Sorry for the repost but it won't let me delete the above one ;-; This application is...
Pending!
Hi! First of all, thank you for your interest in our server and I want to say you have some lovely writing! However there are a few things that definitely need touching up on and I'd like to run those by you so that you can make the accurate edits and we can see you whitelisted.
The first and most important thing is that whilst your character's biography does touch on some small tidbits of major history, we'd like to see a little more in regards to other major events especially with him being a simple beggar. Your character is between the ages of 30-40 (and it would help if you could specify but just tell us what age he appears to the side!) so he would have been born during the last decade of the Pact War at the very least which is the most major historical event and ended 24 years ago. Beyond that there's the Demon Wars, the Plagues, things like the Farm Blight and the most recent year-long winter which all would have effected your character! Opinions on events that may not have effected him directly but still weigh on the Kingdom are also appreciated and welcome but so long as you show more understanding of the lore of the world.
I want to see more about this family perhaps. When you say they were prestigious, can you tell me more about the Vicis' place in the world? What made their family rich? Note that we do not allow human noble storylines as the human nobility essentially died out completely, meaning it would be something to work toward. But a wealthy and prestigious family is still not out of the question!
Adjust these things and I'll take another look at the application. Thank you and I look forward to it!
I tend to not want to overburden any kind of backstory, and always focus on the RP and what happens, thus I try to leave things vague and more tonal rather than detailed (At least, for anything before my RP start). For the Vicis family, I really don't want to focus much on it, so I've gone and written them as having died out - he just has a family, I have no intention on it going much beyond that!
I hope that's all suitable. While I have read the lore, I don't want to solidify Andagon's entire story on the past, find that to be quite constricting, and I never end up following pre-made plans.
Thank you for the edits! With all of this in mind your character is...
Accepted!
A great application! Just bare in mind that your character's family will NOT be nobility of any kind, but with some clarification as well as editing in information on certain major events I'm happy to bring you into the server. You will be whitelisted soon!
Prior Roleplay Experience: Far too many discord and minecraft servers from trundling Massivecraft and a poor exit, to Afterfall with its soft ground and soft plots. Beyond that, a lifelong GM and far more prone to planning in the moment, than any overarching goal. It simply feels natural.
Define Power-gaming in your own words The act of inducing something absolute onto a scenario, or character, without the ability to counteract, react, or allow any variation beyond what is given. Effectively, forcing an outcome.
Define Meta-gaming in your own words: Assuming or utilizing information that could not be inferred by a character or from prior experience. Metagaming is a tricky thing in regards to plots given the contrast between direct information, and assumable information. Here be Dragons, and angry forum posts.
Define Role-Playing in your own words: To be another, whether better or worse. To strive and aspire in the skin of that other, and to live on through them, as a story for others to read, and to enjoy.
--IC Information—
Character name: Eimhin MacGiolla Ravensburg
Race: Half-Orc
Age: 27
Gender: Male
Character Description: Almost comically overly muscled in a way that seems inhuman, slabbed and planar with a notable square cast to his features. Many planes with what little could be deemed slight being in his facial features, subtly rounded at close, but otherwise hardy and brickish. His torso is almost block shaped, subtly curving upward. Limbs thickset on hard, noted joints. Skull and bone structured without the feral projection of a true orc, or the fey features of man, rather, rigid, in a manner, with great sinew and flesh binding tight. Hide pale and dusted in mild injuries, hair left in crimson masses to fall as needed, or bound tight in a cloth. Eimhin doesn’t lack for size, standing just under the apex of his people’s height, at six feet, ten inches. Even his tusks, supernumerary with slight additions to each side pointing up. Even his right eye, dual pupil and slightly faded, maintains an emerald green with slight pigment bleed into the iris. His very composition yields an industrial error that walks. In all regards he could be terrifying. Yet he’s entirely soft spoken, with a subtle inner flame of activity given to gentle action, and gentler wisdom. His posture is fluid and slightly too stable, with precision kept despite his great mass. A perpetually cautious pace.
Character Occupation: (Optional)
Brewer/Cook/Aspirant of the Natural Sciences/Naturalistic Brawler (Shamefully)- From limited work with fighting men, militias and a brief stint as a debtsman, Eimhin has preferred and returned to his old life in common good, fine drink, and warm hearths. Prior, Eimhin served as a chirurgeon in a mercenary company, and prior that, a cook in his mother’s Alehouse. He is no greatly skilled soldier, but has some passive reflexes. Beyond that, he’s a relatively skilled brewer, and cook, preferring hardy fare with flourishes, and beer for its long shelf-life.
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Eimhin’s personality shifts between thoughtful and impulsive, with one setting the stage for the other. Deeper thought while present, is often slightly disconnected from the oncoming. While otherwise serene, passion still motivates where others would have goals. In many regards, Eimhin is flame-like in demeanour, prone to clear, concise statements to bolster, and reliant on a relatively peaceful environment for proper instruction. He prefers to think in moments of serene elucidation as opposed to in the moment, letting action hold into immediate actions. He knows he is far from a leader, and would rather aid in a retreat than a forward assault. He observes passively, and builds actively over letting what would happen, happen. This sense of prideful resilience bleeds into many actions. Eimhin has many questions, but rarely questions himself. Beyond this, his tendency is toward a patience that erupts into vocalization when finally allowed, speaking rapidly and incinerating in his sheer empathy for others, whether misplaced or not. He prefers constructive actions over direct aggression, and frequently calms around the friendlier companions, allowing himself peaceful communication and open hearted discussion over any ultimate goal.
