Also, after you extract the files, open the folder. You will see another folder with the same name ( i think ). Use that one instead of the one outside of it. That should help you. You also need Forge, plus Custom NPCs mod, here are the downloads for them,:
Ahem, Herb, i found it out! First off, if you haven't tried to extract the files, then do that...but if you have, then mabey you don't have winrar? And if you did both, then mabey it only works for windows? I have downloaded it AND extracted it with no flaws at all! It might just be your Computer...?
Ahem, ATTENTION! I have made my Super Mario World demo! It's in it's early stages, so expect some mishaps along the way! If you (somehow) get stuck in a pit, press the / button, and type" kill @p", or something like that! You MUST install Forge 1.8.9, and the Custom NPC's mod to get this to work in proper order
I understand you want to recreate the SMW map as close as possible, but I would still make more of it in Minecraft. 2D levels in a 3D game do not really fit well, so I would advice you to make the levels more 3D and thus improvise more about how the level would look like in 3D. You can use the game Super Mario 3D world as inspiration, because that is an excellent looking hybrid between 2D and 3D in her levels.
The map looks colorful and lively in SMW, because it is quite small and the grass is bright green. However, in Minecraft it looks quite barren and a little bit dull if the grass is not that vibrant. So I would place more mobs, plants, cool details and all that stuff in the map, of course inspired by the levels of SMW.
For example: some levels in SMW have a greenish background, as if you are in a forest, so you can plant or build some trees around that level in the world map. Again, you can use Super Mario 3D world as inspiration, because the world map there is also full of live and detail.
To make the grass more vibrant, you can do a few things. You can use a resource pack, you can use lime concrete or terracotta instead of grass, or you can change the biome of the SMW map into the mushroom island (or jungle, but for Mario the mushroom island is the only fitting of course) with MCEdit.
So my advice is: don't try to replicate the SMW too strict, because it will not really work out in Minecraft. Try to recreate the colorful and lively ambience of the game, in the world map and in the levels, make the levels more 3D, and thus use your imagination and Mario inspiration to let SMW really shine and sparkle in Minecraft.
Ahem, thank you for that advise! I have indeed tried to make it look like SMW, for example, i have implemented the same levels from within the game. And yes, i have also added backgrounds to my levels, and made my levels narrow-ish and long, to feel more like a SMW level. And, of course, my levels are not as flat as the SMB creations, i made it more wider, so the enemies won't knock you into a pit! Trust me, it won't be the best, but it won't be terrible either!
Hate to say it, but that 1.8.9 MCreator version is quite bad in textures. I'd take up the torch for the old mod by jimboom, but Idk if he'd suddenly crawl out of the woodworks to yell copyright infringement or something.
Also, i'm using the Custom NPCs mod, to help with the enemies, yoshis,etc.
Ahem, thank you, The_Last_Dovahkiin! First off, i'm currently using the 1.8.9 version, secound of all, i won't be using a side scrolling mod. I want it to be a 3D enviorment, but thanks for the advise! Here are some more pics!
Ahem, hello peoples, my name is slyster, and i like to make maps (mostly with mods). i'm currently working on a Super Mario World map, it's not done, of course, but i at least have Yoshi's Island done. If anyone knows how i can improve upon my map, let me know! The following gameplay mechanics will be:
1. In order to make sure a player can't just skip through the game, i have put barrier blocks to make a strict path. A fence will be used as another barrier, but this time, it can be bypassed. Just simply complete a level, and the fence will lower, providing a way to further your adventure!
2.Your savepoint should be saved in a level, preventing players from skiping levels. This means that players MUST complete the level in order to proceed.
3.Pipes are indeed included too! Either in the overworld, or in a level, a pipe is used to travel to another location, for secrets, or just pursuing onward. To "enter" a pipe, simply look down/up in the pipe, and press the button on it.
4.Secrets will be peppered throughout the course of your game, but how do you get to them? within a level, there might be a lever, used to open a iron door, preventing the player from getting to that secret goodness. whenever there's a iron door next to a level, there's a lever within the... level.
And that should be everything! Well, exept for the MAP, but you get the point here! i'll be uploading a demo for you guys to play, untill then, goodbye!