The Realm of Gwomath is a Medieval Steampunk roleplaying server set in the land known as Ephillia. Gwomath is the southern most portion of the continent, home of several different nomadic tribes and small kingdoms. However, the story is no longer set there. It is now set in the capitol of Korvin itself, complete ruler of the continent of Ephillia. Because of this, we have now entered into the
Our story takes place in the capitol of the Korvinian empire in the Eastern most portion of the continent, Kaeiyr. Kaeiyr is the Capitol city of Korvin. Within the city are several ringed out districts, the port and lower class, the middle city, and the inner city, where the keep lies. Within the port district and lower class lies many of the poorest within Kaeiyr. The Middle City contains a large amount of the primary businesses and shopping areas alongside the middle class living areas. The Inner City area, situated directly around the keep, contains most of the rich of the Capitol as well as the homes of politicians for times where they are needed by the Emperor.
The land of Korvin was one of the original eighty one countries that formed on the continent of Ephillia after the collapse of the Ephillian Empire, a primarily human empire. It’s a Constitutional-Monarchy that is primarily led by the Emperor. While the Senate can create laws to be passed, they can not pass laws themselves, nor can they declare war or remove the Monarch. The Emperor has absolute power over the empire, although he does listen to the requests of his Senate. Over the last several hundred thousand years, Korvin developed slowly but surely. Their military might is very strong, although their individual soldiers are not the top fighters on the continent, their large numbers gave them an advantage over other countries, regardless of race. They were one of the thirty six empires that managed to survive the Great Flood that wiped out large amounts of the technological advances made by their ancestors many thousands of years ago. The large pockets of survivors, unfortunately, did not have the resources to rebuild the technology that they had made before, and after hundreds of years, the knowledge of how to create the technologies of old were lost, along with all schematics to make them, and mysteriously enough, all feasibly intact pieces of technology that had a chance to remain after the flood.
The Monarchy has lasted even after the flood, giving way to the current empire that stands. In all timelines, Korvin is the same. A ruthless emperor with absolute rule over his subjects, yet with reason in his actions. They hide only that which can cause mass panic among the population. The Senate below the Emperor consists of Dukes, Barons, and Governors from all parts of the empire, giving way to many varied ideologies and necessities for the empire. The Senate holds their meetings in the Grand Keep located in the capitol of Kaeiyr, where the Emperor himself oversees the talks, with a guard of the most elite soldiers in all of Korvin.
Korvin’s technology, while not as advanced as it had been before the great flood, was unparalleled among many countries over three hundred years ago. This gave them a large advantage over the other powers of the continent that existed, over one hundred different countries. Their airforce was unparalleled in strength, not because of tactics or numbers, but because of the technology that was used on each individual warship. Maneuverability of the crafts was heightened thanks to the different types of turbines built on the sides of their craft, alongside the dynamos built within the strong hulls. These, coupled with the unbridled tenacity of a single Korvinian knight made their military a hard force to fight
Human:
Elf: The generic idea of elves. Taller than us, pointed ears, paler skin, more nimble, pointed eyes. Magical Affinity: Earth/Nature, Air. Height Average: Male 6’4 female 5’9
Sub Race: Glacians
Age - Average/max: 94/148 Height Average/Notable Outliers: 6’5”/7’5”, 7’2” Hair colors((Set amount)): Black, brown, red, blonde, gray, and rarely a very light blue. Eye colours((Set amount)) : Glowing green, ice blue, bright yellow, rare bright white. Appearance Skin/notable differences to other races: Pale skin, aforementioned height, cooler body temperature. Physical Prowess((Compared to humans)): On par with the average human. Mental Prowess((Compared to humans)): Slightly above the average human. Magical Affinity((Elements)): Water/Ice Base Backstory: Longer ago than anyone can remember, a group of humans and elves set aside their differences and fled north from violent warfare that plagued the continent. Over time, they acclimated to their new environment and bred together, creating a mixbreed of sorts. They took to hunting and building a home of their own, but as to keep to their roots, they try not to bring harm to other people. They begrudgingly accept Imperial control, on a pay-your-taxes-and-we’ll-leave-you-alone-basis.
Draconic: Humanoid dragons. Max height is 9 feet. Max wingspan is 5 feet (from end to end). Not able to fly. Minimum weight if 300 lbs (if you’re abnormally skinny) maximum weight is 1500 lbs (obese) average weight is 600. Magic Affinity: Fire, Air.
Saniren:
Age - Average/max: 30/50
Height Average/Notable Outliers: 5’5- 5’7
Hair colors((Set amount)): Red, Sandy blond, Brown
Eye colors((Set amount)) Slanted Gold
Appearance Skin/notable differences to other races: Look generally human except their skin is rougher almost like sand and their skin is unnaturally pale.
Physical Prowess((Compared to humans)): Have shorter life spans then most humans but they can survive in extreme conditions. They can survive in both extreme hot temperatures as well as arctic conditions. They also do not require as much nourishment as humans. Regular strength as humans.
Mental Prowess((Compared to humans)): nothing above ordinary. Varies as much as human intelligence.
Magical Affinity((Elements)): None
Basic Backstory: The Saniren were a race discovered when Korvin started expanding to the edge of the Vaidre Desert. Early discoveries of the race were made by an exploration group that traveled in search of treasure or other lands. At first the explores feared their pale appearance and their strange tongue, however after a small time they realized that these people were relatively peaceful. The explores saw these people as a means to obtain the fortune they were seeking. They captured a large village of the Saniren and transported them back to the main empire as slaves. The Saniren turned out to be brilliant slaves, they had relatively short lives but breed quickly and they could survive with little food and water and poor living quarters. This practice occurred for years and eventually some Saniren earned their freedom. Saniren slaves are still somewhat popular but now there are rising populations of Saniren living within Korvin.
Arachnar: Age - Average/max: Average age of death is around 80. 120 max.
Height Average/Notable Outliers: Average height of Arachnars is around 5 feet 11 inches for normal. If an Arachnar has cave spider genes the average height would be 4 feet 3 inches.
Hair colors ((Set amount)):Due to upper half being human Arachnars can have the same hair colors of humans.
Eye colors ((Set amount)) Arachnars have red eyes.
Appearance Skin/notable differences to other races: The abdomen (spider part) is usually black or very dark purple. The human skin can be of natural human colors.
Physical Prowess ((Compared to humans)): Faster than most other races due to having 8 legs.
Mental Prowess ((Compared to humans)): Arachnars have high patience level and are calm minded in combat due to their feral and instinctual side of a spider. They will usually ambush their enemies and/or set traps for them. Due to this they make excellent tacticians.
Magical Affinity ((Elements)): Most Arachnars tend to learn dark/shadow magic if the opportunity is available.
Basic Backstory: There is a story long forgotten even to the gods. This story depicts the beginning of the Arachnar species. It started in the beginning, when homo-sapiens and other species of sentient mind were occurring. One night Asanya, the goddess of spiders realized that spiders would not become sentient without help. With the help of the god of trickery, Reat. She tricked Grantis into cursing a human with being a spider from the waist down. Nobody knows what she said to him, but after that the species has grown very slowly and there are very few Arachnars remaining in the world today. This story is told to most children of the Arachnars to pass the story down so that they will never forget. The Arachnars have faced racism from all the other species due to not being completely understood.
Guild of Magic:
Magic in Korvin is a very practical but archaic art. What one can do with Magic, they can do with most machinery. For those who find they wish to study magic, there is the Mage’s Guild. The majority of Korvinian mages are of this guild, and all have visited it to procure a license to practice magical arts. The license procured is valid for only one branch of magic, so one with a license to learn Fire does not have the allowance by the Guild to learn Water and will be hunted down by the Guild and either fined or imprisoned. Among the guild, the dark arts of necromancy are forbidden, and those who practice it will be hunted down to prevent the desecration of the dead.
Institute of Technology:
For those who find themselves in wonderment at our modern marvels, there is the school of Technology, where one learns the intricacies of our technological marvels and works to advance them or repair them.There is a singular University where one must at least register once they go looking for work as a technician or engineer so to allow a proper census of who is in the field.
Thieves Guild:
There is believed to be a hidden guild of thieves that has spread throughout the empire. No one knows where they meet, who they are, or who hires them, or if they're even hired at all. They are just as their name says. A guild for thieves. If one is caught, the guards will give a nice reward for their turn over.
The Temple:
The Temple is that of the Gods. They are religious monks and zealots willing to die for their beliefs in the Gods themselves. The Temple itself is split into two camps. Those who oppose the God Grantis, and those who are for the God Grantis. They differentiate solely based on their view of Grantis. The Temples names are fairly different when discussing the sects, the sect that worships Grantis includes The Temple of Grantis into their temple beneficiaries while the sect that shuns Grantis does not.
The Military:
The Military of Korvin is not under orders of the Nobles, unless it is the Noble's Militia. Their military in times of crisis will act as a police force that upholds the laws of the Emperor. They will prevent catastrophic destruction of the peace of the Empire. The Nobles do not control the military should a catastrophe occur, to prevent a Noble from gathering soldiers out of the Military in an attempt to perform a coup.