Character Biography:
A chirruping ******* of a mercenary’s wanderings, born from a rather daring man, James, and an orcish camp follower more keen on coin than any greater ideology. Eimhin only knows her as “Mam”. A camp follower burned from any home she knew, or connection to her own people, traced in horrid scarring along her back and shoulders. The story eluded Eimhin’s curiosity. Despite his optimism, Eimhin often wanted for much, bar affection. His tiny, pup-like frame left to wander the cookhouse of an assimilated orcish mother that likewise, long left the deserts and grit of her home to a damp, and colder mountain shanty-city along the coast. Rather, a collection of hermitage-monasteries and little else but thirst, and craft. Black dogs his few friends aside from his father’s other bastards. Left to his own devices, there wouldn’t be much. Yet Eimhin had the spirit of his lineages, of feral truth and determination, and human flexibility. And so, as he aged into adolescence, his kindly heart put effort into his crafts of the spatula and pan, into listening to passing tales and holy fables just as readily as eventually, he’d be forced to end some excited philosophy with a forefront apology and reddening of his knuckles. Such was the life of the apprentice-cook of the Happy Black Dog Alehouse. The Pact War had left marks on both sides of his family well hidden, and while his out-of-wedlock birth was seen by many as abomination, such scorn was hidden from the happy pup. Just a camp follower’s failing around other, broken, wandering people. From that, society came in trickles of tavern stories and trade with the hermitages flecking distant mires and mountains, that came for good drink and cheap food. But still, he’d been born of something beyond violence or conquest. Brief passion, but passion nonetheless. Eimhin’s early memories were simple mercenary taverns, marked with the same crude sign, the Happy Black Dog, risen wherever it could be, and as often burned down, looted, or removed as many days as it was open. He knew he was a monster then, to most, but he didn’t have to be one to himself. He was in many ways, as loyal as the dogs he’d always ran with. Even in the cold mountains, news of the world came, and with it, war. Many little wars, simple militia work. Yet he was still bloodied.
With what other half-siblings that found their way to the apparently youngest of them, did the call of a hero come and gentle cooking laid aside to brutal need. A cook, medic, and herbalist in the shadow of a greater free company “The Estate of Ravens”, that which he earned his father’s name in a goreshod service. When the simple petty conflicts of merchants came to an end, did a still young Eimhin divest himself, disgusted by war, and his own part in it in any regard, and find his piety to the simpler deities of life, good harvests, and judgement. To master himself, through what he could give freely as opposed to necessity, stained his mind and soul with charity. While at times a miser, the perpetual hunger of the blight that sapped what strength he’d cultured over his life was sufficient to ingrain such tendencies. To know hunger, and to see it about himself was sufficient charity when there was ever enough, or rarely a full pot honed him. In the wake of suffering, Eimhin learned even greater giving tendencies and found himself a truth in the finer and poorer brews of the world. The famine didn’t break his spirit, only briefly wither his flesh, but piety had its limits. Sadly, the monastery, Sigil of the Blasted Tree Hall, simply used him as heavy labour and a very unwilling debt collector. In the times since then, spanning only two years, he has quietly departed the pious life, and simply begun his wanderings as mendicant, labourer, cook for the needy, and tavern aid wherever he can find good works. From the once-besought by plague, to the simply impoverished, in many ways, Eimhin engaged in greater piety than through any temple. Albeit his methods are crude, and mild. Memories of the dead, of hunger, and of scorn interwoven into empathy without comparison, and a stern rebuttal to cruelty when it can be helped. But still, his memories mire him at times, a pup-hood of spit and vitriol when not useful, and simply being ignored when it can be. In many ways, Eimhin remains a stranger to the world, despite having never known the desert distant from it. Myths of Fae drain him of the old mires he once dreamt of. Strange face thieves and other stranger beings than anything at the bottom of a bottle. The wars of countless years, even to his relatively decent life, stretch on. The Pact might be at its end, but he can still feel the tension. The looks and the bile in his memory tainting his better benevolence at times.
Beyond this, he’s begun to develop a true appreciation for the concepts of alchemy, expanding from his brewing and monastic trends, and for the natural world, which he draws great interest and verbose euphemisms from. With the oncoming and mild ease of tensions, Eimhin has sought a static place to practice his personal trades, his sacred craft, and to understand the world better. Even if it perpetual pivots around near armageddon. There’s always a place to build anew with good memories of the old, even for a simple cook, with tusks. Even if the glares aren’t always kind. Even if the plagues return, and the dead don’t rest, he won’t give up on making sure there’s plenty in everyone’s bowl, even if he must, once again, go without. Except Face-Thieves, they can go hungry.
Other/Extra: Possible art below, from a good friend.
