Evening! Several things quite off with your application have led me to deny it, sadly.
To start, your backstory completely veers off of the server's lore, disregarding the pact war and the havoc it wreaked. While I may have considered it possible for your character to have known the previous lord, he has been dead for a fair while ICly. Aside from that, your backstory overall is quite heavily lacking in detail and length, not reaching our minimum requirement of 3 paragraphs. Your RP responses are extremely far-fetched and lacking in detail, quite vague and mentioning something about being a guard, a profession which one cannot start off as.
I've re-worked my magical application, and hope that it manages to meet your expectations. I've changed from utilizing water to fire instead, as I find it much simpler to comprehend.
A few things to adjust, and you'll be good to go! Everything seems to be in order save for the backstory, which mentions a Lord. Do note that during the Pact War, there were no Lords of any grandiose or large towns outside of Barkamsted, and the Lord which governed that was a character played quite frequently, disallowing much use with him in character apps save for the occasional mention. Thirty years before the end of the war, which had ended 7 years ago IC, everything east of Barkamsted had fallen, the few villages that remained were in shambles, poverty wasn't a new concept to these people. Please fix this Lord aspect of your backstory and you should be good to go!
So sorry for that wait, to start! It seems your application had been lost with a few mix-ups, sincere apologies! Everything in your application seems good, save for the backstory. Something that I don't see noted, it seems that Mira's small town was quite well off, when this was far from the case during the Pact war. At the time of her birth and beyond, everything east of Barkamsted would be in tatters and on its last legs due to the Pact ravaging the lands. Please further detail the effects of the Pact war on her home and poke me once finished!
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played on several Role-Playing servers. The major ones I have had long-term characters on were a Pirate server, and two Fantasy servers.
-Define Power-gaming in your own words:
Using command codes or warps during role-play to gain an unfair advantage.
-Define Meta-gaming in your own words:
Role-playing unrealistically to gain sympathy, unfair advantages, etc.
-Define Role-Playing in your own words:
Essentially acting. While role-playing one MUST STAY in character and not deviate from what their character is like. It is understandable that a character may change over time with maturity and influence, but a shy character having sudden bursts of outrage is ridiculous (unless they have bi-polar in their character’s description).
----IC Info----
-Character name:
Jaqueline Shade (Goes by Jackie)
-Character race:
Ash-Elf
-Character gender:
Female
-Character age:
29
-Character Occupation
Healer
-Character description
6 feet tall, so short for an ash-elf. Pinkish-brown eyes, allowing Jaqueline to fake being a dark-elf when in the company of potentially racist snobs. White hair (obviously) with broad shoulders and a healthy build.
-Character personality and traits
Jackie is confident outwardly to cover up the fact that she feels unjustly treated due to her genetics. If someone pushes her buttons enough, they will likely end up with a decorative bruise for their face. She is a little flirtatious, and secretly a romantic. She loves being outdoors in the fresh air and feeling the wind in her hair. Despite her passive aggressiveness, she genuinely cares about others, and will be the first to jump in and help in a crisis.
-Character biography
Jaqueline Shade was born to a young dark-elf who had run away when she found out she was pregnant from a high-elf. Jackie’s father is unaware of her existence to this day. The young mother managed to pass off her daughter as a dark-elf due to the pinkish hue to her eye color, but when she grew older, people began to suspect Jackie’s heritage. When Jackie was nearly 20, she finally lost her temper when someone called out her mother on the identity of Jackie’s father. Her burst of outrage confirmed people’s suspicions, and she was banned from the community.
Over the years she has jumped from place to place, often stealing food to survive. Eventually she began to steal books as well, and found she had an interest in healing. She read as much as possible, and for ten years she studied until she was able to get by as an amateur healer. To no surprise, Jackie has been in her fair share of brawls, and is pretty good at holding her own in a fight. She managed to read a couple books about fencing, and is half-way decent at it after practicing on the fence posts of less-than-pleased property owners.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jackie Runs after the child and easily overtakes them retrieving her purse. She casually tosses a couple small coins to the child, knowing what it is like to go hungry and have to steal to survive.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Being a young female, Jackie’s maternal instincts kick in and she helps the mother from the trap, careful not to get bitten. She finds some sword-leaf plantain and chews it to make a salve to help with the scratches from the trap. Then she patrols the area destroying whatever traps lay nearby.
Extra notes (Optional, could include theme songs, pictures, etc.):
Plant-Life by Owl City, Not Gonna Die by Skillet, Waiting For Superman by Daughtry
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
My character may discover some magical abilities later on, but for now she has none to her knowledge.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
Magic does not come without its limitations, neither is it free. Smaller spells may be used without blowback on the user, but larger ones definitely would have their consequences. For example, I would like to try and discover a magical object that my character could use for healing. If she used it for a minor wound (nothing bigger than a hairline fracture) it would be perfectly safe for her, but if the wound was more serious, she would find herself obtaining a similar ailment.
-Please give a description of the magic system in your own words:
Magic cannot be performed without a trinket or magical object. Certain objects are more powerful and can last longer than others. Despite owning a magical object, it does not mean you can use it, and when learning a new aspect, you can’t be an expert right away.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Sooth headaches, speed up the healing of minor wounds after having applied salves and medicines, make medicinal herbs more potent.
If your application has been missed, or has been left on Pending/Denied by Canishelix and you've revised it, please re-post it now. At the moment, I only see Mokwar and MissSquito's applications, and I'll be reviewing them shortly.
Not really a bad application, by any means. I enjoy the inclusion of our lore, shows you've definitely done your research.
Unfortunately, Thonduhm fell to the pact before Gilaila was even born (about 7 years prior). Falkvard fell a few decades prior to that; very close to the beginning of the Pact War, which raged 72 years before it was brought to a close.
I would like to see your backstory fixed to fit this timeline, and then I'd like to see it expanded. To make it a more concise read, I recommend doing a "beginning - middle - end" format, as I had to re-read your biography a couple times to understand what was going on.
Thank you for your interest, and don't let the big red letters deter you from trying again!
Backstory application is Denied. Magic application is Denied.
Ahhh, an Ash Elf~! Alas, your app is... Entirely unacceptable. To start; your definitions of power-gaming and meta-gaming aren't acceptable. Please do some research on the subjects of both (feel free to look at past accepted applications) and re-write them.
Next, your backstory isn't acceptable. It feels like a generic, vague backstory that could be copy/pasted to apply for any server. It doesn't include any of our lore, it doesn't even feel like you've read our lore at all, besides the Ash Elf page. Please expand upon it; an excellent starting point is the all-encompassing Pact War that ravaged the land and made everywhere outside of Barkamsted a dangerous place to be for around 70 years.
To the magic application; Ash Elves don't exactly get magic, per se. They have their own form of magic that, while still fitting within the constraints of the normal system, is much more limited. If this application were for a normal race with normal magic, it'd still be unacceptable. You need a backstory application, for starters; you can't skip that part because your character has not yet discovered magic. I'd recommend reading up on the normal magic system, first; there's no school of magic that would transfer a wound from another character to yours. To top it all off, you'd have to describe which aspect of trinket the character would be trying to use, so I have an idea of which school you're trying to apply it to.
