This is a decent application, but the problem is the biography does not hit the three paragraph minimum. If you expand on this, your application will be gladly reconsidered. Please post the revised application as a new post, rather than editing the current one.
-Skype name (Optional, for server chat): Perhaps later.
-Do you have any prior roleplay-related experience, if so could you give an example? Roleplay has been my hobby and passion for many years, starting on forum RPs back in the days of BZpower, moving to minecraft almost 5 years ago. I started with Middle Earth Roleplay, moving with the community to Road to Ages, When Darkness Falls, and The Hobbit Roleplay. Later on, I played on Mythos and Realmcraft, and now I currently play on Myraeon.
-Define Power-gaming in your own words: Powergaming has two facets. The first is self-focused, overpowering your character with unrealistic amounts of skills and/or abilities, having them make every trick shot, climb every rock face, know 5 languages, and be ambidextrous. Powergaming players often fall prey to having their character quickly and conveniently have mastered obscure skills and talents. The second facet of powergaming is externally focused, and it involves controlling someone else’s character. This often occurs in combat, where a powergamer will emote something like *he swings out his sword and cuts your arm*. He leaves no room for the other player to react. A non-powergaming version would be: *he swings out his sword, aiming a swift strike towards your arm*
-Define Meta-gaming in your own words: Metagaming is complex and nefarious. At its core, metagaming is applying information that your character does not know, while playing your character, and having your character act on or have that information. This involves RPing with info you overhear in teamspeak or OOC message, but can also include extensive knowledge of lore that your character would not know. I’ve also seen metagaming include the inverse, where you say out in OOC information (from a private RP) that the listeners would not know.
----IC Info----
-Character name: Amden Artoc
-Character race: Human
-Character age: 31
-Character Occupation: Amden was the sworn man of a noble house, his and their homeland far overseas. His house served the ruling house of that aristocracy, and as such Amden gave service in both the soldiery and keeping funds for lesser noble affairs. After his falling-out, though, Amden fled with what money he had to his name, spending it all to put as much ocean between him and that land as possible. As new an arrival as he is, Amden has no occupation yet, but with a strong back and an acute mind, he is hopeful as to his prospects.
-Character description:
Amden stands at a good height of six feet even, mesomorph build on the lighter side, his limbs a little thinner than they could be. Looking at him first, the passerby first notices a heavy woolen hood casting shade over his face, though no cloak traditionally paired with it. Instead, he wears a long, faded blue overcoat, a little tattered and worn, old brass buttons and the like. Beneath, a slightly rumpled white shirt.
His face is on the thinner side, with a moderate chinstrap beard and narrow dark eyes, a nose longer than some. He walks with a small hunch, usually, pulling his six feet down to something a little less intimidating. He wears and keeps personal effects in a leather satchelbag over his shoulder. When he speaks, it is with a light accent.
-Character personality and traits:
Amden’s personality is composed of a number of cracked relics. He has a powerful self-discipline, but is only beginning to unfold what such discipline should mean without a higher loyalty. He is trained to think tactically, and work in tight military order, and as such cannot help himself from analyzing situations as they come, but nowadays it is sometimes with the shake of a head and a low curse. From two years at sea comes a bit of a tongue, a gruffness, a proclivity to keep intentions to himself and speak when spoken to - until it comes to something he’s set his mind to. Then, perhaps, he lets his training take hold, his discipline sharpen his mind, and his face may even lighten with a task before him.
-Character biography:
Two years a sailor. Salt and brine, coarse rope and heavy canvas, the creak of wood and the sway of the sea. Amden grew up around ships, his kingdom’s capital being a port city, and at times he could recall sailing in the bay, happy, careless. Now, though, the ship’s deck is his life; the galley his sustenance, and the heave and ho, his livelihood. When he joins in the inebriated chorus, it is in muttering. From hammock to hammock, or the top of a heavy chest, his few belongings tucked away and his money never taken from the inside pocket of his coat.
Disgrace, humiliation. One of two times before the King, a gleaming and spotless white uniform with gold epaulettes glaring down at him. In his heart, Amden knew that he bore the responsibility for the damning actions and accusations. The funds were gone, unaccounted for, an intangible trickle of gold streaming from the ledger and into traitors’ pockets, padding the coffers of the enemies of the throne. There was no way to possibly justify himself before his betters, no way to spit out the words caught in his throat, that he had no choice. A rock and a hard place, with political skullduggery at its height and silver tongues, smiling faces all around. There was no way to treat everyone as an enemy, as he should have, not when the right alliance and the right contract would mean life and glory for his noble house. Now it had caught him.
An upbringing of station. It was beyond what he deserved, above his birth, and not a day went by that someone didn't waggle their finger and said “and don’t you forget it!” He worked hard, studied, trained, taking his punishments along with the little lordlings and squires alike. At eight, his first bow. At twelve, his first arming-sword. At fifteen, given charge of a minor account, and told to double the contents of the ledger by his eighteenth birthday. The day came and went, the bottom line reading a little over two-and-a-quarter times, and with a pat on the back Amden was given the golden-nibbed quill. The next morning, bright and early, he donned his heavy cloth and leather and set out to the drilling ground....
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Amden’s hand flies to his side, then his hip. His eyes dart up, and, his hand finding naught there where once a hilt rested, instead his fists clench and he sets off running. “Cutpurse!” he calls, shouldering roughly past one or two fellows in the throng. A thin path opens in the crowd, but the child has too much of a start -- A turn around a building’s edge, Amden banks the curve, and barely catches the sight sprinting heels and rubbage spilling from an overturned bin. Amden spits a curse and slows to a jog, then stops. He looks to either side, and satisfied that he is alone, checks the other two purses stowed on the inside of his long coat. It pays off, no pun intended, to diversify the locations of one’s accounts.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
((But its leg! Ah! It’s caught in a bear trap!))
The wolf whimpers and snarls as Amden approaches, knees bent and crouched low. He shakes his head as he gets close, seeing the blood-caked haunch and the pups unmoving. The wolf lunges out, but weakly, and then cries in pain as it recoils back. Amden closes his eyes a moment, and lifts up a choice expletive in a prayer of apology. With a *crack!*, he brings down the stout oak stave in his hands upon the wolf’s skull.
The scene is yet still, the larger canvass of grey caked with black and red, and the little lumps that look for all the world like tiny rolled mats of shaggy carpet. Amden gingerly turns them over, the first, the second, unmoving, no breath drawn. The third’s belly rises, though, and to his surprise Amden scoops it up and, emptying a pocket in the satchelbag, sets the creature in. He’d have to make up his mind later whether to nurse the damned thing, set it loose to its death, or try to sell it.
-Do you have any prior roleplay-related experience, if so could you give an example? I have roleplay experience from other games and forums. I've also participated in another roleplay server.
-Define Power-gaming in your own words: Power gaming is giving your character unfair advantages that aren't realistic.
-Define Meta-gaming in your own words: Meta gaming is assuming your character knows something, when really they have no idea.
----IC Info----
-Character name: Tyler Jakes
-Character race: Human
-Character age: 32
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
I'm not sure yet, I'll look around the server if I'm accepted.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Tyler isn't a very tall man, standing at only 5'9 and 140 lbs. He has light brown hair, swept to the side. His hair doesn't go over his ears very much, his bangs cover his forehead. He has a darker colored brown beard, which he takes a lot of pride in. Tyler is white, and he has brown eyes. He has a light scar that runs from his temple down to his cheek until it is covered from his beard. Tyler also has more of a muscular build, not bodybuilder, however.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Tyler can be a little narcissistic and aggressive sometimes, and acts like a real tough man, but in reality he's somebody who has a strong sense of mercy, generosity and a real family man.
-Character biography (At least three paragraphs describing your character's history and experiences):
Tyler was born into a medium sized town to a middle class family. Tyler had very loving parents, and 3 siblings. His mother was a stay-at-home mother, his dad worked for industrial type jobs, so Tyler rarely saw his father around much. He was very good in school, and got good grades. His father emphasized the importance of an education. Tyler was also very popular at school, having many friends. When he was around 12, he and his friends would often get into mischief, like cow tipping and stealing sweets. When Tyler was 14, his father was killed on the job by a wagon. Tyler picked up a job at the shipyard after school. He would do shipwork in order to help his older brother raise money for the family.
One day when Tyler was hammering together some boards to a hull, Somebody hit the floodgate, Sweeping Tyler, the ship, and several other workers into the marina. He saved two workers who didn't know how to swim, and sustained an injury from a nail, which caused his scar. Tyler and other workers were fired, the dockmaster maddened. Tyler's older brother helped run a blacksmith. Tyler got a job at the blacksmith, with recommendation from his brother. When Tyler was 15, a kid at school threw an egg at him. Maddened, Tyler and the boy got into a fight, which resulted in the boy being beaten half to death before Tyler was arrested. Tyler then spent 3 years in a dungeon hating himself. He knew he had disappointed his brother, his mother, and his father would be dissappointed in him. He got out of the dungeon when he was 18.
The first thing he did, was apologize to the kid, now man. When he got home, he was told by his mother that his older brother was murdered, and the family was about to lose their house. His younger brother was going to drop out of school. Tyler convinced his little brother that school was more important, and that he could raise the money himself. After that, it was quite difficult for Tyler to get a job, because the town knew about the arrest. Tyler ended up living on the streets of a neighboring town, working 3 jobs and visiting his family once in a while to transfer money. When his little brother and sister finished school, Tyler was relieved. He began to raise funds for himself, and traveled elsewhere, where he could have a chance in life. He was then 27.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
I turn, processing what has just happened. I start running after the child, but stop 3 steps later, and watch the child run away. I curse at myself and stomp on the ground. I put my hand to my head, extremely frustrated. I clench my fists, and begin heading home, unable to purchase anything else.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
I inspect the wound, and I am not able to figure out how the trap works. Saddened, I stroke the wolf for a small while, and put her to rest. I scoop up her pups, gently. I breathe for a minute, and then turn, continuing. I'll sell the pups to somebody that will look after them and not slaughter them for fur, I figure. I slip the pups carefully into my bag, walking on.
This application will be accepted, but it states that your character is stronger than basically everyone. Note that this will not be the case when you are on the server because it would be unfair to all the other players. It's a form of powergaming and won't be accepted if you attempt to win every fight simply because your backstory says you were always stronger than the older boys. This may not have been your intentions, but we attempt to provide fair warning to all about anything thing we may find slightly wrong with a character. I will send you a Skype request to add you to the server group and we look forward to seeing you on the server!
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
This is actually a very nice application, but it contains a problem that we would like edited. You being a noble from overseas creates too many fallacies in our lore and world geography. If this could be changed to perhaps only the immediate continent containing Barkamsted, it would fit much better and not cause any disagreements with events to be planned in the future. If you make this change, please post a new application rather than editing this one.
We appreciate you expanding on your biography and for your effort put into making an acceptable application. We are looking forward to seeing you on the server!
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
While I understand the position, I speak now as a veteran of past servers both beloved and scorned. My intention was to leave this character's backstory as vague as possible so as to not cause irrevocable contradictions, but it does surprise me that you've chosen as a server to limit player characters' backstories so heavily. I do respect the effort that perhaps has gone into a complete world map, everything in its place, but one of my absolute favorite common practices of other RP servers is their willingness to accept ongoing stories, characters with rich pasts that were borne of RP, not just written backstory. I don't know your plans and intentions for development, but I would personally love to see Saphirel leave players' options open for a little bit of RP diversity and flexibility.