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
There has never been such a clamour as a large brute that wants nothing to do with the surrounding maelstrom as was today. Not in Eimhin’s living or possibly soon to be dead memory. Yet still, his high steps ushered him aside with a sweeping sole as his palms flickered forth and aside, forcing room for himself as his churning, high alcohol haul churned along its belted shoulder. “By the Stoats of Stoatery!” as the brewer kept his soles turning, what agility lost for coordination gained. An errant haft thumping the back of his shoulder as he turned unsteadily, an errant motion of the cask striking a nearby helmet, the clang of wood to lead-lined authority ringing true. The only words he could emit were “Ohno”, as the haft points ran along his back, cold head-flats to his spine as he lifted his palms. “There’s a reason for this, I swear”. As he was slowly orchestrated away as the riot broke down, his cavity forced into the crowd slowly widening as guards inserted themselves. All the while whimpering out, “But I ain’t that reason!”.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Such is the flight of a cask, that one wonders, “Why?” Then when it impacts, the comment is often “Such a waste”. This was not one of those times. The thump of soft boots to stone as the monk hurtled down nearby halls, avoiding the now gin soaked abomination of near constant horror to the eye. Rummaging along his pipe vase as something vaguely heroic rose in him. From that, errant greenery gripped as he ran, tearing in viridian paths along the wall as he rolled, lighting a stem with a single, pouched ember, and waited. Back to a nearby chunk of stray stone as still, he waited. The moaning increased, the shuffting rising in sound. There were more. Yet still, he loaded and flung with a blind-deftness over the stone. The skittering vase left shards of ceramic aside as it rolled into the mass. And burned rapidly. Oil and smoke rising with the gin to ignite grossly. As the laughing began, tears mixed into his eyes ``FINALLY, I GET LUCK-”, his celebration halted by another, more distant sound of feral drums and toning spears…”..right”. And yet, he continued his run, slightly lighter of many a pint, and still horrified as fire light traced his shadow along the old walls.
First of all thanks for applying! Your writing is lovely but unfortunately misses some very key details that should be easy to add in/blend with what you have written currently with some research into the lore.
Specifically, the application fails to mention anything about how Eimhin's parents met within the all-encompassing Pact War that lasted for 73 years; an Orcish woman would not have simply been allowed to move into a human city until the Alliance 25 years ago, and even that was a very uneasy Alliance. Since Orcs and Humans were very much on opposite sides of the Pact War, this is a key detail for a Half-Orc's backstory. Furthermore the biography is extremely vague as a whole and does not give details regarding how Eimhin dealt with/reacted to things such as the Plagues sweeping through the cities, the Ca'Liar invasion, the Mesa Campaign, the Royal Wedding, Farm Blight and Year-Long Winter just to name a few examples. Including some of these things gives us a good insight into how much of the lore you have a grasp of and is important for any character's narrative.
A smaller thing but I would also love to see his height and eye color listed in his description please. You can refer to the Half-Orc page on the Saphriel Enjin website for more information!
Please DM me when you've made the edits or feel free to do so if you have any questions. Thank you! I have also posted this in the Discord channel for app discussion.
Prior Roleplay Experience: Multiple years of RP experience across various Tabletops.
Define Power-gaming in your own words: The act of performing an emote in conjunction to a reasonable situation by which a selective player(s) overpowers another player(s) from an out of character standpoint, i.e. insta-killing or not allowing a reaction to take place.
Define Meta-gaming in your own words: The act of using out of character information to influence in character decisions, typically to the advantage of the offender.
Define Role-Playing in your own words: The act of playing out the personality and role of a character that is not yourself.
My prior attempt to post this volume of text resulted in it being auto-marked for Spam, unfortunately. I've reported it as not being spam, but until then, have posted this as a backup to be reviewed. From what I could find, this was not infringing on any rules.
Thank you for your patience! The backstory for Esra does well to incorporate a lot of the server's lore, though there are some things that need some expansion on.
While it's possible for Esra to be the illegitimate son of a nobleman, he will by no means know of his heritage seeing as the mother would have quickly turned him over to the orphanage. Thus he cannot ever tell even a rumor of being a nobleman's son, as half-elves who tell of this are usually silenced to safe face. This is just for clarification of what the character will be aware of (or in this case, not aware of) regarding their birth!
At the time when the fight to close the Demon Gates came to head, the heaviest assault fell upon the newly reclaimed walls of Falkvard. It does not seem likely that the orphanage-mother would be killed during this, since the official orphanage in Barkamsted was located atop a high hill away from direct attack. Unless he was being raised by a separate foster or was out playing with another kid in a different instance, the matron at the time would have little reason to be away from the orphanage in order to be killed.
While the personality explains Esra's ideas on Behmos worship, the backstory does not quite explain how he came to these beliefs. The mentor he found among the troupe was responsible for giving him an understanding on dark magic, yes, but practicing dark magic does not immediately correlate to active worship of Behmos, of which is outlawed. There will need to be more clarification and expansion upon how he came to value these views pertaining to Behmos specifically. Since it's possible to seek dark magic without praising the sin father.