First, your character is too tall, for a dark elf. Their height ranges from 5 foot to 6 foot.
Second, and this is just more of a clarification, since I was unsure by the wording, I should mention that the pact didn't really just pass past a place and leave it ravaged. They pushed everyone to Barkamsted, killing whoever couldn't get away in time. Your character's backstory seems like it could easily fit into Barkamsted, and maybe that's how you meant it, I just wasn't sure with your phrase of "No the armies of orcs had long since past indeed, leaving nothing but ruined farm land and smouldering earth in their wake,"
So one couldn't really live behind the pact lines. At least, not in any semblance of a civilization, such as a town or village.
I'd also like to apologize for this taking so long! Things have been crazy hectic for me, but I'm on summer break now, so I'll be able to check these forums much more often!
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
-Do you have any prior roleplay-related experience, if so could you give an example?: RPCraft:Akavir RPcraft: Fallout SoOF, HollowWorld, Aethier, Mirrasil, and some D&D campaigns
-Define Power-gaming in your own words: When an action is forced upon an individual and giving them no time to act, such as auto hitting. This can also include actions such as instantaneous casting in a combat situation and not taking the time of actions into account when it comes to roleplaying.
-Define Meta-gaming in your own words: When out of character information is used in character. Say for example someone was allied with a powerful Lich. It wouldn't be possible to go around screaming that so and so was a lich unless the character has personally role-played out having a run-in with that character.
-Define Role-Playing in your own words: Playing as someone else, in a world that is unlike your own. Able to do, say and accomplish things out of the realms of reality. Role-pay is simply that, playing a role that you give yourself and trying to do so to the best of your ability as a player in the medium.
---IC INFO---
-Character name: Roland Davidson
-Character race:Human
-Character age:22
-Character Occupation: Blacksmith
-Character description:
Standing at 5’10 Roland’s attire consists of basic clothings. An off-white shirt that holds fast to his form so that it doesn’t snag on to anything, a pair of dark green leather pants, likely stained by mud or the burn marks of rogue sparks that come off the anvil. He is also commonly seen wearing gloves when around the forge, tanned and a darkened leather thanks to the sparks and potential ash given off by the furnace. Hanging down from his shoulders a large leather apron carrying the necessary tools of the trade for a smith. Moving all the way down to his feet, a pair of boots with iron caps rest at the bottom, the iron is supposed to be for protection against the potential of falling objects in a smith.
Roland's physical form is best described as muscular, due to his trade as a smith. His facial hair is rather scraggly and unkempt, as is his scraggly and often greasy brown hair. His eyes seem rather sunken for a person his age, a clear example of someone who has spent too long a night at the forge. Up his left cheek there is a clear scar, that ends just under his right eye. He also possesses a small fringe of premature grey hair, a clear sign of stress. Roland’s overall posture looks to be rather slumped over most of the time, as if there’s an iron ball against the nape of his neck at all times.
-Character personality and traits:
Roland is a natural introvert. He finds himself rather exhausted when surrounded by those who are loud. Always been the one to avoid large crowds, Roland’s personality seems stoic and quiet to some, though on the inside he’s rather scared and mostly self conscious. He’s an adopter of the “Be seen not heard” mentality, often allowing his actions spell out what his true intentions are. Roland is the most happiest when he’s forging, using his craft as a form of therapy.
Even though Roland adopts the “Seen not heard” mentality, he is still confident enough to talk one one one with a few people, and slowly becomes nervous if the group of individuals starts to exceed four or five. Opting to speak from the back of his throat most of the time as to sound a bit friendlier and more subdued, even though his physique is rather burly.
-Character biography:
Being born in the far east in a small port town, Roland lived with his parents Roy and Ingrid. Roy spent most of his early life playing with his older siblings. As a young child he enjoyed fumbling along down the rough cobble pathways of his home town with his brothers and sisters, kicking up rocks and enjoying his childhood. His family, due to their large size didn’t have much in the way of money when it came to luxury, but it was a very warm and welcoming home. Aside from the natural sibling rivalries of course.
In Roland’s teenage years he slowly became more and more jaded and complacent with his large family. Roland’s mother being often fairly overprotective of her children, she often lamented about hating to see her children leave home. As Roland reached about the age of twelve, most of his siblings had left for the pact war, and this made Roland’s mother all the more protective of her youngest child. Her coddling and horror stories of the real world sprinkled throughout Roland’s childhood made him lose confidence in himself as a person through the years, and at times he’d even jump at strange shadows even though they were just the housecat. This attitude garnered more stress for Roland, his brothers got into wrestling matches with him whenever he got his way, and his sisters gave him snide remarks and jeers from across the room. His brothers would even sometimes lock him in the closet for hours whenever Ingrid went out to shop.
After a few years of being pushed around and beaten down, Roland’s father decided to step in and help Roland find structure in his life. Following along, Roland was guided towards his father’s forge. Roland hardly had the chance to look around before a hammer was forced into his hands, holding the wooden grain tightly in the palm of his hand he felt something spark inside of him. Looking to his father for instruction, he had watched him forge blade after blade and in about a week’s time under his father’s tutelage, Roland had managed to forge himself a knife. It wasn’t pretty and the base of the blade was unbalanced, but it could at least make a cut, and that’s what mattered. At the age of 17 Roland was his Father’s right hand when it came to smiting, assisting in the bigger projects such as plate-armor and greatswords. When Roland wasn’t smithing with his father, he was busy forging tools. Thing’s like Knives, pans, pots, and sometimes even hammering out bits of iron to make rings that were fitted with small cheap pearls and common gemstones. Roland enjoyed the simpler things and relished when he could forge blades with his father, it was the only thing that helped him relieve stress.
Roland's life as a smith was an often active one due to the pact war that was still going on through his early life. When he was a child Roland never saw his father so often perhaps only once or twice a month. Roland's mother feared that the war would soon stretch to their homestead, and that fear caused her to become much more coddling with all of her children. It was a week after Roland's fourteenth birthday that his oldest brother Percy had ventured out to join the army and be placed into the infantry line. After months of waiting for her son to right Ingrid had assumed the worst, and ended up falling into a small depression for the next six months to follow. At this time Roland was hardly ever at home, now spending most of his time with his father at the smith, forging blades, spears and sometimes shields for the war effort. Though the war didn't touch Roland on a personal level, the wounds of it would move through the ranks of his family.
In the later months of the final year of the war, the Pact had sent a raiding party to the small port village, in an effort to claim the land s their own. Some of Roland's brothers, Percy included, had gone up to the front lines to fighr along with the soldiers, pushing back the small splinter raid of Goblins and Orcs. The town may have been small, but with them having a Smith and being a port city with a decent trade route they had enough material to forge weaponry to fend of the oncoming raid. Roland was forced to work say in and day out, sometimes without sleep to forge weapons alongside is father and some stand-in smiths who were drafted into the business. Moving in shifts most of the day his father, Roland and a few of the smiths continued forging blades and spearheads. It seemed at one point that all hope was lost, and the fortified barricade that was set up in the middle of town looked to be nearly collapsed. After one final raid, however The orks and goblins were dwindled down to a small enough number, for the war boss to call a tactical retreat and regroup. For now the villagers began to rebuild the town as the pact fled, however they were never seen from again.
