Just wanted to say I'm moving to another city in some hours and I'll be going in a boarding school. It'll take a couple of months for me to return, so yeah... I guess this is a goodbye. D:.
To Withers: Wouldn't you be done with school (not sure if you go to public school, college, or anything) in a week or two? As for the other reasons, whatever they are, *sigh* good luck!
I wonder when right after people join they just leave for school reasons. Wouldn't it be conveniant not join at all if you have school stuff until all the school-related problems are gone?
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
They are basically tiny humanoid creatures about a third the size of a grown human. The greenish skin at times allows them to see an enemy first. As you could probably tell. Their hair can be from blond to ginger to brown and then it greys out and eventually turns white as they age.
Diet: They are omnivorous but usually eat vegetables, fruits and nuts in the forest, but if one catches a fish or a some small animal then they would be very happy.
Communicating: They use their mouths to produce many different sounds from high pitched squeaks to low bellows for different meanings, but their language is also highly influenced by body language, where if one sound can have completely different meanings if one waves his or hers arm one way or another. Many animal names are based on the sounds the creature makes, or the sound of it's foot steps, along with a hand motion displaying the animals physical features in some way. For example making a "bunny ear sign" could be horns.
Senses: Most of their senses aren't really notable, smell isn't really relied on unless food has gone really bad, and they can hear somewhat more then humans if they really pay attention. They have fairly good eye sight, can see fine at a new moon and on full moons it just a little more shadier then at day.
Blood: They are warm blooded, so when stuck in the cold they only need to worry about getting some cover.
Skin: As previously mentioned they have green tinted skin, that is not very good at protecting them from claws and the elements, but that's what clothes are for. They still have hair on their heads and males can grow facial hair to some very long lengths if allowed to, but that would get in the way of movement speaking of which...
Agility: Their legs are short so they won't go as fast as some of the other races but if they want to they can sprint very quickly to some shelter. They are also good climbers able to get around quickly around the forest by tree top, but not as good as let's say a monkey.
Intellect: Logical thinking is one of their strong points, and the ability to quickly come up a way to get out of trouble is the only reason they aren't extinct. Gowmkin rely a lot more on making things then other races that have the benefit of claws and fur(or shell or scale) and may be a bit more eager to get better stuff.
Habitat: They usually live in forested areas, in log homes, or furnished and floored caves an idea possibly stolen from the Bota. These prefer to build settlements on dryer, higher ground but still next to a river for water.
Other: In relation to other races, they attempt to convince them that they have supernatural or magical property to instill fear, respect and the urge not to enslave them, then they try to agree on trading for materials, technology, ideas and so forth. So they could get rooted in Myths and Folklore of other races. Suggestions: I can't think of much suggestions at this time. Location: Continent A, Region B 6
whoops didn't see that.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Do I have to have a nation app? Because I am literally starting from the beginning of the settlement, no history exists or any established culture.
Also I'm not too fond of the stats overload, I'm going to play this like Nesondia, So don't expect spoilers when I post. I will give stats when I actually have some to give
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Personally I only have two summer classes, which shouldn't take all that much time, which is why I joined; I finished my Spring semester. I am, however, ambitious to get the house in order.
The only difficulty for me is deciding the stats. I mean, they shouldn't be difficult, but I have never done this before and I am not sure if I want to redo the post all over again. I also do not know if I am missing any stat tabs, I know I have a few of the essential (population, projects/objectives, food).
I am finally adding in stats. It isn't so scary anymore now that I am trying my hand at it. By the way, is it okay if I change the fact that the three most common colors for hair are green, blue, white, not green, red, white? White already sticks out, but red sticks out even more, so I imagine that red individuals are fewer.
It would be smart, does the autosave function not work for you? It doesnt like mobile
Rollback Post to RevisionRollBack
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
I am about to leave my school for summer break which use to be three months long and it is now two months long. I am definently not leaving this roleplay anytime soon. I am sorry I couldn't post yesterday, I had to go to a fundrasing event for JROTC.
The agriculture of Éxory is a uninteresting topic while studying the state, it is perhaps the least important part of the Laimargo culture. For them being solemnly carnivorous, the majority of the plantations are leaning mostly to the feeding of livestock or exportation, but there are a few aliments of which the inhabitants requires to nurture their lacking mineral salts and vitamins. These include:
Olive: One of the most exported plants and richly utilized in culinary, the olives are processed into olive oil by an efficient extraction of fluids and the adequate preparation results of a lineage of relevant knowledge of the population. Olives plantation contains most of the local agriculture.