For the magic application on the question asking for an example of how your character would use a weak trinket of their aspect, it's ideal to pick one specifically and describe what he would be able to do at that level. For instance, if the aspect was fire he'd be able to make small sparks.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/17/2011
Posts:
57
Minecraft:
Letholldus
Xbox:
whiisperer
PSN:
whiisperer
Member Details
1.18.2 Update!
The server is now officially running on 1.18.2. This also means an updated texture pack, as well as a major update to our custom models, items, and recipes. We ask that players bear with us during this time as we'll be transitioning from our old custom item plugin so some things may look 'odd' as we go around updating items and decorations with their proper appearances. This update also comes with a new set of events for our bi-weekly main events and occasional minor events. We're also working on getting our new website up and on its feet. While it's not complete enough for public viewing yet, it will hopefully be up and running in the near future, and once it is expect us to begin migrating away from our current Enjin setup! And thanks to our current and any new players for your patience during this period, and please report any major bugs you may experience to the staff team.
There have been some exciting new changes to the server in recent months! Whether you're a new or returning player, now is an excellent time to apply or re-apply to the Realm of Saphriel! Here are some of the things we've been working on recently:
New Website
Thanks to the dedicated work of both staff and players, we are excited to announce that we are moving away from the Enjin website and are now going to be operating from:
We are continuing to improve server and plugin stability, and are excited to also announce that ItemsAdder and CouriersNew are two plugins that have recently been fully implemented into the server!
ItemsAdder is an incredibly powerful plugin which lets us create usable custom items. This means that with a tiny bit of effort your whackiest and wildest sword can be implemented onto the server via ItemsAdder!
CouriersNew is an excellent Roleplay plugin, which allows users to send letters in-game and have them delivered via a Minecraft Villager courier! This plugin brings letters more forward in terms of Roleplay instead of separating them out and serves as an excellent tool!
If you're not aware yet, we run a serverwide event on Saturday every other week, with the next one being next week! These events are fun and offer a great opportunity for character development!
Recent Events
A lot has recently happened in the Realm of Saphriel. The Cult has been especially active, striking multiple blows against the Kingdom and its allies, and setting back the Kingdom of Saphriel's war efforts. The Cult recently made a strike at the Ravine Fort, an important location that splits the Kingdom in half, and though they were unsuccessful in taking the fort itself, they managed to set up camp around the nearby Crossroads and have thus made travel by land between the two major cities of the Kingdom, Falkvard and Barkamsted, impossible.
In a strange ritual, the Cult has further managed to infiltrate the city of Barkamsted and disable any and all magic. From curses to blessings, no magic currently works within the confines of Barkamsted. The Cult took this opportunity to make an attack at Barkamsted, the battle taking the lives of many and injuring many more. Though the city held, as it had done decades prior against the Pact, it was not without great cost.
Some hope for a resolution to the lack of magic within the city glimmers on the horizon, and the Kingdom of Saphriel makes careful plans to push the Cult out of the Crossroads once more, but only time will tell if they are successful in both of these endeavours.
--OOC Information—
Minecraft IGN: Trashmanda
Prior Roleplay Experience: I used to run a fantasy rp server way back in the day but I am out of practice
Define Power-gaming in your own words: you aren't having fun any more, you just want to "win" at all costs
Define Meta-gaming in your own words: using outside knowledge in game
Define Role-Playing in your own words: being any character other than yourself in a game with specific rules of conduct
Honestly, I'm only really interested in being a little raccoon merchant. IDK if that fits in your lore anywhere. It's a lot to read. I'm willing to work with staff to come up with something that fits with your story.
--IC Information—
Character name: Paprika, or Prika for short
Race:
Age:
Gender:
Character Description:
A raccoon, larger than average, who spends her days tending a small garden and selling spices and herbs at her stall in town.
Character Occupation: Farmer/Merchant
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits: personable, witty, knowledgeable of many local plants and some knowledge of exotic plants and their properties. She likes to stick close to home most days, but will also wander the hills and forests foraging for plants to bring back to her small garden. She mostly keeps to herself when at home, but will be very friendly to those who stop by her stall. Every other day, she makes the trip into town to sell the herbs she grows.
Some say she knows the location of a hidden shrine deep in the woods. She takes offerings of rare spices and honey into the trees. No one knwos where she goes.
She speaks very oddly, and cannot tell the differences between human, elves and dwarves, calling them all "peoples".
(At least one to two paragraphs describing their personality traits and/or quirks.)
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Prika looks for the closest exit. Prika is a law abiding citizen. Prika will save her herbs and try to run away. Peoples fighting is not her business.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
The foliage is interesting. It only grows here, but Prika is scared. She took a small sample earlier, but it appears to be time to leave. She will run away if she can.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography: If there's, like, herbal based magic, that's probably, where Prika will shine. I'll have to take a bit to look over your magic rules again. It is a LOT
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Please describe the magic system, including its limitations in your own words:
(Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
Please describe how you would use a weak trinket with your characters first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
As discussed over Discord, it does not fit the lore of our server which can be read on our forums. That said, thank you for your interest in the server and we hope you find one that will fit your needs for a Raccoon Merchant!
We have now updated the server to 1.19.2! With this update, we have also introduced RealisticSeasons, meaning that going forward players will experience the changes of seasons to the environment, increased rainfall during certain seasons, and more. We also introduced more custom ItemsAdder models on our custom resource pack, so we've been very busy with making the server experience as immersive as possible!
We are now only accepting new applications through Discord!
