First: There are a few things that it's best to have in order before you have a thread. If your not sure how to make your thread, follow this layout.
Clan name as a heading.
General Introduction:Here, put a brief overview. How the clan is run. What is the leaders name? What is your group about?
Rules are another important thing. Rules like do not attack your clanmates, do not grief, steal, respect the higher ranks. other clan specific rules can also go here.
How to Join
Obviously an important part of any clan! Your thread can be breathtaking, but if they can't join. They won't join. Put it up here, so they atleast know what your about, and what the rules are. If at any point someone decides to join, it's right here.
What are the ranks in your clan? A explination of what the different ranks are might be nessicary, you could also combine this with a member list to list each rank, and then the members that are that rank.
List your members! Who's in the clan? sorting them in some order, alphabetical, by order of joining, by rank, or at random are all good sorting methods.
If your clan involves another section to it, such as a second devision. Explain it here. This might not be the best thing for a clan that's just starting out, but something you might want to add later down the line, once you have 20 members or so.
List your alliances here. Often new clans send out an invite to many clans just to see who answers back. It's best to read some clan threads, and pick some clans that have common ideals, styles, aims or beliefs, and offer an alliance with them. Make sure the alliance is beneficial for both sides.
You might be able to pick your friends, but you can't allways pick your enemies. If you make any, list them here.
Skins, Signatures, avatars, other visual immagery.
You might want seperate, smaller headings for each of these things, Clan pride stuff goes here, Skins signatures and avatars are to say, I'm apart of this clan, and i'm proud of it.
Irc, Voice chat, Steam group, website forums.
These can all go here, It's good to have your server info and website info higher up somewhere, but they are things that could come later and you can work them in where you think they fit. Possibly around the how to join area. I strongly suggest after rules and a general intro.
For starters, don't just make a clan because you are bored. Have a real reason and a purpose.
Message your friends for input too, often they will think of things that you haven't.
Make sure you have a good name, like Circle of Magi and the Merchant's union! This doesn't mean make yours a circle of something, or a union of something! that would be the definition of a bad name, because there is a established clan with the name allready. Also, Try to avoid the use of a kingdom or a creeper related clan.
Wait until you have 3+ members before you make a thread. This will prevent a lot of spammy clans that never take off from flooding the section.
Use things like bold text, headings, proper grammar and spelling, color. Pictures even. This will make your clan seem more professional, take pride in your clan!
Many ranks does not mean many members, simplicity can work. Perhaps once the clan grows larger, you can add more ranks.
Though a Forum or a website is helpfull if you can get one, A forum and/or website pulls activity away from your official minecraft forum thread. A good balance is best, and a forum/website might be best left until your clan is larger.
Getting a server is a good priority. If not a server, something elce to base yourself off. Owning the server isn't a nessessity. Infact joining an existing server can work well.
-Rivalries,whether friendly or unfriendly, are usually a good thing! Rivalries can pop up anywhere, one member of a clan saying something bad about another, a banning, trying to get members, etc. Rivalries will give members reason to play: to beat the other player.
(NOTE:A rivalry does not mean you should go to the other clan's server and grief them, unless the other leader wants to participate in that sort of "war")
-An inactive leader WILL kill a clan. If you cannot be incredibly active, or are inexperienced, having a co-leader, or senior members/vice president to help you is VERY helpful. This should only be given to people you trust completely. The player(s) need to have your trust because you then can give them the powers to recruit, accept applications, or even kick a player out of the clan.
-Follow through on your rules. If you don't follow through on rules, a clan will run amuck and be disorganized. Usually a three-strike system,or modified version is helpful. An example:
Follow through on your rules, If you don't, a clan could run amuck, and be disorganised.
A good rule system is the three strike system
(If no other accidents occur in a period of time, reset to zero strikes)
Second Strike:Probation, possibly not being allowed on the server
(If no other accidents occur in a period of time, reset to one strike)
Third Strike: Being kicked out of the clan
(If no other accidents occur in a period of time, reset to two strikes)
Of course, different actions will go farther up on the chain, accidental griefing will not be as bad as a player spamming the server and destroying other's buildings.
-Originality is the key to a successful clan
-Make a REAL clan ethos. Saying you want to "experience the awesome", i.e. Sparexen, simply will not do. You really need to bust out your brain and get crackin'. That's how good clans are eventually formed.
-If you're going to make a website for your clan, it is best not to use a cheap utility for making the site. Using Webs.com is a great way to lose your credibility as a clan leader, and will leave a bad impression on the site-goer. Learn HTML or another coding language to help you build a decent website to host your clan on. Great examples include websites by SteGriff (Victory Clan) and Zuriki (Vanilla (now defunct)), T.I.M.E.).
-Clans are the components of our Minecraft community best suited to role-play. While it is up to one's discretion whether to use a complex or simple role-playing system, what is evident is that clans allow community interaction in a masquerade format. So please, do role-play more often when in a clan. Tagging and the other paraphernalia are also important aspects, but role-playing and establishing a universal clan identity will help unify a clan as well as bring more creativity to such clan.
do you have to be playing online to join a clan? The parents wont pay for online with the economy
Wait.. If you cant be online, how are you here now? lol
He means he can't pay for the Survival Beta Mode, not to be on the internet.
Oh. Well then, I guess you'll hae to wait until you get 15 bucks. And you can't pay without internet. My suggestion is get a laptop and get a connection from the neighbors or something, it should be able to pick it up. Other than that I cant really help ya.
Make a good name. I very rarely see a clan with a good name. Some examples of clans with good names are Circle of Magi, Kingdom of Lacertus, Merchants union, and some more.
Other names that are just completely random or sound strange aren't that good. An example of a bad name (made up) is 101st legion. It really means nothing, with a random number, and sounds like something thats been used a million times.
1) before making a clan, experience a clan. Be a part of the clan life for a while first, it is for the best.
2) don't repeat old clan ideas unless it's a revival. There are literraly 20 creeper clans. Facepalm.
3) make your OP as detailed as possible, and make sure to add a hidden requirement in the rules for the app, as a test of integrity.
4) have a valid reason for starting a clan. Don't do it because you are bored. Pm all your friends for impute aswell.
This is pretty cool, thanks =)
This post is mainly to see if my sig is working lmao.
If it is, plz :biggrin.gif:.
Basically this is very helpful. I'll add it to mah favs when I decide to make one =)
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