Tarraria looks like a 2D Minecraft rip-off, also you may have considered this is THE Minecraft Forum, probably a lost cause if your vote goes against minecraft.
Well to me there both pretty good. And like two other people said your gonna get mostly Minecraft votes.And to people who say"its a Minecraft rip off ", member infiminer,yeh Minecraft basically ripped off that you could say>.>
I voted for Terraria. I like it better because it has more game. There is a lot more to keep you going in Terraria, the fighting is miles ahead of Minecraft, exploring is a lot of fun, and treasure actually means something useful. It's also a heck of a lot more challenging.
Minecraft is still pretty good, and I don't regret buying it at all. But is more of a virtual box of Legos. I like building stuff in Minecraft, especially with redstone, but that's pretty much it for me. In Minecraft I prefer to play it on peaceful, not because the monsters are hard, but so I can build in peace. I honestly see no point in fighting monsters in Minecraft, it's not even fun. Build bow and arrows, win game.
Minecraft is unlike any game I've played before. It's creative aspects are addictive and have kept me coming back for months on end to try out new structures and play with the more varied features built into the game. There are also a number of mods which can add a lot to the game, and hopefully in the near future there will be an easier way to handle them.
Terraria is more like a later Castlevania or Metroid game with some of Minecraft's features tacked on. The random world generation doesn't mesh well with that kind of gameplay, though, making it hard to impossible for the game to restrict player growth and encourage people to not just rush through the game. Advancement is based on finding and making new items, but the items and enemies aren't properly balanced, so once you hit a certain threshold, new weapons and armor become mostly pointless. While they have things like bosses and more enemy types, a lot of those enemies use the same AI, but have more HP or deliver more damage. In practice, there are really only five unique enemy types in the game and they simply have upgraded versions as you get further.
When you actually compare Terraria to the right games, you also find it is horribly lacking in content. Compare it to something like Symphony of the Night and the abundance of items doesn't seem so abundant. The bosses seem bland and paltry. The combat clunky and boring. The enemies lacking variety. If they had spent another three or four months developing the game and actually gave a crap about game balance the way they claimed, Terraria could have turned into an indy classic. Instead, they rushed it to market trying to copy Notch's success, claiming more content would be added as the game was developed, but the game simply doesn't have the long term staying power of Minecraft.
The building aspects aren't enough to keep people coming back. Its appeal is derived from the MMO-like need for better stuff, but the game does nothing to slow down your progression. On top of that, they don't support the mod community, which could help keep people's interest in the game, instead claiming the game has enough content. The players who were getting bored of the game after the first day kind of disprove that theory, though. Redigit's not going to be able to keep up with the community to keep people interested in the game.
I agree with most of what you said about Terraria. I was pretty disappointed with the lack of bosses. I still think it's a pretty fun game, and worth it for ten dollars.
You're right about the comparison though, Terraria v Minecraft is like apples v oranges. And when you compare Terraria to other similar games, 2D platformers, it certainly isn't the best. But on the other hand, Minecraft is still virtual legos and has nothing going for it but the building. In this case, I prefer apples to oranges.
Also, I couldn't help but point out that there is nothing limiting your progress in Minecraft either, and in Minecraft there is a lot less 'better stuff'.
There might not be as much stuff in Terraria as you expect because it has only been out for about 6 days so far. :tongue.gif:, Well I put in my vote for terraria.
Also, I couldn't help but point out that there is nothing limiting your progress in Minecraft either, and in Minecraft there is a lot less 'better stuff'.
Except Minecraft isn't the kind of game that centers around the progression system. It doesn't really matter that you can get the best stuff early on since the point of the game isn't to make your character better. Just like how you can't really compare the two games, you can't really judge them on the same criteria, either. Rushing to get the best stuff in Terraria has a much greater impact on the game experience than it does in Minecraft, since in Terraria, the main point IS to build your character.