Recent Events
Over the past few years, there has been an increase of strange currents flowing through the oceans. Crabs walking out onto land and attacking poor folk, ships disappearing at sea, and the Kurol, an until-now distant race of sea people, being pushed towards the shores of Saphriel, fleeing changing tides and evil waters. The brave citizens of the Kingdom of Saphriel and its allies continue to seek answers as to the causes of this turn of events, gathering the puzzle pieces from ancient shipwrecks, finding them in abandoned temples, and more.
Meanwhile, another sea mystery came to a close, as Captain Jako has been found to be a pirate who has been attacking Ca'Liar shipping for many years. He and his crew have been arrested and shall soon know their fates - for many it shall be execution. For others, perhaps a lighter sentence.
With all of this, the Cult and the Sons of Itiris have both gone quiet. It is possible that the Cult is recovering from its loss of the Crossroads, retaken by a multi-pronged effort, though they are still a vile and corrupted place. Mercenaries have been going into the depths to bring back research samples, to great danger to their lives and limb.
The Sons of Itiris, meanwhile, have been driven even deeper underground with a hefty bounty announced on their location. Whether the Kingdom can find them is yet unknown.
I've edited to add some more details as asked!
I tend to not want to overburden any kind of backstory, and always focus on the RP and what happens, thus I try to leave things vague and more tonal rather than detailed (At least, for anything before my RP start). For the Vicis family, I really don't want to focus much on it, so I've gone and written them as having died out - he just has a family, I have no intention on it going much beyond that!
I hope that's all suitable. While I have read the lore, I don't want to solidify Andagon's entire story on the past, find that to be quite constricting, and I never end up following pre-made plans.
1.16.5 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
--OOC Information—
Minecraft IGN: avemechanicus (Discord: Nihilizm)
Prior Roleplay Experience: Far too many discord and minecraft servers from trundling Massivecraft and a poor exit, to Afterfall with its soft ground and soft plots. Beyond that, a lifelong GM and far more prone to planning in the moment, than any overarching goal. It simply feels natural.
Define Power-gaming in your own words The act of inducing something absolute onto a scenario, or character, without the ability to counteract, react, or allow any variation beyond what is given. Effectively, forcing an outcome.
Define Meta-gaming in your own words: Assuming or utilizing information that could not be inferred by a character or from prior experience. Metagaming is a tricky thing in regards to plots given the contrast between direct information, and assumable information. Here be Dragons, and angry forum posts.
Define Role-Playing in your own words: To be another, whether better or worse. To strive and aspire in the skin of that other, and to live on through them, as a story for others to read, and to enjoy.
--IC Information—
Character name: Eimhin MacGiolla Ravensburg
Race: Half-Orc
Age: 27
Gender: Male
Character Description: Almost comically overly muscled in a way that seems inhuman, slabbed and planar with a notable square cast to his features. Many planes with what little could be deemed slight being in his facial features, subtly rounded at close, but otherwise hardy and brickish. His torso is almost block shaped, subtly curving upward. Limbs thickset on hard, noted joints. Skull and bone structured without the feral projection of a true orc, or the fey features of man, rather, rigid, in a manner, with great sinew and flesh binding tight. Hide pale and dusted in mild injuries, hair left in crimson masses to fall as needed, or bound tight in a cloth. Eimhin doesn’t lack for size, standing just under the apex of his people’s height, at six feet, ten inches. Even his tusks, supernumerary with slight additions to each side pointing up. Even his right eye, dual pupil and slightly faded, maintains an emerald green with slight pigment bleed into the iris. His very composition yields an industrial error that walks. In all regards he could be terrifying. Yet he’s entirely soft spoken, with a subtle inner flame of activity given to gentle action, and gentler wisdom. His posture is fluid and slightly too stable, with precision kept despite his great mass. A perpetually cautious pace.
Character Occupation: (Optional)
Brewer/Cook/Aspirant of the Natural Sciences/Naturalistic Brawler (Shamefully)- From limited work with fighting men, militias and a brief stint as a debtsman, Eimhin has preferred and returned to his old life in common good, fine drink, and warm hearths. Prior, Eimhin served as a chirurgeon in a mercenary company, and prior that, a cook in his mother’s Alehouse. He is no greatly skilled soldier, but has some passive reflexes. Beyond that, he’s a relatively skilled brewer, and cook, preferring hardy fare with flourishes, and beer for its long shelf-life.
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
Eimhin’s personality shifts between thoughtful and impulsive, with one setting the stage for the other. Deeper thought while present, is often slightly disconnected from the oncoming. While otherwise serene, passion still motivates where others would have goals. In many regards, Eimhin is flame-like in demeanour, prone to clear, concise statements to bolster, and reliant on a relatively peaceful environment for proper instruction. He prefers to think in moments of serene elucidation as opposed to in the moment, letting action hold into immediate actions. He knows he is far from a leader, and would rather aid in a retreat than a forward assault. He observes passively, and builds actively over letting what would happen, happen. This sense of prideful resilience bleeds into many actions. Eimhin has many questions, but rarely questions himself. Beyond this, his tendency is toward a patience that erupts into vocalization when finally allowed, speaking rapidly and incinerating in his sheer empathy for others, whether misplaced or not. He prefers constructive actions over direct aggression, and frequently calms around the friendlier companions, allowing himself peaceful communication and open hearted discussion over any ultimate goal.
