Fetch quests
Water/sidescrolling levels
Bad camera angles
Generic enemys(oh look a zombie oh and another one oh look a zombie with a re-textured skin)
Pitfalls
Super intelligent AI (snipes me with a pistol from the other side of the map)
A place you have too keep going back to again and again and agian(Legend of Zelda:Phantom hourglass that temple with the time limit)
And riddles
Edit:And those games where you cant move on unless you inspect some minor detail(Yeah im looking at you Ace Attourney series >=< )
The completely obsolete lives system games. Sonic is the current worst offender from what I have played, games where instant deaths are just part of the game with a life system... ****. Time limits. God damn they're annoying, they only ever give you enough time for an asian master playthrough in games.
[...]
Poor autosaves/checkpoints. Noveria in Mass Effect 1 is a brilliant example of this, it's a big level and there are only two autosaves, right at the start, and right after a tough boss fight. If you forget to manually save you need to do the entire level again. Sticking checkpoints 10 minibosses and 50 tough enemies away from a boss that can kill you the second you walk into the room. I'm looking at you Dark Souls's Gravelord Nito boss before I knew about Divine weapons. (Easy after that.)
Cheap challenge. (lives and time limits etc) Basically the opposite of most Dark Souls challenge.
The few moments where you are running away from something but the camera is put in a position where you are facing towards the thing you are running from so you can't see the obstacles ahead until it's too late.
I have never in all my years encountered this.
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My name is Ozymandias, king of kings. Look upon my works, ye mighty, and despair.
Escort missions from Morrowind still haunt me to this day. I believe those escort quests are also why I never use followers in any game unless required.
Escort missions from Morrowind still haunt me to this day. I believe those escort quests are also why I never use followers in any game unless required.
Don't remind me. The problem isn't even that they can die (they are easy to protect); the problem is that they're slow. And that happens in a lot of games.
Assassins Creed Revelations is one of the few games to get those things right.
Don't remind me. The problem isn't even that they can die (they are easy to protect); the problem is that they're slow. And that happens in a lot of games.
Assassins Creed Revelations is one of the few games to get those things right.
I agree Assassin's Creed is good in this regard. However the worst thing about Morrowind escorts? Having the Boots of Blinding Speed on and having to get used to how slow your character actually is.
****ing Diablo III.
Arcane-Enchanted Elites.
Or Fire Chain Elites.
(On hell mode)
The moment I see one of those I basically give up because they are ****ing impossible.
I see we're stuck in the Megaman era.
Not a bad thing, though.
Megaman only has one or two instances of autoscrolling that I recall. I was specifically thinking about Donut Plains 2. I don't think it's humanly possible to like that level.
If you want me to complain about things I find annoying in newer games we'd be here all ****ing day... but what the hell.
Games with too many ****ing bindings. Do we really need an assignable hotkey for so many obtuse actions? "Lean Left and Lean Right" for example. Seriously? Who the **** uses those.
Games that seem to decide that "USA=Good" and some other force = bad, with no apparent room for moral gray areas. Most of them tend to two sides: you have the Good christian soldiers of the USA fighting in the name of Jesus against Satan worshipping terrorists who eat babies. Or at least that's the feeling I get from a lot of the dialogue. Now, a game that starts out this way and the story weaves in as part of your character finding out some deeper truth (a.k.a Deus Ex (not that newer one, not played it)) it works great, because you face characters who are essentially brainwashed and you can identify with them from your first mission and what your character knew at the time. With other games, I sometimes feel like "OK, maybe the next mission will reveal that my side is filled with scumbags" but, nope, just another raid on a satan worshopping baby eating festival by "evil doers".
I've yet to play a recent game whose story really captured my imagination or was rife with fridge logic. The last game that did that for me was Chrono Trigger; (I liked it enough to actually pay almost 100$ for the real deal SNES cart). Most of the games I've found myself playing from recent years were just racing games (A 'la Shift) which don't really need a story, Just Cause 2 (which, aside from a extremely shallow story and the aforementioned "USA=ALL THINGS GOOD" idea, also suffered from an over-expanded "hyrule field" effect; that is, it had a lot of "filler" game space. OOT's hyrule field was added to add size to the game world, but nothing else, with few exceptions; (same could be said of the fields in Twilight Princess or the Great Sea). With JC2, these areas looked awesome, and you could sometimes find things there like weapon or vehicle parts, but overall it was just a lot of square kilometers of nothing. This isn't to say it was necessarily a bad thing, I suppose, but it made navigation a chore sometimes, and it makes proper completion of the game seemingly impossible without a lot of planning (or a ****ton of time).
