Sometimes the there is some things in video games that just **** you off, some examples:
Repetive orders, you know when someone tells you to do something, they continiously nag at you about it, example:
"(Insert PC's name here) destroy that enemy helicopter with the stinger in the humvee."
... 5 seconds later..
"(Insert PC's name here) destroy that enemy helicopter with the stinger in the humvee."
Then you think, "goddamnit I just picked up the damn stinger."
Then there is also repetive missions. For example in Far Cry 2 literally every mission is drive through 3 guard stations, kill the people chasing you, assasinate some guy/blow something up. Another example is how your PC always get hurt while trying to kill the bad guy in the end of every Call of Duty game.
Fake difficulty. When you play a video game, you expect be able to use your skills as a gamer to beat whatever challenges the game throws at you.
However, some parts of games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a game-breaking bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty.
Fake difficulty. When you play a video game, you expect be able to use your skills as a gamer to beat whatever challenges the game throws at you.
However, some parts of games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a game-breaking bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty.
Yeah sometimes you can just campin the corner and beat the mission, or sometimes you get a mission done right the second time because you know where the enemies will pop out at.
Yeah sometimes you can just campin the corner and beat the mission, or sometimes you get a mission done right the second time because you know where the enemies will pop out at.
That's not at all what I'm saying... Read again.
"However, some parts of games that should be relatively easy are actually quite hard" - should be easier but it's hard as **** due to problems
"It could be due to shoddy programming, a game-breaking bug" - when badly thought features make things harder.
"poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills" - meaning the difficulty isn't actually clever or good.
Getting kicked out of a game in Left 4 Dead 2 for no reason.
If your a good player, you get kicked out.
Bad player? Kick!
Your don't have a mic? Kick!
You HAVE a mic? Kick!
You kill an enemy? Kick
Your taking someone's spot that they're saving for a friend? Kick!!
But my absolute favorite was when you kill an enemy, then they convince there friend, who's an admin, to ban that person for killing his friend (Did not happen to me, but a friend on server)
If you wan't a good Left 4 Dead 2 experience, play with friends, trust me, your sanity will thank you.
Goddamned Bats: Enemys that are very weak and unlikely to kill you but they appear so fast that they can slow you down which can get annoying very quickly, This is Goddamned Bats.
The biggest example of this is the Pokemon Main Series. while most of the time you can avoid encountering Pokemon by avoiding tall grass, this does not apply in caves at all. Everywhere is a Pokemon encounter zone, even on water. The most well known Pokemon for this is Zubat. They have appeared in every Pokemon game in the main series to date. (They appear late in Pokemon Black & White after you have beaten the game at least once on a single profile, they are a rare encounter however) Their two moves "Supersonic" and "Confuse Ray" will get annoying very fast, they both make your Pokemon confused which can make your Pokemon hurt themselfs sometimes. "Supersonic" does not always hit but "Confuse Ray" will always hit. Later in the games, they learn "Mean look" which prevents you from escaping battle and swiching Pokemon. If they use that, you have no choice but to KO them or watch as your pokemon faint one by one.
Two Words: Max Repel
It's like kitten farts in magical power.
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whoever thought "Hey, let's make it so these levels artificially constrain player movement" was a good idea is a ****.
And water levels are almost always annoying.
I see we're stuck in the Megaman era.
Not a bad thing, though.
I don't mind grinding, but I hate bosses where if you haven't grinded (?) for an hour, even if the last one, which was 40 minutes ago ago, was perfectly doable at your current stats.
Okay, two major things from Call of Duty that are partly why I stopped playing.
Slow reload in a fast-paced game: The reloading in CoD and other FPSs are just so cheap. Half of the time when you're reloading, you'll get killed (in a way that links to my next thing). It just makes you completely powerless, and is so out of place in a game all about running into battle guns ablaze.
One Hit Melee Kills: Goes without saying. A slash to the foot should not kill you quicker than entire magazine of SMG bullets to the chest.
My list of things I hate, conveniently located in a spoiler
Fetch quests.
Quick time events
Fake difficulty
Pay to wins
Fake Skill
Unwinnablility
Twenty bear asses
Goddamned Bats
Demonic Spiders
Demonic Spiders and Goddamned Bats in the same room as each other
The last one, except in a water level or autoscrolling level
Plot holes
Not being able to use the Infinity +1 sword of God-Slaying to chop meat
Cliches
Bad voice acting
Demonic Spiders and Goddamned Bats in a mission with no gear
No gear missions
MOTHER ****ING ZOMBIES
Poorly done humor
DLC, unless it opens up a whole bunch-**** of new stuff
Unbalanced mechanics
Poorly implemented mechanics
Both of the above in a no gear mission with Goddamned Bats, Demonic Spiders, Fake difficulty, and camera screw.
