So, since my Resistance RP has kinda stopped, possibly due to lack of interest, there has been interest in a new RP. I can think of things, but I'd like to know what kind of RPs others are interested in. Survival RPs? Relaxed RPs? Violence-Heavy RPs? Unique RPs? I want opinions!
It may be cool, yes, but is it interesting in the long run? Superheroes are overpowered, and there is very little possibly story besides saving people, stopping criminals and fighting your arch-nemesis. Sure, other types of RP are similar to that in a nutshell, but the weaker the PCs compared to the 'Bad Guys', the more interesting the RP is, don't you think? It allows for a longer, more in-depth story with more character development and events.
They could be fighting and alien race. Spaceships, mothers ships, the home planet, the possibilities are endless.
The same goes for other RPs, but its more interesting if the characters aren't completely overpowered, in my opinion.
Though, I know of one interesting Superhero-esque RP, its called Godlike. Its set in WW2 with all nations having 'Talents', human with superhuman abilities. Look it up, its a very interesting concept. The characters are powerful but not invincible. Good luck lifting tanks after getting shot by a Sniper.
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Supeehero RP's can be plenty interesting. Saying there isn't much you can do with them just misses the point of RPing. Be creative. Maybe all the superheroes are slowly dying as a result of their powers. Maybe it's a world ruled by supervillains.
The whole point of making an RP is to display creativity. Use that instead of thinking in cliches.
Also generally speaking if you don't have any ideas for an RP, don't bother making one. 9/10 it'll be awful.
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"The best revenge is to be unlike him who performed the injury." - Marcus Aurelis
Hey, I know I don't do much here anymore, but I am going to be starting a 5e D&D campaign on Roll20, if you are interested shoot me a PM, but I will only be accepting no more than 4 people, you must have a mic, camera is optional, It is highly recommended that you have your own materials, but not required.
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Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
This has almost certainly been discussed before, but I'm sure many people could add new insights on the subject. So, in all of your opinions, what's more important in convincing you to join a roleplay: an interesting plot, or an interesting setting?
Setting, I guess. RPs featuring complicated plots end up in the trash can because people that join can rarely get behind the creator's original story. The ideal structure is to provide a complex setting, in which the OP gives the playable characters permission to tell their own stories through their characters, and a complex setting does also provide them with the hooks necessary for doing so.
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" Because things are the way they are, things will not stay the way they are. " - Bertolt Brecht
Totally agree with everything you've said, MafiaDog. An interesting setting can definitely make a plethora of engaging plots.
Another question, anyone's free to offer their thoughts: the Writing Ability Debate.
A lot of people, especially on larger RP forums, are very strict about ensuring long posts in their roleplays. They would argue that this ensures the roleplay's survival by ensuring that each post has enough information to keep people interested. It also ensures that roleplayers are committed to the roleplay, and to improving their own writing skills.
Others disagree, believing that mandating a large post length will discourage less experienced but very interested newer members from joining. They also argue that by requiring more time and effort to be expended on a single post, people will get burnt out and lose interest.
So, where do you stand? What would your arguments be?
I tend to not put a post length limit in my RPs, generally for the reason mentioned above; it might discourage less experienced players. Plus, I myself sometimes have difficulty writing long posts as well, so having a rule that prevents short posts yet writing short posts myself is not really something that'd work out well.
That's one of the problems I find myself facing, too. I agree to write long posts, then find there simply isn't that much to write about every once in a while.
Providing your fellow roleplayers with enough information about your respective character and his actions is pretty vital, in my opinion. Then again, you can't just make a rule asking people to provide information. Sometimes, you need to raise a finger and point at participants that fail to do so, and ask them to work on that. I'm not in favor of a word limit either (save for the mandatory "no one-liners" rule), but it must be said that it do annoys me when people post a four-liner then procceed to be inactive for a long period of time. If you plan to (or end up with) a pace that's as slow as Precipice of War was (a couple of posts per month) or similar, writing long posts is necessary to provide everyone with the information they need to do so for their own posts. This is especially easy in the case of roleplaying a whole group/nation, but in a typical third person character format, it doesn't do.
Rollback Post to RevisionRollBack
" Because things are the way they are, things will not stay the way they are. " - Bertolt Brecht
So, since my Resistance RP has kinda stopped, possibly due to lack of interest, there has been interest in a new RP. I can think of things, but I'd like to know what kind of RPs others are interested in. Survival RPs? Relaxed RPs? Violence-Heavy RPs? Unique RPs? I want opinions!
