This is the only mandatory app required to play. You do not need to make a sapient species or animals to play, just have a society and you're set!
Name-
Races contained- [what races are in it?]
Location- [where the civilization is located]
Info- [history, culture, ideology, stuff like that.]
Other-
Sapient Being app
Name-
[optional picture/drawing]
Appearance/biology-
Locations- [where the species are generally distributed on the planet. Place your player civ in one color with possibly the name and the NPC tribes of the species in another color.]
Other-
Fauna/Flora app
[[Plants and animals are both covered here.]]
Name-
[optional picture/drawing]
biology/appearance-
Locations- [where do they dwell? They don't just need to dwell right by you.]
Other-
Time System
Starting IC page two, there's an OOC time stamp used to determine when posts happen. It's day-based and can be set at any time needed for your posts. How it all syncs is up to you.
Starting date is 1 C.E, for ease. Uses the same days/months we do due to being OOC time and not IC time, which is defined by the player, not me.
Time skips can happen, but they happen really only when I want them to or if people want a time skip to happen.
The Map
[---------] = 1000 miles
Region Key:
Yellow = Grasslands/plains [grass is yellow]
Brown = Bogs
Red = Forest [trees are red, orange, or yellow. Think an infinite autumn]
Pink = Tropics/exotic [strange areas where the trees are pink mostly, and the grass white.]
Teal = Tundra
Orange = desert
Purple = mountains
--------------------
Field Guide of the Fringe World
Transparent areas are NPC areas of their respective species. Usually barbarians or indians. Good slave material.
La'kinem= Player Civ- Light Green/NPC Civ- Green
Salinians= Player civ- Dark Green/NPC civ- Yellowish Tan
Frigidus Primus= Player civ- teal/NPC civ- Purple
Digiti= Player Civ- Yellow/NPC civ- Orange
=============
Sentient Species
La'kinem/Author: Kinkaz
Appearance/biology- The La'Kinem are just little insects that look like a praying mantis except that it has a bigger head due to a bigger brain and 2 extra limbs to support their head. They have 20 cm of length, 4 cm of width and 7 of height. They also like to live on woodlands or areas where there are plenty of plants such as forests or tropical areas (grass doesn't count). It's breeding time is of 4 months and the females breed up to 12 sons.
This might seem on war like a creature where you can just laugh at it and then smash it but in reality it's totally unexpected. These mantises have been working in groups since their first thousands of years and combining their knowledge. At first they were like human tribes with each doing one thing for the tribe but then when civilization came instead of individuals a group took the place of them and each member knew a thing in particular about what he was working on. In case you don't understand it they are divided in groups and what can be an individual on the human species can be 50 mantises which can make them a dangerous force. However, because they will end up being overpowered and end up simply zerg rushing everyone (winning battles and stuff because of enormus numbers despite being inferior) their enemies they only live 4 years.
Like I said, these mantises have a strong sense of community in a single group. These groups then form up bigger groups (which are the equivalent of human groups such as corporations, communities, etc.) which then form the basis of the society. A small settlement can have 1 to 2 millon inhabitants but unite in groups raging from 40 to 60 individuals with each group acting like an individual of the society. Because they need to be in groups to survive individualism is often punished with severe sentences. This is a problem because each individual may end up having it's own ideas from the rest of the group, creating conflicts which end up the group being smaller and it would be like a human having fundamental parts of the body not working correctly. This is to explain how they mananged to become a civilization knowing that mantises can't hold that information. However they are probabily at the middle ages because of slower developement or if not possible at 500 B.C
In general, the groups work with 10 food distrbutors and the rest does the job they are assigned to do.
The groups in a nutshell: 40-60 people work together in a group each knowing one specific thing the group doesn't know but still work in community with the other groups and each group is the equivalent to an average individual from a bigger species.
Locations- They are located in the two eastrenmost continents. At the forests near the waters that divide them more specifically (if I can't make them that big then on the northren part of the forest of the south eastrenmost continent). If possible make them dark teal please.
Other- I'm a twit.
Salinians/Author: DaKuruptAngel
Appearance/biology- They are very tall about 2m 50 cm each,they have two eyes like the herbivores one in each side of their face,a nose much like a human one but it has a very advanced lung system,they have a mouth with structures seeminly resembling teeth and 2 "holes" in the sides of their heads that serve as ears. They have 2 legs and 2 arms and have a muscular system much like ours. They're brain is more advanced than the humans though,being able to speak telepathicly after they reach a certain age,and it cannot be done trough long distances,for example if two salinians are communicating with another race or even another civilization of the same species,if those two wish to speak to eachother about their opinions without needing to back away from the conversation,they could speak with some interferences to eachother.The power of the telepathic organ will increase as they age.
It is called telephan and it is located in the back of the lungs,they can only telephaticly speak with some interpherences and with someone that is also a salinian.They're age expectancy is about 60 years,when they reach that age their arms and legs start to shrink and the cells in the eyes die. They usually have brown hair on their head,rarely black.
Locations- The salinians usually live in the western side of the world in the grasslands and sometimes in the mountains,the primitive tribes live in the grasslands,while the more evolved and civilized ones thrive in the mountains.
Other- imatiwt
Frigidus Primus/Author: Noir_Box
[Disclaimer: no the leader is not in a big chimp box. The center is a big one, to the right is a average-weak one.]
Appearance biology-
Frigidius Primus are powerful beasts who have learned to thrive in freezing weathers. Their bone structure is similar to that of a Silverback Gorilla's. They have densely packed white fur to help blend in with their hazardous environment and protect themselves from the freezing cold winds. Their heat storing blubber also has a great part in keeping themselves warm. However, if their tough, bristly fur is softened and falls apart when wet, and they soon die from the frigid cold. They have to take great care to stay as little wet as possible when drinking from the ice cold water.
Their large, muscular arms can heave them up to 10-20 feet in a good bound. The average is 5-10 feet. They also give great help when ripping your food in half. Frigidius teeth can easily chew up tough meat. Often they are seen gnawing on something, possibly a large, tough bone from a recent prey. This is because their teeth's incredible growing rate. If they don't keep on gnawing, their teeth will keep on growing until it punctures their brain. In large packs, they can decimate their prey within moments.
A large Frigidius Prime is usually about the size of a small school bus. A small Frigidius Prime is about as tall as the student on that bus. They're growth rates depend on their diet and physical excersise. If they have a good diet of plenty of meat and hunt daily, they can be absolutely huge. The leaders are small and wiry because they all their lives are protected by other Frigidius and rarely get to do much themselves. In fact, they look more like a monkey rather than a gorilla.
Locations-
Teal = Main Civilization
Purple = Tribal Civillization
Other- Secretly I'matwit. But no one knows that.
Digiti/Author: oZode
Biology/appearance-
The most notable trait of these serpentine parasites is their ability to “hack” into the nervous systems of other creatures on their planets and take control of them to carry out actions, usually for transit, construction, safety and farming. They can live off the creatures they control through the blood of the victims.
Due to their large size [for a parasite], they are limited to only big creatures to live off of for the most part since they have more than enough blood for a single Handhead.
Digiti can technically consume plants and smaller creatures if they can’t find an alien dinosaur to smooch blood off of, however it is usually preferred that they get blood. It should be noted hand heads are single gender, but sexually reproduce. Despite this there is mental genders, as in who is the "female" or "male" in a relationship; in theory this means every Digiti is transexual.
They are most like a snake in nature, using their muscles to move across the grounds and through the trees. Their appearance varies heavily skin color wise, for they are super fabulous. They can range from yellow to grey to green to pink to purple to dark red and so on depending on where they are. Skin patterns come in similar verities to snakes as well.
On the underbelly multiple tiny hook-like appendages, which are retractable, are used to help stick onto surfaces such as skin, hide or tree bark as well as keep a foothold when climbing up trees. This is atop the normal means used to move around, like the same techniques you see snakes use when moving, especially of the anaconda verity.
As a head they have a hand that is uncannily like a human’s hand in almost every respect except coloration, though the nails are much sharper in order to dig into the skin of the prey. The hand acts like mandibles as wells a hand for grabbing things or digging as well as holding tools. To humans it seems awkward of a way to work, but for them working like this comes naturally and they can pull off some impressive feats with good teamwork and communication with each other.
