My concerns about Raoul Sr. became moot once he unexpectedly died in a (legit) accident. I then had Tiberios cancel his plot to murder Valence and instead ordered her into a convent, disinheriting her while keeping her in the court should it ever become necessary to imprison her.
In the years to come, Tiberios would maintain a policy of murdering any vassal that looked at him funny. For instance, he murdered three Asturias kings in a row, only sparing the fourth because a foreigner was next in line and I didn't want that kingdom to leave the realm. His serial killing did not endear him with his vassals, but for the most part his reign of terror kept the factions in line. There were also several wars against various dudes over various counties but nothing really worth mentioning. Somewhere along the way Tiberios earned the nickname, "the Noble", for all his noble deeds I'm sure.
What is worth mentioning is that Raoul Sr.'s son, Raoul (henceforth referred to as Raoul Jr.) remained Tiberios's close friend. Tiberios even took over guardianship of Raoul Jr.'s son, Raoul (henceforth referred to as Raoul III), to shape him into a master spy. As it happened, Raoul Jr. was a mastermind theologian and court chaplain, so I decided to try to maneuver him into the college of cardinals in order to try to make a Pope out of him. Hispania's laws were changed from papal to free investiture of bishops so Tiberios could name him heir to a bishophoric. As it happened, the only bishop that was a direct vassal of Tiberios was a relatively young guy, so to speed things along Tiberios once more resorted to murder.
Upon Raoul Jr. becoming a bishop, Tiberios tried to position him into the college of cardinals by providing campaign funds. Tiberios also set Raoul Jr. to researching cultural tech. After Raoul Jr. was passed over several times despite Tiberios's considerable campaign contributions, Tiberios tried another tactic... Tiberios established Raoul as an anti-pope, called Eugenius IV. Tiberios then waged war against Rome to install Raoul Jr. (Eugenius) as Pope. The mercenaries hired by Rome simply could not withstand Hispania's might. Just as the war was concluding and Hispania about to claim victory...
...Raoul Jr. became a stinkin' heretic, ending the war inconclusively.
A decent representation of my reaction:
Tiberios arrested Raoul, demanded he convert back to Catholicism, set him back up as anti-pope (new papal name, Gregarious IX), and waged the same war again. Hispania won and Raoul Jr. was installed as Pope, willing to grant any boon Tiberios requests. Methinks the HRE kaiser and king of France are about to get excommunicated, as well as any other political rivals. Of course, the vassals have formed a dangerous elective succession faction, so that's something Tiberios will have to immediately contend with.
All I'm gonna' say about my CK2 campaign is, being able to excommunicate and imprison unruly vassals at will is quite powerful. Plus since the Papacy is Hispania's vassal I can successfully request funds at will, so I've basically got all the bishops in Europe paying into Hispania's coffers which is quite nice.
This is the thing, this universe is divided between to opposing factions. The team hates Nekopara and thinks its weeaboo trash and the other team that loves Chocola and Vanilla more than their own cats.
Got tired of Whack-a-Vassal (aka CK2) so I decided to reactivate my EVE Online account.
Once I got on, I immediately jumped in an Incursus frigate (focused on hybrid guns and armor tank) and ventured forth to harry the faction warfare pilots. It's my current goal to improve my individual PvP abilities. The following screenshot is of my first fight:
A few minutes into my journey, I tracked down a Tristan frigate (a ship focused on drone fighter squads, usually armor tanked) at a faction warfare site. The fight went alright, the other pilot was kind enough to be sitting on the warp-in beacon, enabling me web/scram his ship (webbifiers slow ships down and warp scramblers prevent folks from escaping) and apply the full damage of my short range blasters. The Incursus gets a bonus to both blaster damage and armor repairers so I was hitting hard and able to tank the incoming damage... he had an energy nosferatu equipped which put minor pressure on my energy capacitor (but nowhere near what an energy neutralizer would do), but not enough to stop my armor reps. I had him beat, but just as I was finishing him off a third party in an imperial navy slicer (fast, often long range ship) appeared, got into kiting range, and finished my ship off (I did kill off the tristan though, so yay!).
After the battle I realized I had made two errors: the first was failing to disable auto-cycle and auto-reload on my armor repairer which caused me to waste nanite paste charges (which make the ancillary armor rep I was using more powerful) so I was very low on charges when the slicer appeared and once it went into auto reload I was unable to use the repper at all for the duration of the fight (which didn't last much longer once I was completely unable to repair damage sustained). It's unlikely I would've been able to beat the slicer to begin with, but I at least could've made a fight of it. The second mistake was forgetting to launch my ship's single drone... the incursus is a ship focused on hybrid guns, but the drone would've contributed some additional damage.
I reshipped an headed out again. The second fight I found was against a breacher (missile boat, shield tanked). When I initially entered the system the breacher entered behind me while I was warping to check out a FW site, I knew he must've seen me warp off so I set up at the warp-in point and sure enough he followed. Once again it was a short range fight, one that I was winning... until I made the incredibly stupid mistake of burning out most of my ship's modules (overheating modules makes them perform better, but overheated modules take heat damage which can break them). Unable to web/scram or use my ship's afterburner (i.e. I was completely unable to control range at this point), I fled! I explained what happened in local chat and there were mutual LOLs.
It should be mentioned that many faction warfare pilots seek to avoid PvP at any cost, seeking only to grind the FW rewards without engaging in PvP... which is funny because FW was designed to encourage frequent PvP. Thus there were many cases of me landing at a site where I knew someone to be only to have that person run away at the sight of me (and tbh, a lone incursus isn't something insurmountable since it's a very basic ship).
Lost the third fight to a heavily tanked rifter frigate with an energy neutralizer. His ship was just faster than mine, could apply neut pressure, and had a ton of tank (his damage was crap though). I'm not sure if he buffered the armor HP with plates or if he ran a dual-repped fit (he seems to favor the latter, according to his killboard), but I don't recall seeing him repping so it was probably plates and damage mitigation through transversal velocity. Ah well.
Fourth fight wasn't really a fight but was quite lol-worthy. I discovered a magnate exploration ship at a cynosural beacon (cynos are used to jump folks from different systems without the use of a stargate). Exploration ships are not combat ships but are very cheap and often used as disposable cyno ships (they light the beacon others jump to). I figured I'd just gank the ship and move on. As I engaged it I started taking massive amounts of damage, which was odd... but then I realized I had attacked the magnate right outside a space station and the security guns were firing on me for my criminal act! Luckily I managed to finish off the magnate and warp off with a just small amount (a slither, really) of hull remaining. Moral of the story: look both ways before mugging someone in the street (or something like that).
Fifth fight was utter BS. I tracked down a kestrel frigate at a site, figuring it'd be a good match up. But it was a trap! Once I engaged, a sizeable fleet suddenly decloaked on top of me... including someone in one of the rarest and most overpowered frigates in the game (rewarded for winning the alliance tournament). Needless to say my ship didn't stand a ghost of a chance.
It's still possible for teams to become imbalanced, but from what I've experienced the game now will dump people looking for games into your game to fill in any gaps left behind by kicks, disconnects, or rage quits. It's otherwise working now like what things were before.
My only complaint still is the inability to build a "playlist" of maps or anything where I don't have to keep going in and running searches manually and it'll automatically assign me games when I'm through with one and ready to go onto another.
Cool down still exists, but I only really get bothered by that when I was shutting TF2 down anyways.