a mix of need for speed world and GTA where you can either steal cars, or buy cars (if you buy cars they look nicer) and you can get out and walk around tri-city, but you can also get into police chases like in need for speed world too...
Dead Among Us: A persistent 2D/3D world (none of that Urban Dead ****) Apocalypse Survival game.
Always multiplayer, as in MMO style.
You awake in a helicopter crash. You were part of the recovery team and nearly landed when one of the pilots turned out to be infected. You look around, and find that the helicopter crashed through the roof of an apartment building, and you broke your leg. You manage to scavenge a pistol and a few bits of ammo, but it won't hold you for long. You manage to craft a splint with the bits of scrap you have nearby. You can move very slowly, but faster than a crawl. After a bit of searching around the crash site, you have on you: A radio (broken), Medical Kit, One clip of ammo, a pistol, some food, and not much else. Your chances are slim out there.
Okay so basically, Dead Among Us is a game all about individual survivors and how they deal with the apocalypse. Each time you start a new character, you can choose what person they are, what their skills/looks are, etc. But the catch is, your beginning is always different. The beginnings of your character can be totally safe and decked out, or incredibly bad with slim pickings. The way you start is affected by how long the current 'game' has been going on for, How bad the current apocalypse is (Not just Zombies, but mutants, earthquakes, global invasion, aliens, post-nuke, and Anarchy.), and what profession you chose. (There are still tons of different beginnings, even if you choose the same profession over and over.) So really, it's pitting random challenges at the player from the start.
Now of course, this may seem unfair. You could end up in the middle of an ambush, with multiple broken bones, and no weaponry at all. You'd have to crawl your way through the firefight, hoping not to die (Death is permanent, but depending on game mode, permanent isn't always permanent.) and get far enough that you can start tending on your wounds. Each character you play has a story. When you die, you can review that story, post it places, whatever, and move onto your next one. The major points of Dead Among Us is Story, Dynamics, Player Interaction, and gameplay.
Example: You started off well, as a Zombie Hunter (Gamemode specific profession) you were given some provisions, dropped off at a camp, and some weapons supplied to you. Rushing off into the dark you hope that you can find some soon to kill for fun and practice. Bad idea. Rule 1 of playing Dead Among Us, If you have no friends, all you have is enemies. You charge out into the open street, and spot a few Zombies shambling a distance away. Ignoring the rules of survival, you take aim at the shamblers. Then you die, from many bullets to the body. A group of (Player) bandits was watching you the entire time. That's the thing, if you're not careful, you can die by the hands of other players. There are no rules, but there is Military. If Military NPC's or Players see you committing an act of 'crime', they will kill you on-sight. It's their job. Now, once you are dead, you can read the bio of yourself, the bandits, and any other players you have interacted with in that play-session. Reading up on the bandit who killed you, it says in his dialogue that he was a Soldier from Los Angeles, here to deal with the infection. His squad was murdered before him by mercenaries working for the Player-led cult, the Grey-Hearts, a cult dedicated to helping zombies take over. He ran, like a coward, trying to get away, and he regretted leaving his friends behind. Days later, he met up with the Quetzals, a group of stragglers who were taking hard hits from Grey-Heart raids. He joined up with them, and together they vanquished the Grey-heart safehouses, one-by-one. In more recent events, it says that he killed you, and that his text was very convincing that he thought you were drawing your weapon to fire on them. Protecting his group, he killed you. This is the kind of Player interaction and Storyline I hope for in a game like this.
The Game mechanics, change slightly with each different game mode. In Anarchy, there is no Military, and human players are the only threat against you. In Zombie, dead players come back to life as zombies and can play as them. In Post-Nuke, it's all abandon. Throw pleasantries to the wind, and scramble for resources to survive, while avoiding radioactive hot-spots. In Invasion, an army is trying to take over the city and you are just regular civilians or military trying to retaliate.
Now, as the current game-world goes on, survival becomes harder and harder as events happen that change the game world. Player led settlements and clans rise and fall, stories are made by players, told around forums, and all the while, the scales of balance tip, depending on how well the players are doing. The game ends if either A) the scales tip 75% to the apocalypse's favor, or :cool.gif: The scales tip 75% to the player's favor.
The game modes change the game only slightly. The real focus on gameplay is put into the interaction with your environment, crafting system (No recipes, just sit down for a while, improvising with different items, seeing what works. Over 100 weapons, a majority of which are melee weapons, crafted or not. Constructions such as barricades, tents, and campfires (there's much more) can be placed anywhere where there's space, Vehicles slowly pile up in the streets as the apocalypse goes on and people run out of gas (If you have the right skills and materials, you could make a solar car! Very valuable in the game.), and you can run out of supplies in an area, when all food stocks and items in the city drop below 25%, the military (If anarchy is active, they won't come.) will drop food, water, and item drops all over the city. They will send a broadcast over radio, or you can follow the sound of choppers to get to it. However, if the apocalypse starts to get too bad, the military stops sending supplies, and starts sending cleanup crews. Now, this may seem harsh, but this game isn't about surviving for the longest time possible, the goal is whatever you make it to be. You could be a lone wolf who's idea of 'winning' is killing every living thing within a half mile radius of your safe-house, You could be a group of soldiers who are just here to set up safe places for survivors, you could be the most evil douche bag alive and steal from everyone, kill everyone, and further the apocalypse's advantage. It may be a survival game, but the goal isn't necessarily survival.