Grape: The vineyards are ordinary sight in the farthest regions from the agricultural hubs and it's acceptable to affirm foreigners contains part of the business, vindicating these plantations by paying small amount of taxes and introducing its greatest quantity back to their homelands. Little quantities of bunch of grapes and wine bottles are distributed throughout the military as a form of appreciating their understanding upon extracting products from their lands just to take them away.
Herbs: The medical herbs settles on the central portion of Éxory, and their portentous function is to act as powerful and effective medications that often lacks in adequate handling. They are consisted mostly on anesthetic, tranquilizer, curing diseases and somniferous. Obviously, they are potent to nature's allowance.
Grassy: Plantations of grassy are unusual, however it is common for livestock's alimentation and are found singly on regions with cattle rising.
Animal Husbandry:
The animal husbandry can be defined as the population's main source of food. It extends throughout the territory and are mostly remote from the population centres in the lakeside. The soil is extremely humid; therefore the cowboys are astute and its majority is able to localize water or streams that the cattle can drink from.
Bovine: The main source of meat production are localized in great quantities on the grassy farms.
Ovine & Caprines: The only yield obtained from these animals are high quality liters of milk and wool. Goat's paw is also a very appreciated privilege and they apparently have higher quantities of proteins than any other body part of any other animal.
Mining:
Military:
Military Personnel & Forces:
External Relation:
Religion:
Population:
History:
Current government control over population (From 0 to 10): Seven out of ten points.
Location: Tiān gōng tǔdì, Dehini.
---
Government Control
0/10: Iminent loss of state force
1/10: Civil war supported by military
2/10: Civil war supported by majority of population
3/10: Civil war supported by minority of population
4/10: Terrible tension, general dissatisfaction
5/10: Terrible tension, minority dissatisfaction
6/10: Tension, controlled by government
7/10: General approval, a minority of population opponents
8/10: General approval, short list of political opponents
9/10: General approval, nonexistent list of political opponents
10/10: Utopia
Name: Zuntal Caracteristics: Short and stubby, these special creatures are similar to dwarves, however their skin is blue and made of a type of stone called Zundar. They have fists that can quickly chip trees, but they are slow and not too bright. Their feet have 7 toes. Communication: They make sounds using tiny, slimy things that create sounds like Agrh, Regh, and the longest word they can make is Zuntar. Sight: Their eyes are below their mouths, which give them a creepy appearance. Eating type: Omnivores. They will eat much herbivoric things until they move into caves, and then will eat any meat in there. other:They will eventually become miners and live in stone halls. Extremely aggressive. Also they will just be a small group of about 20 people until eventually I will make an nation app, as I don't have the time right now. Suggestions: N/A Location: The Ferin Mountains.
To Withers: Wouldn't you be done with school (not sure if you go to public school, college, or anything) in a week or two? As for the other reasons, whatever they are, *sigh* good luck!
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Name: Gnowmkin
Caracteristics
They are basically tiny humanoid creatures about a third the size of a grown human. The greenish skin at times allows them to see an enemy first. As you could probably tell. Their hair can be from blond to ginger to brown and then it greys out and eventually turns white as they age.
Diet: They are omnivorous but usually eat vegetables, fruits and nuts in the forest, but if one catches a fish or a some small animal then they would be very happy.
Communicating: They use their mouths to produce many different sounds from high pitched squeaks to low bellows for different meanings, but their language is also highly influenced by body language, where if one sound can have completely different meanings if one waves his or hers arm one way or another. Many animal names are based on the sounds the creature makes, or the sound of it's foot steps, along with a hand motion displaying the animals physical features in some way. For example making a "bunny ear sign" could be horns.
Senses: Most of their senses aren't really notable, smell isn't really relied on unless food has gone really bad, and they can hear somewhat more then humans if they really pay attention. They have fairly good eye sight, can see fine at a new moon and on full moons it just a little more shadier then at day.
Blood: They are warm blooded, so when stuck in the cold they only need to worry about getting some cover.
Skin: As previously mentioned they have green tinted skin, that is not very good at protecting them from claws and the elements, but that's what clothes are for. They still have hair on their heads and males can grow facial hair to some very long lengths if allowed to, but that would get in the way of movement speaking of which...
Agility: Their legs are short so they won't go as fast as some of the other races but if they want to they can sprint very quickly to some shelter. They are also good climbers able to get around quickly around the forest by tree top, but not as good as let's say a monkey.