With this said, I would like to keep these parts of my backstory intact, and have Amden have arrived from overseas. Are there perhaps gaps in the known world map? Continents so far overseas that little to no contact has been made? These are just off-the-cuff thoughts, but if there are minor changes that would help smooth this transition, I am happy to work to achieve those.
EDIT: Maybe an unnecessary clarification, but my character is not (or barely) noble himself, but was merely serving a noble house.
We have decided to accept your application with a few things being clarified. The kingdom you are from will have to be rather small and not very well known and any other continents that come up in future events will be assumed as not the one you hail from. As you said, it was written vague enough that these small comments can simply be assumed. We also appreciate the points you posted being presented in a respectful manner, it doesn't help to be rude and pushy.
Note: I think of actual cannibal Shia LaBeouf everytime I read the wolf RP scenario.
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Yes, I'm a 2 Year member of my local gaming club and as such I've played quite a few role playing games, including a personal favorite of mine, a cowboys and aliens-type freeform RPG where I fooled the world into thinking I was the real Gaben. Outside of that, I haven't had much experience, especially not in minecraft, as a lot of "RPG" servers tend to constantly talk about/be in the meta.
My definition of powergaming, in real-life RPG's min-maxing is a big one, but basically I consider it to be gaming in order to maximize your own power, ignoring things like story and their own character's goals. I guess, on this form of RP, it would be overpowering your character with traits they shouldn't have.
My definition of metagaming is, put simply, thinking and acting out of character and out of story, such as, again in real life, knowing a monster's weakness your character should not know because you saw the dm's notes or own the monster manual.
--IC Info--
Name - Evelynn, but "Eve" is preffered.
Race - High Elf
Age - 37
Occupation - Waitress at a local pub
Description - Eve was born with long white hair, but she dyes it black. Eve is about 6'10" and her wardrobe mainly consists of gray clothing of various brightnesses, although she does favor one gray dress in particular, which she wears to work on Sundays. Eve has mostly flawless pale skin with the exception of a single good - sized scar on her left calf.
Personality - Eve maintains a mostly disinterested and depressed outlook on the world, and as many a patron has found out, she is quick to slap reject men hitting on her with a swift double slap. Otherwise she's mostly a reserved girl, wearing a smile while taking orders, but she seeks more to life ever since she left her family. But what she doesn't know is that she's a born saleswoman who could sell water to a drowning man. She's been thinking of leaving her job recently, to go pursue something... interesting.
Biography - Evelynn was born to a rich high elf family. Her father is still alive and is a veteran, dismissed from combat due to an injury that prevented him from walking. That injury was a cannon shot straight to the right leg. Her mother was a false priestess who claimed to be a direct descendant of Aderoth himself, who inherited a fortune from her father, a merchant whose name was known across the world. Using this money, she built a church to Aderoth and has been scamming donations out of people since, although Eve mostly prayed to Udero, regardless of her phony claims. For many years Eve lived a sheltered life, possibly helping to build her depressed attitude. Every day, nothing changed. Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch, medicinal and alchemical lessons (her favorite time of day), Supper, usually alongside her parent's rich friends, and their rude obnoxious children, go to bed. Wash, rinse, repeat. She couldn't handle the monotony, so, on November 20th, six days after her 27th birthday, she ran off into the woods, taking 3 days' supply of food from the kitchen, and a magical black leather bracelet of illusions from her father's collection of historical artifacts. Of course, she did not know it was magical, and simply thought it would be a valuable sell.With that, she took off into the night. She encountered a pack of 5 wolves on her way to the main town, and couldn't fight them off, but suddenly the began glowing a deep blue and a large cloud of black smoke appeared around her and the wolves. Afraid and confused, Eve continued running towards town as 4 of the wolves were lost in the smokescreen, but not before the other wolf managed to get a good slash at her left calf. When she got to town, she immediately went to a doctor to fix her leg, bought some hair dye, and looked for a place to stay as well as work, as she decided it would be best for her to disappear into a new identity. She found work at a pub, and when she told her story to him, he allowed her free living upstairs in the inn as long as she continued working at the bar.
RP Questions -
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
I shrug it off, as I don't know the child's situation, and I don't carry more money than I need when I go to town. I would also tell the constabulary to look out for this kid, to prevent future robberies. But otherwise I would take no action, and there would have been nothing I could do to get my money back anyways, as I'm not exactly good at navigation.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
At this point, there's nothing I can really do for the mom, but I would take one or two of the puppies with me as pets, so they can live in relative comfort and safety. Besides, I've always wanted a pet, and dogs are ridiculously expensive, so maybe taking care of the little guy would make my life a bit more interesting.
--Magic Application--
I want my character to have magical capabilities in order to connive people into buying things from me, or lowering the price of merchants, seeing as an illusion bracelet would make me as beautiful as I wanted. But I also want illusion magic for a soft defense against robbers, so I can distract them with clouds of fake mist. Overall, though, it would be more of a utility to me than a combat tool.
The limits of magic is that nine times out of ten, the person is weaker than the artifact, meaning that most people will not be able to use their artifact to it's fullest potential, and even if they are able, if they aren't very careful, they can ruin their artifact, and render themselves without magic.
My description of magic is that anyone with the capability to direct magical energy can send magic into an artifact of a certain type to create a magical effect.
With this fire trinket, I would mostly use it as a utility, such as for cooking, or possibly lighting for a dark place, but with something so weak, I wouldn't want to put the strain of combat or extreme heat on it.
Yes, I'm a 2 Year member of my local gaming club and as such I've
played quite a few role playing games, including a personal favorite of
mine, a cowboys and aliens-type freeform RPG where I fooled the world
into thinking I was the real Gaben. Outside of that, I haven't had much
experience, especially not in minecraft, as a lot of "RPG" servers tend
to constantly talk about/be in the meta.
My definition of powergaming, in real-life RPG's min-maxing is a big
one, but basically I consider it to be gaming in order to maximize your
own power, ignoring things like story and their own character's goals. I
guess, on this form of RP, it would be overpowering your character with
traits they shouldn't have.
My definition of metagaming is, put simply, thinking and acting out
of character and out of story, such as, again in real life, knowing a
monster's weakness your character should not know because you saw the
dm's notes or own the monster manual.
--IC Info--
Name - Evelynn, but "Eve" is preffered.
Race - High Elf
Age - 37
Occupation - Waitress at a local pub
Description - Eve was born with long white hair, but she dyes it
black. Eve is about 6'10" and her wardrobe mainly consists of gray
clothing of various brightnesses, although she does favor one gray dress
in particular, which she wears to work on Sundays. Eve has mostly
flawless pale skin with the exception of a single good - sized scar on
her left calf.
Personality - Eve maintains a mostly disinterested and depressed
outlook on the world, and as many a patron has found out, she is quick
to slap reject men hitting on her with a swift double slap. Otherwise
she's mostly a reserved girl, wearing a smile while taking orders, but
she seeks more to life ever since she left her family. But what she
doesn't know is that she's a born saleswoman who could sell water to a
drowning man. She's been thinking of leaving her job recently, to go
pursue something... interesting.
Biography - Evelynn was born to a rich high elf family. Her father is
still alive and is a veteran, dismissed from combat due to an injury
that prevented him from walking. That injury was a cannon shot straight
to the right leg. Her mother was a false priestess who claimed to be a
direct descendant of Aderoth himself, who inherited a fortune from her
father, a merchant whose name was known across the world. Using this
money, she built a church to Aderoth and has been scamming donations out
of people since, although Eve mostly prayed to Udero, regardless of her
phony claims. For many years Eve lived a sheltered life, possibly
helping to build her depressed attitude. Every day, nothing changed.
Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch,
medicinal and alchemical lessons (her favorite time of day), Supper,
usually alongside her parent's rich friends, and their rude obnoxious
children, go to bed. Wash, rinse, repeat. She couldn't handle the
monotony, so, on November 20th[/sup], six days after
her 27th birthday, she ran off into the woods, taking 3 days' supply of
food from the kitchen, and a magical black leather bracelet of illusions
from her father's collection of historical artifacts. Of course, she
did not know it was magical, and simply thought it would be a valuable
sell.With that, she took off into the night. She encountered a pack of 5
wolves on her way to the main town, and couldn't fight them off, but
suddenly the began glowing a deep blue and a large cloud of black smoke
appeared around her and the wolves. Afraid and confused, Eve continued
running towards town as 4 of the wolves were lost in the smokescreen,
but not before the other wolf managed to get a good slash at her left
calf. When she got to town, she immediately went to a doctor to fix her
leg, bought some hair dye, and looked for a place to stay as well as
work, as she decided it would be best for her to disappear into a new
identity. She found work at a pub, and when she told her story to him,
he allowed her free living upstairs in the inn as long as she continued
working at the bar.
RP Questions -
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
I shrug it off, as I don't know the child's situation, and I don't
carry more money than I need when I go to town. I would also tell the
constabulary to look out for this kid, to prevent future robberies. But
otherwise I would take no action, and there would have been nothing I
could do to get my money back anyways, as I'm not exactly good at
navigation.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
At this point, there's nothing I can really do for the mom, but I
would take one or two of the puppies with me as pets, so they can live
in relative comfort and safety. Besides, I've always wanted a pet, and
dogs are ridiculously expensive, so maybe taking care of the little guy
would make my life a bit more interesting.
--Magic Application--
I want my character to have magical capabilities in order to connive
people into buying things from me, or lowering the price of merchants,
seeing as an illusion bracelet would make me as beautiful as I wanted.
But I also want illusion magic for a soft defense against robbers, so I
can distract them with clouds of fake mist. Overall, though, it would be
more of a utility to me than a combat tool.
The limits of magic is that nine times out of ten, the person is
weaker than the artifact, meaning that most people will not be able to
use their artifact to it's fullest potential, and even if they are able,
if they aren't very careful, they can ruin their artifact, and render
themselves without magic.
My description of magic is that anyone with the capability to direct
magical energy can send magic into an artifact of a certain type to
create a magical effect.
With this fire trinket, I would mostly use it as a utility, such as
for cooking, or possibly lighting for a dark place, but with something
so weak, I wouldn't want to put the strain of combat or extreme heat on
it.
Thank you for reading my application! Again!
Rollback Post to RevisionRollBack
I KNOW ABOUT THE MAN WHO WATCHES YOU WHILE YOU SLEEP. HE IS ME AND I AM HIM.
-Skype name (Optional, for server chat): blunderbussboom
-Do you have any prior roleplay-related experience, if so could you give an example?: I have been doing Minecraft roleplay for a little more than four years and have created multiple successful servers and played on Lord of the Craft for years.
-Define Power-gaming in your own words: Forcing an action, as subtle as pushing someone out of the way of a tavern entrance or as extreme as cutting their throat while giving them no chance to roleplay or retaliate to said action.
-Define Meta-gaming in your own words: Using information gained OOC in character to you or someone else's (dis)advantage.
----IC Info----
-Character name: Saint
-Character race: Human
-Character age: 51
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): N/A
-Character description(At least one to two paragraphs describing your character’s visual appearance.): Standing at 5'10" with a rugged and unkempt chin strap with no mustache, Saint has gray clumps of hair staining the fading pure brown he once had. His semi-brown hair is slicked back and his discolored left eye begins to appear to be less and less of an eye but... Perhaps an illusory magic spell? You don't know but his chiseled chin draw you down to his dusted and clearly unwashed tinted yellow leather. A strap around his torso leave a sheath for a missing sword.
