I really, really like the way you've made the smooth stone, dirt, and cobblestone all tile together. I always get hung up over how cobblestone needs to look sort of man-made and sort of like something you'd get from dousing lava with water. This is a great solution to that problem, and also a great way to make natural dirt/rock formations fit together. Your furnace looks great too.
I like the design for the gravel, but having it so dark doesn't fit with the rest quite so well. Maybe you could try making it more of a dirt brown/tan, or let it be gray and rely on a change in the pattern to differentiate it from stone and cobblestone?
I'm personally not a fan of the streaks-style glass, but I like your use of blue there.
I'm not wild about the ores either. Is that yellowish one in the first screen shot gold or iron? They look like a decal pasted onto the stone pattern. Is there a way to make them look like they're embedded in the stone pattern somehow? What if you colored the "cracks" between the stones the color of the ore, maybe widening the cracks in a few places to let more color show through?
Your sand is the best 16x16 sand I've seen. The snow looks great too. In general, having used 32x32 for a while now, I'm really surprised and impressed with how good this looks in 16x16. This is really great work!
I really, really like the way you've made the smooth stone, dirt, and cobblestone all tile together. I always get hung up over how cobblestone needs to look sort of man-made and sort of like something you'd get from dousing lava with water. This is a great solution to that problem, and also a great way to make natural dirt/rock formations fit together. Your furnace looks great too.
I like the design for the gravel, but having it so dark doesn't fit with the rest quite so well. Maybe you could try making it more of a dirt brown/tan, or let it be gray and rely on a change in the pattern to differentiate it from stone and cobblestone?
I'm personally not a fan of the streaks-style glass, but I like your use of blue there.
I'm not wild about the ores either. Is that yellowish one in the first screen shot gold or iron? They look like a decal pasted onto the stone pattern. Is there a way to make them look like they're embedded in the stone pattern somehow? What if you colored the "cracks" between the stones the color of the ore, maybe widening the cracks in a few places to let more color show through?
Your sand is the best 16x16 sand I've seen. The snow looks great too. In general, having used 32x32 for a while now, I'm really surprised and impressed with how good this looks in 16x16. This is really great work!
Thanks for all of positive feedback there. Also, Those are some really helpful suggestions you gave, and I agree with you about the ores and the gravel. I'll see what I can do with the gravel, and now that I look at it well, I see what you mean about the ores looking pasted on. I will definitely fix that.
About the snow, It was originally a filler, but I liked how it came out, so I kept it that way. Although I do agree that it needs to look more unique, which I will work on.
Thanks for the constructive criticism guys!
I like the new snow. You're really good at that tiling stuff! All of your tiles really flow together so seamlessly and without the kind of obvious repetition that makes the pattern look artificial.
Thanks. I've been working on 2d platform games for a while, so It's something you have to get used to I guess. Although, 16x16 is incredibly difficult to tile. Lol. Time War's textures are way bigger than that, so it is a pretty big adjustment.
Anyway, I'm conflicted about this tree texture. Does it fit?
I like the new gravel. If you're not satisfied with it you could try making it more brown or more yellow instead of blue-gray. You could also try taking those dark dots that represent the bits of stones and expanding them just a bit so they look more like a physical stone than a dot of noise.
The new ores are better. I think it might be possible to make the ore look even more like it's peeking out through the existing cracks in the stone. It might involve leaving a bit more of the center stone intact. You can see examples of what I'm talking about (done in very different styles, so I'm definitely not asking you to copy anyone) in these texture packs:
You might also consider adding a little more dark orange to the gold. And maybe you'd want to make the shiny white highlights on your coal a little more subtle. I think the colors on your diamond and iron are great and the redstone looks good too.
Oh that new obsidian looks great. And I think the vertical tiling on the sand works okay. It's worth it for how good it looks laid out flat on the beach.
Thanks for the feedback Urthman, you're definitely the most helpful person in this topic when it comes to suggestions. lol.
Anyway, I agree about the sand, and I chanced the gravel a tiny bit, not noticeable at all.
Here's some new additions.
New door and half steps:
Record Player and I changed the orientation of the wood.
I really like the door design. I'm glad you rotated the wood, I think it works better that way. Half-blocks look good, but I'd have to see how they match the other stone to have a real opinion.
The TNT is great. I like seeing the sticks of dynamite It took me a minute to register what the design was on the side. Might it look better rotated so the wick is coming out towards the top? The record player looks pretty cool too.