The Seikyo:
Little is known of the Seikyo, but there are whispers that they are the most elite military agents in Korvin. They are under the direct, unending order of the Emperor himself, even in death, that they are to eliminate all threats to the stability of the Empire, even if that threat is the Emperor himself. Who is among them and how they operate is unknown. No operatives have been seen by the general public to date.
The Vigilant:
The Vigilant are a Vigilante group that operates during times of war and distress to assist the military in keeping the peace. There are few members of this group.
The Senate:
The Senate is the law making body that has been in place for times of crisis for over seven centuries. Should the Emperor die or become unable to rule, the Senate becomes formed from both Nobility and elected representatives from districts of the Capitol. The Senate is meant to pass laws until such a time as a new Emperor reigns.
Website:
We this website is meant to allow for the proper dissemination of information on a much wider and more available scale than this thread would typically allow. It also acts as a way for people to know more about their community. www.gwomath.us
Attempting to cause disruptions by annoying staff will not be tolerated and the consequences will be dealt with on a case by case basis by the staff member in question.
Do not break locked door. This will be penalized by a ban unless properly RPed with witnesses.
All staff are labelled with a [Staff] / [Owner] / [Tech] Prefix should be listened to when a serious situation occurs or if they are handling a problem.
Stealing/Killing named horses is illegal, stealing horses is only allowed IRP and only if there is a reason in doing so.
In the event of a failure in our multi-channel plugin please use OOC or (( or [[ or {{ or other related tag to indicate you are speaking outside of role-play. Also use (( while within the RP chat and you need to speak Out of Character.
If you read the rule before this, add the term Half Plate into your application.
There is a zero(0) tolerance to ANY hacks. If you are discovered to be using a hack you will be banned IMMEDIATELY
Rules for Power gaming:
As there have been countless conflicts between various members of the server based on power gaming (Defined as: Role-Playing an action that cannot be actually be done by conventional means in minecraft) so there are some rules that shall take effect. These rules are listed below:
1. Power-Gaming will be allowed to take place if you either:
A. Win a battle over your opponent.
B. It is mutual between both the players involved.
2. Failure to follow these rules may result in:
A. A temporary ban not exceeding seventy-two(72) hours.
B. A muting not exceeding twenty-four(24) hours.
C. An undo of the RP events that have taken place.
3. Power-Gaming however must have some limits, as listed here:
A. You may not play out actions that may be theoretically impossible (For Example: Creating a rip in the time-space continuum using your bare hands, ETC.)
B. You may only play out improbable actions imrobable if it is agreed upon by the majority of the members of the Role-playing party and approval of a staff member. (For Example:Crashing a airship into a tower, destroying it.)
C. You also may not take an action for which there is a conventional way in the minecraft world to accomplish it. (For Example: Summoning lightning, there is a spell for this and you must know the spell IRP.) These are only the textbook rules, but do not come close to the spirit of power gaming.
No advertising other servers in any form.
Racism is prohibited unless it is in character about an in character race (IE Humans racists to elves).
Please use common sense when talking about jokes or in role-play.
Impersonation of staff is prohibited and will result in a 3 day temporary ban.
Heed all of what the staff say in terms of a ruling or enforcement of rules. If an argument ensues between players, please defer to staff to take care of it.
If your character dies by a means that would kill a person in real life, you are dead. That is the end of the story. If you fall in lava IRP, you are dead. If you are burnt alive, you have a 1/4th chance of death. If you die from falling off a high building (such as a 4 story building) you have a 7/8 chance of death. If you have your guts removed, you are dead. If a building falls on top of you or an airship crashes down on you, you are dead if you MC die. If you die MC wise in an explosion, you are dead IRP. You get the point.
If you die in MC combat, you are /not/ RP dead unless you choose to be, otherwise you are injured, and not some few cut wounds. Major wounds such as deep gashes or other wounds that would be gained from combat.. We suggest that after 3 MC deaths by the same person, that you die, but do not enforce that as a rule.
RP Combat is the default combat if two people can not decide on the form of combat to use.
In RP combat, a dice roll plugin will be used to determine if things hit or not. If it is 10-12, it is a graze; 13-16, minor wounding; 17-20, major wound; 1-3 is a critical failure and will cause damage to the attacker instead (such as shooting an arrow and it fires downward into the person’s foot instead).
MC Combat is forced when it is greater than a 3v3 fight. If it is 2v2 or 2v3 or less, then RP is the default.
Golden Apples of both types are prohibited and a bannable offense in combat.
Diamond is not a viable option for combat as a sword or armor. You can’t make swords of diamond in reality, nor can you of armor.
Enchantments are highly regulated by staff. To be able to enchant, one's character must go through the proper Roleplay and have the knowledge to create enchantments. Enchantment table recipes will be blacklisted to enforce this.
Examples of Skills:
Blacksmithing
Brewing
Woodcutting
Archery
Acrobatics (such as being able to climb well)
Keen Eyes (otherwise known as perception)
Sneaking
Drug Making (we have a nice plugin we are beta testing that allows for this to work)
Medical Skills
Fishing Skills
Swimming (as this is still medieval like times, and pools aren't all that widespread)
Sword Play
Politics (your ability to RP this is what will affect your proficiency, however. You do not need this to be a politician)
Strength (not a skill, but a physical trait, but counted)
Magical Proficiency (not needed to learn magic, but allows lessons to pass faster)
Science (like researching, or things to do with science)
- Chemistry (Can make explosives IRP, but not use them effectively)
- Biology
- Physics
- etc
Pilot
Engineering
Locksmithing
Farming
Mining
Herding/Ranching
Horse Riding (That is, proficiency in horse riding.)
Demolitions (explosives!)
- Making of explosives does not need Chemistry as a skill.
If you want a skill that is not listed, name it and describe it so we understand it better.
Certificate of Citizenship (Whitelist Application):
OOC:
IGN:
RP Experience (optional):
Age (optional):
Location (optional. This is for demographic purposes):
Previous Bans:
IRP:
Name:
Skills (3 maximum):
Age:
Appearance:
Character Race:
Background (Two paragraphs minimum):
RP Example:
We are now entering Pre-Release. We will be accepting applications and allowing people to enter the server to inspect the map and settling in before the actual release occurs this Monday. We are excited to get this server up and running once again and we hope you will join us in this exciting new start. More information will be added later to this site later so make sure to keep checking in. Also check out our website for additional information.
-BladeStorm95
Certificate of Citizenship (Example Whitelist Application):
OOC:
IGN: BladeStorm95
RP Experience: Gwomath’s first server, D&D, and a number of other RP servers
Age: 19
Location: US
Previous Bans: none
IRP:
Name: Tanek
Skills (3 maximum): Tracking, commanding soldiers, and tactics
Age: Looks 27 is far older
Appearance (we would like a picture of your skin as well as description): Is 6’7 with black hair, has blue eyes, wears a brown cloak over black half plate. Keeps a six foot black steel great sword over his shoulder.
Character Race: Human
Desire/Goal in life: To serve his original purpose no matter what other people think of him
Background (Two to three GOOD paragraphs minimum):
Tanek is a warrior born in another time. He lived as a warrior in the Angels of Redemption until the untimely death of their leader High Vanguard Kaladin. He created his own branch of the Angels called the Angels of Vengeance.
Tanek has lead Vengeance for a long time and it has taken its toil upon him mentally. To many he appears sane but within his mind he is tormented by constant screams of those he has seen die. Tanek however tries to maintain a friendly helpful personality but under strained situations he tends to show his anxiety.
Not much is know about his life before the Angels but he refers to his family rarely. Most people are kept at arm’s length and he does not have many close friends outside of his battle brothers.
Example of Daily Interactions:
*Its a slow morning as the sun rises over the hills near Kaeiyr. Tanek looks out over the plains when one of his warriors Krev walks over to him*
Krev: Tanek? You okay. You have been looking out over the plains all night.
*Tanek rubs his forehead*
Tanek: I am fine just a little headache
Krev: *raises an eyebrow* Its the screaming again isen’t it
Tanek: It is. Look I will be done in a minute, can you make sure everybody is prepared. We have a job to head out to.
Krev: *sighs* You can’t keep doing this to yourself. I will tell them to get ready but you’re going to get some rest.
Tanek: *gruffly* I am fine just tell the men to get ready
Krev: Tanek look you are exhasted. You can sit out one or two jobs, the empire does not pay us enough to lose you.
*Tanek growls in anger and hits a tree next to him. The tree makes a loud crack as his fist causes a huge dent in the wood*
Tanek: I said... I am fine. Now get moving
*Krev looks at him under his red hood. After a few seconds he bows and goes back to the camp. As he leaves Tanek rubs his forehead again*
Tanek: Damn nosy captains. *grunts in pain* Stop screaming already, I have work to do.