The strange man of mystery does keep in shape and his muscular and vein-ridden arms are attesting to that notion. His legs are adorned with rusted and dirty metal down to his ankles until you reach his feet, which have classic leather boots on them.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Saint is, from afar, a man of few words and actions. However, those whom he trusts are treated to a wise man who lived a past life of glory and simply spends his days and nights reflecting on them. He can get lost in thought and is a philosopher at heart in his old age. He refuses to stay out of shape and when he is no longer reminiscing or talking Saint is constantly working to look and feel better.
-Character biography (At least three paragraphs describing your character's history and experiences):
For thirty years, Desmond Graveheart fought the Pact.
The scars have yet to fade. The souls have yet to rest. To what can a single man attest?
Desmond Graveheart, known now as Saint, was born in ruin and rubble. His father was sent off by the Alliance when he was born. His father died before he could see him. The Pact set there eyes on the city. The marching resonated throughout the helpless city. Everyone was meant to evacuate. The pounding of the Pact's bloodstained metal boots was sinking the city itself. There must have been hundreds of thousands of them. A man from the Alliance told everyone to leave. Women and children first. Annabelle, Desmond's mother, perhaps saw Desmond as too much. The Pact had been starving them out for months and she had to feed her son. But perhaps the thought crossed her brain for just long enough... What if I leave him? And so Annabelle left. And her six-month old son Desmond was still sitting in his small cradle in their small cot in this large city, ready to die. That moment, unknowingly to the infant, hardened his heart.
Desmond was eventually evacuated by the men who dared not to even hear the gates being breached, nevermind staring the Pact in the eye. An old man who fled from his ravaged fishing village had taken Desmond under his wing. For years, Desmond was taught the philosophy of the great thinkers over the thousands of years. However, at age thirteen, Desmond's wise adviser was given a peaceful death in his sleep. With no home, Desmond felt a bitterness in his heart.
They left me. They dare not name me.
And so Saint was born. He roamed the war ravaged lands scavenging for supplies. Having lived in an isolated cot in the mountains meant he was left to pick up the pieces. Soon he had to dodge Pact patrols. At age seventeen, Saint could tell he was catching up to the Alliance. He reached one of the last hospitable cities in the world and there he joined the Alliance as a disposable footman. He was sent to attack nearby Pact patrols outside the city. However, the third time he went after a patrol with two other soldiers, they were ambushed and captured. One soldier who went by the name Wolf was brutally tortured in front of Saint and the other unnamed footman. The other footman was crying as he glanced and nodded at Saint. He cut the rope off his hands with a spare knife the footman kept and created a diversion so Saint could run away.
Saint made it back and the entire city was burning. How long had he been gone for? Who had he let down? He saw the army approaching, why didn't he immediately report back? Another failure left Saint disappointed. He quickly made his way to another city and was forced to defend the ramparts. But as usual, the Pact overwhelmed them and even though they fended them off after 5 days of continuous fighting, they came the next day and demolished the exhausted Alliance forces. Saint was left no choice but to run or face death. He eluded it again, but suffered severe injuries that saw him collapse on his nomadic trek across the continent. When death had missed so many times, a cut on his head was infected and death finally appeared to strike Saint. But as much as death pushed him to the brink, life had motivated him to keep moving. After hours upon hours of crawling, he reached a small fishing village, reminiscent of the one his old mentor spoke of. It sparked a fire in him. The beauty of life surrounded by the imminence of death. The Pact was coming, and his gash worsened. He pressed onwards, receiving treatment by a mysterious old lady the town shunned.
The eye. It has to go. But all will be well.
And with a few whispered words, Saint fainted on the old lady's bed. He awoke nervous and sweaty. He was alive, but what of his cut? The lady told him the infection rooted into his left eye and the only way for him to live was for her to remove it. However, she did place a very powerful illusory spell that made Saint appear to have retained his eye. Saint felt a warm feeling run through his body. Is this finally home? The lady, as if she read his mind replied immediately. For a while, boy. Now live.
All good things come to an end. A man from the town's militia ran into town bellowing that the Pact is coming. Saint felt a similar sensation occurring in his chest. He was ready to give up everything for his home. The Pact dictated his life, but it would not do so this time. He would fend off the assault. That night, the rain poured as lightning lit up the serene night sky. It ran down the soldier's faces harder than the nerves they felt under their skin. It was now or never. The horn sounded from the trees. The Pact was coming. The orcs charged the town as goblins equipped with bows hugged the trees on the outskirts and took shots at anyone in sight. A large platoon of men were sent into the woods to stop the goblins. They were never heard of again.
There are lots of nerves. It all goes away when the swords clash.
Saint and the rest of the soldiers were sent to the center of town to fight off the Orcs. When they charged in, they had a ferocity that could not be matched. But it could. Saint bellowed and charged, leading the rest of the militia to join in the defense. The Orcs bled as easily as humans but they lacked the willpower that someone like Saint had. The thunder crackled as the rain ended, but blood was coming from everywhere and at every angle so it never appeared to stop raining. As Saint dug his sword into a fleeing Orc. He dropped to his knees and wept. He felt something. Triumph. For that in which he cared for. The Pact kept coming every now and then. Saint and the militia killed them all. He left their heads on pikes hanging from the fortified town which evolved from the fishing village it once was. It was a hub for refugees. It thrived. And that which thrives is hunted by the Pact.
There were thousands of them. They stood no chance. Saint had turned forty-seven three days before they arrived. Then the Pact's horns shook the air. You could see the vibrations disrupt the peaceful sunlight that lit up the sky. It was over. The Pact were unstoppable as they ransacked the town and killed hundreds of innocents and soldiers. Saint ran from the imminent disaster. As the head of town militia, he fled. It is something Saint will never be proud of, and he will never forget it. As the flames of the town roared throughout, he could almost feel the flames touching his back. As though he was destined to burn with the rest of them. That he escaped fate itself.
After aiding the Alliance as best he could before it's destruction, Saint now finds himself as an old man with an abundant amount of stories and an even more abundant amount of knowledge.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Saint cracks a smirk as he begins to sprint towards the child. He chases the child down a few alleyways and feels his ankle tumble on him as he takes a sharp turn. Saint grimaces as he presses forward and hears the child's exacerbated breathing. Saint limps over to an old rundown house on the slums of the city and finds the child under the porch terrified. He glares down and sits directly in front of the child, glaring at his ribs showing through the child's skin every time he takes a breath. Saint sighs and gets up, limping away.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Saint kneels down a bit and glares at the wolf and its puppies. He begins to pet the wolf's back as he looks for a way to open the trap. As the wolf continues to whimper despite the comfort it is receiving from Saint's hand, he removes it and unlatches the bear trap and the wolf goes to stand on its leg but collapses and lies down on the ground to rest. The three puppies surround the wolf as its leg is left to get better and begin to whimper. As Saint walks away, the wolf begins to get up very slowly and howls at the setting sun while Saint makes his way back to the city.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2011
Posts:
48
Minecraft:
The_Jackal01
Member Details
---OOC Info---
-Minecraft IGN: The_Jackal01
-Skype name (Optional, for server chat): thejackal011
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, tons of experience. I've been involved in a lot of small community roleplay servers in Minecraft and also a few in Garrysmod. I've played many variations of DnD with a close group of friends and also online on Roll20. All considered, I feel I am a pretty Avid roleplayer.
-Define Power-gaming in your own words: Powergaming is doing something IC that is outside the abilities of your character or outside the realm of possibility or logic. Spiderman might me able to leap buildings in one single bound, doesn't mean your character can.
-Define Meta-gaming in your own words: Meta-Gaming is using information that you learned OOC, in character. Just because you heard some people talking in OOC about a certain event or place, doesn't mean your character magically knows it about as well.
----IC Info----
-Character name: Chaka Vusumuz
-Character race: Human
-Character age: 34
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Yeoman
-Character description(At least one to two paragraphs describing your character’s visual appearance.): Chaka is a 5'10 male with dark skin often seen glistering with sweat. He has an un-intimidating stature although he is not all skin and bones, due to the hard work in the fields. He has piercing green pupils, creating an obvious contrast between his eyes and skin. He cares about his hygiene and when not working in the fields he is often seen wearing robes that would be more fitting on a priest than a farmer
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): One could guess that Chaka used to stand tall, sing drunken tunes and fill the room with a booming laugh. Those days have long since past, he's a quiet man now. He hangs his shoulders low and his eyes gravitate towards the ground beneath him. He often adds little to conversation, because he feels his words have no worth. He still possesses a kind soul however, something that can never be taken away from him. He gladly helps anyone that needs it and is extremely loyal to his greatest friends. However, it is said that if you stare into Chaka's eyes, a broken man stares back at you. A broken man with nothing to live for.
-Character biography (At least three paragraphs describing your character's history and experiences): All men aspire to great. A great warrior, a great merchant, a great politician, a great father. Some men find out their purpose in live much sooner than other. Chaka didn't find out his purpose until he was already a man. You see, he spent the majority of his childhood hoping on the back of wagons for odd jobs. He cooked, cleaned, built, hell he even did jobs that walked the thin line of the law. He did this not because he was banished from his town or his parents were murdered, he did it because he loved the randomness, the adventure of it all. Now it might sound a little bit cliche, but it wasn't until Chaka found a girl that he decided to settle down. A beautiful girl by the name of Lathu stole his heart and his will for adventure. She had long jet-black hair and a smile that could turn a cold soul warm. They got married, much to displeasure of her parents and started a new life outside the walls of Barkamsted.
She gave birth to two sons, Geza and Cetshwayo, both with the eyes of their father. They were 6 and 7, bearing the same love for life as their mother and would often accompany Chaka as he did the manual labor outside. When the sun set and the hearth was lit, they would crawl up beside their dad and listen to him tell numerous stories about everything underneath the blue sky. They didn't care if he repeated the same story twice because they didn't actually care for the stories, they only cared for the joy their father got from telling them. Winters came, winters went, the wheat grew and fell and Chaka loved his little world around his cottage.
It was a cool spring night when Chaka heard the war cries. The cries came from every direction and fires began to accompany them. There was no hesitation in his actions, he ushered his family into the basement and ran out the front door. He grabbed a shovel propped up near the door and surveyed the land in front of him. His crop was set ablaze, his animals slaughtered where they stood and shadowy figures began to move towards him. He grasped the shovel with both hands and let out a howl that resembled more of a beast than a human. That was all he remembered that night. He woke up at the break of dawn the following morning, covered in blood and an arrow sticking out of his left shoulder. He remembered the smell of burnt flesh and how it clung to the air. His house was in ruin and throughout the charred remains of the house he could make out the bodies of his wife and two sons. He felt a sensation of regret, he was a failed protector, a coward. He couldn't even die with his family. A failure. He closed his eyes, hoping to never open them again.