Character Biography:
A chirruping ******* of a mercenary’s wanderings, born from a rather daring man, James, and an orcish camp follower more keen on coin than any greater ideology. Eimhin only knows her as “Mam”. A camp follower burned from any home she knew, or connection to her own people, traced in horrid scarring along her back and shoulders. The story eluded Eimhin’s curiosity. Despite his optimism, Eimhin often wanted for much, bar affection. His tiny, pup-like frame left to wander the cookhouse of an assimilated orcish mother that likewise, long left the deserts and grit of her home to a damp, and colder mountain shanty-city along the coast. Rather, a collection of hermitage-monasteries and little else but thirst, and craft. Black dogs his few friends aside from his father’s other bastards. Left to his own devices, there wouldn’t be much. Yet Eimhin had the spirit of his lineages, of feral truth and determination, and human flexibility. And so, as he aged into adolescence, his kindly heart put effort into his crafts of the spatula and pan, into listening to passing tales and holy fables just as readily as eventually, he’d be forced to end some excited philosophy with a forefront apology and reddening of his knuckles. Such was the life of the apprentice-cook of the Happy Black Dog Alehouse. The Pact War had left marks on both sides of his family well hidden, and while his out-of-wedlock birth was seen by many as abomination, such scorn was hidden from the happy pup. Just a camp follower’s failing around other, broken, wandering people. From that, society came in trickles of tavern stories and trade with the hermitages flecking distant mires and mountains, that came for good drink and cheap food. But still, he’d been born of something beyond violence or conquest. Brief passion, but passion nonetheless. Eimhin’s early memories were simple mercenary taverns, marked with the same crude sign, the Happy Black Dog, risen wherever it could be, and as often burned down, looted, or removed as many days as it was open. He knew he was a monster then, to most, but he didn’t have to be one to himself. He was in many ways, as loyal as the dogs he’d always ran with. Even in the cold mountains, news of the world came, and with it, war. Many little wars, simple militia work. Yet he was still bloodied.
With what other half-siblings that found their way to the apparently youngest of them, did the call of a hero come and gentle cooking laid aside to brutal need. A cook, medic, and herbalist in the shadow of a greater free company “The Estate of Ravens”, that which he earned his father’s name in a goreshod service. When the simple petty conflicts of merchants came to an end, did a still young Eimhin divest himself, disgusted by war, and his own part in it in any regard, and find his piety to the simpler deities of life, good harvests, and judgement. To master himself, through what he could give freely as opposed to necessity, stained his mind and soul with charity. While at times a miser, the perpetual hunger of the blight that sapped what strength he’d cultured over his life was sufficient to ingrain such tendencies. To know hunger, and to see it about himself was sufficient charity when there was ever enough, or rarely a full pot honed him. In the wake of suffering, Eimhin learned even greater giving tendencies and found himself a truth in the finer and poorer brews of the world. The famine didn’t break his spirit, only briefly wither his flesh, but piety had its limits. Sadly, the monastery, Sigil of the Blasted Tree Hall, simply used him as heavy labour and a very unwilling debt collector. In the times since then, spanning only two years, he has quietly departed the pious life, and simply begun his wanderings as mendicant, labourer, cook for the needy, and tavern aid wherever he can find good works. From the once-besought by plague, to the simply impoverished, in many ways, Eimhin engaged in greater piety than through any temple. Albeit his methods are crude, and mild. Memories of the dead, of hunger, and of scorn interwoven into empathy without comparison, and a stern rebuttal to cruelty when it can be helped. But still, his memories mire him at times, a pup-hood of spit and vitriol when not useful, and simply being ignored when it can be. In many ways, Eimhin remains a stranger to the world, despite having never known the desert distant from it. Myths of Fae drain him of the old mires he once dreamt of. Strange face thieves and other stranger beings than anything at the bottom of a bottle. The wars of countless years, even to his relatively decent life, stretch on. The Pact might be at its end, but he can still feel the tension. The looks and the bile in his memory tainting his better benevolence at times.
Beyond this, he’s begun to develop a true appreciation for the concepts of alchemy, expanding from his brewing and monastic trends, and for the natural world, which he draws great interest and verbose euphemisms from. With the oncoming and mild ease of tensions, Eimhin has sought a static place to practice his personal trades, his sacred craft, and to understand the world better. Even if it perpetual pivots around near armageddon. There’s always a place to build anew with good memories of the old, even for a simple cook, with tusks. Even if the glares aren’t always kind. Even if the plagues return, and the dead don’t rest, he won’t give up on making sure there’s plenty in everyone’s bowl, even if he must, once again, go without. Except Face-Thieves, they can go hungry.
Other/Extra: Possible art below, from a good friend.
