I've compiled a new terrain.png template containing all the 1.5 textures for those who like to view their textures as a whole or for display in your thread. The template is currently only in psd format for photoshop, but gimp imports it without any hassle.
All the textures are labeled per layer with the name of the png they represent.
Ah, you also use those sprite sheet scripts - they are so handy for creating animations. I edited them so i don't have to change the default settings every time, they save so much time.
Your psd is very useful (as is the other one in the TAU thread), but i'm not sure yet how to handle it and animations. I have to think about "automating" and organizing the whole thing somehow - slicing and maybe smart objects... hmmm.
Well photoshop does let you animate. So long as you have a limited palette, turning this into an animated gif isn't too much of a stretch.
I did, however, leave the default animated textures off this template.
Yes i know - i made my animations directly in the extended terrain.png (every tile separated, duplicated in a folder with all related layers if animated), but i thought of a more easy way to directly create spreadsheets from that file... ah, i just have to get used to it.
I assume you meant sprite sheets.
So you do your animations in smart objects, but do they still animate? I've never tried that.
No class's to edit, just a text file that lists where on the sheet each block is (just like with CTM) and what the file name is
Unfortunately there will come a day when more than 256 textures are required, and I will have to expand the terrain.png. 256 is hardcoded in to the unstitcher atm.
There's only a few edits that would need to be made, but I'm pretty sure I would need permission.
Edit: And I've got permission. Now *sigh* all I need to do is not forget how to program java.
I had a few problems initially with the Unstitcher, that was the reason for me to modify my terrain and item psd files. I have the tile layers named like the original pngs, that way it's possible to use the script "export layers as files" that uses the layer names as file names. PNG is possible, i edited the script so there is nothing added to the file names, works great... although i don't think i'll ever have to export all the tiles at once again.
Updated to the latest snapshot (I skipped the last one). The template is widened out a bit to make more space, and the vertical dropper and vertical dispenser were added.
Wait, so using this and an unstitcher will unstitch all tiles and name them correctly? Also what's the two pink outline tiles underneath the comparator and pistons?
And unless I missed it, I don't see redstone dust in there.
Wait, so using this and an unstitcher will unstitch all tiles and name them correctly? Also what's the two pink outline tiles underneath the comparator and pistons?
And unless I missed it, I don't see redstone dust in there.
The unstitcher won't work with this. It's only intended to contain all the textures and their names. The two pink outlines are the redstone overlays, which are blank by default, and the redstone wires are beside them.
All the textures are labeled per layer with the name of the png they represent.
A photoshop script for converting sprite sheets to layers and back again. It may ease the pain.
You may also like to try my texture pack showcase map.
Yeah, I had thought about that. If I have to edit the class file, do I need to get permission from dinnerbone?
Also, the psd opens just fine in gimp.
Well photoshop does let you animate. So long as you have a limited palette, turning this into an animated gif isn't too much of a stretch.
I did, however, leave the default animated textures off this template.
I assume you meant sprite sheets.
So you do your animations in smart objects, but do they still animate? I've never tried that.
Unfortunately there will come a day when more than 256 textures are required, and I will have to expand the terrain.png. 256 is hardcoded in to the unstitcher atm.
There's only a few edits that would need to be made, but I'm pretty sure I would need permission.
Edit: And I've got permission. Now *sigh* all I need to do is not forget how to program java.
It's been years.
Quick search turned up http://registry.gimp.org/node/18440 for gimp. Maybe layers to png would just be simpler for everyone.
I am, honestly, confused by the people who need to unstitch every time they update.
And unless I missed it, I don't see redstone dust in there.
Argha Blargha
The unstitcher won't work with this. It's only intended to contain all the textures and their names. The two pink outlines are the redstone overlays, which are blank by default, and the redstone wires are beside them.