He didn't know how much time passed until he woke up within the boundaries of Barkamsted. A local saw the smoke in the distance and carried him back to a healer. Local authorities questioned Chaka about the event, but Chaka only repeated the same phrase, " I failed them ". He was thrown back out onto the street, only half-treated by the healer. He walked back out the gate, hoping this was all some kind of sick, twisted dream and that he would eventually feel the gentle touch of his wife on his arm. He wants to start over again, start a new farm, only this time he will be followed by the ghosts of the past.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed."My purse? Where is my purse?", My head darts from side to side until I see the bobbing head of a small child running in the distance. My feet hit the stone, one stride, two strides, three strides. All thoughts vanish from my mind, the only thing I can concentrate on is the small figure as I close the gap between us. Sixty strides, Sixty-one strides. I reach out my arm and bend it around his stomach. Sixty-two strides. I spring forward, my shoulder meeting the hard dirt as I bring us both to the ground. Sixty-two strides was all I needed. I roll, my left arm meeting his skin just below his neck and my right hand, clenched into a fist, raised into the air. I looked down and instead of seeing a frightened kid about to meet his judgment, I saw my own son looking back at me. "I-I'm sorry", I fumble with my words, "Keep the purse". I let him squirm out of my hold. I get up and dust the dirt off my shirt to meet the crowd forming around me. "I couldn't save them", I mumble. The confused crowd parts before me. Sixty-three strides, sixty-four strides, sixty-five strides.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population. I sit far out of the reach in front of the wolf, the whimpering of the trapped animal echoing throughout the forest. "Life isn't fair girl", I say after a deep exhale. "A ant tries its hardest to survive, only to washed away by a power that it has no control over, the rain. A fish mistakes a meal for bait and a moth mistakes a flame for...well..whatever the hell a moth thought it was." I chuckle. "You must of survived two winters out here girl. How many hunters have tried to claim your pelt? How many of your own kind have you had to fought off? All of this and you get caught by a trap not meant for you," I shake my head and rub my lips together. "You wanna know what the unfairest thing about this is though? It's the fact I can't help you. If I let you out of that trap you'll just attack me and if you somehow decide not to, you'll just feast on my livestock come next month. I'm sorry girl, you're fate is in someone else's hands.", I sigh and get up to gather my belongings and start on my way. It isn't for another two hundred steps that the forest is void of the cries of that dying beast.
This is a very nice application with and enjoyable writing style. We've been receiving many characters lately that have some sort of mental problem perhaps, or a rather odd quirk about them that might make it very easy for the player to do something they'd like to do OOCly playing it off as the character simply going crazy. We understand the joy behind playing this type of character and currently will not be restricting anyone from playing a character this way unless it does begin to become a problem. We kindly request that you not go overboard so that it does not become a problem. I'll send you a Skype request to add you to the server group and we look forward to seeing you on the server!
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/17/2011
Posts:
57
Minecraft:
Letholldus
Xbox:
whiisperer
PSN:
whiisperer
Member Details
We have over 60 people now whitelisted and an average daily player base topping around 20-25 players in the late afternoon! We are also happy to say we have capped over 30+ people on the server during main events!
Things are coming out great for the server, so thank you to all of you that have applied!
On a side note the current event lore has been updated with recent server events.
-Skype name enderpoint / 符敦翔 (Hope your computer doesn’t see the latter as squares)
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, I have roleplayed in a few servers and did a brief stint in forum roleplaying (only to realise I couldn’t catch up to “twitch” RP thanks to my timezone!) Settings of these previous servers are diverse: a fantasy world just like this (Elantria), Earth after a nuclear apocalypse (Year 2065) and a steampunk floating city in the midst of scattered ruins and tribes after a devastating war (Atticia).
-Define Power-gaming in your own words: An action you perform which is beyond your capabilities as a character even if you can do it as yourself. An example would be an child with no weapon exposure at all suddenly gaining the prowess to shoot an arrow and parry sword strikes effectively without any justified RP reason.
-Define Meta-gaming in your own words: An action you perform which is beyond the knowledge of your character. Knowledge may be acquired from external sources like here, the group chat or the Enjin forums. These knowledge has to be successfully found out by your character in the RP, not by yourself suddenly feeding them knowledge.
----IC Info----
-Character name: Sienna Ellinen
-Character race: Dark Elf
-Character age: 173
-Character Occupation Farmer/Gatherer/Chef (Manages the entire process and system of creating her food by herself)
-Character description
If dark elves are generally short in stature, women are also even shorter. Sienna stands just barely over 5 feet that many High Elven and Human men could easily cast a shadow upon her. Her petite dark reddish-brown body has a stocky build that could stand straight without any posture maladies. Her steel grey hair would have resembled that of an old Human woman her age despite that in her case it has been this colour on her head since childbirth. She keeps her hair straight but not too beyond shoulder length. On her decades-aged face are a pair of carmine eyes and prominent crows’ feet beside them with other more subtle wrinkles. Her lips, dull and dark, is wide yet not thin.
Sienna wears a long-flowing blue dress made of wood fibre with a navy blouse within. Tied around her waist in a leather belt is a pouch useful for keeping money and small tools.
-Character personality and traits
Sienna, having passive experience in the war between her kind and the Pact repeatedly saw the horrors of each side’s strife in murdering each other that she has refrained from direct combat violence in people. She, knowing herself as a primary source of food is willing to hand out plenty of food she made to those in serious need. Sometimes, it looks like she can even sense hunger itself. She also does not respect the purist separated traditions and has been hoping for all the years she lived through to kickstart breaking down intra-racial barriers. It seems to have worked, plenty of decades in, when both Elves and other races are forced to live along in the town of Barkamstead.
-Character biography Sienna’s memory may not be pristine, but she knows clearly she had been living from her birth around the tall, imposing conifers where the ingenious native High Elves built delicately balancing structures adapting to the tiny surface area of the treetops. Balance was required on both levels for both types of Elves and ascent and descent are tightly controlled to avoid collapsing the slender trees. Despite the isolationist nature of High culture, Sienna had an innocent childlike desire to encounter someone above if she was renowned in her forest’s community. She cultivated an effective foraging habit to supply both types for one day a High Elf would have the need to meet her from her rising reputation.
As Sienna grew, she became known as a speedy and trustworthy food supplier to both High and Dark from her continuous work in searching for good quality food far and wide in the expansive forest, heightening her sense of smell and taste disproportionate to other senses. When Sienna set up a trading post for her foodstuffs, both Elves attended the opening ceremony for the sake of formality. She thought from afar the applauding crowd she noticed a High Elf too uncharacteristically enthusiastic about her success…
The memory that would linger in Sienna’s head for the almost two centuries she lived was noticing this same High Elf, wasted and worn out, lying next to a tree trunk. He was magicked into the illusion of every food has horrid taste and smell after losing out on some shady magic duel. Magic at that time had certain limits before further innovation and Sienna tried to find an absolutely tantalising meal that would overpower it, dreading the eternity of being unable to appreciate eating and starve to death.
Combing through the pines for the best plants, game and herbs, she brought all she found to a boil. She offered the man the stew and in a glowing body and revitalising display on his face he regained his sense for consumption once again. Even for the first time both types of elves here talked to each other, both came to realise at how extreme the separation of High and Dark from Time Immemorial and decided to meet discreetly often, being the first Elves at their region to break this tradition.
A friendship between Sienna and the High Elf eventually developed years later into Sienna’s pregnancy and they worried for their lives and abruptly cut their relations. Fortunately for the genetic dominance, her baby would take after her more enough to avoid suspicion of miscegenation superficially. As her baby was delivered, she longed for him to return and hold their child together with her. Perhaps he did, when a week after it suddenly disappeared. Searches were unsuccessful.
Sienna moved on as best as she could, knowing the long years ahead for her and settled down with another Dark Elf and a successful food trading business. She took from that experience to learn better cooking as well in addition to gathering food. Expanding her job further was to venture beyond her forest to lands unknown containing a more diverse range of possible foodstuffs. Daring herself to venture alone, she took the risk of mingling with other races beyond just the sake of knowing where are the edibles. With no witness to out her as a Mud-Elf she has gained plenty of insight to share upon her return.
Just as Sienna announced an organised charity drive to disseminate free food among her community and trade routes, the Pact has announced a declaration of war against her kind. She donated whatever she found for rations and handled observation duties for any impending dangers. From her semi-safety she saw many people perish amidst the bloodbath that is war. She also found a youth with the same irises as her get shot fatally in the chest as he ventured out to the battlefield.
After the seemingly-neverending war recovered, Sienna noticed all the developed conifers ravaged and fallen to the ground. These tall and thin trees are delicate to build on even with the best protection they had. The Humans or even the Dwarves could had better input had they not ignored them for all these years save for trade. Sienna thought of this as a sign to retire but she still had the spirit to work rather than rest and relax constantly. She may be approaching her final decades but that would not stop her making a name around Barkamstead, the only place left for her to live.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Sienna clenches both her rough fists. She lived through over a century, through the seventy-years’ war and yet there are still children thought the wrong values. In a few years or so, that boy would grow up under the fear of the Guard if bad habits are so hard to break. “You little brat…” she says as she narrows her eyes at the general direction he sprinted off. She darts around the townsfolk busy and focused on clearing up. They can’t spare just a minute to rest their backs and open their eyes? She thinks. There is no way to contain this frustration. After all, the general stereotype of the elderly with their loose thought of money and lack of focus around the world made her such an easy target.
“Get back here!” she says as she storms off, spotting the little tyke with a certain leather thing on his left hand. Fortunate for her to continue maintaining her body but she knows she could not catch up to his sprinting. The guards at the entrance of the markets prepared a defensive stance only for her to brush past them in a flash. Alas, the boy seems to sense her alertness and picks up the pace. Sienna frowns as she pants. She looks at her surroundings to find a piece of rotten, hardened fruit on the ground. I have this one shot, she thinks. I can’t kill him with this surely. She takes a deep breath, picks up the fruit and hurls it around his head. The fruit lands near his neck and the young man collapses. Sienna takes this opportunity to brisk walk to his person. She turns behind to see the same pair of guards trailing her.
“Young man!” she says, eying boy still patting on his neck. “I may be near my death years but I still treasure my money properly.” The boy remains speechless and lowers his gaze to his stomach.
“If you needed it for just food,” Sienna says, still keeping her knitted expression. “you can just ask some from me.” She grabs the purse from his feeble hand and spins a foot to the guards.
“Missus, are you fine?” one of them asks.
Sienna shakes her head. “Take this young man home. His parents will be disappointed.” She walks on, stashing back the purse into her pouch.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Sienna lowers her usual smile at how serious the suffering of the she-wolf is. On her foreign expedition she has seen plenty of animal farming by Humans and they told her it is such a serious nuisance for wolves to keep existing. However, she is thought with all her fellow Dark Elves that every flora and fauna of the forest plays a vital role in maintaining Nature’s balance and frequent hunting of animals could just really incur the wrath of Kinos. She squats down and pries open the trap with all her might. It barely opens, just enough for the she-wolf to remove her trapped leg. It’s easily infected, she thinks. She produces a pocket knife and tears off a piece of her long dress and wraps the piece of fabric around the wound, securing it in place with a fallen twig. The puppies continue to huddle around their mother as Sienna beams on. Wish you well, she thinks as she marches on her path back to the city.
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
@irock10
DENIED
This is a decent application, but the problem is the biography does not hit the three paragraph minimum. If you expand on this, your application will be gladly reconsidered. Please post the revised application as a new post, rather than editing the current one.
Everywhere you look it's just a torch in a hole.
----OOC Info----
-Minecraft IGN: Articifer
-Skype name (Optional, for server chat): Perhaps later.
-Do you have any prior roleplay-related experience, if so could you give an example? Roleplay has been my hobby and passion for many years, starting on forum RPs back in the days of BZpower, moving to minecraft almost 5 years ago. I started with Middle Earth Roleplay, moving with the community to Road to Ages, When Darkness Falls, and The Hobbit Roleplay. Later on, I played on Mythos and Realmcraft, and now I currently play on Myraeon.
