I like playing with a lot of mods that do scale into rather OP levels, but the problem is the game doesn't really have enemies that continue to gain in difficulty...so I'm hunting for exactly that.
Suggestion: Every new minecraft day skeleton, zombies, creepers, endermen, wither, elder dragon, spiders, cave spiders, zombie pigmen, blazes, drowned, elder guardians, endermites, evokers, ghasts, guardians, pillagers, strays, wither skeletons, zombie villagers, and if possible other hostile mobs gain +1 health.
Every 3rd minecraft day(modifiable in the config), they gain +1 damage.
Every 5th minecraft day, gain +1 armor & +1 toughness.
Every 10th minecraft day, gain 1 random permanent positive effect. EG: Strength 1, regeneration, etc.
These mods all being changeable in a config would be best. If it were possible to affect *all* mobs from all mods directly with an exception line, that'd probably be best.
I like playing with a lot of mods that do scale into rather OP levels, but the problem is the game doesn't really have enemies that continue to gain in difficulty...so I'm hunting for exactly that.
Suggestion: Every new minecraft day skeleton, zombies, creepers, endermen, wither, elder dragon, spiders, cave spiders, zombie pigmen, blazes, drowned, elder guardians, endermites, evokers, ghasts, guardians, pillagers, strays, wither skeletons, zombie villagers, and if possible other hostile mobs gain +1 health.
Every 3rd minecraft day(modifiable in the config), they gain +1 damage.
Every 5th minecraft day, gain +1 armor & +1 toughness.
Every 10th minecraft day, gain 1 random permanent positive effect. EG: Strength 1, regeneration, etc.
These mods all being changeable in a config would be best. If it were possible to affect *all* mobs from all mods directly with an exception line, that'd probably be best.
Thank you for your consideration. Cheers!