The palm of the hand holds the maw of the Handhead, with multiple circular rows of teeth for latching onto things better and clamping down on victims. On the back of their head that also functions as a head there is two slits for smelling, and multiple holes down the back for hearing and breathing. They have multiple tiny eyes in-between the fingers of their "head" for sight.
It takes skill and practice to efficiently use whatever species of creature they’ve chose to possess, but unlike their primitive ancestors they lack the innate capability to specialize to a single species naturally like their equivalent of monkeys can, though that sacrificed the adaptability and capability to learn and build houses or swords like Digiti can.
Usually Digiti grow to up to four feet long, but are only six inches in diameter on average.
Locations-
Yellow = My Player Civilization of the Digiti
Orange = Tribal, barbaric civilizations of Digiti
Other- imatwit and I know it.
Creatures and Plants
Author: DakuruptAngel
Liknis / Liknisses [Animal]
biology/appearance- A 1m90cm long mammal with 4 legs and with 4 eyes,2 in each side of their face,2 seperate noses,and a mouth filled with sharp teeth. They weigh around 150-300kg, altough when they are born they weigh as little as 20kg. They have 2 stomachs and a intestine system longer than the lenght of 3 Salinians. They are also herbivores.
Locations- They dwell mainly in grasslands in large packs,but are found sometimes in the mountains and exotic forests,in these cases they have sharp long horns. Generally seen on the large central western land mass.
Other- imatwit.
Flira [Plant, farming]
biology/appearance- About the size of a Salinian,it is a plant that is encountered almost everywhere except in the tundra and deserts, it is a plant that looks and is alot like corn,except it comes in every color, color varying on location. It can make many colors of bread, green is one example. The Klastinian civilization use it alot in their plantation and has their food supply.
Locations- Encountered almost everywhere except in the tundra and deserts.
Author: oZode
Gurlis Rex [Megafauna, omnivore]
biology/appearance- A massive brontosaurus-esque creature, it has elephant-like legs and feet with a massive shell for a body. It has a long protruding neck and mandibles for a mouth. It also has a couple large eyes on the side of its head. They are an omnivorous creature, eating mostly plants, but will eat animals as well given the chance. They are around forty feet tall and eighty five feet long. These creatures are commonly seen in grass land areas or forests, and often move in small groups.
Their shell makes for great armor, and they provide much meat and bones for building material and food. Their skull makes for a great decoration on a mantle as well. Their neck is weak to being slashed, but their massive shell is very heard to break. Their neck can surprisingly enough retract into the shell and out, with the neck snaking around for food or scouting. They have a long, thick tail to balance out.
Locations- They exist on the central landmass where all the grasslands and bogs are, with the mountains to the north.
Other- imatwit and so is this space dino. This creature is unrelated to the Digiti, it's just to give something fun for someone to deal with in the central grasslands.
Bigmouth [omnivore, forest fauna]
Biology/appearance- A big mouth is a creature with a really big mouth. It has two legs, and a body not too unlike an ostrich. It has a freakishly big head with molar-like teeth and two large, pulsating eyes embedded in the top with its overall head looking like a hot dog bun with a mouth in between the buns. The creature is rather feathery, and uses yellow/red coloration. Its digestion rate is relatively slow, and often uses rocks to help aid it in digesting things that can stay there for weeks before being passed due to its big mouth and throat being bigger than the creature's intestine.
Big mouths have molars that can be taken out and used for decorational purposes as well as currency dpeending on who you ask. They also make a nice source of poultry, provided it doesn't eat you.
Locations- Distributed all over the south eastern landmass.
Other- Imatwit and when controlled by anything capable of taking contorl of creatures, it is relatively easy to get one to artificially vomit no matter what.
Civilizations
Frigid Prime/Author: Noir_Box
Races contained- Frigidius Primus
Location- Highest Northern Tundra, just above the Desert and Mountains.
Info-
In Frigidius culture, each civilization has a leader, someone who commands them. The problem with most Frigidius are their limited minds. They can learn the basics, such as speaking, building, hunting, breeding. Without a leader, they're basically big dumb rocks who eat stuff. They'd be wiped out without one. But with a leader, then they can start invading other tribes, proper fighting techniques, making alliances, and other such matters. The leaders are often small and wiry, but have increased intelligence. Once leaders are born, they wait for the current leader to die, giving them time to grow up.
Typically, Frigidius territory is far from open water, usually in the central part of a Tundra, where the prey is plentiful. Barbaric Frigidius, however, live on the peeks of mountains. Despite not being quite as cold as a Tundra, they can still survive. A Frigidius village is typically made up of 5-10 houses, one small mine where they can get the stone and minerals for their houses, and one special house for the leader, a bit larger than the others. They sometimes interact with other Frigidius civilizations around them, usually to trade building materials.
When it comes to other species, the leaders of Frigidius tribes are usually very friendly, despite their primal instincts. Unless another species has done anything to bother them, they rarely ever attack or invade another tribe. Well, except for those barbaric Frigidius smucks back in the mountains. They can all go die in a hole. They raided them of their resources weekly. Unless the leader craves war and doesn't care for his tribe, they always welcome another civilization with open arms.
Other- I guess I'matwit. Well, sort of.
Knoke/Author: oZode
Races contained- Digiti, La'kinem minority
Location- On the north western corner of the south eastern landmass [see species app for digiti].
Info-
The Knoke as a civilization is ran completely by the Digiti race. It is a meritocratic theocracy, with their driving force being their religious beliefs. They see themselves as the guiding hands of civilization, with the world around them made from a massive hand that sprouted out from the center of the great spiral seen in the sky on a clear night. This massive hand single handedly made all the life on the Fringe World, according to the Knoke religion.
The accounts of their history involve multiple warring states as well as civil wars that ended in "divine intervention" from the guiding hand of the sky [really a tornado devastating an invading army]. This act ended up with a lot of Digiti unified through the guiding hand of Knoke belief, other than the unenlightened savages and infidels that make up the rest of the Digiti species spread around the place. Digiti species as a whole has seen multiple periods of conflict, especially in the Northwest sector where lots of very fertile land is for them due to the unique fauna of that region. This has caused there to be different formats of culture throughout the civilization resulting in a diverse and intermixed set of architecture and tools.
Merit in Knoke society is defined as faith in the guiding hand and proving your faith by performance handy work. All Digiti are born Gouts, and the lowest of the three levels of the hierarchy. Yearly a share of Digiti are hand picked by the Carpals to get to the second level of the hierarchy, the Phlanges. The second level cosnsits of Digiti who control beasts and are trained to do so by their Carpals. Elders are the nobles of the theocracy, and are generals, land lords or priests, usually priests though. They are the third and final level of the hierarchy. The Metacarpals are the kings or caliphs or the Knoke civilization and only get replaced if the current Metacarpal dies. If an Metacarpal [supreme leaders of the Knoke civilization] dies, a ceremony known as the "picking" is done where the next Metacarpal is selected by "divinity"/random chance/which Carpal gets elected to the position.
The power of Knoke civilization comes from their extensive use of controlled creatures in creative ways to carry out numerous tasks. Big mouths for instance are used as storage or Protukas are used to scout over land and to transport important individuals. Weapon technology has advanced to the use of siege weaponry and swords, but their use is arguably limited due to using beasts for combat/war as well. Their civilization is very easy to detect though, as it is a complex of buildings massive enough to house the controlled creatures as well as multiple areas where creatures of burden are bred for future use.
They see their religious beliefs as universal, and will seek to convert barbarians of their species and even other species to their faith, through whatever means needed, war is not the first option though. That's the second one. Despite this, they have managed to make trade partners with foreign and strange denizens such as the La'kinem mainly due to their far distance from Knoke civilization that keeps tensions relatively low.
Other- Imatwit
Klastinia/Author: DaKuruptAngel
Races contained- Salinians
Location- In the northwestern island of the west archipelago in the mountains seperating the grasslands and desert.
Info- They are a rather old society that have been in existence has a civilization for more than 200 years. The society thrives by collecting berries in the hills and mountains and creating little farms around their town. They have a council of elders all about 45-55 years old,that chooses a leader or Hekan,they're word for leader or miracle. Once the Hekan reaches 45 or 50 years of age (he can choose to either leave when he's 45 or 50) he joins the elder council and the council elects a new Hekan.They have anual festivals celebrating moon phases and the birth of children.
Other- imatwit
I posted the app in the IC before this was made so here it is anyways.
Confederacy of Noj/Author: Kinkaz
Races contained- Majorly La'Kinem and minimum Digiti due to trade and diplomacy reasons.