-Define Power-gaming in your own words: Powergaming has two facets. The first is self-focused, overpowering your character with unrealistic amounts of skills and/or abilities, having them make every trick shot, climb every rock face, know 5 languages, and be ambidextrous. Powergaming players often fall prey to having their character quickly and conveniently have mastered obscure skills and talents. The second facet of powergaming is externally focused, and it involves controlling someone else’s character. This often occurs in combat, where a powergamer will emote something like *he swings out his sword and cuts your arm*. He leaves no room for the other player to react. A non-powergaming version would be: *he swings out his sword, aiming a swift strike towards your arm*
-Define Meta-gaming in your own words: Metagaming is complex and nefarious. At its core, metagaming is applying information that your character does not know, while playing your character, and having your character act on or have that information. This involves RPing with info you overhear in teamspeak or OOC message, but can also include extensive knowledge of lore that your character would not know. I’ve also seen metagaming include the inverse, where you say out in OOC information (from a private RP) that the listeners would not know.
----IC Info----
-Character name: Amden Artoc
-Character race: Human
-Character age: 31
-Character Occupation: Amden was the sworn man of a noble house, his and their homeland far overseas. His house served the ruling house of that aristocracy, and as such Amden gave service in both the soldiery and keeping funds for lesser noble affairs. After his falling-out, though, Amden fled with what money he had to his name, spending it all to put as much ocean between him and that land as possible. As new an arrival as he is, Amden has no occupation yet, but with a strong back and an acute mind, he is hopeful as to his prospects.
-Character description:
Amden stands at a good height of six feet even, mesomorph build on the lighter side, his limbs a little thinner than they could be. Looking at him first, the passerby first notices a heavy woolen hood casting shade over his face, though no cloak traditionally paired with it. Instead, he wears a long, faded blue overcoat, a little tattered and worn, old brass buttons and the like. Beneath, a slightly rumpled white shirt.
His face is on the thinner side, with a moderate chinstrap beard and narrow dark eyes, a nose longer than some. He walks with a small hunch, usually, pulling his six feet down to something a little less intimidating. He wears and keeps personal effects in a leather satchelbag over his shoulder. When he speaks, it is with a light accent.
-Character personality and traits:
Amden’s personality is composed of a number of cracked relics. He has a powerful self-discipline, but is only beginning to unfold what such discipline should mean without a higher loyalty. He is trained to think tactically, and work in tight military order, and as such cannot help himself from analyzing situations as they come, but nowadays it is sometimes with the shake of a head and a low curse. From two years at sea comes a bit of a tongue, a gruffness, a proclivity to keep intentions to himself and speak when spoken to - until it comes to something he’s set his mind to. Then, perhaps, he lets his training take hold, his discipline sharpen his mind, and his face may even lighten with a task before him.
-Character biography:
Two years a sailor. Salt and brine, coarse rope and heavy canvas, the creak of wood and the sway of the sea. Amden grew up around ships, his kingdom’s capital being a port city, and at times he could recall sailing in the bay, happy, careless. Now, though, the ship’s deck is his life; the galley his sustenance, and the heave and ho, his livelihood. When he joins in the inebriated chorus, it is in muttering. From hammock to hammock, or the top of a heavy chest, his few belongings tucked away and his money never taken from the inside pocket of his coat.
Disgrace, humiliation. One of two times before the King, a gleaming and spotless white uniform with gold epaulettes glaring down at him. In his heart, Amden knew that he bore the responsibility for the damning actions and accusations. The funds were gone, unaccounted for, an intangible trickle of gold streaming from the ledger and into traitors’ pockets, padding the coffers of the enemies of the throne. There was no way to possibly justify himself before his betters, no way to spit out the words caught in his throat, that he had no choice. A rock and a hard place, with political skullduggery at its height and silver tongues, smiling faces all around. There was no way to treat everyone as an enemy, as he should have, not when the right alliance and the right contract would mean life and glory for his noble house. Now it had caught him.
An upbringing of station. It was beyond what he deserved, above his birth, and not a day went by that someone didn't waggle their finger and said “and don’t you forget it!” He worked hard, studied, trained, taking his punishments along with the little lordlings and squires alike. At eight, his first bow. At twelve, his first arming-sword. At fifteen, given charge of a minor account, and told to double the contents of the ledger by his eighteenth birthday. The day came and went, the bottom line reading a little over two-and-a-quarter times, and with a pat on the back Amden was given the golden-nibbed quill. The next morning, bright and early, he donned his heavy cloth and leather and set out to the drilling ground....
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Amden’s hand flies to his side, then his hip. His eyes dart up, and, his hand finding naught there where once a hilt rested, instead his fists clench and he sets off running. “Cutpurse!” he calls, shouldering roughly past one or two fellows in the throng. A thin path opens in the crowd, but the child has too much of a start -- A turn around a building’s edge, Amden banks the curve, and barely catches the sight sprinting heels and rubbage spilling from an overturned bin. Amden spits a curse and slows to a jog, then stops. He looks to either side, and satisfied that he is alone, checks the other two purses stowed on the inside of his long coat. It pays off, no pun intended, to diversify the locations of one’s accounts.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
((But its leg! Ah! It’s caught in a bear trap!))
The wolf whimpers and snarls as Amden approaches, knees bent and crouched low. He shakes his head as he gets close, seeing the blood-caked haunch and the pups unmoving. The wolf lunges out, but weakly, and then cries in pain as it recoils back. Amden closes his eyes a moment, and lifts up a choice expletive in a prayer of apology. With a *crack!*, he brings down the stout oak stave in his hands upon the wolf’s skull.
The scene is yet still, the larger canvass of grey caked with black and red, and the little lumps that look for all the world like tiny rolled mats of shaggy carpet. Amden gingerly turns them over, the first, the second, unmoving, no breath drawn. The third’s belly rises, though, and to his surprise Amden scoops it up and, emptying a pocket in the satchelbag, sets the creature in. He’d have to make up his mind later whether to nurse the damned thing, set it loose to its death, or try to sell it.
----OOC Info----
-Minecraft IGN: Penguinns
-Skype name (Optional, for server chat): N/A
-Do you have any prior roleplay-related experience, if so could you give an example? I have roleplay experience from other games and forums. I've also participated in another roleplay server.
-Define Power-gaming in your own words: Power gaming is giving your character unfair advantages that aren't realistic.
-Define Meta-gaming in your own words: Meta gaming is assuming your character knows something, when really they have no idea.
----IC Info----
-Character name: Tyler Jakes
-Character race: Human
-Character age: 32
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
I'm not sure yet, I'll look around the server if I'm accepted.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Tyler isn't a very tall man, standing at only 5'9 and 140 lbs. He has light brown hair, swept to the side. His hair doesn't go over his ears very much, his bangs cover his forehead. He has a darker colored brown beard, which he takes a lot of pride in. Tyler is white, and he has brown eyes. He has a light scar that runs from his temple down to his cheek until it is covered from his beard. Tyler also has more of a muscular build, not bodybuilder, however.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Tyler can be a little narcissistic and aggressive sometimes, and acts like a real tough man, but in reality he's somebody who has a strong sense of mercy, generosity and a real family man.
-Character biography (At least three paragraphs describing your character's history and experiences):
Tyler was born into a medium sized town to a middle class family. Tyler had very loving parents, and 3 siblings. His mother was a stay-at-home mother, his dad worked for industrial type jobs, so Tyler rarely saw his father around much. He was very good in school, and got good grades. His father emphasized the importance of an education. Tyler was also very popular at school, having many friends. When he was around 12, he and his friends would often get into mischief, like cow tipping and stealing sweets. When Tyler was 14, his father was killed on the job by a wagon. Tyler picked up a job at the shipyard after school. He would do shipwork in order to help his older brother raise money for the family.
One day when Tyler was hammering together some boards to a hull, Somebody hit the floodgate, Sweeping Tyler, the ship, and several other workers into the marina. He saved two workers who didn't know how to swim, and sustained an injury from a nail, which caused his scar. Tyler and other workers were fired, the dockmaster maddened. Tyler's older brother helped run a blacksmith. Tyler got a job at the blacksmith, with recommendation from his brother. When Tyler was 15, a kid at school threw an egg at him. Maddened, Tyler and the boy got into a fight, which resulted in the boy being beaten half to death before Tyler was arrested. Tyler then spent 3 years in a dungeon hating himself. He knew he had disappointed his brother, his mother, and his father would be dissappointed in him. He got out of the dungeon when he was 18.
The first thing he did, was apologize to the kid, now man. When he got home, he was told by his mother that his older brother was murdered, and the family was about to lose their house. His younger brother was going to drop out of school. Tyler convinced his little brother that school was more important, and that he could raise the money himself. After that, it was quite difficult for Tyler to get a job, because the town knew about the arrest. Tyler ended up living on the streets of a neighboring town, working 3 jobs and visiting his family once in a while to transfer money. When his little brother and sister finished school, Tyler was relieved. He began to raise funds for himself, and traveled elsewhere, where he could have a chance in life. He was then 27.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
I turn, processing what has just happened. I start running after the child, but stop 3 steps later, and watch the child run away. I curse at myself and stomp on the ground. I put my hand to my head, extremely frustrated. I clench my fists, and begin heading home, unable to purchase anything else.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
I inspect the wound, and I am not able to figure out how the trap works. Saddened, I stroke the wolf for a small while, and put her to rest. I scoop up her pups, gently. I breathe for a minute, and then turn, continuing. I'll sell the pups to somebody that will look after them and not slaughter them for fur, I figure. I slip the pups carefully into my bag, walking on.
http://i.makeagif.com/media/6-12-2015/hv0_Jl.gif
@Kuloko
ACCEPTED
This application will be accepted, but it states that your character is stronger than basically everyone. Note that this will not be the case when you are on the server because it would be unfair to all the other players. It's a form of powergaming and won't be accepted if you attempt to win every fight simply because your backstory says you were always stronger than the older boys. This may not have been your intentions, but we attempt to provide fair warning to all about anything thing we may find slightly wrong with a character. I will send you a Skype request to add you to the server group and we look forward to seeing you on the server!
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
@redlego10
DENIED
This is actually a very nice application, but it contains a problem that we would like edited. You being a noble from overseas creates too many fallacies in our lore and world geography. If this could be changed to perhaps only the immediate continent containing Barkamsted, it would fit much better and not cause any disagreements with events to be planned in the future. If you make this change, please post a new application rather than editing this one.
Everywhere you look it's just a torch in a hole.
@irock10
ACCEPTED
We appreciate you expanding on your biography and for your effort put into making an acceptable application. We are looking forward to seeing you on the server!
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
While I understand the position, I speak now as a veteran of past servers both beloved and scorned. My intention was to leave this character's backstory as vague as possible so as to not cause irrevocable contradictions, but it does surprise me that you've chosen as a server to limit player characters' backstories so heavily. I do respect the effort that perhaps has gone into a complete world map, everything in its place, but one of my absolute favorite common practices of other RP servers is their willingness to accept ongoing stories, characters with rich pasts that were borne of RP, not just written backstory. I don't know your plans and intentions for development, but I would personally love to see Saphirel leave players' options open for a little bit of RP diversity and flexibility.
With this said, I would like to keep these parts of my backstory intact, and have Amden have arrived from overseas. Are there perhaps gaps in the known world map? Continents so far overseas that little to no contact has been made? These are just off-the-cuff thoughts, but if there are minor changes that would help smooth this transition, I am happy to work to achieve those.
EDIT: Maybe an unnecessary clarification, but my character is not (or barely) noble himself, but was merely serving a noble house.
@redlego10
We have decided to accept your application with a few things being clarified. The kingdom you are from will have to be rather small and not very well known and any other continents that come up in future events will be assumed as not the one you hail from. As you said, it was written vague enough that these small comments can simply be assumed. We also appreciate the points you posted being presented in a respectful manner, it doesn't help to be rude and pushy.
