char. Either you give it ridiculous strength that is beyond the norms or that character description, or you make the char attack someone without a chance to reply.
-Define Meta-gaming in your own words:
Meta gaming is using information learned ooc in character.This could be from anything such as finding out a character you were looking for in character told you where they were in ooc chat, and you when and found them immediatly irp. It could also be where you hear about someone being a vampire ooc and you go find them and start hinting irp that you cant stand this life and wished you were something else irp. THose are just simple examples that I can think of from lore that I have read.
----IC Info----
-Character name:
Arwen Galadriel
-Character race:
High Elf
-Character age:
36
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
I would like Arwen to be a brewer using her family recipes but she also has a gift of sight.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A tall, beautiful lady elf. She has dyed black hair, flowing to her lower back. She is quite slim, with a little muscle in her arms that is barely defined. She is about 6'2" and is graceful. Her sapphire blue eyes shine when she is happy and frightening when she is angry, like a sea in a storm. She wears a deep blue dress that is in a medium v cut, the sleeves are off of her shoulders. She wears sensible blue flats.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Arwen is a kind soul from day to day. She is soft spoken in polite conversation. However, when she gets angry, which happens rarely, but happens, she turns into this beautiful monster. Her eyes almost glow with energy, getting brighter blue, her whole being seems electrified. She will not stop until the subject of her anger is gone, or vanquished. She is very defensive of her family, and will fight to the death for them.
-Character biography (At least three paragraphs describing your character's history and experiences):
Arwen is the youngest daughter from a fairly popular man. He didn't have a fancy job, but he was kind and social to all that met him. Arwen in the meanwhile, was quite like her mother. Her mother was a simple seamstress in the village they lived. She would do her work for free for that were in need, or charge for those that were wealthy. Growing up she went to school lo learn the language of the elves and to learn the history of all the races. She was extraordinary at school and learned quickly.
After she was finished with school, she helped her mother with her seamstress business for many years. One year, when she was about 23, her uncle came into town. He was a great brewer and had many recipes from the family brewery recipe book. He kept it very close to him. Somedays, when the humans drank all of his supplies, he would ask Arwen to help him collect the supplies for him to brew. After a year of helping him, he would allow her to assist in the brews themselves. She learned many over the course of many years. While she did not have the skill of her uncle, she was quite popular with the humans from her drinks, and her beauty.
Over the course of the next few years, she started having these visions while she dreamt. She told her mother of these and she just smiled before telling a story. She told Arwen of how every woman in her mothers family had the gift of sight, and most of the time it was only when they were dreaming. It could be of the past, or the near future. However, the future was dangerous since one action could easily change the outcome of the vision. She warned her daughter to not take too much stock in these visions and to live life to the fullest. She warned this because Arwen had an aunt that also had the "sight" and she was driven mad by it. Arwen understood and tried to ignore the visions the best she could. However, when one day the vision was about a man coming for her, she trusted her gut feelings and fled her hometown with nothing but a note to show that she was there. She left her hometown and went on a journey to save herself from this evil that was hunting her.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Arwen is walking in the market, looking for the final necessities for her new life. She had new clothes and some dried food in her pack. In the last stall that was still unpacked, there was a beautiful trinket that reminded her of her mother's hazel eyes. She went to go purchase this piece of home, yet she felt a slight tug on her belt. She looked down and saw her purse was missing! She looked all around looking for it, when suddenly she saw a young human child running from her, her purse in hand. Arwen started to scurry after the child as quickly as she could without drawing too much attention to herself. Just as she was nearing the boy, just as he was almost within reach, Arwen runs smack into a burly man, stopping her in her tracks and making her fall to the ground. She looks up, breath caught in her chest as she sees the child round a corner and disappear. Scowling, she looks up to the man who sees her and chuckles... TBC
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
In her travels, Arwen was walking along a trail. It was obviously used often as the road was full of prints. Human, dwarf, Elf, and what was this? A wolf print. Hmm. Arwen went to investigate the wolf prints seeing as they normally don't run along busy streets. She went and found a full grown mother wolf locked in a trap, her young cubs howling at her to awaken. Arwen felt deep pity for these animals. Those pups being so vulnerable without their mother, who was either dead or very close to it. Arwen decided to act. After carefully extracting the pups from the mother, and tying them in her shawl, she went carefully over to the adult wolf. Arwen went over and saw that the animal was breathing but very shallowly. She went to the wolf, freed it after a lot of work prying the trap open,and got some supplies. She got out a splint and some elvish herbs to help with pain and applied it to the animals wound. Arwen wasn't sure whether that would actually help the animal, but she couldn't just leave it to die. Luckily the animal had not awoken and she was safe. She went to get the pups and returned them to their mother who was starting to rouse. Arwen quickly deposited the cubs and left. She did all she could for the animals. She only hoped that a farmer or hunter would not find them and make her work all for naught.