As Roland got used to being a smith to help in the war, it came as quickly as it had left. Finally at the age of sixteen the war had slowly dwindled down to a crawl as the dust began to settle on the battlefield. Percy, who actually survived the ordeal had come home and stayed there for a few months, only deciding to go back to the military for more training, and hopefully being able to live through and see more battles. Quinn, the second oldest couldn't take the coddling from his mother anymore, moving out to the big city and becoming known as the village drunkard. Lastly, Millie and Ysolda, Roland's two sisters had left home to try and find handsome rich men to make them happy. All that was left in that empty home after eighteen years was Roland, his father Roy, and his mother Ingrid.
After Roland had managed to become a competent blacksmith, it was almost as if fate had dealt him a cruel hand. Roy’s father had come down with a deathly case of dysentery. Being the only child in the house that hasn’t moved out, Roland’s mother hand often went to him for consultation. Ingrid, distraught and despondent with the state of her husband couldn’t bare to see him. In such a weakened state. It was to Roland’s displeasure that he was the one who was forced to clean his father’s sheets on a somewhat daily basis, and guide him to the outhouse whenever he could manage himself to stand. Roy couldn’t even look his son in the eye anymore, it was too embarrassing for him. When his father’s time had come, and the room he slept in swarmed with more dung flies than it usually did, Roland felt it in his heart as he felt his father’s spirit pass on.
Merely a few days after his father’s death, Roland managed to convince his mother to let him leave the house so that he could make some money to help pay for the burial site, and to also forge his father a burial sword that he would be proud of. Working from the earliest pique of the morning to the silvery luminescence of the moon’s kiss Roland worked on order after order. It was only in the moonlight where the embers of steel shone the brightest that he had managed to forge one of his best blades yet. Holding his first knife up to the blade, he smiled softly at how far he had come. Placing the knife back into his boot’s sheath he ventured home with the sword, resting inside of a scabbard made from an elderly oak.
Two years had passed since his father’s passing and Roland slowly became more and more distant with his mother. To cope with his Father’s death, he had worked himself almost to the bone every week, bringing enough money home to pay for his mother’s groceries as well as a new bed and a few more luxuries. Ingrid, being in her late sixties by this time was only comforted by her son coming home. As she got older, she began to forget things, names, and even sometimes places that she had been. It had gotten especially bad when Roland found three baskets of apples inside of the pantry, one of which had grown rotten and full of fruit flies. All of Ingrid’s hair had all but fallen out entirely, small grey tufts of hair littered her head, and distinct bald patches glimmered. It didn’t take a seer to know that Ingrid had been tugging her own hair out for weeks.
One cold night, Roland had come home, eyes dreary and sunken. He began to slowly look up from the deerskin rug that was laid upon the floor near the dinner table, only to see his mother hanging from the rafters, eyes shut tight and slowly rotating in place. Facing the south wall, moving to the southeast, then east, back again, southeast, south, southwest. Roland just stared on, on the inside his body was wracked with sorrow, but on the outside he just stared on. Strolling past his mother he made his way to his room, and collapsed onto the bed for a long rest.
Waking up in the early morning, Roland moved over to his armoire and began taking out neatly folded shirts, pants and various other articles of clothing, starting to pack them into a burlap sack, taking all the food that he could carry in one basket, he hoisted the sack over his shoulder, basket’s handle held firmly against the neck of the bag. His next stop was his blacksmith, taking one of the aprons and a hammer and tongs along with him, he wore them on his front. Hailing for a Caravan, Roland asked the caravaner to simply take him to wherever he desired, so long as it was a city or township that he could find honest work in. Paying him the remaining lump sum of his earnings as a smith, Roland had set out.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Roland’s first encounter with his gift was certainly something he cared to forget. Having repressed most of these memories ever since he was a boy at the mere age of fourteen. On his birthday, his father had taken his son aside and gave him a velvet covered wooden box. Smooth to the touch with the subtle fuzzy grain where the velvet met the corners and began to fray from the wear and tear over the years. As Roland had opened the box to gaze within the smooth silken interior. Within the clutches of the ringed shaped cavity was an iron band, engraved with an intricate and beautiful pattern and an opal was clutched within an intricately engraved dragon’s claw. As Roland removed the ring from the box, he felt a stirring in his lower gut as he slipped the ring on. His father began to speak in a low, hushed tone.
“This ring, was given unto me by your Grandfather, he was the youngest of four sons, and as our sworn family tradition that we pass this ring down unto the youngest son of the family when they come of age to be wed. Keep good care of it, and only take it off when you need to. Your grandfather’s spirit rests within that ring, and it will protect you so long as you protect it.”
With a soft nod and a gentle smile Roland clenched his fist and held the ring close to the palm of his hand. He had the strangest sensation. He felt the muscles in his finger tighten, as if the ring had somewhat bound himself to him. Blinking softly, he stared at the ring. Gazing into the opal upon it’s clutch he noticed a slight darkening of the gem. He looked to his father in curiosity, but he had already left to the back yard to start butchering the goat that they were having for dinner.
“What’s that dungpie?” Came the loud and overly butch voice of his older brother Quinn. Marching over with his brutish expression, his eyes squinted as his potbelly looking cheeks became red in pure rage at the sight of his brother’s new ring. Quinn reached out for the ring, aiming to snatch it but Roland was too quick. “Where’d you get that ring huh!?” Quinn grunted out, breath smelling like an ox and face only half as beautiful. “Pop gave you that didn’t ‘e! I was sposed to get that but then mom had to have YOU!” Quinn went to grab at the ring again, and when Roland moved his hand away, sending it reeling back then straight towards his brother’s face, giving him a cross with the ringed knuckle. Quinn flinched back, touching his cheek and finding it was bleeding. “Oh now ya done it!” Quinn, grasping his brother by the shirt hoisted him off of the ground. Carrying him by the collar he then flung him into the broom closet. Pots and pans clambered off of the shelves in a loud crash. Roland covered his head for protection as a large teapot fell onto his index finger, spraining it. The next thing he knew, he was in the dark, the low light from the cracks in the door provided minimal light within the closet. “Ma! Rolly-poly is playing in the closet again!” That *******.
Roland was trapped, staring at the door of the cabinet, tracing the wood with his eyes as he tries to make up a good story as to why he was playing in the closet on his birthday. Feeling stressed, his back muscles tensed up as he stared at the grain. Feeling a tickle behind his right eye he saw what looked to be a shadowy claw against the door, grasping through the cracks between the boards. It was no bigger than Roland’s hand, but it was enough for him to scream out loud in fear. The vision to him was so vivid, and he felt as though the ring on his finger tightened a moment with the revelation of his magical ability..