Note: I think of actual cannibal Shia LaBeouf everytime I read the wolf RP scenario.
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
@Everyone
I'd like to announce that we're nearing sixty players, which is monumental milestone.
--OOC Info--
IGN: Kyrie_
No Skype.
Yes, I'm a 2 Year member of my local gaming club and as such I've played quite a few role playing games, including a personal favorite of mine, a cowboys and aliens-type freeform RPG where I fooled the world into thinking I was the real Gaben. Outside of that, I haven't had much experience, especially not in minecraft, as a lot of "RPG" servers tend to constantly talk about/be in the meta.
My definition of powergaming, in real-life RPG's min-maxing is a big one, but basically I consider it to be gaming in order to maximize your own power, ignoring things like story and their own character's goals. I guess, on this form of RP, it would be overpowering your character with traits they shouldn't have.
My definition of metagaming is, put simply, thinking and acting out of character and out of story, such as, again in real life, knowing a monster's weakness your character should not know because you saw the dm's notes or own the monster manual.
--IC Info--
Name - Evelynn, but "Eve" is preffered.
Race - High Elf
Age - 37
Occupation - Waitress at a local pub
Description - Eve was born with long white hair, but she dyes it black. Eve is about 6'10" and her wardrobe mainly consists of gray clothing of various brightnesses, although she does favor one gray dress in particular, which she wears to work on Sundays. Eve has mostly flawless pale skin with the exception of a single good - sized scar on her left calf.
Personality - Eve maintains a mostly disinterested and depressed outlook on the world, and as many a patron has found out, she is quick to slap reject men hitting on her with a swift double slap. Otherwise she's mostly a reserved girl, wearing a smile while taking orders, but she seeks more to life ever since she left her family. But what she doesn't know is that she's a born saleswoman who could sell water to a drowning man. She's been thinking of leaving her job recently, to go pursue something... interesting.
Biography - Evelynn was born to a rich high elf family. Her father is still alive and is a veteran, dismissed from combat due to an injury that prevented him from walking. That injury was a cannon shot straight to the right leg. Her mother was a false priestess who claimed to be a direct descendant of Aderoth himself, who inherited a fortune from her father, a merchant whose name was known across the world. Using this money, she built a church to Aderoth and has been scamming donations out of people since, although Eve mostly prayed to Udero, regardless of her phony claims. For many years Eve lived a sheltered life, possibly helping to build her depressed attitude. Every day, nothing changed. Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch, medicinal and alchemical lessons (her favorite time of day), Supper, usually alongside her parent's rich friends, and their rude obnoxious children, go to bed. Wash, rinse, repeat. She couldn't handle the monotony, so, on November 20th, six days after her 27th birthday, she ran off into the woods, taking 3 days' supply of food from the kitchen, and a magical black leather bracelet of illusions from her father's collection of historical artifacts. Of course, she did not know it was magical, and simply thought it would be a valuable sell.With that, she took off into the night. She encountered a pack of 5 wolves on her way to the main town, and couldn't fight them off, but suddenly the began glowing a deep blue and a large cloud of black smoke appeared around her and the wolves. Afraid and confused, Eve continued running towards town as 4 of the wolves were lost in the smokescreen, but not before the other wolf managed to get a good slash at her left calf. When she got to town, she immediately went to a doctor to fix her leg, bought some hair dye, and looked for a place to stay as well as work, as she decided it would be best for her to disappear into a new identity. She found work at a pub, and when she told her story to him, he allowed her free living upstairs in the inn as long as she continued working at the bar.
RP Questions -
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
I shrug it off, as I don't know the child's situation, and I don't carry more money than I need when I go to town. I would also tell the constabulary to look out for this kid, to prevent future robberies. But otherwise I would take no action, and there would have been nothing I could do to get my money back anyways, as I'm not exactly good at navigation.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
At this point, there's nothing I can really do for the mom, but I would take one or two of the puppies with me as pets, so they can live in relative comfort and safety. Besides, I've always wanted a pet, and dogs are ridiculously expensive, so maybe taking care of the little guy would make my life a bit more interesting.
--Magic Application--
I want my character to have magical capabilities in order to connive people into buying things from me, or lowering the price of merchants, seeing as an illusion bracelet would make me as beautiful as I wanted. But I also want illusion magic for a soft defense against robbers, so I can distract them with clouds of fake mist. Overall, though, it would be more of a utility to me than a combat tool.
The limits of magic is that nine times out of ten, the person is weaker than the artifact, meaning that most people will not be able to use their artifact to it's fullest potential, and even if they are able, if they aren't very careful, they can ruin their artifact, and render themselves without magic.
My description of magic is that anyone with the capability to direct magical energy can send magic into an artifact of a certain type to create a magical effect.
With this fire trinket, I would mostly use it as a utility, such as for cooking, or possibly lighting for a dark place, but with something so weak, I wouldn't want to put the strain of combat or extreme heat on it.
Thank you for reading my application!
I KNOW ABOUT THE MAN WHO WATCHES YOU WHILE YOU SLEEP. HE IS ME AND I AM HIM.
--OOC Info--
IGN: Kyrie_
No Skype.
Yes, I'm a 2 Year member of my local gaming club and as such I've
played quite a few role playing games, including a personal favorite of
mine, a cowboys and aliens-type freeform RPG where I fooled the world
into thinking I was the real Gaben. Outside of that, I haven't had much
experience, especially not in minecraft, as a lot of "RPG" servers tend
to constantly talk about/be in the meta.
My definition of powergaming, in real-life RPG's min-maxing is a big
one, but basically I consider it to be gaming in order to maximize your
own power, ignoring things like story and their own character's goals. I
guess, on this form of RP, it would be overpowering your character with
traits they shouldn't have.
My definition of metagaming is, put simply, thinking and acting out
of character and out of story, such as, again in real life, knowing a
monster's weakness your character should not know because you saw the
dm's notes or own the monster manual.
--IC Info--
Name - Evelynn, but "Eve" is preffered.
Race - High Elf
Age - 37
Occupation - Waitress at a local pub
Description - Eve was born with long white hair, but she dyes it
black. Eve is about 6'10" and her wardrobe mainly consists of gray
clothing of various brightnesses, although she does favor one gray dress
in particular, which she wears to work on Sundays. Eve has mostly
flawless pale skin with the exception of a single good - sized scar on
her left calf.
Personality - Eve maintains a mostly disinterested and depressed
outlook on the world, and as many a patron has found out, she is quick
to slap reject men hitting on her with a swift double slap. Otherwise
she's mostly a reserved girl, wearing a smile while taking orders, but
she seeks more to life ever since she left her family. But what she
doesn't know is that she's a born saleswoman who could sell water to a
drowning man. She's been thinking of leaving her job recently, to go
pursue something... interesting.
Biography - Evelynn was born to a rich high elf family. Her father is
still alive and is a veteran, dismissed from combat due to an injury
that prevented him from walking. That injury was a cannon shot straight
to the right leg. Her mother was a false priestess who claimed to be a
direct descendant of Aderoth himself, who inherited a fortune from her
father, a merchant whose name was known across the world. Using this
money, she built a church to Aderoth and has been scamming donations out
of people since, although Eve mostly prayed to Udero, regardless of her
phony claims. For many years Eve lived a sheltered life, possibly
helping to build her depressed attitude. Every day, nothing changed.
Wake up, go eat breakfast, mathematics lessons, eat one hell of a lunch,
medicinal and alchemical lessons (her favorite time of day), Supper,
usually alongside her parent's rich friends, and their rude obnoxious
children, go to bed. Wash, rinse, repeat. She couldn't handle the
monotony, so, on November 20th[/sup], six days after
her 27th birthday, she ran off into the woods, taking 3 days' supply of
food from the kitchen, and a magical black leather bracelet of illusions
from her father's collection of historical artifacts. Of course, she
did not know it was magical, and simply thought it would be a valuable
sell.With that, she took off into the night. She encountered a pack of 5
wolves on her way to the main town, and couldn't fight them off, but
suddenly the began glowing a deep blue and a large cloud of black smoke
appeared around her and the wolves. Afraid and confused, Eve continued
running towards town as 4 of the wolves were lost in the smokescreen,
but not before the other wolf managed to get a good slash at her left
calf. When she got to town, she immediately went to a doctor to fix her
leg, bought some hair dye, and looked for a place to stay as well as
work, as she decided it would be best for her to disappear into a new
identity. She found work at a pub, and when she told her story to him,
he allowed her free living upstairs in the inn as long as she continued
working at the bar.
RP Questions -
You’re walking around the markets at around noon.
There’s a lot of people around you, still gathering their items as they
prepare to shut down their many stands. Suddenly you feel a gentle
lifting of your coin purse as a child graces you and soon after they
take off sprinting. You have been robbed.
I shrug it off, as I don't know the child's situation, and I don't
carry more money than I need when I go to town. I would also tell the
constabulary to look out for this kid, to prevent future robberies. But
otherwise I would take no action, and there would have been nothing I
could do to get my money back anyways, as I'm not exactly good at
navigation.
You’re heading back to the city through the woods
when you hear a whining coming from nearby. Upon further investigation
you come across a grey-coloured wolf that appears to have its leg caught
in a bear trap. Around it is three smaller lumps of fur, obviously
puppies belonging to the trapped mother. Without help, they’ll all die,
but wolf skins are quite valuable too, not to mention that the nearby
farms suffer quite a bit from the wolf population.
At this point, there's nothing I can really do for the mom, but I
would take one or two of the puppies with me as pets, so they can live
in relative comfort and safety. Besides, I've always wanted a pet, and
dogs are ridiculously expensive, so maybe taking care of the little guy
would make my life a bit more interesting.
--Magic Application--
I want my character to have magical capabilities in order to connive
people into buying things from me, or lowering the price of merchants,
seeing as an illusion bracelet would make me as beautiful as I wanted.
But I also want illusion magic for a soft defense against robbers, so I
can distract them with clouds of fake mist. Overall, though, it would be
more of a utility to me than a combat tool.
The limits of magic is that nine times out of ten, the person is
weaker than the artifact, meaning that most people will not be able to
use their artifact to it's fullest potential, and even if they are able,
if they aren't very careful, they can ruin their artifact, and render
themselves without magic.
My description of magic is that anyone with the capability to direct
magical energy can send magic into an artifact of a certain type to
create a magical effect.
With this fire trinket, I would mostly use it as a utility, such as
for cooking, or possibly lighting for a dark place, but with something
so weak, I wouldn't want to put the strain of combat or extreme heat on
it.
Thank you for reading my application! Again!
I KNOW ABOUT THE MAN WHO WATCHES YOU WHILE YOU SLEEP. HE IS ME AND I AM HIM.
----OOC Info----
-Minecraft IGN: Denivire
-Skype name (Optional, for server chat): blunderbussboom
-Do you have any prior roleplay-related experience, if so could you give an example?: I have been doing Minecraft roleplay for a little more than four years and have created multiple successful servers and played on Lord of the Craft for years.
-Define Power-gaming in your own words: Forcing an action, as subtle as pushing someone out of the way of a tavern entrance or as extreme as cutting their throat while giving them no chance to roleplay or retaliate to said action.
-Define Meta-gaming in your own words: Using information gained OOC in character to you or someone else's (dis)advantage.
----IC Info----
-Character name: Saint
-Character race: Human
-Character age: 51
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): N/A
-Character description(At least one to two paragraphs describing your character’s visual appearance.): Standing at 5'10" with a rugged and unkempt chin strap with no mustache, Saint has gray clumps of hair staining the fading pure brown he once had. His semi-brown hair is slicked back and his discolored left eye begins to appear to be less and less of an eye but... Perhaps an illusory magic spell? You don't know but his chiseled chin draw you down to his dusted and clearly unwashed tinted yellow leather. A strap around his torso leave a sheath for a missing sword.
