Some customization would be nice. All you can do is invert and change sensitivity. Most games allow a tiny bit of customization.
With humans it was understandable. But I found the Runners harder. It seemed like i could never get a sneak attack on them because they would always turn around just in time. Even when I'm doing the silent sneaking.This was on Easy by the way (Only reason I started playing it on easy was because of Auto-assist).
If you don't like waypoints that's fine. I just like to know where to go. Also having a waypoint actually helps me scavenge. Because I'm think to myself "Ok, I need to go there next, let's scavenge these other rooms first."
They did do a good job on the improvising part. I really liked the crafting system. But I don't see what makes this game so amazing.
Yeah but the customization wasn't totally necessary but that's preference.
Runners are incredibly easy to sneak past when they're standing still, but when they're walking around they're hyperactive, because they're mutated humans.. soo yup. Adapt to it.
Like I said, waypoints would ruin the immersion in a way.
Isn't saying waypoints would ruin immerision a preference?
Yes it is a preference but not all games are designed with both however nor should be for that matter. The last of us wants the player to explore yet keeps you on a linear but large area to feel like a semi open world game.
I totally agree. I really wanted to like this game, but it was so frustrating. First, with the way you could sink 3-4 bullets in someone and they'd still be coming at you. I have a hard enough time aiming (and I was playing on Easy!) so having them just NOT DIE was so aggravating. I just want to explore, not lose half my bullets on one stupid soldier. Second, with the not being clear AT ALL about where you needed to go. I needed a map or waypoints or something. It just pulled me out of the game completely to be rambling around in a room because I couldn't find the exit or just wandering aimlessly on a path until Tess says something to clue me in. A good game should make you feel like you know exactly what to do, and this game definitely didn't do that.
Never played it so I can't judge. But it looks pretty boring. Then again I don't see the appeal of zombie/survival games.
Unfortunately it's not a zombie survival game. I would've liked that better. It's a third-person shooter, mixed with stealth and aimlessly wandering around hoping you find the path it wants you to find. If you like shooting games, you'd probably like this, because that was most of what this was, from what little I was able to play of it. I actually did find this game boring, but only because it was a shooter, not a survival game.
The controls were fine with me and you are the first person I've heard who complained about them, generally on console games, you don't get the option of customization because of the limitation of buttons, overall I don't see the problem with the controls at all.
I know it's possible. See: THUG2, Half-Life for PS2, Super Smash Bros. Brawl.