During the night, he had intended on getting his brother back for shoving him in the closet. A simple prank should do the trick, maybe rigging it up so that when he wakes up and steps out of bed he steps on a pair of readily set up rat traps. Waking up in the middle of the night, ring still on his finger he slowly stood up from bed with the subtle creak of the floorboards. Pulling the traps to their set position, he went to set them down. Only after he set the first trap down did his older brother open his eyes. “Wha’re yo-” It was dark in the room and only the light from the window illuminated Quinn’s bed, he couldn’t get a good look at Roland but what he did see made him scream like a little girl. Roland felt an itch behind his eye again, and on Quinn’s bed, as if slowly emerging from the sheets themselves was a claw, though static appeared as if it was coming from the shadows to grab at Quinn. At the scream, Roland dived back into bed. His mother ran into the room with a candlestick, running over to Quinn’s bed. “What’s with all the screaming Quinn?” His brother’s and sister's slowly started waking up as well, looking over to Quinn’s bed. “I-I dunno mum, there was just… this dark figure and I saw a claw, and it was all…” Quinn blubbered for the right words, but he ended up sounding like a drowning fish. His mother had calmed him down, when the eldest brother, Percy had pointed out. “Ey, ol’ Quinton sprung a leak!” Everyone in the room, aside from Roland’s mother, and Roland began to burst out laughing. Quinn decided to sleep downstairs underneath the dining room table that night.
All was well for a few days, but when Roland was brought to the forge to work with his Father, his brother’s and sisters were especially mean to him that day, so Roland ended up going to work already stressed out. Roy, his father had recently got an order for a leather laced saddle, and decided it was the perfect opportunity to get his son to practice using a knife to create grommet holes. As his father left him to it Roland pressed hard on the Awl from behind the leather, trying to get it to puncture. As he focused on the leather, and the stress in the back of his head, he suddenly saw the shadow of a claw appear from behind a toolbox, which diverted his attention the split second that the Awl punctured through the leather and left a gash from the lower part of his right cheek, just under his right eye and nostril. Dropping the Awl, he began to panic, and his father rushed right over with a damped cloth in hand. Being dismissed from work early, Roland was sent to the local doctor to get the laceration stitched up
As Roland walked through the town to get his eye fixed, he wasn’t paying attention as a figure walked by and “accidentally” bumped arms with him. Roland felt a sudden surge of tension from his finger as the ring was removed, and he turned to look at the man who stole his ring. The crowd was currently too big on the main stretch of road along the docks, and he couldn’t make out who stole it. A bit too worried about his condition at the moment he decided to try to look for the thief later, opting to tell the town guard after he had gotten his stitching done. To this day, the ring has been lost, the guards unfruitful or uncaring about the small boy’s plight. .
-Please give an example in your own words describing the limitations placed upon those who use magic:
The use of magic requires great study and practice of the arcane aspect that one is attuned with if one is to properly ascend to the higher tiers of arcane. It requires not only extensive concentration and study, but for the sake of some magics also requires meditation and the regulation of oneself so that their emotions don’t overload their magical ability.
Limitations are also set in by the tools to which someone casts. The level of magical item directly correlates to the potential level of a mage, and any use above that threshold can cause violent backfiring of the aspect itself. Artifacts that are of a medium skill level can use all magics up to and including that tier, however going over that limit can cause catastrophic effects. So it is not only what you know, it’s also what is in your possession.
The Magic system takes real time to actually get a hang of the aspect, and that is if one ever comes across an actual artifact in their travels. Weeks to months taken out of real time OOC are required to hone the craft of magics, and one must have the artifact that matches their highest tier of arcane ability. Teachers can speed up the process as well, but only by 30%.
-Please give a description of the magic system in your own words:
The magic system has a set amount of aspects that can be used by individuals with the arcane ability that is given to them inherently as their soul is conceived. The first magical aspect is given at birth, and the rest are to be discovered by the individual should they decide to do so. It is only possible to have >/=4 aspects depending on one’s race. High elves are allowed a full four aspects and humans are allowed three. Depending on the race a player picks this number fluctuates but never exceeds four aspects of magic.
When casting, the level of magic is clearly defined in a tier system, and everything within that tier is freeform in terms of use. Concentration is required to cast any form of magical spell, especially in terms of a combat situation. Those who are in combat and desire to use magic to defend themselves require more time to actually use their magic in a defensive way, as well as require line of sight. The method to which you cast is entirely up to the caster so long as they have the object in their possession, and on their person.
-You are given a very basic trinket of Dark, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Roland would have a slowly growing fascination with the trinket, often having small magical episodes. His growing infatuation with the object itself will take root, if it is a ring he would desire to have it on his person at all times regardless of the situation, wanting to keep it close to him. During this time whenever he feels stressed his mind would conjure up shadows in front of his eyes that look like things such as claws, or perhaps even eyes. Eventually over time, either by discovery of a teacher or monk. He would either begin to embrace, or seek help for the darkness that looms within his body. (For the Teacher and Monk respectively)
His day job wouldn’t change, however in crowds he’d find himself wanting to slink away into the shadows and influenced by his affinity for them, when stressed he’d start to notice shadows starting to extend ever so slightly towards him, either it by visual hallucination or by the physical manifestation 0of the magic itself. If separated from his trinket he’d feel a severe anxiety, as if he was crammed into a claustrophobia inducing hallway that was slowly closing in on him.
If embraced or taught, Roland would slowly start to become more of a night person, even though eh’d be working through the day, the only relief he would have would be through the night, opting to do most of his forging during that time and delivering orders throughout the day so that he can maximize his sleeping schedule, becoming nocturnal.
If he is taken in by a Monk that can help him suppress his ability to use the darkness, Roland may opt to start taking up the path of serenity, and attempting to learn the aspect of earth. Not only to feel more attuned with the nature around him, but to also potentially help him at work when particularly special orders are coming in and they have to be done fairly quickly. Totally forsaking the darkness within him he’d become more of a daytime worker.
Everything seems fine, apart from your character biography. You've made no mention of the pact war and how it affected your character's upbringing. Please take a look at some other examples of accepted applications, and edit accordingly!
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
We're almost there, Hoth! I really appreciate you taking the time to fit this all into our lore properly! While your mentions of the pact war are excellent, the Pact was still a nearly unstoppable force. As such, they likely would have, at the very least, attacked the village your character lived in directly, if not completely destroyed it. Being a small village far to the east, they might not have focused their main armies that way, but the town would definitely see some direct combat. Incorporate that into your backstory as you wish! If you need some help with ideas, please PM me! I'm happy to help!
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
!Denied!
Evening! Several things quite off with your application have led me to deny it, sadly.
To start, your backstory completely veers off of the server's lore, disregarding the pact war and the havoc it wreaked. While I may have considered it possible for your character to have known the previous lord, he has been dead for a fair while ICly. Aside from that, your backstory overall is quite heavily lacking in detail and length, not reaching our minimum requirement of 3 paragraphs. Your RP responses are extremely far-fetched and lacking in detail, quite vague and mentioning something about being a guard, a profession which one cannot start off as.
I've re-worked my magical application, and hope that it manages to meet your expectations. I've changed from utilizing water to fire instead, as I find it much simpler to comprehend.
The whole app is now Accepted,
Have a good time on the server! I will whitelist you shortly.
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
?Pending?
