The Meaning of Life, the Universe, and Everything.
Join Date:
7/1/2017
Posts:
130
Minecraft:
jjlr
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I am trying to port the Default HD resource pack from 1.12 to beta 1.8.1 but have a strange bug i can't figure out how to fix, on the bedrock and stone textures there are multiple other textures appearing (see pictures). any help would be appreciated.
I am trying to port the Default HD resource pack from 1.12 to beta 1.8.1 but have a strange bug i can't figure out how to fix, on the bedrock and stone textures there are multiple other textures appearing (see pictures). any help would be appreciated.
Oh MAN does this take me back! Ah the good old days. Back when this buggy game was even buggier and there weren't even as many blocks to show for it. Good times. Good times.
What you're seeing is an artifact of how Minecraft used to handle animated textures. Back in the day, the animations were hard-coded in and just overlaid onto the terrain.png at equally hard-coded pixel coordinates rather than as a percentage of the image size like they are today. This means that for HD packs those animations would display in the wrong places and overlay the block textures.
So how do you fix this? Well... MCPatcher. A lot of old packs actually had it to where the water and lava textures would display a "Use MCPatcher" message in place of their water, lava, and file textures. Because you're back-porting you obviously don't have these. Still, the advice stands. You need to mod your game to get everything placed properly.
Only... there's a problem. MCPatcher doesn't work with the new Minecraft launcher. There's probably a way to get it to work, modern patchers like Forge and Optifine do it after all, but I have no idea how you'd do it manually. Sorry about that, but I hope that this at least points you in the right direction.
I am trying to port the Default HD resource pack from 1.12 to beta 1.8.1 but have a strange bug i can't figure out how to fix, on the bedrock and stone textures there are multiple other textures appearing (see pictures). any help would be appreciated.
Oh MAN does this take me back! Ah the good old days. Back when this buggy game was even buggier and there weren't even as many blocks to show for it. Good times. Good times.
What you're seeing is an artifact of how Minecraft used to handle animated textures. Back in the day, the animations were hard-coded in and just overlaid onto the terrain.png at equally hard-coded pixel coordinates rather than as a percentage of the image size like they are today. This means that for HD packs those animations would display in the wrong places and overlay the block textures.
So how do you fix this? Well... MCPatcher. A lot of old packs actually had it to where the water and lava textures would display a "Use MCPatcher" message in place of their water, lava, and file textures. Because you're back-porting you obviously don't have these. Still, the advice stands. You need to mod your game to get everything placed properly.
Only... there's a problem. MCPatcher doesn't work with the new Minecraft launcher. There's probably a way to get it to work, modern patchers like Forge and Optifine do it after all, but I have no idea how you'd do it manually. Sorry about that, but I hope that this at least points you in the right direction.