The UI for the inventory menus and for item selection has to be my biggest gripe. I can't just click on an item and move it now to were I want. There was nothing wrong with clicking the item to select it than be able to move it to where I wanted it regardless of what was there. Click and hold to move an item may seem like less effort needed but it requires an open slot for the item to move to. (I know minor detail). Click and drag is not how the inventory screen should work. So far that's the only issues I have with the new update but only time will tell if I find more problems with it.
Like Tails1 said, for some reason your game has turned touchscreen mode on. It happened also to me once and it took a while before I knew what was going on. Fortunately the solution for this problem is very simple: go to the Options menu, then to Controls and turn Touchscreen Mode to OFF. This will solve your problem.
I like that they finally added colored beds; that was something that should have been added a long time ago.
I don't think they should have changed the wool colors, though, for two reasons:
1) It makes some old builds look weird.
2) It decreases the variety in colors.
The concrete is also neat, but I think it's kind of what hardened-clay/stained-clay/terracotta should have been. If the hardened-clay/whatever block colors were more close to the actual dyes, the concrete would probably not have been necessary. I like that that hardened looks sort of like colored stone, and has an earthy tinge to it, though I think it would have been better if it had had a color palette closer to that of the dyes.
However, now we can choose between the bright colors of the concrete, or the earthly colors of the terracotta. So that is 32 colors instead of 16. Why should that be a problem?
I for me definitely like the bright colors, but I wouldn't want to miss the more soft and subtile colors of the terracotta. Her white for example is perfect for skins and old medival houses and the cyan for example has that excellent modern industrial touch, especially combined with soft yellow and iron.
the possibility for that coming in 1,13, is pretty real. THey're gonna be updating the block limit in 1,13, which previously eheld them back from adding in too many block variants. So let's hope that updates comes with a couple highly requested slabs and stairs, like concrete and the Stone variants.
I would love to see those for every block, including soft blocks like wool (however, loose materials like sand would propably not make much sense to make stairs from). Because you can then add so much more detail to your golden temple, or finally give your highly comfortable couches completely the same color and texture on every part. And how about stairs with actual fitting red carpets, or modern glass coffee tables?
With some hours of playing 1.12 behind te back, I'm still very happy with those blocks and the parrots. At first I pretty much had to get used to the much vibrant colors of the wool and the concrete (that sophisticated dark green carpet has suddenly become much brighter...), but now I can add so much more nuance and color details in my structures. And those parrots give also much more ambience; it is just fun to have them around, hilariously imitating some of my mobs. So yeah, it is maybe a "small" update, but I enjoy it very much. Now only some more stairs and slabs...
Read and saw some more about the /function feature. Normally I don't care much about behind the screen features for mapmakers (especially not about those .json files...), but this seems to be a pretty powerful thing, epecially combined with the new gamerule gameLoopFunction.
Basically you can type a many commands as wanted in a text file and let the game run it with /function. So you can run multiple commands with just one command or in one command block. And with the gameLoopFunction you can let the game run the text file every tick, so that redstone clocks or repeating command blocks in spawn chunks aren't needed anymore.
Especially those complete-maps-with-only-one-command-block makers will be happy that they propably don't have to let that command block generate towers of more command blocks anymore to get the party going.
Even for my creative worlds I see some pretty useful uses for that, as long as Mojang keeps the way of doing as simple as it is now. So my interest has awaken about that.
Maybe "unnecessary" was a wrong word to use. I just think that the game was pretty done previously. Everything they add to the game recently really look unnatural for me for some reason. That's the reason i don't play survival in the brand new updates, something always feel off. I personally think they're over complicating the game, i guess i prefer Minecraft to be more simple. But well, it's just my opinion.
The tech tree and progression however is still as simple as it was during the early days. There are still only four tiers for the tools, only two real weapons and also only two dimensions. Crafting, enchanting, brewing and farming are still quite the same or mostly even made easier and crafting is even made more accessible with the recipe book and the very small tutorial for new players at the begin.