I don't mind grinding, but I hate bosses where if you haven't grinded (?) for an hour, even if the last one, which was 40 minutes ago ago, was perfectly doable at your current stats.
usually a good balance is if the stats for the boss character assume you fought most of the enemies on the way there. I guess this doesn't apply to RPGs with random encounters, though. I also don't like always knowing exactly where I need to go; like games that say "OH, now you should go here.". Instead I sometimes like it to be more subtle. On the other hand, there should be a way to find out where to go next, since sometimes you load a save of the game and have no ****ing clue where you were going.
Actually that gives me another thing I hate- RPGs with Random encounters.
"To jump, press the 'jump' button".
"To interact with the button, press the 'action' button"
"To crouch, press the 'crouch' button"
"To aim, hold down the 'aim' button"
Yeah, cheers, thanks!
I saw someone say this somewhere, can't remember, but the gaming industry now has a broader audience, made up of not only hardcore elitists. Obviously, if the tutorial messages keep on popping up, it's annoying.
Waist high insurmountable fences. I hate being unable to jump over a fence as tall as a chicken. If you don't want us going there. just make a wall. Also, only having 1-3 slave slots of characters. I like Pokemon, but I want to have several files on one cartridge, not paying 50 dollars for one new character.
Just as you are about to complete a challenge that might have taken you incredibly long to do, you end up failing and you have to start all over again, way back at the beginning. One of the levels in Super Mario Bros. for the NES is an example; if you die/fall of the edge/fail to reach the goal in time, even when you're super close to it, you have to start ALL THE WAY BACK AT THE BEGINNING OF THAT LEVEL. That only applies to 8-1, though, as I know of.
Also, dying during a boss battle just before you finish it is also another great example, like if you have only one hit to go to take down that boss, it strikes you, and boom, you're dead. And so you'll start ALL OVER AGAIN.
Finally, if you've played Zelda: Skyward Sword and recall the Silent Realms, you'd have to collect 15 tears without being hit by the guardians, and how that shows an example is that being hit by a guardian when you have like 13-15 tears (yes, they can chase you at 15 tears if you make a mistake) would mean a frustrating start-over.
I'm annoyed when there are a lot of bugs, lag, and really blocky graphics (although I do enjoy a lot of older games with poor graphics). Which makes it surprising that I got hooked on Minecraft.
Waist high insurmountable fences. I hate being unable to jump over a fence as tall as a chicken. If you don't want us going there. just make a wall. Also, only having 1-3 slave slots of characters. I like Pokemon, but I want to have several files on one cartridge, not paying 50 dollars for one new character.
This.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Also, only having 1-3 slave slots of characters. I like Pokemon, but I want to have several files on one cartridge, not paying 50 dollars for one new character.
Another thing to add on the save systems. I hate the kind of system Skyrim and Saints Row the Third has. Let's say you have multiple characters. It's far too easy to accidently overwrite a save, and far too difficult to find the correct save, all because of the naming convention.
Fetch quests
Water/sidescrolling levels
Bad camera angles
Generic enemys(oh look a zombie oh and another one oh look a zombie with a re-textured skin)
Pitfalls
Super intelligent AI (snipes me with a pistol from the other side of the map)
A place you have too keep going back to again and again and agian(Legend of Zelda:Phantom hourglass that temple with the time limit)
And riddles
Edit:And those games where you cant move on unless you inspect some minor detail(Yeah im looking at you Ace Attourney series >=< )
Nearly every online FPS... nearly.
Purchase to win.
Terrible communities and crazy overprotective fanatics.
Getting kicked for 1 mistake in Left 4 Dead 1/2.
Those pitfalls in Animal Crossing.
