The roleplay starts with the same basic structure; you're inside of the town of Jershallas, when you notice a piece of paper with the following text on it;
-={[THE LAST MELODY]}=-
Join me, Horatio, as I take you on a journey through time and space.
Please, bring a guest or two with you.
Be prepared for the night of your life.
Show begins as soon as the night falls at the Arena!
You check the time. It appears to be nearing nightfall...
Welcome to "The Last Melody" RP!
There are a few basic rules I'd like to get out of the way;
1) No Godmodding. You cannot instantly kill anything that isn't either an NPC or small enough to be able to do so. Permission is required before attacking another player.
2) Please, for the time being, be a Steve. I'd prefer it if you'd at least be a Steve for the time being, so that way it prevents arguing over which race is superior to which.
3) Roleplayers start off in the same town. You are allowed, however, to not recognize fellow villagers. This also means you can travel together, which is good for defeating monsters.
4) Don't pick fights in OOC, and refrain from IRP and OOC influencing eachother. If something happens in the roleplay, don't bring it up in OOC, and if something happens in OOC that gets you out of shape, don't let it influence your character RP.
5) This is a Minecraft RP, but not everything mentioned is in Minecraft. Daggers, crossbows, throwing knives, and other tools can be obtained. Also, various other mobs are in "The Last Melody" that aren't in Minecraft.
6) Lastly, don't do anything absolute combat-wise. I'm not going to force you to, but you are allowed to "stab" rather than "take a stab at" or anything of the like. I'd just prefer it if you said "I forcefully slash at the monster" rather than "I slash the monster".
Now that that's out of the way...
Before I let you RP, you should find out the jobs you can be...
Jobs:
Villager
Basic Job Choice, automatically chosen if Job section is blank. Has no advantages or disadvantages.
Also looks like Squidward.
Villagers are known for farming and looking abnormal. Their faces look very "interesting", and... Uh.... Well, that's about it. They're boring in a nutshell.
Alchemist
Studies various magic, also acts like an enchantment table. Can also produce potions.
They cannot perform said magic.
Their facial hair is grown due to over-excessive magic studies, although it's often so thick it's not thought of. While they can act like an Enchantment Table, it exhausts them and they're about as good as a stone. Scratch that, a stone's more useful than THEY are when they're exhausted. If they use their Enchantment Table ability too much, they can die or enter a permanent coma where they leave their body and become a ghost, flying around, influencing various events.
Mage
Knows magic, and can be powered up by Alchemists to cast more/better spells!
Awful at melee combat and cannot wear any armor.
Mages know a lot of magic, and only the best of the best of the best of a regular citizen can be a mage. This can range from mere peasantry to the high nobles of the land. In some cases, magic can be attained through inheritance or naturally. True magicians are of a higher capability than those of street performers, or masters of optical illusions.
Archer
Very accurate, and knows how to perform archery with excellence.
Arrows impair their inventory, and they cannot carry any melee weapons larger than a dagger.
They might not be able to kill an ogre at point blank, but they can at any other range. Their accuracy and knowledge of nature-related things can help greatly, and archers are often sons or daughters of herbalists or alchemists, due to their ability to identify herbs and be one with nature at ease. While they may not be royal, or rich, they're still amazing at a long range. Also their ability to communicate with animals is great too.
Guard
Great at combat and pretty impenetrable when it comes to melee.
Permabound: Unable to switch vocations or apply perks, and also moves at a sloth's pace.
One of the lucky few to become a guard at the castle. Being a guard makes you a fighter and ready for anything in your way! .... As long as it's not farming or anything like that. Also staying sober isn't exactly a hobby for you either. But excluding those hurdles, you're ready for anything!
Read each description to get more information about that class. They can sometimes provide you with bonuses not listed in the basics. Each class has a tier, except for villager. Each tier can provide a bonus for that class, but takes a lot of studying or other things. For example...
Mages can read books or ask advice from teachers to level up.
Guards can defeat enough enemies to level up.
Archers can learn more by talking to alchemists or herbalists.
Alchemists can learn from picking different herbs.
