In recent snapshots, Minecraft added void and cave air, cave air being regular air. I think there should be more differences in void air, like there being no fall speed limit and things like that. What do y'all have to say bout this?
It sounds like confusion as to what those two actually *are* in what they do. I've created structures using "void air". I made a rail system in the Nether where as you rode a minecart, it would create the tunnel in the direction you were going. The problem was having this work diagonally, since structures ONLY deal with regular rectangles. To make it work, inside the tunnel I had "regular air". OUTSIDE the tunnel I used "void air". As you ride the tunnel, it would trigger the placement of the next segment. Regular air simply placed "air" so you could breath in the tunnel and actually move. But "void air" was *replaced* by whatever happened to be there... lava, netherrack, soulsand, whatever was there was already left alone rather than replaced by "air".
It's possible "Structure Void" isn't the same as "Void Air", or maybe "Structure Void" is now "Cave air" and "Void Air" is explicit ONLY to "below level 0, above 255, or chunks not yet generated." If that's the case, the Wiki could do with some clarification. I asked for such clarification onhttps://minecraft.gamepedia.com/Talk:Air#Cave.2F_Void_air_need_further_clarification
There are actually three kinds of air -- air, which generates aboveground; cave air, which generates underground; and void air, which is in the void (and has nothing to do with structure voids).
EDIT: Slight correction, apparently there isn't really void air in the void, it's just that in some situations the game's code pretends that there is?
Thank you for your response on the Wiki talk page. It will be more useful when we can use them to some effect, likely in structures. Or... something. I'll remain satisfied it's clear to someone even if the difference remains clear as mud to me. ;-)
There's no Void air, the Game just damages you once you fall below a certain height.
There is void air, though. You can create it in the world using this command:
/setblock ~ ~ ~ void_air
It's not actually present in the void--from what I understand, its purpose is to act as a placeholder when the game's code needs to get a block but there isn't one at the place that it's looking--but it is an actual type of block that exists.
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AKA Arctenik on some websites (or Zatnik, but I'm not the only Zatnik out there)
In recent snapshots, Minecraft added void and cave air, cave air being regular air. I think there should be more differences in void air, like there being no fall speed limit and things like that. What do y'all have to say bout this?
https://minecraft.gamepedia.com/Air
https://minecraft.gamepedia.com/Structure_Block#Structure_void <-- added in 1.10.
It sounds like confusion as to what those two actually *are* in what they do. I've created structures using "void air". I made a rail system in the Nether where as you rode a minecart, it would create the tunnel in the direction you were going. The problem was having this work diagonally, since structures ONLY deal with regular rectangles. To make it work, inside the tunnel I had "regular air". OUTSIDE the tunnel I used "void air". As you ride the tunnel, it would trigger the placement of the next segment. Regular air simply placed "air" so you could breath in the tunnel and actually move. But "void air" was *replaced* by whatever happened to be there... lava, netherrack, soulsand, whatever was there was already left alone rather than replaced by "air".
It's possible "Structure Void" isn't the same as "Void Air", or maybe "Structure Void" is now "Cave air" and "Void Air" is explicit ONLY to "below level 0, above 255, or chunks not yet generated." If that's the case, the Wiki could do with some clarification. I asked for such clarification onhttps://minecraft.gamepedia.com/Talk:Air#Cave.2F_Void_air_need_further_clarification
Interesting observation and I agree. There should be different fall speeds.
There are actually three kinds of air -- air, which generates aboveground; cave air, which generates underground; and void air, which is in the void (and has nothing to do with structure voids).
EDIT: Slight correction, apparently there isn't really void air in the void, it's just that in some situations the game's code pretends that there is?
AKA Arctenik on some websites (or Zatnik, but I'm not the only Zatnik out there)
My texture pack on Planet Minecraft
Thank you for your response on the Wiki talk page. It will be more useful when we can use them to some effect, likely in structures. Or... something. I'll remain satisfied it's clear to someone even if the difference remains clear as mud to me. ;-)
thanks for clearing that up
There is void air, though. You can create it in the world using this command:
It's not actually present in the void--from what I understand, its purpose is to act as a placeholder when the game's code needs to get a block but there isn't one at the place that it's looking--but it is an actual type of block that exists.
AKA Arctenik on some websites (or Zatnik, but I'm not the only Zatnik out there)
My texture pack on Planet Minecraft