A few things to adjust, and you'll be good to go! Everything seems to be in order save for the backstory, which mentions a Lord. Do note that during the Pact War, there were no Lords of any grandiose or large towns outside of Barkamsted, and the Lord which governed that was a character played quite frequently, disallowing much use with him in character apps save for the occasional mention. Thirty years before the end of the war, which had ended 7 years ago IC, everything east of Barkamsted had fallen, the few villages that remained were in shambles, poverty wasn't a new concept to these people. Please fix this Lord aspect of your backstory and you should be good to go!
?Pending?
So sorry for that wait, to start! It seems your application had been lost with a few mix-ups, sincere apologies! Everything in your application seems good, save for the backstory. Something that I don't see noted, it seems that Mira's small town was quite well off, when this was far from the case during the Pact war. At the time of her birth and beyond, everything east of Barkamsted would be in tatters and on its last legs due to the Pact ravaging the lands. Please further detail the effects of the Pact war on her home and poke me once finished!
!Accepted!
Thank you for making the required edits, and welcome to Saphriel!
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Sorry for the late reply, I've updated my application.
Accepted!
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
Accepted
We've spoken in Private Messages, and I'm happy to see that you fully understand how progression of knowledge and skills works on our server!
Server IP:[/b] s21.minespan.com:26802
Texture Pack:[/b] http://resourcepack.net/conquest-resource-pack/
Website:[/b] http://therealmofsaphriel.enjin.com/home
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
----OOC Info----
-Minecraft IGN:
MissSquito
-Skype name
(Inactive on Skype)
-Do you have any prior roleplay-related experience, if so could you give an example?
I have played on several Role-Playing servers. The major ones I have had long-term characters on were a Pirate server, and two Fantasy servers.
-Define Power-gaming in your own words:
Using command codes or warps during role-play to gain an unfair advantage.
-Define Meta-gaming in your own words:
Role-playing unrealistically to gain sympathy, unfair advantages, etc.
-Define Role-Playing in your own words:
Essentially acting. While role-playing one MUST STAY in character and not deviate from what their character is like. It is understandable that a character may change over time with maturity and influence, but a shy character having sudden bursts of outrage is ridiculous (unless they have bi-polar in their character’s description).
----IC Info----
-Character name:
Jaqueline Shade (Goes by Jackie)
-Character race:
Ash-Elf
-Character gender:
Female
-Character age:
29
-Character Occupation
Healer
-Character description
6 feet tall, so short for an ash-elf. Pinkish-brown eyes, allowing Jaqueline to fake being a dark-elf when in the company of potentially racist snobs. White hair (obviously) with broad shoulders and a healthy build.
-Character personality and traits
Jackie is confident outwardly to cover up the fact that she feels unjustly treated due to her genetics. If someone pushes her buttons enough, they will likely end up with a decorative bruise for their face. She is a little flirtatious, and secretly a romantic. She loves being outdoors in the fresh air and feeling the wind in her hair. Despite her passive aggressiveness, she genuinely cares about others, and will be the first to jump in and help in a crisis.
-Character biography
Jaqueline Shade was born to a young dark-elf who had run away when she found out she was pregnant from a high-elf. Jackie’s father is unaware of her existence to this day. The young mother managed to pass off her daughter as a dark-elf due to the pinkish hue to her eye color, but when she grew older, people began to suspect Jackie’s heritage. When Jackie was nearly 20, she finally lost her temper when someone called out her mother on the identity of Jackie’s father. Her burst of outrage confirmed people’s suspicions, and she was banned from the community.
Over the years she has jumped from place to place, often stealing food to survive. Eventually she began to steal books as well, and found she had an interest in healing. She read as much as possible, and for ten years she studied until she was able to get by as an amateur healer. To no surprise, Jackie has been in her fair share of brawls, and is pretty good at holding her own in a fight. She managed to read a couple books about fencing, and is half-way decent at it after practicing on the fence posts of less-than-pleased property owners.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jackie Runs after the child and easily overtakes them retrieving her purse. She casually tosses a couple small coins to the child, knowing what it is like to go hungry and have to steal to survive.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Being a young female, Jackie’s maternal instincts kick in and she helps the mother from the trap, careful not to get bitten. She finds some sword-leaf plantain and chews it to make a salve to help with the scratches from the trap. Then she patrols the area destroying whatever traps lay nearby.
Extra notes (Optional, could include theme songs, pictures, etc.):
Plant-Life by Owl City, Not Gonna Die by Skillet, Waiting For Superman by Daughtry
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc. This is not a middle school paper! I will not accept applications that say “My character got my magic from x, and he wants to use it because it’ll help him! Also for RP!")
My character may discover some magical abilities later on, but for now she has none to her knowledge.
-Please give an example in your own words describing the limitations placed upon those who use magic (This should be at least one well-crafted paragraph):
Magic does not come without its limitations, neither is it free. Smaller spells may be used without blowback on the user, but larger ones definitely would have their consequences. For example, I would like to try and discover a magical object that my character could use for healing. If she used it for a minor wound (nothing bigger than a hairline fracture) it would be perfectly safe for her, but if the wound was more serious, she would find herself obtaining a similar ailment.
-Please give a description of the magic system in your own words:
Magic cannot be performed without a trinket or magical object. Certain objects are more powerful and can last longer than others. Despite owning a magical object, it does not mean you can use it, and when learning a new aspect, you can’t be an expert right away.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Sooth headaches, speed up the healing of minor wounds after having applied salves and medicines, make medicinal herbs more potent.
Just finished my skin. Surprisingly only had to do a very little bit of editing from the base skin I chose to work with.
If your application has been missed, or has been left on Pending/Denied by Canishelix and you've revised it, please re-post it now. At the moment, I only see Mokwar and MissSquito's applications, and I'll be reviewing them shortly.
Denied
Not really a bad application, by any means. I enjoy the inclusion of our lore, shows you've definitely done your research.
Unfortunately, Thonduhm fell to the pact before Gilaila was even born (about 7 years prior). Falkvard fell a few decades prior to that; very close to the beginning of the Pact War, which raged 72 years before it was brought to a close.
I would like to see your backstory fixed to fit this timeline, and then I'd like to see it expanded. To make it a more concise read, I recommend doing a "beginning - middle - end" format, as I had to re-read your biography a couple times to understand what was going on.
Thank you for your interest, and don't let the big red letters deter you from trying again!
Backstory application is Denied. Magic application is Denied.
Ahhh, an Ash Elf~! Alas, your app is... Entirely unacceptable. To start; your definitions of power-gaming and meta-gaming aren't acceptable. Please do some research on the subjects of both (feel free to look at past accepted applications) and re-write them.
Next, your backstory isn't acceptable. It feels like a generic, vague backstory that could be copy/pasted to apply for any server. It doesn't include any of our lore, it doesn't even feel like you've read our lore at all, besides the Ash Elf page. Please expand upon it; an excellent starting point is the all-encompassing Pact War that ravaged the land and made everywhere outside of Barkamsted a dangerous place to be for around 70 years.