----OOC Info----
-Minecraft IGN: UofMTigerFan
-Skype name (Optional, for server OOC chat): uofmtigerfan
-Do you have any prior roleplay-related experience, if so could you give an example? Hahaha...all the RPCraft servers, Fallout: Sins of Our Fathers owner/admin, Fallout: Ashes of Our Fathers owner, Fallout: A Nuclear Winter admin, Iron Hearts and Starlit Skies, Silver Age, LotC, Illiac Bay, TESVI: Akavir, and...that's all I can think of.
-Define Power-gaming in your own words: Forcing your actions onto another person and god modding, where you can destroy the world with a sneeze or something.
-Define Meta-gaming in your own words: Meta is where you take information that you've gotten OOCly and use it ICly, from places such as Skype, PMs, carrier pigeon, smoke signals, or telegram.
----IC Info----
-Character name: Jacob Silverblood
-Character race: Human
-Character age: 29
-Character Occupation: Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jacob is a burly and rather hairy man, standing around 6'3. The mercenary has rather unkempt dark brown hair, the same with his bushy beard. His face has a light tan to it, from often being outside, but he has generally fair skin. His eyes are a dark brown to match his eyes, if not a bit darker. His body is quite toned and holds a few scars from fighting the Pact or bandits, most of those are on his arms and not near the vital organs inside of his chest or on his head.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jacob generally acts as if he's a nice person, trying to defend the good people and using his mercenary work as a way of bettering the Alliance and himself, but in truth he has rather underhanded motives. He isn't evil when it comes to these, even if people find out his true motives it's not like he wants to hurt anyone. He just wants to be able to profit. A lot. All in all he's a good guy, likes kids, pays his taxes, and is a blast to have a drink with as long as he's not buying.
-Character biography (At least three paragraphs describing your character's history and experiences): Jacob, like many others, lost much when the Alliance was pushed far, far back. His family once had a rather large mercenary company, usually they worked in things that the guard had no jurisdiction on or simply saw as either too dangerous or too far out for them to deal with, or perhaps even a bit...at odds with the law. Still, the company was destroyed, scattered apart and slaughtered for the most part when trying to defend cities and townships.
The Silverblood family struggled to grow back in strength. Jacob's mother, Helane, had to become a barmaid due to the fact that she couldn't rely on the company to support her family while the father, Gerald, had to recover from his wounds sustained. The man couldn't fight any more, not since he took serious wounds to his legs, preventing the man from being able to run or walk properly. That finally told Jacob that he needed to start picking up his sword and earning a living. The boy had been soft when young, suckling at the teat of the riches so readily available to him, never having lifted a finger to fight a day in his life. No one could afford to live that way any longer however. Taking up his father's armor, blade, and shield, Jacob set out to train himself by taking on a nearby group of bandits...that didn't quite end well, with the young Silverblood being rather badly scratched up at the end, not having killed a single bandit, yet this didn't stop him.
