I updated to the newest available minecraft game and sever versions as soon as I could, but now my 'vanilla' server crashes every time I try to connect to it; be it online or as localhost. I'd really love it if someone could help me out!
I have tried replacing my .minecraft JAR file, tried clean versions of my servers and .EXE file, as well as completely reinstalling java.
When the server crashes, the game gets a glimpse of a starry night sky before falling into eternal darkness.
Server-side, it gives a report:
---- Minecraft Crash Report ----
// Oops.
Time: 10/26/12 9:43 PM
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 4
at ln.bB(SourceFile:1739)
at pw.bB(SourceFile:199)
at pw.bD(SourceFile:222)
at xr.a(SourceFile:162)
at xr.a(SourceFile:139)
at ie.b(SourceFile:106)
at net.minecraft.server.MinecraftServer.r(SourceFile:717)
at hg.r(SourceFile:233)
at net.minecraft.server.MinecraftServer.q(SourceFile:661)
at net.minecraft.server.MinecraftServer.run(SourceFile:595)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 435585648 bytes (415 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 3351 (187656 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
- Is Modded: Unknown (can't tell)
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 386 (21616 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 12; [ih['TorchuVadergear'/1215, l='Public 2', x=123.50, y=66.62, z=259.50]]
- World Public 2 Entities: 0 total; []
- World Public 2 Players: 0 total; []
- World Public 2 Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server
I have tried replacing my .minecraft JAR file, tried clean versions of my servers and .EXE file, as well as completely reinstalling java.
When the server crashes, the game gets a glimpse of a starry night sky before falling into eternal darkness.
Server-side, it gives a report:
// Oops.
Time: 10/26/12 9:43 PM
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 4
at ln.bB(SourceFile:1739)
at pw.bB(SourceFile:199)
at pw.bD(SourceFile:222)
at xr.a(SourceFile:162)
at xr.a(SourceFile:139)
at ie.b(SourceFile:106)
at net.minecraft.server.MinecraftServer.r(SourceFile:717)
at hg.r(SourceFile:233)
at net.minecraft.server.MinecraftServer.q(SourceFile:661)
at net.minecraft.server.MinecraftServer.run(SourceFile:595)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 435585648 bytes (415 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 3351 (187656 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
- Is Modded: Unknown (can't tell)
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 386 (21616 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 12; [ih['TorchuVadergear'/1215, l='Public 2', x=123.50, y=66.62, z=259.50]]
- World Public 2 Entities: 0 total; []
- World Public 2 Players: 0 total; []
- World Public 2 Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server
-Skylark