Hey I want to make a resource pack that's 16x, but the item are more than 16 pixels across, like in ItemBound. Any help?
OK, before we go any further there's something I think you need to understand. "16x" literally means "the base tile size for blocks and items is 16 pixels horizontally by 16 pixels vertically." So what you said makes no sense. It's like saying "precisely one foot long... give or take a few inches." It either is or isn't 16x.
Beyond that, the short version I suppose is "just do it!" Other than messing with mipmapping, Minecraft doesn't have any hard limits on what you can or cannot set your item textures' resolution to. If you want to make a pack with items larger than 16x then do so. But it won't be a pure 16x pack, even if you mix it with 16x block textures.
If you have more specific questions, feel free to ask.
I mean that the pixel size is the same as normal, but the item is more than 16 pixels across. The resource pack maker sites that I can find don't let me do this. Does anyone know a place that would let me do what I'm trying to do?
I mean that the pixel size is the same as normal, but the item is more than 16 pixels across. The resource pack maker sites that I can find don't let me do this. Does anyone know a place that would let me do what I'm trying to do?
I addressed this point in my previous comment. An item that's more than 16 pixels across is NOT a 16x texture anymore.
Also, why are you using pack maker sites? Those sites are specifically designed to cater to people who want a bare-bones tool that allows them to do basic stuff without any depth just because that's easy. You're already trying to go a step above and beyond, so you really shouldn't be trying to use the beginner's kit anymore. Do your own artwork and you can make it whatever resolution you want it to be. Check the All-Inclusive Guide to Texturing to get started. If you have any specific questions, feel free to ask those.
I addressed this point in my previous comment. An item that's more than 16 pixels across is NOT a 16x texture anymore.
I think he means having the same aspect ratio. IE hypothetically if you could stretch a 32x texture over a 2x2 block area, the amount of the texture on each block is still the same ratio as a 16x texture.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
I think he means having the same aspect ratio. IE hypothetically if you could stretch a 32x texture over a 2x2 block area, the amount of the texture on each block is still the same ratio as a 16x texture.
It makes no sense to refer to ratio by saying "16x", but I'll humor you.
If this is what you (namonaiMZ) meant then all Minecraft item textures use the same 1:1 ration for width and height. Minecraft won't accept anything else. (Unless you're making an animation, but that's a whole different ball of wax) If you want to make a higher resolution texture, you need only be sure that the width and height are equal in the number of pixels.
Now... if you want an item that's, say, 32x16 then you'll still need a 32px x 32px canvas (because that's what Minecraft wants), but only use the 16 pixels in the vertical center of the image. You'll also likely need to change the item model to "zoom in" on what will be a smaller area in the menus. Here's a Slightly outdated tutorials for models. The important bit is the part about the display translate/rotate/scale lines.
I hope that helps. If you have any questions, or can explain what you're looking for a little better, please don't hesitate to post.
Hey I want to make a resource pack that's 16x, but the item are more than 16 pixels across, like in ItemBound. Any help?
OK, before we go any further there's something I think you need to understand. "16x" literally means "the base tile size for blocks and items is 16 pixels horizontally by 16 pixels vertically." So what you said makes no sense. It's like saying "precisely one foot long... give or take a few inches." It either is or isn't 16x.
Beyond that, the short version I suppose is "just do it!" Other than messing with mipmapping, Minecraft doesn't have any hard limits on what you can or cannot set your item textures' resolution to. If you want to make a pack with items larger than 16x then do so. But it won't be a pure 16x pack, even if you mix it with 16x block textures.
If you have more specific questions, feel free to ask.
I mean that the pixel size is the same as normal, but the item is more than 16 pixels across. The resource pack maker sites that I can find don't let me do this. Does anyone know a place that would let me do what I'm trying to do?
I addressed this point in my previous comment. An item that's more than 16 pixels across is NOT a 16x texture anymore.
Also, why are you using pack maker sites? Those sites are specifically designed to cater to people who want a bare-bones tool that allows them to do basic stuff without any depth just because that's easy. You're already trying to go a step above and beyond, so you really shouldn't be trying to use the beginner's kit anymore. Do your own artwork and you can make it whatever resolution you want it to be. Check the All-Inclusive Guide to Texturing to get started. If you have any specific questions, feel free to ask those.
I think he means having the same aspect ratio. IE hypothetically if you could stretch a 32x texture over a 2x2 block area, the amount of the texture on each block is still the same ratio as a 16x texture.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
It makes no sense to refer to ratio by saying "16x", but I'll humor you.
If this is what you (namonaiMZ) meant then all Minecraft item textures use the same 1:1 ration for width and height. Minecraft won't accept anything else. (Unless you're making an animation, but that's a whole different ball of wax) If you want to make a higher resolution texture, you need only be sure that the width and height are equal in the number of pixels.
Now... if you want an item that's, say, 32x16 then you'll still need a 32px x 32px canvas (because that's what Minecraft wants), but only use the 16 pixels in the vertical center of the image. You'll also likely need to change the item model to "zoom in" on what will be a smaller area in the menus. Here's a Slightly outdated tutorials for models. The important bit is the part about the display translate/rotate/scale lines.
I hope that helps. If you have any questions, or can explain what you're looking for a little better, please don't hesitate to post.