For many thousands, even millions of years, members of hundreds of different species spread across thousands of star systems have looked up into the sky. Some dreamed of peace and prosperity, others of conquest and war. A few dreamed of exploration, of the wonders that would be uncovered in the sky. It was those dreamers that pushed their species forward. Inventing new technologies, taking the reins of nations, helping others, and doings things nobody else would do. Now, the latest generations of dreamers have the chance to make their dreams come true, to explore the stars, to make contact with alien species, and to create new technologies. This is the future, and anything is possible.
So yeah, reboot! Yay! Also, I decided that this one will start in 2147 instead of 2430. Because reasons.
=Applications=
Your app should look like this: Name of nation: Species: Description of government: Description of military History:
My app: Name of nation: EA Species: Human, normally peaceful, but when attacked they show their nasty side, they can be very ruthless if provoked. Description of government: The EA is a democracy, they count every citizen's vote and use them alone. Majority always wins. The economy can best be described as pseudo-socialist. Description of military: The EA has a weak ground force, and their space forces are new and emerging, so they are overall a very weak nation on the battlefield. History: After the 3rd World war in 2031, the remaining nations of the earth bound together to form the EA (earth alliance). In 2057, at a secret EA facility in Antarctica, the EAS Hawking was launched. The first ship to use the new negative energy warp drive, the Hawking was able to reach star systems up to 200 light-years away from earth within a few short years. This ushered in a new era of space travel, the EA began producing large numbers of starships and by 2123 they controlled every star system withing 200 light-years of earth. The EA had debated moving out further, but every time someone put the notion forward it was rejected, as most of the citizens were afraid of contact with hostile aliens. Finally, in 2133, they were able to get the idea through the paranoia of the citizens, the vote was on the side of expansion, with just enough people voting for it for it to pass. The EA began construction of a faster FTL and by 2137 they were able to reach out further and faster. The EAS Contact was launched with this new FTL.
((Accepted))
Your government can be as strange as you want it to be, it could even be a democracy in which minority always wins! Your species can also be human, provided you have a detailed explanation of how you got out of the solar system and at least 300 light years away before the official government did.
=Rules=
NO godmodding
NO metagaming (knowing secret stuff the enemy is doing) (unless you have spies)
NO isnta-stuff
Make an interesting history, no "It exists" histories.
Explain most of the history of your species, not just the space part. ((I didn't do that because we already know it and the only major event after now was WW3))
NO powergaming (taking control of other nations, even specifying enemy casualties falls under this)
Also, the stranger and more interesting your species is, the better!
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Species:Ponies(Pegasi,Unicorns,Earth Ponies,and Alicorns which are all 3),Griffons,Dragons, a single Draconequus,Zebras,Bat Ponies,and Buffalo.
Description of government:Monarchy with the Government be ruled over by various Princes.Currently Includes Princess Twilight Sparkle,Prince Celestia,Princess Luna,and Prince Cadence.The Princesses themselves become Princesses through great deeds and become a Alicorn,making them Immortal.
Description of Military:The Fleet doesn't have the strongest weapons,but shielding is amazing and defense stations are well equiped.
History:The Ponies are actual a very peaceful race,with only a total of 3 Wars in there History.The Pegasi can fly and manipulate weather,Unicorns can preform magic,and Earth Ponies are naturally strong and have a connection to plants,Alicorns are all 3 and can preform very strong magic and are Immortal.The Original Equestrian Empire included only Ponies but as the advances to FTL tech and space tech were made The Princesses united the Various races.There most powerful defensive weapon is the Elements of Harmony,they currently have no barrers however,and are useless without them.They also have a guy named Discord,he that Draconequus I mentioned and hes the Spirit of Chaos .Hes you know...Chaotic.
((I request that you make me a moderator,since you are on that often.))
Species:Ponies(Pegasi,Unicorns,Earth Ponies,and Alicorns which are all 3),Griffons,Dragons, a single Draconequus,Zebras,Bat Ponies,and Buffalo.
Description of government:Monarchy with the Government be ruled over by various Princes.Currently Includes Princess Twilight Sparkle,Prince Celestia,Princess Luna,and Prince Cadence.The Princesses themselves become Princesses through great deeds and become a Alicorn,making them Immortal.
Description of Military:The Fleet doesn't have the strongest weapons,but shielding is amazing and defense stations are well equiped.
History:The Ponies are actual a very peaceful race,with only a total of 3 Wars in there History.The Pegasi can fly and manipulate weather,Unicorns can preform magic,and Earth Ponies are naturally strong and have a connection to plants,Alicorns are all 3 and can preform very strong magic and are Immortal.The Original Equestrian Empire included only Ponies but as the advances to FTL tech and space tech were made The Princesses united the Various races.There most powerful defensive weapon is the Elements of Harmony,they currently have no barrers however,and are useless without them.They also have a guy named Discord,he that Draconequus I mentioned and hes the Spirit of Chaos .Hes you know...Chaotic.
((I request that you make me a moderator,since you are on that often.))
((Accepted!))
Rollback Post to RevisionRollBack
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Name of nation: Sefendarr Essen (or simply Sefendarr)
Species: Desmendus. Coincidentally near-human appearance, with the only exceptions of slit pupils, branching horns, and some or all appendages covered with exoskeletons and enlarged. Both genders are aggressive.
Description of government: Government basics:
Sefendarr appears to be an absolute monarchy, meaning that the Imperial Family holds most government power, though there is also a bicameral legislature in effect, with the Prime Minister (who is of royal blood) in charge of both houses. Successors to the throne are chosen by election from nobles, the candidates being those in the Imperial Family that are willing to reign. Nobles are chosen as a reward for loyal citizens, and govern over each continent of owned planets. The following are noble ranks:
Grand Duke
Duke
Marquess
Margrave
Earl
Viscount
Baron
Demographics:
Sefendarr has some degree of ethnic diversity in it's population, due to the honorary Sefendarrim system of citizenship. A foreigner, more commonly, someone that belonged to a conquered nation, can join the Sefendarr and recieve full benefits as a citizen by vowing the Oath of Seron-Dekim, and passing the needed papers for citizenship. Honorary Sefendarrim that have turned against the Sefendarr are thrown away back into the impoverished ruins of their abandoned home cities, where those who refused the honorary benefits also reside.
Description of military: Conditions for declaring war:
The Sefendarr only declares war on a race under these conditions:
Their military is clearly weak and inferior. This is a golden rule in considering engagement with others.
They hold vast amounts of valuable resources, either new or old.
They have provoked and disrespected both the Sefendarr people and royalty.
Divisions Infantry
Infantry are only used when mechanical units are too large or unsuitable for the task. They are often used in espionage missions, maintenance of order in the cities, and for raiding hidden rebel bases in ghettos and slums. They are armed with the latest up-to-date projectile weaponry and blasters.
Vehicles and Mechanical Units
Such units are often used in conquering a specific region of a planet or quelling large rebellions. Other than that, they only play a small role within Sefendarr militaries. They are equipped with fusion AoE cannons and proton beams.
Space
The most valuable division of the Sefendarr Armed Forces, they have been proven to be quite useful in all kinds of situations. They are always prioritized on upgrades in armor, production, and weaponry. Just five hundreds of Sefendarr space units can successfully raid a planet guarded by thousands of combat ships by a beginner in the space race. Space forces also act as the air forces for the Sefendarr.
Air See Space Division. History:
Sefendarr traces it's origins to the attempted invasion of the Sekleretan continent (the location of the Sefendarr capital) by the ancient Colfrem Empire in 800 K.L (BC in the Sefendarr). The Colfrem was immediately met with extreme resistance by the Kistel tribes in the locality, who elected the earliest known ancestor to the Imperial Family, King Kelsen-Hirk, the founder of Sefendarr Essen, translated as "Reaching Skies" in early manuscripts. The Colfrem's invasion failed soon after.
In the late ancient period, about 50 R.V (AD in the Sefendarr), Colfrem suffered from a revolutionary civil war. The nation's queen, Seita II, was on the edge of defeat when King Avelitch IV of Sefendarr bribed Seita II of worth 20 million in today's currency and offered to marry him and become Sefendarr's queen, of which was accepted. The revolutionaries, unaware of the offer, thought they had won, until they knew why there was a strange flag being carried by the unexpectedly increased "reinforcements". The Colfrem became part of the Sefendarr territory soon, being named Kadley.
Sir Eviold VII's concept of Evioldism, the concept of survival and growth of a creature by competition against enemies, the consumption of the inferior order organisms, and cooperation of those of their own kind, soon adopted into the Eviold's Philosophy, was proposed in 1456, and was widely embraced by the people of the Sefendarr. Their idea of world conquest revolved upon this thinking, with the conquest of inferior states, the cooperation of military forces, and competition of power with foreign nations.
By the end of the Distereal War, about 1956, much of the homeworld of Distereal was in the occupation of Sefendarr. Technological advances became more common in this period. Worldwide communication networks were common already, touchscreen technology in everyone's hands, and space travel becoming more accessible. The Sefendarr was now widely favored by ethnics and non-ethnic citizens alike, with 98% of the non-ethnic Distereal population (as of the present) being honorary Sefendarrim. It was in 2018 R.V that the FTL drive was invented, being widely regarded as the new light for the Desmendus race. The idea of space conquest went into effect in 2052, and by the 2100s, 26 solar systems are already under the Sefendarr.
Name of nation: Sefendarr Essen (or simply Sefendarr)
Species: Desmendus. Coincidentally near-human appearance, with the only exceptions of slit pupils, branching horns, and some or all appendages covered with exoskeletons and enlarged. Both genders are aggressive.
Description of government: Government basics:
Sefendarr appears to be an absolute monarchy, meaning that the Imperial Family holds most government power, though there is also a bicameral legislature in effect, with the Prime Minister (who is of royal blood) in charge of both houses. Successors to the throne are chosen by election from nobles, the candidates being those in the Imperial Family that are willing to reign. Nobles are chosen as a reward for loyal citizens, and govern over each continent of owned planets. The following are noble ranks:
Grand Duke
Duke
Marquess
Margrave
Earl
Viscount
Baron
Demographics:
Sefendarr has some degree of ethnic diversity in it's population, due to the honorary Sefendarrim system of citizenship. A foreigner, more commonly, someone that belonged to a conquered nation, can join the Sefendarr and recieve full benefits as a citizen by vowing the Oath of Seron-Dekim, and passing the needed papers for citizenship. Honorary Sefendarrim that have turned against the Sefendarr are thrown away back into the impoverished ruins of their abandoned home cities, where those who refused the honorary benefits also reside.
Description of military: Conditions for declaring war:
The Sefendarr only declares war on a race under these conditions:
Their military is clearly weak and inferior. This is a golden rule in considering engagement with others.
They hold vast amounts of valuable resources, either new or old.
They have provoked and disrespected both the Sefendarr people and royalty.
Divisions Infantry
Infantry are only used when mechanical units are too large or unsuitable for the task. They are often used in espionage missions, maintenance of order in the cities, and for raiding hidden rebel bases in ghettos and slums. They are armed with the latest up-to-date projectile weaponry and blasters.
Vehicles and Mechanical Units
Such units are often used in conquering a specific region of a planet or quelling large rebellions. Other than that, they only play a small role within Sefendarr militaries. They are equipped with fusion AoE cannons and proton beams.
Space
The most valuable division of the Sefendarr Armed Forces, they have been proven to be quite useful in all kinds of situations. They are always prioritized on upgrades in armor, production, and weaponry. Just five hundreds of Sefendarr space units can successfully raid a planet guarded by thousands of combat ships by a beginner in the space race. Space forces also act as the air forces for the Sefendarr.
Air See Space Division.