*Tanek looks out one last time before with a huff he walks back to the camp after belting his sword to his back.*
Realm of Gwomath: Kaeiyr has launched. Thank you to all who assisted in it's construction.
Disclaimer:
The thread itself likes to hate me quite often, and will not be updated so often as to avoid causing problems with it.
The map itself (terrain wise) was generated, but the primary city(s) were not so depending on size and construction design. At the present, the primary city contains modifications done by our builders and belongs to FyreUK.
Rules that don't appear in main post because it hates me:
Do not steal from offline players
Do not grief (but that's a no brainer)
RP Experience: Inco literally every RP server I've been on, you've been there.
Age: 16 AND A HALF THANK YOU VERY MUCH.
Location (optional. This is for demographic purposes): Vagina
Previous Bans: Not yet
Name: Thomas Trition
Skills (3 maximum): Politics, organization and limited alchemy
Age: 24
Appearance (we would like a picture of your skin as well as description): 6'10 with pale skin and ice colored eyes with blondish-white hair.
Character Race: Glacian
Desire/Goal in life: Power, Glory, and Bringing glory to Glacia as well.
Background (Two to three GOOD paragraphs minimum):
As an 8 year old child in Glacia, Thomas was mortified when the Empire, under orders of the soon to be dead king, invaded and occupied Glacia to the north of Kaeiyr. Thomas watched his father die for Glacia's independence, a sacrifice that would be in vain. Thomas swore to kill every last Imperial soldier in the world, but his mother talked him out of it. Thus Thomas began to grow up with a new plan. He would not suicidally charge into Kaeiyr and start swinging swords, but rather rise to power from within and have the whole of the Empire under his mercy. Then, he would have his revenge.
It was after he graduated from school that he made the move to Kaeiyr, where he started to get himself established so that he could begin the long process of exacting his revenge. He set his long term goals - first, rise into power himself as legally and trouble free as possible. Second, see that the emperor dies at his mercy. Third, declare Glacia's independence and arm it with enough weapons from the Empire that Glacia will rise to superpower status, thus ensuring it's independence.
Ambitious? Yes. But possible? That remains to be seen.
Example of Daily Interactions:
Why do I want to be on the senate? Well, clearly it's to bring glory to Empire! I believe I have a perspective not many in the senate have. I am from Glacia, I have an outsider's perspective and thus can probably shed light on new solutions to problems you haven't considered. I can speak with the experience of Kaeiyr, Glacia, and every place in between. I'm traveled, I know what the people want, and I know how to make sure they're the most productive in the world. *whispers* and between you and me I know who to share a bribe with.
Random senator who Thomas is talking to : Yeah yeah, cut the nationalist what do you really want?
Thomas : For you to stop asking questions before your wife wakes up tomorrow to find you stabbed to death in your sleep by ice sickle.
Senator : Did you just threaten me?
Thomas : Well, you can search all you want for the weapon in question...
Senator : Hm... I see. Well I suppose I might vote for you...
Thomas : And I suppose I could to give you a three week paid leave as well.
Senator : Deal. Shake on it?
Thomas : We all know shaking on it won't make a bloody difference.
Skills (3 maximum): Politics, organization and limited alchemy
Age: 24
Appearance (we would like a picture of your skin as well as description): 6'10 with pale skin and ice colored eyes with blondish-white hair.
Character Race: Glacian
Desire/Goal in life: Power, Glory, and Bringing glory to Glacia as well.
Background (Two to three GOOD paragraphs minimum):
As an 8 year old child in Glacia, Thomas was mortified when the Empire, under orders of the soon to be dead king, invaded and occupied Glacia to the north of Kaeiyr. Thomas watched his father die for Glacia's independence, a sacrifice that would be in vain. Thomas swore to kill every last Imperial soldier in the world, but his mother talked him out of it. Thus Thomas began to grow up with a new plan. He would not suicidally charge into Kaeiyr and start swinging swords, but rather rise to power from within and have the whole of the Empire under his mercy. Then, he would have his revenge.
It was after he graduated from school that he made the move to Kaeiyr, where he started to get himself established so that he could begin the long process of exacting his revenge. He set his long term goals - first, rise into power himself as legally and trouble free as possible. Second, see that the emperor dies at his mercy. Third, declare Glacia's independence and arm it with enough weapons from the Empire that Glacia will rise to superpower status, thus ensuring it's independence.
Ambitious? Yes. But possible? That remains to be seen.
Example of Daily Interactions:
Why do I want to be on the senate? Well, clearly it's to bring glory to Empire! I believe I have a perspective not many in the senate have. I am from Glacia, I have an outsider's perspective and thus can probably shed light on new solutions to problems you haven't considered. I can speak with the experience of Kaeiyr, Glacia, and every place in between. I'm traveled, I know what the people want, and I know how to make sure they're the most productive in the world. *whispers* and between you and me I know who to share a bribe with.
Random senator who Thomas is talking to : Yeah yeah, cut the nationalist what do you really want?
Thomas : For you to stop asking questions before your wife wakes up tomorrow to find you stabbed to death in your sleep by ice sickle.
Senator : Did you just threaten me?
Thomas : Well, you can search all you want for the weapon in question...
Senator : Hm... I see. Well I suppose I might vote for you...
Thomas : And I suppose I could to give you a three week paid leave as well.
Senator : Deal. Shake on it?
Thomas : We all know shaking on it won't make a bloody difference.
Accepted. Just need to PM a picture of your skin and we are golden. Welcome back Bean.
Also server has officially opened. I am glad to see all new and returning players to yet another revival of Gwomath!
Certificate of Citizenship (Whitelist Application):
OOC:
IGN: orangebacon1
RP Experience: A year on Chronicles of Genesia, about a year and a half on the old Gwomath server, RPed in Skype/Steam and on Tera as well.
Age: 12
Location: USA
Previous Bans: None that I can remember.
IRP:
Name: Zavan Sozu
Age: 33
Appearance (we would like a picture of your skin): Zavan wears a tan shirt, and has his wrists covered in linen. His pants is made up of simple white cloth, and he has long(ish) black hair. He wears his hair in a ponytail, and has some of it in front of his right eye, more often than not. His eyes are brown, and he wears no shoes. He carries two scimitars with him, which have a sheath together tied around his waist. http://www.planetminecraft.com/skin/ling-yao/
Character Race: Human
Desire/Goal in life: To get married happily.
Background (Two to three GOOD paragraphs): Zavan was raised as an outcast. His family had been considered heathens by his village due to his religious status. He grew up respecting and praising different gods than everyone else. When he was 7, his family began teaching him their ways. Apparently, their family line was meant for fighting. The first time he picked up a sword, a small scimitar created for training from a young age, the voice started. She spoke to him calmly, sweetfully, and she respected him. The sword was alive, Zavan learned. Her spirit was connecting to him via the sword he was using. She was the light in him. Peaceful, kind, caring. She was radiant. She was Radiance. Zavan used that scimitar for years, training with both his left and right hand. One day, when he was 11, Radiance asked him for a favor. She had a brother, and she wanted to be reunited with him. Zavan asked his parents if they would let him use another sword. He requested another scimitar, similar to his current one. However, they wouldn’t let him get his second sword until he was 12, when they took away the training scimitar and replaced it with a real sword, along with giving him his second one. The first time Radiance’s brother spoke, Zavan realized what he was. Chaos. Destruction. Darkness. Pandemonium. In his mind, he was a veiled figure, meant for death. He was Shroud. As a family, Radiance, Shroud and Zavan trained for years. A total of 12 years he trained with his family. Until the villagers got sick of the presence of heathens, and forced them out. But Shroud would not allow it. The darkness inside of Zavan forced it’s way out through Shroud, and death was the only result. A mass slaughter of defenseless men and women. Radiance tried to talk him out of it, but Zavan was angry, and Shroud fueled his lust for death with Zavan’s anger. There was no escaping it. Coated in blood, Zavan was no longer innocent. He was a killer, and he realized it. He was an outcast. Ever since that fateful day, the “Dawn” he called it, Zavan has been nothing but a simple religious man. Wandering from village to village, city to city, giving the occasional offering to his Lord, Belen, and his Lady, Sonya, he lived his life. He hunted in the woods, camped outside of town borders, all in fear of being denied by the people of the land. He never gave up his swords, however. Shroud and Radiance stayed with him, giving their opinions and advice as he went along in life. For another 13 years he preached the Book of Certamina, the Religion of War, to all those willing to listen. He gained only a few followers, and they have been else where in the world preaching as well, alerting people to the Truth of Life. Some places simply ignored them, others kicked them out, some killed those preaching it. Zavan never stopped speaking with Shroud and Radiance, and he never gave them up. He trained with them constantly, whenever he wasn’t preaching. His battle tactics are often considered stupid, and careless. Even barbaric. But he has never stopped. Shroud has never taken full control of Zavan’s mind, not since that one massacre. Zavan allows Radiance to keep him and Shroud in check. And as an outcast, he lived for many years. Now 33, Zavan wanders the world with his small group of followers spread about the empire, seeking honorable death when it will come.