While it may not be to everyone's taste, a game that focuses on the creative element the way Minecraft does is only limited by the imagination of the player. I mean, Hell, I'm 32 and I still like playing with Legos. The possibilities that can be explored with a creative medium are potentially limitless and that is the kind of experience Minecraft offers. Terraria, like has been said, tries to be more of a game with set rules and goals. Once you've accomplished those, however, all you can do is start over and do it again. Most people get bored with that after a while.
Check out my Terraria & Minecraft videos at: http://www.youtube.com/user/lethalis1234
Thanks!
They are right to fear!
also i just heard from someone we aren't supposed to talk terraria on the forums here...
JedystMinecraft is still pretty good, and I don't regret buying it at all. But is more of a virtual box of Legos. I like building stuff in Minecraft, especially with redstone, but that's pretty much it for me. In Minecraft I prefer to play it on peaceful, not because the monsters are hard, but so I can build in peace. I honestly see no point in fighting monsters in Minecraft, it's not even fun. Build bow and arrows, win game.
They are two completely different games.
Think I will be on here often? Haha no.
shut up newbie, no one likes a fanboy...
*OnTopic: i prefer both, but minecraft is for building while terraria is for active combat so theres no similarities to it (even the environments).
Terraria is more like a later Castlevania or Metroid game with some of Minecraft's features tacked on. The random world generation doesn't mesh well with that kind of gameplay, though, making it hard to impossible for the game to restrict player growth and encourage people to not just rush through the game. Advancement is based on finding and making new items, but the items and enemies aren't properly balanced, so once you hit a certain threshold, new weapons and armor become mostly pointless. While they have things like bosses and more enemy types, a lot of those enemies use the same AI, but have more HP or deliver more damage. In practice, there are really only five unique enemy types in the game and they simply have upgraded versions as you get further.
When you actually compare Terraria to the right games, you also find it is horribly lacking in content. Compare it to something like Symphony of the Night and the abundance of items doesn't seem so abundant. The bosses seem bland and paltry. The combat clunky and boring. The enemies lacking variety. If they had spent another three or four months developing the game and actually gave a crap about game balance the way they claimed, Terraria could have turned into an indy classic. Instead, they rushed it to market trying to copy Notch's success, claiming more content would be added as the game was developed, but the game simply doesn't have the long term staying power of Minecraft.
The building aspects aren't enough to keep people coming back. Its appeal is derived from the MMO-like need for better stuff, but the game does nothing to slow down your progression. On top of that, they don't support the mod community, which could help keep people's interest in the game, instead claiming the game has enough content. The players who were getting bored of the game after the first day kind of disprove that theory, though. Redigit's not going to be able to keep up with the community to keep people interested in the game.
You're right about the comparison though, Terraria v Minecraft is like apples v oranges. And when you compare Terraria to other similar games, 2D platformers, it certainly isn't the best. But on the other hand, Minecraft is still virtual legos and has nothing going for it but the building. In this case, I prefer apples to oranges.
Also, I couldn't help but point out that there is nothing limiting your progress in Minecraft either, and in Minecraft there is a lot less 'better stuff'.
Add 2 poll options:
1: "Cannot compare".
2: "I like both the same."
I have 1 + 2 myself.
Except Minecraft isn't the kind of game that centers around the progression system. It doesn't really matter that you can get the best stuff early on since the point of the game isn't to make your character better. Just like how you can't really compare the two games, you can't really judge them on the same criteria, either. Rushing to get the best stuff in Terraria has a much greater impact on the game experience than it does in Minecraft, since in Terraria, the main point IS to build your character.
While it may not be to everyone's taste, a game that focuses on the creative element the way Minecraft does is only limited by the imagination of the player. I mean, Hell, I'm 32 and I still like playing with Legos. The possibilities that can be explored with a creative medium are potentially limitless and that is the kind of experience Minecraft offers. Terraria, like has been said, tries to be more of a game with set rules and goals. Once you've accomplished those, however, all you can do is start over and do it again. Most people get bored with that after a while.