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
There has never been such a clamour as a large brute that wants nothing to do with the surrounding maelstrom as was today. Not in Eimhin’s living or possibly soon to be dead memory. Yet still, his high steps ushered him aside with a sweeping sole as his palms flickered forth and aside, forcing room for himself as his churning, high alcohol haul churned along its belted shoulder. “By the Stoats of Stoatery!” as the brewer kept his soles turning, what agility lost for coordination gained. An errant haft thumping the back of his shoulder as he turned unsteadily, an errant motion of the cask striking a nearby helmet, the clang of wood to lead-lined authority ringing true. The only words he could emit were “Ohno”, as the haft points ran along his back, cold head-flats to his spine as he lifted his palms. “There’s a reason for this, I swear”. As he was slowly orchestrated away as the riot broke down, his cavity forced into the crowd slowly widening as guards inserted themselves. All the while whimpering out, “But I ain’t that reason!”.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Such is the flight of a cask, that one wonders, “Why?” Then when it impacts, the comment is often “Such a waste”. This was not one of those times. The thump of soft boots to stone as the monk hurtled down nearby halls, avoiding the now gin soaked abomination of near constant horror to the eye. Rummaging along his pipe vase as something vaguely heroic rose in him. From that, errant greenery gripped as he ran, tearing in viridian paths along the wall as he rolled, lighting a stem with a single, pouched ember, and waited. Back to a nearby chunk of stray stone as still, he waited. The moaning increased, the shuffting rising in sound. There were more. Yet still, he loaded and flung with a blind-deftness over the stone. The skittering vase left shards of ceramic aside as it rolled into the mass. And burned rapidly. Oil and smoke rising with the gin to ignite grossly. As the laughing began, tears mixed into his eyes ``FINALLY, I GET LUCK-”, his celebration halted by another, more distant sound of feral drums and toning spears…”..right”. And yet, he continued his run, slightly lighter of many a pint, and still horrified as fire light traced his shadow along the old walls.
Denied!
--OOC Information—
Minecraft IGN: IdealSybil
Prior Roleplay Experience: Multiple years of RP experience across various Tabletops.
Define Power-gaming in your own words: The act of performing an emote in conjunction to a reasonable situation by which a selective player(s) overpowers another player(s) from an out of character standpoint, i.e. insta-killing or not allowing a reaction to take place.
Define Meta-gaming in your own words: The act of using out of character information to influence in character decisions, typically to the advantage of the offender.
Define Role-Playing in your own words: The act of playing out the personality and role of a character that is not yourself.
--IC Information—
LINK to Google Document.
My prior attempt to post this volume of text resulted in it being auto-marked for Spam, unfortunately. I've reported it as not being spam, but until then, have posted this as a backup to be reviewed. From what I could find, this was not infringing on any rules.
Quote from IdealSybil>>
-snip-
Pending
Thank you for your patience! The backstory for Esra does well to incorporate a lot of the server's lore, though there are some things that need some expansion on.
While it's possible for Esra to be the illegitimate son of a nobleman, he will by no means know of his heritage seeing as the mother would have quickly turned him over to the orphanage. Thus he cannot ever tell even a rumor of being a nobleman's son, as half-elves who tell of this are usually silenced to safe face. This is just for clarification of what the character will be aware of (or in this case, not aware of) regarding their birth!
At the time when the fight to close the Demon Gates came to head, the heaviest assault fell upon the newly reclaimed walls of Falkvard. It does not seem likely that the orphanage-mother would be killed during this, since the official orphanage in Barkamsted was located atop a high hill away from direct attack. Unless he was being raised by a separate foster or was out playing with another kid in a different instance, the matron at the time would have little reason to be away from the orphanage in order to be killed.
While the personality explains Esra's ideas on Behmos worship, the backstory does not quite explain how he came to these beliefs. The mentor he found among the troupe was responsible for giving him an understanding on dark magic, yes, but practicing dark magic does not immediately correlate to active worship of Behmos, of which is outlawed. There will need to be more clarification and expansion upon how he came to value these views pertaining to Behmos specifically. Since it's possible to seek dark magic without praising the sin father.
For the magic application on the question asking for an example of how your character would use a weak trinket of their aspect, it's ideal to pick one specifically and describe what he would be able to do at that level. For instance, if the aspect was fire he'd be able to make small sparks.
Let me know once you make the updates!
1.18.2 Update!
The server is now officially running on 1.18.2. This also means an updated texture pack, as well as a major update to our custom models, items, and recipes. We ask that players bear with us during this time as we'll be transitioning from our old custom item plugin so some things may look 'odd' as we go around updating items and decorations with their proper appearances. This update also comes with a new set of events for our bi-weekly main events and occasional minor events. We're also working on getting our new website up and on its feet. While it's not complete enough for public viewing yet, it will hopefully be up and running in the near future, and once it is expect us to begin migrating away from our current Enjin setup! And thanks to our current and any new players for your patience during this period, and please report any major bugs you may experience to the staff team.
Thanks to the dedicated work of both staff and players, we are excited to announce that we are moving away from the Enjin website and are now going to be operating from:
https://www.therealmofsaphriel.com/
Please let us know what you think! As always, if you are a new player you can apply on our Discord or here! Application information can be found here:
https://www.therealmofsaphriel.com/apply
Server Changes
We are continuing to improve server and plugin stability, and are excited to also announce that ItemsAdder and CouriersNew are two plugins that have recently been fully implemented into the server!
ItemsAdder is an incredibly powerful plugin which lets us create usable custom items. This means that with a tiny bit of effort your whackiest and wildest sword can be implemented onto the server via ItemsAdder!