OOC Note 1: Shroud and Radiance are not actual talking swords. Zavan has a mental illness that makes him think he’s hearing their voices. When “Shroud” takes control, it’s the darker more chaotic side of his personality. It’s the opposite for Radiance.
OOC Note 2: As stated, the Book of Certamina is a religion for war. It’s not well known, as it has been passed down from person to person in Zavan’s family. However, when he was rejected, Zavan began preaching it and letting other people know of his religion. More details will be added over time to this religion in case players want to be a part of the cult.
IRP:
Name:Rick Sanders
Age: 31
Skills (3 maximum): Engineer, Technician.
Appearance (we would like a picture of your skin): [IMG]
Appearance (not seen by image): 5'10'', brown eyes, mustache of man
Character Race: Human
Desire/Goal in life: To explore and rediscover old knowledge.
Background (Two to three GOOD paragraphs):
Rick grew out in the outskirts of Kaeiyr. Being raised upon the
old tales of a grand world of technology, Rick had been fascinated.
Whether it is a random gear or a text on assempling a simple
machine, Rick felt driven to understand how it could possibly work.
The outlying village never seemed to grow, only stagnate. As they were not
along the main paths to any city or major town.
The village upon Rick was raised eventually fell into ruin with
no crops growing and no trade coming. Forced into poverty Rick set out on his own
to make his life his own. Going from outlying village to a larger town, Rick quickly
learned to rely on himself. Because of his understanding of machines Rick was able
to repair and even at time increase the potential of machines. This skill allowed
Rick to earn enough of a living to get by as he moved from town to town
to understand more of the world. Rick continoues to travel and finally earns enough to
be able to afford to start a life in Kaeiyr, thou the road ahead will be hard.
IGN: gigaknight1
RP Experience: Wild Wasteland
Age: 17
Location (optional. This is for demographic purposes):
Previous Bans:
IRP:
Name: Brianna Taylor
Skills (3 maximum): Nimble, good with a dagger, and pickpocketing
Age: 11
Appearance (we would like a picture of your skin as well as description): ____ has green eyes with brown hair. She is about 4'5 with peach skin and is extremely thin.
Gender: female
Character Race: Hybrid (human/elf)
Desire/Goal in life: To bring peace and happiness to people
Background (Two to three GOOD paragraphs minimum):
Brianna Taylor was born to a troubled household. Her motherm an elf, died strangely at child birth. Her father, who had no idea she was pregnant was, unhappy to be forced to raise a child. At this time her father was also experiencing financial troubles and was seeking to drown his problems in a bottle. Brianna was beaten much of her life until she was seven and her father eventually packed his things and left her in an alley. Brianna was taken to the orphanage where she lived for about 2 years before she decided she could survive better on her own.
Brianna begged for a time until she was picked up by a local street gang. They taught her how to pick pockets, but it was not an easy life. She constantly had to keep one step ahead of the guards while also managing to steal from her marks. If she could not provide any money the gang would refuse to feed her, and because she was a girl they abused her almost as much as her father. Eventually she got fed up and ran off again. Using the skills she learned she began working by herself and has not looked back since.
Example of Daily Interactions:
One day Brianna was sneaking behind a mark on the streets.
Bree to herself "Alright all I gotta do is steal his money and I get to eat today." She then sneaks up slowly behind the man as he moved using alleyways and behind objects on the street. As she gets behind him she reaches into his pocket and pulls out some gold coins. Suddenly the man turns around and grabs her by the arm. "What are you doing child!" He sees the gold coins and gets angered knowing what she has done then raises his arm to strike her but as he does so she kicks him in the shin. This causes the man to let go and she runs off as quick as she can down the street after she reaches a safe alleyway she starts counting the coins but notices she ran so fast she dropped all but one of the coins and just sits there on the ground.
IGN: nolanwashere
RP Experience: I've been a part of many servers ranging from different genres, including Steampunk and Medieval RP.
Age: 14
Location: St John's, Newfoundland, The North Pole.
Previous Bans: None that I can remember.
IRP:
Name: Calhoun Whiterock
Skills: "sans-serif">He is brisk, and skilled in archery.
Age: 36
Appearance (we would like a picture of your skin as well as description): Calhoun has grey-white wispy hair, cut fairly short, blue-grey eyes, an average build of a man more around ten years younger, good posture. http://gyazo.com/650...3e932aba8a4f0ae
Character Race: Human
Desire/Goal in life: Calhoun desires wealth in abundance and success for himself and the people who wish him well, a team player willing to do what it takes to get what he or the people around him wish.
Background:
Calhoun was born in south-west Korvin, in a fair sized town, where his family was well off, and his father Harrec ran a mining company that supplied the town, “Whiterock Mining Company” it was titled. He was the second eldest of four brothers, his older brother; Kleggen was a lazy and stubborn, but in Harrec’s eyes, a brave and elegant heir, and after his death, monarch of the family. Always being seen second to Kleggen, Calhoun grew up a grumpy child that didn’t show much happiness, His father issuing him with the task to practice archery in hopes he will find interest in something.
The Whiterock Mining Company was the town’s main mineral suppliers, while a nearby company run by a man, Vereth Arric, ran a quarry that supplied the town’s stone. Harrec wanted to expand his company, and began preparations for a quarry. As Vereth imagined the competition to come, he acted; One night, a group of men were seen lurking about the WMC’s administration office, they caught fire to the building, throwing torches in through the windows. Four Whiterock employees were inside, only one escaped alive.
With one of his buildings burned to the ground, along with loyal employees above the basic builders, Harrec wanted to strike back. Calhoun was thirty-one at the time, and had learned how to be an archer very well, his father ordered him to assassinate Vereth. Calhoun and two hired cutthroats set off, five days after the fire, at sundown. They found Vereth in the market (still busy at night), Vereth was followed by two bodyguards, expecting Harrec to have some sort of retaliation. Shadowing him through the market, they arrived at a tavern. Calhoun made his way to a rooftop across the street from the tavern, instructing his two men to cause a distraction. The two cutthroats began fighting in the streets, beating at each other with their fists, as people crowded around, so did Vereth. Calhoun pulled back and released, the arrow flying into Vereth’s chest, he took another shot for good measure, hitting him in the throat as he fell back.
Calhoun turned and ran, escaping from the guards and reaching his father, hoping he would be proud and see that he is a fit heir. This hope was crushed when his father said “Now son, you must leave, they will come looking for someone, someone believable.” Calhoun, disappointed and furious at the fact that his father would sell him out, gladly left.
For the next five years Calhoun lived in the forest, hunting to survive, traveling north over time, stopping into towns for only a few days, but never finding a home there, eventually, he reached Kaeiyr.
Example of Daily Interactions:
-Waking up.
-Looking around, observing the outside if he is near the wilderness.
-Fixing and eating breakfast.
-Leaving the place he stayed, with some sort of protection like a dagger and/or his bow.
-Go to a local shop, to restock on arrows or food, likely avoiding conversation with the shopkeeper.
-Tend to any work or job he may have, if not, trying to find one.
-Stop working, going for a walk in the wilderness, hunting if he feels like it.
-Stopping near a river or waterfall, enjoying the view and relaxing for a while, eating any apples or food he could find that didn’t need to be prepared.
-By nightfall he would be inside the city, likely going to a tavern where he would get something to drink, and sit alone, though being open to conversation if someone were to approach him, he likely won’t go so far as to start one himself.
-Leaving the bar, likely making plans for tomorrow if nothing interesting happened, on his way back to an inn or his home.
-Fixing himself a meal, eating.
-Writing in his book, not keeping a journal, just writing whatever he pleases whether it only makes sense to him, or just a note to self.
-Going to sleep, after a glass of wine if possible.
Sorry for the PM, it gave me an error when trying to post
IGN: Splendid
RP Experience: RP'd on Garrysmod, minecraft, and many other games!
Age: 19
Previous Bans: None
IRP:
Name: Jenna Green
Skills (3 maximum): Hunter, Gatherer, Light Magic
Age: 19
Appearance (we would like a picture of your skin as well as description): http://i.gyazo.com/6...594a3c16967.png
A lean young woman with green eyes and light hair, she stands firm and steady, usually wearing simple clothing.
Character Race: Human
Desire/Goal in life: treat others in need, help everyone in need, find a community to live in.
Background (Two to three GOOD paragraphs minimum):
A little story describing Jenna and her father, and the arrival to this realm:
The Lord and the Maiden
On a windswept eve of a coming storm, the Sir Lord traveled to the countryside of his ownership. It was the end of the month, and his farmers’ tribute was due. The journey was hard, however, and Sir Lord was bored and famished from his travels.
Opportunity soon came, however, when a maiden crossed his path from the other end of the road. She carried a small cart of melon, and bore a fine set of her own. Her glowing radiance easily caught the eye of the ravenous Sir Lord, who was lured to the lass like a moth to a flame.