History:
Sefendarr traces it's origins to the attempted invasion of the Sekleretan continent (the location of the Sefendarr capital) by the ancient Colfrem Empire in 800 K.L (BC in the Sefendarr). The Colfrem was immediately met with extreme resistance by the Kistel tribes in the locality, who elected the earliest known ancestor to the Imperial Family, King Kelsen-Hirk, the founder of Sefendarr Essen, translated as "Reaching Skies" in early manuscripts. The Colfrem's invasion failed soon after.
In the late ancient period, about 50 R.V (AD in the Sefendarr), Colfrem suffered from a revolutionary civil war. The nation's queen, Seita II, was on the edge of defeat when King Avelitch IV of Sefendarr bribed Seita II of worth 20 million in today's currency and offered to marry him and become Sefendarr's queen, of which was accepted. The revolutionaries, unaware of the offer, thought they had won, until they knew why there was a strange flag being carried by the unexpectedly increased "reinforcements". The Colfrem became part of the Sefendarr territory soon, being named Kadley.
Sir Eviold VII's concept of Evioldism, the concept of survival and growth of a creature by competition against enemies, the consumption of the inferior order organisms, and cooperation of those of their own kind, soon adopted into the Eviold's Philosophy, was proposed in 1456, and was widely embraced by the people of the Sefendarr. Their idea of world conquest revolved upon this thinking, with the conquest of inferior states, the cooperation of military forces, and competition of power with foreign nations.
By the end of the Distereal War, about 1956, much of the homeworld of Distereal was in the occupation of Sefendarr. Technological advances became more common in this period. Worldwide communication networks were common already, touchscreen technology in everyone's hands, and space travel becoming more accessible. The Sefendarr was now widely favored by ethnics and non-ethnic citizens alike, with 98% of the non-ethnic Distereal population (as of the present) being honorary Sefendarrim. It was in 2018 R.V that the FTL drive was invented, being widely regarded as the new light for the Desmendus race. The idea of space conquest went into effect in 2052, and by the 2100s, 26 solar systems are already under the Sefendarr.
((Accepted! One more member and we'll start!))
Rollback Post to RevisionRollBack
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Name of nation:
I.D.R (Intelligent Dominant Republic. It was originally an old name for their faction. Now converted into a simple name was known was Intelligent "Domain" Republic, since domination as part of a name aren't really quite good anyway. )
Species:
Human
Description of government:
((In the past, they are supposed to be an opposition to EA, which it won't happen from entire story and probably ended in favour of Socialism. Then turned into money making nation in the last Star Empires RP.))
1. Dictatorship/Republic.
Their government are much likely to be combo with both Dictatorship and Republican, since no one controls the nation in the last many years. Usually ending up with separate governors or was known as Ministers to take rights for controlling the nation. The top of the leader at the beginning of their time will be their "Prime Minister". However, Prime Minister does not control many of the projects, only his ministers can change the plans. Making it harder to be controlled by another factions and also increasing chances to be conflict/rebel at each other. Still, Prime Minister can command his ministers to do various of stuff which they cannot. For example, asking them to build another base, Ministers commands Deputy of Construction and Maintenances to construct their proper position for a base (Which PM cannot changing their plans for proper position and construction designs.), then D.C.M commands builder to build at the area. Which it was common enough for any governments to do that kind.
Government from the highest rank to the lowest:
- Prime Minister (Later changes when the new government has established)
- Advisor
- Ministers
- Deputies
- Members of the People's League Conferences
It is just simple. To become a Prime Minister, only his Advisor and Ministers can become as candidates upon Major Election Event. To become an Advisor, they needed to be picked by Prime Minister. To become a Minister, only the loyal members, ministers (if want to keep their title) and deputies can be as candidates upon Minor Election Event. To become a Member of the P.L.C, their citizens need to be well known and trusted. Once it was achieved, they can register as the member of the P.L.C.
2. People's League Conferences
People's League Conferences or you can called it P.L.C was a non-profitable officials organization was united by all other citizens of I.D.R. Without those, their citizens will become much depressed and Ministers can lay "Rebellions War" against all other brothers of their own that Prime Minister cannot peacefully controlled. They are also act like Courts and City Central of I.D.R to set the differences between all others in the city. P.L.C have the highest citizen's opinions count toward their freedom and nationalism, which it was difficult to surrender by another factions and may lay Propaganda Sieges once provoked other than I.D.R itself. It is consider as another government to control once the main government has been destroyed.
P.L.C secondary government's highest rank to lowest rank.
- Ministers
- Mayors
- Deputies/Officers
- Loyalists
- Members of the P.L.C
Members of the P.L.C are just the same rules apply as from the main government, there isn't much to explain anyway. To become a Loyalists, they need to be make good things towards I.D.R and also a foreign nation can be affected by Propaganda when corrupts their own nation (by rebellions and insurgents), considering their people as a new Loyalists ranked for I.D.R. To become a deputy, they need to be picked by Mayors or Ministers to be official. To become a mayor, attend a City Mayor Vote events. Everyone can dare to try, attempt to win and rights to control a city. To become a minister, it was a same rules apply to the main government. In P.L.C, only mayors can apply as candidates.
Description of military:
In main basis of their military was very poor compare or similar to EA standards. However, there are two military types controlling by two governments that I have mention earlier. One focusing on average firepower and balancing armour, and another focusing on overwhelming numbers with masses production.
1. Infantry:
Infantries are the most numerous in their category, second to fighters. Just like in their descriptions, they are quite poorer than EA's regular infantry due to costly credits and upkeeps. However, conscripts that are created from P.L.C can changes a lot of differences in battle. First, will be very cheap to recruit. Second, they are high in morale than normal troops. Lastly, thanks to their citizen's support, it can masses in numbers when needed critically.
Most known infantry type:
I.D.R Resistance (P.L.C)
- Resistances are fairly weak, outdated weapons they was using but overwhelming in numbers. They are mainly using as defenders of the city in beginning of their nation. Just like in outdated wiki, they are dangerous when in groups and may inflate many military's gap points when necessary.
Infantry Regular Section (I.D.R)
- They are the basic infantry of it's nation, good equipments and supposed to be their main forces. However, they are slightly expensive than normal infantry from other foreign nations. But, it will be good enough to assault specific strategic points.
Commando (I.D.R)
- Commandos are the most brutal troops in the war. They are not act as elite forces, but also works as an infiltrator as well. It was rare to find any commandos during in the war due to minimal numbers and expensive cost for it's training, but mostly for them was going to sabotage and may destruct the base once succeed (if happen).
2. Vehicles and Tanks (No mechas at all.)
The only main problem for their military personal armour divisions was poor in technology and poor in armour. However, they have a good artillery gunners and heavy support weapon masters to negate that problem. Their artilleries inflict-able damages are not really joking. One direct lucky hit can bang-headed larger armour mecha than it's actual size, only if lucky to get hit in distance. It is also the only nation that can arm "toxic chemical" weapons for crazy "suiciding" officers needs. Usually a clearing building vehicles and may poison the mechanized crews to become vulnerable from stealing & control by another personal crews when unlucky. Their small doctrine would be scavenging and artillery supports.
3. Spaceships
The only thing advantages for space fleets of I.D.R will be clumping in numbers. So, fighters and bombers are really important for them to protect most positions and their main invasion. Since their resources are quite limited at the beginning, they don't usually think about to building such massive ship for winning the battle (which it was too costly for building one). The main tactics for I.D.R space fleets would be overwhelming numbers of small ships. It can use as delusion distractions, bombing raids which it will inflict large damage when grouped and strafe-support planes on land. Possible can be endlessly, but only when effective in use on strategy wise than mindlessly straight into enemy front lines.
Defences
I.D.R defences are focusing on Powerful Cannons, Long Range weapons and High Hitting weapons. It may seems a very dangerous when hanging around in their firing distance, but they are lacking in short range protection because of their slow turret traverse and its massive energy required to operate. The only close range protectors will be fighters and bombers at space. On land will be various of troops and tanks to protect at close range. The only way to fuel those long range hitting beast would be building something that related to "nuclear plant" for powering up the system.
History:
Before I.D.R has become another independent human nation from Earth back in many years before EA has formed (probably at 2028). They are probably was known as World United Earth or you can call it World United Alliances (after disbanded of UN) to end world war 3 by building a space rocket to reach it's first human colonization to space. Their first project will be called as Centurion Program, describing as the project to reach the stars and begin of their space age using a new technology to keep humans stopping from ageing by adding sustain ever lasting fluid to keep it preserving until completing it's destination. Due to their low technology on transmitter for longer range to communicate the main control by steering the rocket, it will eventually lost it's contact, many rockets has drifted ((except close missions like Mars for example.)) far away from it's home solar system and it will never seen again. This would eventually re-continuation leading to World War 3 after many failures of the project, putting WUE to disbanded and goes back fighting for nothing strange reasons until 2031 where EA was formed. As for another few decades later, the Centurion Mark 3 and Centurion Mark 4 has crashed landed on habitable planet that has oxygen to survive which it was a desert planet. The preserving fluid has been de-liquidized and less than 150 people who finally luckily to made it this far. Many of them didn't make it or it have been separated from each different worlds.
Many years later, the colony of the desert planet will be named as Austrasburg. The colonists manage to survive long enough to re-concept as a new space rocket. After various of prototypes, it'll then eventually be able go through space for mainly purpose to find some lost frontiers of human's failure Centurion Programs. Still, it would be a long way to become a new nation since of their small city. After a long time and some outings of the city has be arisen, the first new government has been in place was firstly known as P.L.C (People's League Conferences) to keep the colonies in maintain and reduce many problems that was happening in the past events. Then another few years later, a new powerful government has been in place and officially certificated by P.L.C to control all the colonies for keeping in track of their caring people. This is the first birth of a new nation, aka I.D.R after a new primary government have been in place. This is the beginning of their story.
((If I am allowed to control more then one nation,however I wont use it to benefit Equestria and dont plan to.)) Name of nation:Yor Collective Species:The Yor(They are a race of Synthetic Robots) Description of government:The Yor occasionally all network up and form a giant collective(hence the Yor Collective) to make decisions. Description of military:Since the Yor has a lot of trouble with others races,they host a decent space based military with Yor with special armor and weapons as a ground force. History:The Yor was originally a race of Robots created to be intelligent by there original creators.They succeeded and the result was the Yor,and for a time there was prosperity.However a aggressive race attacked the planet where the Yor's Creators resided and wiped them all out.The Yor managed to get away but lost a lot of other Yor.They settled down on a mostly barren planet and figured out they could network together.Using this they built the first Collective Factory,a factory where Yor Network and construct things.The Yor have a tendency to protect weaker nations or peaceful ones,and outright hate aggressive ones.