Location- Northrenmost continent, on the north part of the southren penninsulae that divides the continent.
Info- The confederacy of Noj is located on the northeastrenmost continent where it rules the penninsulae which is on the waters that divide the southeastrenmost continent from the northeastrenmost continent. It limits to the deserts that are not close to the shore and their westrenmost reach is at the mountains. There they have small mines which are somewhat rich on resources, although most La'Kinems wear small armours which are not heavy because of their rigid composition. They have farms but most of the time they just eat leaves from the forests. A river crosses the penninsulae dividing it effectively on two and it crosses right on the middle point.
The confederacy of Noj began as a loose collection of kingdoms which then were unified into the Kingdom of Kinel with the capital on Kinel, which now is just a province of Noj. The kingdom grew and dominated most of the confederacy's modern extension. However, internal struggles destroyed the kingdom because of it's weak organization. A stronger kingdom emerged called the Ne'l kingdom. It dominated the whole penninsulae but it was destroyed when the Empire of Kheniem emerged, which dominated the waters where the La'Kinems dominate.
However, a huge wave of nomads attacked the Empire due to climate changes and the empire was destroyed. The nomad tribes went on and razed almost all the cities or towns they found. They also dominated most of the penninsulae except on the very north where a small kingdom called Noj remained with the technologies of the Kheniem, which were greek level. The kingdom of Noj attacked the tribes and many tribes united to resist. At first these were confederacies but as they grew they became kingdoms and had friendlier relations with the Noj. A new wave of tribals attacked which made these kingdoms absorb eachother until 3 remained. Noj, Khuin and Tureim. These united in a confederacy and kicked off the tribes at the north but were halted by the tribes of the south. This began a "Pax Nojica" which lasted for hundreds of years with minor skirmishes on the frontier where the confederacy developed and entered the medieval world. Now, however, the "Pax Nojica" is about to end as more aggresive tribes cross the penninsulae and more skirmishes are occuring and the Noj conquered a few territories. Now the Confederacy is planning to conquer the penninsulae but no more than that unless a new threat rises. They just want to live in peace.
Due to the large peace the culture has been unified (except for the religion) with minor cultural differences. They are the following:
The houses are small but normal. Each house can hold up to 30 mantises and they are just the size of a medium sized room. These houses have trunk skin due to the wooden culture of the confederacy. The wood trunks only remain on that. Skins and certain depth to keep them from falling. This makes them as high as an average house and for mantises they are like apartaments.
The food is simple. These are just leaves and other fruits with some things to make more delicious food. But other than that, they eat just like peasants except for the higher class groups which eat what we can call a good dinner. The foods completely lack of meat but animal skins are still widely used in the society, mainly as cover.
There are different religions due to the fact that is a loose confederacy conformed of different states each with it's own religion. I'll explain them the paragraphs below.
The religion of the State of Noj is called Unuimism. It was made by the prophet Unui and it's basically a religion with no official deity but instead several spirits struggling to gain the control of the main activities of the universe. The sentinent species participate in this struggle by doing their job. For example, if a group is agricultural the spirit of agriculture gains ground. The religion says that once the main spirit gains 75% of the activities of the universe it will establish it's control over all activities, ushering in a new era of peace and prosperity. However if the spirit of war and fight wins it will just create chaos and destruction in the universe. Despite this, a deity or many deities are still allowed, mostly to monitor activities and/or to support a different spirit. They only have priests to keep the war spirit from winning.
The state of Khuin's religion is called Khuinism and was slowly created by prophets. Khuinism is a religion worshipping a main deity, Nihram, the god of righteousness and several other deities similar to him, each representing a different activity. The difference between Khuinism and Unumism is that it says that a special spirit must not win, but instead equilibration must be kept with a minimal margin of difference. If unequality occurs between deities then the universe will crash into chaos. To avoid this happening, one must understand his place in society and that's a way to justify poverty and caste division.
The state of Turenim religion is called Menurinanity. This religion is a monotheist (although mixing with a few deities is allowed) worshiping the god Menurin. This god is thought to be all-powerful and omnipotent. However, to keep him on his seat of power people must give his spiritual forces by praying to him. Conversion to Menurinanity is a strong way to keep him alive and converts are strongly encouraged. According to legent, Menurin didn't need human intervention and created the world. However, there was another deity around that time and they fought against eachother and the other deity died. Menurin's blood supposedly fell on a man of Turenim's town and he became the prophet of Menurilanity because supposedly the blood gave the person knowledge about how Menurin worked. Ever since that fight, Menurin was about to die until the prophet spread his word and he slowly recovered. Menurinanity predicts that once a huge group of peoples (about 10 billon) convert to Menurinality he shall recover and start the apocalypse to save people's souls and bring them to him where they shall live in Nuvii (the world to come) on a life where, even the one who lived the best and who was very optimistic shall feel like his old world was horrible.
The just conquered tribes still worship Animism and Shamanism, but they are often squashed by one of the big 3.
However, due to the political union of these nations a syncretic religion is emerging between these mainly keeping the Noj religion. The syncretic religion is the official but the others are still allowed. Because of this, Khuinism sense of equality between deities is dissapearing slowly encouraged by Unumism's priests.
Location- Highest Northern Tundra, just above the Desert and Mountains.
Info-
In Frigidius culture, each civilization has a leader, someone who commands them. The problem with most Frigidius are their limited minds. They can learn the basics, such as speaking, building, hunting, breeding. Without a leader, they're basically big dumb rocks who eat stuff. They'd be wiped out without one. But with a leader, then they can start invading other tribes, proper fighting techniques, making alliances, and other such matters. The leaders are often small and wiry, but have increased intelligence. Once leaders are born, they wait for the current leader to die, giving them time to grow up.
Typically, Frigidius territory is far from open water, usually in the central part of a Tundra, where the prey is plentiful. Barbaric Frigidius, however, live on the peeks of mountains. Despite not being quite as cold as a Tundra, they can still survive. A Frigidius village is typically made up of 5-10 houses, one small mine where they can get the stone and minerals for their houses, and one special house for the leader, a bit larger than the others. They sometimes interact with other Frigidius civilizations around them, usually to trade building materials.
When it comes to other species, the leaders of Frigidius tribes are usually very friendly, despite their primal instincts. Unless another species has done anything to bother them, they rarely ever attack or invade another tribe. Well, except for those barbaric Frigidius smucks back in the mountains. They can all go die in a hole. They raided them of their resources weekly. Unless the leader craves war and doesn't care for his tribe, they always welcome another civilization with open arms.
Other- I guess I'matwit. Well, sort of.
Race app:
Name- Frigidius Primus
Appearance biology-
Frigidius Primus are powerful beasts who have learned to thrive in freezing weathers. Their bone structure is similar to that of a Silverback Gorilla's. They have densely packed white fur to help blend in with their hazardous environment and protect themselves from the freezing cold winds. Their heat storing blubber also has a great part in keeping themselves warm. However, if their tough, bristly fur is softened and falls apart when wet, and they soon die from the frigid cold. They have to take great care to stay as little wet as possible when drinking from the ice cold water.
Their large, muscular arms can heave them up to 10-20 feet in a good bound. The average is 5-10 feet. They also give great help when ripping your food in half. Frigidius teeth can easily chew up tough meat. Often they are seen gnawing on something, possibly a large, tough bone from a recent prey. This is because their teeth's incredible growing rate. If they don't keep on gnawing, their teeth will keep on growing until it punctures their brain. In large packs, they can decimate their prey within moments.
A large Frigidius Prime is usually about the size of a small school bus. A small Frigidius Prime is about as tall as the student on that bus. They're growth rates depend on their diet and physical excersise. If they have a good diet of plenty of meat and hunt daily, they can be absolutely huge. The leaders are small and wiry because they all their lives are protected by other Frigidius and rarely get to do much themselves. In fact, they look more like a monkey rather than a gorilla.
Location- Small Tropical Island in the Middle of the Ocean
Info- The Wookas have built a massive City, they have mastered many things that help them survive. They are very friendly though, anybody who happens to be shipwrecked is happily allowed in the City. Unless they're evil of course.
Other- "imatwit" Says someone who can't use the space bar.
Denied. A one liner app like this I can't accept. You also didn't make the race app for wookas. The idea of a city fortress on a tropical island sounds cool, but the execution of the idea needs more work.