The strange man of mystery does keep in shape and his muscular and vein-ridden arms are attesting to that notion. His legs are adorned with rusted and dirty metal down to his ankles until you reach his feet, which have classic leather boots on them.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Saint is, from afar, a man of few words and actions. However, those whom he trusts are treated to a wise man who lived a past life of glory and simply spends his days and nights reflecting on them. He can get lost in thought and is a philosopher at heart in his old age. He refuses to stay out of shape and when he is no longer reminiscing or talking Saint is constantly working to look and feel better.
-Character biography (At least three paragraphs describing your character's history and experiences):
For thirty years, Desmond Graveheart fought the Pact.
The scars have yet to fade. The souls have yet to rest. To what can a single man attest?
Desmond Graveheart, known now as Saint, was born in ruin and rubble. His father was sent off by the Alliance when he was born. His father died before he could see him. The Pact set there eyes on the city. The marching resonated throughout the helpless city. Everyone was meant to evacuate. The pounding of the Pact's bloodstained metal boots was sinking the city itself. There must have been hundreds of thousands of them. A man from the Alliance told everyone to leave. Women and children first. Annabelle, Desmond's mother, perhaps saw Desmond as too much. The Pact had been starving them out for months and she had to feed her son. But perhaps the thought crossed her brain for just long enough... What if I leave him? And so Annabelle left. And her six-month old son Desmond was still sitting in his small cradle in their small cot in this large city, ready to die. That moment, unknowingly to the infant, hardened his heart.
Desmond was eventually evacuated by the men who dared not to even hear the gates being breached, nevermind staring the Pact in the eye. An old man who fled from his ravaged fishing village had taken Desmond under his wing. For years, Desmond was taught the philosophy of the great thinkers over the thousands of years. However, at age thirteen, Desmond's wise adviser was given a peaceful death in his sleep. With no home, Desmond felt a bitterness in his heart.
They left me. They dare not name me.
And so Saint was born. He roamed the war ravaged lands scavenging for supplies. Having lived in an isolated cot in the mountains meant he was left to pick up the pieces. Soon he had to dodge Pact patrols. At age seventeen, Saint could tell he was catching up to the Alliance. He reached one of the last hospitable cities in the world and there he joined the Alliance as a disposable footman. He was sent to attack nearby Pact patrols outside the city. However, the third time he went after a patrol with two other soldiers, they were ambushed and captured. One soldier who went by the name Wolf was brutally tortured in front of Saint and the other unnamed footman. The other footman was crying as he glanced and nodded at Saint. He cut the rope off his hands with a spare knife the footman kept and created a diversion so Saint could run away.
Saint made it back and the entire city was burning. How long had he been gone for? Who had he let down? He saw the army approaching, why didn't he immediately report back? Another failure left Saint disappointed. He quickly made his way to another city and was forced to defend the ramparts. But as usual, the Pact overwhelmed them and even though they fended them off after 5 days of continuous fighting, they came the next day and demolished the exhausted Alliance forces. Saint was left no choice but to run or face death. He eluded it again, but suffered severe injuries that saw him collapse on his nomadic trek across the continent. When death had missed so many times, a cut on his head was infected and death finally appeared to strike Saint. But as much as death pushed him to the brink, life had motivated him to keep moving. After hours upon hours of crawling, he reached a small fishing village, reminiscent of the one his old mentor spoke of. It sparked a fire in him. The beauty of life surrounded by the imminence of death. The Pact was coming, and his gash worsened. He pressed onwards, receiving treatment by a mysterious old lady the town shunned.
The eye. It has to go. But all will be well.
And with a few whispered words, Saint fainted on the old lady's bed. He awoke nervous and sweaty. He was alive, but what of his cut? The lady told him the infection rooted into his left eye and the only way for him to live was for her to remove it. However, she did place a very powerful illusory spell that made Saint appear to have retained his eye. Saint felt a warm feeling run through his body. Is this finally home? The lady, as if she read his mind replied immediately. For a while, boy. Now live.
All good things come to an end. A man from the town's militia ran into town bellowing that the Pact is coming. Saint felt a similar sensation occurring in his chest. He was ready to give up everything for his home. The Pact dictated his life, but it would not do so this time. He would fend off the assault. That night, the rain poured as lightning lit up the serene night sky. It ran down the soldier's faces harder than the nerves they felt under their skin. It was now or never. The horn sounded from the trees. The Pact was coming. The orcs charged the town as goblins equipped with bows hugged the trees on the outskirts and took shots at anyone in sight. A large platoon of men were sent into the woods to stop the goblins. They were never heard of again.
There are lots of nerves. It all goes away when the swords clash.
Saint and the rest of the soldiers were sent to the center of town to fight off the Orcs. When they charged in, they had a ferocity that could not be matched. But it could. Saint bellowed and charged, leading the rest of the militia to join in the defense. The Orcs bled as easily as humans but they lacked the willpower that someone like Saint had. The thunder crackled as the rain ended, but blood was coming from everywhere and at every angle so it never appeared to stop raining. As Saint dug his sword into a fleeing Orc. He dropped to his knees and wept. He felt something. Triumph. For that in which he cared for. The Pact kept coming every now and then. Saint and the militia killed them all. He left their heads on pikes hanging from the fortified town which evolved from the fishing village it once was. It was a hub for refugees. It thrived. And that which thrives is hunted by the Pact.
There were thousands of them. They stood no chance. Saint had turned forty-seven three days before they arrived. Then the Pact's horns shook the air. You could see the vibrations disrupt the peaceful sunlight that lit up the sky. It was over. The Pact were unstoppable as they ransacked the town and killed hundreds of innocents and soldiers. Saint ran from the imminent disaster. As the head of town militia, he fled. It is something Saint will never be proud of, and he will never forget it. As the flames of the town roared throughout, he could almost feel the flames touching his back. As though he was destined to burn with the rest of them. That he escaped fate itself.
After aiding the Alliance as best he could before it's destruction, Saint now finds himself as an old man with an abundant amount of stories and an even more abundant amount of knowledge.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Saint cracks a smirk as he begins to sprint towards the child. He chases the child down a few alleyways and feels his ankle tumble on him as he takes a sharp turn. Saint grimaces as he presses forward and hears the child's exacerbated breathing. Saint limps over to an old rundown house on the slums of the city and finds the child under the porch terrified. He glares down and sits directly in front of the child, glaring at his ribs showing through the child's skin every time he takes a breath. Saint sighs and gets up, limping away.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Saint kneels down a bit and glares at the wolf and its puppies. He begins to pet the wolf's back as he looks for a way to open the trap. As the wolf continues to whimper despite the comfort it is receiving from Saint's hand, he removes it and unlatches the bear trap and the wolf goes to stand on its leg but collapses and lies down on the ground to rest. The three puppies surround the wolf as its leg is left to get better and begin to whimper. As Saint walks away, the wolf begins to get up very slowly and howls at the setting sun while Saint makes his way back to the city.
---OOC Info---
-Minecraft IGN: The_Jackal01
-Skype name (Optional, for server chat): thejackal011
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, tons of experience. I've been involved in a lot of small community roleplay servers in Minecraft and also a few in Garrysmod. I've played many variations of DnD with a close group of friends and also online on Roll20. All considered, I feel I am a pretty Avid roleplayer.
-Define Power-gaming in your own words: Powergaming is doing something IC that is outside the abilities of your character or outside the realm of possibility or logic. Spiderman might me able to leap buildings in one single bound, doesn't mean your character can.
-Define Meta-gaming in your own words: Meta-Gaming is using information that you learned OOC, in character. Just because you heard some people talking in OOC about a certain event or place, doesn't mean your character magically knows it about as well.
----IC Info----
-Character name: Chaka Vusumuz
-Character race: Human
-Character age: 34
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!): Yeoman
-Character description(At least one to two paragraphs describing your character’s visual appearance.): Chaka is a 5'10 male with dark skin often seen glistering with sweat. He has an un-intimidating stature although he is not all skin and bones, due to the hard work in the fields. He has piercing green pupils, creating an obvious contrast between his eyes and skin. He cares about his hygiene and when not working in the fields he is often seen wearing robes that would be more fitting on a priest than a farmer
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): One could guess that Chaka used to stand tall, sing drunken tunes and fill the room with a booming laugh. Those days have long since past, he's a quiet man now. He hangs his shoulders low and his eyes gravitate towards the ground beneath him. He often adds little to conversation, because he feels his words have no worth. He still possesses a kind soul however, something that can never be taken away from him. He gladly helps anyone that needs it and is extremely loyal to his greatest friends. However, it is said that if you stare into Chaka's eyes, a broken man stares back at you. A broken man with nothing to live for.
-Character biography (At least three paragraphs describing your character's history and experiences): All men aspire to great. A great warrior, a great merchant, a great politician, a great father. Some men find out their purpose in live much sooner than other. Chaka didn't find out his purpose until he was already a man. You see, he spent the majority of his childhood hoping on the back of wagons for odd jobs. He cooked, cleaned, built, hell he even did jobs that walked the thin line of the law. He did this not because he was banished from his town or his parents were murdered, he did it because he loved the randomness, the adventure of it all. Now it might sound a little bit cliche, but it wasn't until Chaka found a girl that he decided to settle down. A beautiful girl by the name of Lathu stole his heart and his will for adventure. She had long jet-black hair and a smile that could turn a cold soul warm. They got married, much to displeasure of her parents and started a new life outside the walls of Barkamsted.
She gave birth to two sons, Geza and Cetshwayo, both with the eyes of their father. They were 6 and 7, bearing the same love for life as their mother and would often accompany Chaka as he did the manual labor outside. When the sun set and the hearth was lit, they would crawl up beside their dad and listen to him tell numerous stories about everything underneath the blue sky. They didn't care if he repeated the same story twice because they didn't actually care for the stories, they only cared for the joy their father got from telling them. Winters came, winters went, the wheat grew and fell and Chaka loved his little world around his cottage.
It was a cool spring night when Chaka heard the war cries. The cries came from every direction and fires began to accompany them. There was no hesitation in his actions, he ushered his family into the basement and ran out the front door. He grabbed a shovel propped up near the door and surveyed the land in front of him. His crop was set ablaze, his animals slaughtered where they stood and shadowy figures began to move towards him. He grasped the shovel with both hands and let out a howl that resembled more of a beast than a human. That was all he remembered that night. He woke up at the break of dawn the following morning, covered in blood and an arrow sticking out of his left shoulder. He remembered the smell of burnt flesh and how it clung to the air. His house was in ruin and throughout the charred remains of the house he could make out the bodies of his wife and two sons. He felt a sensation of regret, he was a failed protector, a coward. He couldn't even die with his family. A failure. He closed his eyes, hoping to never open them again.