((More Galactic Civ references yah))
Name of nation: I.D.R (Intelligent Dominant Republic. It was originally an old name for their faction. Now converted into a simple name was known was Intelligent "Domain" Republic, since domination as part of a name aren't really quite good anyway. ) Species: Human Description of government: ((In the past, they are supposed to be an opposition to EA, which it won't happen from entire story and probably ended in favour of Socialism. Then turned into money making nation in the last Star Empires RP.)) 1. Dictatorship/Republic. Their government are much likely to be combo with both Dictatorship and Republican, since no one controls the nation in the last many years. Usually ending up with separate governors or was known as Ministers to take rights for controlling the nation. The top of the leader at the beginning of their time will be their "Prime Minister". However, Prime Minister does not control many of the projects, only his ministers can change the plans. Making it harder to be controlled by another factions and also increasing chances to be conflict/rebel at each other. Still, Prime Minister can command his ministers to do various of stuff which they cannot. For example, asking them to build another base, Ministers commands Deputy of Construction and Maintenances to construct their proper position for a base (Which PM cannot changing their plans for proper position and construction designs.), then D.C.M commands builder to build at the area. Which it was common enough for any governments to do that kind. Government from the highest rank to the lowest: - Prime Minister (Later changes when the new government has established) - Advisor - Ministers - Deputies - Members of the People's League Conferences It is just simple. To become a Prime Minister, only his Advisor and Ministers can become as candidates upon Major Election Event. To become an Advisor, they needed to be picked by Prime Minister. To become a Minister, only the loyal members, ministers (if want to keep their title) and deputies can be as candidates upon Minor Election Event. To become a Member of the P.L.C, their citizens need to be well known and trusted. Once it was achieved, they can register as the member of the P.L.C. 2. People's League Conferences People's League Conferences or you can called it P.L.C was a non-profitable officials organization was united by all other citizens of I.D.R. Without those, their citizens will become much depressed and Ministers can lay "Rebellions War" against all other brothers of their own that Prime Minister cannot peacefully controlled. They are also act like Courts and City Central of I.D.R to set the differences between all others in the city. P.L.C have the highest citizen's opinions count toward their freedom and nationalism, which it was difficult to surrender by another factions and may lay Propaganda Sieges once provoked other than I.D.R itself. It is consider as another government to control once the main government has been destroyed. P.L.C secondary government's highest rank to lowest rank. - Ministers - Mayors - Deputies/Officers - Loyalists - Members of the P.L.C Members of the P.L.C are just the same rules apply as from the main government, there isn't much to explain anyway. To become a Loyalists, they need to be make good things towards I.D.R and also a foreign nation can be affected by Propaganda when corrupts their own nation (by rebellions and insurgents), considering their people as a new Loyalists ranked for I.D.R. To become a deputy, they need to be picked by Mayors or Ministers to be official. To become a mayor, attend a City Mayor Vote events. Everyone can dare to try, attempt to win and rights to control a city. To become a minister, it was a same rules apply to the main government. In P.L.C, only mayors can apply as candidates. Description of military: In main basis of their military was very poor compare or similar to EA standards. However, there are two military types controlling by two governments that I have mention earlier. One focusing on average firepower and balancing armour, and another focusing on overwhelming numbers with masses production. 1. Infantry: Infantries are the most numerous in their category, second to fighters. Just like in their descriptions, they are quite poorer than EA's regular infantry due to costly credits and upkeeps. However, conscripts that are created from P.L.C can changes a lot of differences in battle. First, will be very cheap to recruit. Second, they are high in morale than normal troops. Lastly, thanks to their citizen's support, it can masses in numbers when needed critically. Most known infantry type: I.D.R Resistance (P.L.C) - Resistances are fairly weak, outdated weapons they was using but overwhelming in numbers. They are mainly using as defenders of the city in beginning of their nation. Just like in outdated wiki, they are dangerous when in groups and may inflate many military's gap points when necessary. Infantry Regular Section (I.D.R) - They are the basic infantry of it's nation, good equipments and supposed to be their main forces. However, they are slightly expensive than normal infantry from other foreign nations. But, it will be good enough to assault specific strategic points. Commando (I.D.R) - Commandos are the most brutal troops in the war. They are not act as elite forces, but also works as an infiltrator as well. It was rare to find any commandos during in the war due to minimal numbers and expensive cost for it's training, but mostly for them was going to sabotage and may destruct the base once succeed (if happen). 2. Vehicles and Tanks (No mechas at all.) The only main problem for their military personal armour divisions was poor in technology and poor in armour. However, they have a good artillery gunners and heavy support weapon masters to negate that problem. Their artilleries inflict-able damages are not really joking. One direct lucky hit can bang-headed larger armour mecha than it's actual size, only if lucky to get hit in distance. It is also the only nation that can arm "toxic chemical" weapons for crazy "suiciding" officers needs. Usually a clearing building vehicles and may poison the mechanized crews to become vulnerable from stealing & control by another personal crews when unlucky. Their small doctrine would be scavenging and artillery supports. 3. Spaceships The only thing advantages for space fleets of I.D.R will be clumping in numbers. So, fighters and bombers are really important for them to protect most positions and their main invasion. Since their resources are quite limited at the beginning, they don't usually think about to building such massive ship for winning the battle (which it was too costly for building one). The main tactics for I.D.R space fleets would be overwhelming numbers of small ships. It can use as delusion distractions, bombing raids which it will inflict large damage when grouped and strafe-support planes on land. Possible can be endlessly, but only when effective in use on strategy wise than mindlessly straight into enemy front lines. Defences I.D.R defences are focusing on Powerful Cannons, Long Range weapons and High Hitting weapons. It may seems a very dangerous when hanging around in their firing distance, but they are lacking in short range protection because of their slow turret traverse and its massive energy required to operate. The only close range protectors will be fighters and bombers at space. On land will be various of troops and tanks to protect at close range. The only way to fuel those long range hitting beast would be building something that related to "nuclear plant" for powering up the system. History: Before I.D.R has become another independent human nation from Earth back in many years before EA has formed (probably at 2028). They are probably was known as World United Earth or you can call it World United Alliances (after disbanded of UN) to end world war 3 by building a space rocket to reach it's first human colonization to space. Their first project will be called as Centurion Program, describing as the project to reach the stars and begin of their space age using a new technology to keep humans stopping from ageing by adding sustain ever lasting fluid to keep it preserving until completing it's destination. Due to their low technology on transmitter for longer range to communicate the main control by steering the rocket, it will eventually lost it's contact, many rockets has drifted ((except close missions like Mars for example.)) far away from it's home solar system and it will never seen again. This would eventually re-continuation leading to World War 3 after many failures of the project, putting WUE to disbanded and goes back fighting for nothing strange reasons until 2031 where EA was formed. As for another few decades later, the Centurion Mark 3 and Centurion Mark 4 has crashed landed on habitable planet that has oxygen to survive which it was a desert planet. The preserving fluid has been de-liquidized and less than 150 people who finally luckily to made it this far. Many of them didn't make it or it have been separated from each different worlds. Many years later, the colony of the desert planet will be named as Austrasburg. The colonists manage to survive long enough to re-concept as a new space rocket. After various of prototypes, it'll then eventually be able go through space for mainly purpose to find some lost frontiers of human's failure Centurion Programs. Still, it would be a long way to become a new nation since of their small city. After a long time and some outings of the city has be arisen, the first new government has been in place was firstly known as P.L.C (People's League Conferences) to keep the colonies in maintain and reduce many problems that was happening in the past events. Then another few years later, a new powerful government has been in place and officially certificated by P.L.C to
control all the colonies for keeping in track of their caring people. This is the first birth of a new nation, aka I.D.R after a new primary government have been in place. This is the beginning of their story.
((Accepted! We can begin now!))
SETI Efforts
SETI has sent a message using the new micro-wormhole transmission technology to a potentially habitable planet (Sefendarr territory). The message is comprised of the prime numbers and a course to Earth from the target star.
Rollback Post to RevisionRollBack
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Colonization
Equestria has begun colonizing worlds in Star Systems they already have colonized worlds and in nearby Star Systems. Equestrian Research
Advanced Asteroid Mining:6%(Better mining of Asteroids)
Reactive Armor:13%(Armor that absorbs energy on impact,can be used to power any number of systems.) Unknown Signals(EA)
Signals from Unknown parts of space have been dectected,a signal is beamed over towards the direction with translation instructions and written in binary.The Equestrian language however is the same as the English,so no translation is necessary.
Name of nation: The Independent Draconian Empire Species: Draconian [See Page 7 of the original Star Empires] Description of government: Militaristic Monarchy/Republic [Military controlled by a Supreme General, that is unreplaceable until death or near-anonymous vote of impeachment, Military second-in-command is a Council of elected officials, everything else is controlled by the Dictatorate, which is headed by an unreplaceable [unless in death or impeachment] 'Dictatorate,' and a Council of Elders, again, the Council members are elected.] Description of military: Medium-sized and always looking for a way to be the most powerful. Infantry Forces: Draconian Troops are unparallel to any other singular troop. Draconian Troopers all have a special suit that has a stasis field, an invisibility cloak, a holographic project, medium-strength personnel sheilds, a thick layer of an elastic water-proof fire-proof metal alloy, that allows for increased movement. As it is, Draconian troops have better reflexes than many creatures, are very strong, and are very fast.
Vehicle Forces: Draconian Vehicles are not as powerful in comparison, but they still have some good items. Most of the vehicles are focused more on support and defense, such as the many mobile and stationary versions of the Area Denial System, which is either a special stationary automatic rail-gun turret, a mobile missile system, a stationary Pulse Beacon, which is a tower that can send out powerful shockwaves in most any direction, except for shockwaves to its base, which can knock aircraft out of the sky, whether or not their shields absorbed the blast. There are also several different attack and support walkers, some of them are the height of a 2 story house, some of them are as tall as an apartment building, and some are as tall as a small skyscraper, but those are usually 'Centaur' command walkers.
Space Forces: This is the strongest part of the Draconian Military. All ships are armed with a special warp device that allows for near-instant transportation, once the teleportation device is charged. There are several different types of ships, with their own purposes: Nova-class Light Cruiser- The Draconian's cruiser. Serves as an orbital bombardment ship, a longer ranged attack ship, and with more drop-pods than many other ships, to allow a greater invasion force. Armed with 8 main forward-facing Kinetic Cannons, many anti-ship turrets and a couple Pulse Beacons on it. High armor, low shields, medium-to-high manueverability due to engines extended out on 'wings' Nimrod-class Medium Destroyer- The Draconian's Destroyer. Serves as a ship that rams into lone enemy ships, with very powerful forward shields, and can often attack from short to longer range distances with hundreds of missile silos all across the body of this long, slim, spear-like ship. Low frontal armor, medium backward armor, very high frontal shields, medium backward shields. High manueverability due to an extra set of engines that are extended out on 'wings' in addition to the first set Cirrus-class Espoinage Lightship- The Draconian's stealthy hit-and-run ship. This ship packs a very powerful forward laser, powerful enough to get through even the strongest shields, using the Draconian's Crippler Laser System, or CLS. This ship packs that forward laser, a giant holographic projector, and a very, very special piece of equipment: the stealth generator. This ship creates a 'bubble' that it is the center of, which replicates any type of signal that hits the stealth shield, and sends it to the other side, making radar or sonar or any of the like useless to detecting this ship. Low shields, low armor, high manueverability due to 3 large engines on 'wings' Battleship-X Heavy Destroyer/Battleship-This ship is a four-of-a-kind ship, with one as the head for each of the four fleets, housing the Dictatorate and the Supreme General, and many other high-ranking officials. The ship is approximately 100 human miles long, and is armed with over 80 turrets with the same type of cannon mounted on the front of a Nova. This is a fleet-destroyer, but very, very slow. High armor, high shields, horrible manueverability. This ship is meant to never be taken down from the outside. This is a hint as to how to destroy it. Sleipnir-class Transport & Support ship- Pretty much a cargo ship. Carries extra ammunition, supplies, and also acts as a major part in planet invasion with the largest amount of drop-pods and ground vehicles & infantry. Medium armor, low ships, medium manueverability.
Air Forces: Pretty much a wide variety of supersonic inter-atmospheric fighters, drop ships, shuttles, and bombers are the Draconian's air force.
History: The Draconians were not a natural race, so to speak. In fact, the planet they lived on wasn't a natural world, or were the creatures on it, the plants on it. They lived on a fabricated world, as a fabricated species, with a high intelligence and fighting ability. Across this planet roamed giant, strange, 'dinosaurs' called Kings of Aranor, Aranor being the name of the planet. These creatures were, in fact, fabricated creatures that were half organic, and half mechanical. Look up a picture of the Spinosaurus for a smaller version of this creature, without the cybernetics.
Anyways, the Draconians grew up on this world far, far before humans ever came to be. However, humans weren't exactly... natural, either, as Draconians have part of human's DNA, for their more humanoid features, and their line of thinking and personalities.