“Oh maiden, bright and radiant as the sun. Where do you head in a dark storm such as this?”
She looked to the lord, her word like a harp to his ear, “To the market, fine ser. To sell my lord’s melons to the market before they spoil in the morn.”
“Perhaps you need not travel so far.” Sir Lord retorted. “I will pay double in gold for whatever your melons would sell for, and twice that if you share the eve till the early morn.”
The Maiden took Sir Lorde’s offer in an instant, trading her fruit for his gold and body for more. And in the morning she left quickly, leaving the lord thusly satisfied. And once the day broke, he resumed his journey to the countryside to the home of his fief to make collateral on his farmer’s taxes.
As he approached the house, however, he was met with a sight that pierced down to his very soul. It was his farmer, and his daughter, bearing a small bag of gold.
Example of Daily Interactions: (don't know what you meant exactly)
Probably farming, exploring, herbalism, etc.
Accepted. An attempt was made to make sure all fields were filled at the very least, and the application itself is good.
Certificate of Citizenship (Whitelist Application):
OOC:
IGN: travisw3 RP Experience: Fallout Wild Wastelands Age: 14 Location (optional. This is for demographic purposes): Florida, USA Previous Bans: None
IRP:
Name: Cog'da Skills (3 maximum): Skilled at Apothecary, Stealthy, and a minor grasp of shadow magic. Age: 34 Appearance (we would like a picture of your skin as well as description): http://www.planetminecraft.com/skin/spider-man-904956/ ( This is all I have right now, I am still working on a skin. ) Black hair, 6'0, muscular upper body, wears a robe over his upper body, while he wears leather pants over his spider half. Character Race: Arachnar Desire/Goal in life: To raise understanding of the Arachnar species in a attempt to stop racism. Background (Two to three GOOD paragraphs minimum):
The early stages of life were hard for Cog'da, being a Arachnar made it no easier. He had no home to go to and no parents for him to love. He never knew his parents, he had to care for himself. There were few of his kind and he was persecuted everywhere he went. Cog'da would soon find a cave colony in the north inhibited by Arachnar where a Apothecary would took him in as a Apprentice. Yet for the first time in his life Cog'da had felt some sort of home. He grew up his young days learning to be come a true Apothecarist. Cog'da would also have dreams of one day not being persecuted for the race he was. Being able to to live with the other races of Gwomath in peace. As he grew older and wiser so did his passion for this thought of no more racism. Once his training was finished, he had decided he would leave this cave in hope to make his dream come true.
Cog'da has been traveling Gwomath being rather quiet passing through towns where he would be mocked and sometimes even hurt. Cog'da would never retaliate as to show them he was not a nasty being but a man of peace. Cog'da would keep notes on his journey on how he was treated and the way they acted. He thought through studying these notes he could learn how they think. When Cog'da was traveling through a forest in the south he had come upon on a Arachnar who suddenly popped out of the shadows. The Arachnar spoke, " Little spider, I have head of your journeys and dreams. Many of us have been steering away from the other races of this world, Yet you are brave. I will teach you a little. " She would then put her finger to his forehead, from the finger shadows would surround his head. Then suddenly everything went dark. He would wake up in a place called "Korvin." This is where the journey of Cog'da begins. Example of Daily Interactions: *Cog'da is sitting down on the ground at a outskirts of town writing in his own book.*
*A Human would walk up to Cog'da* Human: Well you are quite ugly. What are you doing around here beast Cog'da: I am just writing, why? Am I bothering you? Human: Your scaring the children, your ugly ass should leave. Cog'da: *Looks down and closes his book.* Very well. *Gets up and walks away.*
Server IP: 69.195.134.120
Server Status: Dead
The Realm of Gwomath is a Medieval Steampunk roleplaying server set in the land known as Ephillia. Gwomath is the southern most portion of the continent, home of several different nomadic tribes and small kingdoms. However, the story is no longer set there. It is now set in the capitol of Korvin itself, complete ruler of the continent of Ephillia. Because of this, we have now entered into the
Our story takes place in the capitol of the Korvinian empire in the Eastern most portion of the continent, Kaeiyr. Kaeiyr is the Capitol city of Korvin. Within the city are several ringed out districts, the port and lower class, the middle city, and the inner city, where the keep lies. Within the port district and lower class lies many of the poorest within Kaeiyr. The Middle City contains a large amount of the primary businesses and shopping areas alongside the middle class living areas. The Inner City area, situated directly around the keep, contains most of the rich of the Capitol as well as the homes of politicians for times where they are needed by the Emperor.
The land of Korvin was one of the original eighty one countries that formed on the continent of Ephillia after the collapse of the Ephillian Empire, a primarily human empire. It’s a Constitutional-Monarchy that is primarily led by the Emperor. While the Senate can create laws to be passed, they can not pass laws themselves, nor can they declare war or remove the Monarch. The Emperor has absolute power over the empire, although he does listen to the requests of his Senate. Over the last several hundred thousand years, Korvin developed slowly but surely. Their military might is very strong, although their individual soldiers are not the top fighters on the continent, their large numbers gave them an advantage over other countries, regardless of race. They were one of the thirty six empires that managed to survive the Great Flood that wiped out large amounts of the technological advances made by their ancestors many thousands of years ago. The large pockets of survivors, unfortunately, did not have the resources to rebuild the technology that they had made before, and after hundreds of years, the knowledge of how to create the technologies of old were lost, along with all schematics to make them, and mysteriously enough, all feasibly intact pieces of technology that had a chance to remain after the flood.
The Monarchy has lasted even after the flood, giving way to the current empire that stands. In all timelines, Korvin is the same. A ruthless emperor with absolute rule over his subjects, yet with reason in his actions. They hide only that which can cause mass panic among the population. The Senate below the Emperor consists of Dukes, Barons, and Governors from all parts of the empire, giving way to many varied ideologies and necessities for the empire. The Senate holds their meetings in the Grand Keep located in the capitol of Kaeiyr, where the Emperor himself oversees the talks, with a guard of the most elite soldiers in all of Korvin.
Korvin’s technology, while not as advanced as it had been before the great flood, was unparalleled among many countries over three hundred years ago. This gave them a large advantage over the other powers of the continent that existed, over one hundred different countries. Their airforce was unparalleled in strength, not because of tactics or numbers, but because of the technology that was used on each individual warship. Maneuverability of the crafts was heightened thanks to the different types of turbines built on the sides of their craft, alongside the dynamos built within the strong hulls. These, coupled with the unbridled tenacity of a single Korvinian knight made their military a hard force to fight
Elf:
The generic idea of elves. Taller than us, pointed ears, paler skin, more nimble, pointed eyes.
Magical Affinity: Earth/Nature, Air.
Height Average: Male 6’4 female 5’9
Sub Race:
Glacians
Age - Average/max: 94/148
Height Average/Notable Outliers: 6’5”/7’5”, 7’2”
Hair colors((Set amount)): Black, brown, red, blonde, gray, and rarely a very light blue.
Eye colours((Set amount)) : Glowing green, ice blue, bright yellow, rare bright white.
Appearance Skin/notable differences to other races: Pale skin, aforementioned height, cooler body temperature.
Physical Prowess((Compared to humans)): On par with the average human.
Mental Prowess((Compared to humans)): Slightly above the average human.
Magical Affinity((Elements)): Water/Ice
Base Backstory: Longer ago than anyone can remember, a group of humans and elves set aside their differences and fled north from violent warfare that plagued the continent. Over time, they acclimated to their new environment and bred together, creating a mixbreed of sorts. They took to hunting and building a home of their own, but as to keep to their roots, they try not to bring harm to other people. They begrudgingly accept Imperial control, on a pay-your-taxes-and-we’ll-leave-you-alone-basis.
Draconic:
Humanoid dragons. Max height is 9 feet. Max wingspan is 5 feet (from end to end). Not able to fly. Minimum weight if 300 lbs (if you’re abnormally skinny) maximum weight is 1500 lbs (obese) average weight is 600.
Magic Affinity: Fire, Air.
Saniren:
Age - Average/max: 30/50
Height Average/Notable Outliers: 5’5- 5’7
Hair colors((Set amount)): Red, Sandy blond, Brown
Eye colors((Set amount)) Slanted Gold
Appearance Skin/notable differences to other races: Look generally human except their skin is rougher almost like sand and their skin is unnaturally pale.
Physical Prowess((Compared to humans)): Have shorter life spans then most humans but they can survive in extreme conditions. They can survive in both extreme hot temperatures as well as arctic conditions. They also do not require as much nourishment as humans. Regular strength as humans.
Mental Prowess((Compared to humans)): nothing above ordinary. Varies as much as human intelligence.