To the magic application; Ash Elves don't exactly get magic, per se. They have their own form of magic that, while still fitting within the constraints of the normal system, is much more limited. If this application were for a normal race with normal magic, it'd still be unacceptable. You need a backstory application, for starters; you can't skip that part because your character has not yet discovered magic. I'd recommend reading up on the normal magic system, first; there's no school of magic that would transfer a wound from another character to yours. To top it all off, you'd have to describe which aspect of trinket the character would be trying to use, so I have an idea of which school you're trying to apply it to.
Of course, none of this applies to Ash Elves. I'd read up on their race page, and if you're still struggling to understand them, I'll happily describe them in private messages, or something. They also have their own application: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/28024476-ash-elf-magic-application
Thank you for your interest, though! Don't let the red letters and wall of text deter you from applying again!
Pending
Just two things, and we'll be set!
First, your character is too tall, for a dark elf. Their height ranges from 5 foot to 6 foot.
Second, and this is just more of a clarification, since I was unsure by the wording, I should mention that the pact didn't really just pass past a place and leave it ravaged. They pushed everyone to Barkamsted, killing whoever couldn't get away in time. Your character's backstory seems like it could easily fit into Barkamsted, and maybe that's how you meant it, I just wasn't sure with your phrase of "No the armies of orcs had long since past indeed, leaving nothing but ruined farm land and smouldering earth in their wake,"
So one couldn't really live behind the pact lines. At least, not in any semblance of a civilization, such as a town or village.
I'd also like to apologize for this taking so long! Things have been crazy hectic for me, but I'm on summer break now, so I'll be able to check these forums much more often!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
----OOC Info----
-Minecraft IGN: DeathHoth_Kohai
-Skype name hothhorn
-Do you have any prior roleplay-related experience, if so could you give an example?: RPCraft:Akavir RPcraft: Fallout SoOF, HollowWorld, Aethier, Mirrasil, and some D&D campaigns
-Define Power-gaming in your own words: When an action is forced upon an individual and giving them no time to act, such as auto hitting. This can also include actions such as instantaneous casting in a combat situation and not taking the time of actions into account when it comes to roleplaying.
-Define Meta-gaming in your own words: When out of character information is used in character. Say for example someone was allied with a powerful Lich. It wouldn't be possible to go around screaming that so and so was a lich unless the character has personally role-played out having a run-in with that character.
-Define Role-Playing in your own words: Playing as someone else, in a world that is unlike your own. Able to do, say and accomplish things out of the realms of reality. Role-pay is simply that, playing a role that you give yourself and trying to do so to the best of your ability as a player in the medium.
---IC INFO---
-Character name: Roland Davidson
-Character race:Human
-Character age:22
-Character Occupation: Blacksmith
-Character description:
Standing at 5’10 Roland’s attire consists of basic clothings. An off-white shirt that holds fast to his form so that it doesn’t snag on to anything, a pair of dark green leather pants, likely stained by mud or the burn marks of rogue sparks that come off the anvil. He is also commonly seen wearing gloves when around the forge, tanned and a darkened leather thanks to the sparks and potential ash given off by the furnace. Hanging down from his shoulders a large leather apron carrying the necessary tools of the trade for a smith. Moving all the way down to his feet, a pair of boots with iron caps rest at the bottom, the iron is supposed to be for protection against the potential of falling objects in a smith.
Roland's physical form is best described as muscular, due to his trade as a smith. His facial hair is rather scraggly and unkempt, as is his scraggly and often greasy brown hair. His eyes seem rather sunken for a person his age, a clear example of someone who has spent too long a night at the forge. Up his left cheek there is a clear scar, that ends just under his right eye. He also possesses a small fringe of premature grey hair, a clear sign of stress. Roland’s overall posture looks to be rather slumped over most of the time, as if there’s an iron ball against the nape of his neck at all times.
-Character personality and traits:
Roland is a natural introvert. He finds himself rather exhausted when surrounded by those who are loud. Always been the one to avoid large crowds, Roland’s personality seems stoic and quiet to some, though on the inside he’s rather scared and mostly self conscious. He’s an adopter of the “Be seen not heard” mentality, often allowing his actions spell out what his true intentions are. Roland is the most happiest when he’s forging, using his craft as a form of therapy.
Even though Roland adopts the “Seen not heard” mentality, he is still confident enough to talk one one one with a few people, and slowly becomes nervous if the group of individuals starts to exceed four or five. Opting to speak from the back of his throat most of the time as to sound a bit friendlier and more subdued, even though his physique is rather burly.
-Character biography:
Being born in the far east in a small port town, Roland lived with his parents Roy and Ingrid. Roy spent most of his early life playing with his older siblings. As a young child he enjoyed fumbling along down the rough cobble pathways of his home town with his brothers and sisters, kicking up rocks and enjoying his childhood. His family, due to their large size didn’t have much in the way of money when it came to luxury, but it was a very warm and welcoming home. Aside from the natural sibling rivalries of course.
In Roland’s teenage years he slowly became more and more jaded and complacent with his large family. Roland’s mother being often fairly overprotective of her children, she often lamented about hating to see her children leave home. As Roland reached about the age of twelve, most of his siblings had left for the pact war, and this made Roland’s mother all the more protective of her youngest child. Her coddling and horror stories of the real world sprinkled throughout Roland’s childhood made him lose confidence in himself as a person through the years, and at times he’d even jump at strange shadows even though they were just the housecat. This attitude garnered more stress for Roland, his brothers got into wrestling matches with him whenever he got his way, and his sisters gave him snide remarks and jeers from across the room. His brothers would even sometimes lock him in the closet for hours whenever Ingrid went out to shop.
After a few years of being pushed around and beaten down, Roland’s father decided to step in and help Roland find structure in his life. Following along, Roland was guided towards his father’s forge. Roland hardly had the chance to look around before a hammer was forced into his hands, holding the wooden grain tightly in the palm of his hand he felt something spark inside of him. Looking to his father for instruction, he had watched him forge blade after blade and in about a week’s time under his father’s tutelage, Roland had managed to forge himself a knife. It wasn’t pretty and the base of the blade was unbalanced, but it could at least make a cut, and that’s what mattered. At the age of 17 Roland was his Father’s right hand when it came to smiting, assisting in the bigger projects such as plate-armor and greatswords. When Roland wasn’t smithing with his father, he was busy forging tools. Thing’s like Knives, pans, pots, and sometimes even hammering out bits of iron to make rings that were fitted with small cheap pearls and common gemstones. Roland enjoyed the simpler things and relished when he could forge blades with his father, it was the only thing that helped him relieve stress.
Roland's life as a smith was an often active one due to the pact war that was still going on through his early life. When he was a child Roland never saw his father so often perhaps only once or twice a month. Roland's mother feared that the war would soon stretch to their homestead, and that fear caused her to become much more coddling with all of her children. It was a week after Roland's fourteenth birthday that his oldest brother Percy had ventured out to join the army and be placed into the infantry line. After months of waiting for her son to right Ingrid had assumed the worst, and ended up falling into a small depression for the next six months to follow. At this time Roland was hardly ever at home, now spending most of his time with his father at the smith, forging blades, spears and sometimes shields for the war effort. Though the war didn't touch Roland on a personal level, the wounds of it would move through the ranks of his family.
