I hate it when developers make stupid game decisions to appease SJWs, such as Tekken 7 omitting a kangaroo character for fear of offending PETA or the upcoming Call of Duty WWII eschewing history to include women soldiers* in multiplayer battles so as not to trigger the radical feminists.
*To be clear, we're not talking about resistance fighters or nurses, but rather uniformed front line soldiers.
Questlines involving doing sequences in a VERY specific way else you don't get that übermesser and instead get a joke item or there's a bug that forces you to do it like that.
Hard modes that either reduce the number of checkpoints or pad enemy life bars, and has no extra reward for completion. In my opinion, a good hard mode increases enemy damage and changes AI a bit, and perhaps has an effect on the layout of the levels themselves, and has a reward, such as an alternate ending, for completing it.
I hate ending the game for a different reason.
I always get to attached to every single thing in a game, so knowing that it will all go away after I beat that one final boss or something makes me really angry and miserable.
Same here, whenever I finished a Pokémon game I would get upset. Heck those are basically the only games I've beat. I'm not very good at video games, but I love em anyway.
Too many cut scenes. That's what I don't like it in games.
Yeah, sometimes it's so annoyoing!
I don't like this regeneration techniques in FPS when you need to sit over some bush to restore your HP. Couple sec and you're fine. Nonsense.
And those "action" scenes when you need to hit some button 1 million times.
Waiting a year to buy a really expensive game and by the time you get it the multiplayer is either abandoned or everyone is at max level because they had the preorder. Really hate that.
I hate it when people talk about choices mattering (take Undertale for instance). Everybody goes on about how your choices matter, but they're the only ones that do. Nobody else's actions have consequences.
I hate it when people talk about choices mattering (take Undertale for instance). Everybody goes on about how your choices matter, but they're the only ones that do. Nobody else's actions have consequences.
Half the time most choices don't matter. I haven't played Undertale, so I don't know how choices factor into it, but for Telltale games and stuff like Until Dawn, the "choices" were laughable, as most resulted in a similar outcome.
Half the time most choices don't matter. I haven't played Undertale, so I don't know how choices factor into it, but for Telltale games and stuff like Until Dawn, the "choices" were laughable, as most resulted in a similar outcome.
Ah, yes. That was the other game(s) I was thinking about.
No point in playing RPG games. Maybe that's just me, but I prefer watching a lets play rather than buying the game, playing it through once and lose it a few years later.
I personally dislike the fact that some games have you do things that are quite pointless. In one game, I had to go to a different "country" to deliver a message, then go all the way back with a reply and a small package. The only thing I got out of that was the allowance to go into the shop that had items that were basically useless to me personally.
would "the teacher gave me too much homework" be a more relate-able reason to shoot up a village
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I hate it when developers make stupid game decisions to appease SJWs, such as Tekken 7 omitting a kangaroo character for fear of offending PETA or the upcoming Call of Duty WWII eschewing history to include women soldiers* in multiplayer battles so as not to trigger the radical feminists.
*To be clear, we're not talking about resistance fighters or nurses, but rather uniformed front line soldiers.
Questlines involving doing sequences in a VERY specific way else you don't get that übermesser and instead get a joke item or there's a bug that forces you to do it like that.
Hard modes that either reduce the number of checkpoints or pad enemy life bars, and has no extra reward for completion. In my opinion, a good hard mode increases enemy damage and changes AI a bit, and perhaps has an effect on the layout of the levels themselves, and has a reward, such as an alternate ending, for completing it.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Same here, whenever I finished a Pokémon game I would get upset. Heck those are basically the only games I've beat. I'm not very good at video games, but I love em anyway.
I'll come up with something later...
Games that take time to load the screen, hate that a lot.
Patients is not a virtue of mine either.
It definitely should not be.
Watered down content to get you to buy the DLC.
Hell, watered down content in general.
Join the revolution, comrade.
Cameras that think they know what angle I want more than I do.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah, sometimes it's so annoyoing!
I don't like this regeneration techniques in FPS when you need to sit over some bush to restore your HP. Couple sec and you're fine. Nonsense.
And those "action" scenes when you need to hit some button 1 million times.
Waiting a year to buy a really expensive game and by the time you get it the multiplayer is either abandoned or everyone is at max level because they had the preorder. Really hate that.
Eww, like the Magic Armor from TLoZ - Twilight Princess.
I hate it when people talk about choices mattering (take Undertale for instance). Everybody goes on about how your choices matter, but they're the only ones that do. Nobody else's actions have consequences.
Half the time most choices don't matter. I haven't played Undertale, so I don't know how choices factor into it, but for Telltale games and stuff like Until Dawn, the "choices" were laughable, as most resulted in a similar outcome.
Ah, yes. That was the other game(s) I was thinking about.
No point in playing RPG games. Maybe that's just me, but I prefer watching a lets play rather than buying the game, playing it through once and lose it a few years later.
PVP Legend
I personally dislike the fact that some games have you do things that are quite pointless. In one game, I had to go to a different "country" to deliver a message, then go all the way back with a reply and a small package. The only thing I got out of that was the allowance to go into the shop that had items that were basically useless to me personally.
When one of the good ones (that is, the player himself) dies. This happened to me in several games, and I hate it.