Magical Affinity((Elements)): None
Basic Backstory: The Saniren were a race discovered when Korvin started expanding to the edge of the Vaidre Desert. Early discoveries of the race were made by an exploration group that traveled in search of treasure or other lands. At first the explores feared their pale appearance and their strange tongue, however after a small time they realized that these people were relatively peaceful. The explores saw these people as a means to obtain the fortune they were seeking. They captured a large village of the Saniren and transported them back to the main empire as slaves. The Saniren turned out to be brilliant slaves, they had relatively short lives but breed quickly and they could survive with little food and water and poor living quarters. This practice occurred for years and eventually some Saniren earned their freedom. Saniren slaves are still somewhat popular but now there are rising populations of Saniren living within Korvin.
Arachnar:
Age - Average/max: Average age of death is around 80. 120 max.
Height Average/Notable Outliers: Average height of Arachnars is around 5 feet 11 inches for normal. If an Arachnar has cave spider genes the average height would be 4 feet 3 inches.
Hair colors ((Set amount)):Due to upper half being human Arachnars can have the same hair colors of humans.
Eye colors ((Set amount)) Arachnars have red eyes.
Appearance Skin/notable differences to other races: The abdomen (spider part) is usually black or very dark purple. The human skin can be of natural human colors.
Physical Prowess ((Compared to humans)): Faster than most other races due to having 8 legs.
Mental Prowess ((Compared to humans)): Arachnars have high patience level and are calm minded in combat due to their feral and instinctual side of a spider. They will usually ambush their enemies and/or set traps for them. Due to this they make excellent tacticians.
Magical Affinity ((Elements)): Most Arachnars tend to learn dark/shadow magic if the opportunity is available.
Basic Backstory: There is a story long forgotten even to the gods. This story depicts the beginning of the Arachnar species. It started in the beginning, when homo-sapiens and other species of sentient mind were occurring. One night Asanya, the goddess of spiders realized that spiders would not become sentient without help. With the help of the god of trickery, Reat. She tricked Grantis into cursing a human with being a spider from the waist down. Nobody knows what she said to him, but after that the species has grown very slowly and there are very few Arachnars remaining in the world today. This story is told to most children of the Arachnars to pass the story down so that they will never forget. The Arachnars have faced racism from all the other species due to not being completely understood.
Magic in Korvin is a very practical but archaic art. What one can do with Magic, they can do with most machinery. For those who find they wish to study magic, there is the Mage’s Guild. The majority of Korvinian mages are of this guild, and all have visited it to procure a license to practice magical arts. The license procured is valid for only one branch of magic, so one with a license to learn Fire does not have the allowance by the Guild to learn Water and will be hunted down by the Guild and either fined or imprisoned. Among the guild, the dark arts of necromancy are forbidden, and those who practice it will be hunted down to prevent the desecration of the dead.
Institute of Technology:
For those who find themselves in wonderment at our modern marvels, there is the school of Technology, where one learns the intricacies of our technological marvels and works to advance them or repair them.There is a singular University where one must at least register once they go looking for work as a technician or engineer so to allow a proper census of who is in the field.
Thieves Guild:
There is believed to be a hidden guild of thieves that has spread throughout the empire. No one knows where they meet, who they are, or who hires them, or if they're even hired at all. They are just as their name says. A guild for thieves. If one is caught, the guards will give a nice reward for their turn over.
The Temple:
The Temple is that of the Gods. They are religious monks and zealots willing to die for their beliefs in the Gods themselves. The Temple itself is split into two camps. Those who oppose the God Grantis, and those who are for the God Grantis. They differentiate solely based on their view of Grantis. The Temples names are fairly different when discussing the sects, the sect that worships Grantis includes The Temple of Grantis into their temple beneficiaries while the sect that shuns Grantis does not.
The Military:
The Military of Korvin is not under orders of the Nobles, unless it is the Noble's Militia. Their military in times of crisis will act as a police force that upholds the laws of the Emperor. They will prevent catastrophic destruction of the peace of the Empire. The Nobles do not control the military should a catastrophe occur, to prevent a Noble from gathering soldiers out of the Military in an attempt to perform a coup.
The Seikyo:
Little is known of the Seikyo, but there are whispers that they are the most elite military agents in Korvin. They are under the direct, unending order of the Emperor himself, even in death, that they are to eliminate all threats to the stability of the Empire, even if that threat is the Emperor himself. Who is among them and how they operate is unknown. No operatives have been seen by the general public to date.
The Vigilant:
The Vigilant are a Vigilante group that operates during times of war and distress to assist the military in keeping the peace. There are few members of this group.
The Senate:
The Senate is the law making body that has been in place for times of crisis for over seven centuries. Should the Emperor die or become unable to rule, the Senate becomes formed from both Nobility and elected representatives from districts of the Capitol. The Senate is meant to pass laws until such a time as a new Emperor reigns.
We this website is meant to allow for the proper dissemination of information on a much wider and more available scale than this thread would typically allow. It also acts as a way for people to know more about their community.
www.gwomath.us
Attempting to cause disruptions by annoying staff will not be tolerated and the consequences will be dealt with on a case by case basis by the staff member in question.
1. Power-Gaming will be allowed to take place if you either:
A. Win a battle over your opponent.
B. It is mutual between both the players involved.
2. Failure to follow these rules may result in:
A. A temporary ban not exceeding seventy-two(72) hours.
B. A muting not exceeding twenty-four(24) hours.
C. An undo of the RP events that have taken place.
3. Power-Gaming however must have some limits, as listed here:
A. You may not play out actions that may be theoretically impossible (For Example: Creating a rip in the time-space continuum using your bare hands, ETC.)
B. You may only play out improbable actions imrobable if it is agreed upon by the majority of the members of the Role-playing party and approval of a staff member. (For Example:Crashing a airship into a tower, destroying it.)
C. You also may not take an action for which there is a conventional way in the minecraft world to accomplish it. (For Example: Summoning lightning, there is a spell for this and you must know the spell IRP.) These are only the textbook rules, but do not come close to the spirit of power gaming.
Examples of Skills:
Blacksmithing
Brewing
Woodcutting
Archery
Acrobatics (such as being able to climb well)
Keen Eyes (otherwise known as perception)
Sneaking
Drug Making (we have a nice plugin we are beta testing that allows for this to work)
Medical Skills
Fishing Skills
Swimming (as this is still medieval like times, and pools aren't all that widespread)
Sword Play
Politics (your ability to RP this is what will affect your proficiency, however. You do not need this to be a politician)
Strength (not a skill, but a physical trait, but counted)
Magical Proficiency (not needed to learn magic, but allows lessons to pass faster)
Science (like researching, or things to do with science)
- Chemistry (Can make explosives IRP, but not use them effectively)
- Biology
- Physics
- etc
Pilot
Engineering
Locksmithing
Farming
Mining
Herding/Ranching
Horse Riding (That is, proficiency in horse riding.)
Demolitions (explosives!)
- Making of explosives does not need Chemistry as a skill.
If you want a skill that is not listed, name it and describe it so we understand it better.
Certificate of Citizenship (Whitelist Application):
OOC:
IGN:
RP Experience (optional):
Age (optional):
Location (optional. This is for demographic purposes):
Previous Bans:
IRP:
Name:
Skills (3 maximum):
Age:
Appearance:
Character Race:
Background (Two paragraphs minimum):
RP Example:
-BladeStorm95
Certificate of Citizenship (Example Whitelist Application):
OOC:
IGN: BladeStorm95
RP Experience: Gwomath’s first server, D&D, and a number of other RP servers
Age: 19
Location: US
Previous Bans: none
IRP:
Name: Tanek
Skills (3 maximum): Tracking, commanding soldiers, and tactics
Age: Looks 27 is far older
Appearance (we would like a picture of your skin as well as description): Is 6’7 with black hair, has blue eyes, wears a brown cloak over black half plate. Keeps a six foot black steel great sword over his shoulder.
Character Race: Human
Desire/Goal in life: To serve his original purpose no matter what other people think of him
Background (Two to three GOOD paragraphs minimum):
Tanek is a warrior born in another time. He lived as a warrior in the Angels of Redemption until the untimely death of their leader High Vanguard Kaladin. He created his own branch of the Angels called the Angels of Vengeance.
Tanek has lead Vengeance for a long time and it has taken its toil upon him mentally. To many he appears sane but within his mind he is tormented by constant screams of those he has seen die. Tanek however tries to maintain a friendly helpful personality but under strained situations he tends to show his anxiety.
Not much is know about his life before the Angels but he refers to his family rarely. Most people are kept at arm’s length and he does not have many close friends outside of his battle brothers.
Example of Daily Interactions:
*Its a slow morning as the sun rises over the hills near Kaeiyr. Tanek looks out over the plains when one of his warriors Krev walks over to him*
Krev: Tanek? You okay. You have been looking out over the plains all night.
*Tanek rubs his forehead*
Tanek: I am fine just a little headache
Krev: *raises an eyebrow* Its the screaming again isen’t it
Tanek: It is. Look I will be done in a minute, can you make sure everybody is prepared. We have a job to head out to.