In the later months of the final year of the war, the Pact had sent a raiding party to the small port village, in an effort to claim the land s their own. Some of Roland's brothers, Percy included, had gone up to the front lines to fighr along with the soldiers, pushing back the small splinter raid of Goblins and Orcs. The town may have been small, but with them having a Smith and being a port city with a decent trade route they had enough material to forge weaponry to fend of the oncoming raid. Roland was forced to work say in and day out, sometimes without sleep to forge weapons alongside is father and some stand-in smiths who were drafted into the business. Moving in shifts most of the day his father, Roland and a few of the smiths continued forging blades and spearheads. It seemed at one point that all hope was lost, and the fortified barricade that was set up in the middle of town looked to be nearly collapsed. After one final raid, however The orks and goblins were dwindled down to a small enough number, for the war boss to call a tactical retreat and regroup. For now the villagers began to rebuild the town as the pact fled, however they were never seen from again.
As Roland got used to being a smith to help in the war, it came as quickly as it had left. Finally at the age of sixteen the war had slowly dwindled down to a crawl as the dust began to settle on the battlefield. Percy, who actually survived the ordeal had come home and stayed there for a few months, only deciding to go back to the military for more training, and hopefully being able to live through and see more battles. Quinn, the second oldest couldn't take the coddling from his mother anymore, moving out to the big city and becoming known as the village drunkard. Lastly, Millie and Ysolda, Roland's two sisters had left home to try and find handsome rich men to make them happy. All that was left in that empty home after eighteen years was Roland, his father Roy, and his mother Ingrid.
After Roland had managed to become a competent blacksmith, it was almost as if fate had dealt him a cruel hand. Roy’s father had come down with a deathly case of dysentery. Being the only child in the house that hasn’t moved out, Roland’s mother hand often went to him for consultation. Ingrid, distraught and despondent with the state of her husband couldn’t bare to see him. In such a weakened state. It was to Roland’s displeasure that he was the one who was forced to clean his father’s sheets on a somewhat daily basis, and guide him to the outhouse whenever he could manage himself to stand. Roy couldn’t even look his son in the eye anymore, it was too embarrassing for him. When his father’s time had come, and the room he slept in swarmed with more dung flies than it usually did, Roland felt it in his heart as he felt his father’s spirit pass on.
Merely a few days after his father’s death, Roland managed to convince his mother to let him leave the house so that he could make some money to help pay for the burial site, and to also forge his father a burial sword that he would be proud of. Working from the earliest pique of the morning to the silvery luminescence of the moon’s kiss Roland worked on order after order. It was only in the moonlight where the embers of steel shone the brightest that he had managed to forge one of his best blades yet. Holding his first knife up to the blade, he smiled softly at how far he had come. Placing the knife back into his boot’s sheath he ventured home with the sword, resting inside of a scabbard made from an elderly oak.
Two years had passed since his father’s passing and Roland slowly became more and more distant with his mother. To cope with his Father’s death, he had worked himself almost to the bone every week, bringing enough money home to pay for his mother’s groceries as well as a new bed and a few more luxuries. Ingrid, being in her late sixties by this time was only comforted by her son coming home. As she got older, she began to forget things, names, and even sometimes places that she had been. It had gotten especially bad when Roland found three baskets of apples inside of the pantry, one of which had grown rotten and full of fruit flies. All of Ingrid’s hair had all but fallen out entirely, small grey tufts of hair littered her head, and distinct bald patches glimmered. It didn’t take a seer to know that Ingrid had been tugging her own hair out for weeks.
One cold night, Roland had come home, eyes dreary and sunken. He began to slowly look up from the deerskin rug that was laid upon the floor near the dinner table, only to see his mother hanging from the rafters, eyes shut tight and slowly rotating in place. Facing the south wall, moving to the southeast, then east, back again, southeast, south, southwest. Roland just stared on, on the inside his body was wracked with sorrow, but on the outside he just stared on. Strolling past his mother he made his way to his room, and collapsed onto the bed for a long rest.
Waking up in the early morning, Roland moved over to his armoire and began taking out neatly folded shirts, pants and various other articles of clothing, starting to pack them into a burlap sack, taking all the food that he could carry in one basket, he hoisted the sack over his shoulder, basket’s handle held firmly against the neck of the bag. His next stop was his blacksmith, taking one of the aprons and a hammer and tongs along with him, he wore them on his front. Hailing for a Caravan, Roland asked the caravaner to simply take him to wherever he desired, so long as it was a city or township that he could find honest work in. Paying him the remaining lump sum of his earnings as a smith, Roland had set out.
_______________________________________________________________________
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Roland’s first encounter with his gift was certainly something he cared to forget. Having repressed most of these memories ever since he was a boy at the mere age of fourteen. On his birthday, his father had taken his son aside and gave him a velvet covered wooden box. Smooth to the touch with the subtle fuzzy grain where the velvet met the corners and began to fray from the wear and tear over the years. As Roland had opened the box to gaze within the smooth silken interior. Within the clutches of the ringed shaped cavity was an iron band, engraved with an intricate and beautiful pattern and an opal was clutched within an intricately engraved dragon’s claw. As Roland removed the ring from the box, he felt a stirring in his lower gut as he slipped the ring on. His father began to speak in a low, hushed tone.
“This ring, was given unto me by your Grandfather, he was the youngest of four sons, and as our sworn family tradition that we pass this ring down unto the youngest son of the family when they come of age to be wed. Keep good care of it, and only take it off when you need to. Your grandfather’s spirit rests within that ring, and it will protect you so long as you protect it.”
With a soft nod and a gentle smile Roland clenched his fist and held the ring close to the palm of his hand. He had the strangest sensation. He felt the muscles in his finger tighten, as if the ring had somewhat bound himself to him. Blinking softly, he stared at the ring. Gazing into the opal upon it’s clutch he noticed a slight darkening of the gem. He looked to his father in curiosity, but he had already left to the back yard to start butchering the goat that they were having for dinner.
“What’s that dungpie?” Came the loud and overly butch voice of his older brother Quinn. Marching over with his brutish expression, his eyes squinted as his potbelly looking cheeks became red in pure rage at the sight of his brother’s new ring. Quinn reached out for the ring, aiming to snatch it but Roland was too quick. “Where’d you get that ring huh!?” Quinn grunted out, breath smelling like an ox and face only half as beautiful. “Pop gave you that didn’t ‘e! I was sposed to get that but then mom had to have YOU!” Quinn went to grab at the ring again, and when Roland moved his hand away, sending it reeling back then straight towards his brother’s face, giving him a cross with the ringed knuckle. Quinn flinched back, touching his cheek and finding it was bleeding. “Oh now ya done it!” Quinn, grasping his brother by the shirt hoisted him off of the ground. Carrying him by the collar he then flung him into the broom closet. Pots and pans clambered off of the shelves in a loud crash. Roland covered his head for protection as a large teapot fell onto his index finger, spraining it. The next thing he knew, he was in the dark, the low light from the cracks in the door provided minimal light within the closet. “Ma! Rolly-poly is playing in the closet again!” That *******.
