Concept: So I've worked on some concepts for a MOBA game that sort of blends Clash Royale, Minecraft (Bridges mode) or Clash of Clans and your standard MOBA game. The idea is that you have 2 teams and you have a set amount of time to gather resources to build the defense, which is protecting something. Perhaps some sort of resource, or perhaps your "king". The point is that you're trying to demolish the other teams fortress and get the victory, while the other team is attempting to do the same. I've envisioned this as being in an isometric angled view, and not really focused on a full 3D spectrum for the mining/building aspect. Because of this, you won't be building roofs, or intricate tunnels, you're merely building walls and stationary weapons and traps. Because of this, the controls would have to be adapted (ex. arrows should have no vertical aiming aspect).
Role I'd play: I'm a product designer of 11 years, mainly with web and app UX/UI. However, I'm fully capable of creating game UI (more graphics based interfaces), as well as textures and other visual assets needed for the mod. I'd also play a primary role in developing kits, characters, maps, and decisions on gameplay mechanics.
Mod requirements:Given the unique mechanics and visuals to this, it'd be a pretty considerable task for the mods to be developed.
Locked isometric angle view (there are mods for this already, not sure if they're licensed for commercial use)
Custom controls adapted to the fact that you'll be playing on a flat terrain and unable to move your crosshairs/mouse up and down.
Overhauled game UI (not that default Inventory menu that uses pre-existing MC icons for everything like most popular servers do)
Custom kits, characters, upgrades, progression, and gameplay mechanics
Include custom texture pack with lighting mod, which is hopefully locked in and not able to be changed.
Custom sound effects and music (if at all possible). This would be taken from sites like Audiojungle.
I'm not a modder myself (obviously), so I'm unsure of the possibility for some of these features. But the premise is something similar to what DayZ is/was in the sense that they took the framework of an existing game and molded it to become their own.
Goal: The goal of this project would be to essentially create an entirely new game, just based on Minecraft. It would be monetized with microtransactions. You can buy gems, then use those gems to new kits, gear, characters, skins, etc. The specifics of this can be further fleshed out if I find people to work with on this project, but it'd definitely be quite different than the way standard multiplayer servers earn money.
Concept: So I've worked on some concepts for a MOBA game that sort of blends Clash Royale, Minecraft (Bridges mode) or Clash of Clans and your standard MOBA game. The idea is that you have 2 teams and you have a set amount of time to gather resources to build the defense, which is protecting something. Perhaps some sort of resource, or perhaps your "king". The point is that you're trying to demolish the other teams fortress and get the victory, while the other team is attempting to do the same. I've envisioned this as being in an isometric angled view, and not really focused on a full 3D spectrum for the mining/building aspect. Because of this, you won't be building roofs, or intricate tunnels, you're merely building walls and stationary weapons and traps. Because of this, the controls would have to be adapted (ex. arrows should have no vertical aiming aspect).
Role I'd play: I'm a product designer of 11 years, mainly with web and app UX/UI. However, I'm fully capable of creating game UI (more graphics based interfaces), as well as textures and other visual assets needed for the mod. I'd also play a primary role in developing kits, characters, maps, and decisions on gameplay mechanics.
Mod requirements: Given the unique mechanics and visuals to this, it'd be a pretty considerable task for the mods to be developed.
I'm not a modder myself (obviously), so I'm unsure of the possibility for some of these features. But the premise is something similar to what DayZ is/was in the sense that they took the framework of an existing game and molded it to become their own.
Goal: The goal of this project would be to essentially create an entirely new game, just based on Minecraft. It would be monetized with microtransactions. You can buy gems, then use those gems to new kits, gear, characters, skins, etc. The specifics of this can be further fleshed out if I find people to work with on this project, but it'd definitely be quite different than the way standard multiplayer servers earn money.
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