Reborn Kingdoms is a 1.13.2 old-school, medieval-themed factions server with a strong emphasis on not being pay-to win or OP like most modern faction servers. We're a community of both veteran and new players, and we appreciate a good factions experience. We've built this server on years of experience of hosting popular unique, custom servers and we think you'll enjoy the simple but refreshing take on a factions experience. But enough introduction.
TNT holes regenerate after 5 minutes, and chests can be looted inside faction territory - the only way to permanently raid a base is to kill the owner until their power drops lower than their total claimed chunks, and then you can unclaim their land. We've also disabled use of chorus fruit and the elytra in the overworld (it's still usable in the end), and shulker boxes cannot be placed inside chests or enderchests. There are 3 build rules in place to make factions more realistic and enjoyable.
On top of this, we've got two special plugins - werewolves and vampires. Each comes with unique benefits and weaknesses, but it's up to you to decide which side you want to join - if either. There's also the option to become a hunter of vampires or werewolves, too.
We've also got a market at spawn where you can sell and buy a wide assortment of items to cut out some of the grind.
We're a quickly-growing community and we're always looking for more active members - come chat with us on our discord server: discord.gg/3vrrPKu
Rules:
1) No hacked clients, unfair mods or exploits
2) No excessive caps/spam
3) Do not claim over an end portal
4) No sky bases
5) No containers below y-level 58
6) No box houses
7) Do not cover your base in water/lava
NEW FEATURES:
• We now have an official discord: https://discord.gg/3vrrPKu
• We now have a website (WIP) where you can talk on the forums, view our announcements or donate: https://rkmc.enjin.com/
• Due to popular demand, we've created a large arena where you can battle without losing items or experience - /warp arena
CHANGED FEATURES:
• Factions can no longer be raided while offline
• We've removed many of the old rules/restrictions - check in-game for new changes
• Werewolves and Vampires are finally fixed and working as intended
• /tpa, /tpahere are now default permissions, /home has been added to the Noble rank
Really cool server! The owners are very proactive and respond to feedback really quickly, and there's nice sense of community. I've played for about 30 hours now and it's been a blast. I forgot how much I missed old school factions.
Changes - We're now on 1.13.2! Hooray!
- World border is now 40% bigger (7.5k radius from spawn)
- We've changed from McMMO Classic to the new McMMO Overhaul
- There are now 4 build rules to make the server more interesting
- We are now on SavageFactions instead of MassiveCraft Factions
Additions - Voting now gives you a key which can be used on the vote crates at spawn
- We now have a plugin to deal with combat loggers
- There's now a community market which can be accessed with /ah
- Horses can now be protected, named and teleported with commands
- /zh claim to claim a tamed horse, donkey or mule
- /zh here to teleport a claimed horse to you
- /zh stable set/go to set a horse's stable or teleport the horse to the stable
- You can now do /f inspect to see who interacted with blocks inside your territory
Reborn Kingdoms is a 1.13.2 old-school, medieval-themed factions server with a strong emphasis on not being pay-to win or OP like most modern faction servers. We're a community of both veteran and new players, and we appreciate a good factions experience. We've built this server on years of experience of hosting popular unique, custom servers and we think you'll enjoy the simple but refreshing take on a factions experience. But enough introduction.
TNT holes regenerate after 5 minutes, and chests can be looted inside faction territory - the only way to permanently raid a base is to kill the owner until their power drops lower than their total claimed chunks, and then you can unclaim their land. We've also disabled use of chorus fruit and the elytra in the overworld (it's still usable in the end), and shulker boxes cannot be placed inside chests or enderchests. There are 3 build rules in place to make factions more realistic and enjoyable.
On top of this, we've got two special plugins - werewolves and vampires. Each comes with unique benefits and weaknesses, but it's up to you to decide which side you want to join - if either. There's also the option to become a hunter of vampires or werewolves, too.
We've also got a market at spawn where you can sell and buy a wide assortment of items to cut out some of the grind.
We're a quickly-growing community and we're always looking for more active members - come chat with us on our discord server: discord.gg/3vrrPKu
Rules:
1) No hacked clients, unfair mods or exploits
2) No excessive caps/spam
3) Do not claim over an end portal
4) No sky bases
5) No containers below y-level 58
6) No box houses
7) Do not cover your base in water/lava
NEW FEATURES:
• We now have an official discord: https://discord.gg/3vrrPKu
• We now have a website (WIP) where you can talk on the forums, view our announcements or donate: https://rkmc.enjin.com/
• Due to popular demand, we've created a large arena where you can battle without losing items or experience - /warp arena
CHANGED FEATURES:
• Factions can no longer be raided while offline
• We've removed many of the old rules/restrictions - check in-game for new changes
• Werewolves and Vampires are finally fixed and working as intended
• /tpa, /tpahere are now default permissions, /home has been added to the Noble rank
Awesome server!
Rly good server I love the werewolf plugin and the fact that nothing is op
Really cool server! The owners are very proactive and respond to feedback really quickly, and there's nice sense of community. I've played for about 30 hours now and it's been a blast. I forgot how much I missed old school factions.
10/10, would recommend
- We're now on 1.13.2! Hooray!
- World border is now 40% bigger (7.5k radius from spawn)
- We've changed from McMMO Classic to the new McMMO Overhaul
- There are now 4 build rules to make the server more interesting
- We are now on SavageFactions instead of MassiveCraft Factions
- Voting now gives you a key which can be used on the vote crates at spawn
- We now have a plugin to deal with combat loggers
- There's now a community market which can be accessed with /ah
- Horses can now be protected, named and teleported with commands
- /zh claim to claim a tamed horse, donkey or mule
- /zh here to teleport a claimed horse to you
- /zh stable set/go to set a horse's stable or teleport the horse to the stable
- You can now do /f inspect to see who interacted with blocks inside your territory
- Phantoms
- ChatReactions
- Battletoads