Adam smith hating me
Other players hating me
Other players on XBL being racist assholes
Powerups that are actually crap
Not truly feeling powerful at the endgame
An MMORPG of Adam Smiths designed to make me feel ragge that I am lacking one gold piece to buy the pointy stick of eye-poking
English poor carburetor eels hovercraft Anna
Any vehicle level in a game. example: water hazard half life 2, highway 17 half life 2 ( i mostly hate the ones that are in the hl series). Why? Because i would rather do the normal thing in half life instead of riding in a hard to control vehicle with tons of annoying obstacles along the way.. ;_;
Repetive orders, you know when someone tells you to do something, they continiously nag at you about it, example:
"(Insert PC's name here) destroy that enemy helicopter with the stinger in the humvee."
... 5 seconds later..
"(Insert PC's name here) destroy that enemy helicopter with the stinger in the humvee."
Then you think, "goddamnit I just picked up the damn stinger."
Then there is also repetive missions. For example in Far Cry 2 literally every mission is drive through 3 guard stations, kill the people chasing you, assasinate some guy/blow something up. Another example is how your PC always get hurt while trying to kill the bad guy in the end of every Call of Duty game.
Tell me what pisses you off in video games.
I don't like oversimplified repetition.
2 or 3 months.A long-ass time.Oh boy, visual basic. I can barely contain my excitement. Not.
Second that
This thread is about what you hate about games, no what games you hate.
I'm also known as TANNAR in some places.
However, some parts of games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a game-breaking bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty.
Yeah sometimes you can just campin the corner and beat the mission, or sometimes you get a mission done right the second time because you know where the enemies will pop out at.
That's not at all what I'm saying... Read again.
"However, some parts of games that should be relatively easy are actually quite hard" - should be easier but it's hard as **** due to problems
"It could be due to shoddy programming, a game-breaking bug" - when badly thought features make things harder.
"poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills" - meaning the difficulty isn't actually clever or good.
If your a good player, you get kicked out.
Bad player? Kick!
Your don't have a mic? Kick!
You HAVE a mic? Kick!
You kill an enemy? Kick
Your taking someone's spot that they're saving for a friend? Kick!!
But my absolute favorite was when you kill an enemy, then they convince there friend, who's an admin, to ban that person for killing his friend (Did not happen to me, but a friend on server)
If you wan't a good Left 4 Dead 2 experience, play with friends, trust me, your sanity will thank you.
I mean, with a 728 x 100 pixel picture Is there Much I can DO for a Signature?
Two Words: Max Repel
It's like kitten farts in magical power.
This. Also, having to pay a monthly fee for the game, or having to purchase an online code. ._.
whoever thought "Hey, let's make it so these levels artificially constrain player movement" was a good idea is a ****.
And water levels are almost always annoying.
I see we're stuck in the Megaman era.
Not a bad thing, though.
I don't mind grinding, but I hate bosses where if you haven't grinded (?) for an hour, even if the last one, which was 40 minutes ago ago, was perfectly doable at your current stats.
Slow reload in a fast-paced game: The reloading in CoD and other FPSs are just so cheap. Half of the time when you're reloading, you'll get killed (in a way that links to my next thing). It just makes you completely powerless, and is so out of place in a game all about running into battle guns ablaze.
One Hit Melee Kills: Goes without saying. A slash to the foot should not kill you quicker than entire magazine of SMG bullets to the chest.
Fetch quests.
Quick time events
Fake difficulty
Pay to wins
Fake Skill
Unwinnablility
Twenty bear asses
Goddamned Bats
Demonic Spiders
Demonic Spiders and Goddamned Bats in the same room as each other
The last one, except in a water level or autoscrolling level
Plot holes
Not being able to use the Infinity +1 sword of God-Slaying to chop meat
Cliches
Bad voice acting
Demonic Spiders and Goddamned Bats in a mission with no gear
No gear missions
MOTHER ****ING ZOMBIES
Poorly done humor
DLC, unless it opens up a whole bunch-**** of new stuff
Unbalanced mechanics
Poorly implemented mechanics
Both of the above in a no gear mission with Goddamned Bats, Demonic Spiders, Fake difficulty, and camera screw.
Adam smith hating me
Other players hating me
Other players on XBL being racist assholes
Powerups that are actually crap
Not truly feeling powerful at the endgame
An MMORPG of Adam Smiths designed to make me feel ragge that I am lacking one gold piece to buy the pointy stick of eye-poking
English poor carburetor eels hovercraft Anna
*Falls over from lack of breath*
EDIT: Hundredth post.
My name is Ozymandias, king of kings. Look upon my works, ye mighty, and despair.