Years passed and Jacob continued to train on bandits or by offering his services with the name Silverblood behind it. Many were drawn to the illustrious name and it's connotation of success, but it quickly lost it's luster during Jacob's early years gathering what gold he could scrape by. Still, over time he finally was well enough trained and with a stable...enough life that he felt he could finally start to build the life he once had. But they would need more than just silver and blood this time. This time they would be diamonds.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jacob lets out a low sigh as he feels the sudden lightness at his hip. That's been rather common and even something he had once considered, not that his family would ever let him do such a thing. Spotting the child running, Jacob shakes his head and runs right on after, not touching his blade however. Surely a big man in armor would easily be enough to threaten the child into giving it back, or at least scare him into dropping it. Plus the man can keep up and overtake him due to how athletic he is. Once reaching the boy, he goes to push him against one of the walls with a sigh. "Give me the gold back, I really don't want to hurt you...and if you do, I'll buy you a sweetroll."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jacob pauses at seeing this, a faint grin crossing his face. He chuckles and walks over towards the small furballs of the puppies, going to scoop up the pups. They could be trained perhaps, valuable as guard dogs. Diamond dogs. Though the mother couldn't quite be trained, too old and likely damaged from the bear trap. Setting the puppies down a small distance away, Jacob returns and sighs, drawing his blade and swiftly striking down the mother as painlessly as possible before drawing a skinning knife, taking it's pelt and slinging it over his shoulder and returning for the pups, carrying it all back to town.
----OOC Info----
-Minecraft IGN: Munchkinfoo
-Skype name (Optional, for server OOC chat): [email protected]
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played on AoA and Valeanor
-Define Power-gaming in your own words: Making your character be to powerful
-Define Meta-gaming in your own words: Using outside information to benefit you in game
----IC Info----
-Character name: Kain Bonwood
-Character race: Human
-Character age: 23
-Character Occupation: Huntsman
-Character description: Kain is 5'11 has pale blue eyes and dark hair/beard. He slicks most of his hair back into a tight pony tail and wears dark leather pants and a black jerkin and a white undershirt. Kain keeps a sword strapped to his right leg and is left handed.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Kain is a lover of fine wine and fine women He strives to be a gentlemen and to be good for the people around him. Unfortunately he has a addictive personality and is easily lead astray from the path of goodness. Kain will often times find himself getting into drunken brawls over a women. He is strong of heart and strong of spirit. And a lover of all.
-Character biography (At least three paragraphs describing your character's history and experiences):
Kain was born in the city of Barkemstad where his mother died at childbirth and his father would blame Kain. Kains childhood was a tough one and his only friend was an old crone that ran the brothel and was a close friend to his late mother. But when Kain was about 9 years old his father was sent off to fight off the Orcs that where coming down from he mountain...
Sadly his father died in battle and his Sword was retrieved by one of his comrades and given to kain. Alone and scared now that he was an orphan he was adopted by the women of the brothel and was taught the secrets of wine and women by those who provide it the most.
After living with the women of cloth for about 6 years a friendly huntsman came by looking for Kain. After the man introduces himself as his uncle Stefon Van Bon. Kain was in complete shock at this man but after Stefon Explained himself that he has been hunting orcs since Kain was born and apon returning home he wished to take Kain up on as an apprentice hunter and they set off until his uncle is killed by a monstrous Orc when Kain was 22
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Kain chuckles a tiny bit watching the child run off with the pouch and from an inside pocked pulls out the real coin purse. He sees the bread merchant closing up shot and quickly goes and buys two loafs and quickly sets off to find the child. After searching for him for a few hours he finally finds the child in a back alleyway, laughs and throws the tow loafs of bread at the kid without saying anything and goes home.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Kain finds the wolf mother and the three pups and starts to form a plan*
*Kain walks up to the mother wolf that is caught in the bear trap and says "Shh its gonna all be ok" *He takes out a knife* "All okay.." He grabs the mother snout, closing her gnashing teeth together, and slits her throat watching the life fade out of her eyes*
*He sighs and looks down at what he as done and proceeds to skin her corpse. Once he was finished and had her skin all packed up in his pack he noticed the pups* "Crap.. What am I gonna do with you three? Your to small to skin and not big enough to survive on your own.." *Kain takes out a wool blanket and makes a makeshift cradle to carry the pups away*
*Kain walks to the farmstead and collects his reward but insists instead of gold and silver he instead wants help to raise the pups himself*
Is something wrong with the server? I can't connect. Is this a server problem or is it coming from my end? -Peng
http://i.makeagif.com/media/6-12-2015/hv0_Jl.gif
If anyone is having issues connecting to the server please contact me on skype - toxicpurpose
Thanks.
