So I decided to play a quick match of FIFA 2005 after not having played it in years and quickly encountered a terrible game "feature" that I had forgotten it had: by default, control automatically switches between players on defense, so one has no idea who one will be playing from one second to the next (and it's a "feature" that cannot be disabled during a match, one has to go back to the main menu and disable it from settings there).
So, what poor features have you all encountered in games?
The amount of head shots it takes to bring down an Android in Alien:Isolation,
Weight inventory systems in almost every RPG game. <-- Come on, even with the weight limit, I still can store an ungodly amount of random stuffs in my pocket! The attempt for realism seems to be a mockery of the attempt itself.
The Meaning of Life, the Universe, and Everything.
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Castlevania Circle of the Moon DSS system. To get 3 of the Cards you need to grind a .04% drop rate on an enemy that secretly spawns in area's you would not normally visit, disguised as scenery, and flee as soon as they are found out. 2 more require getting it as a rare drop from an enemy you face in a room of the "Arena" The drop rate is more generous but if you don't get it the first time you need to run through the entire arena again.
Naming XP cost in minecraft: why is this here? why can't I just call my sword "George" and be done with it?
Ruberrobo-medals: Medabots RPG, These items let you escape a random encounter. Great!, but the items were only available as prizes from a random encounter And there was no other way to escape encounters. Your health refilled automatically after each battle so the only reason to run was because you were sick of the encounters.
Spode worshipers in Spore's space stage. Every time you discover one, there is no way to remain neutral with them and remain financially intact, as periodically they will ask for a large sum of money for a "donation" (AKA they demand money or your reputation with them decreases). So your two options are to do tons of missions for them and trade with them, and then try to keep their mood meter in the green zone and maintain that relationship, or alternatively you can just kill all of them, which also takes lots of money and resources. This is why when i get to space stage i am hesitant to make contact with any new inhabited stars, its like spinning a wheel in a game show, you could end up with a friendly race who has good trades, and you could end up with the stupid Spode cult. The fact that they have a superiority complex doesn't help.
games that force you to play at a certain level and not at your own pace. you know sometimes you want a game that goes along with you but instead everything is so easy because it was made to make bad players feel good about there skills.
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"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Crimson Shroud, while a good game, had the strange compulsion to make necessary key items into rare item drops, from rare enemies. Even stranger, at times you are expected to beat multiple enemies in a specific order, to even get a chance of said items dropping.
The Meaning of Life, the Universe, and Everything.
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NormalNavis and HeelNavis in megman battle network games.
For some reason giving these guys a sprite was too much work so they just reused a random encounter instead.
legend of zelda games starting you with 3 hearts after you die. If you reload the game you get all your hearts back, and you start at the same place most of the time.
Probably how Monster Hunter Freedom Unite jumps in difficulty. You start out hunting monsters such as Giaprey and Giadrome, which can be killed without a scratch. Afterwards you find out your next target is a Congalala, which can kill you without a scratch.
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"For I am a sinner in the hands of an angry God. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death, which I hope is soon. Amen." - Sterling Archer, aka "Duchess", aka "world's most dangerous spy".
Are you referring to the fact that they don't block the screen at all? Well, in Mario Kart 8 I have been deceived a few times by blooper smudge. So perhaps Nintendo fixed it?
My own thought of a worst feature are those ridges in Pokémon. Come on, you are in the possession of a giant dragon that can fly you all over the continent, but it can't fly you over a ridge of a meter high?
They have never hindered my performance in the 3 versions I've played (DS, Wii, 3DS) so that's where I drew my conclusion from.
My own thought of a worst feature are those ridges in Pokémon. Come on, you are in the possession of a giant dragon that can fly you all over the continent, but it can't fly you over a ridge of a meter high?
When I was like 8 I thought jumping over those ridges was the coolest thing ever.
Not really a worst feature, but something I found very strange. Final Fantasy XIII has a save point in front of the final boss, normally not a bad thing, but was it really necessary to put the save point behind a one way door? Which meant that if you saved there, you were trapped, unable to leave, get new equipment, or level grind.
Hope you were ready for that boss, since barring multiple save files, you can't do that anymore.
So I decided to play a quick match of FIFA 2005 after not having played it in years and quickly encountered a terrible game "feature" that I had forgotten it had: by default, control automatically switches between players on defense, so one has no idea who one will be playing from one second to the next (and it's a "feature" that cannot be disabled during a match, one has to go back to the main menu and disable it from settings there).
So, what poor features have you all encountered in games?
I can think of a few:
GTA IV hang out feature,
Far Cry 2 malaria,
The dead linger door opening mechanic,
The amount of head shots it takes to bring down an Android in Alien:Isolation,
Weight inventory systems in almost every RPG game. <-- Come on, even with the weight limit, I still can store an ungodly amount of random stuffs in my pocket! The attempt for realism seems to be a mockery of the attempt itself.
