400,000 is a lot of people, you have to remember that this is still in some what primitive times. That number could make up the whole population of a single race. Try starting out with anywhere between 2,000-10,000 people. Plus it is somewhat op to have more than 50,000 as a start for your nation.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/1/2013
Posts:
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Minecraft:
necroppsfp
Member Details
Under one thousand is to little, if you read my app you'l see that this nations already exists for quite some time before 1.AD. (200 hundred years to be exact)
Anyone have ideas as to what culture I should have for my creatures? The only two things I can think of (because I plan for them to be in a grassland) is either Native Americans of the prairies style, or some general form of African grassland type.
Starany: I think that the plains culture is more realistic unless you trade minerals with the mesoamericans or something (you know, minerals for other materials).
About the starting population: It depends on where you start. If you start like a place where Epik did or like my greco-romans you can start with a lot of population. If you start as a nomad tribe then you'll have fewer population.
Neph: Your table is pretty amazing, gotta admit, but your last post was very weak. Try not simply percentaging and focus more on other aspects of your civilization (as long as you don't get obessed with tech-uping).
Also, I was reflecting about your post where you stated that the location you were on were ruins: How in the world did they got from A-10 to C-5? The boats on the time this RP takes place on were very rusty and the only advanced boat for the time were trirremes and stuff.
Just in case anybody didn't know... Difference between hemispheres regarding seasons
-Southern hemisphere:
1 Year: Summer-Autumn-Winter-Spring
-Northern hemisphere:
1 Year: Winter-Spring-Summer-Autumn Note: These are not exact, as the season don't fit into one year.
Alright, done adjusting my race application. I changed that the race can fight larger things than their own size, however it is difficult (as already mentioned in there) and usually risk fighting larger creatures if they are familiar with them (such as certain creatures on the plains).
Any advice and suggestions are highly welcomed. Thanks for being patient with my questions! I am not use to roleplaying the way you guys are roleplaying, so if/when I am accepted let me know how I am doing.
Neph: Your table is pretty amazing, gotta admit, but your last post was very weak. Try not simply percentaging and focus more on other aspects of your civilization (as long as you don't get obessed with tech-uping).
Also, I was reflecting about your post where you stated that the location you were on were ruins: How in the world did they got from A-10 to C-5? The boats on the time this RP takes place on were very rusty and the only advanced boat for the time were trirremes and stuff.
Kraz: You're accepted.
I'm quite of a perfectionist. I can't do much without putting every single detail. But still, I planned them to be on C-5. I'm not sure how they got there, but they're there. I believe.
To be frank, I envy most of you posting manners. It gets quite tiring for me as I have to state every single detail, blame my perfectionism.
You know what? Screw all that useless table. If you allow me to, I'll be using the same of yours, and if you once again allow me to, I'll be restarting the entire thing.
Name: vespertilio (single) Vespertilionidae (plural)
Caracteristics: The Vespertilionidae are, essentially, bats who have been exposed to a need of getting smarter and larger due to a relatively short abundance of food and larger prey. Of course, they have not changed, well, not in the basic structure at least. As stated before, they have grown considerably in size. With the average male getting to an average height of 5' 7” for males and 5’ 3” for females. Their wings have not changed much, but due to the heavier weight of the creature, the Vespertilionidae can only glide for a short time, an average of 3 seconds to be precise. But, there are some changes that have been quite major, such as the one claw that was usually on the tip of the wing becoming three, which helped in catching prey. Or the rearrangement of the vocal cords that allow the creature to make a wider range of clicks and hisses. Their arms, have changed a considerable amount, with a generally bigger when it comes to ratio size. This also applies to the legs to allow being able to balance on it’s hind legs. But it is a small amount, a short abundance of food can only get a creature so far. When it comes to fur, there are three main types. Black, brown, and white with the most common at the beginning, and the rarest at the end. Besides that, little has changed in the creature.
But, now that the appearance is out of the way, we reach to bullet points, for summaries about the basics of how the Vespertilionidae go about their daily lives.
-Diet: The Vespertilionidae are generally omnivores, though they prefer the taste of meat, they will not shy away from a good, free fruit. They eat by “sucking” the juice from the food, thus being able to “eat” quicker. Though this does cause some problems when it comes to garbage.
-Diplomacy: The Vespertilionidae have different viewpoints, it mainly comes down to what city state you come by. The results vary from welcoming you with open arms, to a new slave coming to the city state. But, they are a generally adaptive towards other species. But extremely hostile when it comes to other city states/nations.