The only big changes qua gameplay were the hunger bar and the XP in 1.0 and the combat in 1.9, but they still do not affect the core gameplay and tech tree too much.
There are indeed more blocks, mobs, biomes, items, structures and also some more redstone mechanics, but they are all optional. You can even play a world only made of plains and forests if desired. All those new things are not part of a linear tech tree you have to follow, but can be completely ignored. Even structures as the wood mansion and the ocean monument can be skipped by just not approaching them.
So you can still play Minecraft without ever touching redstone, trading with villagers (you can even turn structures off), going to the End and having more then iron or even stone tools. Even mining is not required if you are fine with your wooden and stone houses or if you just want to be a nomad. I think that that is the beauty of Minecraft: almost everything is possible, but almost nothing is required to have a good time with it.
I don't really see a problem with that the three wool issue. Most of the time sheep will have quite the same color and otherwise, well, there should be no problem in surviving your first night the classic way. Maybe the need of three same colors makes the bed just a little less overpowered.
They did it because of the glazed terracotta. Since glazed stained hardened clay would be quite a long name, especially with also the color in front, they just changed stained hardened clay into terracotta to keep consistent and still practicable naming.
Don't know, but I'm not too fond with the new colors of the shulkers and shulker chests. Because purple shulkers do not camouflage anymore in the End and it is always good to have more variations in color schemes and shades. The wool, the concrete and the beds are already that vibrant, so in my opinion there is no need to make shulkers also that way.
Jumping back a bit to the birds, especially now that they got a bit more done to them in this last snapshot, I wanted to explain my reasoning behind not wanting them in the game.
Firstly, the game does not in any way, shape, or form feel 'dead' without them. Nor do they make it feel more lively. In fact, it was rather the ABSENCE of lots of mobs, especially in the old Alpha and Beta terrains, that gave the game a lot of its mysterious and lively feel. That also leads into the second point... The other reason I don't think there should be birds in Minecraft is for the same reason Horses don't, (Although by far Horses at to this day the single worst thing ever added to the game). It's because they don't FIT. Minecraft has always had its own feeling to it, like some cool, alien world with some similarities to our own, but it is NOT EARTH. And Horses, Llamas, Polar Bears, and now Birds... They make it feel less like Minecraft, and more like a blocky Earth.
Again, I have nothing against people that like the birds. I'm glad you can enjoy them. But I do want people to consider just what their addition means for the game, beyond themselves.
Also, still no Text-to-Speech for /say ....
Well, to be fair, the theme of Minecraft has become so broad due to the updates, that there are not many specific rules to that anymore. Guns, sci-fi, complex linearity and Herobrine are almost the only taboos for vanilla now.
I mean, we have the Nether, the End, beacons, illagers, command blocks, horses indeed, ocean monuments, iglo's with secret labs, trading villagers, and so on. It is quite clear to me that Mojang is giving herself the freedom to expand the themes of Minecraft and renew them from time to time. Especially the newest mobs, starting with horses, are mostly more detailed and new structures are also mostly more eleborate.
However, with the mobs the game is still quite consistent, even with the parrots. Namely that passive mobs are mostly earthlike, hostile mobs are mostly (conventional) fantasy and neutral mobs can be both.
Indeed, most of the times crafting by heart will currently go a lot faster and smoother then crafting by book, especially with bulk items. You really don't want to craft a stack of stonebricks with the book. Thereby, there is so much more to discover and grasp in the game beside the recipes, that this little help does not cover at all.
However, I think it would not be bad when you could toggle the recipe book with a /gamerule or with a world option. The game could even remove this in hard or in hardcore mode. I think this is a perfect feature for such arrangements.
I can't check right now but can't you just maj click the item icon to produce as much as you can with the inventory ? I thought this was possible.
No, I tested it again and it is not possible. You can only craft one item at a time. But I think it is not bad to have it that way. Because now it is just a handy tool to remember the recipes and to craft unstackable items faster, but for very fast mass crafting you still need to do some work for it. So it is not that overpowered.