Krev: *sighs* You can’t keep doing this to yourself. I will tell them to get ready but you’re going to get some rest.
Tanek: *gruffly* I am fine just tell the men to get ready
Krev: Tanek look you are exhasted. You can sit out one or two jobs, the empire does not pay us enough to lose you.
*Tanek growls in anger and hits a tree next to him. The tree makes a loud crack as his fist causes a huge dent in the wood*
Tanek: I said... I am fine. Now get moving
*Krev looks at him under his red hood. After a few seconds he bows and goes back to the camp. As he leaves Tanek rubs his forehead again*
Tanek: Damn nosy captains. *grunts in pain* Stop screaming already, I have work to do.
*Tanek looks out one last time before with a huff he walks back to the camp after belting his sword to his back.*
Disclaimer:
The thread itself likes to hate me quite often, and will not be updated so often as to avoid causing problems with it.
The map itself (terrain wise) was generated, but the primary city(s) were not so depending on size and construction design. At the present, the primary city contains modifications done by our builders and belongs to FyreUK.
Rules that don't appear in main post because it hates me:
Do not steal from offline players
Do not grief (but that's a no brainer)
Accepted
RP Experience: Inco literally every RP server I've been on, you've been there.
Age: 16 AND A HALF THANK YOU VERY MUCH.
Location (optional. This is for demographic purposes): Vagina
Previous Bans: Not yet
Name: Thomas Trition
Skills (3 maximum): Politics, organization and limited alchemy
Age: 24
Appearance (we would like a picture of your skin as well as description): 6'10 with pale skin and ice colored eyes with blondish-white hair.
Character Race: Glacian
Desire/Goal in life: Power, Glory, and Bringing glory to Glacia as well.
Background (Two to three GOOD paragraphs minimum):
As an 8 year old child in Glacia, Thomas was mortified when the Empire, under orders of the soon to be dead king, invaded and occupied Glacia to the north of Kaeiyr. Thomas watched his father die for Glacia's independence, a sacrifice that would be in vain. Thomas swore to kill every last Imperial soldier in the world, but his mother talked him out of it. Thus Thomas began to grow up with a new plan. He would not suicidally charge into Kaeiyr and start swinging swords, but rather rise to power from within and have the whole of the Empire under his mercy. Then, he would have his revenge.
It was after he graduated from school that he made the move to Kaeiyr, where he started to get himself established so that he could begin the long process of exacting his revenge. He set his long term goals - first, rise into power himself as legally and trouble free as possible. Second, see that the emperor dies at his mercy. Third, declare Glacia's independence and arm it with enough weapons from the Empire that Glacia will rise to superpower status, thus ensuring it's independence.
Ambitious? Yes. But possible? That remains to be seen.
Example of Daily Interactions:
Why do I want to be on the senate? Well, clearly it's to bring glory to Empire! I believe I have a perspective not many in the senate have. I am from Glacia, I have an outsider's perspective and thus can probably shed light on new solutions to problems you haven't considered. I can speak with the experience of Kaeiyr, Glacia, and every place in between. I'm traveled, I know what the people want, and I know how to make sure they're the most productive in the world. *whispers* and between you and me I know who to share a bribe with.
Random senator who Thomas is talking to : Yeah yeah, cut the nationalist what do you really want?
Thomas : For you to stop asking questions before your wife wakes up tomorrow to find you stabbed to death in your sleep by ice sickle.
Senator : Did you just threaten me?
Thomas : Well, you can search all you want for the weapon in question...
Senator : Hm... I see. Well I suppose I might vote for you...
Thomas : And I suppose I could to give you a three week paid leave as well.
Senator : Deal. Shake on it?
Thomas : We all know shaking on it won't make a bloody difference.
Also server has officially opened. I am glad to see all new and returning players to yet another revival of Gwomath!
OOC:
IGN: orangebacon1
RP Experience: A year on Chronicles of Genesia, about a year and a half on the old Gwomath server, RPed in Skype/Steam and on Tera as well.
Age: 12
Location: USA
Previous Bans: None that I can remember.
IRP:
Name: Zavan Sozu
Age: 33
Appearance (we would like a picture of your skin): Zavan wears a tan shirt, and has his wrists covered in linen. His pants is made up of simple white cloth, and he has long(ish) black hair. He wears his hair in a ponytail, and has some of it in front of his right eye, more often than not. His eyes are brown, and he wears no shoes. He carries two scimitars with him, which have a sheath together tied around his waist. http://www.planetminecraft.com/skin/ling-yao/
Character Race: Human
Desire/Goal in life: To get married happily.
Background (Two to three GOOD paragraphs): Zavan was raised as an outcast. His family had been considered heathens by his village due to his religious status. He grew up respecting and praising different gods than everyone else. When he was 7, his family began teaching him their ways. Apparently, their family line was meant for fighting. The first time he picked up a sword, a small scimitar created for training from a young age, the voice started. She spoke to him calmly, sweetfully, and she respected him. The sword was alive, Zavan learned. Her spirit was connecting to him via the sword he was using. She was the light in him. Peaceful, kind, caring. She was radiant. She was Radiance. Zavan used that scimitar for years, training with both his left and right hand. One day, when he was 11, Radiance asked him for a favor. She had a brother, and she wanted to be reunited with him. Zavan asked his parents if they would let him use another sword. He requested another scimitar, similar to his current one. However, they wouldn’t let him get his second sword until he was 12, when they took away the training scimitar and replaced it with a real sword, along with giving him his second one. The first time Radiance’s brother spoke, Zavan realized what he was. Chaos. Destruction. Darkness. Pandemonium. In his mind, he was a veiled figure, meant for death. He was Shroud. As a family, Radiance, Shroud and Zavan trained for years. A total of 12 years he trained with his family. Until the villagers got sick of the presence of heathens, and forced them out. But Shroud would not allow it. The darkness inside of Zavan forced it’s way out through Shroud, and death was the only result. A mass slaughter of defenseless men and women. Radiance tried to talk him out of it, but Zavan was angry, and Shroud fueled his lust for death with Zavan’s anger. There was no escaping it. Coated in blood, Zavan was no longer innocent. He was a killer, and he realized it. He was an outcast. Ever since that fateful day, the “Dawn” he called it, Zavan has been nothing but a simple religious man. Wandering from village to village, city to city, giving the occasional offering to his Lord, Belen, and his Lady, Sonya, he lived his life. He hunted in the woods, camped outside of town borders, all in fear of being denied by the people of the land. He never gave up his swords, however. Shroud and Radiance stayed with him, giving their opinions and advice as he went along in life. For another 13 years he preached the Book of Certamina, the Religion of War, to all those willing to listen. He gained only a few followers, and they have been else where in the world preaching as well, alerting people to the Truth of Life. Some places simply ignored them, others kicked them out, some killed those preaching it. Zavan never stopped speaking with Shroud and Radiance, and he never gave them up. He trained with them constantly, whenever he wasn’t preaching. His battle tactics are often considered stupid, and careless. Even barbaric. But he has never stopped. Shroud has never taken full control of Zavan’s mind, not since that one massacre. Zavan allows Radiance to keep him and Shroud in check. And as an outcast, he lived for many years. Now 33, Zavan wanders the world with his small group of followers spread about the empire, seeking honorable death when it will come.
OOC Note 1: Shroud and Radiance are not actual talking swords. Zavan has a mental illness that makes him think he’s hearing their voices. When “Shroud” takes control, it’s the darker more chaotic side of his personality. It’s the opposite for Radiance.
OOC Note 2: As stated, the Book of Certamina is a religion for war. It’s not well known, as it has been passed down from person to person in Zavan’s family. However, when he was rejected, Zavan began preaching it and letting other people know of his religion. More details will be added over time to this religion in case players want to be a part of the cult.
I just need you to add in some interaction of your character with others and it's good.
Accepted after a Skype message received.
OOC:
IGN: Eiousx
RP Experience: Fallout WW
Age: 25
Location: texas
Previous Bans: none
IRP:
Name:Rick Sanders
Age: 31
Skills (3 maximum): Engineer, Technician.
Appearance (we would like a picture of your skin): [IMG]
Appearance (not seen by image): 5'10'', brown eyes, mustache of man
Character Race: Human
Desire/Goal in life: To explore and rediscover old knowledge.
Background (Two to three GOOD paragraphs):
Rick grew out in the outskirts of Kaeiyr. Being raised upon the
old tales of a grand world of technology, Rick had been fascinated.
Whether it is a random gear or a text on assempling a simple
machine, Rick felt driven to understand how it could possibly work.
The outlying village never seemed to grow, only stagnate. As they were not
along the main paths to any city or major town.
The village upon Rick was raised eventually fell into ruin with
no crops growing and no trade coming. Forced into poverty Rick set out on his own
to make his life his own. Going from outlying village to a larger town, Rick quickly
learned to rely on himself. Because of his understanding of machines Rick was able
to repair and even at time increase the potential of machines. This skill allowed
Rick to earn enough of a living to get by as he moved from town to town
to understand more of the world. Rick continoues to travel and finally earns enough to
be able to afford to start a life in Kaeiyr, thou the road ahead will be hard.