oxide i don't have a skype
http://i.makeagif.com/media/6-12-2015/hv0_Jl.gif
Peng, Try to join once I'll see it then try a good two mins after that.
my username on skype is Pennguinns, I can't figure out how to find people though
http://i.makeagif.com/media/6-12-2015/hv0_Jl.gif
Is it like this for everybody?
http://i.makeagif.com/media/6-12-2015/hv0_Jl.gif
Hello everybody, The new IP for the server is : 192.99.20.170:30352
----OOC Info----
-Minecraft IGN: Clover_Field
-Skype name (Optional, for server OOC chat): I will share my Skype in a Private Message, it’s a security risk to accept random contact requests at this time.
-Do you have any prior roleplay-related experience, if so could you give an example? I have roleplayed for about 6 years now and have a fair bit of experience. Most of it was online with friends and the only RP that I have seriously done is when I have played DnD and Pathfinder. I feel it also helpful to mention I have written short stories for my friends before and can easily write long replies that are both descriptive and meaningful. One of my favorite experiences was a game of pathfinder where I was a mage kitsune rouge with a team. I would often play pranks on them and brought a lot of laughter to the game but was also an ally to the team.
-Define Power-gaming in your own words: Ignoring or warping the current rules and world to fit around your character as well as ignore and forcing your will upon other characters in the game unfairly. As well as taking advantage of unfair knowledge not gained in game.
-Define Meta-gaming in your own words: Taking knowledge gained from outside the game and bringing it into your character, or taking knowledge gained from out of character experiences to change how your character reacts to situations in game in order to avoid or alter an event.
----IC Info----
-Character name: Clover Kyrie
-Character race: Half High Elf
-Character age: 23
-Character Occupation: Herbalist/Rouge
-Character description: Unlike her sister, Valerie, Clover stands at a little under 6’ tall and is often teased for it by her full blood kin, and even some family. She is a tad pale skinned and will often be wearing colorful clothing when in town or at home. When in the woods she will often will wear colors to match her surroundings along with a Blue-Gray Cloak. She has blond-white hair down to her shoulders that she often leaves untidy, but will braid it or put it in a ponytail when convenient.
Due to her eating habits she is a tad rounded in her legs and gut but nothing to noticeable when wearing loose fitting garments and has small, durable hands that are usually dirty in some way, usually from herbs.
-Character personality and traits: Being raised along with her sister by their human father, she is often level headed and very much mature; but only when she needs to be. Unlike her sister she tends to display very childish mannerisms from time to time openly in public and is very easygoing and cheerful when not agitated. When people start to grate on her nerves she will keep it to herself unless they keep going at it. At the point her temper boils over she becomes very caustic and will often spit insults she will regret and apologize for later, if she can.
When alone she prefers to walk in the woods or study her herbs for different effects and combinations. In a way she becomes very closed off and can stay inside for days, batting away at any attempts to remove her from her work. This is either because she is thinking about her medicine or is experiencing the random bouts of depression that haunt her.
Her most noticeable trait is her defense of those she perceives as innocent and her adherence to true justice, regardless of the rules or social norms around her. If friends or family are attacked she will often retort in the manner they were attacked, be it verbal or physical. If she or a friend are seriously wronged she will often resort to going being everyone’s back to get revenge against the person. In this way is where her true anger boils over to, and will often not feel regret for committing such actions.
This combined with her natural hardheadedness and determination on the few things she finds interest in make her both intelligent, yet rash and uneducated at times.
-Character biography: Clover was born along with her sister, Valerie, inside the town of Barkamsted. She would shadow her sister as they played throughout the town, but would often stay home. This was because for the longest time she was very easily scared and counted on her older sister to protect her from the human and full blooded elf children that would often bully and tease them, which often left her crying to her sister.
When her sister got poisoned by the vines on some of the older trees that dotted the woods, this changed however. She was scared to death that she was going to lose her only sister and for the longest time she blamed herself what had happened. She decided before her sister had fully recovered that she had to be just as strong as her sister was and that they would both have to protect each other from then on.