He didn't know how much time passed until he woke up within the boundaries of Barkamsted. A local saw the smoke in the distance and carried him back to a healer. Local authorities questioned Chaka about the event, but Chaka only repeated the same phrase, " I failed them ". He was thrown back out onto the street, only half-treated by the healer. He walked back out the gate, hoping this was all some kind of sick, twisted dream and that he would eventually feel the gentle touch of his wife on his arm. He wants to start over again, start a new farm, only this time he will be followed by the ghosts of the past.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed. "My purse? Where is my purse?", My head darts from side to side until I see the bobbing head of a small child running in the distance. My feet hit the stone, one stride, two strides, three strides. All thoughts vanish from my mind, the only thing I can concentrate on is the small figure as I close the gap between us. Sixty strides, Sixty-one strides. I reach out my arm and bend it around his stomach. Sixty-two strides. I spring forward, my shoulder meeting the hard dirt as I bring us both to the ground. Sixty-two strides was all I needed. I roll, my left arm meeting his skin just below his neck and my right hand, clenched into a fist, raised into the air. I looked down and instead of seeing a frightened kid about to meet his judgment, I saw my own son looking back at me. "I-I'm sorry", I fumble with my words, "Keep the purse". I let him squirm out of my hold. I get up and dust the dirt off my shirt to meet the crowd forming around me. "I couldn't save them", I mumble. The confused crowd parts before me. Sixty-three strides, sixty-four strides, sixty-five strides.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population. I sit far out of the reach in front of the wolf, the whimpering of the trapped animal echoing throughout the forest. "Life isn't fair girl", I say after a deep exhale. "A ant tries its hardest to survive, only to washed away by a power that it has no control over, the rain. A fish mistakes a meal for bait and a moth mistakes a flame for...well..whatever the hell a moth thought it was." I chuckle. "You must of survived two winters out here girl. How many hunters have tried to claim your pelt? How many of your own kind have you had to fought off? All of this and you get caught by a trap not meant for you," I shake my head and rub my lips together. "You wanna know what the unfairest thing about this is though? It's the fact I can't help you. If I let you out of that trap you'll just attack me and if you somehow decide not to, you'll just feast on my livestock come next month. I'm sorry girl, you're fate is in someone else's hands.", I sigh and get up to gather my belongings and start on my way. It isn't for another two hundred steps that the forest is void of the cries of that dying beast.
@The_Jackal
ACCEPTED
This is a very nice application with and enjoyable writing style. We've been receiving many characters lately that have some sort of mental problem perhaps, or a rather odd quirk about them that might make it very easy for the player to do something they'd like to do OOCly playing it off as the character simply going crazy. We understand the joy behind playing this type of character and currently will not be restricting anyone from playing a character this way unless it does begin to become a problem. We kindly request that you not go overboard so that it does not become a problem. I'll send you a Skype request to add you to the server group and we look forward to seeing you on the server!
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Everywhere you look it's just a torch in a hole.
Small question: what happens if a Dark Elf and a High Elf have children? I'm making a Dark Elf app right now...
Keep on derpin'
I am so sorry I missed the server's opening on the 24th, I lost internet the day before and only got it back earlier today.
We have over 60 people now whitelisted and an average daily player base topping around 20-25 players in the late afternoon! We are also happy to say we have capped over 30+ people on the server during main events!
Things are coming out great for the server, so thank you to all of you that have applied!
On a side note the current event lore has been updated with recent server events.
OK, here goes. Great news BTW Leth.
----OOC Info----
-Minecraft IGN: DerpyPoint
-Skype name enderpoint / 符敦翔 (Hope your computer doesn’t see the latter as squares)
-Do you have any prior roleplay-related experience, if so could you give an example? Yes, I have roleplayed in a few servers and did a brief stint in forum roleplaying (only to realise I couldn’t catch up to “twitch” RP thanks to my timezone!) Settings of these previous servers are diverse: a fantasy world just like this (Elantria), Earth after a nuclear apocalypse (Year 2065) and a steampunk floating city in the midst of scattered ruins and tribes after a devastating war (Atticia).
-Define Power-gaming in your own words: An action you perform which is beyond your capabilities as a character even if you can do it as yourself. An example would be an child with no weapon exposure at all suddenly gaining the prowess to shoot an arrow and parry sword strikes effectively without any justified RP reason.
-Define Meta-gaming in your own words: An action you perform which is beyond the knowledge of your character. Knowledge may be acquired from external sources like here, the group chat or the Enjin forums. These knowledge has to be successfully found out by your character in the RP, not by yourself suddenly feeding them knowledge.
----IC Info----
-Character name: Sienna Ellinen
-Character race: Dark Elf
-Character age: 173
-Character Occupation Farmer/Gatherer/Chef (Manages the entire process and system of creating her food by herself)
-Character description
If dark elves are generally short in stature, women are also even shorter. Sienna stands just barely over 5 feet that many High Elven and Human men could easily cast a shadow upon her. Her petite dark reddish-brown body has a stocky build that could stand straight without any posture maladies. Her steel grey hair would have resembled that of an old Human woman her age despite that in her case it has been this colour on her head since childbirth. She keeps her hair straight but not too beyond shoulder length. On her decades-aged face are a pair of carmine eyes and prominent crows’ feet beside them with other more subtle wrinkles. Her lips, dull and dark, is wide yet not thin.
Sienna wears a long-flowing blue dress made of wood fibre with a navy blouse within. Tied around her waist in a leather belt is a pouch useful for keeping money and small tools.
-Character personality and traits
Sienna, having passive experience in the war between her kind and the Pact repeatedly saw the horrors of each side’s strife in murdering each other that she has refrained from direct combat violence in people. She, knowing herself as a primary source of food is willing to hand out plenty of food she made to those in serious need. Sometimes, it looks like she can even sense hunger itself. She also does not respect the purist separated traditions and has been hoping for all the years she lived through to kickstart breaking down intra-racial barriers. It seems to have worked, plenty of decades in, when both Elves and other races are forced to live along in the town of Barkamstead.
-Character biography Sienna’s memory may not be pristine, but she knows clearly she had been living from her birth around the tall, imposing conifers where the ingenious native High Elves built delicately balancing structures adapting to the tiny surface area of the treetops. Balance was required on both levels for both types of Elves and ascent and descent are tightly controlled to avoid collapsing the slender trees. Despite the isolationist nature of High culture, Sienna had an innocent childlike desire to encounter someone above if she was renowned in her forest’s community. She cultivated an effective foraging habit to supply both types for one day a High Elf would have the need to meet her from her rising reputation.
As Sienna grew, she became known as a speedy and trustworthy food supplier to both High and Dark from her continuous work in searching for good quality food far and wide in the expansive forest, heightening her sense of smell and taste disproportionate to other senses. When Sienna set up a trading post for her foodstuffs, both Elves attended the opening ceremony for the sake of formality. She thought from afar the applauding crowd she noticed a High Elf too uncharacteristically enthusiastic about her success…
The memory that would linger in Sienna’s head for the almost two centuries she lived was noticing this same High Elf, wasted and worn out, lying next to a tree trunk. He was magicked into the illusion of every food has horrid taste and smell after losing out on some shady magic duel. Magic at that time had certain limits before further innovation and Sienna tried to find an absolutely tantalising meal that would overpower it, dreading the eternity of being unable to appreciate eating and starve to death.
Combing through the pines for the best plants, game and herbs, she brought all she found to a boil. She offered the man the stew and in a glowing body and revitalising display on his face he regained his sense for consumption once again. Even for the first time both types of elves here talked to each other, both came to realise at how extreme the separation of High and Dark from Time Immemorial and decided to meet discreetly often, being the first Elves at their region to break this tradition.
A friendship between Sienna and the High Elf eventually developed years later into Sienna’s pregnancy and they worried for their lives and abruptly cut their relations. Fortunately for the genetic dominance, her baby would take after her more enough to avoid suspicion of miscegenation superficially. As her baby was delivered, she longed for him to return and hold their child together with her. Perhaps he did, when a week after it suddenly disappeared. Searches were unsuccessful.
Sienna moved on as best as she could, knowing the long years ahead for her and settled down with another Dark Elf and a successful food trading business. She took from that experience to learn better cooking as well in addition to gathering food. Expanding her job further was to venture beyond her forest to lands unknown containing a more diverse range of possible foodstuffs. Daring herself to venture alone, she took the risk of mingling with other races beyond just the sake of knowing where are the edibles. With no witness to out her as a Mud-Elf she has gained plenty of insight to share upon her return.
Just as Sienna announced an organised charity drive to disseminate free food among her community and trade routes, the Pact has announced a declaration of war against her kind. She donated whatever she found for rations and handled observation duties for any impending dangers. From her semi-safety she saw many people perish amidst the bloodbath that is war. She also found a youth with the same irises as her get shot fatally in the chest as he ventured out to the battlefield.
After the seemingly-neverending war recovered, Sienna noticed all the developed conifers ravaged and fallen to the ground. These tall and thin trees are delicate to build on even with the best protection they had. The Humans or even the Dwarves could had better input had they not ignored them for all these years save for trade. Sienna thought of this as a sign to retire but she still had the spirit to work rather than rest and relax constantly. She may be approaching her final decades but that would not stop her making a name around Barkamstead, the only place left for her to live.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Sienna clenches both her rough fists. She lived through over a century, through the seventy-years’ war and yet there are still children thought the wrong values. In a few years or so, that boy would grow up under the fear of the Guard if bad habits are so hard to break. “You little brat…” she says as she narrows her eyes at the general direction he sprinted off. She darts around the townsfolk busy and focused on clearing up. They can’t spare just a minute to rest their backs and open their eyes? She thinks. There is no way to contain this frustration. After all, the general stereotype of the elderly with their loose thought of money and lack of focus around the world made her such an easy target.
“Get back here!” she says as she storms off, spotting the little tyke with a certain leather thing on his left hand. Fortunate for her to continue maintaining her body but she knows she could not catch up to his sprinting. The guards at the entrance of the markets prepared a defensive stance only for her to brush past them in a flash. Alas, the boy seems to sense her alertness and picks up the pace. Sienna frowns as she pants. She looks at her surroundings to find a piece of rotten, hardened fruit on the ground. I have this one shot, she thinks. I can’t kill him with this surely. She takes a deep breath, picks up the fruit and hurls it around his head. The fruit lands near his neck and the young man collapses. Sienna takes this opportunity to brisk walk to his person. She turns behind to see the same pair of guards trailing her.
“Young man!” she says, eying boy still patting on his neck. “I may be near my death years but I still treasure my money properly.” The boy remains speechless and lowers his gaze to his stomach.
“If you needed it for just food,” Sienna says, still keeping her knitted expression. “you can just ask some from me.” She grabs the purse from his feeble hand and spins a foot to the guards.
“Missus, are you fine?” one of them asks.
Sienna shakes her head. “Take this young man home. His parents will be disappointed.” She walks on, stashing back the purse into her pouch.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Sienna lowers her usual smile at how serious the suffering of the she-wolf is. On her foreign expedition she has seen plenty of animal farming by Humans and they told her it is such a serious nuisance for wolves to keep existing. However, she is thought with all her fellow Dark Elves that every flora and fauna of the forest plays a vital role in maintaining Nature’s balance and frequent hunting of animals could just really incur the wrath of Kinos. She squats down and pries open the trap with all her might. It barely opens, just enough for the she-wolf to remove her trapped leg. It’s easily infected, she thinks. She produces a pocket knife and tears off a piece of her long dress and wraps the piece of fabric around the wound, securing it in place with a fallen twig. The puppies continue to huddle around their mother as Sienna beams on. Wish you well, she thinks as she marches on her path back to the city.
Keep on derpin'
@EndRPnT
ACCEPTED
Server IP: 192.99.161.57:25956
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
When you join the game you are allowed one free home in the city if you so choose, simply pick an unclaimed home that does not have a for sale sign on it and post your name on a sign somewhere around the front door! If you would rather build your own home then you may instead claim any empty area along the roads behind the city and build there, or if you prefer, anywhere you would like in the wilds outside the city limits.
Planning on joining soon!