Accepted after a message from you on Skype was received
Accepted. Welcome to Gwomath.
RP Experience: Wild Wasteland
Age: 17
Location (optional. This is for demographic purposes):
Previous Bans:
IRP:
Name: Brianna Taylor
Skills (3 maximum): Nimble, good with a dagger, and pickpocketing
Age: 11
Appearance (we would like a picture of your skin as well as description): ____ has green eyes with brown hair. She is about 4'5 with peach skin and is extremely thin.
Gender: female
Character Race: Hybrid (human/elf)
Desire/Goal in life: To bring peace and happiness to people
Background (Two to three GOOD paragraphs minimum):
Brianna Taylor was born to a troubled household. Her motherm an elf, died strangely at child birth. Her father, who had no idea she was pregnant was, unhappy to be forced to raise a child. At this time her father was also experiencing financial troubles and was seeking to drown his problems in a bottle. Brianna was beaten much of her life until she was seven and her father eventually packed his things and left her in an alley. Brianna was taken to the orphanage where she lived for about 2 years before she decided she could survive better on her own.
Brianna begged for a time until she was picked up by a local street gang. They taught her how to pick pockets, but it was not an easy life. She constantly had to keep one step ahead of the guards while also managing to steal from her marks. If she could not provide any money the gang would refuse to feed her, and because she was a girl they abused her almost as much as her father. Eventually she got fed up and ran off again. Using the skills she learned she began working by herself and has not looked back since.
Example of Daily Interactions:
One day Brianna was sneaking behind a mark on the streets.
Bree to herself "Alright all I gotta do is steal his money and I get to eat today." She then sneaks up slowly behind the man as he moved using alleyways and behind objects on the street. As she gets behind him she reaches into his pocket and pulls out some gold coins. Suddenly the man turns around and grabs her by the arm. "What are you doing child!" He sees the gold coins and gets angered knowing what she has done then raises his arm to strike her but as he does so she kicks him in the shin. This causes the man to let go and she runs off as quick as she can down the street after she reaches a safe alleyway she starts counting the coins but notices she ran so fast she dropped all but one of the coins and just sits there on the ground.
OOC:
IGN: nolanwashere
RP Experience: I've been a part of many servers ranging from different genres, including Steampunk and Medieval RP.
Age: 14
Location: St John's, Newfoundland, The North Pole.
Previous Bans: None that I can remember.
IRP:
Name: Calhoun Whiterock
Skills: "sans-serif">He is brisk, and skilled in archery.
Age: 36
Appearance (we would like a picture of your skin as well as description): Calhoun has grey-white wispy hair, cut fairly short, blue-grey eyes, an average build of a man more around ten years younger, good posture.
http://gyazo.com/650...3e932aba8a4f0ae
Character Race: Human
Desire/Goal in life: Calhoun desires wealth in abundance and success for himself and the people who wish him well, a team player willing to do what it takes to get what he or the people around him wish.
Background:
Calhoun was born in south-west Korvin, in a fair sized town, where his family was well off, and his father Harrec ran a mining company that supplied the town, “Whiterock Mining Company” it was titled. He was the second eldest of four brothers, his older brother; Kleggen was a lazy and stubborn, but in Harrec’s eyes, a brave and elegant heir, and after his death, monarch of the family. Always being seen second to Kleggen, Calhoun grew up a grumpy child that didn’t show much happiness, His father issuing him with the task to practice archery in hopes he will find interest in something.
The Whiterock Mining Company was the town’s main mineral suppliers, while a nearby company run by a man, Vereth Arric, ran a quarry that supplied the town’s stone. Harrec wanted to expand his company, and began preparations for a quarry. As Vereth imagined the competition to come, he acted; One night, a group of men were seen lurking about the WMC’s administration office, they caught fire to the building, throwing torches in through the windows. Four Whiterock employees were inside, only one escaped alive.
With one of his buildings burned to the ground, along with loyal employees above the basic builders, Harrec wanted to strike back. Calhoun was thirty-one at the time, and had learned how to be an archer very well, his father ordered him to assassinate Vereth. Calhoun and two hired cutthroats set off, five days after the fire, at sundown. They found Vereth in the market (still busy at night), Vereth was followed by two bodyguards, expecting Harrec to have some sort of retaliation. Shadowing him through the market, they arrived at a tavern. Calhoun made his way to a rooftop across the street from the tavern, instructing his two men to cause a distraction. The two cutthroats began fighting in the streets, beating at each other with their fists, as people crowded around, so did Vereth. Calhoun pulled back and released, the arrow flying into Vereth’s chest, he took another shot for good measure, hitting him in the throat as he fell back.
Calhoun turned and ran, escaping from the guards and reaching his father, hoping he would be proud and see that he is a fit heir. This hope was crushed when his father said “Now son, you must leave, they will come looking for someone, someone believable.” Calhoun, disappointed and furious at the fact that his father would sell him out, gladly left.
For the next five years Calhoun lived in the forest, hunting to survive, traveling north over time, stopping into towns for only a few days, but never finding a home there, eventually, he reached Kaeiyr.
Example of Daily Interactions:
-Waking up.
-Looking around, observing the outside if he is near the wilderness.
-Fixing and eating breakfast.
-Leaving the place he stayed, with some sort of protection like a dagger and/or his bow.
-Go to a local shop, to restock on arrows or food, likely avoiding conversation with the shopkeeper.
-Tend to any work or job he may have, if not, trying to find one.
-Stop working, going for a walk in the wilderness, hunting if he feels like it.
-Stopping near a river or waterfall, enjoying the view and relaxing for a while, eating any apples or food he could find that didn’t need to be prepared.
-By nightfall he would be inside the city, likely going to a tavern where he would get something to drink, and sit alone, though being open to conversation if someone were to approach him, he likely won’t go so far as to start one himself.
-Leaving the bar, likely making plans for tomorrow if nothing interesting happened, on his way back to an inn or his home.
-Fixing himself a meal, eating.
-Writing in his book, not keeping a journal, just writing whatever he pleases whether it only makes sense to him, or just a note to self.
-Going to sleep, after a glass of wine if possible.
Both accepted
Accepted. An attempt was made to make sure all fields were filled at the very least, and the application itself is good.
Accepted. Welcome to Kaeiyr.
OOC:
IGN: travisw3
RP Experience: Fallout Wild Wastelands
Age: 14
Location (optional. This is for demographic purposes): Florida, USA
Previous Bans: None
IRP:
Name: Cog'da
Skills (3 maximum): Skilled at Apothecary, Stealthy, and a minor grasp of shadow magic.
Age: 34
Appearance (we would like a picture of your skin as well as description): http://www.planetminecraft.com/skin/spider-man-904956/ ( This is all I have right now, I am still working on a skin. ) Black hair, 6'0, muscular upper body, wears a robe over his upper body, while he wears leather pants over his spider half.
Character Race: Arachnar
Desire/Goal in life: To raise understanding of the Arachnar species in a attempt to stop racism.
Background (Two to three GOOD paragraphs minimum):
The early stages of life were hard for Cog'da, being a Arachnar made it no easier. He had no home to go to and no parents for him to love. He never knew his parents, he had to care for himself. There were few of his kind and he was persecuted everywhere he went. Cog'da would soon find a cave colony in the north inhibited by Arachnar where a Apothecary would took him in as a Apprentice. Yet for the first time in his life Cog'da had felt some sort of home. He grew up his young days learning to be come a true Apothecarist. Cog'da would also have dreams of one day not being persecuted for the race he was. Being able to to live with the other races of Gwomath in peace. As he grew older and wiser so did his passion for this thought of no more racism. Once his training was finished, he had decided he would leave this cave in hope to make his dream come true.
Cog'da has been traveling Gwomath being rather quiet passing through towns where he would be mocked and sometimes even hurt. Cog'da would never retaliate as to show them he was not a nasty being but a man of peace. Cog'da would keep notes on his journey on how he was treated and the way they acted. He thought through studying these notes he could learn how they think. When Cog'da was traveling through a forest in the south he had come upon on a Arachnar who suddenly popped out of the shadows. The Arachnar spoke, " Little spider, I have head of your journeys and dreams. Many of us have been steering away from the other races of this world, Yet you are brave. I will teach you a little. " She would then put her finger to his forehead, from the finger shadows would surround his head. Then suddenly everything went dark. He would wake up in a place called "Korvin." This is where the journey of Cog'da begins.
Example of Daily Interactions:
*Cog'da is sitting down on the ground at a outskirts of town writing in his own book.*
*A Human would walk up to Cog'da*
Human: Well you are quite ugly. What are you doing around here beast
Cog'da: I am just writing, why? Am I bothering you?
Human: Your scaring the children, your ugly ass should leave.
Cog'da: *Looks down and closes his book.* Very well.
*Gets up and walks away.*