Idk if this is the right section for this but in dnd I'm thinking a Dragonborn sorcerer but he has four legs but idk how that would work
First, check with your Dungeon Master to see if this concept fits within the world and setting that the game takes place in.
If you get the OK to move forward talk with your gaming group about what effects, if any, this addition should have on game rules. Your group might decide that it's a "cosmetic only" change and that you should stick with the core rules. Some DMs may go fully the opposite way be willing to homebrew an entire variant race option for you. Every group is different and it's VERY important to talk with them when you're asking for something special.
If it's up to you to do the homebrew, I suggest looking at which other D&D race is closest to your concept and transpose the features that make sense there into the Dragonborn race. Dragonborn in the Player's Handbook are generally considered pretty under-powered so if for example you decided to just grab the Centaur's "Equine Build" and "Hooves" features, renaming them as appropriate, I don't think anyone would balk too much. (Well, except for "rules-as-written" purists obviously.)
I did so many dumb things like this back when I played mekton z...
Ah, the memories.
One of them was dubbed the "big stupid idea of death", and... the best definition I've ever seen of that thing. Basically, you get a robot with 6 legs, a VERY powerful rocket engine and 4 arms, something around 900 metres high, extremely fast and... "mass = -404 tons". That was my playstyle in a nutshell: making things as ridiculous as possible.
And let's better not talk about the "great speedy-smacky brick".
A robot as fast as the previous one would be if it didn't have negative mass, armed with... a brick. An UNBREAKABLE brick. I remember someone going by the name Snootman123 saying that "it was a nokia phone".
Idk if this is the right section for this but in dnd I'm thinking a Dragonborn sorcerer but he has four legs but idk how that would work
First, check with your Dungeon Master to see if this concept fits within the world and setting that the game takes place in.
If you get the OK to move forward talk with your gaming group about what effects, if any, this addition should have on game rules. Your group might decide that it's a "cosmetic only" change and that you should stick with the core rules. Some DMs may go fully the opposite way be willing to homebrew an entire variant race option for you. Every group is different and it's VERY important to talk with them when you're asking for something special.
If it's up to you to do the homebrew, I suggest looking at which other D&D race is closest to your concept and transpose the features that make sense there into the Dragonborn race. Dragonborn in the Player's Handbook are generally considered pretty under-powered so if for example you decided to just grab the Centaur's "Equine Build" and "Hooves" features, renaming them as appropriate, I don't think anyone would balk too much. (Well, except for "rules-as-written" purists obviously.)
I hope that helps you.
I did so many dumb things like this back when I played mekton z...
Ah, the memories.
One of them was dubbed the "big stupid idea of death", and... the best definition I've ever seen of that thing. Basically, you get a robot with 6 legs, a VERY powerful rocket engine and 4 arms, something around 900 metres high, extremely fast and... "mass = -404 tons". That was my playstyle in a nutshell: making things as ridiculous as possible.
And let's better not talk about the "great speedy-smacky brick".
A robot as fast as the previous one would be if it didn't have negative mass, armed with... a brick. An UNBREAKABLE brick. I remember someone going by the name Snootman123 saying that "it was a nokia phone".
Not even my hello world works :'C
(But powerpoint does xd)
Btw what does api stand for?