The Creatures that created the Draconians were labelled 'The Supremes.' They were an extraordinary race that pretty much ruled the galaxy when Draconians first came to be. They were ancient, and they were powerful.
However, like any empire, they fell. Similar to many native-american nations, the reason was never found. They just seemed to... disappear. The Kings of Aranor collapsed one day, all life gone, and this is the beginning of the Technological Race to Power, as the time was labelled later. The Draconians salvaged the Kings of Aranors, and created more and more powerful weaponry far faster than the Human's, mainly because of their ambition and super-curious attitudes.
With the fast technological advancements, brought on by the study of already highly-advanced technology and the data that was eventually decoded when more advanced computer systems were made.
After this technological boost, Draconian technology steadily grew more advanced, reaching space-worthy craft in almost half the time that it took humans. Since then, a period lasting well over 600,000 years, that lead to many technological advancements within science, weaponry, and medicine.
Current Technologies of Significance:
NOTE: When it comes to energy use, the Draconians use AT LEAST 2x or 3x more energy with a single laser blast. A CLS, or Crippler, would literally drain all of any other ship's energy storage.
Holographic Shield Stealth Device [Invisibility]
Holographic Decoys
Croppler Laser Systems
Energy Shield Systems
Teleportation systems
FTL Engines
Genetic Engineers
Cloning technology
Mining Lasers
"Worm" Mining Vehicles
Nueral Processors
Multiple types of Alloys
High-efficiency [and unstable] Cold Fusion Reactors
Super-High-Efficiency [And high unstability] Nuclear Reactors
High-energy-input Crippler Laser Systems
Power Cores [Very, very high energy storage]
Stasis field generators
Anti-grav Generators
[General]
The colonies has thriving, remarkable of being able to survive at the "desertry" planet. Their first offset to increasing it's survivalists, is to create more towns and cities before they are going to move on.
[Research]
In their time, was called them as scientists. So, scientists are going to create some basic technology to increase it's protection and some other needs.
Advanced Mining Drill
[==================================================]
In order to keep a steady flow of resources, they are somewhat need a powerful tool to chuck up hard minerals. It could beneficial to economy and military needs.
Relayer Project
[==================================================]
Since their transmission technology are quite outdated in the last many years, they are going to create some sort of relaying technology. So, medium size ships can link like telephone wire-less.
Toxic Chemical II
[==============================================================]
The upgrading version of Toxic Chemical 1. Even more poison than before, but does not corrode any metal.
Sketrel, Avineil
"Somebody has found the jackpot, sir! Guess who?"
"Uhh, is it you?"
"Yes, sir. Apparently we have found an space race outside our sector, and there might be something worthy they have!"
Earl Selzak was excited about the message he found. Grandduke Weigen II, simply sighed, knowing that it may possibly be a foolish mistake to go quick at them immediately. After all, isn't the golden rule really important?
Weigen clapped in sarcasm as a response. "Congratulations! For the first time in years, you have found a race with the potential to pound our faces off. Isn't it great to feel the relaxing and soothing screams of our fellowmen in need of dire help after making a ridiculously asinine decision to go straight to giving them war?"
"Thank you, si-OI! We haven't even checked them out yet. Who knows? Maybe their armies would be weak, but their technology, or their environment, could be overflowing as hell."
"I see." Weigen turned to the communications systems, a wall of speedy computers that run twice as fast as business computers used in, well, businesses. "All scouting ships, head towards the following coordinates displayed on your screen. I repeat. All scouting ships, head towards the following coordinates displayed on your screen."
Sketrel Air Base
Seconds after the order, several giant doors in the ground opened simultaneously. Hundreds of scouting ships launched from the holes, their engines like beating hearts during exercise, exerting large amounts of work to launch the ships into deep space. One after another, metallic birds were soaring through the sky, and through the dark, empty vacuum high above. Not far from the launch sites, spectators gathered in crowds like water filling up dry land and watched as blue flares passed through the clouds, amazed by the sight. After all, someone may be joining the party soon.
Colonization
A few worlds have been colonized and are having basic infastructure setup. Equestrian Research
Advanced Asteroid Mining:10%(Better mining of Asteroids)
Reactive Armor:17%(Armor that absorbs energy on impact,can be used to power any number of systems.)
Name of nation: The Independent Draconian Empire Species: Draconian [See Page 7 of the original Star Empires] Description of government: Militaristic Monarchy/Republic [Military controlled by a Supreme General, that is unreplaceable until death or near-anonymous vote of impeachment, Military second-in-command is a Council of elected officials, everything else is controlled by the Dictatorate, which is headed by an unreplaceable [unless in death or impeachment] 'Dictatorate,' and a Council of Elders, again, the Council members are elected.] Description of military: Medium-sized and always looking for a way to be the most powerful. Infantry Forces: Draconian Troops are unparallel to any other singular troop. Draconian Troopers all have a special suit that has a stasis field, an invisibility cloak, a holographic project, medium-strength personnel sheilds, a thick layer of an elastic water-proof fire-proof metal alloy, that allows for increased movement. As it is, Draconian troops have better reflexes than many creatures, are very strong, and are very fast. Vehicle Forces: Draconian Vehicles are not as powerful in comparison, but they still have some good items. Most of the vehicles are focused more on support and defense, such as the many mobile and stationary versions of the Area Denial System, which is either a special stationary automatic rail-gun turret, a mobile missile system, a stationary Pulse Beacon, which is a tower that can send out powerful shockwaves in most any direction, except for shockwaves to its base, which can knock aircraft out of the sky, whether or not their shields absorbed the blast. There are also several different attack and support walkers, some of them are the height of a 2 story house, some of them are as tall as an apartment building, and some are as tall as a small skyscraper, but those are usually 'Centaur' command walkers. Space Forces: This is the strongest part of the Draconian Military. All ships are armed with a special warp device that allows for near-instant transportation, once the teleportation device is charged. There are several different types of ships, with their own purposes: Nova-class Light Cruiser- The Draconian's cruiser. Serves as an orbital bombardment ship, a longer ranged attack ship, and with more drop-pods than many other ships, to allow a greater invasion force. Armed with 8 main forward-facing Kinetic Cannons, many anti-ship turrets and a couple Pulse Beacons on it. High armor, low shields, medium-to-high manueverability due to engines extended out on 'wings'Nimrod-class Medium Destroyer- The Draconian's Destroyer. Serves as a ship that rams into lone enemy ships, with very powerful forward shields, and can often attack from short to longer range distances with hundreds of missile silos all across the body of this long, slim, spear-like ship. Low frontal armor, medium backward armor, very high frontal shields, medium backward shields. High manueverability due to an extra set of engines that are extended out on 'wings' in addition to the first setCirrus-class Espoinage Lightship- The Draconian's stealthy hit-and-run ship. This ship packs a very powerful forward laser, powerful enough to get through even the strongest shields, using the Draconian's Crippler Laser System, or CLS. This ship packs that forward laser, a giant holographic projector, and a very, very special piece of equipment: the stealth generator. This ship creates a 'bubble' that it is the center of, which replicates any type of signal that hits the stealth shield, and sends it to the other side, making radar or sonar or any of the like useless to detecting this ship. Low shields, low armor, high manueverability due to 3 large engines on 'wings'Battleship-X Heavy Destroyer/Battleship-This ship is a four-of-a-kind ship, with one as the head for each of the four fleets, housing the Dictatorate and the Supreme General, and many other high-ranking officials. The ship is approximately 100 human miles long, and is armed with over 80 turrets with the same type of cannon mounted on the front of a Nova. This is a fleet-destroyer, but very, very slow. High armor, high shields, horrible manueverability. This ship is meant to never be taken down from the outside. This is a hint as to how to destroy it. Sleipnir-class Transport & Support ship- Pretty much a cargo ship. Carries extra ammunition, supplies, and also acts as a major part in planet invasion with the largest amount of drop-pods and ground vehicles & infantry. Medium armor, low ships, medium manueverability. Air Forces: Pretty much a wide variety of supersonic inter-atmospheric fighters, drop ships, shuttles, and bombers are the Draconian's air force. History: The Draconians were not a natural race, so to speak. In fact, the planet they lived on wasn't a natural world, or were the creatures on it, the plants on it. They lived on a fabricated world, as a fabricated species, with a high intelligence and fighting ability. Across this planet roamed giant, strange, 'dinosaurs' called Kings of Aranor, Aranor being the name of the planet. These creatures were, in fact, fabricated creatures that were half organic, and half mechanical. Look up a picture of the Spinosaurus for a smaller version of this creature, without the cybernetics. Anyways, the Draconians grew up on this world far, far before humans ever came to be. However, humans weren't exactly... natural, either, as Draconians have part of human's DNA, for their more humanoid features, and their line of thinking and personalities. The Creatures that created the Draconians were labelled 'The Supremes.' They were an extraordinary race that pretty much ruled the galaxy when Draconians first came to be. They were ancient, and they were powerful. However, like any empire, they fell. Similar to many native-american nations, the reason was never found. They just seemed to... disappear. The Kings of Aranor collapsed one day, all life gone, and this is the beginning of the Technological Race to Power, as the time was labelled later. The Draconians salvaged the Kings of Aranors, and created more and more powerful weaponry far faster than the Human's, mainly because of their ambition and super-curious attitudes. With the fast technological advancements, brought on by the study of already highly-advanced technology and the data that was eventually decoded when more advanced computer systems were made. After this technological boost, Draconian technology steadily grew more advanced, reaching space-worthy craft in almost half the time that it took humans. Since then, a period lasting well over 600,000 years, that lead to many technological advancements within science, weaponry, and medicine. Current Technologies of Significance: NOTE: When it comes to energy use, the Draconians use AT LEAST 2x or 3x more energy with a single laser blast. A CLS, or Crippler, would literally drain all of any other ship's energy storage. Holographic Shield Stealth Device [Invisibility] Holographic Decoys Croppler Laser Systems Energy Shield Systems Teleportation systems FTL Engines Genetic Engineers Cloning technology Mining Lasers "Worm" Mining Vehicles Nueral Processors Multiple types of Alloys High-efficiency [and unstable] Cold Fusion Reactors Super-High-Efficiency [And high unstability] Nuclear Reactors High-energy-input Crippler Laser Systems Power Cores [Very, very high energy storage] Stasis field generators Anti-grav Generators
((Accepted!))
Martian Orbit, Earth Alliance Military Command Center
"What the hell? Energy signatures, and lot's of 'em! They are not transmitting Alliance identification codes and their configuration does not match any of our ships!"
"What do you mean?"
"They are not ours! Yes, I have confirmation from Orbitals Alpha and Delta, they are not ours!"
"Begin omnidirectional transmission on all frequencies!"
"Yes sir!"
"This is Commander Hansen of Earth Alliance Military Command to all ships in area, we have unidentified ships on perimeter sensors which are not transmitting identification codes and do not match any civilian or military designs, we have confirmation from Alpha and Delta that they are not ours! Gather all warships at Mars immediately-"
"Sir, we have new sensor data, here."
"- these ships appear to be more advanced than anything we've got, this species is superior to ours! The current military presence here is inadequate to repel a fleet with that kind of tech! Send confirmation messages straight back to us if you have received this message!"
"Sir, we have confirmation messages, Earth missile defenses standing by, Mars missile defenses standing by, Warship Ares, Warship Pride of Sol, SXS Musk, SXS Hyperloop, SXS Fortune, Exploration ship Hawking, and Warship Kharak are all reporting in!"
"Arm railguns, open a channel to the unidentified ships, add a translation matrix at the start."
"Yes sir, channel open!"
"This is Commander Hansen of the Earth Alliance Military to unidentified starships, we do not wish for a war. Please identify your species and outline your reasons for entering our home system. I repeat, we do not wish for a war! This is our first contact with an alien species, we do not wish for it to go badly."