It's very ambitious, but very possible.
Rollback Post to RevisionRollBack
"It is always nice to have a sense of improbability in Littlebigplanet. FROGMORTON. Heh, you didn't expect that now did you?"
-Stephen Fry
a game about hats. Collecting hats. Buying hats. Making hats. Mugging people for hats. Killing people over hats.
Like roblox?
I know that this post was about 3 pages away,but i just HAD to make that joke...anyways..
i want a tower OFFENSE game,instead of building towers and stuff,you can create monsters with some kind of editor/creator,and you send them into the field,and hope that they make it to the end,if they die,then you need to create a better monster,
STORY:
You live in a nice little suburb,but then...HE...moved in....he started build all these stupid towers,they made so many loud noises...it was annoying the whole neighbourhood! so then,you started to work on a machine,a machine that creates monsters,so with your new army,you started sending monsters to his house!
i want a tower OFFENSE game,instead of building towers and stuff,you can create monsters with some kind of editor/creator,and you send them into the field,and hope that they make it to the end,if they die,then you need to create a better monster,
A game of universal exploration. Where there is a huge server and everyone on it has their own capital ship where they can go out and explore massive planets, and even try to colonize them. It will me MMO too, and no small battles, i'm talking MASSIVE CAPITAL-TO-CAPITAL SPACE COMBAT!
A game of universal exploration. Where there is a huge server and everyone on it has their own capital ship where they can go out and explore massive planets, and even try to colonize them. It will me MMO too, and no small battles, i'm talking MASSIVE CAPITAL-TO-CAPITAL SPACE COMBAT!
This is an RTS where you play as a necromancer. Your goal is to build your undead army and wipe out all life.
I automatically like this idea because killing innocent people in games is so much fun! :biggrin.gif: Pandemic 2, for example, or that game where you spread fire person to person, or that one tycoon game where you have to make a deadly zombie virus.
This is an RTS where you play as a necromancer. Your goal is to build your undead army and wipe out all life.
I automatically like this idea because killing innocent people in games is so much fun! :biggrin.gif: Pandemic 2, for example, or that game where you spread fire person to person, or that one tycoon game where you have to make a deadly zombie virus.
Have you played Infectonator: World Dominator or Necronator? Infectonator has the same idea as Pandemic, but it's a zombie virus and you go into the zones to spread it (more involved gameplay than Pandemic). Necronator is sort of a limited, flash version of my idea, as in there's no real resources or creating new undead, but you're trying to destroy the world with an undead army. Both great games.
and a story... needs a story
Take a look at my previous post and see if that might cater to your wants.
Always multiplayer, as in MMO style.
You awake in a helicopter crash. You were part of the recovery team and nearly landed when one of the pilots turned out to be infected. You look around, and find that the helicopter crashed through the roof of an apartment building, and you broke your leg. You manage to scavenge a pistol and a few bits of ammo, but it won't hold you for long. You manage to craft a splint with the bits of scrap you have nearby. You can move very slowly, but faster than a crawl. After a bit of searching around the crash site, you have on you: A radio (broken), Medical Kit, One clip of ammo, a pistol, some food, and not much else. Your chances are slim out there.
Okay so basically, Dead Among Us is a game all about individual survivors and how they deal with the apocalypse. Each time you start a new character, you can choose what person they are, what their skills/looks are, etc. But the catch is, your beginning is always different. The beginnings of your character can be totally safe and decked out, or incredibly bad with slim pickings. The way you start is affected by how long the current 'game' has been going on for, How bad the current apocalypse is (Not just Zombies, but mutants, earthquakes, global invasion, aliens, post-nuke, and Anarchy.), and what profession you chose. (There are still tons of different beginnings, even if you choose the same profession over and over.) So really, it's pitting random challenges at the player from the start.
Now of course, this may seem unfair. You could end up in the middle of an ambush, with multiple broken bones, and no weaponry at all. You'd have to crawl your way through the firefight, hoping not to die (Death is permanent, but depending on game mode, permanent isn't always permanent.) and get far enough that you can start tending on your wounds. Each character you play has a story. When you die, you can review that story, post it places, whatever, and move onto your next one. The major points of Dead Among Us is Story, Dynamics, Player Interaction, and gameplay.
