Right clicking a mob (and perhaps an enemy player) under 1/4 their max health with a weapon with this enchantment/modifier will immobilize both the user and the target, making this a risk vs reward mechanic if you are in a dungeon or other enemy heavy area. Preferably the player will do the move differently based on the target and the weapon used, but a generic stab through the gut (for humanoid mobs) or the head (for spiders and other non humanoid mobs) would suffice. The stab will make the enemy emit particles relevant to the boost received, different variations of the enchant/modifier will provide different bonuses. Speed potion particles flow from the enemy for the speed execution enchant, red droplets for the health restore execution enchant, etc. Execution enchants I would want most would be "Transfuse" (restore health from execution), "Rampage" (short speed increase), "Butcher" (Restores hunger), "Glorious" (provides slight speed and damage boost to friendly mobs like golems and wolves within a short radius), "Spirit Breaker" (Lowers the speed and defense of hostiles in a short radius), and "Meat Shield" (provides temporary damage reduction and deflecting arrows)
Probably a stretching this paper thin, but a config to remove/add weapons to a whitelist for being able to get these enchants would make this far more mod-friendly. I doubt anyone will want to make this, but I figured I might as well post this to see if anyone would bite. I have more ideas too, and would be willing to share those as well.
Just had this idea and figured I should share.
Right clicking a mob (and perhaps an enemy player) under 1/4 their max health with a weapon with this enchantment/modifier will immobilize both the user and the target, making this a risk vs reward mechanic if you are in a dungeon or other enemy heavy area. Preferably the player will do the move differently based on the target and the weapon used, but a generic stab through the gut (for humanoid mobs) or the head (for spiders and other non humanoid mobs) would suffice. The stab will make the enemy emit particles relevant to the boost received, different variations of the enchant/modifier will provide different bonuses. Speed potion particles flow from the enemy for the speed execution enchant, red droplets for the health restore execution enchant, etc. Execution enchants I would want most would be "Transfuse" (restore health from execution), "Rampage" (short speed increase), "Butcher" (Restores hunger), "Glorious" (provides slight speed and damage boost to friendly mobs like golems and wolves within a short radius), "Spirit Breaker" (Lowers the speed and defense of hostiles in a short radius), and "Meat Shield" (provides temporary damage reduction and deflecting arrows)
Probably a stretching this paper thin, but a config to remove/add weapons to a whitelist for being able to get these enchants would make this far more mod-friendly. I doubt anyone will want to make this, but I figured I might as well post this to see if anyone would bite. I have more ideas too, and would be willing to share those as well.
Looking forward to hearing from you!