My realm has been up for a few months with me setting up the game's parameters and establishing the world. I play in survival the majority of the time but also engage in dungeon building in creative so you may see some crop up from time to time. The realm was made just before the Nether update, so you will need to go out a bit farther (to approximately 1000 blocks in the Nether from the spawn), to find some of the newer Nether biomes. The Ender Dragon has already been slain by the current players on the realm, but I will likely resurrect it soon, or set it to auto resurrect after a set amount of time. You are free to decide how you wish to play, but remember, all actions have consequences.
The world spawn is protected (griefing other players is not possible within a 100 block radius of the spawn). A fair number of players are already in the world and have built bases all around. Crops can be taken from the world spawn area as needed from designated areas. The worldspawn is also protected against mob griefing (creepers, endermen, withers, tnt, and tnt minecarts, etc.) cannot be used within 100 blocks of the world spawn.
Most of the realm's nuances can be figured out from playing. There is a Mana System and an Alignment System at play. Periodically (at the end of a Minecraft day, 24000 ticks), scoreboards will appear to display stats, such as playtime in Minecraft days, player levels, alignments, and Midnight-kills), and then disappear so as to not clutter the screen.
A magic system (Mana based) is implemented, and spell books can be purchased from my shop in town. All magic spells cost mana and experience to use. Mana regenerates (1 per tick), and maximum mana increases by 1000 for every 10 levels. I have set up approximately 18 spells at the moment (e.g., Health Boost, Fire Nova, Call Hurricane, Summon Snow Golem...), Using spells is as simple as holding a spellbook, and if you have enough mana and experience, the spell will be cast. I may implement more spells in the future, but won't add anything that unbalances the game. The magic spells in play are of three types: Active Magic, Passive Magic, and Summoning Magic. Your available mana is listed under the tab list (list of players in the game). End crystals are set to drain a player's mana if you are within 100 blocks of one.
An alignment system (Chaotic - Neutral - Lawful) is in effect and there are some minor buffs to how you decide to play. Teams are being used.
Everyone's alignment starts out at 50 (neutral) when you join the world.
Chaotic = 0 to 33, Neutral = 34 to 65, Lawful = 66 to 100
Your alignment will go up for killing Pillagers, Vindicators, Evokers, and Ravagers (+1 for each kills), and Chaotic Players
Your alignment will go down for killing Villagers (-20) and Lawful Players
Neutral and Lawful Players are on the same team (Lawful, team color blue), and friendly fire is disabled. Chaotic Players (Chaotic, team color red) are able to engage in PvP combat and may also attack other chaotic players.
Lawful Players fight better during the day, receiving luck, and at a higher alignment, the resistance effect.
Chaotic Players fight better during the night, receiving night vision, and at a higher alignment, strength.
No penalties are given to players for having a particular alignment.
Also Note: Chaotic players may not re-enter the world spawn. If you decide to kill enough villagers to become chaotic and re-enter the worldspawn, you will be exiled to a cold and frigid biome and your spawn point will be set there until make yourself a bed and lie in it, or redeem yourself by ridding the world of some lawless mobs. Magic spell books are only being sold at the world spawn for now, so take that into consideration before turning evil.
I have built a simple rail system (the Mesa biome is full of rail and gold, and not much else), basically 4 lines going in each direction, north, east, south, and west. The east and west lines each extend for about 1500 to 1800 blocks, the former ending near a jungle, beach and some turtles, the latter ending near a desert, a swamp, and a woodland mansion I found but haven't explored yet. The southern and northern lines each extend about 1000 blocks, the former to a village in a desert that has been fortified, the latter to a sea/ocean in the middle of the giant wooded badland biome.
The dragon has been slain, and parts of the end have been explored. I haven't been to the end yet (I am generally a purist when I play, and only use creative mode to add features to the game, like the mana system and alignment system, or things related to command blocks). I may set the dragon to auto respawn with the end crystals after a set amount of time. Haven't decided yet.
Teams: There are five teams in the game. Team colors used are in parentheses)
1) Team Chaotic (Red): Chaotic players who have alignments equal to 33 or lower. These players may attack and be attacked by anyone. They are not permitted to enter the world spawn
2) Team Lawful (Blue): Neutral and Lawful players who have alignments at 34 or higher. These players may not attack other neutral or lawful players (friendly fire is disabled), but can defend themselves against and attack chaotic players.
3) Team Villagers (Green): Villagers and iron golems. Killing either will cause your alignment to drop.
4) Team Lawless (Purple): Pillagers, Vindicators, Evokers, and Ravagers. Killing these mobs will raise your alignment by one point each.
5) Team Midnight (Gold): These are regular mobs that I have tweaked with command blocks to give them added equipment, effects, and or skills. Some can restore health to other undead mobs, rally nearby mobs around them and grant effects, cast spells (e.g., chain lightning, meteor storm . . .), summon mobs, set themselves on fire, or change the weather, to name a few. Midnight mobs spawn as reinforcements to hostile mobs that are already present. Midnight-kills are tracked on the scoreboard, and at some point I will implement a reward system, or perhaps barter system for killing these baddies. Notifications will come up when a midnight-mob is present, and they are also named.
Regular Mob buffs:
Mobs receive buffs the higher your level goes, and some effects apply to all mobs (e.g., all zombies and husks receive speed lvl II and strength if a player is nearby), and some mobs will elicit effects in players that move too close (e.g., blindness, nausea).
At some point I might introduce alignment based equipment, but it is not a priority at the moment. I do intend on building a few dungeons (for these your game mode will be set to adventure within a specific area), and I will likely add some more spells or mob variations.
Anyway. If this at all sounds intriguing to you then post your ign below (in game name) and I will invite you to the realm. If you have a discord name I can also add you to that (I don't check it very frequently). Changes come gradually. If I am not logged on, I am probably plotting out changes to be made on paper or doing real life stuff.
Photos of the world spawn and fortified village are attached.
I’m a 20yr old guy who has played games including Minecraft for half that time. I enjoy DnD, and am playing a game with friends where I’m a magic user, so the fact that this realm has magic really makes it stand out to me. I love doing boring tasks on Minecraft for others so they can make beautiful structures and progress through the game.