-Class 2: Peacekeeper-in-Training (Kill 50 undead/dark related enemies)
--Class 2.1: ???
-Class 3: Experiment W (Kill 50 elemental mobs)
--Class 3.1: ???
-Class 4: Elemental Novice (Kill 50 mobs with the power of nature)
--Class 4.1: ???
-Class 5: Nurse (Heal other RPers or humans for 100 HP)
--Class 5.1: ???
Alchemists: Create a potion that kills an enemy.
-Class 1: ???
Archer: Earn 750 exp or kill an enemy at 75+ ft.
-Class 1: Beast Tamer (Control 10 beasts and defeat an enemy with the beast powers.
--Class 1.1: ???
-Class 2: Sniper (Snipe an enemy at 300+ ft)
--Class 2.1: ???
Guards: Earn 1000 exp or do "guard duties".
-Class 1: ???
-Class 2: ???
The land of Minecraftia is filled with various mobs. Here's a universal journal of them;
Monster Journal
Spider(dark): 100 exp per kill. Can bite victims for 10 damage.
Skeleton(dark): 250 exp per kill. Does not take damage by arrows, and every arrow does 25 damage.
Zombie(dark): 150 exp per kill. Can break down doors, wooden structures, or anything poorly crafted. Does 10 damage on hit.
Hellhound(dark): 500 exp per kill. Faster than lightning and has rough skin. Skin prevents regular arrows from affecting it, and does 50 damage on hit.
Giant rat(neutral): ???
Goblin(neutral): ???
There's also a boss journal.
Boss Journal
Neurotomopher(Undead): 5000/5000.
750 EXP.
Hermittorage(Hybrid): 70,000/70,000.
2,500 exp.
Now time for a little explanation of combat.
Combat takes place sort of like in Final Fantasy, or Dragon Quest, or anything of the like. Basically...
Player1: I slash at the goblin.
Me: The goblin screams as it's arm is now cut off. 35/50.
The number in front represents current health, while the last number represents total health. Mages (and class advancements of) can learn various spells that are picked up on their journey, or learned naturally.
Spellbook;
Level 1: Fire strike (5-10 damage)
Level 1: Lightfall (0 damage, negates fall damage but takes 5 seconds to charge and use.)
Level 1: Gust (2-8 damage, knocks back enemies further and can sometimes instantly kill skeletons)
Necronomicon (Necromancer class only) Spells;
Level 1 (Novice): Possessive (0 damage, has a small chance of possessing undead mobs)
Level 1 (Novice): Resurrection (0 damage, brings back a single monster as a weakened form of themselves)
Level 3 (Novice): Imbue (20-29 damage, imbues enemy with darkness. Heals undead.)
Level 5 (Novice): Darkening (0 damage, enchants weapon to apply darkness damage, further damaging any light-based enemies)
Level 7 (Student): Gruesome Attack (50 damage, only works in dark areas or at night. Summons a grue to eat enemies. Grue is neutral and may attack you or foes, and dies at night.)
Level 7 (Novice): Masquerade (0 damage, disguises user as a monster.)
More spells coming soon.
[MORE CLASSES WILL BE ADDED AS PEOPLE FILL THEM UP]
Inventory Management
Various items can be compared for other items in size and inventory space.
The default maximum that everybody starts with is "10", but this can be upgraded by purchasing backpacks.
I'm going to allow you to RP once so I can make an accurate decision to allow you to rp or not.
Name:
Age:
Job:
Inventory (Pick three casual items to go to The Last Melody):
Anything else you want to add:
Suggestions?:
Example (and also my) bio:
Name: Hershel McMallion
Age: 17
Job: Mage
Inventory (Pick three casual items to go to The Last Melody): "You and Optical Illusions", stick, and a very fake and inexpensive ring with an equally fake emerald in it.
Anything else you want to add: He's slightly logical, slightly lacks common sense, and refuses to cook food and eats it raw.
Suggestions?:
When one more person joins, we can start! I'll go ahead and perform an RP line.
