It's times like these I seriously regret selling my PS3. When I first saw the add for LBP I was like "HELL YEAH! PS3 EXCLUSIVE!" I rented it a few times, but I never got around to buying it, sadly. My friends and I spent hours laughing as we played through the story. Then they all got xboxs so I traded my ps3 for one so we could keep playing together.
littlebigplanet 1 was the reason we picked up a ps3. and if you notice in trailers and stuff, it looks like they completley redid the planets in the pod...
I take it upon myself to list some interesting **** going to be in LBP2.
*Advanced Camera Controls (Cinematic Masterpieces! Oh my!)
*Sequential Sagas, and Linked Levels! (Create entire games!)
*Sackbots! (Can be Allied or Aggressors to your story, or even just backdrop.)
*Layer-to-Layer interaction! (The ability to shift objects from the back layer to middle, and middle to front!)
^This one excited me the most.^
*Music Editor! (Make your own custom themes and tunes for your level! Have people hum a melody and go 'Hey! That's my level's boss theme!')
*Microchips. (Shrink massive computations into tiny bits! That level that had took the entire thermometer to make just a simple calculator? It all fits on one microchip with almost no space taken on the thermometer!)
*Animated Textures! (Tired of making complex mechanisms to facilitate water? Well today is your lucky day! Plop down a 'water' texture for that amazing waterfall you've always wanted!)
*DCS (Direct Control Seats! Totally revamp the controls for your level! Have a banana that shoots lazers while flying through the air!)
*Recreate Laws of Logic! (Change the rules of your level! Low gravity? No problem! No Gravity? EVEN LESS OF A PROBLEM!)
*No Mo Dark Matter! (Well of course it's still there, but NOW you don't need it to make objects float!)
*Grappling Hook (Watch out for that tree!)
*Creatinator (Set whatever you want to pop out of this contraption, and let it rip!)
*Power Gloves (Hoist hefty baggage above your head and hurl it heartily!)
*GOO! (A new material, seems to simulate finite water? Can also stick to other things.)
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"It is always nice to have a sense of improbability in Littlebigplanet. FROGMORTON. Heh, you didn't expect that now did you?"
-Stephen Fry
I've already spent a totally stupid amount of time with the first game. I tend to make danmaku bosses and really, overly difficult levels.
I tend to know a hell of alot about logic and switches and stuff, as a rule, and even I dont know what the heck is going on in that screenshot up there, but I sure cant wait to find out.
LittleBIGPlanet 2 brings a tear to my eye every time, I'm absolutely in love with this game.
The creativity just blows me away and sends shivers of goodness down my body just thinking about it.
I seriously cannot wait for it, Minecraft is the only thing that's going to keep me sane while I wait!
That's one of the reasons I'm playing this addicting game, to wait for LBP2!
I wont stop playing Minecraft though :wink.gif:
I pre-ordered the Collector's Edition too, I can't wait!! GLAKJFDLSKJFDSLKfj!!!!
That's the essential core of it, actually. You can use all the stuff from LBP 1.
They WOULD have made it DLC, if it weren't for the fact that they changed most parts of the game's engine to make it work like LBP 2 does. Lighting's different, graphics are different, In fact, they say LBP 1 levels will look even BETTER on LBP2 (How's that possible?!).
So yeah, there's no way they could fit all this onto one or two DLC packs, one, because the download time would be immense, and two, it means they would have to fiddle around with code, instead of starting with their foundations and working up. Three, well, LBP 2 sounds cooler.
Rollback Post to RevisionRollBack
"It is always nice to have a sense of improbability in Littlebigplanet. FROGMORTON. Heh, you didn't expect that now did you?"
-Stephen Fry
Looks more like an expansion pack than a separate game
The thing about LBP2 is it's not really supposed to have a seperate "look" to it like alot of sequels.
The... uh... "sequelism" is in the gameplay. Top down Zelda-style levels? Check. RTS levels? Check. Vehicles/things that are DIRECTLY controlled by the player instead of by Sackboy? Check.
The list goes on and on. So VERY many things that were completely impossible in the previous game, as well as dramatic enhancements to the basic "platformer" style levels, while NOT REMOVING ANYTHING FROM THE FIRST GAME. That's VERY important. I, for one, *need* the stuff that's in the Metal Gear Solid DLC pack to make the things that I'm known for making. If it was missing from LBP2, that'd suck terribly for me. But no, paintgun and plasmaballs are still there, meaning I can keep making crazy bosses.