Terrible camera angles.
PlanetSide 2 Megathread because why not?
Basically, "I want my games to be **** easy"
Dark Souls and Demon's Souls are made to be incredibly frustrating. Not a fantastic example for this particular occurrence. Also...
I have never in all my years encountered this.
My name is Ozymandias, king of kings. Look upon my works, ye mighty, and despair.
Guess you haven't played Crash Bandicoot.
Don't remind me. The problem isn't even that they can die (they are easy to protect); the problem is that they're slow. And that happens in a lot of games.
Assassins Creed Revelations is one of the few games to get those things right.
I agree Assassin's Creed is good in this regard. However the worst thing about Morrowind escorts? Having the Boots of Blinding Speed on and having to get used to how slow your character actually is.
Arcane-Enchanted Elites.
Or Fire Chain Elites.
(On hell mode)
The moment I see one of those I basically give up because they are ****ing impossible.
Megaman only has one or two instances of autoscrolling that I recall. I was specifically thinking about Donut Plains 2. I don't think it's humanly possible to like that level.
If you want me to complain about things I find annoying in newer games we'd be here all ****ing day... but what the hell.
Games with too many ****ing bindings. Do we really need an assignable hotkey for so many obtuse actions? "Lean Left and Lean Right" for example. Seriously? Who the **** uses those.
Games that seem to decide that "USA=Good" and some other force = bad, with no apparent room for moral gray areas. Most of them tend to two sides: you have the Good christian soldiers of the USA fighting in the name of Jesus against Satan worshipping terrorists who eat babies. Or at least that's the feeling I get from a lot of the dialogue. Now, a game that starts out this way and the story weaves in as part of your character finding out some deeper truth (a.k.a Deus Ex (not that newer one, not played it)) it works great, because you face characters who are essentially brainwashed and you can identify with them from your first mission and what your character knew at the time. With other games, I sometimes feel like "OK, maybe the next mission will reveal that my side is filled with scumbags" but, nope, just another raid on a satan worshopping baby eating festival by "evil doers".
I've yet to play a recent game whose story really captured my imagination or was rife with fridge logic. The last game that did that for me was Chrono Trigger; (I liked it enough to actually pay almost 100$ for the real deal SNES cart). Most of the games I've found myself playing from recent years were just racing games (A 'la Shift) which don't really need a story, Just Cause 2 (which, aside from a extremely shallow story and the aforementioned "USA=ALL THINGS GOOD" idea, also suffered from an over-expanded "hyrule field" effect; that is, it had a lot of "filler" game space. OOT's hyrule field was added to add size to the game world, but nothing else, with few exceptions; (same could be said of the fields in Twilight Princess or the Great Sea). With JC2, these areas looked awesome, and you could sometimes find things there like weapon or vehicle parts, but overall it was just a lot of square kilometers of nothing. This isn't to say it was necessarily a bad thing, I suppose, but it made navigation a chore sometimes, and it makes proper completion of the game seemingly impossible without a lot of planning (or a ****ton of time).
usually a good balance is if the stats for the boss character assume you fought most of the enemies on the way there. I guess this doesn't apply to RPGs with random encounters, though. I also don't like always knowing exactly where I need to go; like games that say "OH, now you should go here.". Instead I sometimes like it to be more subtle. On the other hand, there should be a way to find out where to go next, since sometimes you load a save of the game and have no ****ing clue where you were going.
Actually that gives me another thing I hate- RPGs with Random encounters.
Technically exists.
Also, dying during a boss battle just before you finish it is also another great example, like if you have only one hit to go to take down that boss, it strikes you, and boom, you're dead. And so you'll start ALL OVER AGAIN.
Finally, if you've played Zelda: Skyward Sword and recall the Silent Realms, you'd have to collect 15 tears without being hit by the guardians, and how that shows an example is that being hit by a guardian when you have like 13-15 tears (yes, they can chase you at 15 tears if you make a mistake) would mean a frustrating start-over.
'Nuff said.
1. Repeating instructions
2. Facebook Games
3. THAT DAMN "ARROW IN THE KNEE" JOKE
-pay to win
This.