Unfortunately for her, this decision had a bigger effect on her then she could have imagined. Not being very strong, she relied on trickery and stealing to get her way and protect herself when people were doing her wrong, and eventually she picked up a habit of stealing small items for fun, though she would never tell her sister out of fear that she would be upset with her.
Besides dealing with depression before her sister was hurt, the event only worsened it. She often struggles with bouts of deep sadness and will shut herself out from the world, it at times gets so bad she loses her ability to feel emotions properly and drive her insane. This is often the reasons she disappears for long periods of time at least one time every 4 seasons.
The one positive effect though was she learned to become a lot more extroverted then she was as a child, which allowed her to learn a lot more about the world and become self-reliant. Although there are times when she will break down and retreat to the safety of her home.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
“Hm? What’s this? A fellow pickpocket have we?” Clover muttered under her breath as she followed the kid through the crowed, trying to avoid bumping the other pedestrians flooding the market. She was slowly catching up to the child as they both ducked and weaved through the crowed in some perverse dance. When she finally had gained on him, she caught the kid by the scruff of their garment as they were passing one of the gaps between the markets buildings, dragging the little thieve along with her as she ducked into it.
“Why hello there little one, it seems you have come into possession of my coin purse” She said jeeringly, as she placed her hand over the kid’s mouth to prevent him from screaming. “That was awfully naughty of you” She said as she carefully picked her purse off of child. “This was my favorite purse, sister made it herself for me” she spoke in a vain tone as she poured out a few coins and slipped them into the kid’s pocket. “Losing it would have broken my heart, it would have been much less painful for me if it somehow got a hole in it, I probably wouldn’t have minded a few coins falling through it as long as my precious purse was safe. Who knows, maybe someone who needed the coins more than I do might come across them” Clover said in a soft tone as she winked, releasing the child before slipping back into the market.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Tears slowly welled up into Clover’s eyes as she looked upon the trapped mother and her pups slowly approaching the trapped she-wolf as she leaned low “Who in Demosto’s name can do such things…” She whispered softly as she slowly reached out her hand to the wolf. She was barely able to recoil her hand as the anxious and scared mother snapped at her hand. Clover slowly skirted around the mother, the pups skirting away from her to hid behind their mother. “Don’t you worry little ones, I am here to help your mother” she cooed softly as she examined the trap and where it had clamped down onto the she-wolfs leg.
The skin was raw and beginning to bleed. If she didn’t get out now she would surely die from infection if the hunter didn’t get to her first. “Please Kinos, let me help this family” she said as she slowly reached for the trap. Both Clover and the wolf eye’d each other as the wolf began to grow slowly, but not snapping yet. Clover slowly pressed her wait into the mouth of the trap as she tried to free the wolf’s leg. As the trap creaked the she-wolf jolted at Clover, making her jump only slightly but she did not remover her hands as she pressed just enough for the wolf to wiggles its way out of the trap, daring toward the edge of the clearing with her pups trailing just behind her.
“There you go, take care of yourself and your little ones my friend” Clover stood up slowly as the mother stared at her before slinking into the pushes with her pups.
Only fill out below if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: Being a partial descendant of elves, she would have the potential to channel magic in her bloodline. This along with the traumatizing incident that happened to her sister at an early age that scared her emotionally, would lead her to pursue anything that might help her sister, not matter what it was or what the cost.
She would have first learned it after her sister, Valerie, started using it to pursue possible remedies to heal those who had been inflicted with wounds, especially one effected by poisons. Seeing as the medicines of the time had their limitations, Clover herself would wish to pursue magic and see if she could find a way to cure her sister with something born from both the realm of magic and medicines. Also being protective by nature also, saw it as a way to protect her sister.
While she will strive to learn the art of Healing, she also sees use for basic spells in other areas. As they all seem as a useful tool just as one would look at a hammer, but has no intent in becoming proficient at them.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph): Magic in this realm is something of a lost art. Those who do manage to possess it would most likely have little knowledge of how its true nature is and how to use in meaningfully. With the world having been ravaged by constant war, most who are proficient at it would be scattered about or dead. The use of the magic itself is most likely draining and can take its toll on someone inexperienced in the arts of magic, possibly even killing the over confident rookie mage.