Intellect: Logical thinking is one of their strong points, and the ability to quickly come up a way to get out of trouble is the only reason they aren't extinct. Gowmkin rely a lot more on making things then other races that have the benefit of claws and fur(or shell or scale) and may be a bit more eager to get better stuff.
Habitat: They usually live in forested areas, in log homes, or furnished and floored caves an idea possibly stolen from the Bota. These prefer to build settlements on dryer, higher ground but still next to a river for water.
Other: In relation to other races, they attempt to convince them that they have supernatural or magical property to instill fear, respect and the urge not to enslave them, then they try to agree on trading for materials, technology, ideas and so forth. So they could get rooted in Myths and Folklore of other races.
Suggestions: I can't think of much suggestions at this time.
Location: Continent A, Region
B6whoops didn't see that.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Also I'm not too fond of the stats overload, I'm going to play this like Nesondia, So don't expect spoilers when I post. I will give stats when I actually have some to give
Name: Gandeli hive
Location: B-12 east coast
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
The only difficulty for me is deciding the stats. I mean, they shouldn't be difficult, but I have never done this before and I am not sure if I want to redo the post all over again. I also do not know if I am missing any stat tabs, I know I have a few of the essential (population, projects/objectives, food).
Kraz: You only need spoilers to cover stats.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
But it has been about half a week since I posted my app XD
Accepted. Sorry for the delay.
---
State of Éxory
Name: Éxory (Ekis-Chor-riae)
Details
Statute: Oligarchic military aristocracy.
Agriculture:
The agriculture of Éxory is a uninteresting topic while studying the state, it is perhaps the least important part of the Laimargo culture. For them being solemnly carnivorous, the majority of the plantations are leaning mostly to the feeding of livestock or exportation, but there are a few aliments of which the inhabitants requires to nurture their lacking mineral salts and vitamins. These include:
Grape: The vineyards are ordinary sight in the farthest regions from the agricultural hubs and it's acceptable to affirm foreigners contains part of the business, vindicating these plantations by paying small amount of taxes and introducing its greatest quantity back to their homelands. Little quantities of bunch of grapes and wine bottles are distributed throughout the military as a form of appreciating their understanding upon extracting products from their lands just to take them away.
Herbs: The medical herbs settles on the central portion of Éxory, and their portentous function is to act as powerful and effective medications that often lacks in adequate handling. They are consisted mostly on anesthetic, tranquilizer, curing diseases and somniferous. Obviously, they are potent to nature's allowance.
Grassy: Plantations of grassy are unusual, however it is common for livestock's alimentation and are found singly on regions with cattle rising.
Animal Husbandry:
The animal husbandry can be defined as the population's main source of food. It extends throughout the territory and are mostly remote from the population centres in the lakeside. The soil is extremely humid; therefore the cowboys are astute and its majority is able to localize water or streams that the cattle can drink from.
Ovine & Caprines: The only yield obtained from these animals are high quality liters of milk and wool. Goat's paw is also a very appreciated privilege and they apparently have higher quantities of proteins than any other body part of any other animal.
Mining:
Military:
Military Personnel & Forces:
External Relation:
Religion:
Population:
History:
Current government control over population (From 0 to 10): Seven out of ten points.
Location: Tiān gōng tǔdì, Dehini.
---
0/10: Iminent loss of state force
1/10: Civil war supported by military
2/10: Civil war supported by majority of population
3/10: Civil war supported by minority of population
4/10: Terrible tension, general dissatisfaction
5/10: Terrible tension, minority dissatisfaction
6/10: Tension, controlled by government
7/10: General approval, a minority of population opponents
8/10: General approval, short list of political opponents
9/10: General approval, nonexistent list of political opponents
10/10: Utopia
Caracteristics: Short and stubby, these special creatures are similar to dwarves, however their skin is blue and made of a type of stone called Zundar. They have fists that can quickly chip trees, but they are slow and not too bright. Their feet have 7 toes.
Communication: They make sounds using tiny, slimy things that create sounds like Agrh, Regh, and the longest word they can make is Zuntar.
Sight: Their eyes are below their mouths, which give them a creepy appearance.
Eating type: Omnivores. They will eat much herbivoric things until they move into caves, and then will eat any meat in there.
other:They will eventually become miners and live in stone halls. Extremely aggressive. Also they will just be a small group of about 20 people until eventually I will make an nation app, as I don't have the time right now.
Suggestions: N/A
Location: The Ferin Mountains.
Thank you kinkaz,
I will now work on my nation app immedietly, while the other city states will most likely be NPC's