Bridge of the EAS Hawking, Falling into defense formation
An old man is sitting in the center chair of the Hawking's bridge, his wrinkled face being one of the most noticeable things on the bridge. That man has seen many things in his life, he has had almost every atom of his body replaced with synthetic versions five times over. He was captain of the Hawking on it's maiden mission, and now, a century later, he still commands it with his smiling countenance on this historic day. This man is Frank McConnell, and he has had many of his dreams come true. Today, as he sits in the center chair on his old starship, a smile appears on his wrinkled face for the first time in many years. It is a soft smile, but with a lot of emotion behind it. It is not the smile of a child on Christmas day, it is the smile of a man who is about to witness something he has looked forward to for his whole life. This man has let himself see his friends and family die off right before his eyes in the hopes of seeing this happen.
This is the day that humanity makes First Contact.
Rollback Post to RevisionRollBack
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
New Contact: Humanity Bridge of the DSS Exploration's Existance
"Shipmaster," growls a rough voice, "we have contact on 2 species, possibly meeting for the first time by the amount of activity."
"Good, sensors officer, we will call the fleet at once," replies the Shipmaster.
"Will to serve, Shipmaster."
About half a lightyear away...
Abruptly, particles, rocks, even light, is momentarily sucked in as if a black hole were coming into existance, until moments later, there is a magnificent flash of light, a rolling Booom that could be heard for about a lightyear around, and a ship appears, a Draconian ship. Large, in size, and fearsome, with a singular, narrow body, with little 'wings' and such sticking out here and there, all symmetrical in a 3-part way, and looking very advanced & powerful.
The Nova-class Cruiser was slowly drifting towards the Human planet, Earth, after a small Cirrus-class Lightship reported it in as a habitable -and occupied- planet after about a human week of observation, under the radar. About a minute after the Nova-class ship teleported into the area, another one teleported in, making just as much of a shockwave & light flash. About 10 seconds later, 3 more Novas simultaneously teleported in, their combined soundwaves would be enough to rattle anyone inside the Human space stations, or inside the other foreigner's ships. After a lengthy pause of about 4 minutes, 20 Novas teleported in, one by one. Then a larger, slower, more bulky Sleipnir teleported into the area. After a moment, the sides of the thick spear-shaped cargo ship flared a very bright purple, and a circular plane extended out, directly out from the sides of the Sleipnir, and more ships began to pass through, with less sound and light, albiet still enough to rattle anything within .125 lightyears.
After about 300 Novas and 200 Nimrod-class Destroyers had passed through, the point of another ship slowly appeared, gliding through faster than any of the other ships, but seemingly endless. The ship kept moving, the smaller Novas and Nimrods manuevering out of the way, as a giant ship glided into the space that the Draconians had targetted as entry point. Once the ship was out of the portals, several dozen Sleipnirs followed, and then the temporary energetic warp-gate collapsed, shrinking back into the sides of the specially-adapted Sleipnir.
New Message to Humanity; Foreigners
"Greetings, space-faring species. We are the Draconians, and if you can fend off a first attack from a small strike group, we will deem you fit for conversing & trading. Let us begin. Strike team One, move onto designated station 'Gorto.'"
Scouting Update
Equestrian scouting ships,named Phoenixes are being sent out.They are designed to be light ships and are minimally equipped,with only a basic shield and a few Liquid Rainbow lasers.The ship has a gold trimming like all Equestrian Ships. Planets/Important Stations/Planetoids
Equis(Equestrian Homeworld)
Taris(Mineral Rich World)
Mar Sara(Farming World,holds a lot of population)
Char(Volcanic Mineral Rich World)
Peace Station(One of Equis's moons converted to a giant station for meetings.) Equestrian Fleet
1101 Vessels
100 Phoenix Scout Ships(Light,fast ships that are nominally equipped)
200 Rainbow Fighters(Nimble fighters with Liquid Rainbow Lasers)
200 Pink Bombers(Bombers that drop bombs that have a explosive mixture of magical elements)
100 Celestial Warships(Medium-Sized ships with missiles and Liquid Rainbow Lasers)
100 Lunar Warships(Same as Celestial Warships,but used by the Night Guard)
400 Griffon War Fighters(Heavy Fighters with Pule Cannons)
1 Equestrian Dreadnought([Current Lead ship of the Equestrian Fleet] Massive ship with AIs and other weapons for helping the fleet) Equestrian Research
Advanced Asteroid Mining:17%(Better mining of Asteroids)
Reactive Armor:26%(Armor that absorbs energy on impact,can be used to power any number of systems.)
Sol Incident
With the new species moving in for a battle, the human starships fall into a defensive formation to combat this new foe, the EAS Hawking is the first to aim weapons on the huge enemy ships. A message is sent to the invading fleet (Draconians).
"This is Captain Frank McConnell of the EAS- *COUGH* Hawking *SNIFF*, an Earth Alliance exploration ship. Our species is obviously incredibly inferior to yours and you will inevitable deem us a lower form of life and order our extermination, judging by your activities so far. As such, this battle will eventually evolve into a fight for our survival, a fight we will lose. However, my species has changed over the course of my life, I may be a frail old man, but I will fight hand-to-hand with your entire army as the last survivor of my species. Why? Because Humans don't give up."
With the Hawking taking point against the vastly overpowering Draconian force, the Human starships open fire in concert with the Earth defenses, a last stand situation if there ever was one. Nuclear missiles from the inferior Human force strike the Draconian ships with massive force. Kinetic kill vehicles ram into the alien hulls, puncturing them silently in the vacuum of space.
Message to the Sefendarr from the EAS Hawking
"This new alien species in the system has decided *SNIFF* to attack us, their force is huge and their numbers are overwhelming. If you are translating this, you should leave the system immediately and mask your warp trail. Do not let this concern you, our entire specie sis just a speck of dust in the big picture, and yours is probably a bigger speck of dust. The needs of the many outweigh the needs of the few, so let us fight it out, just save yourselves."
Message to the Equestrians
"Sorry we haven't responded-" *Really loud explosions* "-but we're a bit busy"
(Background noise) "WE NEED MORE NUKES!!" "THEY HAVE HUNDREDS OF SHIPS! WE NEED HEEEEEEELLLLLLLPPPPPP!!!!!!!!"
"You know what? Screw the formalities, we're being tested by some obviously superior alien species right now, can't talk. Bye, see you in whatever afterlife may exist"
Rollback Post to RevisionRollBack
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Military Update
As the [foolish] humans begin to try and combat the half-fleet at close-quarters, the ships didn't quite have time to turn on shields. As such, the surprise took out an approximate 25 ships before the shields powered up, and went online. Once online, the ramming shields simply slid off the shields, and Nimrods literally rammed the ships right back. As such, the Novas retreated. While the strike force was actually going to be about 50 ships, they decided to raise it to 80. The Battleship X, however, remained silent, a giant ghost that could, all alone, just glide straight through the human forces. The crew on board wouldn't even feel a thing should the ship roll over them. However, the 60 Nimrods and 20 Novas designated to attack, well attacked.
The Novas, which had incredibly powerful kinetic rounds, and could fire volleys of 8 due to the 8 cannons, opened fire on the largest of ships, and 2 of them opened fire on smaller ships that were moving in close. The smaller ships were struck by the 8 rounds, 1 by 1 in quick succession, literally tearing it into pieces. However, as the 'battle' continued, the Draconians within Battleship X became more and more impressed as the humans fought relentlessly, and still managed to take out Draconian ships, and opened fire almost immediately.
The attack force of 80, reduced down to 76 in the middle of the firing, all stopped firing, going silent and putting all energy into shields, and, considering the amount on energy to power ramming shields and ramming power, the kinetic cannons, anti-fighter weapons, and other various side-items, made the ships almost indestructible, even though they were immobile and silent. The other ships moved closer to Battleship X as its engines fired, lighting up the vacuum for a moment like a supernova, and then the light dampening. The ship began to move forward, the strike ships entering the B-X's shields, and turning back on to normal settings, due to the massive shield strength of the Battleship X. As the ship moved forward, more and more Draconian ships flickered back on and moved farther away from the humans, while the ship itself kept moving towards it.
If the humans were wise, they would stop firing. The shield strength is meant to withstand fleets, and small battle groups with outdated technology were not going to compare. The ship moved closer, stasis lighting up human ships and using tractor beams to keep them ahead and still, keeping the ships alive, stable, but immobile and unarmed.
((Basically speaking, disarming the ships that come close. Let the Battleship-X approach, as it will give you a 'gift.' You have impressed them as a species worth keeping independent, and therefore, they will gift you. So basically, impress & recieve gift, or die.))
New Law
Equestrians have theorized that they are the only ones to posses magic,so a new law has been passed
Magic Trading Act
-No Citizen shall without the permission of the Government transfer any magical substances,magic based items,or MagiTech to other empires
-Any trading of Magic without permission of the Government is punishable by treason,which will lead to exile.
Planets/Important Stations/Planetoids
Equis(Equestrian Homeworld)
Taris(Mineral Rich World)
Mar Sara(Farming World,holds a lot of population)
Char(Volcanic Mineral Rich World)
Peace Station(One of Equis's moons converted to a giant station for meetings.) Equestrian Fleet
1201 Vessels
100 Phoenix Scout Ships(Light,fast ships that are nominally equipped)
200 Rainbow Fighters(Nimble fighters with Liquid Rainbow Lasers)
200 Pink Bombers(Bombers that drop bombs that have a explosive mixture of magical elements)
150 Celestial Warships(Medium-Sized ships with missiles and Liquid Rainbow Lasers)
159 Lunar Warships(Same as Celestial Warships,but used by the Night Guard)
400 Griffon War Fighters(Heavy Fighters with Pule Cannons)
1 Equestrian Dreadnought([Current Lead ship of the Equestrian Fleet] Massive ship with AIs and other weapons for helping the fleet) Equestrian Research
Equestrians are now slightly fearful of the nation that attacked the EA contact,as such new cooling systems are being worked on so lasers can be fired for extended periods of time.
Advanced Asteroid Mining:17%(Better mining of Asteroids)
Reactive Armor:26%(Armor that absorbs energy on impact,can be used to power any number of systems.)
Cooling Systems MK2:14%(Improved cooling systems)
So yeah, reboot! Yay! Also, I decided that this one will start in 2147 instead of 2430. Because reasons.
=Applications=
Your app should look like this:
Name of nation:
Species:
Description of government:
Description of military
History:
My app:
Name of nation: EA
Species: Human, normally peaceful, but when attacked they show their nasty side, they can be very ruthless if provoked.
Description of government: The EA is a democracy, they count every citizen's vote and use them alone. Majority always wins. The economy can best be described as pseudo-socialist.
Description of military: The EA has a weak ground force, and their space forces are new and emerging, so they are overall a very weak nation on the battlefield.
History: After the 3rd World war in 2031, the remaining nations of the earth bound together to form the EA (earth alliance). In 2057, at a secret EA facility in Antarctica, the EAS Hawking was launched. The first ship to use the new negative energy warp drive, the Hawking was able to reach star systems up to 200 light-years away from earth within a few short years. This ushered in a new era of space travel, the EA began producing large numbers of starships and by 2123 they controlled every star system withing 200 light-years of earth. The EA had debated moving out further, but every time someone put the notion forward it was rejected, as most of the citizens were afraid of contact with hostile aliens. Finally, in 2133, they were able to get the idea through the paranoia of the citizens, the vote was on the side of expansion, with just enough people voting for it for it to pass. The EA began construction of a faster FTL and by 2137 they were able to reach out further and faster. The EAS Contact was launched with this new FTL.
((Accepted))
Your government can be as strange as you want it to be, it could even be a democracy in which minority always wins! Your species can also be human, provided you have a detailed explanation of how you got out of the solar system and at least 300 light years away before the official government did.
