All the reviews I read for it put it down, especially emphasizing how horrible the combat was. I care to disagree; I often commit suicide shortly after killing enemies in the area just to go through a pack of enemies again. The only two flaws I found was how difficult finding where I needed to go next occasionally could be, even with hints. the other is no less than thrice the game glitched so that enemies refused to attack me, or I respawned someplace silly. While not gamebreaking, they did detract from the experience.
As I responded in the poll, I haven't ever played it, but from what I have seen it looks great. The only other problem I have heard of is the limited quantity of gameplay.
I think the story is fine, the graphics are gorgeous, and I've been playing for upwards upwards of 10 hours and I don't think I'm quite halfway through the game yet. I think the difficulty of finding the route is just about right, and it's not hard to see if you're looking for it. As for niteriors, some of the jumping puzzles are a bit cramped, but you usually still have plently of space to run around.
@Happyman Windows.
When I was coming up on that lift in the drainage system to fight those three enemies, one of the times when I came up the enemies refused to attack me.
At the part inside the mall when you have to get to the top, then swing across and go from one end of the roof-area to the other and there's a guy with a machinegun firing at you from below, I snatched a pistol from one of the other blues and killed the machinegunner with it. After that, when I died, I would respawn where the machinegun guy was standing but there would be no enemies around whatsoever.
There was at least one other instance of a glitched respawn, but I can't quite remember where it was at.
maybe it would be realistic for all that white scenery combined with bright sunlight to bleed together into a big blinding blob, but it doesn't help you avoid dropping off a building for the umpteenth bazillionth time. "Oh," says Mirror's Edge, here manifesting as a designer with a bicycle pump embedded in his skull: "Well, since that's your problem, I guess I'll just set half the game in linear claustrophobic tunnels that undermine the very concept of free running, and then fill them with excessive bloom anyway." So he did. And then he ate his own shoes.
and personally i enjoyed it. but the part where you go into a room and walk around blindly with 4 guys with machine guns aimed at you from catwalks you cant get to could have been left out...
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Science might be an annoying b***h, but Magic is her slutty, drug-addicted cousin. Who enjoys screwing with your head.
All the reviews I read for it put it down, especially emphasizing how horrible the combat was.
If people we're putting the game down because the combat lacked then they we're really missing the point of the game. It was a run and do parkour game, with combat in the mix. Combat was designed to be quick so you could speed off to the next part of the level and go back to being acrobatic. I liked the game. It was quite a different experience.
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Our Google which art in cyberspace,
Hallowed be thy domain.
Thy search to come,
Thy results be done..
I've never played it well, but i love the game for what it is. It's artsy, it's refreshing and it allows you to become good at the game, thus you will enjoy it even more.
My bet is that they say the combat is bad because they suck at it.
The thing is there is hardly any combat. Hand-to-hand is more of an unlabeled quick time sequence if anything when you're not just running into blue shirts and punching them in the goodies.
It's a bit more complex than that, at least I'm doing it.
1. Find the nearest blue with the biggest gun.
2. Run up to him using cover. Stun any blues who are in your way.
3. Kick, punch, punch, pick up gun.
4. Unload no fewer than two magazines in the general direction of the remaining enemies
5. Pick off the closest one with your last few shots then take his gun.
6. If more than one enemy is still alive, go back to step 4.
7. Drop the gun and use fancy walljump-kicks or similar acrobatic maneuvers to dispatch the last enemy.
8. Find a handgun and advance.
9. Promptly commit suicide if the urge to make red stains on blue shirts persists.
NOTES:
- If there is a sniper anywhere nearby, always go for him first, then use the scope to trim the blue frontlines, but primarily to kill any other snipers because they are exceedingly annoying.
- If there's a guy with one of those super machine guns around, get him first and unload his ammunition victoriously into the other blues.
- The "No Blue Left Behind" act requires that no blue be left aliv-- behind, that is.
@Happyman Windows.
When I was coming up on that lift in the drainage system to fight those three enemies, one of the times when I came up the enemies refused to attack me.
At the part inside the mall when you have to get to the top, then swing across and go from one end of the roof-area to the other and there's a guy with a machinegun firing at you from below, I snatched a pistol from one of the other blues and killed the machinegunner with it. After that, when I died, I would respawn where the machinegun guy was standing but there would be no enemies around whatsoever.
There was at least one other instance of a glitched respawn, but I can't quite remember where it was at.
*cough* http://www.escapistmagazine.com/videos/ ... rrors-Edge *cough*
ahem, something looks familiar... (sorry if this is a decently old post, i didn't look at the date!)
and personally i enjoyed it. but the part where you go into a room and walk around blindly with 4 guys with machine guns aimed at you from catwalks you cant get to could have been left out...
If people we're putting the game down because the combat lacked then they we're really missing the point of the game. It was a run and do parkour game, with combat in the mix. Combat was designed to be quick so you could speed off to the next part of the level and go back to being acrobatic. I liked the game. It was quite a different experience.
Hallowed be thy domain.
Thy search to come,
Thy results be done..
the combat was dicks, but everything else was done well.
The thing is there is hardly any combat. Hand-to-hand is more of an unlabeled quick time sequence if anything when you're not just running into blue shirts and punching them in the goodies.
1. Find the nearest blue with the biggest gun.
2. Run up to him using cover. Stun any blues who are in your way.
3. Kick, punch, punch, pick up gun.
4. Unload no fewer than two magazines in the general direction of the remaining enemies
5. Pick off the closest one with your last few shots then take his gun.
6. If more than one enemy is still alive, go back to step 4.
7. Drop the gun and use fancy walljump-kicks or similar acrobatic maneuvers to dispatch the last enemy.
8. Find a handgun and advance.
9. Promptly commit suicide if the urge to make red stains on blue shirts persists.
NOTES:
- If there is a sniper anywhere nearby, always go for him first, then use the scope to trim the blue frontlines, but primarily to kill any other snipers because they are exceedingly annoying.
- If there's a guy with one of those super machine guns around, get him first and unload his ammunition victoriously into the other blues.
- The "No Blue Left Behind" act requires that no blue be left aliv-- behind, that is.