Here are some Textures I have been working on. This is something I've been messing with off and on for a while now and I feel I'm at a point where I don't want to go any further until I can get some outside feedback and criticism on what I have so far. My main objectives for this texture pack are to use a limited color palette for all my textures and to not use any sort of Photoshop filters or effects. This is almost the opposite of how I did my first pack, so I'm not sure how well I'm doing with it.
Here's some of what I have so far.
Please feel free to point out anything you think I should change or work on.
The ores need some anti-aliasing.The look of the pack is very smooth, but the ores have very hard, jagged pixely edges to them. It doesn't fit with the rest of the pack. Take some of the ore color at about a 10%-20% opacity brush and soften the edges where it looks rough. This is particularly true on your gold ore which has mono-color shadows and highlights.
It's weird because you don't have this problem on your stone texture... or are at least concealing it better.
Cobblestone has several stones that are oddly shaped, and easy for the eye to track. This makes for a nasty repeating pattern problem that will drive some people quite insane. The good news is that it's just the shape (and a need for some anti-aliasing around the edges of each stone), and not the colors, so it's an easier fix.
Sand could use just a touch of aa. There's a hard border where the dark and light meet. You could do with softening that just a touch.
Ditto for the spots on the red mushroom cap block. Can't tell on the brown or the mycelium since you're too far away.
Gravel could use more color and darkness variation. Right now it looks too uniform... more like a rough stone than gravel.
The netherrack is what your cobblestone should be: mostly uniform in shape so the eye doesn't settle on any one pattern of stones. Likewise, your glowstone and obsidian are shining examples of what textures in this back can be. They're smooth without any jagged aliased edges. Soulsand also seems to escape this trap, but that may just be because the brightness values are closer together than those of the sand. Again, hard to tell in small screenshots. I also like the nether brick, though I'd prefer it look more distinct from the netherrack. Personal preference on that one.
OK, are the items from an entirely different pack? No, I'm dead serious on this one. If not, they should be.
If they're supposed to be in the same pack as your blocks then here's my biggest advice: DROP THE BLACK LINES. Despite what your elementary teacher may have told you, lines are not your friends. Nothing good can come of them. (Unless your pack is supposed to look like a coloring book at which point... change everything else)
After you're done with that, try to reproduce the depth and smoothness that you have on your blocks on the items. Right now they just look like cartoon-y versions of the defaults (with a few obvious shape changes, like the melon), but lack the subtlety of your block textures.
Like I said, you've got a good start. Just a few tweaks and improvements before it's really ready. Well... except for the items...
Here's some of what I have so far.
Please feel free to point out anything you think I should change or work on.
Screenshots
from left to right
Could still be better, though.
The ores need some anti-aliasing.The look of the pack is very smooth, but the ores have very hard, jagged pixely edges to them. It doesn't fit with the rest of the pack. Take some of the ore color at about a 10%-20% opacity brush and soften the edges where it looks rough. This is particularly true on your gold ore which has mono-color shadows and highlights.
It's weird because you don't have this problem on your stone texture... or are at least concealing it better.
Cobblestone has several stones that are oddly shaped, and easy for the eye to track. This makes for a nasty repeating pattern problem that will drive some people quite insane. The good news is that it's just the shape (and a need for some anti-aliasing around the edges of each stone), and not the colors, so it's an easier fix.
Sand could use just a touch of aa. There's a hard border where the dark and light meet. You could do with softening that just a touch.
Ditto for the spots on the red mushroom cap block. Can't tell on the brown or the mycelium since you're too far away.
Gravel could use more color and darkness variation. Right now it looks too uniform... more like a rough stone than gravel.
The netherrack is what your cobblestone should be: mostly uniform in shape so the eye doesn't settle on any one pattern of stones. Likewise, your glowstone and obsidian are shining examples of what textures in this back can be. They're smooth without any jagged aliased edges. Soulsand also seems to escape this trap, but that may just be because the brightness values are closer together than those of the sand. Again, hard to tell in small screenshots. I also like the nether brick, though I'd prefer it look more distinct from the netherrack. Personal preference on that one.
OK, are the items from an entirely different pack? No, I'm dead serious on this one. If not, they should be.
If they're supposed to be in the same pack as your blocks then here's my biggest advice: DROP THE BLACK LINES. Despite what your elementary teacher may have told you, lines are not your friends. Nothing good can come of them. (Unless your pack is supposed to look like a coloring book at which point... change everything else)
After you're done with that, try to reproduce the depth and smoothness that you have on your blocks on the items. Right now they just look like cartoon-y versions of the defaults (with a few obvious shape changes, like the melon), but lack the subtlety of your block textures.
Like I said, you've got a good start. Just a few tweaks and improvements before it's really ready. Well... except for the items...
I hope that helped you.