This resource pack requires optifine to work! It is based on the famous "Five Nights at Freddy's" franchise made by Scott Cawthon. This Resource pack changes the models of armor stands when named as animatronics. The body and head are 2 separate models, means 2 separate armor stands. The way to correctly attach them is to summon an armor stand riding an armor stand, the passenger being the head model and the mount being the body model. This is so the head can have more rotations like movable jaws and switchable eyes
The body modelrotations are all still the same, you can rotate all the limbs normaly like a normal armorstands except the head, do not rotate the head anymore as the entire model is attached to the head.
The head model rotations are as follows; the entire head is rotated by LeftLeg X Y Z axis, the jaw is rotated by RightLeg X axis, switchable eyes are rotated by RightLeg Y axis, exclusive rotations like eye patches and upper jaws are rotated by RightLeg Z axis.
The 4unique eyes are switched between 90 degree intervals, some animatronics only have 2 unique eyes so the interval is just 180 degrees, and some animatronics don't have any other eyes.
Some animatronics have alternate textures best example in this version is Toy Chica, her head has two variants, the normal "Toy ChJ" and the beak-less variant "Toy ChJ A".
This resource pack requires optifine to work! It is based on the famous "Five Nights at Freddy's" franchise made by Scott Cawthon. This Resource pack changes the models of armor stands when named as animatronics. The body and head are 2 separate models, means 2 separate armor stands. The way to correctly attach them is to summon an armor stand riding an armor stand, the passenger being the head model and the mount being the body model. This is so the head can have more rotations like movable jaws and switchable eyes
Head model names:
Summon Commands:
Feel free to ask for a pre-posed animatronic command