The bloopers from Mario Kart.
Monoblocks and Vehicular Movement: The greatest additions to a modern Minecraft city. Grab them here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2236322-goldensilver853s-mod-hub
You are now breathing manually.
The Firebombs from Dark Souls.
Castlevania Circle of the Moon DSS system. To get 3 of the Cards you need to grind a .04% drop rate on an enemy that secretly spawns in area's you would not normally visit, disguised as scenery, and flee as soon as they are found out. 2 more require getting it as a rare drop from an enemy you face in a room of the "Arena" The drop rate is more generous but if you don't get it the first time you need to run through the entire arena again.
Naming XP cost in minecraft: why is this here? why can't I just call my sword "George" and be done with it?
Ruberrobo-medals: Medabots RPG, These items let you escape a random encounter. Great!, but the items were only available as prizes from a random encounter And there was no other way to escape encounters. Your health refilled automatically after each battle so the only reason to run was because you were sick of the encounters.
Spode worshipers in Spore's space stage. Every time you discover one, there is no way to remain neutral with them and remain financially intact, as periodically they will ask for a large sum of money for a "donation" (AKA they demand money or your reputation with them decreases). So your two options are to do tons of missions for them and trade with them, and then try to keep their mood meter in the green zone and maintain that relationship, or alternatively you can just kill all of them, which also takes lots of money and resources. This is why when i get to space stage i am hesitant to make contact with any new inhabited stars, its like spinning a wheel in a game show, you could end up with a friendly race who has good trades, and you could end up with the stupid Spode cult. The fact that they have a superiority complex doesn't help.
It's impossible to go through a small baby tree sapling in Pokémon...
- C.C.
games that force you to play at a certain level and not at your own pace. you know sometimes you want a game that goes along with you but instead everything is so easy because it was made to make bad players feel good about there skills.
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Crimson Shroud, while a good game, had the strange compulsion to make necessary key items into rare item drops, from rare enemies. Even stranger, at times you are expected to beat multiple enemies in a specific order, to even get a chance of said items dropping.
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
NormalNavis and HeelNavis in megman battle network games.
For some reason giving these guys a sprite was too much work so they just reused a random encounter instead.
legend of zelda games starting you with 3 hearts after you die. If you reload the game you get all your hearts back, and you start at the same place most of the time.
I was going to say those, but they've helped me get to first place when battling friends.
Monoblocks and Vehicular Movement: The greatest additions to a modern Minecraft city. Grab them here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2236322-goldensilver853s-mod-hub
You are now breathing manually.
The clouds of green spores in Bastion. They silence the music, damage you, and make your screen blurry.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Probably how Monster Hunter Freedom Unite jumps in difficulty. You start out hunting monsters such as Giaprey and Giadrome, which can be killed without a scratch. Afterwards you find out your next target is a Congalala, which can kill you without a scratch.
"For I am a sinner in the hands of an angry God. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death, which I hope is soon. Amen." - Sterling Archer, aka "Duchess", aka "world's most dangerous spy".
They have never hindered my performance in the 3 versions I've played (DS, Wii, 3DS) so that's where I drew my conclusion from.
Monoblocks and Vehicular Movement: The greatest additions to a modern Minecraft city. Grab them here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2236322-goldensilver853s-mod-hub
You are now breathing manually.
Sometimes the most obvious necessities are the ones games tend to do without. For a simple example look at Rsident Evil 4.
Easily the best game in the series but like all of the rest lacked one vital function, jumping. Sure you press x here or lb+rb there
or a+b over on the cage, ducking Kroser's blade but you honestly mean to tell me I can't jump?
Another really big one that has turned into a pet peeve are all those forsaken walls! Whether it be pokemon, fallout, gears or
halo there has always been the player's greatest nimesis, the wall. Usually found towards the edges of the overworld
but quite often found in unneccesary places like the top of most any mountain in Fallout NV or all over DC in FO3 all the way
back to those stupid trees already mentioned in pokemon. Even other games chose to jump in on the craze.
Some of the more annoying ones to me were imposed walls to prevent continuation of the story or exploration. Some games
tried to break away only to find the boundary wall removal was made up for by piling debris to unreachable proportions like
Dead Island and the failed Riptide.For me walls have got to be the most disappointingly annoying features ever. Next to
loading screens anyways which are becoming less and less frequent.
Youtube-eonwolfx9, Twitter @eonwolfx9
When I was like 8 I thought jumping over those ridges was the coolest thing ever.
Not really a worst feature, but something I found very strange. Final Fantasy XIII has a save point in front of the final boss, normally not a bad thing, but was it really necessary to put the save point behind a one way door? Which meant that if you saved there, you were trapped, unable to leave, get new equipment, or level grind.
Hope you were ready for that boss, since barring multiple save files, you can't do that anymore.
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~