This ALSO means that levels made in the first game can be loaded and played in the 2nd, which is another key feature they've mentioned.
I LOVE IT SO MUCH.
*snifk*
so much...
-Stephen Fry
The hype is killing me, especially because it's backed with actual PROOF.
It will vindicate having a PS3 for me.
my family ordered the super special limited editoion cuz it came with a sackboy doll. and some bookends, and all the preorder dlc...
Yes. Yes it did.
I hope they let people who didn't buy the water for LBP1 use water in this version because seriously.
I barely BEAT the Kraken, let alone aced it.
It's like how I didn't ace the bunker until like the millionth try.
I'm pretty sure there will be ridiculous amounts of cave story levels.
I'm going to go cry in a corner now.
*Advanced Camera Controls (Cinematic Masterpieces! Oh my!)
*Sequential Sagas, and Linked Levels! (Create entire games!)
*Sackbots! (Can be Allied or Aggressors to your story, or even just backdrop.)
*Layer-to-Layer interaction! (The ability to shift objects from the back layer to middle, and middle to front!)
^This one excited me the most.^
*Music Editor! (Make your own custom themes and tunes for your level! Have people hum a melody and go 'Hey! That's my level's boss theme!')
*Microchips. (Shrink massive computations into tiny bits! That level that had took the entire thermometer to make just a simple calculator? It all fits on one microchip with almost no space taken on the thermometer!)
*Animated Textures! (Tired of making complex mechanisms to facilitate water? Well today is your lucky day! Plop down a 'water' texture for that amazing waterfall you've always wanted!)
*DCS (Direct Control Seats! Totally revamp the controls for your level! Have a banana that shoots lazers while flying through the air!)
*Recreate Laws of Logic! (Change the rules of your level! Low gravity? No problem! No Gravity? EVEN LESS OF A PROBLEM!)
*No Mo Dark Matter! (Well of course it's still there, but NOW you don't need it to make objects float!)
*Grappling Hook (Watch out for that tree!)
*Creatinator (Set whatever you want to pop out of this contraption, and let it rip!)
*Power Gloves (Hoist hefty baggage above your head and hurl it heartily!)
*GOO! (A new material, seems to simulate finite water? Can also stick to other things.)
-Stephen Fry
-Stephen Fry
I've already spent a totally stupid amount of time with the first game. I tend to make danmaku bosses and really, overly difficult levels.
I tend to know a hell of alot about logic and switches and stuff, as a rule, and even I dont know what the heck is going on in that screenshot up there, but I sure cant wait to find out.
The creativity just blows me away and sends shivers of goodness down my body just thinking about it.
I seriously cannot wait for it, Minecraft is the only thing that's going to keep me sane while I wait!
That's one of the reasons I'm playing this addicting game, to wait for LBP2!
I wont stop playing Minecraft though :wink.gif:
I pre-ordered the Collector's Edition too, I can't wait!! GLAKJFDLSKJFDSLKfj!!!!
They WOULD have made it DLC, if it weren't for the fact that they changed most parts of the game's engine to make it work like LBP 2 does. Lighting's different, graphics are different, In fact, they say LBP 1 levels will look even BETTER on LBP2 (How's that possible?!).
So yeah, there's no way they could fit all this onto one or two DLC packs, one, because the download time would be immense, and two, it means they would have to fiddle around with code, instead of starting with their foundations and working up. Three, well, LBP 2 sounds cooler.
-Stephen Fry
The thing about LBP2 is it's not really supposed to have a seperate "look" to it like alot of sequels.
The... uh... "sequelism" is in the gameplay. Top down Zelda-style levels? Check. RTS levels? Check. Vehicles/things that are DIRECTLY controlled by the player instead of by Sackboy? Check.
The list goes on and on. So VERY many things that were completely impossible in the previous game, as well as dramatic enhancements to the basic "platformer" style levels, while NOT REMOVING ANYTHING FROM THE FIRST GAME. That's VERY important. I, for one, *need* the stuff that's in the Metal Gear Solid DLC pack to make the things that I'm known for making. If it was missing from LBP2, that'd suck terribly for me. But no, paintgun and plasmaballs are still there, meaning I can keep making crazy bosses.
This ALSO means that levels made in the first game can be loaded and played in the 2nd, which is another key feature they've mentioned.
Ex: Boxing Game.