Location- Highest Northern Tundra, just above the Desert and Mountains.
Info-
In Frigidius culture, each civilization has a leader, someone who commands them. The problem with most Frigidius are their limited minds. They can learn the basics, such as speaking, building, hunting, breeding. Without a leader, they're basically big dumb rocks who eat stuff. They'd be wiped out without one. But with a leader, then they can start invading other tribes, proper fighting techniques, making alliances, and other such matters. The leaders are often small and wiry, but have increased intelligence. Once leaders are born, they wait for the current leader to die, giving them time to grow up.
Typically, Frigidius territory is far from open water, usually in the central part of a Tundra, where the prey is plentiful. Barbaric Frigidius, however, live on the peeks of mountains. Despite not being quite as cold as a Tundra, they can still survive. A Frigidius village is typically made up of 5-10 houses, one small mine where they can get the stone and minerals for their houses, and one special house for the leader, a bit larger than the others. They sometimes interact with other Frigidius civilizations around them, usually to trade building materials.
When it comes to other species, the leaders of Frigidius tribes are usually very friendly, despite their primal instincts. Unless another species has done anything to bother them, they rarely ever attack or invade another tribe. Well, except for those barbaric Frigidius smucks back in the mountains. They can all go die in a hole. They raided them of their resources weekly. Unless the leader craves war and doesn't care for his tribe, they always welcome another civilization with open arms.
Other- I guess I'matwit. Well, sort of.
Race app:
Name- Frigidius Primus
Appearance biology-
Frigidius Primus are powerful beasts who have learned to thrive in freezing weathers. Their bone structure is similar to that of a Silverback Gorilla's. They have densely packed white fur to help blend in with their hazardous environment and protect themselves from the freezing cold winds. Their heat storing blubber also has a great part in keeping themselves warm. However, if their tough, bristly fur is softened and falls apart when wet, and they soon die from the frigid cold. They have to take great care to stay as little wet as possible when drinking from the ice cold water.
Their large, muscular arms can heave them up to 10-20 feet in a good bound. The average is 5-10 feet. They also give great help when ripping your food in half. Frigidius teeth can easily chew up tough meat. Often they are seen gnawing on something, possibly a large, tough bone from a recent prey. This is because their teeth's incredible growing rate. If they don't keep on gnawing, their teeth will keep on growing until it punctures their brain. In large packs, they can decimate their prey within moments.
A large Frigidius Prime is usually about the size of a small school bus. A small Frigidius Prime is about as tall as the student on that bus. They're growth rates depend on their diet and physical excersise. If they have a good diet of plenty of meat and hunt daily, they can be absolutely huge. The leaders are small and wiry because they all their lives are protected by other Frigidius and rarely get to do much themselves. In fact, they look more like a monkey rather than a gorilla.
Locations-
Teal = Main Civilization
Purple = Tribal Civillization
Other- Secretly I'matwit. But no one knows that.
I'm second.
I don't know if you forgot the map or not since you describe their location in the info sheet, but give the civ colors for the barbarians and main civilization. The map's made with a noise filter so as to make drawn boundaries more visible.
But besides that little bit, this app's accepted and you can start playing.
Appearance/biology- They are very tall about 2m 50 cm each,they have two eyes like the herbivores one in each side of their face,a nose much like a human one but it has a very advanced lung system,they have a mouth with structures seeminly resembling teeth and 2 "holes" in the sides of their heads that serve as ears. They have 2 legs and 2 arms and have a muscular system much like ours. They're brain is more advanced than the humans though,being able to speak telepathicly after they reach a certain age.They're age expectancy is about 60 years,when they reach that age their arms and legs start to shrink and the cells in the eyes die. They usually have brown hair on their head,rarely black.
Locations- The salinians usually live in the western side of the world in the grasslands and sometimes in the mountains,the primitive tribes live in the grasslands,while the more evolved and civilized ones thrive in the mountains.
Other- imatiwt
Civilization App:
This is the only mandatory app required to play. You do not need to make a sapient species or animals to play, just have a society and you're set!
Name- Klastinia
Races contained- Salinians
Location- In the northwestern island of the west archipelago in the mountains seperating the grasslands and desert.
Info- They are a rather old society that have been in existence has a civilization for more than 200 years. The society thrives by collecting berries in the hills and mountains and creating little farms around their town. They have a council of elders all about 45-55 years old,that chooses a leader or Hekan,they're word for leader or miracle. Once the Hekan reaches 45 or 50 years of age (he can choose to either leave when he's 45 or 50) he joins the elder council and the council elects a new Hekan.They have anual festivals celebrating moon phases and the birth of children.
Other- imatwit I posted the app in the IC before this was made so here it is anyways.
I'm a bit on the edge about the telepathy, i'm going to suggest instead of having a bigger brain they have a organ that enables telepathy for them. I also hope they don't have the ability to telepathically talk to non salinian species, that should be an ability only between salinians.
I'm currently neutral, but if they only communicate between their own species with telepathy and it's a separate organ that does the function instead of the brain itself i'll be fine with the telepathy. Everything else sounds reasonable and the withering is a good trade off for their telepathic capabilities.
You are going too gamey to me. You haven't introduced any characters and the actions in your posts sounds like an outline for what could be a bigger post. This RP in nature isn't meant to be about advancing civilization by teching. Focus on story, not stats. Technological advancement isn't a major priority in this RP.
For instance, instead of researching spears, you can have the weapons you want at hand and use them to stop a barbarian raid, RPing out the whole event. Describe some of the viscrel action, show their combat technique, show their mindset when it comes to conflict! From there you could make a whole little story arc out of that even. Similarly you could have RPed out the conversation and shown some of the perspectives seen in your civilization instead of just saying the results of the discussions.
Is it okay if I limit the distribution of some of the critters a bit? I may make distribution maps for the creatures, flora and the sentient fauna not mine today.
I think it would be a cool idea if the plants come in different verities depending on region, namely to give all sorts of different colors for it. A rainbow of bread colors!
You've been playing bioshock infinite a lot haven't you?
I can't accept your app though, mainly since it's too out of place to me. A flying city in the sky's too steam punky for a pre-industrial setting. I also fear giant song birds, quantum mechanics and zeppelin armies will rain down on the mountains of men on the ground too much for my liking.
Rollback Post to RevisionRollBack
One day, there will be someone who looks at my signature and wonders "who gives a damn?"
I think it actually looks pretty accurate. Maybe a little taller and without the basketball uniform it really would look like an alien. The mega gorilla picture is spot on, I think.
So here's the distribution map for sentients so far:
[[Dark Green = Salinians, the brown around them transparent are their tribals/barbarian NPCs. Note how I distribute the NPCs much more than the civilized players. These savages I should note are not unified at all, they are just tribes and barbarians with no real "unity", just a bunch of small little communities living off the land. They are only as powerful as a player who interacts with them wants them to be. New players can place their civilization in the middle of the tribals just fine, and can even start off with even having some of those tribal NPCs enslaved, assimilated or genocided.]]
Not that the savages are in transparent colors. Savages/tribals/barbarians are just NPCs, and have no real impact. This means a player could take the alnd around the savage areas, and yes tribal NPC warfare can be implied by playing NPCs by other NPCs.
I also am wondering if Frigidus Prime civilization has weaponry for their big guys, like if one of those was given a giant hammer the damage they'd do...
((Didn't made the app because I was playing videogames a lot because I haven't played in some time and then my house got flooded and had to clean it up. While editing the post I shut down Firefox because I forgot I was doing it so it went down the toilet. I know oZ knows about it but I'll just say it here because not everyone knows what's happening in my daily life. But anyway here it is.))
Name- La'Kinem
Appearance/biology- The La'Kinem are just little insects that look like a praying mantis except that it has a bigger head due to a bigger brain and 2 extra limbs to support their head. They have 20 cm of length, 4 cm of width and 7 of height. They also like to live on woodlands or areas where there are plenty of plants such as forests or tropical areas (grass doesn't count). It's breeding time is of 4 months and the females breed up to 12 sons.
This might seem on war like a creature where you can just laugh at it and then smash it but in reality it's totally unexpected. These mantises have been working in groups since their first thousands of years and combining their knowledge. At first they were like human tribes with each doing one thing for the tribe but then when civilization came instead of individuals a group took the place of them and each member knew a thing in particular about what he was working on. In case you don't understand it they are divided in groups and what can be an individual on the human species can be 50 mantises which can make them a dangerous force. However, because they will end up being overpowered and end up simply zerg rushing everyone (winning battles and stuff because of enormus numbers despite being inferior) their enemies they only live 4 years.
