Hello!
I am here today to talk about an MMORPG that I have created entirely from scratch! It's called Masters Of The Blade, and is free to play. The aim of MoB (Masters Of The Blade) is to become the most powerful warrior, overall, but it has other aims aswell, for example, the lore of the world is entirely dynamic- what you do has real consequences, unlike other MMO's such as World Of Warcraft and Rift. The entire world is living; for mobs to grow as a species requires atleast 2 of them, or they will become extinct if the last one dies! Another cool feature is the arena system- every day a new 'titan' is released, a titan is an almighty and powerful mob that is very hard to kill, only one person can kill this mob, and if another person tries and fails then the HP of the titan isn't reset- he is weakened! The same goes for other mobs! You can also capture any wild mob and put it up in the arena- other players can see that you have put a mob up and can choose to challenge it, for the reward that you set! (They will also have to a pay a price that you've set, though, so you can earn more and more money from capturing a powerful mob!)
You don't earn XP or Level Up in Masters Of The Blade- so there are no restrictions and you don't have to endlessly grind your way to the top! You can buy any weapon or armor (armor causes damage reduction, your HP will always stay the same!) at any level, if you have enough gold of course! You can earn gold by releasing mobs into the arena, or by crafting items and putting them up for sale. You can also earn gold from killing certain wild mobs, completing an arena challenge that another player has set and doing quests for various NPCs.
The game is currently incomplete- I have a login system and a registration system set up, and now I need to create the actual game itself. I've got the GUI all done!
Account creation:
Main Menu:
Logging In:
In-Game (Only chat is working atm, blank space under name will be avatar):
Zone Screenshot (Won't be in the actual game, just a preview):
Also, the game is *NOT* going to be text based so don't be surprised :wink.gif:
So, please give me any suggestions / things you'd like to see in the final game- if you'd like to be a tester, just ask! -Pebsie
I will test it, sounds interesting. I do have a few suggestions that I would love to see:
1. Player housing/cities
2. Monster taming and breeding
3. Monsters of the same kind with different traits (like a green and blue dragon, when breeded it will give either color or a mix of the two colors)
Rollback Post to RevisionRollBack
Warning, Care not given. Click it, cuz I am bored:
I will test it, sounds interesting. I do have a few suggestions that I would love to see:
1. Player housing/cities
2. Monster taming and breeding
3. Monsters of the same kind with different traits (like a green and blue dragon, when breeded it will give either color or a mix of the two colors)
Oh, yeah, I forgot to mention that user-generated content was a feature I'm planning on adding. Seeing as the zones will all be dynamic and changeable by both the client and the server, user created zones and villages should be added to it :biggrin.gif:
And the other suggestions are good, I may add them!
Decided to not make it text-based anymore. So I've spent a few hours making a map editor :biggrin.gif: Won't be too much more work for the other stuff either :smile.gif:
1. When will it be released?
2. Will it be a browser game?
3. Will I have to buy it?
4. Can I be a beta tester?
1. No clue- probably full release sometime in September
2. No, if you want to play it on Mac or Linux, Wine should work with it
3. Hmm...I am undecided. I thought of doing a real-money in-game store, but that would mean that money = power, and that is NOT something I want. I still want to earn a small profit for this game, though. What do you think? Would you pay for the game?
Quote from Zircon »
This looks interesting, and I support your initiative. I see it's not a browser game, and that is a good thing. If you need people to test it, I sign up.
Awesome! :biggrin.gif:
I'll be posting updates on this page, and when a playable version is released I'll post it on the OP :smile.gif:
1. No clue- probably full release sometime in September
2. No, if you want to play it on Mac or Linux, Wine should work with it
3. Hmm...I am undecided. I thought of doing a real-money in-game store, but that would mean that money = power, and that is NOT something I want. I still want to earn a small profit for this game, though. What do you think? Would you pay for the game?
Awesome! :biggrin.gif:
I'll be posting updates on this page, and when a playable version is released I'll post it on the OP :smile.gif:
I would proably pay for it but i would have to see a trailer first.
Hello!
I am here today to talk about an MMORPG that I have created entirely from scratch! It's called Masters Of The Blade, and is free to play. The aim of MoB (Masters Of The Blade) is to become the most powerful warrior, overall, but it has other aims aswell, for example, the lore of the world is entirely dynamic- what you do has real consequences, unlike other MMO's such as World Of Warcraft and Rift. The entire world is living; for mobs to grow as a species requires atleast 2 of them, or they will become extinct if the last one dies! Another cool feature is the arena system- every day a new 'titan' is released, a titan is an almighty and powerful mob that is very hard to kill, only one person can kill this mob, and if another person tries and fails then the HP of the titan isn't reset- he is weakened! The same goes for other mobs! You can also capture any wild mob and put it up in the arena- other players can see that you have put a mob up and can choose to challenge it, for the reward that you set! (They will also have to a pay a price that you've set, though, so you can earn more and more money from capturing a powerful mob!)
You don't earn XP or Level Up in Masters Of The Blade- so there are no restrictions and you don't have to endlessly grind your way to the top! You can buy any weapon or armor (armor causes damage reduction, your HP will always stay the same!) at any level, if you have enough gold of course! You can earn gold by releasing mobs into the arena, or by crafting items and putting them up for sale. You can also earn gold from killing certain wild mobs, completing an arena challenge that another player has set and doing quests for various NPCs.
The game is currently incomplete- I have a login system and a registration system set up, and now I need to create the actual game itself. I've got the GUI all done!
YOU WILL BE ABLE TO CREATE TEXTURE PACKS FOR THIS GAME, HERE IS A ZIP OF SOME OF THE TEXTURES TO GET STARTED ON
To Do List:
Login and Registration SystemMain GUIMusicChat SystemScreenshots:
Account creation:
Main Menu:
Logging In:
In-Game (Only chat is working atm, blank space under name will be avatar):
Zone Screenshot (Won't be in the actual game, just a preview):
Also, the game is *NOT* going to be text based
so don't be surprised :wink.gif:So, please give me any suggestions / things you'd like to see in the final game- if you'd like to be a tester, just ask!
-Pebsie
need any info ask me
1. Player housing/cities
2. Monster taming and breeding
3. Monsters of the same kind with different traits (like a green and blue dragon, when breeded it will give either color or a mix of the two colors)
Oh, yeah, I forgot to mention that user-generated content was a feature I'm planning on adding. Seeing as the zones will all be dynamic and changeable by both the client and the server, user created zones and villages should be added to it :biggrin.gif:
And the other suggestions are good, I may add them!
i cant find the game to play it!
It hasn't been released yet xD
1. When will it be released?
2. Will it be a browser game?
3. Will I have to buy it?
4. Can I be a beta tester?
1. No clue- probably full release sometime in September
2. No, if you want to play it on Mac or Linux, Wine should work with it
3. Hmm...I am undecided. I thought of doing a real-money in-game store, but that would mean that money = power, and that is NOT something I want. I still want to earn a small profit for this game, though. What do you think? Would you pay for the game?
Awesome! :biggrin.gif:
I'll be posting updates on this page, and when a playable version is released I'll post it on the OP :smile.gif:
I would proably pay for it but i would have to see a trailer first.
Alright, sure :smile.gif:
To test it it'll be free, and I will have a free trial / demo