I really like this pack. I've mostly been playing 16x16 since the update, and my preferred texture pack is about 90% your textures. About the only ones I don't use are the wood -- yours is well done, I just prefer a different color--and the window (I always use an empty square).
Thanks guys.
As for the streaks, I might include a non streaked version in the future when everything is finished.
Also, I might do a whole graphical overhaul. I don't know yet. I'll see how this goes first.
Anyway, Here's the updated terrain file:
More:
Download:
Download V1.7.4 (Latest)
LAR stands for Luis Antonio Renteria.
Added some snow world textures:
-Luis
LAR stands for Luis Antonio Renteria.
I like the design for the gravel, but having it so dark doesn't fit with the rest quite so well. Maybe you could try making it more of a dirt brown/tan, or let it be gray and rely on a change in the pattern to differentiate it from stone and cobblestone?
I'm personally not a fan of the streaks-style glass, but I like your use of blue there.
I'm not wild about the ores either. Is that yellowish one in the first screen shot gold or iron? They look like a decal pasted onto the stone pattern. Is there a way to make them look like they're embedded in the stone pattern somehow? What if you colored the "cracks" between the stones the color of the ore, maybe widening the cracks in a few places to let more color show through?
Your sand is the best 16x16 sand I've seen. The snow looks great too. In general, having used 32x32 for a while now, I'm really surprised and impressed with how good this looks in 16x16. This is really great work!
Thanks for all of positive feedback there. Also, Those are some really helpful suggestions you gave, and I agree with you about the ores and the gravel. I'll see what I can do with the gravel, and now that I look at it well, I see what you mean about the ores looking pasted on. I will definitely fix that.
About the snow, It was originally a filler, but I liked how it came out, so I kept it that way. Although I do agree that it needs to look more unique, which I will work on.
Thanks for the constructive criticism guys!
Edit:
How's this for the new snow?
-Luis
LAR stands for Luis Antonio Renteria.
Time War's textures are way bigger than that, so it is a pretty big adjustment.
Anyway, I'm conflicted about this tree texture. Does it fit?
-Luis
LAR stands for Luis Antonio Renteria.
Here are the new ores: (I completely remade gold)
And here's the Obsidian:
-Luis
LAR stands for Luis Antonio Renteria.
I decided to redo the gravel, but I really can't decide how I want it to look.
Here's what it looks like right now:
I'm not really sure about this one.
And here's a closer look at the workbench:
Here's the updated terrain file:
-Luis
LAR stands for Luis Antonio Renteria.
Edit: By that, I mean vertically. Sand tiles just fine with sand placed on any side of it, just not sand hills and stuff.
The new ores are better. I think it might be possible to make the ore look even more like it's peeking out through the existing cracks in the stone. It might involve leaving a bit more of the center stone intact. You can see examples of what I'm talking about (done in very different styles, so I'm definitely not asking you to copy anyone) in these texture packs:
Animal Crafting:
viewtopic.php?t=48464
Dusty's textures:
viewtopic.php?t=45333
You might also consider adding a little more dark orange to the gold. And maybe you'd want to make the shiny white highlights on your coal a little more subtle. I think the colors on your diamond and iron are great and the redstone looks good too.
Oh that new obsidian looks great. And I think the vertical tiling on the sand works okay. It's worth it for how good it looks laid out flat on the beach.
Anyway, I agree about the sand, and I chanced the gravel a tiny bit, not noticeable at all.
Here's some new additions.
New door and half steps:
Record Player and I changed the orientation of the wood.
New Tnt:
-Luis
LAR stands for Luis Antonio Renteria.
-Luis
LAR stands for Luis Antonio Renteria.
The TNT is great. I like seeing the sticks of dynamite It took me a minute to register what the design was on the side. Might it look better rotated so the wick is coming out towards the top? The record player looks pretty cool too.
I really like this pack. I've mostly been playing 16x16 since the update, and my preferred texture pack is about 90% your textures. About the only ones I don't use are the wood -- yours is well done, I just prefer a different color--and the window (I always use an empty square).
As for the streaks, I might include a non streaked version in the future when everything is finished.
Also, I might do a whole graphical overhaul. I don't know yet. I'll see how this goes first.
Anyway, Here's the updated terrain file:
P.S: How do I replace the water textures?
-Luis
LAR stands for Luis Antonio Renteria.