I quietly look at the leaflet and shove it into my pocket. It seems a few other people have heard about this, and a villager I pass by is talking about it as well. I shrug and place it in my book.
Inventory (Pick three casual items to go to The Last Melody): his wand (a-duh), a book that randomly gives him advice that is sometimes hard to decipher the meaning of, and a dagger in case of those rare emergencies.
Anything else you want to add: This book is his family heirloom. No one else should have one.
Suggestions?: Not yet. I'll post my suggestion if I come up with one.
Inventory (Pick three casual items to go to The Last Melody): his wand (a-duh), a book that randomly gives him advice that is sometimes hard to decipher the meaning of, and a dagger in case of those rare emergencies.
Anything else you want to add: This book is his family heirloom. No one else should have one.
Suggestions?: Not yet. I'll post my suggestion if I come up with one.
((Accepted. You may begin RP at any time, or you could wait if you want.))
((In any case, I might go offline in a while. Keep sending in apps! That's what starts all RPs.))
Corius walks down the streets of the village with a few other people that he knows. "Any of you doing that 'Last Melody' thing?" he asks. When they all shake their heads he says, "Okay, whatever you want. I'm just surprised that I'm going alone..."
I quickly take a look over at the Arena, where a crowd appears to be gathering. There's a banner made of wool proclaiming "The Last Melody". Many questions jump through my head; what is "The Last Melody"? It sounds like a poem by a bard, so it's probably a poem. Possibly even a fight between two bards, but that seems fairly unlikely. Secondly, why the name? I can understand "Battle Overture", but "The Last Melody"? Oh well, I guess everybody in one way or another's eccentric. Finally, why do we need to bring such a large population? I shrug and walk into the Arena, and take a seat.
Why would an "epic journey" take place in the arena? Corius wonders, But I do want to see what this is about, so I guess I shouldn't be thinking about that right now. He takes a step in and looks around. He had actually never been here before. But before taking another step, he takes out hisprophetic book for guidance. Hesistation can easily take down empires, it says. The book finally seemed to make sense for once. He goes and takes a seat.
((Arrgh. I lost a good number of my hats to make new things in an attempt to get one last Fancy Fedora. *frowning face*.))
((The next event is controlled by NPCs. Also check the new "combat section" I forgot to add yesterday.))
After a while, the crowd silences as a man in a black cloak with a hood walks into the center of the stage. He's holding a lute and appears to be in very good shape, with a white mask covering his face. He clears his throat and shouts into the crowds...
"Good morning ladies and gentlemen! I see you all came to hear The Last Melody." he begins in a strange voice. "Now then, shall I begin?" He moves his hands in an upward motion, as if sweeping the air upwards. His lute somehow dissapears in mid-air and, on cue, smoke fills the ground of the Arena. A few spectators are puzzled, including the wizard sitting at one of the closer seats of the Arena grounds. After the smoke dies down, people are in a panic. In place of the bard is now a colossal beast that has quite a lot of room in the Arena. It's like a combination of a spider and a skeleton, as it roars and fires a strange green blob into the ground. It dissapears; revealing the green blob to be acid. The spectators are now in a panic, but as if by one last magic trick, the exits are blocked by a large pile of bones.
Boss Fight: Neurotomorpher.
5000/5000.
Immediately, a fairly young mage jumps out of the stands and jumps down to the Arena's grounds, facing the creature. It's pretty similar to various other shows at the Arena; except this time the strange beast appears to be after EVERYBODY'S blood, rather than the pitiful mortal facing it. ((I'm going to pause for a second to fix up something.))
((I hope you mean you who's facing it. If not, just pretend my post never existed. BTW, there's no combat section))
((Gonna use first-person from now on. Makes it a bit more fun.))
Looking at the monster before me, I get out my book again. This book was being used too much lately, but I definitely needed it now. The lone wolf takes down many, but a greater force can defeat it, it says. This book may be prophetic, but it was way too cryptic. I went into the arena and pull out my wand. Should I use fire or ice in this circumstance? Ice. That would buy me some time. I shoot a blast of ice, trying to freeze it, but it freezes part of one of its legs. It was completely ineffective.