-Sight: The Vespertilionidae still use the echolocation of their distant ancestors, this does become useful in the dark, but can be quite annoying when there is a surplus of steam in the area. This also prevents the appreciation of paintings and, to an extent, pottery.
-Hearing: The Vespertilionidae have a great range of hearing, with the ability to hear the highest pitches, to the lowest. But, again, this has some disadvantages. Such as a shift in musical appreciation and creation.
-Intellect: The Vespertilionidae have an average intelligence. But, they do not have a motivation to advance technological research unless needed, or to preserve tradition for a longer amount of time.
-Balance: They have an average amount of balance. with being able to stand, walk, and stand pushes. But, anything that requires an advanced amount of balance, they will just fall.
-Reproduction: The Vespertilionidae have a mating season from late spring to early fall. In which that time, on average, produce around 3-4 children. The parents usually stay with that number, due to the amount of food being consumed already.
-Architecture: The Vespertilionidae have developed a style, similar to the roman empire’s, with changes such as the use of stone bricks, more pillars in the interior, and building into a rockface when available.
-Domestication/Agriculture: The Vespertilionidae have a basic grasp on growing fruit and other plants, such as planting,watering, and weeding. But, they do not know the concept of domestication at this time.
-Military- Each city state has a military that is capable of defending itself, and nothing more. But, some more militaristic states may produce troops to conquer other city states. The technology, consists of basic swords, wooden shields, bows, and trebuchets.
-Water based technologies: There is little to no technological advancement besides basic rafts and swimming.
-Economics: This is an area in which the Vespertilionidae generally focus on. Whether it be trade, or conquering another city-state to get more income. There is always money to be gained in almost every situation for them.
Government: There is little to no government variation when it comes to types of government. For New city states usually resort to dictatorships, or oligarchies.
Other: Due to the small area in which the species is in, they will expand with independent city states coming up now and again.
Suggestions: [none at this time]
Location: Continent B, region 2,with multiple warring city states across the region. With few “nations” that have two or three cities. But, due to population, there is a collection of villages across the bottom half of region 6.
P.S, That is quite the unique creature there Krazaz
Below one thousand is advisable, or else there will be not much fun as of creating an empire.
---
Chaps, I recommend putting between spoilers ALL activities. Else, it'll consume many space, regardless of organized/spoiled stats!
---
400k? Think about Mesopotamia with 400.000 inhabitants on its very start...
---
Here's a site to base off on creating Ancient Age empires:
http://www.worldology.com/Iraq/ancient_mesopotamia.htm
I was terribly idle to look at it, but I assume there are good reasons for your statements. Though ...
"There will be not much fun as of creating an empire."
"Unless you have fun with it ... but good luck with that! *evil chuckle of evil*"
About the starting population: It depends on where you start. If you start like a place where Epik did or like my greco-romans you can start with a lot of population. If you start as a nomad tribe then you'll have fewer population.
GRASSLAND | PLAINS
Open Space: 5/5 | 5/5
Sighting of Civilization: 5/5 | 5/5
Security: 2/5 | 1/5
Animals: 3/5 | 4/5
Raw Materials: 1/5 | 2/5
Trees: 1/5 | 0.5/5
Water: 2/5 | 0.5/5
FOREST/TAIGA| RAIN FOREST
Open Space: 3/5 | 2/5
Sighting of Civilization: 3/5 | 2/5
Security: 1/5 | 1/5
Animals: 3/5 | 3.5/5
Raw Materials: 4/5 | 4/5
Trees: 4/5 | 4.5/5
Water: 3.5/5 | 4/5
JUNGLE
Open Space: 1/5
Sighting of Civilization: 2.5/5
Security: 0.5/5
Animals: 4/5
Raw Materials: 4.5/5
Trees: 4.75/5
Water: 4.5/5
TUNDRA | ROCKY HILLS
Open Space: 5/5 | 4/5
Sighting of Civilization: 3/5 | 0.5/5
Security: 2/5 | 3/5
Animals: 2.5/5 | 0.5/5
Raw Materials: 2/5 | 5/5
Trees: 0.5/5 | 0/5
Water: 3.5/5 | 0.5/5
Vegetation: 4/5 | 1.34/5
Also, I was reflecting about your post where you stated that the location you were on were ruins: How in the world did they got from A-10 to C-5? The boats on the time this RP takes place on were very rusty and the only advanced boat for the time were trirremes and stuff.
Kraz: You're accepted.
Difference between hemispheres regarding seasons
-Southern hemisphere:
1 Year: Summer-Autumn-Winter-Spring
-Northern hemisphere:
1 Year: Winter-Spring-Summer-Autumn
Note: These are not exact, as the season don't fit into one year.
hi
Any advice and suggestions are highly welcomed. Thanks for being patient with my questions! I am not use to roleplaying the way you guys are roleplaying, so if/when I am accepted let me know how I am doing.