=Rules=
NO godmodding
NO metagaming (knowing secret stuff the enemy is doing) (unless you have spies)
NO isnta-stuff
Make an interesting history, no "It exists" histories.
Explain most of the history of your species, not just the space part. ((I didn't do that because we already know it and the only major event after now was WW3))
NO powergaming (taking control of other nations, even specifying enemy casualties falls under this)
Also, the stranger and more interesting your species is, the better!
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Description of government:Monarchy with the Government be ruled over by various Princes.Currently Includes Princess Twilight Sparkle,Prince Celestia,Princess Luna,and Prince Cadence.The Princesses themselves become Princesses through great deeds and become a Alicorn,making them Immortal.
Description of Military:The Fleet doesn't have the strongest weapons,but shielding is amazing and defense stations are well equiped.
History:The Ponies are actual a very peaceful race,with only a total of 3 Wars in there History.The Pegasi can fly and manipulate weather,Unicorns can preform magic,and Earth Ponies are naturally strong and have a connection to plants,Alicorns are all 3 and can preform very strong magic and are Immortal.The Original Equestrian Empire included only Ponies but as the advances to FTL tech and space tech were made The Princesses united the Various races.There most powerful defensive weapon is the Elements of Harmony,they currently have no barrers however,and are useless without them.They also have a guy named Discord,he that Draconequus I mentioned and hes the Spirit of Chaos .Hes you know...Chaotic.
((I request that you make me a moderator,since you are on that often.))
((Accepted!))
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Species: Desmendus. Coincidentally near-human appearance, with the only exceptions of slit pupils, branching horns, and some or all appendages covered with exoskeletons and enlarged. Both genders are aggressive.
Description of government:
Government basics:
Sefendarr appears to be an absolute monarchy, meaning that the Imperial Family holds most government power, though there is also a bicameral legislature in effect, with the Prime Minister (who is of royal blood) in charge of both houses. Successors to the throne are chosen by election from nobles, the candidates being those in the Imperial Family that are willing to reign. Nobles are chosen as a reward for loyal citizens, and govern over each continent of owned planets. The following are noble ranks:
Sefendarr has some degree of ethnic diversity in it's population, due to the honorary Sefendarrim system of citizenship. A foreigner, more commonly, someone that belonged to a conquered nation, can join the Sefendarr and recieve full benefits as a citizen by vowing the Oath of Seron-Dekim, and passing the needed papers for citizenship. Honorary Sefendarrim that have turned against the Sefendarr are thrown away back into the impoverished ruins of their abandoned home cities, where those who refused the honorary benefits also reside.
Description of military:
Conditions for declaring war:
The Sefendarr only declares war on a race under these conditions:
Infantry
Infantry are only used when mechanical units are too large or unsuitable for the task. They are often used in espionage missions, maintenance of order in the cities, and for raiding hidden rebel bases in ghettos and slums. They are armed with the latest up-to-date projectile weaponry and blasters.
Vehicles and Mechanical Units
Such units are often used in conquering a specific region of a planet or quelling large rebellions. Other than that, they only play a small role within Sefendarr militaries. They are equipped with fusion AoE cannons and proton beams.
Space
The most valuable division of the Sefendarr Armed Forces, they have been proven to be quite useful in all kinds of situations. They are always prioritized on upgrades in armor, production, and weaponry. Just five hundreds of Sefendarr space units can successfully raid a planet guarded by thousands of combat ships by a beginner in the space race. Space forces also act as the air forces for the Sefendarr.
Air
See Space Division.
History:
Sefendarr traces it's origins to the attempted invasion of the Sekleretan continent (the location of the Sefendarr capital) by the ancient Colfrem Empire in 800 K.L (BC in the Sefendarr). The Colfrem was immediately met with extreme resistance by the Kistel tribes in the locality, who elected the earliest known ancestor to the Imperial Family, King Kelsen-Hirk, the founder of Sefendarr Essen, translated as "Reaching Skies" in early manuscripts. The Colfrem's invasion failed soon after.
In the late ancient period, about 50 R.V (AD in the Sefendarr), Colfrem suffered from a revolutionary civil war. The nation's queen, Seita II, was on the edge of defeat when King Avelitch IV of Sefendarr bribed Seita II of worth 20 million in today's currency and offered to marry him and become Sefendarr's queen, of which was accepted. The revolutionaries, unaware of the offer, thought they had won, until they knew why there was a strange flag being carried by the unexpectedly increased "reinforcements". The Colfrem became part of the Sefendarr territory soon, being named Kadley.
Sir Eviold VII's concept of Evioldism, the concept of survival and growth of a creature by competition against enemies, the consumption of the inferior order organisms, and cooperation of those of their own kind, soon adopted into the Eviold's Philosophy, was proposed in 1456, and was widely embraced by the people of the Sefendarr. Their idea of world conquest revolved upon this thinking, with the conquest of inferior states, the cooperation of military forces, and competition of power with foreign nations.
By the end of the Distereal War, about 1956, much of the homeworld of Distereal was in the occupation of Sefendarr. Technological advances became more common in this period. Worldwide communication networks were common already, touchscreen technology in everyone's hands, and space travel becoming more accessible. The Sefendarr was now widely favored by ethnics and non-ethnic citizens alike, with 98% of the non-ethnic Distereal population (as of the present) being honorary Sefendarrim. It was in 2018 R.V that the FTL drive was invented, being widely regarded as the new light for the Desmendus race. The idea of space conquest went into effect in 2052, and by the 2100s, 26 solar systems are already under the Sefendarr.
((Accepted! One more member and we'll start!))
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
I.D.R (Intelligent Dominant Republic. It was originally an old name for their faction. Now converted into a simple name was known was Intelligent "Domain" Republic, since domination as part of a name aren't really quite good anyway. )
Species:
Human
Description of government:
((In the past, they are supposed to be an opposition to EA, which it won't happen from entire story and probably ended in favour of Socialism. Then turned into money making nation in the last Star Empires RP.))
1. Dictatorship/Republic.
Their government are much likely to be combo with both Dictatorship and Republican, since no one controls the nation in the last many years. Usually ending up with separate governors or was known as Ministers to take rights for controlling the nation. The top of the leader at the beginning of their time will be their "Prime Minister". However, Prime Minister does not control many of the projects, only his ministers can change the plans. Making it harder to be controlled by another factions and also increasing chances to be conflict/rebel at each other. Still, Prime Minister can command his ministers to do various of stuff which they cannot. For example, asking them to build another base, Ministers commands Deputy of Construction and Maintenances to construct their proper position for a base (Which PM cannot changing their plans for proper position and construction designs.), then D.C.M commands builder to build at the area. Which it was common enough for any governments to do that kind.
Government from the highest rank to the lowest:
- Prime Minister (Later changes when the new government has established)
- Advisor
- Ministers
- Deputies
- Members of the People's League Conferences
It is just simple. To become a Prime Minister, only his Advisor and Ministers can become as candidates upon Major Election Event. To become an Advisor, they needed to be picked by Prime Minister. To become a Minister, only the loyal members, ministers (if want to keep their title) and deputies can be as candidates upon Minor Election Event. To become a Member of the P.L.C, their citizens need to be well known and trusted. Once it was achieved, they can register as the member of the P.L.C.
2. People's League Conferences
People's League Conferences or you can called it P.L.C was a non-profitable officials organization was united by all other citizens of I.D.R. Without those, their citizens will become much depressed and Ministers can lay "Rebellions War" against all other brothers of their own that Prime Minister cannot peacefully controlled. They are also act like Courts and City Central of I.D.R to set the differences between all others in the city. P.L.C have the highest citizen's opinions count toward their freedom and nationalism, which it was difficult to surrender by another factions and may lay Propaganda Sieges once provoked other than I.D.R itself. It is consider as another government to control once the main government has been destroyed.
P.L.C secondary government's highest rank to lowest rank.
- Ministers
- Mayors
- Deputies/Officers
- Loyalists
- Members of the P.L.C
Members of the P.L.C are just the same rules apply as from the main government, there isn't much to explain anyway. To become a Loyalists, they need to be make good things towards I.D.R and also a foreign nation can be affected by Propaganda when corrupts their own nation (by rebellions and insurgents), considering their people as a new Loyalists ranked for I.D.R. To become a deputy, they need to be picked by Mayors or Ministers to be official. To become a mayor, attend a City Mayor Vote events. Everyone can dare to try, attempt to win and rights to control a city. To become a minister, it was a same rules apply to the main government. In P.L.C, only mayors can apply as candidates.
Description of military:
In main basis of their military was very poor compare or similar to EA standards. However, there are two military types controlling by two governments that I have mention earlier. One focusing on average firepower and balancing armour, and another focusing on overwhelming numbers with masses production.
1. Infantry:
Infantries are the most numerous in their category, second to fighters. Just like in their descriptions, they are quite poorer than EA's regular infantry due to costly credits and upkeeps. However, conscripts that are created from P.L.C can changes a lot of differences in battle. First, will be very cheap to recruit. Second, they are high in morale than normal troops. Lastly, thanks to their citizen's support, it can masses in numbers when needed critically.
Most known infantry type:
I.D.R Resistance (P.L.C)
- Resistances are fairly weak, outdated weapons they was using but overwhelming in numbers. They are mainly using as defenders of the city in beginning of their nation. Just like in outdated wiki, they are dangerous when in groups and may inflate many military's gap points when necessary.
Infantry Regular Section (I.D.R)
- They are the basic infantry of it's nation, good equipments and supposed to be their main forces. However, they are slightly expensive than normal infantry from other foreign nations. But, it will be good enough to assault specific strategic points.
Commando (I.D.R)
- Commandos are the most brutal troops in the war. They are not act as elite forces, but also works as an infiltrator as well. It was rare to find any commandos during in the war due to minimal numbers and expensive cost for it's training, but mostly for them was going to sabotage and may destruct the base once succeed (if happen).
2. Vehicles and Tanks (No mechas at all.)
The only main problem for their military personal armour divisions was poor in technology and poor in armour. However, they have a good artillery gunners and heavy support weapon masters to negate that problem. Their artilleries inflict-able damages are not really joking. One direct lucky hit can bang-headed larger armour mecha than it's actual size, only if lucky to get hit in distance. It is also the only nation that can arm "toxic chemical" weapons for crazy "suiciding" officers needs. Usually a clearing building vehicles and may poison the mechanized crews to become vulnerable from stealing & control by another personal crews when unlucky. Their small doctrine would be scavenging and artillery supports.
3. Spaceships
The only thing advantages for space fleets of I.D.R will be clumping in numbers. So, fighters and bombers are really important for them to protect most positions and their main invasion. Since their resources are quite limited at the beginning, they don't usually think about to building such massive ship for winning the battle (which it was too costly for building one). The main tactics for I.D.R space fleets would be overwhelming numbers of small ships. It can use as delusion distractions, bombing raids which it will inflict large damage when grouped and strafe-support planes on land. Possible can be endlessly, but only when effective in use on strategy wise than mindlessly straight into enemy front lines.
Defences
I.D.R defences are focusing on Powerful Cannons, Long Range weapons and High Hitting weapons. It may seems a very dangerous when hanging around in their firing distance, but they are lacking in short range protection because of their slow turret traverse and its massive energy required to operate. The only close range protectors will be fighters and bombers at space. On land will be various of troops and tanks to protect at close range. The only way to fuel those long range hitting beast would be building something that related to "nuclear plant" for powering up the system.