Like I said, these mantises have a strong sense of community in a single group. These groups then form up bigger groups (which are the equivalent of human groups such as corporations, communities, etc.) which then form the basis of the society. A small settlement can have 1 to 2 millon inhabitants but unite in groups raging from 40 to 60 individuals with each group acting like an individual of the society. Because they need to be in groups to survive individualism is often punished with severe sentences. This is a problem because each individual may end up having it's own ideas from the rest of the group, creating conflicts which end up the group being smaller and it would be like a human having fundamental parts of the body not working correctly. This is to explain how they mananged to become a civilization knowing that mantises can't hold that information. However they are probabily at the middle ages because of slower developement or if not possible at 500 B.C
In general, the groups work with 10 food distrbutors and the rest does the job they are assigned to do.
The groups in a nutshell: 40-60 people work together in a group each knowing one specific thing the group doesn't know but still work in community with the other groups and each group is the equivalent to an average individual from a bigger species.
Locations- They are located in the two eastrenmost continents. At the forests near the waters that divide them more specifically (if I can't make them that big then on the northren part of the forest of the south eastrenmost continent). If possible make them dark teal please.
The idea of armies of praying mantids swarming and killing things sounds like a fun one to me, accepted.
As for the size i'll have your fill "size" as their overall distribution with a small portion the main civilization of them, or at where they are most concentrated and dominant in comparison to everywhere else being the "small" area you've specified.
Here's the map:
[[Transpherant = NPC I should note, though it's a bit hard to tell what is transparent i'll admit. The brighter greenish-teal area is you, the green areas are La'Kinem who have yet to unite like the civilization you describe has. I suggest perusing the making of a civilization app personally.]]
Do you want any pre-established relations with Digiti or not? Due to the small size of your species Digiti would be unable to have any "use" for them and would probably prove surprisingly peaceful, and likely may have made contact with you or vice versa; The Knoke civilization has a pretty good navy of large sea creatures made into hosts to transport other digiti and goods. Their empire is still not that big and is only expanding currently though, and expanding westward more than eastward currently. The tribes to the east near you aren't civilized any more than a isolated tribe in south america is; they're NPCs.
Civilization App
This is the only mandatory app required to play. You do not need to make a sapient species or animals to play, just have a society and you're set!
Name-
Races contained- [what races are in it?]
Location- [where the civilization is located]
Info- [history, culture, ideology, stuff like that.]
Other-
Sapient Being app
Name-
[optional picture/drawing]
Appearance/biology-
Locations- [where the species are generally distributed on the planet. Place your player civ in one color with possibly the name and the NPC tribes of the species in another color.]
Other-
Fauna/Flora app
[[Plants and animals are both covered here.]]
Name-
[optional picture/drawing]
biology/appearance-
Locations- [where do they dwell? They don't just need to dwell right by you.]
Other-
Time System
Starting IC page two, there's an OOC time stamp used to determine when posts happen. It's day-based and can be set at any time needed for your posts. How it all syncs is up to you.
Starting date is 1 C.E, for ease. Uses the same days/months we do due to being OOC time and not IC time, which is defined by the player, not me.
Time skips can happen, but they happen really only when I want them to or if people want a time skip to happen.
The Map
[---------] = 1000 miles
Region Key:
Yellow = Grasslands/plains [grass is yellow]
Brown = Bogs
Red = Forest [trees are red, orange, or yellow. Think an infinite autumn]
Pink = Tropics/exotic [strange areas where the trees are pink mostly, and the grass white.]
Teal = Tundra
Orange = desert
Purple = mountains
--------------------
Field Guide of the Fringe World
Transparent areas are NPC areas of their respective species. Usually barbarians or indians. Good slave material.
La'kinem= Player Civ- Light Green/NPC Civ- Green
Salinians= Player civ- Dark Green/NPC civ- Yellowish Tan
Frigidus Primus= Player civ- teal/NPC civ- Purple
Digiti= Player Civ- Yellow/NPC civ- Orange
=============
Sentient Species
La'kinem/Author: Kinkaz
Appearance/biology- The La'Kinem are just little insects that look like a praying mantis except that it has a bigger head due to a bigger brain and 2 extra limbs to support their head. They have 20 cm of length, 4 cm of width and 7 of height. They also like to live on woodlands or areas where there are plenty of plants such as forests or tropical areas (grass doesn't count). It's breeding time is of 4 months and the females breed up to 12 sons.
This might seem on war like a creature where you can just laugh at it and then smash it but in reality it's totally unexpected. These mantises have been working in groups since their first thousands of years and combining their knowledge. At first they were like human tribes with each doing one thing for the tribe but then when civilization came instead of individuals a group took the place of them and each member knew a thing in particular about what he was working on. In case you don't understand it they are divided in groups and what can be an individual on the human species can be 50 mantises which can make them a dangerous force. However, because they will end up being overpowered and end up simply zerg rushing everyone (winning battles and stuff because of enormus numbers despite being inferior) their enemies they only live 4 years.
Like I said, these mantises have a strong sense of community in a single group. These groups then form up bigger groups (which are the equivalent of human groups such as corporations, communities, etc.) which then form the basis of the society. A small settlement can have 1 to 2 millon inhabitants but unite in groups raging from 40 to 60 individuals with each group acting like an individual of the society. Because they need to be in groups to survive individualism is often punished with severe sentences. This is a problem because each individual may end up having it's own ideas from the rest of the group, creating conflicts which end up the group being smaller and it would be like a human having fundamental parts of the body not working correctly. This is to explain how they mananged to become a civilization knowing that mantises can't hold that information. However they are probabily at the middle ages because of slower developement or if not possible at 500 B.C
In general, the groups work with 10 food distrbutors and the rest does the job they are assigned to do.
The groups in a nutshell: 40-60 people work together in a group each knowing one specific thing the group doesn't know but still work in community with the other groups and each group is the equivalent to an average individual from a bigger species.
Locations- They are located in the two eastrenmost continents. At the forests near the waters that divide them more specifically (if I can't make them that big then on the northren part of the forest of the south eastrenmost continent). If possible make them dark teal please.
Other- I'm a twit.
Salinians/Author: DaKuruptAngel
Appearance/biology- They are very tall about 2m 50 cm each,they have two eyes like the herbivores one in each side of their face,a nose much like a human one but it has a very advanced lung system,they have a mouth with structures seeminly resembling teeth and 2 "holes" in the sides of their heads that serve as ears. They have 2 legs and 2 arms and have a muscular system much like ours. They're brain is more advanced than the humans though,being able to speak telepathicly after they reach a certain age,and it cannot be done trough long distances,for example if two salinians are communicating with another race or even another civilization of the same species,if those two wish to speak to eachother about their opinions without needing to back away from the conversation,they could speak with some interferences to eachother.The power of the telepathic organ will increase as they age.
It is called telephan and it is located in the back of the lungs,they can only telephaticly speak with some interpherences and with someone that is also a salinian.They're age expectancy is about 60 years,when they reach that age their arms and legs start to shrink and the cells in the eyes die. They usually have brown hair on their head,rarely black.
Locations- The salinians usually live in the western side of the world in the grasslands and sometimes in the mountains,the primitive tribes live in the grasslands,while the more evolved and civilized ones thrive in the mountains.
Other- imatiwt
Frigidus Primus/Author: Noir_Box
[Disclaimer: no the leader is not in a big chimp box. The center is a big one, to the right is a average-weak one.]
Appearance biology-
Frigidius Primus are powerful beasts who have learned to thrive in freezing weathers. Their bone structure is similar to that of a Silverback Gorilla's. They have densely packed white fur to help blend in with their hazardous environment and protect themselves from the freezing cold winds. Their heat storing blubber also has a great part in keeping themselves warm. However, if their tough, bristly fur is softened and falls apart when wet, and they soon die from the frigid cold. They have to take great care to stay as little wet as possible when drinking from the ice cold water.
Their large, muscular arms can heave them up to 10-20 feet in a good bound. The average is 5-10 feet. They also give great help when ripping your food in half. Frigidius teeth can easily chew up tough meat. Often they are seen gnawing on something, possibly a large, tough bone from a recent prey. This is because their teeth's incredible growing rate. If they don't keep on gnawing, their teeth will keep on growing until it punctures their brain. In large packs, they can decimate their prey within moments.