As for Clover herself, being a half Elf would hamper the abilities Elves are born with and make it hard for her to become proficient at it, even with her hard headed determination for her crafts, and possibly hampering her when she is upset.
-Please give a description of the magic system in your own words: Magic by its very nature is mysterious and hard to control. While being a useful tool to those who wield it, it can also be a dangerous one. There is a lot more to it than just waving a magic wand about, and carelessness with such items could lead do a unfortunate and unintentional situation. Magic is both a gift and a curse to those who wield it, and needs to be treated with responsibility; or might it should it destroy its master.
-You are given a very basic trinket of water, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Water is the giver and sustainer of all life, and it can also take that life away in a violent surge. I would most likely practice with such a trinket on moving water about small quantities to help clean a wound or to fill small bottles for my equipment. I might also try to use such a trinket to dry things off by pulling the water out slow
Hmm... That P_Oxide guy and that Thedoomed guy look really fishy. Idk if you want them on your staff team honestly
Just me now unfortunately.
----OOC Info----
-Minecraft IGN:
MetallicMediator
-Skype name (Optional, for server OOC chat):
If accepted, will contact a mutually known member of staff for this
-Do you have any prior roleplay-related experience, if so could you give an example?
Oh man, I’ve been roleplaying for almost 5 years now. I used to moderate on Aeonis way back in the day, and I’ve been between servers as they come and go since then.
-Define Power-gaming in your own words:
Power gaming is like an action form of Mary Sue/Gary Stu, in which a character is made out to be much more powerful than they actually are. This can include anything from forcing other players to do actions by strongarming them (e.g Gary: *Gary slices off Guy’s head. Guy is dead now*) or doing actions their character wouldn’t be able to do otherwise (e.g Gary: *Gary conjures up the energy of those around them, holding his arms above his head as he prepares for a massive attack*). Death avoidance can peek into the realm of power gaming occasionally.
-Define Meta-gaming in your own words:
Meta gaming is as simple as using information that your character would not know otherwise for IC reasons. This could be as simple as your character knowing a tidbit of history they wouldn’t or couldn’t know (e.g the history of the ancients), or as complex as knowing the location and passcode to your friend’s secret base hidden far beyond reach.
----IC Info----
-Character name: Kidron
-Character race: Dark Elf
-Character age: 100
-Character Occupation:
Hunting, mercenary work, guard, whatever sends extra coin his way (as long as it doesn’t involve excessive entanglement). His curiosity may get the better of him on occasion, however.
-Character description:
Standing at six feet, one inch in height, Kidron is not a small man when compared to his rather human dominated dwellings. His over-all muscle structure resembles that of a well-practiced human; he is no hulking brute, however. A darker complexion hides him well in shadow, although his white hair, usually pulled back into a ponytail, often proves a disadvantage. Like most Elves, his facial features are of those sought after by the usually rather ugly human race, something that he often takes advantage of for fun, or work.
He hides his scars of war and hardship underneath clothing and armour, and has unusually (but not drastically) pointed incisors.
-Character personality and traits:
His personality is often best equated to the dark hurry of winter waters. Quick, silent, curious to open opportunities, and deadly if not respected. With no real affiliation, he keeps to himself and tends to be neutral to all happenings, although he may entangle himself if he feels it will be entertaining or worthwhile for future ventures. His central personality would best be described as “Exception driven”, for he may not steal usually, but there could arise a situation where it would benefit him too much to pass the opportunity. Although seemingly immoral, deviant, and often plainly selfish, he maintains empathy highly to those he may find acquaintance in (rarely does this happen however). His nearly dominating senses of curiosity and sport leave him to enjoy taverns, and he often populates them as a guard, or even a bartender on one occasion.