History:
Before I.D.R has become another independent human nation from Earth back in many years before EA has formed (probably at 2028). They are probably was known as World United Earth or you can call it World United Alliances (after disbanded of UN) to end world war 3 by building a space rocket to reach it's first human colonization to space. Their first project will be called as Centurion Program, describing as the project to reach the stars and begin of their space age using a new technology to keep humans stopping from ageing by adding sustain ever lasting fluid to keep it preserving until completing it's destination. Due to their low technology on transmitter for longer range to communicate the main control by steering the rocket, it will eventually lost it's contact, many rockets has drifted ((except close missions like Mars for example.)) far away from it's home solar system and it will never seen again. This would eventually re-continuation leading to World War 3 after many failures of the project, putting WUE to disbanded and goes back fighting for
nothingstrange reasons until 2031 where EA was formed. As for another few decades later, the Centurion Mark 3 and Centurion Mark 4 has crashed landed on habitable planet that has oxygen to survive which it was a desert planet. The preserving fluid has been de-liquidized and less than 150 people who finally luckily to made it this far. Many of them didn't make it or it have been separated from each different worlds.Many years later, the colony of the desert planet will be named as Austrasburg. The colonists manage to survive long enough to re-concept as a new space rocket. After various of prototypes, it'll then eventually be able go through space for mainly purpose to find some lost frontiers of human's failure Centurion Programs. Still, it would be a long way to become a new nation since of their small city. After a long time and some outings of the city has be arisen, the first new government has been in place was firstly known as P.L.C (People's League Conferences) to keep the colonies in maintain and reduce many problems that was happening in the past events. Then another few years later, a new powerful government has been in place and officially certificated by P.L.C to control all the colonies for keeping in track of their caring people. This is the first birth of a new nation, aka I.D.R after a new primary government have been in place. This is the beginning of their story.
Name of nation:Yor Collective
Species:The Yor(They are a race of Synthetic Robots)
Description of government:The Yor occasionally all network up and form a giant collective(hence the Yor Collective) to make decisions.
Description of military:Since the Yor has a lot of trouble with others races,they host a decent space based military with Yor with special armor and weapons as a ground force.
History:The Yor was originally a race of Robots created to be intelligent by there original creators.They succeeded and the result was the Yor,and for a time there was prosperity.However a aggressive race attacked the planet where the Yor's Creators resided and wiped them all out.The Yor managed to get away but lost a lot of other Yor.They settled down on a mostly barren planet and figured out they could network together.Using this they built the first Collective Factory,a factory where Yor Network and construct things.The Yor have a tendency to protect weaker nations or peaceful ones,and outright hate aggressive ones.
((More Galactic Civ references yah))
((Accepted! We can begin now!))
SETI Efforts
SETI has sent a message using the new micro-wormhole transmission technology to a potentially habitable planet (Sefendarr territory). The message is comprised of the prime numbers and a course to Earth from the target star.
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Equestria has begun colonizing worlds in Star Systems they already have colonized worlds and in nearby Star Systems.
Equestrian Research
Advanced Asteroid Mining:6%(Better mining of Asteroids)
Reactive Armor:13%(Armor that absorbs energy on impact,can be used to power any number of systems.)
Unknown Signals(EA)
Signals from Unknown parts of space have been dectected,a signal is beamed over towards the direction with translation instructions and written in binary.The Equestrian language however is the same as the English,so no translation is necessary.
Species: Draconian [See Page 7 of the original Star Empires]
Description of government: Militaristic Monarchy/Republic [Military controlled by a Supreme General, that is unreplaceable until death or near-anonymous vote of impeachment, Military second-in-command is a Council of elected officials, everything else is controlled by the Dictatorate, which is headed by an unreplaceable [unless in death or impeachment] 'Dictatorate,' and a Council of Elders, again, the Council members are elected.]
Description of military: Medium-sized and always looking for a way to be the most powerful.
Infantry Forces: Draconian Troops are unparallel to any other singular troop. Draconian Troopers all have a special suit that has a stasis field, an invisibility cloak, a holographic project, medium-strength personnel sheilds, a thick layer of an elastic water-proof fire-proof metal alloy, that allows for increased movement. As it is, Draconian troops have better reflexes than many creatures, are very strong, and are very fast.
Vehicle Forces: Draconian Vehicles are not as powerful in comparison, but they still have some good items. Most of the vehicles are focused more on support and defense, such as the many mobile and stationary versions of the Area Denial System, which is either a special stationary automatic rail-gun turret, a mobile missile system, a stationary Pulse Beacon, which is a tower that can send out powerful shockwaves in most any direction, except for shockwaves to its base, which can knock aircraft out of the sky, whether or not their shields absorbed the blast. There are also several different attack and support walkers, some of them are the height of a 2 story house, some of them are as tall as an apartment building, and some are as tall as a small skyscraper, but those are usually 'Centaur' command walkers.
Space Forces: This is the strongest part of the Draconian Military. All ships are armed with a special warp device that allows for near-instant transportation, once the teleportation device is charged. There are several different types of ships, with their own purposes:
Nova-class Light Cruiser- The Draconian's cruiser. Serves as an orbital bombardment ship, a longer ranged attack ship, and with more drop-pods than many other ships, to allow a greater invasion force. Armed with 8 main forward-facing Kinetic Cannons, many anti-ship turrets and a couple Pulse Beacons on it. High armor, low shields, medium-to-high manueverability due to engines extended out on 'wings'
Nimrod-class Medium Destroyer- The Draconian's Destroyer. Serves as a ship that rams into lone enemy ships, with very powerful forward shields, and can often attack from short to longer range distances with hundreds of missile silos all across the body of this long, slim, spear-like ship. Low frontal armor, medium backward armor, very high frontal shields, medium backward shields. High manueverability due to an extra set of engines that are extended out on 'wings' in addition to the first set
Cirrus-class Espoinage Lightship- The Draconian's stealthy hit-and-run ship. This ship packs a very powerful forward laser, powerful enough to get through even the strongest shields, using the Draconian's Crippler Laser System, or CLS. This ship packs that forward laser, a giant holographic projector, and a very, very special piece of equipment: the stealth generator. This ship creates a 'bubble' that it is the center of, which replicates any type of signal that hits the stealth shield, and sends it to the other side, making radar or sonar or any of the like useless to detecting this ship. Low shields, low armor, high manueverability due to 3 large engines on 'wings'
Battleship-X Heavy Destroyer/Battleship- This ship is a four-of-a-kind ship, with one as the head for each of the four fleets, housing the Dictatorate and the Supreme General, and many other high-ranking officials. The ship is approximately 100 human miles long, and is armed with over 80 turrets with the same type of cannon mounted on the front of a Nova. This is a fleet-destroyer, but very, very slow. High armor, high shields, horrible manueverability. This ship is meant to never be taken down from the outside. This is a hint as to how to destroy it.
Sleipnir-class Transport & Support ship- Pretty much a cargo ship. Carries extra ammunition, supplies, and also acts as a major part in planet invasion with the largest amount of drop-pods and ground vehicles & infantry. Medium armor, low ships, medium manueverability.
Air Forces: Pretty much a wide variety of supersonic inter-atmospheric fighters, drop ships, shuttles, and bombers are the Draconian's air force.
History: The Draconians were not a natural race, so to speak. In fact, the planet they lived on wasn't a natural world, or were the creatures on it, the plants on it. They lived on a fabricated world, as a fabricated species, with a high intelligence and fighting ability. Across this planet roamed giant, strange, 'dinosaurs' called Kings of Aranor, Aranor being the name of the planet. These creatures were, in fact, fabricated creatures that were half organic, and half mechanical. Look up a picture of the Spinosaurus for a smaller version of this creature, without the cybernetics.
Anyways, the Draconians grew up on this world far, far before humans ever came to be. However, humans weren't exactly... natural, either, as Draconians have part of human's DNA, for their more humanoid features, and their line of thinking and personalities.
The Creatures that created the Draconians were labelled 'The Supremes.' They were an extraordinary race that pretty much ruled the galaxy when Draconians first came to be. They were ancient, and they were powerful.
However, like any empire, they fell. Similar to many native-american nations, the reason was never found. They just seemed to... disappear. The Kings of Aranor collapsed one day, all life gone, and this is the beginning of the Technological Race to Power, as the time was labelled later. The Draconians salvaged the Kings of Aranors, and created more and more powerful weaponry far faster than the Human's, mainly because of their ambition and super-curious attitudes.
With the fast technological advancements, brought on by the study of already highly-advanced technology and the data that was eventually decoded when more advanced computer systems were made.
After this technological boost, Draconian technology steadily grew more advanced, reaching space-worthy craft in almost half the time that it took humans. Since then, a period lasting well over 600,000 years, that lead to many technological advancements within science, weaponry, and medicine.
Current Technologies of Significance:
NOTE: When it comes to energy use, the Draconians use AT LEAST 2x or 3x more energy with a single laser blast. A CLS, or Crippler, would literally drain all of any other ship's energy storage.
Holographic Shield Stealth Device [Invisibility]
Holographic Decoys
Croppler Laser Systems
Energy Shield Systems
Teleportation systems
FTL Engines
Genetic Engineers
Cloning technology
Mining Lasers
"Worm" Mining Vehicles
Nueral Processors
Multiple types of Alloys
High-efficiency [and unstable] Cold Fusion Reactors
Super-High-Efficiency [And high unstability] Nuclear Reactors
High-energy-input Crippler Laser Systems
Power Cores [Very, very high energy storage]
Stasis field generators
Anti-grav Generators
[General]
The colonies has thriving, remarkable of being able to survive at the "desertry" planet. Their first offset to increasing it's survivalists, is to create more towns and cities before they are going to move on.
[Research]
In their time, was called them as scientists. So, scientists are going to create some basic technology to increase it's protection and some other needs.
Advanced Mining Drill
[==================================================]
In order to keep a steady flow of resources, they are somewhat need a powerful tool to chuck up hard minerals. It could beneficial to economy and military needs.
Relayer Project
[==================================================]
Since their transmission technology are quite outdated in the last many years, they are going to create some sort of relaying technology. So, medium size ships can link like telephone wire-less.
Toxic Chemical II
[==============================================================]
The upgrading version of Toxic Chemical 1. Even more poison than before, but does not corrode any metal.
[Military]
No reports has given or any problem.
"Somebody has found the jackpot, sir! Guess who?"
"Uhh, is it you?"
"Yes, sir. Apparently we have found an space race outside our sector, and there might be something worthy they have!"
Earl Selzak was excited about the message he found. Grandduke Weigen II, simply sighed, knowing that it may possibly be a foolish mistake to go quick at them immediately. After all, isn't the golden rule really important?
Weigen clapped in sarcasm as a response. "Congratulations! For the first time in years, you have found a race with the potential to pound our faces off. Isn't it great to feel the relaxing and soothing screams of our fellowmen in need of dire help after making a ridiculously asinine decision to go straight to giving them war?"
"Thank you, si-OI! We haven't even checked them out yet. Who knows? Maybe their armies would be weak, but their technology, or their environment, could be overflowing as hell."
"I see." Weigen turned to the communications systems, a wall of speedy computers that run twice as fast as business computers used in, well, businesses. "All scouting ships, head towards the following coordinates displayed on your screen. I repeat. All scouting ships, head towards the following coordinates displayed on your screen."
Sketrel Air Base
Seconds after the order, several giant doors in the ground opened simultaneously. Hundreds of scouting ships launched from the holes, their engines like beating hearts during exercise, exerting large amounts of work to launch the ships into deep space. One after another, metallic birds were soaring through the sky, and through the dark, empty vacuum high above. Not far from the launch sites, spectators gathered in crowds like water filling up dry land and watched as blue flares passed through the clouds, amazed by the sight. After all, someone may be joining the party soon.
A few worlds have been colonized and are having basic infastructure setup.
Equestrian Research
Advanced Asteroid Mining:10%(Better mining of Asteroids)
Reactive Armor:17%(Armor that absorbs energy on impact,can be used to power any number of systems.)
((Accepted!))