Neurotomorpher turns around, just barely hacking my head off. He roars and is about to leap at Corius, but his legs fail him, and he collapses with a loud smash, fracturing some of his bones. He roars loudly and fires a low acid ball into the stadium, but seeing as he's slightly paralyzed, he just spits it in front of the wall of himself, creating a hole in front of his mouth.
Neurotomorpher
1984/5000
After this, I cast Fire Strike and blast the creature for 9 damage.
Ok. That other guy was doing a number on that Skele-spider thing. I guess I would have to work with this guy. I cast a slightly weaker ((cause my character is less advanced than yours, to be fair)) Fire Strike right at its head, dealing 7 damage.
I scowl, this obviously not doing enough damage to the beast to kill it. At any rate, it's spitting out acid like a drunkard does with his vomit. I try to cast Wind Strike, the creature appearing to be an undead. Some of the acid comes back in his face.
1900/5000
In the meantime, he uses his tail to slam me into a wall. I don't have enough time to cast Lightfall, so the impact wounds me pretty bad.
The creature turns to me and spits acid. I quickly do a barrier spell. It used up a lot of energy, but it was well worth not dying. I needed a distraction and maybe I could get the energy to trap it or cast a really powerful spell. I still needed to attack this thing. I summon down a weak bolt of lightning onto it.
The beast finally roars and throws acid everywhere in a continous spray. I reflect some of it with Air Strike, but otherwise it flies out randomly into the spectator group, injuring various citizens. Finally, the beast's skeleton starts to break under his weight.
I sigh and finally kick the thing, as it's very weak and most of it's shattered off anyways. The kick does 0.1 damage.
0.9/5000
Seeing as nothing happened there, I cast Fire Strike.
0/5000
750 exp for everyone.
[The 2nd class mage can be accessed now. You're given a few choices. Choose wisely.] ((Choices are up at the first post))
The creature roars viciously and falls to the ground, turning into mere bone fragments. The exits that were blocked before got shot with some acid due to the spray of acid, and the crowd gratefully leaves.
I sigh and follow suit, questioning what that beast could possibly be. Could it possibly be a creation of that bard? Who was he? Where did he get away at? What about all that smoke? I shrug and head off. Suddenly, I notice that my book has strangely morphed from an optical illusions assistance to a Necronomicon. [Mage level 2 class advancement; Undead Novice.] That's also fairly strange. Well, whatever, I've got all night to think about it...
((This is a conversation between NPCs. All of the events happen outside of the town.))
A good distance away, a familiar looking man with a mask on in is sitting in a cave, which actually looks fairly complex for a cave. It's dug out and surrounded by glowstone, Netherrack, and the man in question is sitting in a rather expensive-looking throne. All around the hall are various images of dark-looking rulers, or strange monstrosities. A skeleton, who appears to be like that of a Wither but three times in size, and has 10 arms. It lumbers even higher with legs the height of an Enderman. The masked man looks up at the creature.
"I have called you here to discuss a little mishap with our previous show." He says, his voice clear as a crystal despite his mask. "Two idiots happened to slay a Neurotomopher, and we have only terrorized the stadium." His voice turns into a growl as he progresses on in his rant. "These same fools have left. But thankfully, our task has been indirectly performed." The skeleton looks down at the man. "So, what does this have to do with me?"
The man stands up, and crosses his arms. "I would think even a numbskull like YOU could conclude that of which I want to ask you. Go to that town. Bring an army of Blaze Archers. Spare no one." He glares at the skeleton and his eyes glint a strange shade of red. "Now move! It's about five thousand blocks away! If you can't make it by today, then go kill unwanted Endermen out in the wild! I have nothing left to say. Fail me, and I shall have you burnt until you're nothing more than a horrible memory." The skeleton is about to object, but the man stamps his foot. "NOW, HERMITORRAGE!" he shouts. The skeleton immediately runs off, with great speed. The man scoffs and sits down on his throne.