-Character biography (At least three paragraphs describing your character's history and experiences):
Formerly a simple man from a simple family, Kidron refuses to remember the mundane tranquility that existed before the war. His life before existed of keeping the land, hunting, and other various homestead tasks. His father was a traveler in his days, and shared with his sons often the knowledge and wisdom of his travels. Kidron was the youngest of the 3 brothers, and by the time the war hit his own homestead, he was already a man. The first interaction with the Pact was small, and merely consisted of Goblins that were too quick to stop from destroying their crops before escaping. Being the best hunter in his family, he took it upon himself to track down the then-unknown culprits and bring them to responsibility for their actions. What he discovered was a full wave of Pact monstrosities, with creatures he had only heard from far-off legends that his father had heard on his former travels.
With the speed, force, and gracefulness of rushing wind, he returned to his home as soon as he possibly could. What he found was incomprehensible; his entire family was gone, uprooted. Only his belongings remained. With little time to dwell on the implications of this, he simply gathered his belongings and what little supply was left and made way towards a human town he vaguely knew the location of due to former trade trips with his father.
He could tell when he arrived that conflict was in the air. The war panic had caused the humans to be on edge, and incredibly militant against freeloaders. So, he leant himself out as a mercenary, a rather active job opportunity at that time, as the humans still had money to spend on cannon fodder. It was that year he fought his first battle, and nearly lost his life. Had it not been for his speed, he would have never escaped. He continued this cycle of travel, battle, and defeat for decades, staying nearly constantly on the front lines of the retreating front of war.
When the Elves finally joined the war, he retreated from his job as a sell-sword and took a personal vendetta against the Pact, arranging an attack with other sell-sword comrades that killed every single one except for him. So he moved on to the path of isolation, removing his antiquated pre-war morals with ones that would suit his needs, and his needs alone. He would take jobs that others would not do, which seemed to be common in more places than others. The impending doom upon some human townships caused massive infighting, and Kidron allowed himself to be a tool to such practices, as long as the coin was right and the job was somewhat entertaining.
As the war drew to a close, however, Kidron feared for his life as there were little settlements that had not been overtaken. At the word of the fall of the Dwarven capital, he vanished from all sight, retreating far into the woods where he may train and study. Some had tried to sing him what he thought was a siren’s song, telling of a safe haven of refugees where the defeated would end up, and decades in seclusion, made his travels to discover Barkamsted.
-Please give us a short RP response to these two scenarios.:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
An instant frown found it’s home as he felt the deft, but untrained and amateur hands brush against his side. With a few long strides, he was upon the child as the child attempted to escape in an alleyway. His arm lifted him as a strong wind would lift paper, holding him by the offending arm: “It is stupid to steal from those more experienced than yourself. Explain your actions, child.”
The child, nearly soiling himself in the powerful presence of an otherwise ordinary looking man, struggled to find words, drowning in the fear of the soon to come. “M-my family…”
Kidron smirked and gave a brief chuckle: “Is your family worth the loss of your hands?” He shook his head and removed the coin purse from his clutching, disgusting hands, and threw the child aside forcefully. “Do not steal from me again, or you will have no hands to steal.” He tossed aside two coins, worth a small amount, but just enough to help the boy. With a silent force, Kidron turned and strode out of the alleyway, back into the throng of the crowd.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Kidron crouched low, approaching the situation with a mindful eye. His eyes found themselves upon a wolf with fur not too dissimilar to his own hair, caught in a trap that he oft has to avoid in these parts of the woods; far enough out to be beyond the average travel of a layman that would get trapped in it, but close enough to be within a somewhat safe distance from Barkamsted. He knew this part of the woods well, and the generally favorable reaction to those who kill wolves.
Aware of the way that wolves often act as pest, Kidron plotted his actions. Pulling his dagger, his silent feet led him to his target.He went unnoticed, for the pups attention had been consumed by the danger of the mother. It was only when he was upon them did the mother finally realize the approach, and by then it was too late. With a swift action, he stuck out and dispatched all four of the wolves in a fashion so that he would damage their pelts in a very minor way.
Kidron quietly gathered the animals onto a spare piece of twine after being field gutted, and made his way back to the city with his hunt, making sure to pass by a farm or two on his way back, assuring himself a free meal if not a trade offer.