To me No fighting in the war room was so much harder, that damn time limit
with you trying your hardest to get to the next checkpoint with enough
time to spare for the next one. Each room just as bad as the last if you
didn't know what you were doing you can try this here ( I specifically remember a hallways
made of pipes, which was the worst).
Mile High Club was bad, but only because of the shortness, kinda of
like Super Meat Boy level frustrating. I remember being pissed at that
level, but it only took about half an hour to an hour because of it only
being 1 minute, so all you have to do it rinse and repeat (luck doesn't
hurt). NFITWR though? That took days for me to beat, I still have
nightmares about that level.
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It was The Knight's Legacy escape room game in LA, for more description click now. Our team had only an hour to solve all mysteries and unlock the door of the room. It wasn't easy and we waste a lot of time trying to solve all puzzles. We failed, but it was one of the most exciting games I've ever played. Completely different reality. I'll definitely come back and play it one more time.
Long ago in the days of 8-bit gaming (when CPUs were clocked in KILO-hertz, and RAM came in 4 KILO-byte chunks) there existed a game (its name unfortunately lost in the mists of time) that was based on (essentially) the first person navigation of a spaceship in an unheard of three dimensions…
The object of said game was to hunt the enemy and necessitated regular refueling (only accomplished by destroying enemy "motherships")…
The display was done with an RCA jack carrying a NTSC output to an analog TV…
Hi-Resolution meant 280×192 [Yes, that was the whole screen.] …
There was no "compass", no HUD, no thumbnail overview; one was intended to track one's position by visually estimating speed and rate-of-turn…
Movement required rotation the ship and firing the engines to impose a thrust vector…
Game control was generally by paddles [Joysticks existed, but were far too expensive and delicate to be risked for gaming.] or keyboard [One hand for up/down with the thumb for shoot, the other for left/right with the thumb for thrust.]…
Needless to say, none of us made it beyond Level1 save by dumb luck....
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.