Minecraft Fangame Poll.
Poll: Which version of MineCraft should I make?
Ended May 15, 2014
Poll: What should be developed first in the games?
Ended May 15, 2014
Poll: Should I make an account system first/at all?
Ended May 15, 2014
Ended May 15, 2014
Ended May 15, 2014
Ended May 15, 2014
I'm not the only one who still supports this. YAY!!!!!11!!one1
Also, I see the poll wants a story-based RTS in a Minecraft setting. With all the new mobs and updates, there's a few refined teams.
Humans: Human, Swordsman, Archer, Giant.(limit 1, melee)
Team Special: TNT Cannon can be made.
Pigs: Pig (can be converted to Pigman on the field), Pigman, Ghast, Creeper (limit 1, siege, can be charged)
Team Special: Lightning Tower can be made, Portal can be made.
Undead: Zombie, Spider, Skeleton, Spider Jockey (limit 1, ranged)
Team Special: Mob Spawners can be built in the field which pop out units if you have the funds.
Ender: Enderman (melee, can teleport or build), Ender Dragon (limit 1, does melee, ranged, and siege)
Team Special: Ender Dragon only functions when close enough to an Ender Crystal which must be built.
So they all have a worker (who also specialize in siege), a melee, a ranged, and a "hero" which has strength in one of those 3 classes, so if you prefer ranged, you can go for the Undead with it's hero ranged unit.
The map is going to be height-mapped (and, of course, destructible) and you will have to clear out an area before you can build on it (by collecting the dirt). You can upgrade your units weaponry from an Weapons Store.
I'm not going to take donations until I have a playable demo of some kind, and I'll be getting about 10-20 hours a week of work done on it, as well as posting youtube videos of my progress.
-Dan
I re-read this whole topic (half a book, at this point). I came up with this layout, need a bit of help filling out the blanks.
Pigs- Create pigs, harvest lightning, depending on the dosage of lightning it'll change the pig. 6 shocks, it becomes a Creeper. 1 shock, a Zombie Pigman. Creepers can be charged by a shock. Can build a nether portal to summon a Ghast. Structures are needed for higher-dose/faster shocks. You harvest lightning by... <not sure yet> Harvests wheat to create pigs. Villagers convert to Pigmen when shocked.
Humans- Create humans, harvest wood/food/stone, use technology a lot, trains swordsmen/archers, harvest cows. Humans can build 1-use cannons in the field. Lots of building types. Recruits Villagers.
Hostile- Create zombies, harvest "Darkness", utilizes caves for spawning. Zombies can do damage. Generally few structures, but easy to access enemies. Good at rushing. Converts Villagers into Zombies.
Pigs are tilted to "turtling", humans to "booming", and hostile to "rushing", the holy trinity of RTS games.
Getting started right now.
Things that need a bit of discussion- Where do Enderman fit in? Should Humans somehow get Giants? How do Pigs harvest Lightning? What structures would Pigs have? How will Hostiles make Spider Jockeys?
Endermen should have their own faction with a few more mobs ( they're just too cool ). giants are a maybe. human's don't really have a super unit, but like a Steve super soldier would be nice. Pigs harvest by glowstone converter's :). don't know, maybe netherbrick structure's? special upgrade for 10% chance for jockey to spawn instead of spider. also a suggestion, mobs can use a tunnel network to move around during the day?
Also, I've decided, for maximum compatibility AND a fun, new venture, I'm writing it in pure JavaScript using OpenGL. Being free, and online, and using the very latest technology- WebGL- It will be very widely supported for a long time and only get better as the technology evolves.
For a very early demo (and to prove I'm working), you can go >here<. Please let me know if it renders correctly- There will be 3 options, Canvas, WebGL, and SVG, so if this one works then I'll develop in it until I get to adding in the options.
Quick edit- I realised how the infinite landscape will work in-game, a certain "radius" is plotted and shown with a red wall of light or something and units can freely leave, however, you lose when everyone INSIDE the ring is killed, which means venturing outside is slightly risky in-game but also potentially rewarding, and if you want to, with a friend, you could just build HUGE cities and go very far across land! It also means you're never quite safe, enemies can always come from all directions. I think it's a fantastic addition to the average RTS that could make it stand out from the crowd.. Infinitely huge battles.
So for all you zerg rushers out there, prepare to silverfish rush.
D: I was planning to roll Steve's D:
or maby wild animals u can kill like crocs and deer
#hopesforfreetoplay
(idk what to say XD)
This has advaced so far, I'm proud of it
How long ago was it started again, I forgot.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Aerial view
Side view with village in backround
Ground view
I also have one for the Humans, called the Trading Post
Front view
Interior top view
Well, that's it, if it showed, leave a comment about it, tell me what you think of the ideas, not sure if it DID show, if anyone would like it, plus, I had a few more pics for the trading post, but forgot to upload them.
use adfly to direct it to mediafire thats the easiest way for people to download this.
thanks-
littlenobull
I don't know either, maybe he sold the website, or hackers took it, I don't know.