Brutal Nature is a lot like minecraft, featuring voxel mining, crafting, hunting for food, but it also supports mods natively in a custom engine, has a grapple gun and a very realistic crafting system hundreds of recipes. It also has more realistic graphics having a smooth voxel system and a cube voxel system that supports voxels down to 1.5". You can get more info about it at www.BrutalNature.com
I would like to offer minecraft players on this forum a free single player copy of the current version of game to play in the hopes you build something amazing in it.
If you then build something I consider amazing and allow me to post screen shots of it on my website, I will also give you a full copy that includes multiplayer and all future updates. If its amazing enough for me to want to use it in my trailer for the game, I will also pay you $20US via paypal for permission to use it!
You can get your free single player copy by responding to this thread asking for it (I will PM you the url), or by coming on our discord at https://discord.gg/pvceHuP
(Discord is a real time chat app that also works in your web browser)
No strings attached, Just try it out and if you like it enough to play it and build something awesome and wish to share it, link it here or on the discord, or PM to me for a chance at the full multiplayer version and all future updates! The map is stored in data\private\<mapname>.dat
Here is something I built recently to show you what my game looks like. I am not that great at building compared to some of the maps I have seen on this forum however!
Here is another screenshot showing the terrain and animal models.
I checked the webpage and couldn't find the min requirements either. I will add them soon and have added a todo item to do so.
Min system requirements are a video card with 512MB video memory.
Recommended system requirements are a modern video card with 1GB+ memory. The game is very light on the CPU outside of water physics simulation and those run server side so they don't impact client FPS.
This looks like one of those generic survival games that pop up on steam now and again. (long dark etc) What's so special about Brutal Nature?
It looks interesting and stuff, but The Long Dark was frustratingly average, as were other survival games that followed, so forgive me for not being uber-impressed.
I have tried to make the tech/crafting tree as complex as many of the 'make game <X> more complex' mods that all survival games seem to have, except it was designed with it from the ground up so everything fits better and is fully utilized.There is also built in help you can access by clicking any recipes ingredients or outputs to learn about them.
I have also tried to make things as realistic as I can. For example the grapple gun uses real physics so you can use it to slingshot and even swing/build up momentum, or use it to support you while you run along walls/steep slopes. Mining is based on real life ores and real life refining processes, some requiring chemistry to properly refine, some with multiple ways to refine that require different inputs and may even result in different metals, or have other trade offs like require more materials but less fuel.
Many things are 'analog' too. Getting injured reduces your health, but that reduces your stamina regeneration. Being low on food starts to reduce stamina regeneration. Not as a fixed debuff but as something that increases with how far the stat is.
Also things like NPC's and plants are all slightly different sizes, each with unique health stats, how much food they produce, and with NPC's how much attack damage thye do.
I also support mods from day 1 with build in downloading and installing of mods from the server to the client on connect. All in game content is actually done via scripts the user can edit and any changed assets will be downloaded to clients and used when you connect to that server without actually replacing assets on the client.
Hi. I am Black Moons, Developer of Brutal Nature.
Brutal Nature is a lot like minecraft, featuring voxel mining, crafting, hunting for food, but it also supports mods natively in a custom engine, has a grapple gun and a very realistic crafting system hundreds of recipes. It also has more realistic graphics having a smooth voxel system and a cube voxel system that supports voxels down to 1.5". You can get more info about it at www.BrutalNature.com
I would like to offer minecraft players on this forum a free single player copy of the current version of game to play in the hopes you build something amazing in it.
If you then build something I consider amazing and allow me to post screen shots of it on my website, I will also give you a full copy that includes multiplayer and all future updates. If its amazing enough for me to want to use it in my trailer for the game, I will also pay you $20US via paypal for permission to use it!
You can get your free single player copy by responding to this thread asking for it (I will PM you the url), or by coming on our discord at https://discord.gg/pvceHuP
(Discord is a real time chat app that also works in your web browser)
No strings attached, Just try it out and if you like it enough to play it and build something awesome and wish to share it, link it here or on the discord, or PM to me for a chance at the full multiplayer version and all future updates! The map is stored in data\private\<mapname>.dat
Here is something I built recently to show you what my game looks like. I am not that great at building compared to some of the maps I have seen on this forum however!
Here is another screenshot showing the terrain and animal models.
Please PM appropriate url
Also, please indicate the minimum and recommended hardware needed to run the program.
(I've looked through the various pages of the site, but been unable to find this information.)
Thanks for replying and showing interest!
I checked the webpage and couldn't find the min requirements either. I will add them soon and have added a todo item to do so.
Min system requirements are a video card with 512MB video memory.
Recommended system requirements are a modern video card with 1GB+ memory. The game is very light on the CPU outside of water physics simulation and those run server side so they don't impact client FPS.
This looks like one of those generic survival games that pop up on steam now and again. (long dark etc) What's so special about Brutal Nature?
It looks interesting and stuff, but The Long Dark was frustratingly average, as were other survival games that followed, so forgive me for not being uber-impressed.
I have tried to make the tech/crafting tree as complex as many of the 'make game <X> more complex' mods that all survival games seem to have, except it was designed with it from the ground up so everything fits better and is fully utilized.There is also built in help you can access by clicking any recipes ingredients or outputs to learn about them.
I have also tried to make things as realistic as I can. For example the grapple gun uses real physics so you can use it to slingshot and even swing/build up momentum, or use it to support you while you run along walls/steep slopes. Mining is based on real life ores and real life refining processes, some requiring chemistry to properly refine, some with multiple ways to refine that require different inputs and may even result in different metals, or have other trade offs like require more materials but less fuel.
Many things are 'analog' too. Getting injured reduces your health, but that reduces your stamina regeneration. Being low on food starts to reduce stamina regeneration. Not as a fixed debuff but as something that increases with how far the stat is.
Also things like NPC's and plants are all slightly different sizes, each with unique health stats, how much food they produce, and with NPC's how much attack damage thye do.
I also support mods from day 1 with build in downloading and installing of mods from the server to the client on connect. All in game content is actually done via scripts the user can edit and any changed assets will be downloaded to clients and used when you connect to that server without actually replacing assets on the client.