Meanwhile, back at the village, a few people are talking about the strange oddity. Currently a few builders are at the Arena, rebuilding it with various materials supplied by the blacksmiths in town. The Arena, otherwise, is closed down. A few villagers complain of a strange stomachache, while a few feel nothing abnormal.
I quietly lean against the wall of my house, noticing a lot of people having stomachaches. Did anybody get hit by acid? Then I remember about mid-battle with that thing that it shot some acid into the crowd a few times. I shrug. It's probably irrelevant, and by chance people caught a flu bug or something. Either way, I head back into my house, noticing it's night. We don't have walls around our village due to the fact that we could never get enough funds to build it, so by now most villagers go to night.
... Except the fact that I have insomnia. I scowl and begin silently slamming my hand on my desk.
Walking back into my house, I realized that I seemed to be the one of the only people here who didn't have something like a stomachache. Did that creature do anything that could have started a disease? Well, it did fire a lot of acid, so I guess that could have done it. But I hear a banging on my door. It's a zombie ((normal MC one)). I open the door and cast a fire strike.
You check the time. It appears to be nearing nightfall...
Level 1 (Novice): Possessive (0 damage, has a small chance of possessing undead mobs)
Level 1 (Novice): Resurrection (0 damage, brings back a single monster as a weakened form of themselves)
Level 3 (Novice): Imbue (20-29 damage, imbues enemy with darkness. Heals undead.)
Level 5 (Novice): Darkening (0 damage, enchants weapon to apply darkness damage, further damaging any light-based enemies)
Level 7 (Student): Gruesome Attack (50 damage, only works in dark areas or at night. Summons a grue to eat enemies. Grue is neutral and may attack you or foes, and dies at night.)
Level 7 (Novice): Masquerade (0 damage, disguises user as a monster.)
More spells coming soon.
[MORE CLASSES WILL BE ADDED AS PEOPLE FILL THEM UP]
Inventory Management
Various items can be compared for other items in size and inventory space.
The default maximum that everybody starts with is "10", but this can be upgraded by purchasing backpacks.
Sticks, books, crossbow bolts (stackable), blocks (stackable), accessories- 1 inventory space
Daggers, dagger sheathes, shortswords, arrows (stackable) - 2 inventory spaces
Swords, sword sheaths, potion vials, shovels, pickaxes, hoes- 3 inventory spaces
Axes, hammers, staves, poles, halberds, boots, helmet- 4 inventory spaces
Chestplates, leggings, Crossbow, bows- 6 inventory spaces
Fishing Pole- 7 inventory spaces.
((Accepted. You may begin RP at any time, or you could wait if you want.))
((In any case, I might go offline in a while. Keep sending in apps! That's what starts all RPs.))
I quickly take a look over at the Arena, where a crowd appears to be gathering. There's a banner made of wool proclaiming "The Last Melody". Many questions jump through my head; what is "The Last Melody"? It sounds like a poem by a bard, so it's probably a poem. Possibly even a fight between two bards, but that seems fairly unlikely. Secondly, why the name? I can understand "Battle Overture", but "The Last Melody"? Oh well, I guess everybody in one way or another's eccentric. Finally, why do we need to bring such a large population? I shrug and walk into the Arena, and take a seat.
((The next event is controlled by NPCs. Also check the new "combat section" I forgot to add yesterday.))
After a while, the crowd silences as a man in a black cloak with a hood walks into the center of the stage. He's holding a lute and appears to be in very good shape, with a white mask covering his face. He clears his throat and shouts into the crowds...
"Good morning ladies and gentlemen! I see you all came to hear The Last Melody." he begins in a strange voice. "Now then, shall I begin?" He moves his hands in an upward motion, as if sweeping the air upwards. His lute somehow dissapears in mid-air and, on cue, smoke fills the ground of the Arena. A few spectators are puzzled, including the wizard sitting at one of the closer seats of the Arena grounds. After the smoke dies down, people are in a panic. In place of the bard is now a colossal beast that has quite a lot of room in the Arena. It's like a combination of a spider and a skeleton, as it roars and fires a strange green blob into the ground. It dissapears; revealing the green blob to be acid. The spectators are now in a panic, but as if by one last magic trick, the exits are blocked by a large pile of bones.
