Each element has been labeled. The faces are color coded according to the direction which they face. Green is the y-axis, red is the x-axis, blue is the z-axis. Entities generally face south, so blue faces are the front and back, while red faces are the sides.
You may notice the layer labeled "hat". This element is rendered over the head of the armor stand, but under any helmet on the stand.
Each element has been labeled. The faces are color coded according to the direction which they face. Green is the y-axis, red is the x-axis, blue is the z-axis. Entities generally face south, so blue faces are the front and back, while red faces are the sides.
You may notice the layer labeled "hat". This element is rendered over the head of the armor stand, but under any helmet on the stand.
Putting the CENDENT back in transcendent!
It has been added to the Entity Spoiler under the "Explanation of all of Minecraft's Textures" Section.
Thank you for helping out the community
Putting the CENDENT back in transcendent!