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This is a tiny mod that I'd like to see: Arrows that when fired from a dispenser, they aren't possible to be picked back again (like skeleton arrows).
I don't care if they just disappear or what, just make it so players can't abuse the traps in a dungeon to fill their quivers.
Wouldn't they just break the dispenser and get everything in it? That's what I do...
That's what adventure mode is for. Making it so you can't break the dispensers. Picking up stray arrows can be a problem for some mapmakers who want to limit such things but still have arrow traps.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
This is a tiny mod that I'd like to see: Arrows that when fired from a dispenser, they aren't possible to be picked back again (like skeleton arrows).
I don't care if they just disappear or what, just make it so players can't abuse the traps in a dungeon to fill their quivers.
Wouldn't they just break the dispenser and get everything in it? That's what I do...
That's what adventure mode is for. Making it so you can't break the dispensers. Picking up stray arrows can be a problem for some mapmakers who want to limit such things but still have arrow traps.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.