Boss Fight:
Neurotomorpher.
5000/5000.
Immediately, a fairly young mage jumps out of the stands and jumps down to the Arena's grounds, facing the creature. It's pretty similar to various other shows at the Arena; except this time the strange beast appears to be after EVERYBODY'S blood, rather than the pitiful mortal facing it.
((I'm going to pause for a second to fix up something.))((Everything's fixed. You can resume RP now.))
((Gonna use first-person from now on. Makes it a bit more fun.))
Looking at the monster before me, I get out my book again. This book was being used too much lately, but I definitely needed it now. The lone wolf takes down many, but a greater force can defeat it, it says. This book may be prophetic, but it was way too cryptic. I went into the arena and pull out my wand. Should I use fire or ice in this circumstance? Ice. That would buy me some time. I shoot a blast of ice, trying to freeze it, but it freezes part of one of its legs. It was completely ineffective.
Neurotomorpher
1984/5000
After this, I cast Fire Strike and blast the creature for 9 damage.
1976/5000
1969/5000
1900/5000
In the meantime, he uses his tail to slam me into a wall. I don't have enough time to cast Lightfall, so the impact wounds me pretty bad.
70/100
1874/5000
23/5000
1/5000
You've gotta be kidding me.
0.9/5000
Seeing as nothing happened there, I cast Fire Strike.
0/5000
750 exp for everyone.
[The 2nd class mage can be accessed now. You're given a few choices. Choose wisely.] ((Choices are up at the first post))
The creature roars viciously and falls to the ground, turning into mere bone fragments. The exits that were blocked before got shot with some acid due to the spray of acid, and the crowd gratefully leaves.
I sigh and follow suit, questioning what that beast could possibly be. Could it possibly be a creation of that bard? Who was he? Where did he get away at? What about all that smoke? I shrug and head off. Suddenly, I notice that my book has strangely morphed from an optical illusions assistance to a Necronomicon. [Mage level 2 class advancement; Undead Novice.] That's also fairly strange. Well, whatever, I've got all night to think about it...
A good distance away, a familiar looking man with a mask on in is sitting in a cave, which actually looks fairly complex for a cave. It's dug out and surrounded by glowstone, Netherrack, and the man in question is sitting in a rather expensive-looking throne. All around the hall are various images of dark-looking rulers, or strange monstrosities. A skeleton, who appears to be like that of a Wither but three times in size, and has 10 arms. It lumbers even higher with legs the height of an Enderman. The masked man looks up at the creature.
"I have called you here to discuss a little mishap with our previous show." He says, his voice clear as a crystal despite his mask. "Two idiots happened to slay a Neurotomopher, and we have only terrorized the stadium." His voice turns into a growl as he progresses on in his rant. "These same fools have left. But thankfully, our task has been indirectly performed." The skeleton looks down at the man. "So, what does this have to do with me?"
The man stands up, and crosses his arms. "I would think even a numbskull like YOU could conclude that of which I want to ask you. Go to that town. Bring an army of Blaze Archers. Spare no one." He glares at the skeleton and his eyes glint a strange shade of red. "Now move! It's about five thousand blocks away! If you can't make it by today, then go kill unwanted Endermen out in the wild! I have nothing left to say. Fail me, and I shall have you burnt until you're nothing more than a horrible memory." The skeleton is about to object, but the man stamps his foot. "NOW, HERMITORRAGE!" he shouts. The skeleton immediately runs off, with great speed. The man scoffs and sits down on his throne.
Meanwhile, back at the village, a few people are talking about the strange oddity. Currently a few builders are at the Arena, rebuilding it with various materials supplied by the blacksmiths in town. The Arena, otherwise, is closed down. A few villagers complain of a strange stomachache, while a few feel nothing abnormal.
... Except the fact that I have insomnia. I scowl and begin silently slamming my hand on my desk.
Zombie:
13/20
Suddenly, there appear to be an unusually large number of zombies lying about, around 20 in sight...