My wife and I have been playing minecraft fairly regularly since 2017, but haven't been able to play any length of time (more than 10 minutes) since around october. We don't get headaches, but we'll feel very nauseous and dizzy, and it will last for several hours once it's triggered by minecraft.
We've tried turning off bobbing, setting FOV to 90, 30, 110, 70, turning off dynamic FOV, changing window sizes vs full-screen.. the FOV helped a bit, but it's definitely not the cure we need if we're ever gonna pickup minecraft again. We both have 27" monitors, 60hz, 120FPS, and decent machines I've built myself. We've noticed the motion sickness is stemming from the rapid movement (side-to-side looking around) and jumping and running alot (which you have to do sometimes when exploring or fighting mobs).
I suppose we could crank the mouse sensitivity way down to super slow movement to minimize the effect, but 2 things still would concern me: 1. will this completely prevent sickness, or just delay it? 2. is minecraft playable/fun if mouse sensitivity is turned down to something like 5?
Anyone else battle this and find a better solution?
Not experienced that before but it sounds like what you actually have is simulator sickness (a kind of reverse motion sickness to what you can experience in a car). I'm not an optometrist but here's a couple of thoughts...
I'd have expected faster frame rates would be less likely to cause issues, not more likely, but if you've got a decent GPU why not crank the frame rate down to a max of say 30FPS and see what happens?
I'd also have expected that mouse sensitivity shouldn't affect this. My logic here is a high sensitivity would mean you could spin a 180 on screen faster than your eyes can register but it'd be worth reducing this to the sort of speeds joypad users would get just to see what happens. It takes me about 2.5 seconds to complete a full rotation on a joypad playing on my XBox. When I play the Windows 10 Edition I use mouse and keyboard for that but then, I also don't get the motion sickness issue so I might be barking up the wrong tree here.
About the only other suggestion I can think of at this point would be to temporarily swap out one of the screens for any other screen. Try one of your TVs or ask a friend to lend you one of theirs.
Yes, simulator sickness / motion sickness / vertigo.... The cause is the recent (from 5 months ago) rendering performance improvement to the game. We can play ANY other FirstPersonShooter game, simulator, etc. without issue. Minecraft is the sole exception
I've tried slowing the mouse sensitivity way down and limited FPS to 30- nothing helps.
Anyone know if Minecraft Dungeons or the SuperDuper Graphics Pack will change the rendering engine again?
While you seem serious, I'm not really convinced that some rendering changes would even affect one person with nausea for several hours after exposure, let alone two in the same room, especially when those persons can play other more demanding games...
Is the room well ventilated? This may seem far-fetched, but it could be possible you have a carbon monoxide (or some other gas) leak.
You stated that this started around October, and in most parts of the northern hemisphere, it starts to get cold around that time and people turn on their heaters.
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My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
From your second post it seems like you have localized the source of the problem…
Have you tried playing MC in the same room/under the same conditions (version etc) on a completely different machine?
[Wondering if the 'performace enhancement' might be interacting badly with a particular model display or set of drivers…]
Assuming you're playing the other games on the same hardware, in the same room without incident; this would seem to rule out environmental effects…
Are you running Optifine?
Inverting this variable might change whatever is occuring on-screen that is inducing the effect.
Hope you find a solution…
[I've found rapid movement past some textures (notably netherrack, cobble, and most of the glazed terracottas) can induce nausea. The effect, for me, is transient, generally limited to when riding minecarts or boats on ice, and can be avoided by not focusing directly on the screen. (Safe since I'm following a prepared road.)
Not limited to MC, but I found that rearranging my computer space so there is more depth behind the monitors (instead of being a few inches from the walls) ruduces general eyestrain when I spend long sessions at the computer. For me this doesn't relate to the specific problem mentioned, but it might be worth trying…]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
So, I wonder if something changed?
My wife and I have been playing minecraft fairly regularly since 2017, but haven't been able to play any length of time (more than 10 minutes) since around october. We don't get headaches, but we'll feel very nauseous and dizzy, and it will last for several hours once it's triggered by minecraft.
We've tried turning off bobbing, setting FOV to 90, 30, 110, 70, turning off dynamic FOV, changing window sizes vs full-screen.. the FOV helped a bit, but it's definitely not the cure we need if we're ever gonna pickup minecraft again. We both have 27" monitors, 60hz, 120FPS, and decent machines I've built myself. We've noticed the motion sickness is stemming from the rapid movement (side-to-side looking around) and jumping and running alot (which you have to do sometimes when exploring or fighting mobs).
I suppose we could crank the mouse sensitivity way down to super slow movement to minimize the effect, but 2 things still would concern me: 1. will this completely prevent sickness, or just delay it? 2. is minecraft playable/fun if mouse sensitivity is turned down to something like 5?
Anyone else battle this and find a better solution?
Not experienced that before but it sounds like what you actually have is simulator sickness (a kind of reverse motion sickness to what you can experience in a car). I'm not an optometrist but here's a couple of thoughts...
Thanks for responding, Hank.
Yes, simulator sickness / motion sickness / vertigo.... The cause is the recent (from 5 months ago) rendering performance improvement to the game. We can play ANY other FirstPersonShooter game, simulator, etc. without issue. Minecraft is the sole exception
I've tried slowing the mouse sensitivity way down and limited FPS to 30- nothing helps.
Anyone know if Minecraft Dungeons or the SuperDuper Graphics Pack will change the rendering engine again?
While you seem serious, I'm not really convinced that some rendering changes would even affect one person with nausea for several hours after exposure, let alone two in the same room, especially when those persons can play other more demanding games...
Is the room well ventilated? This may seem far-fetched, but it could be possible you have a carbon monoxide (or some other gas) leak.
You stated that this started around October, and in most parts of the northern hemisphere, it starts to get cold around that time and people turn on their heaters.
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
From your second post it seems like you have localized the source of the problem…
Have you tried playing MC in the same room/under the same conditions (version etc) on a completely different machine?
[Wondering if the 'performace enhancement' might be interacting badly with a particular model display or set of drivers…]
Assuming you're playing the other games on the same hardware, in the same room without incident; this would seem to rule out environmental effects…
Are you running Optifine?
Inverting this variable might change whatever is occuring on-screen that is inducing the effect.
Hope you find a solution…
[I've found rapid movement past some textures (notably netherrack, cobble, and most of the glazed terracottas) can induce nausea. The effect, for me, is transient, generally limited to when riding minecarts or boats on ice, and can be avoided by not focusing directly on the screen. (Safe since I'm following a prepared road.)
Not limited to MC, but I found that rearranging my computer space so there is more depth behind the monitors (instead of being a few inches from the walls) ruduces general eyestrain when I spend long sessions at the computer. For me this doesn't relate to the specific problem mentioned, but it might be worth trying…]