Martian Orbit, Earth Alliance Military Command Center
"What the hell? Energy signatures, and lot's of 'em! They are not transmitting Alliance identification codes and their configuration does not match any of our ships!"
"What do you mean?"
"They are not ours! Yes, I have confirmation from Orbitals Alpha and Delta, they are not ours!"
"Begin omnidirectional transmission on all frequencies!"
"Yes sir!"
"This is Commander Hansen of Earth Alliance Military Command to all ships in area, we have unidentified ships on perimeter sensors which are not transmitting identification codes and do not match any civilian or military designs, we have confirmation from Alpha and Delta that they are not ours! Gather all warships at Mars immediately-"
"Sir, we have new sensor data, here."
"- these ships appear to be more advanced than anything we've got, this species is superior to ours! The current military presence here is inadequate to repel a fleet with that kind of tech! Send confirmation messages straight back to us if you have received this message!"
"Sir, we have confirmation messages, Earth missile defenses standing by, Mars missile defenses standing by, Warship Ares, Warship Pride of Sol, SXS Musk, SXS Hyperloop, SXS Fortune, Exploration ship Hawking, and Warship Kharak are all reporting in!"
"Arm railguns, open a channel to the unidentified ships, add a translation matrix at the start."
"Yes sir, channel open!"
"This is Commander Hansen of the Earth Alliance Military to unidentified starships, we do not wish for a war. Please identify your species and outline your reasons for entering our home system. I repeat, we do not wish for a war! This is our first contact with an alien species, we do not wish for it to go badly."
Bridge of the EAS Hawking, Falling into defense formation
An old man is sitting in the center chair of the Hawking's bridge, his wrinkled face being one of the most noticeable things on the bridge. That man has seen many things in his life, he has had almost every atom of his body replaced with synthetic versions five times over. He was captain of the Hawking on it's maiden mission, and now, a century later, he still commands it with his smiling countenance on this historic day. This man is Frank McConnell, and he has had many of his dreams come true. Today, as he sits in the center chair on his old starship, a smile appears on his wrinkled face for the first time in many years. It is a soft smile, but with a lot of emotion behind it. It is not the smile of a child on Christmas day, it is the smile of a man who is about to witness something he has looked forward to for his whole life. This man has let himself see his friends and family die off right before his eyes in the hopes of seeing this happen.
This is the day that humanity makes First Contact.
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
Bridge of the DSS Exploration's Existance
"Shipmaster," growls a rough voice, "we have contact on 2 species, possibly meeting for the first time by the amount of activity."
"Good, sensors officer, we will call the fleet at once," replies the Shipmaster.
"Will to serve, Shipmaster."
About half a lightyear away...
Abruptly, particles, rocks, even light, is momentarily sucked in as if a black hole were coming into existance, until moments later, there is a magnificent flash of light, a rolling Booom that could be heard for about a lightyear around, and a ship appears, a Draconian ship. Large, in size, and fearsome, with a singular, narrow body, with little 'wings' and such sticking out here and there, all symmetrical in a 3-part way, and looking very advanced & powerful.
The Nova-class Cruiser was slowly drifting towards the Human planet, Earth, after a small Cirrus-class Lightship reported it in as a habitable -and occupied- planet after about a human week of observation, under the radar. About a minute after the Nova-class ship teleported into the area, another one teleported in, making just as much of a shockwave & light flash. About 10 seconds later, 3 more Novas simultaneously teleported in, their combined soundwaves would be enough to rattle anyone inside the Human space stations, or inside the other foreigner's ships. After a lengthy pause of about 4 minutes, 20 Novas teleported in, one by one. Then a larger, slower, more bulky Sleipnir teleported into the area. After a moment, the sides of the thick spear-shaped cargo ship flared a very bright purple, and a circular plane extended out, directly out from the sides of the Sleipnir, and more ships began to pass through, with less sound and light, albiet still enough to rattle anything within .125 lightyears.
After about 300 Novas and 200 Nimrod-class Destroyers had passed through, the point of another ship slowly appeared, gliding through faster than any of the other ships, but seemingly endless. The ship kept moving, the smaller Novas and Nimrods manuevering out of the way, as a giant ship glided into the space that the Draconians had targetted as entry point. Once the ship was out of the portals, several dozen Sleipnirs followed, and then the temporary energetic warp-gate collapsed, shrinking back into the sides of the specially-adapted Sleipnir.
New Message to Humanity; Foreigners
"Greetings, space-faring species. We are the Draconians, and if you can fend off a first attack from a small strike group, we will deem you fit for conversing & trading. Let us begin. Strike team One, move onto designated station 'Gorto.'"
Equestrian scouting ships,named Phoenixes are being sent out.They are designed to be light ships and are minimally equipped,with only a basic shield and a few Liquid Rainbow lasers.The ship has a gold trimming like all Equestrian Ships.
Planets/Important Stations/Planetoids
Equis(Equestrian Homeworld)
Taris(Mineral Rich World)
Mar Sara(Farming World,holds a lot of population)
Char(Volcanic Mineral Rich World)
Peace Station(One of Equis's moons converted to a giant station for meetings.)
Equestrian Fleet
1101 Vessels
100 Phoenix Scout Ships(Light,fast ships that are nominally equipped)
200 Rainbow Fighters(Nimble fighters with Liquid Rainbow Lasers)
200 Pink Bombers(Bombers that drop bombs that have a explosive mixture of magical elements)
100 Celestial Warships(Medium-Sized ships with missiles and Liquid Rainbow Lasers)
100 Lunar Warships(Same as Celestial Warships,but used by the Night Guard)
400 Griffon War Fighters(Heavy Fighters with Pule Cannons)
1 Equestrian Dreadnought([Current Lead ship of the Equestrian Fleet] Massive ship with AIs and other weapons for helping the fleet)
Equestrian Research
Advanced Asteroid Mining:17%(Better mining of Asteroids)
Reactive Armor:26%(Armor that absorbs energy on impact,can be used to power any number of systems.)
With the new species moving in for a battle, the human starships fall into a defensive formation to combat this new foe, the EAS Hawking is the first to aim weapons on the huge enemy ships. A message is sent to the invading fleet (Draconians).
"This is Captain Frank McConnell of the EAS- *COUGH* Hawking *SNIFF*, an Earth Alliance exploration ship. Our species is obviously incredibly inferior to yours and you will inevitable deem us a lower form of life and order our extermination, judging by your activities so far. As such, this battle will eventually evolve into a fight for our survival, a fight we will lose. However, my species has changed over the course of my life, I may be a frail old man, but I will fight hand-to-hand with your entire army as the last survivor of my species. Why? Because Humans don't give up."
With the Hawking taking point against the vastly overpowering Draconian force, the Human starships open fire in concert with the Earth defenses, a last stand situation if there ever was one. Nuclear missiles from the inferior Human force strike the Draconian ships with massive force. Kinetic kill vehicles ram into the alien hulls, puncturing them silently in the vacuum of space.
Message to the Sefendarr from the EAS Hawking
"This new alien species in the system has decided *SNIFF* to attack us, their force is huge and their numbers are overwhelming. If you are translating this, you should leave the system immediately and mask your warp trail. Do not let this concern you, our entire specie sis just a speck of dust in the big picture, and yours is probably a bigger speck of dust. The needs of the many outweigh the needs of the few, so let us fight it out, just save yourselves."
Message to the Equestrians
"Sorry we haven't responded-" *Really loud explosions* "-but we're a bit busy"
(Background noise) "WE NEED MORE NUKES!!" "THEY HAVE HUNDREDS OF SHIPS! WE NEED HEEEEEEELLLLLLLPPPPPP!!!!!!!!"
"You know what? Screw the formalities, we're being tested by some obviously superior alien species right now, can't talk. Bye, see you in whatever afterlife may exist"
Your friendly neighborhood, mentally unstable, delusional Trekkie!
"The sky calls to us. If we do not destroy ourselves, we will someday venture to the stars." -Carl Sagan
All my posts are required reading for NSA agents.
As the [foolish] humans begin to try and combat the half-fleet at close-quarters, the ships didn't quite have time to turn on shields. As such, the surprise took out an approximate 25 ships before the shields powered up, and went online. Once online, the ramming shields simply slid off the shields, and Nimrods literally rammed the ships right back. As such, the Novas retreated. While the strike force was actually going to be about 50 ships, they decided to raise it to 80. The Battleship X, however, remained silent, a giant ghost that could, all alone, just glide straight through the human forces. The crew on board wouldn't even feel a thing should the ship roll over them. However, the 60 Nimrods and 20 Novas designated to attack, well attacked.
The Novas, which had incredibly powerful kinetic rounds, and could fire volleys of 8 due to the 8 cannons, opened fire on the largest of ships, and 2 of them opened fire on smaller ships that were moving in close. The smaller ships were struck by the 8 rounds, 1 by 1 in quick succession, literally tearing it into pieces. However, as the 'battle' continued, the Draconians within Battleship X became more and more impressed as the humans fought relentlessly, and still managed to take out Draconian ships, and opened fire almost immediately.
The attack force of 80, reduced down to 76 in the middle of the firing, all stopped firing, going silent and putting all energy into shields, and, considering the amount on energy to power ramming shields and ramming power, the kinetic cannons, anti-fighter weapons, and other various side-items, made the ships almost indestructible, even though they were immobile and silent. The other ships moved closer to Battleship X as its engines fired, lighting up the vacuum for a moment like a supernova, and then the light dampening. The ship began to move forward, the strike ships entering the B-X's shields, and turning back on to normal settings, due to the massive shield strength of the Battleship X. As the ship moved forward, more and more Draconian ships flickered back on and moved farther away from the humans, while the ship itself kept moving towards it.
If the humans were wise, they would stop firing. The shield strength is meant to withstand fleets, and small battle groups with outdated technology were not going to compare. The ship moved closer, stasis lighting up human ships and using tractor beams to keep them ahead and still, keeping the ships alive, stable, but immobile and unarmed.
((Basically speaking, disarming the ships that come close. Let the Battleship-X approach, as it will give you a 'gift.' You have impressed them as a species worth keeping independent, and therefore, they will gift you. So basically, impress & recieve gift, or die.))
Equestrians have theorized that they are the only ones to posses magic,so a new law has been passed
Magic Trading Act
-No Citizen shall without the permission of the Government transfer any magical substances,magic based items,or MagiTech to other empires
-Any trading of Magic without permission of the Government is punishable by treason,which will lead to exile.
Planets/Important Stations/Planetoids
Equis(Equestrian Homeworld)
Taris(Mineral Rich World)
Mar Sara(Farming World,holds a lot of population)
Char(Volcanic Mineral Rich World)
Peace Station(One of Equis's moons converted to a giant station for meetings.)
Equestrian Fleet
1201 Vessels
100 Phoenix Scout Ships(Light,fast ships that are nominally equipped)
200 Rainbow Fighters(Nimble fighters with Liquid Rainbow Lasers)
200 Pink Bombers(Bombers that drop bombs that have a explosive mixture of magical elements)
150 Celestial Warships(Medium-Sized ships with missiles and Liquid Rainbow Lasers)
159 Lunar Warships(Same as Celestial Warships,but used by the Night Guard)
400 Griffon War Fighters(Heavy Fighters with Pule Cannons)
1 Equestrian Dreadnought([Current Lead ship of the Equestrian Fleet] Massive ship with AIs and other weapons for helping the fleet)
Equestrian Research
Equestrians are now slightly fearful of the nation that attacked the EA contact,as such new cooling systems are being worked on so lasers can be fired for extended periods of time.
Advanced Asteroid Mining:17%(Better mining of Asteroids)
Reactive Armor:26%(Armor that absorbs energy on impact,can be used to power any number of systems.)
Cooling Systems MK2:14%(Improved cooling systems)
The Draconians are going to be the big raiders. Expect strikes often, unless you strike a deal.))