A large Frigidius Prime is usually about the size of a small school bus. A small Frigidius Prime is about as tall as the student on that bus. They're growth rates depend on their diet and physical excersise. If they have a good diet of plenty of meat and hunt daily, they can be absolutely huge. The leaders are small and wiry because they all their lives are protected by other Frigidius and rarely get to do much themselves. In fact, they look more like a monkey rather than a gorilla.
Locations-
Teal = Main Civilization
Purple = Tribal Civillization
Other- Secretly I'matwit. But no one knows that.
Digiti/Author: oZode
Biology/appearance-
The most notable trait of these serpentine parasites is their ability to “hack” into the nervous systems of other creatures on their planets and take control of them to carry out actions, usually for transit, construction, safety and farming. They can live off the creatures they control through the blood of the victims.
Due to their large size [for a parasite], they are limited to only big creatures to live off of for the most part since they have more than enough blood for a single Handhead.
Digiti can technically consume plants and smaller creatures if they can’t find an alien dinosaur to smooch blood off of, however it is usually preferred that they get blood. It should be noted hand heads are single gender, but sexually reproduce. Despite this there is mental genders, as in who is the "female" or "male" in a relationship; in theory this means every Digiti is transexual.
They are most like a snake in nature, using their muscles to move across the grounds and through the trees. Their appearance varies heavily skin color wise, for they are super fabulous. They can range from yellow to grey to green to pink to purple to dark red and so on depending on where they are. Skin patterns come in similar verities to snakes as well.
On the underbelly multiple tiny hook-like appendages, which are retractable, are used to help stick onto surfaces such as skin, hide or tree bark as well as keep a foothold when climbing up trees. This is atop the normal means used to move around, like the same techniques you see snakes use when moving, especially of the anaconda verity.
As a head they have a hand that is uncannily like a human’s hand in almost every respect except coloration, though the nails are much sharper in order to dig into the skin of the prey. The hand acts like mandibles as wells a hand for grabbing things or digging as well as holding tools. To humans it seems awkward of a way to work, but for them working like this comes naturally and they can pull off some impressive feats with good teamwork and communication with each other.
The palm of the hand holds the maw of the Handhead, with multiple circular rows of teeth for latching onto things better and clamping down on victims. On the back of their head that also functions as a head there is two slits for smelling, and multiple holes down the back for hearing and breathing. They have multiple tiny eyes in-between the fingers of their "head" for sight.
It takes skill and practice to efficiently use whatever species of creature they’ve chose to possess, but unlike their primitive ancestors they lack the innate capability to specialize to a single species naturally like their equivalent of monkeys can, though that sacrificed the adaptability and capability to learn and build houses or swords like Digiti can.
Usually Digiti grow to up to four feet long, but are only six inches in diameter on average.
Locations-
Yellow = My Player Civilization of the Digiti
Orange = Tribal, barbaric civilizations of Digiti
Other- imatwit and I know it.
Creatures and Plants
Author: DakuruptAngel
Liknis / Liknisses [Animal]
biology/appearance- A 1m90cm long mammal with 4 legs and with 4 eyes,2 in each side of their face,2 seperate noses,and a mouth filled with sharp teeth. They weigh around 150-300kg, altough when they are born they weigh as little as 20kg. They have 2 stomachs and a intestine system longer than the lenght of 3 Salinians. They are also herbivores.
Locations- They dwell mainly in grasslands in large packs,but are found sometimes in the mountains and exotic forests,in these cases they have sharp long horns. Generally seen on the large central western land mass.
Other- imatwit.
Flira [Plant, farming]
biology/appearance- About the size of a Salinian,it is a plant that is encountered almost everywhere except in the tundra and deserts, it is a plant that looks and is alot like corn,except it comes in every color, color varying on location. It can make many colors of bread, green is one example. The Klastinian civilization use it alot in their plantation and has their food supply.
Locations- Encountered almost everywhere except in the tundra and deserts.
Author: oZode
Gurlis Rex [Megafauna, omnivore]
biology/appearance- A massive brontosaurus-esque creature, it has elephant-like legs and feet with a massive shell for a body. It has a long protruding neck and mandibles for a mouth. It also has a couple large eyes on the side of its head. They are an omnivorous creature, eating mostly plants, but will eat animals as well given the chance. They are around forty feet tall and eighty five feet long. These creatures are commonly seen in grass land areas or forests, and often move in small groups.
Their shell makes for great armor, and they provide much meat and bones for building material and food. Their skull makes for a great decoration on a mantle as well. Their neck is weak to being slashed, but their massive shell is very heard to break. Their neck can surprisingly enough retract into the shell and out, with the neck snaking around for food or scouting. They have a long, thick tail to balance out.
Locations- They exist on the central landmass where all the grasslands and bogs are, with the mountains to the north.
Other- imatwit and so is this space dino. This creature is unrelated to the Digiti, it's just to give something fun for someone to deal with in the central grasslands.
Bigmouth [omnivore, forest fauna]
Biology/appearance- A big mouth is a creature with a really big mouth. It has two legs, and a body not too unlike an ostrich. It has a freakishly big head with molar-like teeth and two large, pulsating eyes embedded in the top with its overall head looking like a hot dog bun with a mouth in between the buns. The creature is rather feathery, and uses yellow/red coloration. Its digestion rate is relatively slow, and often uses rocks to help aid it in digesting things that can stay there for weeks before being passed due to its big mouth and throat being bigger than the creature's intestine.
Big mouths have molars that can be taken out and used for decorational purposes as well as currency dpeending on who you ask. They also make a nice source of poultry, provided it doesn't eat you.
Locations- Distributed all over the south eastern landmass.
Other- Imatwit and when controlled by anything capable of taking contorl of creatures, it is relatively easy to get one to artificially vomit no matter what.
Civilizations
Frigid Prime/Author: Noir_Box
Races contained- Frigidius Primus
Location- Highest Northern Tundra, just above the Desert and Mountains.
Info-
In Frigidius culture, each civilization has a leader, someone who commands them. The problem with most Frigidius are their limited minds. They can learn the basics, such as speaking, building, hunting, breeding. Without a leader, they're basically big dumb rocks who eat stuff. They'd be wiped out without one. But with a leader, then they can start invading other tribes, proper fighting techniques, making alliances, and other such matters. The leaders are often small and wiry, but have increased intelligence. Once leaders are born, they wait for the current leader to die, giving them time to grow up.
Typically, Frigidius territory is far from open water, usually in the central part of a Tundra, where the prey is plentiful. Barbaric Frigidius, however, live on the peeks of mountains. Despite not being quite as cold as a Tundra, they can still survive. A Frigidius village is typically made up of 5-10 houses, one small mine where they can get the stone and minerals for their houses, and one special house for the leader, a bit larger than the others. They sometimes interact with other Frigidius civilizations around them, usually to trade building materials.
When it comes to other species, the leaders of Frigidius tribes are usually very friendly, despite their primal instincts. Unless another species has done anything to bother them, they rarely ever attack or invade another tribe. Well, except for those barbaric Frigidius smucks back in the mountains. They can all go die in a hole. They raided them of their resources weekly. Unless the leader craves war and doesn't care for his tribe, they always welcome another civilization with open arms.
Other- I guess I'matwit. Well, sort of.
Knoke/Author: oZode
Races contained- Digiti, La'kinem minority
Location- On the north western corner of the south eastern landmass [see species app for digiti].
Info-
The Knoke as a civilization is ran completely by the Digiti race. It is a meritocratic theocracy, with their driving force being their religious beliefs. They see themselves as the guiding hands of civilization, with the world around them made from a massive hand that sprouted out from the center of the great spiral seen in the sky on a clear night. This massive hand single handedly made all the life on the Fringe World, according to the Knoke religion.
The accounts of their history involve multiple warring states as well as civil wars that ended in "divine intervention" from the guiding hand of the sky [really a tornado devastating an invading army]. This act ended up with a lot of Digiti unified through the guiding hand of Knoke belief, other than the unenlightened savages and infidels that make up the rest of the Digiti species spread around the place. Digiti species as a whole has seen multiple periods of conflict, especially in the Northwest sector where lots of very fertile land is for them due to the unique fauna of that region. This has caused there to be different formats of culture throughout the civilization resulting in a diverse and intermixed set of architecture and tools.
