I literally just found this out minutes ago, and I don't know if anyone else has done this yet, but I have a way you can rename items in your texturepacks. I want to call it a mod, but I don't want anyone reading this to leave because they don't want to learn Javacode, as there is nothing of the sort. First off, download the English default names file here, and put it anywhere you like. Then just open it with notepad or Notepad++ and edit the settings you want. Here's a pic for you no-pic-no-click freaks:
Click to enlarge.
So as you can see, it's easy editing it. Rename the file to whatever you want and put it into C:/users/[user]/AppData/Roaming/.minecraft/bin/minecraft.jar/lang to make it work. Make sure you do it with WinZip, WinRAR, or 7zip.
Now edit language.txt which tells Minecraft what languages to load. Download this and put it anywhere, then put your language file name anywhere in the list, then the name of your language. If you did it right, it should look something like:
en_TT=Test English (US)
Put that in the same place as your language file.
Finally, all you have to do is go in-game and select your "language". Make sure to let your texturepack users download the files too, or else they can't see the changed names.
If you need help, reply below.
Hope this helped you texture-packists out there.
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I found this out a while ago. (January)
This thread is fine here by intent, because it is about a trick customizing language files to match more with a texture pack. It is posted for people who make texture packs.
So please, don't argue if this is a mod are not. Someone once told me, "Texture packs modify Minecraft, so technically they are mods".
I used minor edits like Wheat to "Wheat cube", pumpkin and watermelon seeds to be singular (like "pumpkin seed"), records to be named "Music Floppy Disc", and glistering melon to be "Gold-leafed Watermelon", stuff like that.
The lang files are also what inspired my dynamic texturing idea.
This trick isn't practical, though. It has to be installed into the .JAR, and I'm not sure what will happen when a .LANG file is outdated, and if you quit minecraft while the language is selected, quit, and update or change your .JAR, you will blackscreen if the language file is gone.
I'd like to see some support for this. Maybe they could implement it where a texture pack could have language files with the same name, region and code, as what it is edited from, and it would be available under the edited language indented. If the texture pack is changed to one containing the same edited language, it will use it. If it changes to one without a language, it will use the original language, but still use modified languages automatically if they are available.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
<snip>
I'd like to see some support for this. Maybe they could implement it where a texture pack could have language files with the same name, region and code, as what it is edited from, and it would be available under the edited language indented. If the texture pack is changed to one containing the same edited language, it will use it. If it changes to one without a language, it will use the original language, but still use modified languages automatically if they are available.
Exactly. Great idea. AdventureCraft actually implemented that so map makers can easily rename items.
Click to enlarge.
So as you can see, it's easy editing it. Rename the file to whatever you want and put it into C:/users/[user]/AppData/Roaming/.minecraft/bin/minecraft.jar/lang to make it work. Make sure you do it with WinZip, WinRAR, or 7zip.
Now edit language.txt which tells Minecraft what languages to load. Download this and put it anywhere, then put your language file name anywhere in the list, then the name of your language. If you did it right, it should look something like:
Put that in the same place as your language file.
Finally, all you have to do is go in-game and select your "language". Make sure to let your texturepack users download the files too, or else they can't see the changed names.
If you need help, reply below.
Hope this helped you texture-packists out there.
-------------------------------------------------------> Like this post? Press the ^ button to show it!
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
"Now rename the file to whatever you want and put it into..."
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
Somewhat. It doesn't modify game files/things, it adds files/things. In this case, a language.
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
Read the definition of a texture pack, and you will see that you are wrong.
I never said it was a texture pack or something in texture pack, I said it was (somewhat) a mod.
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
It is a language pack, there. Either way, it doesn't belong here.
O RLY?
Suck this:
Time to edit the main post.
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
Mods are drag-and-drop too, but into a file, not a folder. Is that not the same? It's a mod, yes, but it's fine. If you don't like it, leave.
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
"It's a mod, yes, but it's fine."
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
And I have done this when language files were first introduced.
That's why I said "I don't know if anyone else has done this yet".
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
I found this out a while ago. (January)
This thread is fine here by intent, because it is about a trick customizing language files to match more with a texture pack. It is posted for people who make texture packs.
So please, don't argue if this is a mod are not. Someone once told me, "Texture packs modify Minecraft, so technically they are mods".
I used minor edits like Wheat to "Wheat cube", pumpkin and watermelon seeds to be singular (like "pumpkin seed"), records to be named "Music Floppy Disc", and glistering melon to be "Gold-leafed Watermelon", stuff like that.
The lang files are also what inspired my dynamic texturing idea.
This trick isn't practical, though. It has to be installed into the .JAR, and I'm not sure what will happen when a .LANG file is outdated, and if you quit minecraft while the language is selected, quit, and update or change your .JAR, you will blackscreen if the language file is gone.
I'd like to see some support for this. Maybe they could implement it where a texture pack could have language files with the same name, region and code, as what it is edited from, and it would be available under the edited language indented. If the texture pack is changed to one containing the same edited language, it will use it. If it changes to one without a language, it will use the original language, but still use modified languages automatically if they are available.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Exactly. Great idea. AdventureCraft actually implemented that so map makers can easily rename items.
I never use this website anymore; my Steam, YouTube, etc are Alscenic.
Theres a specific part in the resource pack u have to put it in