The Meaning of Life, the Universe, and Everything.
I'm so glad you're implementing LookingGlass.
A suggestion though: if the player were to be sent to Limbo when crossing between the walls of pockets, is there any way to block them from looking into other pockets, maybe with LookingGlass or rendering the old Transient Door texture? Though, that will probably lag the player a bit. Maybe just applying something to the player itself so it's unable to see, maybe also add nausea? As a way of warning the player that it's going somewhere it shouldn't and so the transition isn't as dry as a simple loading into another dimension.
Another thing: like i said, i love LookingGlass and i think the idea of implementing it is amazing, but it's part of the fun and mistery of the pocket dungeons to not know where you're going! Plus, don't they generate as you go through the door? Or will LookingGlass only render the other side of a pocket after you've gone through the door or if you created the door yourself?
1. I have read a book from the series that starts with the Golden Compass in Dutch that had the word "knife" in its title. I already thought that that was the book you were talking about. A little Googling confirmed this. That series was a little bit confusing to me, though. It had a huge Christian influence, but God was practically dead. And there was this dimension with Ghosts/Souls that could kill you by passing through you or something?
Then at the end there was some kind of "new Adam and Eve" thing?
2. At the moment, the Rift Blade can only "open" a "broken" Rift that is already there. The Rift already has a destination before you slash it open using the Rift Blade.
A temporal pocket is an interesting concept regardless. However, unless this would be some kind of "dead end" Dungeon Pocket with loot in it, I don't see how it could be useful. And this very case would be OP in my opinion.
3. You mean some kind of shadow world? A world you can travel through instead of the Overworld? That sounds like a cool idea, but isn't the Nether already quite a lot like that?
Yeah! It was a really interesting trilogy but it was confusing at times; i think the idea was for it to feel like christianity's beliefs were based off what actually happened in that universe. Really interesting.
I think the Limbo is already a shadow world per sé, and the nether is a "lower realm", a shadow world would be more like, well, a shadow: a reflection of sorts that only resembles the real one on basic shapes but where things are different from what they look like.
Anyways, that was just a random idea and it's very far fetched.
About the Rift Blade mechanic, i was wrong; it was on the 1.5.2 version of Minecraft and even though that version of the mod seems to be down, the Hexxit modpack still has it running.
I think it will be easier if i show you:
As you can see, coordinates used to be relative for pocket dimensions and the dimension the doors were placed in.
The rift blade used to have the current mechanics, plus the ability to create "temporal" doors that allowed you to move arround and do some pretty cool things.
Excuse me. I seem to have spoken too soon. We have not completely decided on this, yet, but it's currently Rift Blade functionality.
In my opinion, though, it'd be rather hard to fix a tear in any fabric with a knife or blade. Let alone the fabric of reality...
I'm pretty sure the original Rift Blade was inspired on The Subtle Knife from Philip Pullman, always was a nerd for books.
What i meant by temporal pocket (my explanation was confusing) was that when the Rift Blade made doors to a pocket dimension it used to stay (i think), so if the feature for the rift blade is re-implemented the pocket dimension it creates should be a special kind of one that deletes itself after use and you can't use it again.
What i meant by navigating structures was that when that feature was still arround, you could (for example) find a 4 blocks thick wall in the overworld and make an opening with the blade, go inside the pocket dimension and walk 5 blocks and then make another opening back to the overworld, to then close the nodes; that mechanic worked because coordinates were relative.
The Rift Blade is either going to directly Teleport you to the destination of the Rift or open a 1-time use "Transient Door". We haven't decided yet on which of the two.
Our most prominent change to 1.6.4 and 1.7.10 will be that a new "Pocket" will not create a new dimension. Instead, various Pockets will be placed in the same dimension. As such, we see no initial reason to delete any unreachable "Pockets".
Pockets being on the same dimension sounds amazing, you may need to use something similar to RandomThings' Spectre Dimension to return the player to it's pocket in case they get out through the use of other mods (some dungeons use falling traps, so it may be a good idea to allow the player to go as high or low the Y coordinates as it wants), it could even send the player to Limbo if it tries to 'tear through the veil between realities' or something of the sorts.
I'm guessing Transient Doors will allow you to go to a temporal pocket then? I loved the mechanic of being able to memorize the layout of a structure/place and being able to go inside the pocket with the rift blade, navigate my way as i would have on the original dimension and get out on a relative coordinate; if it's possible to work on it, i think there's value on keeping that unique gameplay element. Also, being able to create temporal portals over a broken rift portal's node used to allow getting inside the pocket it leads to; other possible features that would be easy to recode if you guys can't work on that could possibly be closing broken rifts with the sword.
On another note, maybe making a trapdoor-inspired normal door that is placed in the floor but looks like a normal door could be a nice extra addition to spice up dungeons that doesn't waste otherwise valuable time? M. C. Escher style, kind of.
My best wishes to all of you, thank you so much for using your free time and braincells to keep this fun mod alive for the community.
You are nice people.
The Meaning of Life, the Universe, and Everything.
I am so happy that this is going to be remade! I hope the Rift Blade uses the 1.6.4 functionality of making a one time use portal; you should make the resulting dimension be deleted if there are no players logged off inside/already inside and if there's no doors/rifts leading to that dimension if too many rifts lag the server (or any other easier-to-code alternative)