Merit in Knoke society is defined as faith in the guiding hand and proving your faith by performance handy work. All Digiti are born Gouts, and the lowest of the three levels of the hierarchy. Yearly a share of Digiti are hand picked by the Carpals to get to the second level of the hierarchy, the Phlanges. The second level cosnsits of Digiti who control beasts and are trained to do so by their Carpals. Elders are the nobles of the theocracy, and are generals, land lords or priests, usually priests though. They are the third and final level of the hierarchy. The Metacarpals are the kings or caliphs or the Knoke civilization and only get replaced if the current Metacarpal dies. If an Metacarpal [supreme leaders of the Knoke civilization] dies, a ceremony known as the "picking" is done where the next Metacarpal is selected by "divinity"/random chance/which Carpal gets elected to the position.
The power of Knoke civilization comes from their extensive use of controlled creatures in creative ways to carry out numerous tasks. Big mouths for instance are used as storage or Protukas are used to scout over land and to transport important individuals. Weapon technology has advanced to the use of siege weaponry and swords, but their use is arguably limited due to using beasts for combat/war as well. Their civilization is very easy to detect though, as it is a complex of buildings massive enough to house the controlled creatures as well as multiple areas where creatures of burden are bred for future use.
They see their religious beliefs as universal, and will seek to convert barbarians of their species and even other species to their faith, through whatever means needed, war is not the first option though. That's the second one. Despite this, they have managed to make trade partners with foreign and strange denizens such as the La'kinem mainly due to their far distance from Knoke civilization that keeps tensions relatively low.
Other- Imatwit
Klastinia/Author: DaKuruptAngel
Races contained- Salinians
Location- In the northwestern island of the west archipelago in the mountains seperating the grasslands and desert.
Info- They are a rather old society that have been in existence has a civilization for more than 200 years. The society thrives by collecting berries in the hills and mountains and creating little farms around their town. They have a council of elders all about 45-55 years old,that chooses a leader or Hekan,they're word for leader or miracle. Once the Hekan reaches 45 or 50 years of age (he can choose to either leave when he's 45 or 50) he joins the elder council and the council elects a new Hekan.They have anual festivals celebrating moon phases and the birth of children.
Other- imatwit
I posted the app in the IC before this was made so here it is anyways.
Confederacy of Noj/Author: Kinkaz
Races contained- Majorly La'Kinem and minimum Digiti due to trade and diplomacy reasons.
Location- Northrenmost continent, on the north part of the southren penninsulae that divides the continent.
Info- The confederacy of Noj is located on the northeastrenmost continent where it rules the penninsulae which is on the waters that divide the southeastrenmost continent from the northeastrenmost continent. It limits to the deserts that are not close to the shore and their westrenmost reach is at the mountains. There they have small mines which are somewhat rich on resources, although most La'Kinems wear small armours which are not heavy because of their rigid composition. They have farms but most of the time they just eat leaves from the forests. A river crosses the penninsulae dividing it effectively on two and it crosses right on the middle point.
The confederacy of Noj began as a loose collection of kingdoms which then were unified into the Kingdom of Kinel with the capital on Kinel, which now is just a province of Noj. The kingdom grew and dominated most of the confederacy's modern extension. However, internal struggles destroyed the kingdom because of it's weak organization. A stronger kingdom emerged called the Ne'l kingdom. It dominated the whole penninsulae but it was destroyed when the Empire of Kheniem emerged, which dominated the waters where the La'Kinems dominate.
However, a huge wave of nomads attacked the Empire due to climate changes and the empire was destroyed. The nomad tribes went on and razed almost all the cities or towns they found. They also dominated most of the penninsulae except on the very north where a small kingdom called Noj remained with the technologies of the Kheniem, which were greek level. The kingdom of Noj attacked the tribes and many tribes united to resist. At first these were confederacies but as they grew they became kingdoms and had friendlier relations with the Noj. A new wave of tribals attacked which made these kingdoms absorb eachother until 3 remained. Noj, Khuin and Tureim. These united in a confederacy and kicked off the tribes at the north but were halted by the tribes of the south. This began a "Pax Nojica" which lasted for hundreds of years with minor skirmishes on the frontier where the confederacy developed and entered the medieval world. Now, however, the "Pax Nojica" is about to end as more aggresive tribes cross the penninsulae and more skirmishes are occuring and the Noj conquered a few territories. Now the Confederacy is planning to conquer the penninsulae but no more than that unless a new threat rises. They just want to live in peace.
Due to the large peace the culture has been unified (except for the religion) with minor cultural differences. They are the following:
The houses are small but normal. Each house can hold up to 30 mantises and they are just the size of a medium sized room. These houses have trunk skin due to the wooden culture of the confederacy. The wood trunks only remain on that. Skins and certain depth to keep them from falling. This makes them as high as an average house and for mantises they are like apartaments.
The food is simple. These are just leaves and other fruits with some things to make more delicious food. But other than that, they eat just like peasants except for the higher class groups which eat what we can call a good dinner. The foods completely lack of meat but animal skins are still widely used in the society, mainly as cover.
There are different religions due to the fact that is a loose confederacy conformed of different states each with it's own religion. I'll explain them the paragraphs below.
The religion of the State of Noj is called Unuimism. It was made by the prophet Unui and it's basically a religion with no official deity but instead several spirits struggling to gain the control of the main activities of the universe. The sentinent species participate in this struggle by doing their job. For example, if a group is agricultural the spirit of agriculture gains ground. The religion says that once the main spirit gains 75% of the activities of the universe it will establish it's control over all activities, ushering in a new era of peace and prosperity. However if the spirit of war and fight wins it will just create chaos and destruction in the universe. Despite this, a deity or many deities are still allowed, mostly to monitor activities and/or to support a different spirit. They only have priests to keep the war spirit from winning.
The state of Khuin's religion is called Khuinism and was slowly created by prophets. Khuinism is a religion worshipping a main deity, Nihram, the god of righteousness and several other deities similar to him, each representing a different activity. The difference between Khuinism and Unumism is that it says that a special spirit must not win, but instead equilibration must be kept with a minimal margin of difference. If unequality occurs between deities then the universe will crash into chaos. To avoid this happening, one must understand his place in society and that's a way to justify poverty and caste division.
The state of Turenim religion is called Menurinanity. This religion is a monotheist (although mixing with a few deities is allowed) worshiping the god Menurin. This god is thought to be all-powerful and omnipotent. However, to keep him on his seat of power people must give his spiritual forces by praying to him. Conversion to Menurinanity is a strong way to keep him alive and converts are strongly encouraged. According to legent, Menurin didn't need human intervention and created the world. However, there was another deity around that time and they fought against eachother and the other deity died. Menurin's blood supposedly fell on a man of Turenim's town and he became the prophet of Menurilanity because supposedly the blood gave the person knowledge about how Menurin worked. Ever since that fight, Menurin was about to die until the prophet spread his word and he slowly recovered. Menurinanity predicts that once a huge group of peoples (about 10 billon) convert to Menurinality he shall recover and start the apocalypse to save people's souls and bring them to him where they shall live in Nuvii (the world to come) on a life where, even the one who lived the best and who was very optimistic shall feel like his old world was horrible.
The just conquered tribes still worship Animism and Shamanism, but they are often squashed by one of the big 3.
However, due to the political union of these nations a syncretic religion is emerging between these mainly keeping the Noj religion. The syncretic religion is the official but the others are still allowed. Because of this, Khuinism sense of equality between deities is dissapearing slowly encouraged by Unumism's priests.
Other- I'm still a tweet.
Name- Frigid Prime
Races contained- Frigidius Primus
Location- Highest Northern Tundra, just above the Desert and Mountains.
Info-
In Frigidius culture, each civilization has a leader, someone who commands them. The problem with most Frigidius are their limited minds. They can learn the basics, such as speaking, building, hunting, breeding. Without a leader, they're basically big dumb rocks who eat stuff. They'd be wiped out without one. But with a leader, then they can start invading other tribes, proper fighting techniques, making alliances, and other such matters. The leaders are often small and wiry, but have increased intelligence. Once leaders are born, they wait for the current leader to die, giving them time to grow up.