Example: You started off well, as a Zombie Hunter (Gamemode specific profession) you were given some provisions, dropped off at a camp, and some weapons supplied to you. Rushing off into the dark you hope that you can find some soon to kill for fun and practice. Bad idea. Rule 1 of playing Dead Among Us, If you have no friends, all you have is enemies. You charge out into the open street, and spot a few Zombies shambling a distance away. Ignoring the rules of survival, you take aim at the shamblers. Then you die, from many bullets to the body. A group of (Player) bandits was watching you the entire time. That's the thing, if you're not careful, you can die by the hands of other players. There are no rules, but there is Military. If Military NPC's or Players see you committing an act of 'crime', they will kill you on-sight. It's their job. Now, once you are dead, you can read the bio of yourself, the bandits, and any other players you have interacted with in that play-session. Reading up on the bandit who killed you, it says in his dialogue that he was a Soldier from Los Angeles, here to deal with the infection. His squad was murdered before him by mercenaries working for the Player-led cult, the Grey-Hearts, a cult dedicated to helping zombies take over. He ran, like a coward, trying to get away, and he regretted leaving his friends behind. Days later, he met up with the Quetzals, a group of stragglers who were taking hard hits from Grey-Heart raids. He joined up with them, and together they vanquished the Grey-heart safehouses, one-by-one. In more recent events, it says that he killed you, and that his text was very convincing that he thought you were drawing your weapon to fire on them. Protecting his group, he killed you. This is the kind of Player interaction and Storyline I hope for in a game like this.
The Game mechanics, change slightly with each different game mode. In Anarchy, there is no Military, and human players are the only threat against you. In Zombie, dead players come back to life as zombies and can play as them. In Post-Nuke, it's all abandon. Throw pleasantries to the wind, and scramble for resources to survive, while avoiding radioactive hot-spots. In Invasion, an army is trying to take over the city and you are just regular civilians or military trying to retaliate.
Now, as the current game-world goes on, survival becomes harder and harder as events happen that change the game world. Player led settlements and clans rise and fall, stories are made by players, told around forums, and all the while, the scales of balance tip, depending on how well the players are doing. The game ends if either A) the scales tip 75% to the apocalypse's favor, or :cool.gif: The scales tip 75% to the player's favor.
The game modes change the game only slightly. The real focus on gameplay is put into the interaction with your environment, crafting system (No recipes, just sit down for a while, improvising with different items, seeing what works. Over 100 weapons, a majority of which are melee weapons, crafted or not. Constructions such as barricades, tents, and campfires (there's much more) can be placed anywhere where there's space, Vehicles slowly pile up in the streets as the apocalypse goes on and people run out of gas (If you have the right skills and materials, you could make a solar car! Very valuable in the game.), and you can run out of supplies in an area, when all food stocks and items in the city drop below 25%, the military (If anarchy is active, they won't come.) will drop food, water, and item drops all over the city. They will send a broadcast over radio, or you can follow the sound of choppers to get to it. However, if the apocalypse starts to get too bad, the military stops sending supplies, and starts sending cleanup crews. Now, this may seem harsh, but this game isn't about surviving for the longest time possible, the goal is whatever you make it to be. You could be a lone wolf who's idea of 'winning' is killing every living thing within a half mile radius of your safe-house, You could be a group of soldiers who are just here to set up safe places for survivors, you could be the most evil douche bag alive and steal from everyone, kill everyone, and further the apocalypse's advantage. It may be a survival game, but the goal isn't necessarily survival.
It's very ambitious, but very possible.
-Stephen Fry
Like roblox?
I know that this post was about 3 pages away,but i just HAD to make that joke...anyways..
i want a tower OFFENSE game,instead of building towers and stuff,you can create monsters with some kind of editor/creator,and you send them into the field,and hope that they make it to the end,if they die,then you need to create a better monster,
STORY:
You live in a nice little suburb,but then...HE...moved in....he started build all these stupid towers,they made so many loud noises...it was annoying the whole neighbourhood! so then,you started to work on a machine,a machine that creates monsters,so with your new army,you started sending monsters to his house!
Chumhandle: electronicAssassin
Not quite what you want, but almost:
http://www.dabontv.com/game544.html
graphicsgameplay.(My works: Art, Music, MINECRAFT and other stuff)
No, man, didn't you hear? There's a patch coming out soon that adds in flying cars and gives AIDS a major nerf!
**** yeah! I hear a Moon DLC is in the works too! :biggrin.gif:
You know, I'm not too excited about the mobs that'll be adding. The Alien enemy seems way too OP.
(Yes I know four moves only is strategy but it feels quirky to me.)
Infinity
GENTLEMEN...
I introduce you to Gang Garrison 2.
Mind = blown into the furthest reaches of the universe.
Nuff said
Self ninja'd
Firt page. I shoudl read the pages more.
Ace attorney five. (AAI does not coutn as AA5, its a spin off)
Another Klonoa game released stateside. That's what I'd like to see.
I automatically like this idea because killing innocent people in games is so much fun! :biggrin.gif: Pandemic 2, for example, or that game where you spread fire person to person, or that one tycoon game where you have to make a deadly zombie virus.
You heard that, green and red.
Honestly this game sounded so damn cool.
Suika desu~
Have you played Infectonator: World Dominator or Necronator? Infectonator has the same idea as Pandemic, but it's a zombie virus and you go into the zones to spread it (more involved gameplay than Pandemic). Necronator is sort of a limited, flash version of my idea, as in there's no real resources or creating new undead, but you're trying to destroy the world with an undead army. Both great games.