CouriersNew is an excellent Roleplay plugin, which allows users to send letters in-game and have them delivered via a Minecraft Villager courier! This plugin brings letters more forward in terms of Roleplay instead of separating them out and serves as an excellent tool!
If you're not aware yet, we run a serverwide event on Saturday every other week, with the next one being next week! These events are fun and offer a great opportunity for character development!
Recent Events
A lot has recently happened in the Realm of Saphriel. The Cult has been especially active, striking multiple blows against the Kingdom and its allies, and setting back the Kingdom of Saphriel's war efforts. The Cult recently made a strike at the Ravine Fort, an important location that splits the Kingdom in half, and though they were unsuccessful in taking the fort itself, they managed to set up camp around the nearby Crossroads and have thus made travel by land between the two major cities of the Kingdom, Falkvard and Barkamsted, impossible.
In a strange ritual, the Cult has further managed to infiltrate the city of Barkamsted and disable any and all magic. From curses to blessings, no magic currently works within the confines of Barkamsted. The Cult took this opportunity to make an attack at Barkamsted, the battle taking the lives of many and injuring many more. Though the city held, as it had done decades prior against the Pact, it was not without great cost.
Some hope for a resolution to the lack of magic within the city glimmers on the horizon, and the Kingdom of Saphriel makes careful plans to push the Cult out of the Crossroads once more, but only time will tell if they are successful in both of these endeavours.
--OOC Information—
Minecraft IGN: Trashmanda
Prior Roleplay Experience: I used to run a fantasy rp server way back in the day but I am out of practice
Define Power-gaming in your own words: you aren't having fun any more, you just want to "win" at all costs
Define Meta-gaming in your own words: using outside knowledge in game
Define Role-Playing in your own words: being any character other than yourself in a game with specific rules of conduct
Honestly, I'm only really interested in being a little raccoon merchant. IDK if that fits in your lore anywhere. It's a lot to read. I'm willing to work with staff to come up with something that fits with your story.
--IC Information—
Character name: Paprika, or Prika for short
Race:
Age:
Gender:
Character Description:
A raccoon, larger than average, who spends her days tending a small garden and selling spices and herbs at her stall in town.
Character Occupation: Farmer/Merchant
(For us to understand your characters starting skill set, your character still will need to contact the Kingdom to purchase any property)
Character Personality/Traits: personable, witty, knowledgeable of many local plants and some knowledge of exotic plants and their properties. She likes to stick close to home most days, but will also wander the hills and forests foraging for plants to bring back to her small garden. She mostly keeps to herself when at home, but will be very friendly to those who stop by her stall. Every other day, she makes the trip into town to sell the herbs she grows.
Some say she knows the location of a hidden shrine deep in the woods. She takes offerings of rare spices and honey into the trees. No one knwos where she goes.
She speaks very oddly, and cannot tell the differences between human, elves and dwarves, calling them all "peoples".
(At least one to two paragraphs describing their personality traits and/or quirks.)
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
Prika looks for the closest exit. Prika is a law abiding citizen. Prika will save her herbs and try to run away. Peoples fighting is not her business.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
The foliage is interesting. It only grows here, but Prika is scared. She took a small sample earlier, but it appears to be time to leave. She will run away if she can.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography: If there's, like, herbal based magic, that's probably, where Prika will shine. I'll have to take a bit to look over your magic rules again. It is a LOT
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Please describe the magic system, including its limitations in your own words:
(Two Paragraphs, please mention how one would cast, the limitations to casting and specific races, and the consequences of overuse)
Please describe how you would use a weak trinket with your characters first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
Your Application is
Denied
As discussed over Discord, it does not fit the lore of our server which can be read on our forums. That said, thank you for your interest in the server and we hope you find one that will fit your needs for a Raccoon Merchant!
Latest Server Updates
We have now updated the server to 1.19.2! With this update, we have also introduced RealisticSeasons, meaning that going forward players will experience the changes of seasons to the environment, increased rainfall during certain seasons, and more. We also introduced more custom ItemsAdder models on our custom resource pack, so we've been very busy with making the server experience as immersive as possible!
We are now only accepting new applications through Discord!
Recent Events
Over the past few years, there has been an increase of strange currents flowing through the oceans. Crabs walking out onto land and attacking poor folk, ships disappearing at sea, and the Kurol, an until-now distant race of sea people, being pushed towards the shores of Saphriel, fleeing changing tides and evil waters. The brave citizens of the Kingdom of Saphriel and its allies continue to seek answers as to the causes of this turn of events, gathering the puzzle pieces from ancient shipwrecks, finding them in abandoned temples, and more.
Meanwhile, another sea mystery came to a close, as Captain Jako has been found to be a pirate who has been attacking Ca'Liar shipping for many years. He and his crew have been arrested and shall soon know their fates - for many it shall be execution. For others, perhaps a lighter sentence.
With all of this, the Cult and the Sons of Itiris have both gone quiet. It is possible that the Cult is recovering from its loss of the Crossroads, retaken by a multi-pronged effort, though they are still a vile and corrupted place. Mercenaries have been going into the depths to bring back research samples, to great danger to their lives and limb.
The Sons of Itiris, meanwhile, have been driven even deeper underground with a hefty bounty announced on their location. Whether the Kingdom can find them is yet unknown.