I'm quite of a perfectionist. I can't do much without putting every single detail. But still, I planned them to be on C-5. I'm not sure how they got there, but they're there. I believe.
You know what? Screw all that useless table. If you allow me to, I'll be using the same of yours, and if you once again allow me to, I'll be restarting the entire thing.
---
Starany, read entirely this post: http://www.minecraft...iters-workshop/
---
Awaiting for the permission to restart da thing.
http://www.minecraft...ng-by-osakasun/
Neither seem to clarify on what I need most, which is the stats and inventory stuff you guys do. Nonetheless, wish me luck and critique me as I go.
Thanks for accepting me, Kinkaz.
Edit: So is it winter/spring on continent C or not? I am a tad confused on that.
Caracteristics: The Vespertilionidae are, essentially, bats who have been exposed to a need of getting smarter and larger due to a relatively short abundance of food and larger prey. Of course, they have not changed, well, not in the basic structure at least. As stated before, they have grown considerably in size. With the average male getting to an average height of 5' 7” for males and 5’ 3” for females. Their wings have not changed much, but due to the heavier weight of the creature, the Vespertilionidae can only glide for a short time, an average of 3 seconds to be precise. But, there are some changes that have been quite major, such as the one claw that was usually on the tip of the wing becoming three, which helped in catching prey. Or the rearrangement of the vocal cords that allow the creature to make a wider range of clicks and hisses. Their arms, have changed a considerable amount, with a generally bigger when it comes to ratio size. This also applies to the legs to allow being able to balance on it’s hind legs. But it is a small amount, a short abundance of food can only get a creature so far. When it comes to fur, there are three main types. Black, brown, and white with the most common at the beginning, and the rarest at the end. Besides that, little has changed in the creature.
But, now that the appearance is out of the way, we reach to bullet points, for summaries about the basics of how the Vespertilionidae go about their daily lives.
-Diet: The Vespertilionidae are generally omnivores, though they prefer the taste of meat, they will not shy away from a good, free fruit. They eat by “sucking” the juice from the food, thus being able to “eat” quicker. Though this does cause some problems when it comes to garbage.
-Diplomacy: The Vespertilionidae have different viewpoints, it mainly comes down to what city state you come by. The results vary from welcoming you with open arms, to a new slave coming to the city state. But, they are a generally adaptive towards other species. But extremely hostile when it comes to other city states/nations.
-Sight: The Vespertilionidae still use the echolocation of their distant ancestors, this does become useful in the dark, but can be quite annoying when there is a surplus of steam in the area. This also prevents the appreciation of paintings and, to an extent, pottery.
-Hearing: The Vespertilionidae have a great range of hearing, with the ability to hear the highest pitches, to the lowest. But, again, this has some disadvantages. Such as a shift in musical appreciation and creation.
-Intellect: The Vespertilionidae have an average intelligence. But, they do not have a motivation to advance technological research unless needed, or to preserve tradition for a longer amount of time.
-Balance: They have an average amount of balance. with being able to stand, walk, and stand pushes. But, anything that requires an advanced amount of balance, they will just fall.
-Reproduction: The Vespertilionidae have a mating season from late spring to early fall. In which that time, on average, produce around 3-4 children. The parents usually stay with that number, due to the amount of food being consumed already.
-Architecture: The Vespertilionidae have developed a style, similar to the roman empire’s, with changes such as the use of stone bricks, more pillars in the interior, and building into a rockface when available.
-Domestication/Agriculture: The Vespertilionidae have a basic grasp on growing fruit and other plants, such as planting,watering, and weeding. But, they do not know the concept of domestication at this time.
-Military- Each city state has a military that is capable of defending itself, and nothing more. But, some more militaristic states may produce troops to conquer other city states. The technology, consists of basic swords, wooden shields, bows, and trebuchets.
-Water based technologies: There is little to no technological advancement besides basic rafts and swimming.
-Economics: This is an area in which the Vespertilionidae generally focus on. Whether it be trade, or conquering another city-state to get more income. There is always money to be gained in almost every situation for them.
Government: There is little to no government variation when it comes to types of government. For New city states usually resort to dictatorships, or oligarchies.
Other: Due to the small area in which the species is in, they will expand with independent city states coming up now and again.
Suggestions: [none at this time]
Location: Continent B, region 2,with multiple warring city states across the region. With few “nations” that have two or three cities. But, due to population, there is a collection of villages across the bottom half of region 6.