Typically, Frigidius territory is far from open water, usually in the central part of a Tundra, where the prey is plentiful. Barbaric Frigidius, however, live on the peeks of mountains. Despite not being quite as cold as a Tundra, they can still survive. A Frigidius village is typically made up of 5-10 houses, one small mine where they can get the stone and minerals for their houses, and one special house for the leader, a bit larger than the others. They sometimes interact with other Frigidius civilizations around them, usually to trade building materials.
When it comes to other species, the leaders of Frigidius tribes are usually very friendly, despite their primal instincts. Unless another species has done anything to bother them, they rarely ever attack or invade another tribe. Well, except for those barbaric Frigidius smucks back in the mountains. They can all go die in a hole. They raided them of their resources weekly. Unless the leader craves war and doesn't care for his tribe, they always welcome another civilization with open arms.
Other- I guess I'matwit. Well, sort of.
Race app:
Name- Frigidius Primus
Appearance biology-
Frigidius Primus are powerful beasts who have learned to thrive in freezing weathers. Their bone structure is similar to that of a Silverback Gorilla's. They have densely packed white fur to help blend in with their hazardous environment and protect themselves from the freezing cold winds. Their heat storing blubber also has a great part in keeping themselves warm. However, if their tough, bristly fur is softened and falls apart when wet, and they soon die from the frigid cold. They have to take great care to stay as little wet as possible when drinking from the ice cold water.
Their large, muscular arms can heave them up to 10-20 feet in a good bound. The average is 5-10 feet. They also give great help when ripping your food in half. Frigidius teeth can easily chew up tough meat. Often they are seen gnawing on something, possibly a large, tough bone from a recent prey. This is because their teeth's incredible growing rate. If they don't keep on gnawing, their teeth will keep on growing until it punctures their brain. In large packs, they can decimate their prey within moments.
A large Frigidius Prime is usually about the size of a small school bus. A small Frigidius Prime is about as tall as the student on that bus. They're growth rates depend on their diet and physical excersise. If they have a good diet of plenty of meat and hunt daily, they can be absolutely huge. The leaders are small and wiry because they all their lives are protected by other Frigidius and rarely get to do much themselves. In fact, they look more like a monkey rather than a gorilla.
Locations-
Teal = Main Civilization
Purple = Tribal Civillization
Other- Secretly I'matwit. But no one knows that.
I'm second.
Denied. A one liner app like this I can't accept. You also didn't make the race app for wookas. The idea of a city fortress on a tropical island sounds cool, but the execution of the idea needs more work.
I don't know if you forgot the map or not since you describe their location in the info sheet, but give the civ colors for the barbarians and main civilization. The map's made with a noise filter so as to make drawn boundaries more visible.
But besides that little bit, this app's accepted and you can start playing.
I'm a bit on the edge about the telepathy, i'm going to suggest instead of having a bigger brain they have a organ that enables telepathy for them. I also hope they don't have the ability to telepathically talk to non salinian species, that should be an ability only between salinians.
I'm currently neutral, but if they only communicate between their own species with telepathy and it's a separate organ that does the function instead of the brain itself i'll be fine with the telepathy. Everything else sounds reasonable and the withering is a good trade off for their telepathic capabilities.
Though I have to criticize your latest post.
You are going too gamey to me. You haven't introduced any characters and the actions in your posts sounds like an outline for what could be a bigger post. This RP in nature isn't meant to be about advancing civilization by teching. Focus on story, not stats. Technological advancement isn't a major priority in this RP.
For instance, instead of researching spears, you can have the weapons you want at hand and use them to stop a barbarian raid, RPing out the whole event. Describe some of the viscrel action, show their combat technique, show their mindset when it comes to conflict! From there you could make a whole little story arc out of that even. Similarly you could have RPed out the conversation and shown some of the perspectives seen in your civilization instead of just saying the results of the discussions.
@dakuruptangel
Is it okay if I limit the distribution of some of the critters a bit? I may make distribution maps for the creatures, flora and the sentient fauna not mine today.
I think it would be a cool idea if the plants come in different verities depending on region, namely to give all sorts of different colors for it. A rainbow of bread colors!
I can't accept your app though, mainly since it's too out of place to me. A flying city in the sky's too steam punky for a pre-industrial setting. I also fear giant song birds, quantum mechanics and zeppelin armies will rain down on the mountains of men on the ground too much for my liking.
Here's the link: http://www.minecraft...mediate-rp-civ/
This is noir's species of mega gorillas.
I technically also have one for mine [as seen with my avatar], but I haven't put it up yet.
Totally screwed up your species.
I'll probably try for finding a better body to use tomorrow.
I hope to also get around to making the animals even, provided I have the want to.
And I also hope more people join soon!
[[Dark Green = Salinians, the brown around them transparent are their tribals/barbarian NPCs. Note how I distribute the NPCs much more than the civilized players. These savages I should note are not unified at all, they are just tribes and barbarians with no real "unity", just a bunch of small little communities living off the land. They are only as powerful as a player who interacts with them wants them to be. New players can place their civilization in the middle of the tribals just fine, and can even start off with even having some of those tribal NPCs enslaved, assimilated or genocided.]]
Not that the savages are in transparent colors. Savages/tribals/barbarians are just NPCs, and have no real impact. This means a player could take the alnd around the savage areas, and yes tribal NPC warfare can be implied by playing NPCs by other NPCs.
I also am wondering if Frigidus Prime civilization has weaponry for their big guys, like if one of those was given a giant hammer the damage they'd do...
Name- La'Kinem
Appearance/biology- The La'Kinem are just little insects that look like a praying mantis except that it has a bigger head due to a bigger brain and 2 extra limbs to support their head. They have 20 cm of length, 4 cm of width and 7 of height. They also like to live on woodlands or areas where there are plenty of plants such as forests or tropical areas (grass doesn't count). It's breeding time is of 4 months and the females breed up to 12 sons.
This might seem on war like a creature where you can just laugh at it and then smash it but in reality it's totally unexpected. These mantises have been working in groups since their first thousands of years and combining their knowledge. At first they were like human tribes with each doing one thing for the tribe but then when civilization came instead of individuals a group took the place of them and each member knew a thing in particular about what he was working on. In case you don't understand it they are divided in groups and what can be an individual on the human species can be 50 mantises which can make them a dangerous force. However, because they will end up being overpowered and end up simply zerg rushing everyone (winning battles and stuff because of enormus numbers despite being inferior) their enemies they only live 4 years.
Like I said, these mantises have a strong sense of community in a single group. These groups then form up bigger groups (which are the equivalent of human groups such as corporations, communities, etc.) which then form the basis of the society. A small settlement can have 1 to 2 millon inhabitants but unite in groups raging from 40 to 60 individuals with each group acting like an individual of the society. Because they need to be in groups to survive individualism is often punished with severe sentences. This is a problem because each individual may end up having it's own ideas from the rest of the group, creating conflicts which end up the group being smaller and it would be like a human having fundamental parts of the body not working correctly. This is to explain how they mananged to become a civilization knowing that mantises can't hold that information. However they are probabily at the middle ages because of slower developement or if not possible at 500 B.C
In general, the groups work with 10 food distrbutors and the rest does the job they are assigned to do.
The groups in a nutshell: 40-60 people work together in a group each knowing one specific thing the group doesn't know but still work in community with the other groups and each group is the equivalent to an average individual from a bigger species.
Locations- They are located in the two eastrenmost continents. At the forests near the waters that divide them more specifically (if I can't make them that big then on the northren part of the forest of the south eastrenmost continent). If possible make them dark teal please.
Other- I'm a twit.
The idea of armies of praying mantids swarming and killing things sounds like a fun one to me, accepted.
As for the size i'll have your fill "size" as their overall distribution with a small portion the main civilization of them, or at where they are most concentrated and dominant in comparison to everywhere else being the "small" area you've specified.
Here's the map:
[[Transpherant = NPC I should note, though it's a bit hard to tell what is transparent i'll admit. The brighter greenish-teal area is you, the green areas are La'Kinem who have yet to unite like the civilization you describe has. I suggest perusing the making of a civilization app personally.]]
Do you want any pre-established relations with Digiti or not? Due to the small size of your species Digiti would be unable to have any "use" for them and would probably prove surprisingly peaceful, and likely may have made contact with you or vice versa; The Knoke civilization has a pretty good navy of large sea creatures made into hosts to transport other digiti and goods. Their empire is still not that big and is only expanding currently though, and expanding westward more than eastward currently. The tribes to the east near you aren't civilized any more than a isolated tribe in south america is; they're NPCs.