Roland was trapped, staring at the door of the cabinet, tracing the wood with his eyes as he tries to make up a good story as to why he was playing in the closet on his birthday. Feeling stressed, his back muscles tensed up as he stared at the grain. Feeling a tickle behind his right eye he saw what looked to be a shadowy claw against the door, grasping through the cracks between the boards. It was no bigger than Roland’s hand, but it was enough for him to scream out loud in fear. The vision to him was so vivid, and he felt as though the ring on his finger tightened a moment with the revelation of his magical ability..
During the night, he had intended on getting his brother back for shoving him in the closet. A simple prank should do the trick, maybe rigging it up so that when he wakes up and steps out of bed he steps on a pair of readily set up rat traps. Waking up in the middle of the night, ring still on his finger he slowly stood up from bed with the subtle creak of the floorboards. Pulling the traps to their set position, he went to set them down. Only after he set the first trap down did his older brother open his eyes. “Wha’re yo-” It was dark in the room and only the light from the window illuminated Quinn’s bed, he couldn’t get a good look at Roland but what he did see made him scream like a little girl. Roland felt an itch behind his eye again, and on Quinn’s bed, as if slowly emerging from the sheets themselves was a claw, though static appeared as if it was coming from the shadows to grab at Quinn. At the scream, Roland dived back into bed. His mother ran into the room with a candlestick, running over to Quinn’s bed. “What’s with all the screaming Quinn?” His brother’s and sister's slowly started waking up as well, looking over to Quinn’s bed. “I-I dunno mum, there was just… this dark figure and I saw a claw, and it was all…” Quinn blubbered for the right words, but he ended up sounding like a drowning fish. His mother had calmed him down, when the eldest brother, Percy had pointed out. “Ey, ol’ Quinton sprung a leak!” Everyone in the room, aside from Roland’s mother, and Roland began to burst out laughing. Quinn decided to sleep downstairs underneath the dining room table that night.
All was well for a few days, but when Roland was brought to the forge to work with his Father, his brother’s and sisters were especially mean to him that day, so Roland ended up going to work already stressed out. Roy, his father had recently got an order for a leather laced saddle, and decided it was the perfect opportunity to get his son to practice using a knife to create grommet holes. As his father left him to it Roland pressed hard on the Awl from behind the leather, trying to get it to puncture. As he focused on the leather, and the stress in the back of his head, he suddenly saw the shadow of a claw appear from behind a toolbox, which diverted his attention the split second that the Awl punctured through the leather and left a gash from the lower part of his right cheek, just under his right eye and nostril. Dropping the Awl, he began to panic, and his father rushed right over with a damped cloth in hand. Being dismissed from work early, Roland was sent to the local doctor to get the laceration stitched up
As Roland walked through the town to get his eye fixed, he wasn’t paying attention as a figure walked by and “accidentally” bumped arms with him. Roland felt a sudden surge of tension from his finger as the ring was removed, and he turned to look at the man who stole his ring. The crowd was currently too big on the main stretch of road along the docks, and he couldn’t make out who stole it. A bit too worried about his condition at the moment he decided to try to look for the thief later, opting to tell the town guard after he had gotten his stitching done. To this day, the ring has been lost, the guards unfruitful or uncaring about the small boy’s plight. .
-Please give an example in your own words describing the limitations placed upon those who use magic:
The use of magic requires great study and practice of the arcane aspect that one is attuned with if one is to properly ascend to the higher tiers of arcane. It requires not only extensive concentration and study, but for the sake of some magics also requires meditation and the regulation of oneself so that their emotions don’t overload their magical ability.
Limitations are also set in by the tools to which someone casts. The level of magical item directly correlates to the potential level of a mage, and any use above that threshold can cause violent backfiring of the aspect itself. Artifacts that are of a medium skill level can use all magics up to and including that tier, however going over that limit can cause catastrophic effects. So it is not only what you know, it’s also what is in your possession.
The Magic system takes real time to actually get a hang of the aspect, and that is if one ever comes across an actual artifact in their travels. Weeks to months taken out of real time OOC are required to hone the craft of magics, and one must have the artifact that matches their highest tier of arcane ability. Teachers can speed up the process as well, but only by 30%.
-Please give a description of the magic system in your own words:
The magic system has a set amount of aspects that can be used by individuals with the arcane ability that is given to them inherently as their soul is conceived. The first magical aspect is given at birth, and the rest are to be discovered by the individual should they decide to do so. It is only possible to have >/=4 aspects depending on one’s race. High elves are allowed a full four aspects and humans are allowed three. Depending on the race a player picks this number fluctuates but never exceeds four aspects of magic.
When casting, the level of magic is clearly defined in a tier system, and everything within that tier is freeform in terms of use. Concentration is required to cast any form of magical spell, especially in terms of a combat situation. Those who are in combat and desire to use magic to defend themselves require more time to actually use their magic in a defensive way, as well as require line of sight. The method to which you cast is entirely up to the caster so long as they have the object in their possession, and on their person.
-You are given a very basic trinket of Dark, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Roland would have a slowly growing fascination with the trinket, often having small magical episodes. His growing infatuation with the object itself will take root, if it is a ring he would desire to have it on his person at all times regardless of the situation, wanting to keep it close to him. During this time whenever he feels stressed his mind would conjure up shadows in front of his eyes that look like things such as claws, or perhaps even eyes. Eventually over time, either by discovery of a teacher or monk. He would either begin to embrace, or seek help for the darkness that looms within his body. (For the Teacher and Monk respectively)
His day job wouldn’t change, however in crowds he’d find himself wanting to slink away into the shadows and influenced by his affinity for them, when stressed he’d start to notice shadows starting to extend ever so slightly towards him, either it by visual hallucination or by the physical manifestation 0of the magic itself. If separated from his trinket he’d feel a severe anxiety, as if he was crammed into a claustrophobia inducing hallway that was slowly closing in on him.
If embraced or taught, Roland would slowly start to become more of a night person, even though eh’d be working through the day, the only relief he would have would be through the night, opting to do most of his forging during that time and delivering orders throughout the day so that he can maximize his sleeping schedule, becoming nocturnal.
If he is taken in by a Monk that can help him suppress his ability to use the darkness, Roland may opt to start taking up the path of serenity, and attempting to learn the aspect of earth. Not only to feel more attuned with the nature around him, but to also potentially help him at work when particularly special orders are coming in and they have to be done fairly quickly. Totally forsaking the darkness within him he’d become more of a daytime worker.
Accepted!
Server IP: s21.minespan.com:26802
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
PENDING
Everything seems fine, apart from your character biography. You've made no mention of the pact war and how it affected your character's upbringing. Please take a look at some other examples of accepted applications, and edit accordingly!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
Edited, hopefully it's up to snuff now, added two paragraphs that detailed the war.
Pending
We're almost there, Hoth! I really appreciate you taking the time to fit this all into our lore properly! While your mentions of the pact war are excellent, the Pact was still a nearly unstoppable force. As such, they likely would have, at the very least, attacked the village your character lived in directly, if not completely destroyed it. Being a small village far to the east, they might not have focused their main armies that way, but the town would definitely see some direct combat. Incorporate that into your backstory as you wish! If you need some help with ideas, please PM me! I'm happy to help!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.