A superhero rp could be cool.
It may be cool, yes, but is it interesting in the long run? Superheroes are overpowered, and there is very little possibly story besides saving people, stopping criminals and fighting your arch-nemesis. Sure, other types of RP are similar to that in a nutshell, but the weaker the PCs compared to the 'Bad Guys', the more interesting the RP is, don't you think? It allows for a longer, more in-depth story with more character development and events.
I suppose.
The same goes for other RPs, but its more interesting if the characters aren't completely overpowered, in my opinion.
Though, I know of one interesting Superhero-esque RP, its called Godlike. Its set in WW2 with all nations having 'Talents', human with superhuman abilities. Look it up, its a very interesting concept. The characters are powerful but not invincible. Good luck lifting tanks after getting shot by a Sniper.
I guess your right. Maybe they have to have weaknesses?
Which RP will you make?
I don't know yet, I still want more people's opinions. I'll probably make a thread for it later.
Would anybody join this? Suggestions?
http://www.minecraftforum.net/forums/off-topic/forum-games/forum-roleplaying/2744443-interest-check-dna-spore-like-evolution
If nobody wants to join that one, which one would should I make? Ideas?
Supeehero RP's can be plenty interesting. Saying there isn't much you can do with them just misses the point of RPing. Be creative. Maybe all the superheroes are slowly dying as a result of their powers. Maybe it's a world ruled by supervillains.
The whole point of making an RP is to display creativity. Use that instead of thinking in cliches.
Also generally speaking if you don't have any ideas for an RP, don't bother making one. 9/10 it'll be awful.
"The best revenge is to be unlike him who performed the injury." - Marcus Aurelis
hey gaiz i maek rp
My DeviantArt, so sexy
why didnt you tell us earlier
i never saw it while browsing RPGUILD
smh
Hey, I know I don't do much here anymore, but I am going to be starting a 5e D&D campaign on Roll20, if you are interested shoot me a PM, but I will only be accepting no more than 4 people, you must have a mic, camera is optional, It is highly recommended that you have your own materials, but not required.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
This has almost certainly been discussed before, but I'm sure many people could add new insights on the subject. So, in all of your opinions, what's more important in convincing you to join a roleplay: an interesting plot, or an interesting setting?
Setting, I guess. RPs featuring complicated plots end up in the trash can because people that join can rarely get behind the creator's original story. The ideal structure is to provide a complex setting, in which the OP gives the playable characters permission to tell their own stories through their characters, and a complex setting does also provide them with the hooks necessary for doing so.
Totally agree with everything you've said, MafiaDog. An interesting setting can definitely make a plethora of engaging plots.
Another question, anyone's free to offer their thoughts: the Writing Ability Debate.
A lot of people, especially on larger RP forums, are very strict about ensuring long posts in their roleplays. They would argue that this ensures the roleplay's survival by ensuring that each post has enough information to keep people interested. It also ensures that roleplayers are committed to the roleplay, and to improving their own writing skills.
Others disagree, believing that mandating a large post length will discourage less experienced but very interested newer members from joining. They also argue that by requiring more time and effort to be expended on a single post, people will get burnt out and lose interest.
So, where do you stand? What would your arguments be?
I tend to not put a post length limit in my RPs, generally for the reason mentioned above; it might discourage less experienced players. Plus, I myself sometimes have difficulty writing long posts as well, so having a rule that prevents short posts yet writing short posts myself is not really something that'd work out well.
That's one of the problems I find myself facing, too. I agree to write long posts, then find there simply isn't that much to write about every once in a while.
Providing your fellow roleplayers with enough information about your respective character and his actions is pretty vital, in my opinion. Then again, you can't just make a rule asking people to provide information. Sometimes, you need to raise a finger and point at participants that fail to do so, and ask them to work on that. I'm not in favor of a word limit either (save for the mandatory "no one-liners" rule), but it must be said that it do annoys me when people post a four-liner then procceed to be inactive for a long period of time. If you plan to (or end up with) a pace that's as slow as Precipice of War was (a couple of posts per month) or similar, writing long posts is necessary to provide everyone with the information they need to do so for their own posts. This is especially easy in the case of roleplaying a whole group/nation, but in a typical third person character format, it doesn't do.